# hole_matrix/points_top_blind: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body B: 12 faces, 24 edges
B face F2:side:l1
B face F2:side:l2
B face F2:side:l3
B face F2:side:l4
B face F2:start
B face F2:top
B face F4:bore:base#1
B face F4:bore:base#2
B face F4:bore:side:0#1
B face F4:bore:side:0#2
B face F4:bore:side:1#1
B face F4:bore:side:1#2
B edge F2:side:l1|F2:side:l2
B edge F2:side:l1|F2:side:l4
B edge F2:side:l1|F2:start
B edge F2:side:l1|F2:top
B edge F2:side:l2|F2:side:l3
B edge F2:side:l2|F2:start
B edge F2:side:l2|F2:top
B edge F2:side:l3|F2:side:l4
B edge F2:side:l3|F2:start
B edge F2:side:l3|F2:top
B edge F2:side:l4|F2:start
B edge F2:side:l4|F2:top
B edge F2:top|F4:bore:side:0#1
B edge F2:top|F4:bore:side:0#2
B edge F2:top|F4:bore:side:1#1
B edge F2:top|F4:bore:side:1#2
B edge F4:bore:base#1|F4:bore:side:0#1
B edge F4:bore:base#1|F4:bore:side:1#1
B edge F4:bore:base#2|F4:bore:side:0#2
B edge F4:bore:base#2|F4:bore:side:1#2
B edge F4:bore:side:0#1|F4:bore:side:1#1~1 [geometric]
B edge F4:bore:side:0#1|F4:bore:side:1#1~2 [geometric]
B edge F4:bore:side:0#2|F4:bore:side:1#2~1 [geometric]
B edge F4:bore:side:0#2|F4:bore:side:1#2~2 [geometric]
