Compare commits
4 Commits
| Author | SHA1 | Date | |
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| f24af7ab08 | |||
| dfb84047ec | |||
| 8821e6d2c0 | |||
| da4a1777a7 |
@@ -0,0 +1,30 @@
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{
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"focus": [
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"correctness",
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"security",
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"performance"
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],
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"exclude_paths": [
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"target/**",
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"*.class"
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],
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"languages": [
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"java"
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],
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"style": "balanced",
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"require_tests": true,
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"exclude_tests": false,
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"max_findings": 15,
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"severity_threshold": "low",
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"patterns": {
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"deny": [
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"**/README.md",
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"**/*.md"
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]
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},
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"cost_target": "claude-sonnet-5",
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"additional_context_urls": [
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"http://nexus-service.nexus.svc.cluster.local:8081/repository/raw-hosted/canalhandia/architecture.md"
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],
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"instructions": "Minecraft plugin (Paper 26.2, pt-BR, JDK 25 build). Chat-only — never touch gameplay. Watch thread-safety on event handlers (PlayerDeathEvent, PlayerInteractEvent) — the Bukkit main thread is single-threaded but async chunks/events cross it. Avoid main-thread I/O; defer expensive scans (chunk loading, spiral search) to scheduled tasks or async paths. Flag mutable shared state across listener invocations. Hard constraints: chat messages are immutable after send (counts baked into buttons freeze at send time); names go out as translatable components so the singular-form rule applies (number never agrees with the noun); Geyser/Bedrock cannot click and cannot show emoji (every click has a typed fallback); vanilla statistics are the only data source (offline path is <world>/players/stats/<uuid>.json, NOT <world>/stats); reactions keep counting late (reacao-validade-minutos); Floodgate is optional runtime dep. Flag: real bugs, missing persistence of new settings, comando/permission not in plugin.yml, breaking Bedrock equivalent invariant, removing the frozen-at-send assumption, violating singular-form rule, missing Stats.resolve() on renames."
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}
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@@ -610,3 +610,5 @@ phrase it so the count never has to agree with a translated noun.
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Statistic constants get renamed between Minecraft releases, so resolve them via
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Statistic constants get renamed between Minecraft releases, so resolve them via
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`Stats.resolve("NEW_NAME", "OLD_NAME")` — a rename then degrades one curiosity
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`Stats.resolve("NEW_NAME", "OLD_NAME")` — a rename then degrades one curiosity
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instead of breaking the whole announcement.
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instead of breaking the whole announcement.
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