feat(ia): add Judite & Narrador personas, per-player AI selection, persistent memory, and event reactivity
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# Plan: AI Multi-Personalities, Judite (SAC), Dynamic Tags, Persistent Memory & Event Expansion
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## 1. Architecture & Component Design
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```
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┌───────────────────────────┐
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│ CanalhandiaCommand │
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│ (/ia, /iap, /ia persona) │
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└─────────────┬─────────────┘
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│
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▼
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┌─────────────────┐ ┌──────────────┐ ┌────────────────────────┐
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│ PlayerMemory │◄───────►│ Ai │◄───────►│ Tools / Wiki │
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│ (ia-memoria.yml)│ │(Orchestrator)│ │ (lugares_jogador, etc.)│
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└─────────────────┘ └──────┬───────┘ └────────────────────────┘
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│
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┌─────────────┴─────────────┐
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│ MiniMax │
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│ (HTTP / Tools / Chat) │
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└───────────────────────────┘
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```
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### Components:
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1. **`Persona.java` (Enum Enhancement):**
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- Add `JUDITE` (SAC/Telemarketing persona) and `NARRADOR` (Fantasy narrator).
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- Add `displayTag()` (e.g. "Judite", "Zoeiro", "Amigão") and `tagColor()` (Adventure `NamedTextColor`).
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- Add persona-specific system prompts while maintaining the security invariant (`GUARD`).
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2. **`PlayerMemory.java` (New Persistent Service):**
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- Manages `plugins/Canalhandia/ia-memoria.yml`.
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- Thread-safe, cached in-memory with disk persistence.
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- Stores per-player:
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- Selected persona (`judite`, `zoeiro`, etc.) or `null` (inherit server default).
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- Persistent compressed summary of past conversations.
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- List of key facts learned about the player (e.g., base coordinates, preferred building materials, fear of mobs).
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- Provides sliding-window compression: auto-condenses turns when memory exceeds thresholds.
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3. **`Tools.java` (Expanded Function Calling):**
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- Add `lugares_jogador` function: fetches recent deaths from `DeathLog`, saved coordinates from `Notes`, and current biome/world.
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- Update definitions JSON to make the tool discoverable to the LLM.
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4. **`Ai.java` (Orchestrator Updates):**
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- Integrate `PlayerMemory`.
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- Resolve effective persona per player (`playerMemory.persona(player)` -> fallback `settings.aiPersona()`).
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- In `compose()`: inject effective persona tone + `playerMemory.formatContext(player)` + location summary.
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- In `deliver()` and `style()`: render dynamic tag `Msg.tag(persona.displayTag(), persona.tagColor())` instead of fixed `[IA]`.
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- Update `saySomething()` to support persona-specific spontaneous events.
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5. **`CanalhandiaCommand.java` (CLI & Interaction):**
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- Enhance `/ia persona [nome]` to set per-player persona or list available personas with descriptions and click-to-select suggestions.
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- Add `/ia persona padrao` to reset preference.
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- Add `/ia status` and `/ia esquecer`.
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6. **`Canalhandia.java` & Event Hooks (Event Expansion):**
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- Wire expanded event triggers into `saySomething()`:
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- Player joins (`aiWelcome`)
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- Player death streaks / notable deaths (`onDeath`)
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- Milestones & custom achievements (`onMilestone`)
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- Raid and boss victories (`onBossDefeat`)
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---
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## 2. File Touches
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1. `src/main/java/dev/marcospaulo/canalhandia/Persona.java` — Add `JUDITE`, `NARRADOR`, tags, colors, and prompts.
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2. `src/main/java/dev/marcospaulo/canalhandia/PlayerMemory.java` — New class for persistent per-player memory & compression.
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3. `src/main/java/dev/marcospaulo/canalhandia/Tools.java` — Add `lugares_jogador` tool and integration with `DeathLog` & `Notes`.
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4. `src/main/java/dev/marcospaulo/canalhandia/Ai.java` — Integrate `PlayerMemory`, dynamic persona tags, prompt composition.
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5. `src/main/java/dev/marcospaulo/canalhandia/CanalhandiaCommand.java` — Subcommands for `/ia persona`, `/ia status`, `/ia esquecer`.
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6. `src/main/java/dev/marcospaulo/canalhandia/Canalhandia.java` — Wire `PlayerMemory` lifecycle, expand event hooks.
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7. `src/test/java/dev/marcospaulo/canalhandia/PersonaTest.java` — Unit tests for personas, tags, and system prompts.
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8. `src/test/java/dev/marcospaulo/canalhandia/PlayerMemoryTest.java` — Unit tests for YAML storage, compression, and per-player state.
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9. `src/test/java/dev/marcospaulo/canalhandia/ToolsTest.java` — Unit tests for `lugares_jogador` and tool execution.
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---
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## 3. Risks & Mitigations
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- **Risk:** Token context blowup from memory/chat history.
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- *Mitigation:* Hard-cap memory summary length (max 300 chars) and max facts (max 5 items) per player.
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- **Risk:** Thread safety when reading player memory in async AI tasks.
