# oracle/69-sm-tray: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 46 faces, 100 edges
Body1 face F2:face:0 [geometric]
Body1 face F2:face:1 [geometric]
Body1 face F3:face:10 [geometric]
Body1 face F3:face:11 [geometric]
Body1 face F3:face:12 [geometric]
Body1 face F3:face:13 [geometric]
Body1 face F3:face:14 [geometric]
Body1 face F3:face:15 [geometric]
Body1 face F3:face:16 [geometric]
Body1 face F3:face:17 [geometric]
Body1 face F3:face:18 [geometric]
Body1 face F3:face:19 [geometric]
Body1 face F3:face:2 [geometric]
Body1 face F3:face:20 [geometric]
Body1 face F3:face:21 [geometric]
Body1 face F3:face:22 [geometric]
Body1 face F3:face:23 [geometric]
Body1 face F3:face:24 [geometric]
Body1 face F3:face:25 [geometric]
Body1 face F3:face:26 [geometric]
Body1 face F3:face:27 [geometric]
Body1 face F3:face:28 [geometric]
Body1 face F3:face:29 [geometric]
Body1 face F3:face:3 [geometric]
Body1 face F3:face:30 [geometric]
Body1 face F3:face:31 [geometric]
Body1 face F3:face:32 [geometric]
Body1 face F3:face:33 [geometric]
Body1 face F3:face:34 [geometric]
Body1 face F3:face:35 [geometric]
Body1 face F3:face:36 [geometric]
Body1 face F3:face:37 [geometric]
Body1 face F3:face:38 [geometric]
Body1 face F3:face:39 [geometric]
Body1 face F3:face:4 [geometric]
Body1 face F3:face:40 [geometric]
Body1 face F3:face:41 [geometric]
Body1 face F3:face:42 [geometric]
Body1 face F3:face:43 [geometric]
Body1 face F3:face:44 [geometric]
Body1 face F3:face:45 [geometric]
Body1 face F3:face:5 [geometric]
Body1 face F3:face:6 [geometric]
Body1 face F3:face:7 [geometric]
Body1 face F3:face:8 [geometric]
Body1 face F3:face:9 [geometric]
Body1 edge F2:face:0|F3:face:30 [geometric]
Body1 edge F2:face:0|F3:face:34 [geometric]
Body1 edge F2:face:0|F3:face:38 [geometric]
Body1 edge F2:face:0|F3:face:42 [geometric]
Body1 edge F2:face:1|F3:face:31 [geometric]
Body1 edge F2:face:1|F3:face:35 [geometric]
Body1 edge F2:face:1|F3:face:39 [geometric]
Body1 edge F2:face:1|F3:face:43 [geometric]
Body1 edge F3:face:10|F3:face:11 [geometric]
Body1 edge F3:face:10|F3:face:12 [geometric]
Body1 edge F3:face:10|F3:face:13 [geometric]
Body1 edge F3:face:10|F3:face:14 [geometric]
Body1 edge F3:face:10|F3:face:15 [geometric]
Body1 edge F3:face:10|F3:face:35 [geometric]
Body1 edge F3:face:11|F3:face:12 [geometric]
Body1 edge F3:face:11|F3:face:15 [geometric]
Body1 edge F3:face:11|F3:face:9 [geometric]
Body1 edge F3:face:12|F3:face:13 [geometric]
Body1 edge F3:face:12|F3:face:9 [geometric]
Body1 edge F3:face:13|F3:face:14 [geometric]
Body1 edge F3:face:13|F3:face:9 [geometric]
Body1 edge F3:face:14|F3:face:37 [geometric]
Body1 edge F3:face:14|F3:face:9 [geometric]
Body1 edge F3:face:15|F3:face:36 [geometric]
Body1 edge F3:face:15|F3:face:9 [geometric]
Body1 edge F3:face:16|F3:face:18 [geometric]
Body1 edge F3:face:16|F3:face:19 [geometric]
Body1 edge F3:face:16|F3:face:20 [geometric]
Body1 edge F3:face:16|F3:face:21 [geometric]
Body1 edge F3:face:16|F3:face:22 [geometric]
Body1 edge F3:face:16|F3:face:38 [geometric]
Body1 edge F3:face:17|F3:face:18 [geometric]
Body1 edge F3:face:17|F3:face:19 [geometric]
Body1 edge F3:face:17|F3:face:20 [geometric]
Body1 edge F3:face:17|F3:face:21 [geometric]
