# hole_matrix/neighbour_top_blind: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body B: 9 faces, 18 edges
B face F2:side:l1
B face F2:side:l2
B face F2:side:l3
B face F2:side:l4
B face F2:start
B face F2:top
B face F5:bore:base
B face F5:bore:side:0
B face F5:bore:side:1
B edge F2:side:l1|F2:side:l2
B edge F2:side:l1|F2:side:l4
B edge F2:side:l1|F2:start
B edge F2:side:l1|F2:top
B edge F2:side:l2|F2:side:l3
B edge F2:side:l2|F2:start
B edge F2:side:l2|F2:top
B edge F2:side:l3|F2:side:l4
B edge F2:side:l3|F2:start
B edge F2:side:l3|F2:top
B edge F2:side:l4|F2:start
B edge F2:side:l4|F2:top
B edge F2:top|F5:bore:side:0
B edge F2:top|F5:bore:side:1
B edge F5:bore:base|F5:bore:side:0
B edge F5:bore:base|F5:bore:side:1
B edge F5:bore:side:0|F5:bore:side:1~1 [geometric]
B edge F5:bore:side:0|F5:bore:side:1~2 [geometric]
body N: 6 faces, 12 edges
N face F4:side:l1
N face F4:side:l2
N face F4:side:l3
N face F4:side:l4
N face F4:start
N face F4:top
N edge F4:side:l1|F4:side:l2
N edge F4:side:l1|F4:side:l4
N edge F4:side:l1|F4:start
N edge F4:side:l1|F4:top
N edge F4:side:l2|F4:side:l3
N edge F4:side:l2|F4:start
N edge F4:side:l2|F4:top
N edge F4:side:l3|F4:side:l4
N edge F4:side:l3|F4:start
N edge F4:side:l3|F4:top
N edge F4:side:l4|F4:start
N edge F4:side:l4|F4:top
ref Hole1 (5) face 0 `F2:top` -> B face F2:top
