# taper/two_tapered_bosses_filleted: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 17 faces, 37 edges
Body1 face F2:side:l1
Body1 face F2:side:l2
Body1 face F2:side:l3
Body1 face F2:side:l4
Body1 face F2:start
Body1 face F2:top
Body1 face F4:side:c1#1
Body1 face F4:side:c1#2
Body1 face F4:side:l1
Body1 face F4:side:l2
Body1 face F4:side:l3
Body1 face F4:side:l4
Body1 face F4:top#[F4:side:c1]
Body1 face F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]
Body1 face F5:blend:F4:side:l2|F4:side:l3
Body1 face F6:blend:F4:side:c1#1|F4:top#[F4:side:c1]
Body1 face F6:blend:F4:side:c1#2|F4:top#[F4:side:c1]
Body1 edge F2:side:l1|F2:side:l2
Body1 edge F2:side:l1|F2:side:l4
Body1 edge F2:side:l1|F2:start
Body1 edge F2:side:l1|F2:top
Body1 edge F2:side:l2|F2:side:l3
Body1 edge F2:side:l2|F2:start
Body1 edge F2:side:l2|F2:top
Body1 edge F2:side:l3|F2:side:l4
Body1 edge F2:side:l3|F2:start
Body1 edge F2:side:l3|F2:top
Body1 edge F2:side:l4|F2:start
Body1 edge F2:side:l4|F2:top
Body1 edge F2:top|F4:side:c1#1
Body1 edge F2:top|F4:side:c1#2
Body1 edge F2:top|F4:side:l1
Body1 edge F2:top|F4:side:l2
Body1 edge F2:top|F4:side:l3
Body1 edge F2:top|F4:side:l4
Body1 edge F2:top|F5:blend:F4:side:l2|F4:side:l3
Body1 edge F4:side:c1#1|F4:side:c1#2~1 [geometric]
Body1 edge F4:side:c1#1|F4:side:c1#2~2 [geometric]
Body1 edge F4:side:c1#1|F6:blend:F4:side:c1#1|F4:top#[F4:side:c1]
Body1 edge F4:side:c1#2|F6:blend:F4:side:c1#2|F4:top#[F4:side:c1]
Body1 edge F4:side:l1|F4:side:l2
Body1 edge F4:side:l1|F4:side:l4
Body1 edge F4:side:l1|F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]
Body1 edge F4:side:l2|F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]
Body1 edge F4:side:l2|F5:blend:F4:side:l2|F4:side:l3
Body1 edge F4:side:l3|F4:side:l4
Body1 edge F4:side:l3|F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]
Body1 edge F4:side:l3|F5:blend:F4:side:l2|F4:side:l3
Body1 edge F4:side:l4|F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]
Body1 edge F4:top#[F4:side:c1]|F6:blend:F4:side:c1#1|F4:top#[F4:side:c1]
Body1 edge F4:top#[F4:side:c1]|F6:blend:F4:side:c1#2|F4:top#[F4:side:c1]
Body1 edge F4:top#[F4:side:l1,F4:side:l2,F4:side:l3,F4:side:l4]|F5:blend:F4:side:l2|F4:side:l3
Body1 edge F6:blend:F4:side:c1#1|F4:top#[F4:side:c1]|F6:blend:F4:side:c1#2|F4:top#[F4:side:c1]~1 [geometric]
Body1 edge F6:blend:F4:side:c1#1|F4:top#[F4:side:c1]|F6:blend:F4:side:c1#2|F4:top#[F4:side:c1]~2 [geometric]
ref Fillet1 (5) edge 0 `F4:side:l2|F4:side:l3` -> Body1 edge F4:side:l2|F4:side:l3
ref Fillet2 (6) edge 0 `F4:side:c1#1|F4:top#[F4:side:c1]` -> Body1 edge F4:side:c1#1|F4:top#[F4:side:c1]
