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cli: snapshot --quality coarse|normal|fine|ultra meshes the bodies at that display quality
As the app's Display Quality setting, set before the design opens so every display plan is made at it; a level that isn't one is refused with the levels. For close-up reviews of imported faces. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,7 +9,7 @@
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//! solidcraft-cli bench-assistant --connect 127.0.0.1:PORT [--token T] --base-url URL --model NAME [--tasks 1,2,5] [--repeat N]
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//! [--timeout-s 300] [--json out.json] [--markdown out.md]
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//! the standard Assistant model test (#4851) on a running app
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//! solidcraft-cli snapshot <script|design> [--in design|part.step] --out shot.png [--width W] [--height H] [--view iso|front|top|…|NAME | --camera JSON] [--no-grid] [--no-axes]
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//! solidcraft-cli snapshot <script|design> [--in design|part.step] --out shot.png [--width W] [--height H] [--view iso|front|top|…|NAME | --camera JSON] [--no-grid] [--no-axes] [--quality LEVEL]
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//! [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]
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//! solidcraft-cli exec <command> [json-params] run one command on an empty design
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//! solidcraft-cli commands the command registry as JSON
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@@ -71,7 +71,7 @@ const USAGE_BENCH_AGENT: &str = " solidcraft-cli bench-agent [--scale F] [--sav
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/// `bench-assistant`'s lines in the usage.
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const USAGE_BENCH_ASSISTANT: &str = " solidcraft-cli bench-assistant --connect 127.0.0.1:PORT [--token T] --base-url URL --model NAME [--tasks 1,2,5] [--repeat N] [--timeout-s 300] [--json out.json] [--markdown out.md]\n";
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/// `snapshot`'s lines in the usage.
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const USAGE_SNAPSHOT: &str = " solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
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const USAGE_SNAPSHOT: &str = " solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27] [--quality coarse|normal|fine|ultra]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON;\n --quality: the display quality the bodies are meshed at, as the app's setting (default normal))\n";
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/// `render`'s lines in the usage.
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const USAGE_RENDER: &str = " solidcraft-cli render <script|design> --out image.png [--setup NAME] [--width W] [--height H] [--transparent] [--overwrite] [--timeout SECONDS]\n [--progressive] [--samples N] [--max-depth N] [--seed N] [--exposure EV] [--lighting FILE.json] [--environment FILE.json] [--tone-map reinhard|aces_fitted]\n";
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/// `exec`'s lines in the usage.
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@@ -569,7 +569,7 @@ fn cmd_snapshot(args: &[String]) -> Result<(), String> {
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known_args(
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"snapshot",
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args,
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&["--in", "--out", "--width", "--height", "--view", "--camera", "--body", "--tool", "--section"],
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&["--in", "--out", "--width", "--height", "--view", "--camera", "--body", "--tool", "--section", "--quality"],
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&["--no-grid", "--no-axes"],
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true,
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)?;
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@@ -582,6 +582,16 @@ fn cmd_snapshot(args: &[String]) -> Result<(), String> {
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Some(x) => x.parse().ok().filter(|n| (16..=8192).contains(n)).ok_or_else(|| format!("{name} must be 16 to 8192 pixels, not `{x}`")),
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};
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let (w, h) = (size("--width", 1280)?, size("--height", 800)?);
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// The display quality the bodies are meshed at, as the app's Display Quality setting: set
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// before the design opens, so every display plan is made at it.
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if let Some(q) = flag(args, "--quality") {
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use solidcraft_engine::doc::display_quality::{DisplayQuality, set_current};
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let level = DisplayQuality::parse(q).ok_or_else(|| {
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let ids: Vec<&str> = DisplayQuality::ALL.iter().map(|q| q.id()).collect();
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format!("--quality must be one of {}, not `{q}`", ids.join(", "))
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})?;
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set_current(level);
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}
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let mut s = open(flag(args, "--in"), positional(args))?;
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// How the bodies are drawn and where the model is cut, through the commands the app's
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// Appearance dialog and Section Analysis run (`preview`).
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