# corpus/naming-split-pieces: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 12 faces, 30 edges
Body1 face F2:side:l1
Body1 face F2:side:l2
Body1 face F2:side:l3
Body1 face F2:side:l4
Body1 face F2:start
Body1 face F2:top#[F2:side:l2,F4:side:l2]
Body1 face F2:top#[F2:side:l4,F4:side:l4]
Body1 face F4:side:l2
Body1 face F4:side:l4
Body1 face F4:top
Body1 face F5:blend:F2:side:l2|F2:top#[F2:side:l2,F4:side:l2]
Body1 face F6:blend:F2:side:l4|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:side:l1|F2:side:l2
Body1 edge F2:side:l1|F2:side:l4
Body1 edge F2:side:l1|F2:start
Body1 edge F2:side:l1|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:side:l1|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:side:l1|F4:side:l2
Body1 edge F2:side:l1|F4:side:l4
Body1 edge F2:side:l1|F4:top
Body1 edge F2:side:l1|F5:blend:F2:side:l2|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:side:l1|F6:blend:F2:side:l4|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:side:l2|F2:side:l3
Body1 edge F2:side:l2|F2:start
Body1 edge F2:side:l2|F5:blend:F2:side:l2|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:side:l3|F2:side:l4
Body1 edge F2:side:l3|F2:start
Body1 edge F2:side:l3|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:side:l3|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:side:l3|F4:side:l2
Body1 edge F2:side:l3|F4:side:l4
Body1 edge F2:side:l3|F4:top
Body1 edge F2:side:l3|F5:blend:F2:side:l2|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:side:l3|F6:blend:F2:side:l4|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:side:l4|F2:start
Body1 edge F2:side:l4|F6:blend:F2:side:l4|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F2:top#[F2:side:l2,F4:side:l2]|F4:side:l2
Body1 edge F2:top#[F2:side:l2,F4:side:l2]|F5:blend:F2:side:l2|F2:top#[F2:side:l2,F4:side:l2]
Body1 edge F2:top#[F2:side:l4,F4:side:l4]|F4:side:l4
Body1 edge F2:top#[F2:side:l4,F4:side:l4]|F6:blend:F2:side:l4|F2:top#[F2:side:l4,F4:side:l4]
Body1 edge F4:side:l2|F4:top
Body1 edge F4:side:l4|F4:top
ref Round (5) edge 0 `?F2:side:l2|F2:top#2` -> Body1 edge F2:side:l2|F2:top#[F2:side:l2,F4:side:l2] [geometric, legacy]
ref Bevel (6) edge 0 `?F2:side:l4|F2:top#1` -> Body1 edge F2:side:l4|F2:top#[F2:side:l4,F4:side:l4] [geometric, legacy]
ref Raise (7) face 0 `?F2:top#1` -> Body1 face F2:top#[F2:side:l4,F4:side:l4] [geometric, legacy]
