# oracle/74-sm-unfold-refold: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 32 faces, 72 edges
Body1 face F2:face:3#[F3:face:13,F7:face:24,F7:face:25] [geometric]
Body1 face F2:face:3#[F4:face:0,F4:face:13,F7:face:22] [geometric]
Body1 face F2:face:5#[F3:face:8,F7:face:20,F7:face:21] [geometric]
Body1 face F2:face:5#[F4:face:0,F4:face:13,F7:face:30] [geometric]
Body1 face F3:face:11 [geometric]
Body1 face F3:face:12 [geometric]
Body1 face F3:face:13 [geometric]
Body1 face F3:face:6 [geometric]
Body1 face F3:face:7 [geometric]
Body1 face F3:face:8 [geometric]
Body1 face F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29] [geometric]
Body1 face F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29] [geometric]
Body1 face F4:face:0#[F3:face:6,F3:face:7,F3:face:8,F7:face:21] [geometric]
Body1 face F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28] [geometric]
Body1 face F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28] [geometric]
Body1 face F4:face:13#[F3:face:6,F3:face:7,F3:face:8,F7:face:20] [geometric]
Body1 face F6:side:l1 [geometric]
Body1 face F6:side:l2#[F6:side:l1] [geometric]
Body1 face F6:side:l2#[F6:side:l3] [geometric]
Body1 face F6:side:l3 [geometric]
Body1 face F6:side:l4#[F4:face:0,F4:face:13,F6:side:l1] [geometric]
Body1 face F6:side:l4#[F4:face:0,F4:face:13,F6:side:l3] [geometric]
Body1 face F6:side:l4#[F7:face:28,F7:face:29] [geometric]
Body1 face F7:face:20 [geometric]
Body1 face F7:face:21 [geometric]
Body1 face F7:face:22 [geometric]
Body1 face F7:face:24 [geometric]
Body1 face F7:face:25 [geometric]
Body1 face F7:face:27 [geometric]
Body1 face F7:face:28 [geometric]
Body1 face F7:face:29 [geometric]
Body1 face F7:face:30 [geometric]
Body1 edge F2:face:3#[F3:face:13,F7:face:24,F7:face:25]|F2:face:3#[F4:face:0,F4:face:13,F7:face:22] [geometric]
Body1 edge F2:face:3#[F3:face:13,F7:face:24,F7:face:25]|F3:face:13 [geometric]
Body1 edge F2:face:3#[F3:face:13,F7:face:24,F7:face:25]|F7:face:24 [geometric]
Body1 edge F2:face:3#[F3:face:13,F7:face:24,F7:face:25]|F7:face:25 [geometric]
Body1 edge F2:face:3#[F4:face:0,F4:face:13,F7:face:22]|F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29] [geometric]
Body1 edge F2:face:3#[F4:face:0,F4:face:13,F7:face:22]|F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28] [geometric]
Body1 edge F2:face:3#[F4:face:0,F4:face:13,F7:face:22]|F7:face:22 [geometric]
Body1 edge F2:face:5#[F3:face:8,F7:face:20,F7:face:21]|F2:face:5#[F4:face:0,F4:face:13,F7:face:30] [geometric]
Body1 edge F2:face:5#[F3:face:8,F7:face:20,F7:face:21]|F3:face:8 [geometric]
Body1 edge F2:face:5#[F3:face:8,F7:face:20,F7:face:21]|F7:face:20 [geometric]
Body1 edge F2:face:5#[F3:face:8,F7:face:20,F7:face:21]|F7:face:21 [geometric]
Body1 edge F2:face:5#[F4:face:0,F4:face:13,F7:face:30]|F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29] [geometric]
Body1 edge F2:face:5#[F4:face:0,F4:face:13,F7:face:30]|F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28] [geometric]
Body1 edge F2:face:5#[F4:face:0,F4:face:13,F7:face:30]|F7:face:30 [geometric]
Body1 edge F3:face:11|F3:face:12 [geometric]
Body1 edge F3:face:11|F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29] [geometric]
Body1 edge F3:face:11|F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28] [geometric]
Body1 edge F3:face:11|F7:face:30 [geometric]
Body1 edge F3:face:12|F3:face:13 [geometric]
Body1 edge F3:face:12|F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29] [geometric]
Body1 edge F3:face:12|F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28] [geometric]
Body1 edge F3:face:13|F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29] [geometric]
Body1 edge F3:face:13|F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28] [geometric]
Body1 edge F3:face:6|F3:face:7 [geometric]
Body1 edge F3:face:6|F4:face:0#[F3:face:6,F3:face:7,F3:face:8,F7:face:21] [geometric]
