Commit Graph

99 Commits

Author SHA1 Message Date
Brandon Thomas 6304956628 Merge pull request #835 from pravdomil/claude/cmd-arrow-frame-nav-3a2fc1
Shortcuts: Cmd+Left / Cmd+Right Arrow step a frame
2026-10-12 03:23:12 -04:00
Brandon Thomas e8e896e1d6 Merge pull request #799 from MarekSpodBiedry/issue-749
Automation: a layer or comp id sent as a string resolves as an id (#749)
2026-10-12 03:23:00 -04:00
Brandon Thomas 909572dffd Merge pull request #785 from vangel76/gap-fuzz-project-open
#779: fuzz File > Open; refuse deeply nested XML projects
2026-10-12 03:22:51 -04:00
Brandon Thomas be1d9928e0 Merge pull request #774 from vangel76/gap-proportional-scrubbing
#770: Proportional Scrubbing of Timeline values (Ctrl+Alt / Cmd+Opt)

# Conflicts:
#	docs/ui-parity.md
2026-10-12 03:20:51 -04:00
pravdomil 88bf89ea5d Shortcuts: Cmd+Left / Cmd+Right Arrow step a frame
Previous / Next Frame also answer to Cmd+Left / Cmd+Right Arrow, and Back / Forward
10 Frames to Cmd+Shift+Left / Right, next to the Page keys (After Effects' second
default keys). A command spec can now list several default shortcuts
(`alt_shortcuts`, `cmd!(…, ["PageDown", "Cmd+ArrowRight"], …)`); menus and tooltips
keep showing the first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:26:27 +02:00
MarekSpodBiedry bee798c190 Automation: a layer or comp id sent as a string resolves as an id (#749) 2026-10-11 13:54:43 +02:00
vangel76 b747ffc986 #779: fuzz File > Open; refuse deeply nested XML projects
Problem: nothing fuzzed project files. The hand-written .ecprojx XML reader
recursed once per nested <arr>/<obj> with no limit, so a deeply nested file
overflowed the stack and aborted the app instead of failing to open.

Fix: a dependency-free, deterministic, seeded mutation fuzzer for File > Open
(JSON and XML seeds from the demo, byte and JSON-structure mutations, the real
file.open path, first queries and a thumbnail render; each input under
catch_unwind with a deadline; bounded for cargo test, longer runs via env
vars). The XML reader now stops at the JSON reader's 128-level limit, with a
regression test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:02:40 +02:00
vangel76 ea0414e280 #770: Proportional Scrubbing of Timeline values (Ctrl+Alt / Cmd+Opt)
Problem: After Effects 26.2 spreads a Ctrl+Alt (Cmd+Opt) hot-text scrub
over the selected layers by selection order (first unchanged, last the
whole change, the ones between even shares). Our multi-layer scrub
(#491) always moved every selected layer by the same change.

Fix: prop.set takes `proportional` (with `selected` + `offset`); each
participating layer, the scrubbed one included, gets index/(n-1) of the
change in selection order, in one undo step; the first layer is left
alone (no key added). The Timeline value editor sends it while Ctrl+Alt
(Cmd+Opt) is held; that chord no longer fine-scrubs or unlinks Scale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:39:06 +02:00
vangel76 81bec748ec #757: Transitions animation presets in Effects & Presets
Problem: EffectCraft shipped only 8 original text-animator presets against
After Effects' 621; there was no Transitions category (ranked gap #7).

Fix: an original preset library, crates/engine/presets/transitions.json
(23 presets on our own Transition effects and layer opacity: fades,
directional and diagonal wipes, clock and fan reveals, blinds and slats,
pixel/mosaic dissolves, card flips, CC grid, radial scale, line sweep and
jaws wipes; In and Out). New commands anim.applyBuiltinPreset (adds the
effects with values and keyframes from the current time, one undo step,
reports any path that doesn't fit) and anim.builtinPresets. Effects &
Presets lists them under * Animation Presets > Transitions; double-click
applies. Sidecar and ATTRIBUTION.md entry; gaps/effects-parity updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:10 +02:00
Vikram Bhaskaran db6b2e8079 Relink missing footage by scanning a folder for compatible files.
A same-named file is used only when kind, size, codec, and for moving pictures the rate and duration agree. Symlinks are not followed, and duplicate names are left alone.
2026-10-10 04:37:44 +11:00
bflatastic da165724e9 Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.

Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
  settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
  `removeKey`, the continuous / auto-Bezier / roving setters) no longer
  change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
  auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
  tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
  only hold.

Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.

Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:03:12 +07:00
bflatastic 50c9549529 Import: image sequences with a Sequence option, ranges, folders and missing frames (#297)
Image sequences were found only by the desktop media prober: one picked
numbered still brought its whole run, with no way to import just that
frame, picking every frame made one sequence item per frame, the browser
couldn't make sequences at all, and a gap in the numbering closed up
silently.

The engine now groups numbered stills itself (engine/src/sequence.rs):
one picked file brings its run from its folder, several picked files of
one run import as that range, a picked or dropped folder imports its
files with each run as a sequence, and Force Alphabetical Order takes
every image of that type in the folder by name. `file.import` takes
`sequence` (default on), `alphabetical` and `frameRate`; Replace Footage,
Reload, proxies and render outputs probe the same way. The media layer
probes one file; the browser lists its file table for the run and
registers every frame with its media pool.

File > Import > File... asks, like After Effects' "PNG Sequence"
checkbox, whether picked numbered stills import as a sequence, with
Force Alphabetical Order and the frame rate. Sequences are named
`shot_[0001-0250].png`.

Interpret Footage gains Missing Frames (Show Placeholder, colour bars as
in After Effects, the new default; Hold Previous Frame; Skip) and Start
Frame (the frame number at the footage's first frame: trims or pads the
head). Saved projects keep Skip, so their sequences play as before.

Form notes keep a readable width and the form fits its rows, so OK stays
in view. docs/footage.md explains importing footage and sequences.

Test: tests_sequence (engine: run, picked range, every frame, Sequence
off, folder, alphabetical, Interpret Footage Missing Frames / Start
Frame, Replace Footage and Reload), project sequence unit tests,
sequence_gaps_show_placeholders_hold_or_close_up (media),
import_dialog_offers_the_image_sequence_option and
dropped_frames_import_as_one_sequence_with_sequence_interpretation (UI).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 18:00:07 +07:00
bflatastic 0717f12246 Keyframes: ease presets apply a saved curve to keyframe pairs (#254)
keys.easePreset.apply {preset | curve} eases every pair of neighbouring
selected keyframes of each selected property in one undo step: the out
side of the earlier key and the in side of the later one. A curve is
given as {outInfluence, outSpeed, inInfluence, inSpeed} or as handles
[x1, y1, x2, y2]. keys.easePreset.capture reads the curve between the
first selected pair; keys.easePreset.save {name, curve?} keeps it (or a
given curve), and list, rename and delete manage the user presets.

Twelve built-in curves are our own numbers (Linear, Smooth, Ease In-Out
Soft / plain / Strong, Accelerate and Decelerate with Strong variants,
Expo In-Out / Accelerate / Decelerate) and can't be renamed, deleted or
overwritten. User presets live in the config store (ease_presets.json),
loaded with the other settings. A file that isn't JSON gives no user
presets, and entries that don't parse, have no usable name or repeat a
name are skipped and logged. A failed write leaves the presets as they
were.

Test: a_preset_eases_every_selected_pair_in_one_undo_step,
a_curve_scales_to_each_dimension_and_follows_motion_paths,
apply_needs_neighbouring_keys_and_a_known_curve,
user_presets_save_rename_delete_and_persist,
a_corrupt_presets_file_loads_what_it_can (effectcraft-engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:25:00 +07:00
bflatastic 9968950b71 Shapes: drawing with a shape tool adds to the selected shape layer (#227)
With a shape layer selected, the Rectangle, Rounded Rectangle, Ellipse,
Polygon and Star tools made a new shape layer for every shape. After
Effects draws into the selected shape layer instead: the shape becomes a
new group on top of its Contents ("Rectangle 2", ...), placed by the
group's Transform. The new shape.newShape command does that (in the
layer's space, so a moved or scaled layer still gets the shape where it
was drawn), and makes a new shape layer only when no unlocked shape
layer is selected. The viewer's shape tools use it; masks on other
selected layers are unchanged. layer.newShape and the Pen's
shape.newPath share its layer and Contents helpers.