Body1 edge F3:face:17|F3:face:22 [geometric]
Body1 edge F3:face:17|F3:face:39 [geometric]
Body1 edge F3:face:18|F3:face:19 [geometric]
Body1 edge F3:face:18|F3:face:22 [geometric]
Body1 edge F3:face:19|F3:face:20 [geometric]
Body1 edge F3:face:20|F3:face:21 [geometric]
Body1 edge F3:face:21|F3:face:41 [geometric]
Body1 edge F3:face:22|F3:face:40 [geometric]
Body1 edge F3:face:23|F3:face:25 [geometric]
Body1 edge F3:face:23|F3:face:26 [geometric]
Body1 edge F3:face:23|F3:face:27 [geometric]
Body1 edge F3:face:23|F3:face:28 [geometric]
Body1 edge F3:face:23|F3:face:29 [geometric]
Body1 edge F3:face:23|F3:face:42 [geometric]
Body1 edge F3:face:24|F3:face:25 [geometric]
Body1 edge F3:face:24|F3:face:26 [geometric]
Body1 edge F3:face:24|F3:face:27 [geometric]
Body1 edge F3:face:24|F3:face:28 [geometric]
Body1 edge F3:face:24|F3:face:29 [geometric]
Body1 edge F3:face:24|F3:face:43 [geometric]
Body1 edge F3:face:25|F3:face:26 [geometric]
Body1 edge F3:face:25|F3:face:29 [geometric]
Body1 edge F3:face:26|F3:face:27 [geometric]
Body1 edge F3:face:27|F3:face:28 [geometric]
Body1 edge F3:face:28|F3:face:45 [geometric]
Body1 edge F3:face:29|F3:face:44 [geometric]
Body1 edge F3:face:2|F3:face:30 [geometric]
Body1 edge F3:face:2|F3:face:4 [geometric]
Body1 edge F3:face:2|F3:face:5 [geometric]
Body1 edge F3:face:2|F3:face:6 [geometric]
Body1 edge F3:face:2|F3:face:7 [geometric]
Body1 edge F3:face:2|F3:face:8 [geometric]
Body1 edge F3:face:30|F3:face:32 [geometric]
Body1 edge F3:face:30|F3:face:33 [geometric]
Body1 edge F3:face:31|F3:face:32 [geometric]
Body1 edge F3:face:31|F3:face:33 [geometric]
Body1 edge F3:face:32|F3:face:37 [geometric]
Body1 edge F3:face:32|F3:face:8 [geometric]
Body1 edge F3:face:33|F3:face:44 [geometric]
Body1 edge F3:face:33|F3:face:7 [geometric]
Body1 edge F3:face:34|F3:face:36 [geometric]
Body1 edge F3:face:34|F3:face:37 [geometric]
Body1 edge F3:face:34|F3:face:9 [geometric]
Body1 edge F3:face:35|F3:face:36 [geometric]
Body1 edge F3:face:35|F3:face:37 [geometric]
Body1 edge F3:face:36|F3:face:41 [geometric]
Body1 edge F3:face:38|F3:face:40 [geometric]
Body1 edge F3:face:38|F3:face:41 [geometric]
Body1 edge F3:face:39|F3:face:40 [geometric]
Body1 edge F3:face:39|F3:face:41 [geometric]
Body1 edge F3:face:3|F3:face:31 [geometric]
Body1 edge F3:face:3|F3:face:4 [geometric]
Body1 edge F3:face:3|F3:face:5 [geometric]
Body1 edge F3:face:3|F3:face:6 [geometric]
Body1 edge F3:face:3|F3:face:7 [geometric]
Body1 edge F3:face:3|F3:face:8 [geometric]
Body1 edge F3:face:40|F3:face:45 [geometric]
Body1 edge F3:face:42|F3:face:44 [geometric]
Body1 edge F3:face:42|F3:face:45 [geometric]
Body1 edge F3:face:43|F3:face:44 [geometric]
Body1 edge F3:face:43|F3:face:45 [geometric]
Body1 edge F3:face:4|F3:face:5 [geometric]
Body1 edge F3:face:4|F3:face:8 [geometric]
Body1 edge F3:face:5|F3:face:6 [geometric]
Body1 edge F3:face:6|F3:face:7 [geometric]
ref EdgeFlange1 (3) sheet edge 0 `base:l3:top` -> sheet edge on Body1
ref EdgeFlange1 (3) sheet edge 1 `base:l2:top` -> sheet edge on Body1
ref EdgeFlange1 (3) sheet edge 2 `base:l1:top` -> sheet edge on Body1
ref EdgeFlange1 (3) sheet edge 3 `base:l4:top` -> sheet edge on Body1