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- *Mitigation:* Synchronize all `PlayerMemory` reads/writes under monitor; snapshot memory context as immutable strings on main thread before async dispatch.
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- **Risk:** API costs from spontaneous event comments.
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- *Mitigation:* All events remain strictly governed by `Budget` with cooldown windows and hourly/daily spend limits.
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# Spec: AI Multi-Personalities, Judite (SAC), Dynamic Tags, Persistent Memory & Event Expansion
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## 1. Objective & Motivation
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Transform the `ia` module in the `Canalhandia` plugin into a rich, personalized companion system:
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1. **Per-Player AI Selection:** Each player can pick their own AI persona (or use server default).
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2. **Dynamic Chat Tags:** Replace static `[IA]` tag with the active persona's name (e.g. `[Judite]`, `[Zoeiro]`, `[Amigão]`, `[Seco]`, `[Aldeão]`, `[Narrador]`).
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3. **Judite Roleplay Persona:** A hilarious Brazilian SAC/telemarketing attendant (Porta dos Fundos style) with fictitious protocols, bureaucratic quirks, hold music jokes, and deadpan efficiency.
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4. **Persistent Compressed Memory (`ia-memoria.yml`):** Retain player memories, key facts, past locations, and sliding-window conversation summaries across server reboots.
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5. **Rich Location & Stat Grounding:** Grant the AI direct knowledge of places the player has been (death locations via `DeathLog`, saved pins via `Notes`, current biomes/coords, statistics).
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6. **Expanded Event Reactivity:** Broaden spontaneous AI commentary to include death streaks, boss/raid triumphs, milestone achievements, first-time dimension visits, and custom join greetings with persona-specific voice.
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---
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## 2. Personas Specification
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### A. Tag & Persona Definitions
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| Persona Key | Display Tag | Tone & Character Description |
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|---|---|---|
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| `judite` | `[Judite]` | Atendente de SAC/telemarketing burocrática e impaciente, viciada em gerundismo ("estaremos verificando no sistema"), gera números de protocolo ("Protocolo 2026-MC-..."), pede para aguardar na linha, cobra pendências (fome/vida baixa) com frieza corporativa e dá respostas precisas. |
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| `zoeiro` | `[Zoeiro]` | Veterano debochado do servidor que usa mortes e estatísticas contra o jogador, mantendo o bom humor. |
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| `amigao` | `[Amigão]` | Amigo paciente, caloroso e prestativo, ideal para acolher novatos sem sarcasmo. |
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| `seco` | `[Seco]` | Minimalista, direto e sarcástico, 1 a 2 frases curtas sem emoção. |
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| `aldeao` | `[Aldeão]` | Solene e místico, falando como um sábio aldeão ancestral de Minecraft. |
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| `narrador` | `[Narrador]` | Narrador épico e dramático de RPG de fantasia medieval ("Eis que o bravo viajante indaga..."). |
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| `neutro` | `[IA]` | Assistente direto, neutro e sem persona marcante. |
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### B. Dynamic Tag Rendering
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- In `/ia`, `/iap`, and chat responses: Tag is rendered as `Msg.tag(persona.displayTag(), persona.tagColor())` instead of fixed `[IA]`.
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- Java players retain rich hover cards detailing the persona name and question prompt.
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---
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## 3. Player Preferences & Commands
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- `/ia persona` / `/ia personalidade`: Lists all available personas and highlights the player's active selection.
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- `/ia persona <nome>`: Sets the player's personal persona (persisted in `ia-memoria.yml`).
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- `/ia persona padrao` / `/ia persona reset`: Resets to the server-wide default persona configured in `config.yml`.
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- `/ia status`: Displays active persona, memory status, and summary of stored facts for the player.
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- `/ia esquecer`: Clears the player's stored conversation memory/facts.
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---
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## 4. Persistent Memory & Chat Compression Engine (`PlayerMemory`)
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### File: `plugins/Canalhandia/ia-memoria.yml`
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```yaml
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players:
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<uuid>:
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name: "Diguin_n"
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persona: "judite"
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updated_at: 1771450000000
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summary: "Jogador explorou o Nether e perguntou sobre poções de agilidade. Tem base na vila das coordenadas 120, 64, -300."
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facts:
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- "Tem base na vila (120, 64, -300)"
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- "Morreu recentemente no Void"
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- "Gosta de criar axolotes e golfinhos"
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```
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### Memory Mechanics:
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1. **Short-Term Session Memory:** Live exchanges stored in memory for immediate follow-ups.
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2. **Key Facts Extraction / Journaling:** Maintained per player to keep long-term context across restarts.
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3. **Sliding Compression:** When conversation turns exceed limits, compress previous interactions into the player's persistent summary string, ensuring bounded token usage.
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---
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## 5. Context Grounding & Tools
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- **Tool `lugares_jogador`:**
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- Retrieves player's recent deaths from `DeathLog` (`mortes.yml`).
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- Retrieves player's saved pins/bases from `Notes` (`notas.yml`).
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- Retrieves current coordinates, world dimension, and biome.
