# typical/sheet-metal-bracket: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 18 faces, 40 edges
Body1 face F2:face:0 [geometric]
Body1 face F2:face:1 [geometric]
Body1 face F2:face:2 [geometric]
Body1 face F2:face:3#[F2:face:0,F2:face:1,F2:face:2] [geometric]
Body1 face F2:face:3#[F3:face:10,F3:face:11,F3:face:7] [geometric]
Body1 face F2:face:5 [geometric]
Body1 face F3:face:10 [geometric]
Body1 face F3:face:11 [geometric]
Body1 face F3:face:13 [geometric]
Body1 face F3:face:5 [geometric]
Body1 face F3:face:6 [geometric]
Body1 face F3:face:7 [geometric]
Body1 face F3:face:8 [geometric]
Body1 face F3:face:9 [geometric]
Body1 face F5:side:c1#1 [geometric]
Body1 face F5:side:c1#2 [geometric]
Body1 face F5:side:c2#1 [geometric]
Body1 face F5:side:c2#2 [geometric]
Body1 edge F2:face:0|F2:face:2 [geometric]
Body1 edge F2:face:0|F2:face:3#[F2:face:0,F2:face:1,F2:face:2] [geometric]
Body1 edge F2:face:0|F2:face:5 [geometric]
Body1 edge F2:face:0|F3:face:10 [geometric]
Body1 edge F2:face:0|F5:side:c1#1 [geometric]
Body1 edge F2:face:0|F5:side:c1#2 [geometric]
Body1 edge F2:face:0|F5:side:c2#1 [geometric]
Body1 edge F2:face:0|F5:side:c2#2 [geometric]
Body1 edge F2:face:1|F2:face:2 [geometric]
Body1 edge F2:face:1|F2:face:3#[F2:face:0,F2:face:1,F2:face:2] [geometric]
Body1 edge F2:face:1|F2:face:5 [geometric]
Body1 edge F2:face:1|F3:face:11 [geometric]
Body1 edge F2:face:1|F5:side:c1#1 [geometric]
Body1 edge F2:face:1|F5:side:c1#2 [geometric]
Body1 edge F2:face:1|F5:side:c2#1 [geometric]
Body1 edge F2:face:1|F5:side:c2#2 [geometric]
Body1 edge F2:face:2|F2:face:3#[F2:face:0,F2:face:1,F2:face:2] [geometric]
Body1 edge F2:face:2|F2:face:5 [geometric]
Body1 edge F2:face:3#[F2:face:0,F2:face:1,F2:face:2]|F2:face:3#[F3:face:10,F3:face:11,F3:face:7] [geometric]
Body1 edge F2:face:3#[F3:face:10,F3:face:11,F3:face:7]|F3:face:10 [geometric]
Body1 edge F2:face:3#[F3:face:10,F3:face:11,F3:face:7]|F3:face:11 [geometric]
Body1 edge F2:face:3#[F3:face:10,F3:face:11,F3:face:7]|F3:face:7 [geometric]
Body1 edge F2:face:5|F3:face:13 [geometric]
Body1 edge F3:face:10|F3:face:13 [geometric]
Body1 edge F3:face:10|F3:face:5 [geometric]
Body1 edge F3:face:11|F3:face:13 [geometric]
Body1 edge F3:face:11|F3:face:6 [geometric]
Body1 edge F3:face:13|F3:face:9 [geometric]
Body1 edge F3:face:5|F3:face:7 [geometric]
Body1 edge F3:face:5|F3:face:8 [geometric]
Body1 edge F3:face:5|F3:face:9 [geometric]
Body1 edge F3:face:6|F3:face:7 [geometric]
Body1 edge F3:face:6|F3:face:8 [geometric]
Body1 edge F3:face:6|F3:face:9 [geometric]
Body1 edge F3:face:7|F3:face:8 [geometric]
Body1 edge F3:face:8|F3:face:9 [geometric]
Body1 edge F5:side:c1#1|F5:side:c1#2~1 [geometric]
Body1 edge F5:side:c1#1|F5:side:c1#2~2 [geometric]
Body1 edge F5:side:c2#1|F5:side:c2#2~1 [geometric]
Body1 edge F5:side:c2#1|F5:side:c2#2~2 [geometric]
ref EdgeFlange1 (3) sheet edge 0 `base:l3:bottom` -> sheet edge on Body1
