SMLib's setback corner takes a G1 fill only once certified convex, and refuses a setback too
short for that as SMLIB_ERR_NO_ROOM with SMLIB_FIT_SETBACK_AT_LEAST, the smallest setback that
builds. The kernel reads it (solidcraft-smlib binds smlib_blend_fit_size) and names it; the
Fillet dialog says it in plain words. Other room refusals keep their words. The r5 box corner
set back 5.5 is refused naming 5.962, which builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DtL5M41G8Nua7HvuFPZkmJ
"If too large: Stop and say so / Largest that fits / Narrow where needed"
becomes "Face limits: Exact radius / Largest radius / Narrowed radius", in
every language of the catalog, with the error and the tip that name them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"After every step: checks each sweep, boolean and blend." / "Once per
feature: checks each feature's result once." / "Off (experimental): no
check.", in the order the options are shown, in en, ar, he, ja, zh, de
and ko.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Design preference surface_extrude_symmetric_per_side, which gave new
symmetric surface extrudes their distance on each side, is removed with
its Surfaces section, its session field and its labels. A symmetric
surface.extrude given no convention splits the total around the start
plane, as solid.extrude does; timeline.edit and timeline.redefine give a
one-sided extrude made symmetric the same. default_extrude_convention,
which only existed to read the preference, goes too.
An explicit `convention: legacy_per_side` and the marker saved designs
carry are unchanged. A saved preferences file that carries the key loads
as before (the prefs test now covers both removed keys).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Design preference metric_tap_drill_major_less_pitch, which gave new
metric tapped holes the major diameter less the pitch (M8: 6.75 mm), is
removed with its Holes section, its session field and its labels. A new
tapped hole given no diameter drills the tap maker's drill (M8: 6.8 mm);
a custom metric size the table lacks still takes the major less the pitch.
A saved preferences file that carries the key loads as before: serde
ignores keys Prefs doesn't have, and the key is not written back.
The preference's UI test becomes an engine test of the default drill
(M8, 1/4-20 UNC, a given diameter) and a prefs test that a saved file
with the removed key still loads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A solid SMLib refused came in as a surface body of its faces; where SMLib could not stitch those
either, the importer meshed them with SolidCraft's planner and kept the triangles as a mesh body
(step_in/parallel.rs, mesh_part). A build without SMLib showed it: every STEP part of the import
rig came in as a mesh of its faces. That fallback is gone: the solid is not imported, and its
warning names it and gives the kernel's reason ("solid 'Cube': not imported: ..."); a file whose
every solid is refused fails with the same words.
The import report tells a part the kernel refuses (Refused) from one the reader cannot read
(NotImported), and its summary says "N parts couldn't be made into solids and were not
imported" in place of the mesh sentence (en, ar, de, he, ja, ko, zh). STL, 3MF, OBJ and glTF
still come in as mesh bodies: that is what those files are.
The two-tube sheet of #1374 had come in only through that fallback: SMLib's export lists its
edges in another order, which the next commit maps. Until then its test asserts the refusal and
meshes the faces as read at the body's coarse display tolerance, the regression it guards.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DocError::Reselect names the feature and the stored reference (a face or edge
name) that no longer finds what was picked: "<feature>: the reference `<name>`
no longer exists as it was picked; reselect it". Evaluation fills in the
feature's name; reselect_parts reads both back from a feature's error text, and
the UI shows the message translated (ar, de, en, he, ja, ko, zh in
assets/locales/pending/reference-reselect.json).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Design page's Body check section sets the validation preference
(each_feature; each_step keeps the old checks after every step; off is
experimental), applied to the session like the hole and surface extrude
preferences, to the sessions a design is opened in off the window thread,
and kept in step with diagnostics.validation. ui.prefs refuses an unknown
mode; a saved unknown one reads as the default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zebra, Draft, Curvature Map, Environment Map, Accessibility, Continuity,
Isocurve and Curvature Comb are one group: turning one on turns the one on
before off (Session::analyses_off), and the session says which is on
(Session::active_analysis). The new inspect.analysis names it and off: true
turns it off (typed contract and reply). The toolbar shows the active one's
button pressed, its tool running or not. Curvature Comb's button toggles:
on, the tool combs the edges clicked; again, off and the combs go; Esc or a
right click in the tool turns it off; opening another dialog leaves it on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
comb_envelope and comb_teeth in the light and dark palettes (legible on each
view background), themable from a theme file, measured by the colour vision
tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The comb tool passed only the pick, so a comb's length and tooth count
could not be changed. While the tool runs, a card at the top left of the
view has Comb length (0.25x to 8x the automatic length, default 1x) and
Teeth (4 to 200, default 40), with plain-word tooltips; moving either
runs the comb again on the curves and edges already shown. New strings
in assets/locales/pending/curvature-comb-options.json.
