kernel: the general fill's tests read the record; five- and six-sided fills are patches about a centre

The helpers read every face of the fill as a record surface over its box, the loops'
(u, v) polygons from their exact pcurves, the rim from the free edges and curvature from
SurfaceEval::second; check_face takes the fill's faces (one, or the patches about a centre)
whose free edges lie on the body's edge curves. Expectations changed by the coordinator's
decision on loops of five or more edges: the pentagon fills as five patches (each rim edge
in halves, five spokes: at least 15 edges), the hexagon through a point as six patches with
18 edges. Every other assertion is kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017itGh5fpMEousnZ91cYcVt
This commit is contained in:
jyviko
2026-10-22 07:35:21 -04:00
parent 4a8ca6d0f1
commit bd1095fff0
+160 -172
View File
@@ -3,64 +3,115 @@
//! against the analytic surface the loop was cut from, or against a quadrature of the fitted
//! surface itself, never against the mesher alone.
use mt::{BoundedCurve, InnerSpace, ParametricCurve, ParametricSurface, ParametricSurface3D};
use solidcraft_geom::brep::{self as b, eval::CurveEval, eval::SurfaceEval};
use solidcraft_geom::{Loop2, Plane, Region2, Vec2, Vec3};
use truck_modeling as mt;
use super::{PATCH_ANGLE_TOL_DEG, PatchReport, PatchSpec, face_tolerance, patch_edges_report};
use crate::body::{Body, from_p3, p3};
use crate::body::Body;
use crate::bridge::Continuity;
use crate::{BoolOp, boolean, box_solid, copy_faces, cylinder, extrude, measure, patch_edges, stitch, torus};
/// The surface's parameters nearest `p`: the nearest of a grid of samples (or `hint`), then
/// Gauss–Newton within the domain.
fn nearest(s: &mt::Surface, p: Vec3, hint: Option<(f64, f64)>) -> (f64, f64) {
let (Some((u0, u1)), Some((v0, v1))) = s.try_range_tuple() else { panic!("a bounded surface") };
let p = p3(p);
let (mut u, mut v) = match hint {
Some(h) => h,
None => {
let n = 100;
let mut best = (f64::MAX, u0, v0);
for i in 0..=n {
for j in 0..=n {
let (u, v) = (u0 + (u1 - u0) * i as f64 / n as f64, v0 + (v1 - v0) * j as f64 / n as f64);
let d = (s.subs(u, v) - p).magnitude();
if d < best.0 {
best = (d, u, v);
/// A body's faces as surfaces over their parameter boxes, with the (u, v) polygon of each face's
/// loops (its exact pcurves, sampled).
struct Faces {
faces: Vec<(SurfaceEval, [[f64; 2]; 2], Vec<Vec<[f64; 2]>>)>,
}
impl Faces {
fn of(body: &Body) -> Faces {
let r = body.record();
let faces = r
.faces
.iter()
.map(|f| {
let polys = f
.loops
.iter()
.filter_map(|l| match l {
b::Loop::Edges { edges } => Some(
edges
.iter()
.flat_map(|u| {
let [t0, t1] = r.edges[u.edge as usize].interval;
(0..64).map(move |k| {
let x = k as f64 / 64.0;
u.pcurve.eval(if u.forward { t0 + (t1 - t0) * x } else { t1 - (t1 - t0) * x }).unwrap()
})
})
.collect(),
),
b::Loop::Vertex { .. } => None,
})
.collect();
(SurfaceEval::new(&f.surface).unwrap(), f.domain, polys)
})
.collect();
Faces { faces }
}
/// The face, parameters and point of the fill nearest `p`.
fn nearest(&self, p: Vec3) -> (usize, [f64; 2], Vec3) {
let mut best: Option<(f64, usize, [f64; 2], Vec3)> = None;
for (k, (s, dom, _)) in self.faces.iter().enumerate() {
let [[u0, u1], [v0, v1]] = *dom;
let Some(uv) = s.project(p, None, f64::INFINITY) else { continue };
let uv = [uv[0].clamp(u0, u1), uv[1].clamp(v0, v1)];
let q = s.point(uv).unwrap();
if best.is_none_or(|(d, ..)| q.dist(p) < d) {
best = Some((q.dist(p), k, uv, q));
}
}
let (_, k, uv, q) = best.unwrap();
(k, uv, q)
}
/// `∫∫ f(S, S_u × S_v) du dv` over every face's own region (inside its loops' (u, v)
/// polygons), by the midpoint rule on an `n × n` grid over each region's box.
