# regressions/cut_whole_face_after_bottom_chamfer: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 18 faces, 40 edges
Body1 face F2:side:a1
Body1 face F2:side:a2
Body1 face F2:side:a3
Body1 face F2:side:a4
Body1 face F2:side:l1
Body1 face F2:side:l2
Body1 face F2:side:l3
Body1 face F2:side:l4
Body1 face F2:start
Body1 face F3:blend:F2:side:a1|F2:start
Body1 face F3:blend:F2:side:a2|F2:start
Body1 face F3:blend:F2:side:a3|F2:start
Body1 face F3:blend:F2:side:a4|F2:start
Body1 face F3:blend:F2:side:l1|F2:start
Body1 face F3:blend:F2:side:l2|F2:start
Body1 face F3:blend:F2:side:l3|F2:start
Body1 face F3:blend:F2:side:l4|F2:start
Body1 face F5:bottom
Body1 edge F2:side:a1|F2:side:l1
Body1 edge F2:side:a1|F2:side:l4
Body1 edge F2:side:a1|F3:blend:F2:side:a1|F2:start
Body1 edge F2:side:a1|F5:bottom
Body1 edge F2:side:a2|F2:side:l1
Body1 edge F2:side:a2|F2:side:l2
Body1 edge F2:side:a2|F3:blend:F2:side:a2|F2:start
Body1 edge F2:side:a2|F5:bottom
Body1 edge F2:side:a3|F2:side:l2
Body1 edge F2:side:a3|F2:side:l3
Body1 edge F2:side:a3|F3:blend:F2:side:a3|F2:start
Body1 edge F2:side:a3|F5:bottom
Body1 edge F2:side:a4|F2:side:l3
Body1 edge F2:side:a4|F2:side:l4
Body1 edge F2:side:a4|F3:blend:F2:side:a4|F2:start
Body1 edge F2:side:a4|F5:bottom
Body1 edge F2:side:l1|F3:blend:F2:side:l1|F2:start
Body1 edge F2:side:l1|F5:bottom
Body1 edge F2:side:l2|F3:blend:F2:side:l2|F2:start
Body1 edge F2:side:l2|F5:bottom
Body1 edge F2:side:l3|F3:blend:F2:side:l3|F2:start
Body1 edge F2:side:l3|F5:bottom
Body1 edge F2:side:l4|F3:blend:F2:side:l4|F2:start
Body1 edge F2:side:l4|F5:bottom
Body1 edge F2:start|F3:blend:F2:side:a1|F2:start
Body1 edge F2:start|F3:blend:F2:side:a2|F2:start
Body1 edge F2:start|F3:blend:F2:side:a3|F2:start
Body1 edge F2:start|F3:blend:F2:side:a4|F2:start
Body1 edge F2:start|F3:blend:F2:side:l1|F2:start
Body1 edge F2:start|F3:blend:F2:side:l2|F2:start
Body1 edge F2:start|F3:blend:F2:side:l3|F2:start
Body1 edge F2:start|F3:blend:F2:side:l4|F2:start
Body1 edge F3:blend:F2:side:a1|F2:start|F3:blend:F2:side:l1|F2:start
Body1 edge F3:blend:F2:side:a1|F2:start|F3:blend:F2:side:l4|F2:start
Body1 edge F3:blend:F2:side:a2|F2:start|F3:blend:F2:side:l1|F2:start
Body1 edge F3:blend:F2:side:a2|F2:start|F3:blend:F2:side:l2|F2:start
Body1 edge F3:blend:F2:side:a3|F2:start|F3:blend:F2:side:l2|F2:start
Body1 edge F3:blend:F2:side:a3|F2:start|F3:blend:F2:side:l3|F2:start
Body1 edge F3:blend:F2:side:a4|F2:start|F3:blend:F2:side:l3|F2:start
Body1 edge F3:blend:F2:side:a4|F2:start|F3:blend:F2:side:l4|F2:start
ref Chamfer1 (3) edge 0 `F2:side:l1|F2:start` -> Body1 edge F2:side:l1|F2:start
ref Chamfer1 (3) edge 1 `F2:side:l2|F2:start` -> Body1 edge F2:side:l2|F2:start
ref Chamfer1 (3) edge 2 `F2:side:l3|F2:start` -> Body1 edge F2:side:l3|F2:start
ref Chamfer1 (3) edge 3 `F2:side:l4|F2:start` -> Body1 edge F2:side:l4|F2:start
ref Chamfer1 (3) edge 4 `F2:side:a1|F2:start` -> Body1 edge F2:side:a1|F2:start
ref Chamfer1 (3) edge 5 `F2:side:a2|F2:start` -> Body1 edge F2:side:a2|F2:start
ref Chamfer1 (3) edge 6 `F2:side:a3|F2:start` -> Body1 edge F2:side:a3|F2:start
ref Chamfer1 (3) edge 7 `F2:side:a4|F2:start` -> Body1 edge F2:side:a4|F2:start
ref Sketch2 (4) plane `F2:cap:high:f7aa7741be57f7518b626c092491c9b68c95ce101e46c8c4340b7298bf55b644` on Body1 (extrude_cap) -> healthy: Body1 faces F2:top