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- **Tool `estatisticas_jogador`:**
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- Reads mined blocks, mob kills, total deaths, playtime from `OfflineStats`.
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- **Tool `conquistas_jogador`:**
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- Reads unlocked titles and achievements.
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- Server leaderboards, recent public milestones, online player list.
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---
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## 6. Expanded Event Engine
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The AI can react to diverse gameplay triggers (gated by `aiBudget` and configurable settings):
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1. **Death Streaks & Notable Deaths:** Void deaths, falling, explosions, Warden/Wither encounters.
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2. **Player Joins (`aiWelcome`):** Persona greets returning player with contextual facts (e.g. Judite mentions pending tickets or absence duration).
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3. **Milestone Crossings:** When a player crosses round milestones (e.g. 100km walked, 10,000 blocks mined) or earns rare achievements.
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4. **Boss Defeats & Raids:** Dragon/Wither defeats or raid victories.
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---
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## 7. Acceptance Criteria
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1. All existing 316 unit tests continue to pass without regressions.
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2. New unit tests covering:
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- `PersonaTest`: Validation of all personas including `JUDITE` and `NARRADOR`, display tags, system prompts, safety guard invariant.
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- `PlayerMemoryTest`: YAML serialization, compression, fact storage, and per-player persona retention.
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- `ToolsTest`: Verification of `lugares_jogador` and updated tool definitions.
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- `AiTagTest`: Dynamic persona tag rendering in chat and hover styling.
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- `EventTest`: Event triggers formatting prompts with appropriate persona context.
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3. `/ia persona <nome>` persists choices across restarts.
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4. Full clean compilation with `mvn test` and `mvn package`.
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# Tasks: AI Multi-Personalities, Judite (SAC), Dynamic Tags, Persistent Memory & Event Expansion
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- [x] **Task 1: Persona Enhancement (`Persona.java` & `PersonaTest.java`)**
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- Add `JUDITE` (SAC/telemarketing attendant) and `NARRADOR` (fantasy narrator) to `Persona` enum.
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- Add `displayTag()` (e.g. "Judite", "Zoeiro", "Amigão", "Seco", "Aldeão", "Narrador", "IA") and `tagColor()` (`NamedTextColor`).
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- Add persona system prompts with safety guard invariant.
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- Update `PersonaTest.java` to assert all enum keys, display tags, colors, and guard constraints.
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- [x] **Task 2: Persistent Player Memory & Compression (`PlayerMemory.java` & `PlayerMemoryTest.java`)**
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- Create `PlayerMemory.java` persisted at `plugins/Canalhandia/ia-memoria.yml`.
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- Implement per-player persona setting (`getPersona`, `setPersona`, `resetPersona`).
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- Implement turn recording with automatic sliding-window summary condensation.
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- Implement key facts list per player (`addFact`, `getFacts`).
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- Implement `formatContext(UUID player)` for AI system prompt formatting.
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- Write comprehensive unit tests in `PlayerMemoryTest.java`.
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- [x] **Task 3: Location Grounding Tool (`Tools.java` & `ToolsTest.java`)**
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- Add `lugares_jogador` function definition to `Tools.DEFINITIONS`.
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- Implement `lugares_jogador` in `Tools.java` pulling recent deaths from `DeathLog`, saved pins from `Notes`, and current world/biome.
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- Write unit tests in `ToolsTest.java` verifying tool execution and response formatting.
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- [x] **Task 4: AI Orchestration & Dynamic Tag Styling (`Ai.java`)**
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- Integrate `PlayerMemory` into `Ai.java`.
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- Resolve effective persona per player in `ask()`.
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- Update `compose()` to inject player persona prompt, player memory context, and location context.
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- Update `deliver()` and `style()` to display dynamic persona tag (e.g. `[Judite]`, `[Zoeiro]`) and hover metadata.
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- Update `saySomething()` to support persona-specific spontaneous speech.
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- [x] **Task 5: Command Interface & Subcommands (`CanalhandiaCommand.java`)**
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- Implement `/ia persona` / `/ia personalidade` list and player preference switcher (`/ia persona <nome>`).
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- Implement `/ia persona padrao` to reset preference.
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- Implement `/ia status` to show active persona, memory summary, and facts.
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- Implement `/ia esquecer` to clear personal memory.
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- Update tab-completion for `/ia` with new subcommands and persona keys.
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- [x] **Task 6: Event Expansion & Plugin Wiring (`Canalhandia.java`)**
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- Initialize and expose `PlayerMemory` in `Canalhandia.java`.
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- Expand event triggers in `Canalhandia.java`:
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- Joins (`onJoinWelcome`) with persona-specific greeting.
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- Notable deaths & streaks (`onPlayerDeath`) with persona-specific commentary.
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- Milestone completions (`onMilestone`) with persona-specific recognition.
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- [x] **Task 7: Verification & Build (`mvn test` & `mvn package`)**
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- Run full test suite (`mvn test`) ensuring 100% pass rate.
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- Package final jar (`mvn package`).
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- Verify all acceptance criteria from `spec.md`.
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