Test: shape_tools_draw_into_the_selected_shape_layer,
shape_tool_draws_into_the_selected_shape_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 13:03:38 +07:00
Claude b26f55a775 Shapes and timeline: toolbar Fill / Stroke edit selected shape layers; Alt+Shift+P reveals; click below layers deselects (#205)
- With a shape layer selected, the toolbar shows its Fill, Stroke and
  Stroke Width (with any tool) and editing them changes the layer's
  fills and strokes, as in After Effects (new shape.fillStroke, one
  undo step per picker or drag). Shapes drawn without a stroke get one
  when a stroke colour or width is set, so changing the stroke now works.
- Alt+Shift+P (A, S, R, T) reveals the property it keyed on each layer.
- A click in the time graph below the last layer deselects the layers
  (it only deselected keyframes), so a shape tool draws a new shape
  layer instead of a mask on the selected image.

Tests: toolbar_fill_and_stroke_paint_selected_shape_layers,
toolbar_stroke_edits_the_selected_shape_layer,
add_position_key_reveals_position,
clicking_below_the_layers_deselects_them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018gnTnH3Jmk5zr4tMq1Mc9f
2026-10-07 22:13:19 +00:00
bflatastic c4f8e50201 CLI: --format hevc / av1 write HEVC / AV1; an unknown comp is named (#154, #155)
#154: renderQueue.add (and render.addOutputModule) applied `format`, then
dropped it before applying the output path, so `--format hevc --out
x.mp4` saw the .mp4 extension and switched the module back to H.264
(and ProRes / VP9 for .mov / .webm). An explicit format now wins and a
mismatched extension follows it (x.webm → x.mp4 for AV1), as choosing a
format in the Output Module renames Output To; an extension that agrees
with the format keeps the name as given. The format error lists hevc and
av1 everywhere (one FORMATS string).

#155: a `comp` that names no composition (name or id) failed with "no
active composition". comp_id now reports it as `no composition "Nope"`
(EngineError::NoSuchComp), and comp_for_queue passes that on instead of
collapsing it.

