# corpus/m0-revolve-primitives: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 10 faces, 24 edges
Body1 face F2:end
Body1 face F2:side:l1
Body1 face F2:side:l2
Body1 face F2:side:l2#[F2:end]
Body1 face F2:side:l2#[F2:start]
Body1 face F2:side:l3
Body1 face F2:side:l4
Body1 face F2:side:l4#[F2:end]
Body1 face F2:side:l4#[F2:start]
Body1 face F2:start
Body1 edge F2:end|F2:side:l1
Body1 edge F2:end|F2:side:l2#[F2:end]
Body1 edge F2:end|F2:side:l3
Body1 edge F2:end|F2:side:l4#[F2:end]
Body1 edge F2:side:l1|F2:side:l2
Body1 edge F2:side:l1|F2:side:l2#[F2:end]
Body1 edge F2:side:l1|F2:side:l2#[F2:start]
Body1 edge F2:side:l1|F2:side:l4
Body1 edge F2:side:l1|F2:side:l4#[F2:end]
Body1 edge F2:side:l1|F2:side:l4#[F2:start]
Body1 edge F2:side:l1|F2:start
Body1 edge F2:side:l2#[F2:end]|F2:side:l3
Body1 edge F2:side:l2#[F2:start]|F2:side:l3
Body1 edge F2:side:l2#[F2:start]|F2:start
Body1 edge F2:side:l2|F2:side:l2#[F2:end]
Body1 edge F2:side:l2|F2:side:l2#[F2:start]
Body1 edge F2:side:l2|F2:side:l3
Body1 edge F2:side:l3|F2:side:l4
Body1 edge F2:side:l3|F2:side:l4#[F2:end]
Body1 edge F2:side:l3|F2:side:l4#[F2:start]
Body1 edge F2:side:l3|F2:start
Body1 edge F2:side:l4#[F2:start]|F2:start
Body1 edge F2:side:l4|F2:side:l4#[F2:end]
Body1 edge F2:side:l4|F2:side:l4#[F2:start]
body Body2: 9 faces, 21 edges
Body2 face F3:+x
Body2 face F3:+y
Body2 face F3:+z
Body2 face F3:-x
Body2 face F3:-y
Body2 face F3:-z
Body2 face F4:side#1
Body2 face F4:side#2
Body2 face F6:blend:F3:+z|F3:-x
Body2 edge F3:+x|F3:+y
Body2 edge F3:+x|F3:+z
Body2 edge F3:+x|F3:-y
Body2 edge F3:+x|F3:-z
Body2 edge F3:+y|F3:+z
Body2 edge F3:+y|F3:-x
Body2 edge F3:+y|F3:-z
Body2 edge F3:+y|F6:blend:F3:+z|F3:-x
Body2 edge F3:+z|F3:-y
Body2 edge F3:+z|F4:side#1
Body2 edge F3:+z|F4:side#2
Body2 edge F3:+z|F6:blend:F3:+z|F3:-x
Body2 edge F3:-x|F3:-y
Body2 edge F3:-x|F3:-z
Body2 edge F3:-x|F6:blend:F3:+z|F3:-x
Body2 edge F3:-y|F3:-z
Body2 edge F3:-y|F6:blend:F3:+z|F3:-x
Body2 edge F3:-z|F4:side#1
Body2 edge F3:-z|F4:side#2
Body2 edge F4:side#1|F4:side#2~1 [geometric]
Body2 edge F4:side#1|F4:side#2~2 [geometric]