Test: comb_options_draw_the_combs_shown_again drags both sliders: the
shown comb's teeth grow to 8 times their length, then number 4; the
drags pick nothing, and the card goes with the tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Design defaults gains a Surfaces section with one setting,
surface_extrude_symmetric_per_side (off by default). When it is on, new
symmetric surface extrudes go their distance each way, as they did
before they matched solid extrudes. The app hands it to the session
before every command and each frame, and it stays with the user across
tabs and new designs, like the metric tap drill rule.
The Surface Extrude dialog now sends a feature's stored convention only
when the feature is already symmetric, so a one-sided one switched to
Symmetric takes the new reading, as in the solid Extrude dialog.
Labels in en, ar, he, ja, zh, de and ko.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
help.version (help-menu-version) and prefs.section_hatch* (section-hatch-by-part) came with
ja and zh only; ar and he are complete catalogs too, so
every_complete_catalog_carries_every_english_message failed on them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Patch dialog's continuity row keeps each order's hover line and adds one: the patch meets
the faces round it at the chosen continuity along each side, and at a corner where those faces
meet each other with different curvatures it stays tangent (G1) there. New text in
assets/locales/pending/patch-continuity-corners.json, in English and the complete catalogs
(Arabic, Hebrew, Japanese, Chinese), German and Korean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SolveApp::header (toolbar::HeaderLayout) lets the app that hosts the UI
choose where the application bar puts three things; the default is the
current desktop layout, pinned by a test:
- command search: in the ribbon's tab row (default), or in the bar
immediately left of Settings, folding to its magnifier when the bar is
short of room (the ribbon's tabs then run to its end);
- Report a bug: a labelled button (default), or an icon drawn like Settings
and Help with its name as tooltip and accessible label;
- the version: in the bar (default), or as a Help menu row after About that
opens the release notes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each body a section cuts is hatched at 45 or 135 degrees in one of three
colours of one family (the cap's clay, a steel and a sage, theme tokens
`section_cap` and `section_hatch`). Bodies whose cut outlines touch or
overlap get different hatches, the angle changed first, then the colour
(solidcraft_render::hatch, a greedy map colouring of the cut); otherwise a
body keeps the hatch its name seeds, so it stays the same from frame to
frame and as the plane moves. Spacing and line width are unchanged.
The hatch rides on the palette (an Rg32Uint texel: colour, 1 + hatch), so
the viewport, headless GPU pictures and the CPU raster draw the same.
Preference Graphics > Section hatch: By part (default) or One style, the
look before this change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DtL5Lzv2n8fyKqD61NCHSF
SMLib's import says only that it refuses a body, so the kernel now keeps a structured
refusal with the body's SMLib cache (Body::smlib_refusal / smlib_refused: the first face SMLib
refuses on its own, found by sending each face alone, and its surface kind). A STEP import sends
each part's first instance as an operation would, notes the parts that need repair in the
import report, and the browser marks them ("VALVE_COVER_01: needs repair").