Tests: an_explicit_format_wins_over_the_output_extension and
an_unknown_comp_is_named_in_the_error (engine). Checked with the CLI:
the files are hevc/hvc1 and av1/av01 and decode cleanly with ffmpeg.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 12:28:12 +07:00
bflatastic e43bf66775 M13.36: face tracking trained model — MediaPipe Face Landmarker on a pure-Rust TFLite interpreter
- effectcraft-segment: a FaceModel interface (find a face in a region, follow it; a Topology
  maps the model's points to the tracker's landmarks and outline), a TensorFlow Lite reader and
  interpreter (float ops, float16 weights folded; matches ai-edge-litert to ~1e-6), and
  MediaPipe Face Landmarker (Google, Apache-2.0: BlazeFace + Face Mesh V2, 3.8 MB, pinned
  SHA-256). The registry gains a task and authors per model; installed weights get a NOTICE.
- effectcraft-track: FaceTracker::new_with uses the model, falls back to the classical fitter
  when it finds no face; chin and jaw come from the outline either way so measurements agree.
- Engine: roto_models becomes models (both tasks); face.models / face.model.* commands,
  Settings ▸ Face Tracking, `wait` on select/install/download for scripts; track.mask reports
  faceModel.
- Credits: ATTRIBUTION.md lists the optional models and the Apache-2.0 specs the code follows.
- Docs: README, ROADMAP (G7), gaps, parity (TRK-3 score unchanged pending G1), agents,
  preferences, architecture, segment README.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:39:45 +07:00
bflatastic 7579de21c6 M13.35: Roto Brush trained model — swappable segment module, MobileSAM in pure Rust
- New L1 crate effectcraft-segment: the MaskModel interface (prompts → foreground probability),
  a registry of open-licensed models (licence must be MIT/Apache/BSD/…; URL, size, SHA-256),
  a PyTorch checkpoint reader (zip + pickle subset), dependency-free SHA-256, and MobileSAM
  (TinyViT-5M + SAM prompt encoder / two-way transformer / mask decoder) on rayon and ndarray's
  safe GEMM. Loads the official mobile_sam.pt as published; checked against candle
  (embedding 0.3% RMS, 99.9% equal mask pixels); ~0.7 s/frame encoder at 32 threads, cached
  per frame, ~0.1 s decoder.
- track::roto: segment_with / propagate_with prompt a model with the strokes or the flow-warped
  matte (box, core points, mask); its probability is a strong, unblurred prior for the same
  graph cut (strokes stay hard constraints); a failing model or one disagreeing with the flow
  (IoU < 0.5) is ignored. Prior gets a weight.
- effects::roto: Version 2.0 / 3.0 use the model chosen in Settings (set_model / model_for);
  the model id is part of the chain seed.
- engine: roto_models (roto.models, roto.model.select / install / download / remove), weights in
  the models folder (host::config_dir()/models, shared by the app, CLI and MCP), background
  loading, downloads through the system curl, verified; Settings ▸ Roto Brush page (prefs
  roto.model). host::config_dir moved from the desktop app.
- Tests: segment (kernels vs direct sums, checkpoint reader, SHA-256 vectors, registry), track
  (fake model: prior shapes the cut, failing / disagreeing models ignored; real weights with
  EFFECTCRAFT_MOBILESAM: base IoU 0.989, propagated ≥ 0.980 vs classic 0.973), engine (registry,
  verification, selection; real install + load), MCP.
- Docs: README, ROADMAP, parity (MSK-4 done: 90/2/0), preferences, agents, architecture,
  crates/segment/README.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:55:02 +07:00
bflatastic f013bdd8d7 M13.33: nested comp markers on the precomp layer bar
- commands::markers::nested_markers: a precomp layer's comp markers at their times in the
  containing comp (start and stretch in closed form; with time remapping or a stretch over
  protected regions, the first frame whose source time reaches them), within In–Out.
- markers.nested {layer}: the same list for agents.
- Timeline: drawn on the precomp bar as outlined read-only markers (positions cached per
  revision), hover names them, double-click opens the nested comp at the marker; automation id
  timeline.layer.<id>.nestedMarker.<i>.
- Tests: engine (start, stretch, trim, time remap, non-precomp error), UI (draw, label, open).
  Docs: parity, control protocol.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:12:06 +07:00
bflatastic 47f2a5a3e6 M5.15: J / K and Select All Keyframes use what the Timeline shows; Graph Editor Auto-Select Graph Type
- J / K (Go to Previous / Next Keyframe) and Ctrl+Alt+A (Select All Keyframes) act on what the
  Timeline shows, as in After Effects: the keys of its revealed properties, layer and comp
  markers and the work area (they used every property of the selected or all layers, revealed
  or not). The commands take `visible: [{layer, prop}]`, which the Timeline fills in; agents
  calling them without it keep the previous behaviour.
- Graph Editor ▸ Auto-Select Graph Type (an "Auto" button, on by default as in After Effects):
  the speed graph when every property shown is spatial (Position, Anchor Point…), else the
  value graph; choosing Value or Speed turns it off.
- Docs: parity, agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:36:55 +07:00
bflatastic 89653f37de M3.11: layer commands respect locks, keep children in place on delete, arrange step by step, keep depth and separated dimensions, keep links on duplicate/paste
- Locked layers can't be selected (Timeline click, Select All, Ctrl+Up/Down; shy layers while
  hidden too) and are left alone by Clear/Delete, Arrange, Layer ▸ Transform and Center Anchor
  Point, which fail when every target is locked (`commands::unlocked`, `commands::selectable`).
- Deleting a parent unparents its children where they are, in the same undo step: the
  pick-whip compensation moved out of `layer.setParent` into `layer::parent_fixes` /
  `ParentFix::apply`, which now also handles separated X/Y Position.
- Bring Forward / Send Backward move each selected layer one step (a non-contiguous selection
  was squeezed into one block).
- Center In View / Fit to Comp keep a 3D layer's Z (and Fit keeps Scale/Anchor Z); Reset /
  Center / Fit / Center Anchor Point work with separated dimensions (`layer::update_position`).
- Duplicate and paste keep parents and track mattes, following the copies when both were
  copied; paste dropped them always.
- Docs: agents, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:33:54 +07:00
Brandon Thomas 05b614990b Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:25:43 -04:00
Brandon Thomas 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:25:43 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon Thomas 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:03 -04:00
Brandon Thomas b760f1d23a M13.25: project templates engine — eight original built-in templates with Essential Graphics controls and rendered thumbnails; user .ectemplate templates in the config Templates folder; templates.list/thumbnail/create/saveAs/delete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:37:18 -04:00
Brandon Thomas 91bd8ca7c8 Merge main into M13.14
# Conflicts:
#	crates/engine/src/lib.rs
#	docs/agents.md
2026-10-03 13:13:50 -04:00
Brandon Thomas fecf054e5f M13.15: qa scenarios 1-4 (kinetic type, shape logo, compositing, tracking) and fixes
engine.batch + MCP batch tool; layer.newText/newShape name; prop.get evaluated
expression value; keys.select by path with errors; @uid paths; plain-JSON gradients;
addShapeItem/effect.apply return paths; unknown layers error; conform rescales
footage duration; render log name for [###]; render_frame transparent; clearer
mask errors; truncated groups in flat get_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:09:41 -04:00
Brandon Thomas 0d5f60c4b7 M13.14: agent-interface audit (every command over MCP, control channel and exec --list; automation ids for every widget)
- command.describe / list_commands {schemas} give each command's params JSON Schema;
  MCP describe_command, add_effect, list_effects and get_state (app.capabilities)
- effectcraft-cli exec --list [--schemas]
- headless UI audit: every panel kind's interactive egui widgets are covered by
  automation ids (fixed: timeline navigator, label swatch, bar trim edges, group and
  property name cells)
- command lookup is indexed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:59:23 -04:00
Brandon Thomas 417ddd1d89 Merge branch 'worktree-agent-ac0d75bd55dd48956'
# Conflicts:
#	docs/parity.md
2026-10-03 08:09:29 -04:00
Brandon Thomas 0698b23cd7 M13.7: Save Frame As Photoshop Layers / ProEXR, Watch Folder, Vanishing Point (disabled), Create Nulls From Paths, VR Comp Editor, Help tutorials
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:55:04 -04:00
Brandon Thomas 553a51316c M13.8: Preview panel shortcuts and Align panel commands
Preview panel: five shortcuts (Spacebar, Shift+Spacebar, Numpad 0, Shift+Numpad 0,
Alt+Numpad 0) each with saved options (include video/audio/overlays/layer controls, loop,
cache before playback, range incl. play around current time, play from, frame rate, skip,
resolution, full screen, play cached frames, move time to preview time), persisted in
prefs; playback.settings.get/set; the playback loop follows the preview plan.