fn quadrature(&self, n: usize, f: &dyn Fn(Vec3, Vec3) -> f64) -> f64 {
let mut sum = 0.0;
for (s, _, polys) in &self.faces {
let all: Vec<[f64; 2]> = polys.iter().flatten().copied().collect();
let (mut lo, mut hi) = ([f64::MAX; 2], [f64::MIN; 2]);
for q in &all {
lo = [lo[0].min(q[0]), lo[1].min(q[1])];
hi = [hi[0].max(q[0]), hi[1].max(q[1])];
}
let inside = |u: f64, v: f64| {
let mut w = false;
for poly in polys {
for k in 0..poly.len() {
let (a, c) = (poly[k], poly[(k + 1) % poly.len()]);
if (a[1] > v) != (c[1] > v) && u < a[0] + (v - a[1]) / (c[1] - a[1]) * (c[0] - a[0]) {
w = !w;
}
}
}
w
};
let (du, dv) = ((hi[0] - lo[0]) / n as f64, (hi[1] - lo[1]) / n as f64);
for i in 0..n {
for j in 0..n {
let (u, v) = (lo[0] + (i as f64 + 0.5) * du, lo[1] + (j as f64 + 0.5) * dv);
if inside(u, v) {
let (p, su, sv) = s.derivs(u, v).unwrap();
sum += f(p, su.cross(sv)) * du * dv;
}
}
}
(best.1, best.2)
}
};
for _ in 0..60 {
let (q, a, b) = (s.subs(u, v), s.uder(u, v), s.vder(u, v));
let r = q - p;
let (aa, ab, bb) = (a.dot(a), a.dot(b), b.dot(b));
let det = aa * bb - ab * ab;
if det.abs() < 1e-300 {
break;
}
let (ga, gb) = (a.dot(r), b.dot(r));
u = (u - (bb * ga - ab * gb) / det).clamp(u0, u1);
v = (v - (aa * gb - ab * ga) / det).clamp(v0, v1);
sum
}
(u, v)
}
fn v3(v: mt::Vector3) -> Vec3 {
Vec3::new(v.x, v.y, v.z)
}
/// Points along every edge of the loop: `per` on each.
fn rim_points(face: &mt::Face, per: usize) -> Vec<Vec3> {
/// Points along every free edge of the fill (its loop): `per` on each.
fn rim_points(body: &Body, per: usize) -> Vec<Vec3> {
let r = body.record();
let mut out = Vec::new();
for e in face.boundaries().iter().flat_map(|w| w.edge_iter()) {
let c = e.oriented_curve();
let (t0, t1) = c.range_tuple();
for e in r.edges.iter().filter(|e| e.uses.len() == 1) {
let c = CurveEval::new(&e.curve).unwrap();
let [t0, t1] = e.interval;
for k in 0..per {
out.push(from_p3(c.subs(t0 + (t1 - t0) * (k as f64 + 0.5) / per as f64)));
out.push(c.point(t0 + (t1 - t0) * (k as f64 + 0.5) / per as f64).unwrap());
}
}
out
@@ -71,105 +122,54 @@ fn rim_points(face: &mt::Face, per: usize) -> Vec<Vec3> {
/// the whole loop: a fold would show as 180°), and the largest difference between the patch's
/// normal curvature across the loop and `curvature(p)`, the neighbour's.
fn along_the_loop(fill: &Body, normal: &dyn Fn(Vec3) -> Vec3, curvature: &dyn Fn(Vec3) -> f64) -> (f64, f64, f64) {
let face = fill.solid.face_iter().next().unwrap().clone();
let s = face.surface();
let pts = rim_points(&face, 200);
let mut found = Vec::with_capacity(pts.len());
let mut hint = None;
for p in &pts {
let uv = nearest(&s, *p, hint);
hint = Some(uv);
found.push(uv);
}
let faces = Faces::of(fill);
let pts = rim_points(fill, 200);
let found: Vec<(usize, [f64; 2], Vec3)> = pts.iter().map(|p| faces.nearest(*p)).collect();
let patch_normal = |k: usize, uv: [f64; 2]| {
let (_, su, sv) = faces.faces[k].0.derivs(uv[0], uv[1]).unwrap();
su.cross(sv).normalized().unwrap()
};
// One sign for the whole loop: the one most rim points agree with.