A feature dialog whose operation fails on such a part says, instead of the kernel's words and
an issue report: "Couldn't join to VALVE_COVER_01. One of its rounded faces can't be used for
modelling.", with Repair part (body.repair, declared as planned, also in the part's menu) and
Show face (selects and frames the face).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The kernel's import warnings get a structure (ImportReport: the file's parts, how many came
in as solids, and each warning's kind, part, faces and count; the reads' notes are typed as
repairs or faces left out). The Import feature's result carries it (and the model cache keeps
it), and the timeline tooltip and the status line after an import word it from the catalogs:
"Imported 40 of 43 parts as solids. 1 part couldn't be made into a solid and is shown as a
mesh. 3 faces couldn't be repaired and are missing." with what may help. Entity numbers and
the kernel's wording stay in Copy Warning Message, which now lists every warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An open or an import lists its three steps (a STEP or IGES file: reading the file, checking
and repairing the parts, building the model; a design: reading, rebuilding the features,
preparing the view), the ones done ticked, the current one with a spinner the height of its
text and how far it is, and the bar for that step. The other file operations keep their one
line, led by the same small spinner. New kit control: ui_kit::steps.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Setback field reached the command and the kernel used it: on a box corner
with r 2 rounds a 3 mm setback built, while 1.5 and 2 mm failed inside SMLib
(status 1001), shown as "could not be built" with nothing saying why. A setback
must reach past where the rounds meet without one (the radius on square faces).
The kernel now refuses such a setback before SMLib runs, naming the least
(the pre-check of aa2b09bc2 on fillet-kernel-cases), and exposes that least
(fillet_least_setback). The field shows the default, 1.5 x the radius, as an
editable length that follows the radius until the user types one, and outlines
a value at or below the least in the warning colour with "More than 2 mm"
under it (ui_kit::checked_row, warning_caption). Its hover text says what a
setback does, the default and the least.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DtL5Lzv2n8fyKqD61NCHSF
The cap went to the nearer surface by depth: a back face (the cut body's far wall) or a front
face. Where bodies touch, the cut body's far wall and the other body's face lie at one depth,
and rounding settled each pixel either way: the other body showed through the cap in specks,
stripes and triangles (an engine's sleeves in their bores, pins in their bosses). The stencil
now counts the faces behind the plane instead, from a base of 128: a back face adds one, a
front face takes one away; above the base, the plane is inside a body and the cap is drawn in
the nearest back face's cut colour, at the plane's depth. Elsewhere the faces draw as without
a section, an open body's inside lit rather than hatched. All four draw paths (built, planned,
instanced, instanced flat).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DtL5Lzv2n8fyKqD61NCHSF
The dialog follows the options solid.fillet takes together: If too large
(fit) and Corners show only for Constant radius, a curvature corner and a
fitted radius rule each other out and the other resets visibly, and an
option that does not apply is never sent (it used to send `corner: g2`
with Reduce or Taper and get refused). Variable Radius shows only for the
types that take it; the Advanced section held only the fit and is gone.
Each option has a one-line hover text. Kernel refusals read in plain
words, with the raw text in the hover, Copy Details and the issue report.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Corners row keeps the control's words (Tangent, Curvature) and its hover text says what
each makes: a rolling-ball corner (G1), or a smooth patch set back along each edge by the
Setback, 1.5 × the radius when empty (G2). continuity_row_explained is the shared control with
a caller's hover text; the new lines are in en, ar, de, he, ja, ko and zh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each seam now also reports the jump of the curvature's arc-length derivative across it (G3)
and of its second derivative (G4), both from the faces' exact partials, and its order: the
highest one every station meets within the tolerances (two new tolerances, defaults in the
kernel). The verdict keeps its meaning (smooth is G2 or better). inspect.continuity replies
with the new metrics, each seam's order and a count per order; the viewport widens G3 and G4
seams, the legend and the marker labels name every order in words. The Patch, Blend and
Boundary rows offer the orders the kernel's Construction table says they build. G4's words
in en, ar, de, he, ja, ko and zh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New metric tapped holes drill the tap maker's drill (M8 6.8 mm). The Design preference "Metric
tapped holes drill the major diameter less the pitch" (`metric_tap_drill_major_less_pitch`, off
by default) gives them the drill every metric size took before (M8 6.75 mm): the Hole dialog
shows and sends it, and `solid.hole` given a thread and no `diameter` drills it, through the
session as `auto_project` is (kept when a design is opened or started, and across tabs). Unified,
pipe and taper sizes keep their tabulated drills; a given diameter is unchanged. Saved designs
keep the drill they stored either way.