Body1 edge F3:face:6|F4:face:13#[F3:face:6,F3:face:7,F3:face:8,F7:face:20] [geometric]
Body1 edge F3:face:6|F7:face:22 [geometric]
Body1 edge F3:face:7|F3:face:8 [geometric]
Body1 edge F3:face:7|F4:face:0#[F3:face:6,F3:face:7,F3:face:8,F7:face:21] [geometric]
Body1 edge F3:face:7|F4:face:13#[F3:face:6,F3:face:7,F3:face:8,F7:face:20] [geometric]
Body1 edge F3:face:8|F4:face:0#[F3:face:6,F3:face:7,F3:face:8,F7:face:21] [geometric]
Body1 edge F3:face:8|F4:face:13#[F3:face:6,F3:face:7,F3:face:8,F7:face:20] [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F6:side:l2#[F6:side:l3] [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F6:side:l3 [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l3] [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F7:face:21 [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F7:face:25 [geometric]
Body1 edge F4:face:0#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:21,F7:face:25,F7:face:29]|F7:face:29 [geometric]
Body1 edge F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29]|F6:side:l1 [geometric]
Body1 edge F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29]|F6:side:l2#[F6:side:l1] [geometric]
Body1 edge F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29]|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l1] [geometric]
Body1 edge F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29]|F7:face:25 [geometric]
Body1 edge F4:face:0#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:25,F7:face:29]|F7:face:29 [geometric]
Body1 edge F4:face:0#[F3:face:6,F3:face:7,F3:face:8,F7:face:21]|F7:face:21 [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F6:side:l2#[F6:side:l3] [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F6:side:l3 [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l3] [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F7:face:20 [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F7:face:24 [geometric]
Body1 edge F4:face:13#[F2:face:3,F2:face:5,F6:side:l2,F6:side:l3,F6:side:l4,F7:face:20,F7:face:24,F7:face:28]|F7:face:28 [geometric]
Body1 edge F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28]|F6:side:l1 [geometric]
Body1 edge F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28]|F6:side:l2#[F6:side:l1] [geometric]
Body1 edge F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28]|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l1] [geometric]
Body1 edge F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28]|F7:face:24 [geometric]
Body1 edge F4:face:13#[F3:face:11,F3:face:12,F3:face:13,F6:side:l1,F6:side:l2,F6:side:l4,F7:face:24,F7:face:28]|F7:face:28 [geometric]
Body1 edge F4:face:13#[F3:face:6,F3:face:7,F3:face:8,F7:face:20]|F7:face:20 [geometric]
Body1 edge F6:side:l1|F6:side:l2#[F6:side:l1] [geometric]
Body1 edge F6:side:l1|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l1] [geometric]
Body1 edge F6:side:l2#[F6:side:l1]|F7:face:27 [geometric]
Body1 edge F6:side:l2#[F6:side:l3]|F6:side:l3 [geometric]
Body1 edge F6:side:l2#[F6:side:l3]|F7:face:27 [geometric]
Body1 edge F6:side:l3|F6:side:l4#[F4:face:0,F4:face:13,F6:side:l3] [geometric]
Body1 edge F6:side:l4#[F4:face:0,F4:face:13,F6:side:l1]|F6:side:l4#[F7:face:28,F7:face:29] [geometric]
Body1 edge F6:side:l4#[F4:face:0,F4:face:13,F6:side:l3]|F6:side:l4#[F7:face:28,F7:face:29] [geometric]
Body1 edge F6:side:l4#[F7:face:28,F7:face:29]|F7:face:28 [geometric]
Body1 edge F6:side:l4#[F7:face:28,F7:face:29]|F7:face:29 [geometric]
Body1 edge F7:face:20|F7:face:22 [geometric]
Body1 edge F7:face:21|F7:face:22 [geometric]
Body1 edge F7:face:24|F7:face:27 [geometric]
Body1 edge F7:face:25|F7:face:27 [geometric]
Body1 edge F7:face:28|F7:face:30 [geometric]
Body1 edge F7:face:29|F7:face:30 [geometric]
ref EdgeFlange1 (3) sheet edge 0 `base:l3:top` -> sheet edge on Body1
ref EdgeFlange1 (3) sheet edge 1 `base:l1:top` -> sheet edge on Body1