let patch_normal = |(u, v): (f64, f64)| v3(s.normal(u, v));
let agree: f64 = pts.iter().zip(&found).map(|(p, uv)| patch_normal(*uv).dot(normal(*p)).signum()).sum();
let agree: f64 = pts.iter().zip(&found).map(|(p, (k, uv, _))| patch_normal(*k, *uv).dot(normal(*p)).signum()).sum();
let sign = agree.signum();
let (mut gap, mut angle, mut kappa) = (0.0f64, 0.0f64, 0.0f64);
for (k, (p, &(u, v))) in pts.iter().zip(&found).enumerate() {
gap = gap.max(from_p3(s.subs(u, v)).dist(*p));
let n = patch_normal((u, v));
for (i, (p, &(k, uv, q))) in pts.iter().zip(&found).enumerate() {
gap = gap.max(q.dist(*p));
let n = patch_normal(k, uv);
let want = normal(*p) * sign;
angle = angle.max(n.dot(want).clamp(-1.0, 1.0).acos().to_degrees());
// Across the loop: the tangent-plane direction square to the rim.
let next = pts.get(k + 1).or(pts.get(k.wrapping_sub(1))).copied().unwrap();
let next = pts.get(i + 1).or(pts.get(i.wrapping_sub(1))).copied().unwrap();
let t = (next - *p).normalized().unwrap();
let Some(d) = n.cross(t).normalized() else { continue };
let (su, sv) = (v3(s.uder(u, v)), v3(s.vder(u, v)));
let s = &faces.faces[k].0;
let (_, su, sv) = s.derivs(uv[0], uv[1]).unwrap();
// d = a·su + b·sv.
let (aa, ab, bb) = (su.dot(su), su.dot(sv), sv.dot(sv));
let det = aa * bb - ab * ab;
let (a, b) = ((bb * d.dot(su) - ab * d.dot(sv)) / det, (aa * d.dot(sv) - ab * d.dot(su)) / det);
// The second derivatives by central differences of the surface's own points.
let h = 1e-3;
let e = |du: f64, dv: f64| from_p3(s.subs(u + du * h, v + dv * h));
let suu = (e(1.0, 0.0) - e(0.0, 0.0) * 2.0 + e(-1.0, 0.0)) * (1.0 / (h * h));
let svv = (e(0.0, 1.0) - e(0.0, 0.0) * 2.0 + e(0.0, -1.0)) * (1.0 / (h * h));
let suv = (e(1.0, 1.0) - e(1.0, -1.0) - e(-1.0, 1.0) + e(-1.0, -1.0)) * (0.25 / (h * h));
let second = suu * (a * a) + suv * (2.0 * a * b) + svv * (b * b);
let (a, c) = ((bb * d.dot(su) - ab * d.dot(sv)) / det, (aa * d.dot(sv) - ab * d.dot(su)) / det);
let (suu, suv, svv) = s.second(uv[0], uv[1]).unwrap();
let second = suu * (a * a) + suv * (2.0 * a * c) + svv * (c * c);
kappa = kappa.max((second.dot(want) - curvature(*p)).abs());
}
(gap, angle, kappa)
}
/// `∫∫ f(S, S_u × S_v) du dv` over the face's own region of its surface (its loop taken into
/// parameter space by the nearest parameters of points along it), by the midpoint rule on a
/// `n × n` grid over the region's box: the quadrature the mesher's area is checked against.