Labels in en, ar, he, ja, zh, de and ko.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
Every tapped hole now drills the tap maker's tabulated drill. ISO metric takes Yamawa YEU23's
drill size column for cutting taps (printed p.704, M coarse; pp.704 to 706, MF fine): M8 drills
6.8 mm and M12 10.3 mm, where the major less the pitch gave 6.75 and 10.25. A custom metric size
the table lacks keeps the major less the pitch. UNC/UNF (Guhring), G, Rp, Rc and NPT (Yamawa)
were tabulated already. The Thread command's suggested hole for a metric size follows.
The Hole dialog's Tap drill diameter is now a field, the tap maker's drill by default, and the
command's `diameter` with a thread is checked the same way: a drill is accepted from the
internal thread's standard minor diameter (or the tap maker's drill where that lies below it:
Rp, Rc, NPT) to 5% over the tap maker's drill. Outside that the command names the range and
why. The field's tooltip gives the drill, the minor diameter and the range. Presets keep a
chosen drill.
A saved design keeps the diameter it stored, so it builds as before, and editing such a hole
keeps its drill: no preference and no format change. Scripts that give a thread without a
diameter drill the new default; ladder 05/007, 11/003 and rig case threads/2115 follow
analytically, and their golden entries are re-measured from runs (tier 05 re-sorted by time).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
The Rc and NPT drills were rounded to a drill series from a third-party reproduction of DIN 345
and a fractional/letter inch series cited from memory. They now come from the same tap maker's
catalogue the G and Rp drills do: Yamawa YEU23, printed p.709 (Rc, the maximum straight bored
hole with non-full threads, Rc 1/16 to 4) and p.710 (NPT, the maximum straight bored hole, 1/16
to 3). A size its tables lack (Rc 5 and 6, NPT 3 1/2 to 12) is refused as a tapped hole, naming
the range. The dialog's tooltip keeps the standard's minor diameter where the thread ends.
Rc 1/2 drills 17.6 mm (minor 17.807), 1/2 NPT 17.60 mm (minor 17.473).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
An Rc or NPT hole was drilled to the exact minor diameter where the thread ends, a size no shop
stocks. It now takes the largest stocked drill not larger than that: metric drills of the DIN 345
series for Rc (to 100 mm), letter and fractional inch drills by 64ths (to 1 1/2 in, ASME B94.11M)
for NPT; past the series it is bored to the exact value. The Hole dialog's drill shows the inch
size for NPT, and its tooltip the exact standard value. Rc 1/2: 17.807 mm, drilled 17.75 mm;
1/2 NPT: 17.473 mm, drilled 11/16 in (17.4625 mm).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
The thread dialog offers the pipe threads: G (ISO 228-1), Rp (ISO 7-1), R and Rc (ISO 7-1) and
NPT (ASME B1.20.1). Their sizes are listed by designation without a pitch, one start and a hand
of right or left; a size picked for a hole the dialog sized Rc stays Rc.
Rp, ISO 7-1's parallel internal thread an R screws into, is a form of its own (`rp`): the
parallel profile (H = 0.960491 P) at ISO 7-1's gauge diameters, refused on a shaft. Its cut
meets the analytic material of its profile within 1e-5, as G does.
