# hole_matrix/mirror_bottom_blind: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body B: 6 faces, 12 edges
B face F2:side:l1
B face F2:side:l2
B face F2:side:l3
B face F2:side:l4
B face F2:start
B face F2:top
B edge F2:side:l1|F2:side:l2
B edge F2:side:l1|F2:side:l4
B edge F2:side:l1|F2:start
B edge F2:side:l1|F2:top
B edge F2:side:l2|F2:side:l3
B edge F2:side:l2|F2:start
B edge F2:side:l2|F2:top
B edge F2:side:l3|F2:side:l4
B edge F2:side:l3|F2:start
B edge F2:side:l3|F2:top
B edge F2:side:l4|F2:start
B edge F2:side:l4|F2:top
body B (2): 9 faces, 18 edges
B (2) face F2:side:l1@F3.1
B (2) face F2:side:l2@F3.1
B (2) face F2:side:l3@F3.1
B (2) face F2:side:l4@F3.1
B (2) face F2:start@F3.1
B (2) face F2:top@F3.1
B (2) face F4:bore:base
B (2) face F4:bore:side:0
B (2) face F4:bore:side:1
B (2) edge F2:side:l1@F3.1|F2:side:l2@F3.1
B (2) edge F2:side:l1@F3.1|F2:side:l4@F3.1
B (2) edge F2:side:l1@F3.1|F2:start@F3.1
B (2) edge F2:side:l1@F3.1|F2:top@F3.1
B (2) edge F2:side:l2@F3.1|F2:side:l3@F3.1
B (2) edge F2:side:l2@F3.1|F2:start@F3.1
B (2) edge F2:side:l2@F3.1|F2:top@F3.1
B (2) edge F2:side:l3@F3.1|F2:side:l4@F3.1
B (2) edge F2:side:l3@F3.1|F2:start@F3.1
B (2) edge F2:side:l3@F3.1|F2:top@F3.1
B (2) edge F2:side:l4@F3.1|F2:start@F3.1
B (2) edge F2:side:l4@F3.1|F2:top@F3.1
B (2) edge F2:top@F3.1|F4:bore:side:0
B (2) edge F2:top@F3.1|F4:bore:side:1
B (2) edge F4:bore:base|F4:bore:side:0
B (2) edge F4:bore:base|F4:bore:side:1
B (2) edge F4:bore:side:0|F4:bore:side:1~1 [geometric]
B (2) edge F4:bore:side:0|F4:bore:side:1~2 [geometric]
ref Hole1 (4) face 0 `F2:top@F3.1` -> B (2) face F2:top@F3.1