Align panel: layer.align {edge, to} and layer.distribute {mode} engine commands (bounds
through transform and parents, one undo step); Align Layers to dropdown and Distribute row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:38:46 -04:00
Brandon Thomas 9d23944c2b Merge main into M13.5
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:37:39 -04:00
Brandon Thomas 1b823eb852 M13.5: Home ▸ Learn tab with interactive tutorials (learn.list/start/step/stop/state, coach card, target highlight)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:25:45 -04:00
Brandon Thomas 47d2da04de Merge main into M13.1 (scripts in File ▸ Scripts / Window via @dynamic menu nodes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:27:09 -04:00
Brandon Thomas 89c9b1b6ee M13.1: branching history, puppet pin recording, WebAssembly plug-in API, ScriptUI model and hosts, File ▸ Scripts, deterministic render test
- engine: History keeps undone lines as branches; edit.history.list/goto; History panel tree; MCP history tool
- puppet.recordPin / puppet.recordOptions; viewer Cmd-drag records; Record Options form
- effects::plugin (EffectPlugin trait, register_plugin, API v1); effectcraft-plugin (wasmi, sandboxed, fuel-limited); effect.plugins.load/list
- ScriptUI: engine scriptui model + layout + scriptui.* commands; script crate scriptui.js and script-host threads (dialogs block show())
- File ▸ Scripts: install script / ScriptUI panel, sample scripts, window.scriptPanel
- host test: bit-identical renders across runs and thread counts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:07:20 -04:00
Brandon Thomas 0ed7bf69af Merge main into M13.6 panels and content tools (Footage window label on the real panel; no stubs left)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:43:46 -04:00
Brandon Thomas fa27d000ea Merge main into M14.5 (settings and menus)
Display Color Space setting joins the live list; View3D::Default maps to view.3d.default for
the Assign Shortcut submenu; stub tests use the stubs that remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:29:39 -04:00
Brandon Thomas a5be68499e Merge main into M13.6 panels and content tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:23:13 -04:00
Brandon Thomas b29d833b2d M13.6: Lumetri Scopes, Footage, Media Browser, Metadata, Progress and Content-Aware Fill panels; Content-Aware Fill, Scene Edit Detection, Auto-trace, Align Video to Data
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:12:36 -04:00
Brandon Thomas b17d2c05e6 Merge main into M14.5 (settings and menus)
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:11:45 -04:00
Brandon Thomas f855a4b55b M14.5: wire the remaining settings; keyframe assistants and labels; AE menu entries
Settings: 56 of 59 not-yet-wired settings now change behaviour (nested-comp switches,
constant vertex count, related-item time sync, match-name pick whip, split-layer order,
Home on open, motion path span, internal wireframes, zoom quality, label-coloured tabs,
mask colour cycling, gradients, grid/guide styles, text engine, font preview/recent/native
names, missing frames, unlabeled alpha, drag import, default output folder, segmenting,
bit depth names, preview sample rate, disk/media/conformed-audio caches, RAM reserve and
low-memory reduction, Video Preview window, 3D reference axes/extended viewer/draft
shadows, script file gate + File.execute warning, expression editor options and error
banner). Three stay display-only and are documented.