A taper thread takes a chamfered tip: each end's cone is measured from the major diameter the
taper has at that end. Pipe threads are not ISO metric, so they give chamfer_depth.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The thread's start is its free end: it runs off plain or chamfered (ISO 4753). Its inner end
stops square in its own profile or fades over a length; an empty Fade Length is ISO 3508's
runout (2.5 P, or 1.25 P for a thread saved short). A thread saved chamfered at both ends keeps
that. "Square" is its own message (thread.end_square), apart from the geometric square. The
new labels are in en, ar, he, ja, zh, de and ko; Extent, Ends, the chamfer labels and the ISO
4753 hint come from the catalog entries already on develop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Patch, Boundary and Blend Surface list Position, Tangent, Curvature and Curvature change; each
order's code (G0 to G3) and what it means is in the row's hover text. The Continuity Analysis
legend, its seam markers and its status line use the same words (Crease for a G0 seam). The
segments now draw their labels translated. The new labels carry over each catalog's existing
translation with the code taken off, so no language loses its wording; a word another label
already translates keeps that translation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
The Continuity G1|G2 control repeated Type (both set `type`) and G1 silently cleared the
corner; it is gone, and Type names the section in words: "Curvature continuous", its code (G2)
in the row's hover text. The vertex choice moves out of Advanced as Corners: Ball | Smooth
patch, shown only while the edges have a corner where three or more rounded edges meet (or the
fillet already has a smooth patch), enabled for Constant radius with Exact fit and saying why
when not. Smooth patch shows Setback: one distance for every corner, sent as `setbacks` at each
corner's vertex; left empty, the command's default (1.5 x the radius) applies. A fillet saved
with setbacks reopens with them: one distance at exactly the dialog's corners shows in Setback,
any other list is kept as saved. "Smooth" in Variable Radius is "Smooth radius change". The
stale "G2 corner construction is not supported yet" tooltip and the "Fit and G2 corners" note
are replaced by new messages (en, ar, de, he, ja, ko, zh).
No command parameter changes; saved designs open unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LUXeKMoxpM7Vuv8Rb6E3K2
- Graphics page: "Profile operations" (off by default) starts and stops the
profiler when it changes; an agent's diagnostics.profile in between stands,
and SOLIDCRAFT_PROFILE=1 is not undone by the default at start-up.
- The desktop app reads SOLIDCRAFT_PROFILE at start-up.
- Labels in en, ar, de, he, ja, ko, zh. The pending-messages test compares
right-to-left pending text in display order, as the catalogs give it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seven labels of the thread dialog had no English catalog entry, so they stayed English in every
language (every_ui_label_literal_reaches_an_english_catalog_entry): Extent, Ends, Chamfer Angle,
Chamfer Depth, the two ISO 4753 hints and the designation hint. They are in
assets/locales/pending/thread-dialog-labels.json with Arabic, Hebrew, Japanese and Chinese, the
catalogs that must be complete. The ISO 4753 hints are looked up by id, and the designation hint
takes its example as {example}, so a right-to-left language places it where it reads.
pending_messages_are_in_the_catalogs compared a pending message with the catalog's text, which
for Arabic and Hebrew is in display order since #3768; it compares with that order now, as the
catalog stores it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Main's Arabic and Hebrew catalogs (#3768) arrived with thread.direction, thread.left_hand and
thread.right_hand, the labels of #4414's screw direction, which this branch replaced with the
thread's hand and took out of every catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The reworked thread has its own direction, `hand: right|left|both`, on SMLib's
exact screw sweep. Main's #4414 added a second one, `handedness: right|left`, on
Hole and Thread, for the faceted groove this branch replaces. It is taken out: the
field, its pending format change (never released), the hole dialog's direction row,
its hole-preset option, its strings and its tests, which measured the faceted
groove. A tapped hole is right-handed, as before #4414.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HoZgkCdAVrscuw2kjQTWDs
* claim: #3457
* Hebrew interface language with right-to-left text (#3457)
Adds a complete Hebrew catalog (assets/locales/he.json, original
translations) and registers `he`.
egui 0.36 shapes each font run with harfrust, so a run of Hebrew letters
is drawn right to left, but it places the runs of a line left to right in
stored order. The new `bidi` module runs the Unicode Bidirectional
Algorithm (unicode-bidi, MIT OR Apache-2.0) over each message of a
right-to-left catalog once, giving egui the runs in display order with
brackets mirrored and placeholders kept whole, while leaving each Hebrew
run's letters in reading order for the shaper. A test lays messages out
with a real Hebrew font and checks where the glyphs land.
