# regressions/sheet-side-flange-corner: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 34 faces, 72 edges
Body1 face F2:face:0 [geometric]
Body1 face F2:face:1 [geometric]
Body1 face F2:face:4 [geometric]
Body1 face F2:face:5#[F2:face:0,F2:face:1,F2:face:4] [geometric]
Body1 face F2:face:5#[F3:face:10,F3:face:11,F3:face:7] [geometric]
Body1 face F3:face:10 [geometric]
Body1 face F3:face:11 [geometric]
Body1 face F3:face:5 [geometric]
Body1 face F3:face:6 [geometric]
Body1 face F3:face:7 [geometric]
Body1 face F3:face:8 [geometric]
Body1 face F4:face:10 [geometric]
Body1 face F4:face:11 [geometric]
Body1 face F4:face:12 [geometric]
Body1 face F4:face:13 [geometric]
Body1 face F4:face:14 [geometric]
Body1 face F4:face:15 [geometric]
Body1 face F4:face:16 [geometric]
Body1 face F4:face:17 [geometric]
Body1 face F4:face:18 [geometric]
Body1 face F4:face:19 [geometric]
Body1 face F4:face:23 [geometric]
Body1 face F4:face:24 [geometric]
Body1 face F4:face:25 [geometric]
Body1 face F4:face:26 [geometric]
Body1 face F4:face:27 [geometric]
Body1 face F4:face:28 [geometric]
Body1 face F4:face:29 [geometric]
Body1 face F4:face:30 [geometric]
Body1 face F4:face:31 [geometric]
Body1 face F4:face:32 [geometric]
Body1 face F4:face:33 [geometric]
Body1 face F4:face:4 [geometric]
Body1 face F4:face:9 [geometric]
Body1 edge F2:face:0|F2:face:4 [geometric]
Body1 edge F2:face:0|F2:face:5#[F2:face:0,F2:face:1,F2:face:4] [geometric]
Body1 edge F2:face:0|F3:face:10 [geometric]
Body1 edge F2:face:0|F4:face:24 [geometric]
Body1 edge F2:face:0|F4:face:4 [geometric]
Body1 edge F2:face:1|F2:face:4 [geometric]
Body1 edge F2:face:1|F2:face:5#[F2:face:0,F2:face:1,F2:face:4] [geometric]
Body1 edge F2:face:1|F3:face:11 [geometric]
Body1 edge F2:face:1|F4:face:25 [geometric]
Body1 edge F2:face:1|F4:face:4 [geometric]
Body1 edge F2:face:4|F2:face:5#[F2:face:0,F2:face:1,F2:face:4] [geometric]
Body1 edge F2:face:4|F4:face:27 [geometric]
Body1 edge F2:face:5#[F2:face:0,F2:face:1,F2:face:4]|F2:face:5#[F3:face:10,F3:face:11,F3:face:7] [geometric]
Body1 edge F2:face:5#[F3:face:10,F3:face:11,F3:face:7]|F3:face:10 [geometric]
Body1 edge F2:face:5#[F3:face:10,F3:face:11,F3:face:7]|F3:face:11 [geometric]
Body1 edge F2:face:5#[F3:face:10,F3:face:11,F3:face:7]|F3:face:7 [geometric]
Body1 edge F3:face:10|F3:face:5 [geometric]
Body1 edge F3:face:10|F4:face:23 [geometric]
Body1 edge F3:face:11|F3:face:6 [geometric]
Body1 edge F3:face:11|F4:face:23 [geometric]
Body1 edge F3:face:5|F3:face:7 [geometric]
Body1 edge F3:face:5|F3:face:8 [geometric]
Body1 edge F3:face:5|F4:face:29 [geometric]
Body1 edge F3:face:5|F4:face:9 [geometric]
Body1 edge F3:face:6|F3:face:7 [geometric]
Body1 edge F3:face:6|F3:face:8 [geometric]
Body1 edge F3:face:6|F4:face:30 [geometric]
Body1 edge F3:face:6|F4:face:9 [geometric]
Body1 edge F3:face:7|F3:face:8 [geometric]
Body1 edge F3:face:8|F4:face:31 [geometric]
Body1 edge F4:face:10|F4:face:12 [geometric]
Body1 edge F4:face:10|F4:face:13 [geometric]
Body1 edge F4:face:10|F4:face:14 [geometric]
Body1 edge F4:face:10|F4:face:24 [geometric]
Body1 edge F4:face:11|F4:face:12 [geometric]
Body1 edge F4:face:11|F4:face:13 [geometric]
Body1 edge F4:face:11|F4:face:14 [geometric]
Body1 edge F4:face:11|F4:face:25 [geometric]
Body1 edge F4:face:12|F4:face:13 [geometric]
Body1 edge F4:face:12|F4:face:26 [geometric]
Body1 edge F4:face:13|F4:face:14 [geometric]
Body1 edge F4:face:14|F4:face:27 [geometric]
Body1 edge F4:face:15|F4:face:17 [geometric]
Body1 edge F4:face:15|F4:face:18 [geometric]
Body1 edge F4:face:15|F4:face:19 [geometric]
Body1 edge F4:face:15|F4:face:29 [geometric]
Body1 edge F4:face:16|F4:face:17 [geometric]
Body1 edge F4:face:16|F4:face:18 [geometric]
Body1 edge F4:face:16|F4:face:19 [geometric]
Body1 edge F4:face:16|F4:face:30 [geometric]
Body1 edge F4:face:17|F4:face:18 [geometric]
Body1 edge F4:face:17|F4:face:31 [geometric]
Body1 edge F4:face:18|F4:face:19 [geometric]
Body1 edge F4:face:19|F4:face:32 [geometric]
Body1 edge F4:face:23|F4:face:4 [geometric]
Body1 edge F4:face:23|F4:face:9 [geometric]
Body1 edge F4:face:24|F4:face:26 [geometric]
Body1 edge F4:face:24|F4:face:27 [geometric]
Body1 edge F4:face:24|F4:face:28 [geometric]
Body1 edge F4:face:25|F4:face:26 [geometric]
Body1 edge F4:face:25|F4:face:27 [geometric]
Body1 edge F4:face:25|F4:face:28 [geometric]
Body1 edge F4:face:26|F4:face:28 [geometric]
Body1 edge F4:face:28|F4:face:4 [geometric]
Body1 edge F4:face:29|F4:face:31 [geometric]
Body1 edge F4:face:29|F4:face:32 [geometric]
Body1 edge F4:face:29|F4:face:33 [geometric]
Body1 edge F4:face:30|F4:face:31 [geometric]
Body1 edge F4:face:30|F4:face:32 [geometric]
Body1 edge F4:face:30|F4:face:33 [geometric]
Body1 edge F4:face:32|F4:face:33 [geometric]
Body1 edge F4:face:33|F4:face:9 [geometric]
ref EdgeFlange1 (3) sheet edge 0 `base:l1:top` -> sheet edge on Body1
ref EdgeFlange2 (4) sheet edge 0 `base:l2:top` -> sheet edge on Body1
ref EdgeFlange2 (4) sheet edge 1 `F3.0:side1:top` -> sheet edge on Body1