Features: Convert Audio to Keyframes, RPF Camera Import (JSON/CSV camera data),
keyframe colour labels + Select Keyframe Label Group, Recent Animation Presets.
Menus: Edit > History, File > Import Recent Footage, Replace Footage > With Layered
Comp, Save a Copy As XML (.ecprojx, opens again), Composition > VR (Create VR
Environment, Extract Cubemap), Assign Shortcut to 3D view / workspace, Window viewer
labels + open viewers, Help > System Compatibility Report / Enable Logging / Reveal
Logging File. Dynamic menu nodes (@dynamic:…) shared by the egui and native menus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:45:44 -04:00
Brandon Thomas 86b8e24417 Merge branch 'main' into worktree-agent-a15cecfec57d5290d
# Conflicts:
#	crates/effects/src/ocio.rs
#	crates/engine/src/commands/stubs.rs
#	docs/parity.md
2026-10-03 02:26:19 -04:00
Brandon Thomas 9994f5d309 M7.7: viewer and colour completion
View > Switch 3D View > Default, Split with New Locked Viewer, Use Display Color
Management (sRGB/P3 display in Settings > Previews), Simulate Output (Rec. 709/2020,
P3, sRGB, Linear, NTSC, PAL, Mac 1.8, Custom; Preserve RGB). Project Settings: Color
Engine (OCIO built-in config with ACEScg/ACES2065-1 working spaces), HDR clip/compand/
tone map, output space incl. Rec. 2100 PQ/HLG (SMPTE ST 2084, BT.2100, BT.2408
reference white; GPU curves too), Time Display Feet + Frames (35mm/16mm) display and
entry. OCIO effects read custom .ocio configs (YAML subset; Matrix/File/Exponent/Log/
LogAffine/CDL/Range/Group transforms, roles, displays/views).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:25:56 -04:00
Brandon Thomas 8696d1e9ba M7.7: camera/light rigs and Advanced 3D motion blur, blend modes, track mattes
Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye
cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null,
Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model
(KHR_lights_punctual), Control Light with Camera, Create Environment Light Background
Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights
are parsed by effectcraft-model.

Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track
mattes / Preserve Transparency composited through the 2D path in depth order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:27:47 -04:00
Brandon Thomas a4f32f8df2 Merge main into M13.5 long-tail polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:25:09 -04:00
Brandon Thomas b03af6a979 M13.5: timeline/project column scrolling, keyframe label groups
Interface: Timeline outline columns wider than the pane scroll horizontally
(Shift+wheel/trackpad, scroll bar above the footer; headers clipped); the
Project panel's optional columns scroll under the frozen Name/Label columns.
ANM-1: keyframe colour labels (keys.setLabel, Label submenu, tinted key
icons) and Edit > Select Keyframe Label Group on selected/all layers and
visible keyframes (keys.selectLabelGroup replaces the stub). Alt-drag time
scaling of key groups already existed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:48:33 -04:00
Brandon Thomas dbcda2eba9 Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:43:41 -04:00
Brandon Thomas 85c645f337 M13.5: camera iris bokeh depth of field and focus-link commands
3D-1: Classic 3D depth of field renders the camera's Iris Shape (Fast
Rectangle box or Triangle…Decagon polygon), Iris Rotation, Roundness, Aspect
Ratio and Diffraction Fringe as a span-kernel gather blur, with Highlight
Gain/Threshold/Saturation boosting highlights first; tilted layers blur
progressively by per-pixel camera depth. Layer > Camera > Link Focus Distance
to Point of Interest / to Layer (expressions) and Set Focus Distance to Layer
replace the stubs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:35:03 -04:00
Brandon Thomas bbaee1fa0f M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:22:53 -04:00