Desktop builds append a system Hebrew font (Arial Hebrew / SF Hebrew,
Segoe UI / Arial, Noto Sans Hebrew / DejaVu Sans). Layout mirroring,
wrapped multi-line RTL paragraphs and a web Hebrew font are follow-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the new Describe Command label; list he in the control protocol
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: catch up with main's catalog and the new ribbon (#3457)
- Translate the 258 messages main added since the branch was cut, drop
the 38 it removed (10 renamed ones keep their translation) and
retranslate the two whose English changed (toolbar → application bar).
- The timeline title is ציר הזמן, matching the glossary.
- Ribbon buttons split their labels into two lines from the start of
the string; Hebrew labels come in display order, so the first line
showed the end of the phrase ("חדשה / סקיצה"). For right-to-left
labels the first line now takes the words at the end of the string,
and a shortened line loses characters, and shows its ellipsis, on the
left. The word-boundary sweep checks Hebrew from the lines the galley
is built from, since epaint's right-to-left rows carry zero-width
glyphs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: after rebasing onto main, load the Hebrew face with the cached system fonts
main now searches the system fallback faces once (SystemFonts, on a thread);
the Hebrew face joins that search with its coverage check. Drop the three
camera-animation messages main removed (#4296) from the Hebrew catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the messages main added after the catch-up (#3457)
Translates the messages main added since the last catch-up: the history
bar's buttons and name toggles, the 3D mouse driver and axis mapping, the
thread size columns, the File view (home page), the redesigned Preferences, the new issue report
dialog, free orbit and the assistant's setup card. Drops the one message
main removed. The catalog has every English message again, so the
complete-catalog checks pass for he.
* Arabic interface language (right-to-left, on the Hebrew bidi path)
Adds an original Arabic translation of the whole English catalog
(assets/locales/ar.json, every message) and registers it. `ar` joins the
complete catalogs, so a message added to en.json later fails the build
until it is translated. It goes through the right-to-left path of #3458
unchanged: crate::bidi puts each message in display order and leaves
every Arabic word's letters in reading order for harfrust, which joins
them with the font's own tables. Ribbon labels use the right-to-left line
split from the same stack.
fonts.rs adds a system Arabic fallback after the Latin interface font,
which keeps spaces, digits and Latin text so each Arabic word stays one
shaped run: Segoe UI/Tahoma/Arial on Windows, SF Arabic/Geeza Pro/
Damascus/Tahoma on macOS, Noto Sans or Naskh Arabic/KACST One/DejaVu Sans
on Linux, or NotoSansArabic-Regular.ttf in CRAFT_FONTS_DIR. It is the first
fallback for an Arabic UI (Arial Unicode, a CJK candidate, has Arabic
letters without joining data) and the last otherwise; like Thai and
Hebrew it is never promoted for a CJK interface.
Tests: the catalog comes back in display order with no directional
controls, and Arabic laid out with a real font lands on screen word by word
in reading order.
* Hebrew: review the catch-up translations; restore the camera-animation messages (#3457)
- Review of the 533 messages translated in the previous commit: 21
corrected. Keys in the motion dialog are keyframes (נקודות מפתח, as
in Add Key), the Design workspace is תכן as in its label, a dropped
"(Direct Driver)" is restored, terms aligned with the rest of the
catalog (פורמט, סוכן קוד, רצועת הכלים), and a few calques reworded.