fn quadrature(face: &mt::Face, n: usize, f: &dyn Fn(Vec3, Vec3) -> f64) -> f64 {
let s = face.surface();
let mut poly: Vec<(f64, f64)> = Vec::new();
let mut hint = None;
for p in rim_points(face, 400) {
let uv = nearest(&s, p, hint);
hint = Some(uv);
poly.push(uv);
}
let (mut lo, mut hi) = ((f64::MAX, f64::MAX), (f64::MIN, f64::MIN));
for &(u, v) in &poly {
lo = (lo.0.min(u), lo.1.min(v));
hi = (hi.0.max(u), hi.1.max(v));
}
let inside = |u: f64, v: f64| {
let mut w = false;
for k in 0..poly.len() {
let (a, b) = (poly[k], poly[(k + 1) % poly.len()]);
if (a.1 > v) != (b.1 > v) && u < a.0 + (v - a.1) / (b.1 - a.1) * (b.0 - a.0) {
w = !w;
}
}
w
};
let (du, dv) = ((hi.0 - lo.0) / n as f64, (hi.1 - lo.1) / n as f64);
let mut sum = 0.0;
for i in 0..n {
for j in 0..n {
let (u, v) = (lo.0 + (i as f64 + 0.5) * du, lo.1 + (j as f64 + 0.5) * dv);
if inside(u, v) {
sum += f(from_p3(s.subs(u, v)), v3(s.uder(u, v)).cross(v3(s.vder(u, v)))) * du * dv;
}
}
}
sum
}
/// The fill is one face on the open body's own edges, within the fill's tolerance of them; its
/// mesh has no folded triangle (each faces the way its corners' normals do); and the mesher's
/// area agrees with a quadrature of the surface over its own region. Returns the area.
/// The fill is a sheet on the open body's own edges (its free edges lie on the body's edge curves;
/// a loop of five or more edges is filled by patches about a centre, its edges in halves), within
/// the fill's tolerance of them; its mesh has no folded triangle (each faces the way its corners'
/// normals do); and the mesher's area agrees with a quadrature of the surfaces over their own
/// regions. Returns the area.
fn check_face(name: &str, open: &Body, fill: &Body) -> f64 {
assert!(fill.is_surface());
assert_eq!(fill.face_count(), 1, "{name}: one face");
let own: Vec<mt::EdgeID> = open.solid.edge_iter().map(|e| e.id()).collect();
assert!(fill.solid.edge_iter().all(|e| own.contains(&e.id())), "{name}: an edge that is not the body's");
let face = fill.solid.face_iter().next().unwrap().clone();
let s = face.surface();
let tol = face_tolerance(open);
let mut off = 0.0f64;
let mut hint = None;
for p in rim_points(&face, 64) {
let uv = nearest(&s, p, hint);
hint = Some(uv);
off = off.max(from_p3(s.subs(uv.0, uv.1)).dist(p));
assert!(fill.face_count() >= 1, "{name}: a face");
let (own, made) = (open.record(), fill.record());
for e in made.edges.iter().filter(|e| e.uses.len() == 1) {
assert!(own.edges.iter().any(|o| o.curve == e.curve), "{name}: an edge that is not the body's");
}
let faces = Faces::of(fill);
let tol = face_tolerance(open);
let off = rim_points(fill, 64).iter().map(|p| faces.nearest(*p).2.dist(*p)).fold(0.0f64, f64::max);
assert!(off <= tol * 1.01, "{name}: an edge is {off} off the face (tolerance {tol})");
let m = fill.mesh(&crate::MeshTolerance::chord(0.01)).unwrap();
assert!(!m.triangles.is_empty(), "{name}: the face meshes");
@@ -182,8 +182,8 @@ fn check_face(name: &str, open: &Body, fill: &Body) -> f64 {
}
}
let area = measure(fill).unwrap().area;
let quad = quadrature(&face, 500, &|_, n| n.len());
eprintln!("{name}: one face, edges within {off:e} (tolerance {tol:e}), mesh area {area:.4}, quadrature {quad:.4}");
let quad = faces.quadrature(500, &|_, n| n.len());
eprintln!("{name}: {} faces, edges within {off:e} (tolerance {tol:e}), mesh area {area:.4}, quadrature {quad:.4}", fill.face_count());
assert!((area - quad).abs() < 3e-3 * quad, "{name}: mesh area {area} against the surface's {quad}");
area
}
@@ -211,12 +211,16 @@ fn open_tube() -> (Body, Vec<Vec3>) {
/// `body` without its planar faces but those at height `z0` or `z1` (the ends of a cylinder):
/// a cut solid's walls (and ends) as a surface, the faces the cut made taken away.
