# oracle/75-sm-bracket-holes: persistent names after a rebuild (apps/solidcraft-cli/tests/naming_corpus.rs)
body Body1: 27 faces, 59 edges
Body1 face F2:face:0 [geometric]
Body1 face F2:face:1 [geometric]
Body1 face F2:face:4#[F2:face:0,F2:face:1,F2:face:5] [geometric]
Body1 face F2:face:4#[F4:face:14,F4:face:19,F4:face:20] [geometric]
Body1 face F2:face:5 [geometric]
Body1 face F3:face:10 [geometric]
Body1 face F3:face:11 [geometric]
Body1 face F3:face:12 [geometric]
Body1 face F3:face:5 [geometric]
Body1 face F3:face:6 [geometric]
Body1 face F3:face:7 [geometric]
Body1 face F3:face:8 [geometric]
Body1 face F3:face:9 [geometric]
Body1 face F4:face:10 [geometric]
Body1 face F4:face:11 [geometric]
Body1 face F4:face:12 [geometric]
Body1 face F4:face:13 [geometric]
Body1 face F4:face:14 [geometric]
Body1 face F4:face:18 [geometric]
Body1 face F4:face:19 [geometric]
Body1 face F4:face:20 [geometric]
Body1 face F4:face:21 [geometric]
Body1 face F4:face:9 [geometric]
Body1 face F6:side:c1#1 [geometric]
Body1 face F6:side:c1#2 [geometric]
Body1 face F6:side:c2#1 [geometric]
Body1 face F6:side:c2#2 [geometric]
Body1 edge F2:face:0|F2:face:4#[F2:face:0,F2:face:1,F2:face:5] [geometric]
Body1 edge F2:face:0|F2:face:5 [geometric]
Body1 edge F2:face:0|F3:face:10 [geometric]
Body1 edge F2:face:0|F4:face:19 [geometric]
Body1 edge F2:face:0|F6:side:c1#1 [geometric]
Body1 edge F2:face:0|F6:side:c1#2 [geometric]
Body1 edge F2:face:0|F6:side:c2#1 [geometric]
Body1 edge F2:face:0|F6:side:c2#2 [geometric]
Body1 edge F2:face:1|F2:face:4#[F2:face:0,F2:face:1,F2:face:5] [geometric]
Body1 edge F2:face:1|F2:face:5 [geometric]
Body1 edge F2:face:1|F3:face:11 [geometric]
Body1 edge F2:face:1|F4:face:20 [geometric]
Body1 edge F2:face:1|F6:side:c1#1 [geometric]
Body1 edge F2:face:1|F6:side:c1#2 [geometric]
Body1 edge F2:face:1|F6:side:c2#1 [geometric]
Body1 edge F2:face:1|F6:side:c2#2 [geometric]
Body1 edge F2:face:4#[F2:face:0,F2:face:1,F2:face:5]|F2:face:4#[F4:face:14,F4:face:19,F4:face:20] [geometric]
Body1 edge F2:face:4#[F2:face:0,F2:face:1,F2:face:5]|F2:face:5 [geometric]
Body1 edge F2:face:4#[F4:face:14,F4:face:19,F4:face:20]|F4:face:14 [geometric]
Body1 edge F2:face:4#[F4:face:14,F4:face:19,F4:face:20]|F4:face:19 [geometric]
Body1 edge F2:face:4#[F4:face:14,F4:face:19,F4:face:20]|F4:face:20 [geometric]
Body1 edge F2:face:5|F3:face:12 [geometric]
Body1 edge F3:face:10|F3:face:12 [geometric]
Body1 edge F3:face:10|F3:face:5 [geometric]
Body1 edge F3:face:10|F4:face:18 [geometric]
Body1 edge F3:face:11|F3:face:12 [geometric]
Body1 edge F3:face:11|F3:face:6 [geometric]
Body1 edge F3:face:11|F4:face:18 [geometric]
Body1 edge F3:face:12|F3:face:7 [geometric]
Body1 edge F3:face:5|F3:face:7 [geometric]
Body1 edge F3:face:5|F3:face:8 [geometric]
Body1 edge F3:face:5|F3:face:9 [geometric]
Body1 edge F3:face:5|F4:face:9 [geometric]
Body1 edge F3:face:6|F3:face:7 [geometric]
Body1 edge F3:face:6|F3:face:8 [geometric]
Body1 edge F3:face:6|F3:face:9 [geometric]
Body1 edge F3:face:6|F4:face:9 [geometric]
Body1 edge F3:face:7|F3:face:8 [geometric]
Body1 edge F3:face:8|F3:face:9 [geometric]
Body1 edge F3:face:9|F4:face:9 [geometric]
Body1 edge F4:face:10|F4:face:12 [geometric]
Body1 edge F4:face:10|F4:face:13 [geometric]
Body1 edge F4:face:10|F4:face:14 [geometric]
Body1 edge F4:face:10|F4:face:19 [geometric]
Body1 edge F4:face:11|F4:face:12 [geometric]
Body1 edge F4:face:11|F4:face:13 [geometric]
Body1 edge F4:face:11|F4:face:14 [geometric]
Body1 edge F4:face:11|F4:face:20 [geometric]
Body1 edge F4:face:12|F4:face:13 [geometric]
Body1 edge F4:face:12|F4:face:21 [geometric]
Body1 edge F4:face:13|F4:face:14 [geometric]
Body1 edge F4:face:18|F4:face:21 [geometric]
Body1 edge F4:face:18|F4:face:9 [geometric]
Body1 edge F4:face:19|F4:face:21 [geometric]
Body1 edge F4:face:20|F4:face:21 [geometric]
Body1 edge F6:side:c1#1|F6:side:c1#2~1 [geometric]
Body1 edge F6:side:c1#1|F6:side:c1#2~2 [geometric]
Body1 edge F6:side:c2#1|F6:side:c2#2~1 [geometric]
Body1 edge F6:side:c2#1|F6:side:c2#2~2 [geometric]
ref EdgeFlange1 (3) sheet edge 0 `base:l1:top` -> sheet edge on Body1
ref EdgeFlange2 (4) sheet edge 0 `base:l2:top` -> sheet edge on Body1