- Translate ui.animate_view_changes, ui.animation_speed and
ui.look_at_anim_desc, which main has again, so he stays complete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the messages main added since (#3457, #3762)
Both catalogs again carry every English message. The 760 messages main added
since the last rebase (render workspace, material editor, standard views,
sheet metal Path Flange, AI app connections, document-on-disk notices and
more) come from A-AL-ANAZI's translations on #3768; the five Perforate dialog
messages are new here. The earlier Hebrew review is kept on top of them, and
33 of the new Hebrew messages are corrected: "completed" was "perfect"
(מושלם → גמור), Regrade read as ranking (now תיקון צבע מחדש), shaders,
guarantee, the Mirror reflection mode, simulations and displacement.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: attribution rows as a pending file
main now takes new ATTRIBUTION.md rows as one file per change
(attribution/pending/), so the he.json and ar.json rows move there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 23 messages main added since (#3457, #3762)
Both catalogs again carry every English message; the two theme-page messages
main removed are dropped. Twelve of the new messages (link updates while
loading, the agent chat's model choice, plugin search, render quality) come
from A-AL-ANAZI's translations on #3768; the sketch plane descriptions, the
rigid group and empty-boolean messages, free sketch points and the web update
note are new here.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 12 messages main added since (#3457, #3762)
Eleven come from A-AL-ANAZI's #3768; "Turn Up Axis" in Hebrew follows the
catalog's existing up-axis wording, and the agent chat's no-tool-call message
is new in both.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 22 messages main added since (#3457, #3762)
* Arabic and Hebrew: a label found by its English text comes back in display order too (#3457, #3762)
* Arabic and Hebrew: translate the 32 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 34 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 30 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 7 messages main added since (#3457, #3762)
---------
Co-authored-by: rootarchitect <7781866+rootarchitect@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Abdullah alanazi <x1700@MacBook-Air-Abdullah-2.local>
* claim: #6943 free orbit Shift snapping
* fix(ui): snap free orbit direction and roll with Shift
* test(ui): align free orbit coverage and complete snap help translations
* Sketch Transform: scale, turn and move sketch entities in one command and one undo
sketch.transform scales about a centre, turns about it, then moves; the window and its
handles for existing sketch geometry build on it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch Transform window: one box with handles to scale, move and turn what is picked
Select curves and points in a sketch and press G (or Transform in the Modify panel or the
context menu): the picks get a box with a handle at each corner to scale (the opposite corner
stays), the box to move and a knob above it to turn (Shift snaps to 15 degrees). Position,
Width, Height, Scale and Angle in the window are the same values, to type exactly; OK applies
it as one step.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Transform: follow the sketch field of Sel::SketchCurve
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #5542
* Reopen the designs that were open at the last quit (#5542)
A launch with no file to open reopens the saved designs that were open
when SolidCraft was last closed, in tab order. Designs never saved and
files that are gone are skipped. Preferences > General > Reopen designs
turns it off; a launch driven over --control or with --sample starts fresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new messages to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Viewport: palette-indexed scene and incremental appearance updates
- Move triangle, line and instance colours and opacity into a per-scene
palette (an R32Uint texture, WebGL2-safe); appearance edits update
palette entries instead of vertex bytes.
- Build CPU body triangles as one canonical vertex stream per block with
opaque/glass/faded index lists; an opacity class change rewrites only
the index list.
- Cache resolved body appearances by a per-body key, so an edit resolves
only the bodies whose look changed.
- Split the model scene key from the session revision: selection and
view-only commands no longer rebuild or upload the model scene.
- Replace the O(n^2) section-index lookup and per-placement instance scan
with hash lookups.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: skip unchanged palette work when rebuilding
- Reuse each body's appearance key while the document is unchanged.