fn curved_and_ends(body: &Body, ends: &[f64]) -> Body {
let drop: Vec<usize> = body
.solid
.face_iter()
let r = body.record();
let drop: Vec<usize> = r
.faces
.iter()
.enumerate()
.filter(|(_, f)| match f.surface() {
mt::Surface::Plane(p) => !ends.iter().any(|z| (p.origin().z - z).abs() < 1e-9 && p.normal().z.abs() > 1.0 - 1e-12),
.filter(|(_, f)| match &f.surface {
b::Surface::Plane { origin, u_axis, v_axis } => {
let n = Vec3::from(*u_axis).cross(Vec3::from(*v_axis)).normalized().unwrap();
!ends.iter().any(|z| (origin[2] - z).abs() < 1e-9 && n.z.abs() > 1.0 - 1e-12)
}
_ => false,
})
.map(|(i, _)| i)
@@ -229,22 +233,14 @@ fn curved_and_ends(body: &Body, ends: &[f64]) -> Body {
/// A point on each edge that bounds only one face of `body` (its free edges): the middle of
/// each, where the edge picker samples it.
fn free_edge_points(body: &Body) -> Vec<Vec3> {
let mut uses: std::collections::HashMap<mt::EdgeID, (usize, mt::Edge)> = std::collections::HashMap::new();
for f in body.solid.face_iter() {
for e in f.boundaries().iter().flat_map(|w| w.edge_iter()) {
uses.entry(e.id()).or_insert((0, e.clone())).0 += 1;
}
}
let mut points = uses
.values()
.filter(|(n, _)| *n == 1)
.map(|(_, e)| {
let c = e.curve();
let (t0, t1) = c.range_tuple();
from_p3(c.subs(0.5 * (t0 + t1)))
})
let r = body.record();
let mut points = r
.edges
.iter()
.filter(|e| e.uses.len() == 1)
.map(|e| CurveEval::new(&e.curve).unwrap().point(0.5 * (e.interval[0] + e.interval[1])).unwrap())
.collect::<Vec<_>>();
// In a fixed order, whatever the map's.
// In a fixed order.
points.sort_by(|a, b| (a.z, a.y, a.x).partial_cmp(&(b.z, b.y, b.x)).unwrap());
points
}
@@ -283,8 +279,7 @@ fn an_opened_tube_end_capped_g1_and_g2_meets_the_wall() {
// patch (∫∫ (z − 30)·n_z dA), independent of the mesher.
let closed = stitch(&[&open, &fill], 0.0).unwrap();
assert!(!closed.is_surface(), "{name}: the cap closes the tube");
let face = fill.solid.face_iter().next().unwrap().clone();
let dome = quadrature(&face, 500, &|p, n| (p.z - 30.0) * n.z).abs();
let dome = Faces::of(&fill).quadrature(500, &|p, n| (p.z - 30.0) * n.z).abs();
let (got, want) = (measure(&closed).unwrap().volume, std::f64::consts::PI * 100.0 * 30.0 + dome);
eprintln!("{name}: sealed volume {got:.3}, tube + dome {want:.3}");
assert!((got - want).abs() < 2e-4 * want, "{name}: {got} vs {want}");
@@ -320,16 +315,15 @@ fn a_window_cut_through_a_cylinder_wall_past_half_way_fills_g1_close_to_the_cyli
let (gap, angle, _) = along_the_loop(&fill, &radial, &|_| 0.0);
eprintln!("{name}: along the window (1600 points): within {gap:e}, normal within {angle:.5}° of the wall's");
// How far the fill strays from the cylinder it replaces, inside.
let face = fill.solid.face_iter().next().unwrap().clone();
let s = face.surface();
let (Some((u0, u1)), Some((v0, v1))) = s.try_range_tuple() else { panic!() };
let mut stray = 0.0f64;
for i in 0..=40 {
for j in 0..=40 {
let p = from_p3(s.subs(u0 + (u1 - u0) * i as f64 / 40.0, v0 + (v1 - v0) * j as f64 / 40.0));
let ang = p.y.atan2(p.x);
if ang.abs() < half - 0.05 && p.z > 15.5 && p.z < 24.5 {
stray = stray.max((Vec2::new(p.x, p.y).len() - 10.0).abs());
for (s, [[u0, u1], [v0, v1]], _) in &Faces::of(&fill).faces {
for i in 0..=40 {
for j in 0..=40 {
let p = s.point([u0 + (u1 - u0) * i as f64 / 40.0, v0 + (v1 - v0) * j as f64 / 40.0]).unwrap();
let ang = p.y.atan2(p.x);
if ang.abs() < half - 0.05 && p.z > 15.5 && p.z < 24.5 {
stray = stray.max((Vec2::new(p.x, p.y).len() - 10.0).abs());
}
}
}
}
@@ -389,11 +383,12 @@ fn pentagon_window() -> (Body, Vec<Vec3>) {
}
#[test]
fn a_five_sided_window_fills_as_one_face_g1_and_through_a_point() {
fn a_five_sided_window_fills_g1_and_through_a_point() {
let (open, rim) = pentagon_window();
let (fill, r) = patch_edges_report(&open, &rim, &spec(Continuity::G1)).unwrap();
report("pentagon g1", &r);
assert!(fill.edge_count() >= 5, "the rim's own edges (five, or more where a seam splits one)");
// Five patches about a centre: each rim edge in two halves, and five spokes.
