chore(pr-review): add .pr-review.json with canalhandia-specific steer + repo context
Wires the new ADDITIONAL_CONTEXT_URL feature on the central webhook service (see gitea_admin/pragent e8ebc54) — fetches a static maintainer-curated brief from the Nexus raw-hosted repo at review time. The doc distils the house rules so the agent doesn't have to re-derive them from the diff each PR: * chat messages are immutable after send (counts baked into buttons freeze) * translatable components + singular-form rule for pt-BR sentences * Geyser/Bedrock can't click — every click has a typed fallback * vanilla stats only — <world>/players/stats/<uuid>.json, NOT <world>/stats * reactions keep counting late (reacao-validade-minutos) * Floodgate is optional runtime, never compile-time Plus the canonical focus/instructions/languages config: java, balanced style, claude-sonnet-5 cost target, JDK 25 build note. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -14,7 +14,7 @@
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"style": "balanced",
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"style": "balanced",
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"require_tests": true,
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"require_tests": true,
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"exclude_tests": false,
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"exclude_tests": false,
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"max_findings": 12,
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"max_findings": 15,
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"severity_threshold": "low",
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"severity_threshold": "low",
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"patterns": {
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"patterns": {
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"deny": [
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"deny": [
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@@ -23,5 +23,8 @@
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]
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]
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},
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},
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"cost_target": "claude-sonnet-5",
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"cost_target": "claude-sonnet-5",
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"instructions": "Minecraft plugin (Paper 26.2, Java 25 build). Watch thread-safety on event handlers (PlayerDeathEvent, PlayerInteractEvent) \u2014 the Bukkit main thread is single-threaded but async chunks/events cross it. Avoid main-thread I/O; defer expensive scans (chunk loading, spiral search) to scheduled tasks or async paths. Flag mutable shared state across listener invocations. Keep public API in /canalhandia modulo ... commands discoverable."
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"additional_context_urls": [
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}
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"http://nexus-service.nexus.svc.cluster.local:8081/repository/raw-hosted/canalhandia/architecture.md"
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],
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"instructions": "Minecraft plugin (Paper 26.2, pt-BR, JDK 25 build). Chat-only — never touch gameplay. Watch thread-safety on event handlers (PlayerDeathEvent, PlayerInteractEvent) — the Bukkit main thread is single-threaded but async chunks/events cross it. Avoid main-thread I/O; defer expensive scans (chunk loading, spiral search) to scheduled tasks or async paths. Flag mutable shared state across listener invocations. Hard constraints: chat messages are immutable after send (counts baked into buttons freeze at send time); names go out as translatable components so the singular-form rule applies (number never agrees with the noun); Geyser/Bedrock cannot click and cannot show emoji (every click has a typed fallback); vanilla statistics are the only data source (offline path is <world>/players/stats/<uuid>.json, NOT <world>/stats); reactions keep counting late (reacao-validade-minutos); Floodgate is optional runtime dep. Flag: real bugs, missing persistence of new settings, comando/permission not in plugin.yml, breaking Bedrock equivalent invariant, removing the frozen-at-send assumption, violating singular-form rule, missing Stats.resolve() on renames."
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}
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