- Leave a palette slot alone when its value did not change, and allocate
every body's slots once before the build loop.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure scene rebuild cost by edit kind
An ignored scale test times the scene build after selection, appearance,
theme and one-body geometry edits at 200, 1,000 and 5,000 bodies.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: read faded grid alphas through the scene palette
The grid-fade tests now resolve line palette indices instead of reading the
line record's old colour byte.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on few large meshes
Adds the 20/100-torus case where a block rebuild used to re-emit a large
part of the model.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on an assembly
Unique detailed parts plus one component placed many times, timed for
selection, part and component colour, opacity, theme, hide and move.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw block classes as vertex runs, not index lists
A body's vertices are three per triangle in mesh order, so each draw class
is a few runs of the block's vertex buffer: all-opaque blocks need no index
buffer, and an opacity class change uploads nothing. A fragmented class
(more than 64 runs) falls back to one index buffer.
Each triangle is written as one record into a block reserved up front,
which takes the cold scene build of a 7.1M-triangle assembly from 97 ms
to 55 ms (main: 83 ms).
Also fix reindexing a block whose bodies are drawn elsewhere: it walked
the mesh's triangles from that body's start, past its own vertices.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw the highlight's own block, and light faded bodies without copies
The highlight scene keeps its feedback (a hovered face, a body copied on
the CPU) in a block of its own; since blocks became vertex runs, only the
model's blocks were drawn, so that feedback was uploaded and never shown.
Draw the highlight's blocks with its triangles.
Whole faded and see-through bodies (another component active, or an
appearance below full opacity) were lit by copying every triangle on the
CPU at each hover change: 85 ms for a design row of 812 bodies. They are
now drawn again from the model's own block vertices, in the highlight
palette with their slots set to the highlight colour, or as placements of
the model's shared triangles. The picture is the same as the copy's.
Adds a GPU frame benchmark for document-tree hover (ignored test).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: count scene uploads, and keep the sorted glass stream across colour edits
Renderer::uploads reports the bytes the model scene's last change uploaded
(geometry, placements, palette rows, planned colours, re-evaluated vertices).
Without order-independent transparency the global glass stream is kept while
the blocks' see-through triangles are the same, so a colour edit on a glass
body uploads palette rows only. Tests assert both on a GPU.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: keep palette slots and looks without rehashing every body
A rebuild found every body's palette slots by name and wrote them back,
allocating and hashing a new key per body, and copied every shown name into a
set to check the arena still belongs to the design. Slots are written back only
when a body's faces grew, and the looks cache is pruned only when it holds more
bodies than are shown. Adds the STEP-file benchmark (SOLIDCRAFT_SCALE_STEP) and
the colour command's own time to the assembly benchmark.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: round-pick construction lines through the scene palette
The axis and centre feedback for round picks (#4610) drew with a raw colour;
on the palette scene it is interned once like the other construction geometry.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw faded and see-through bodies from their plans with OIT
A body faded outside the active component, or see-through, left the GPU
tessellation path and was built triangle by triangle on the CPU, so working in
a component of a large assembly rebuilt every other body. Where the renderer
blends see-through surfaces order-independently (GpuTarget::oit, set by the
renderer), a body whose faces share one class is drawn from its plan: chunks
are split by class, opaque passes, AO and the section draw only opaque chunks,
and the OIT pass draws the rest. The sorted fallback keeps them on the CPU.
The model and its highlights decide through one rule (model_plan_class).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Canvas to Sketch: trace a canvas image into a sketch on it (#3931)
New command canvas.to_sketch, offered as Canvas to Sketch in the canvas
context menu. It traces the canvas image (automatic Otsu threshold, light
drawings on dark backgrounds inverted) with interpolated marching squares
and Douglas-Peucker, and adds lines and cubic Bezier splines through Insert
SVG's add_geometry to a new sketch on the canvas plane, with the canvas'
width, centre, rotation and flip. Holes stay holes; one undo step.
The image's declared width x height is checked before decoding (at most
40 megapixels) and the decoder runs under image::Limits, since canvases
are capped by file size, not pixel count.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>