assert!(fill.face_count() == 5 && fill.edge_count() >= 15, "five patches on the rim's halves and five spokes");
check_face("pentagon g1", &open, &fill);
let (gap, angle, _) = along_the_loop(&fill, &radial, &|_| 0.0);
eprintln!("pentagon g1: along the rim: within {gap:e}, normal within {angle:.5}° of the wall's");
@@ -406,9 +401,7 @@ fn a_five_sided_window_fills_as_one_face_g1_and_through_a_point() {
let (fill, r) = patch_edges_report(&open, &rim, &spec).unwrap();
report(&name, &r);
check_face(&name, &open, &fill);
let s = fill.solid.face_iter().next().unwrap().surface();
let (u, v) = nearest(&s, point, None);
let off = from_p3(s.subs(u, v)).dist(point);
let off = Faces::of(&fill).nearest(point).2.dist(point);
eprintln!("{name}: the point is {off:e} off the surface");
assert!(off <= face_tolerance(&open), "{name}: {off}");
}
@@ -431,17 +424,14 @@ fn a_hexagonal_rim_fills_through_a_point_and_g1_to_walls_meeting_at_angles_holds
let open = copy_faces(&solid, &keep).unwrap();
let plain = patch_edges(&open, &rim).unwrap();
let sealed = |f: &Body| measure(&stitch(&[&open, f], 0.0).unwrap()).unwrap().volume;
// Six sides, G0, through a point 3 mm above the middle of the plain fill: one face.
let s = plain.solid.face_iter().next().unwrap().surface();
let (u, v) = nearest(&s, Vec3::new(0.0, 0.0, 12.0), None);
let point = from_p3(s.subs(u, v)) + Vec3::Z * 3.0;
// Six sides, G0, through a point 3 mm above the middle of the plain fill: six patches about
// a centre.
let point = Faces::of(&plain).nearest(Vec3::new(0.0, 0.0, 12.0)).2 + Vec3::Z * 3.0;
let (lifted, r) = patch_edges_report(&open, &rim, &PatchSpec { points: vec![point], ..PatchSpec::default() }).unwrap();
report("hexagon through a point", &r);
assert_eq!(lifted.edge_count(), 6, "the rim's own six edges");
assert_eq!((lifted.face_count(), lifted.edge_count()), (6, 18), "six patches on the rim's twelve halves and six spokes");
check_face("hexagon through a point", &open, &lifted);
let s = lifted.solid.face_iter().next().unwrap().surface();
let (u, v) = nearest(&s, point, None);
let off = from_p3(s.subs(u, v)).dist(point);
let off = Faces::of(&lifted).nearest(point).2.dist(point);
eprintln!("hexagon through a point: the point is {off:e} off the surface; sealed {:.2} against {:.2} plain", sealed(&lifted), sealed(&plain));
assert!(off <= face_tolerance(&open) && sealed(&lifted) > sealed(&plain));
// G1 to the walls: at a corner no surface is tangent to both walls (its tangent plane there
@@ -491,9 +481,7 @@ fn per_edge_continuity_and_hostile_specs() {
check_face("pentagon g1 crown 0.1", &open, &full);
let (_, angle, _) = along_the_loop(&full, &radial, &|_| 0.0);
let middle = |b: &Body| {
let s = b.solid.face_iter().next().unwrap().surface();
let (u, v) = nearest(&s, Vec3::new(10.0, 0.0, 20.0), None);
let p = from_p3(s.subs(u, v));
let p = Faces::of(b).nearest(Vec3::new(10.0, 0.0, 20.0)).2;
Vec2::new(p.x, p.y).len()
};
let (a, b) = (middle(&plain), middle(&full));