216 Commits

Author SHA1 Message Date
PaddleStroke 89f1234f28 Browser: placements start closed (#9274) (#9658)
* claim: #9274

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: placements start closed (#9274)

A large assembly opened with every placement unfolded, so the browser was a
long list to scroll through. Placements now start closed; opening one shows
its own placements still closed, and closing and reopening it leaves them as
they were. Find in Browser, a pick in the view, Expand All and Collapse All
open and close them as before.

Preferences > Interface > Components start open (browser_components_open)
keeps every placement open from the start, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: scenarios and the icon audit open placements, which now start closed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: tests that read rows inside placements set the open-placements preference

Three tests added on main since this branch started (joint folders, Features
folder marks, group rename) look at rows inside placements, which now start
closed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <tenbee91@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-02 16:39:25 +00:00
bherbruck c7547eb3a8 Extrude: a face picked off the profile's plane is the target by default (#11201)
With a profile or face picked, clicking a face, vertex or parallel plane that is
not in the profile's plane now sets Extrude to To Object, not one more profile.
Clicking into the Profiles box first makes the next picks profiles again.
Preference extrude_auto_to_object (Tools) turns it off.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 16:00:40 +00:00
bherbruck 21fc384e40 Control channel: a new connection has five seconds to show its token (#10961)
A client could connect and send nothing, or only blank lines, and hold one of the 16 connection
seats for as long as it liked. All reads before the token now share one five-second deadline; the
connection is then closed without a reply. An authenticated connection may idle as before.

`solidcraft-cli mcp --connect` used to open a connection at start and hold it until the first tool
call. It now only checks that the app is there, and the first call connects.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 04:23:23 +00:00
bherbruck 5d6a80ff35 Control token file: no file in a custom folder when icacls times out (#10958)
On Windows the token file is restricted with `icacls`, which may not finish in time (#6145). That
counted as success everywhere, and is safe in the default folder, the user's own local app data.
A folder picked with SOLIDCRAFT_CONTROL_DIR may be readable by others, so there a timeout now
removes the still empty file and returns an error. The default folder behaves as before. The
decision is a small function of its own, tested without running icacls.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 04:08:13 +00:00
froglemonade2 e9b08f4af4 Control channel: report the dialog as data, the open tool windows, and what ui.start opened (#9087) (#10740)
* claim: #9087

* Control channel: report the dialog as data, the open windows, and what ui.start opened (#9087)

`ui.inspect.dialog` (and `ui.editFeature`'s reply) was the dialog's Rust Debug text, which
changed with every refactor and couldn't be parsed. It is now an object: the dialog's command,
title, the feature an edit rebuilds, its selection inputs, its error, and the commands OK runs
(or what it waits for). `hover` in `ui.inspect` and `ui.selection` is a selection-like item
instead of Debug text.

`ui.inspect` gains `windows`: the tool windows open beside the model (Parameters, Bill of
Materials, Design Properties, Sketch Report, material card review) by the command that opens
each, and the Help menu's (About, Updates, Shortcuts, Crash Reports, Report, Messages) by their
`ui.help` item. Before, an agent couldn't tell these windows were open.

`ui.start` and `ui.editFeature` reply with what they opened (tool, dialog, windows), the status
line, and `pending` when the start waits for the history and opens on a later frame.

Scenario `dialog` checks match words of the dialog's state from the app directly, so the
scenario files are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 00:08:48 +00:00
Rec0iL 52f0b52b45 Agent chat: a searchable model picker with a custom entry, listed from every provider, and OpenClaw and OpenRouter presets (#2582) (#10255)
* ui_kit: search_picker, a filtered dropdown with a custom entry

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: endpoints list their models with names, say when listing fails, and OpenClaw and OpenRouter presets (#2582)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: a typed model goes to endpoints and to agents that offer a model option

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: the header's model pickers search and take a custom model

The popup can't grow once it is open, so search_picker now fixes the height of what changes below
its box when it opens: the custom row or a late list could otherwise end up out of reach.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* AI preferences: pick an endpoint's model when adding it and on its card (#2582)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: model picker rows read from the left, and a refused typed model says which

From running it: list_picker centres its text, which reads badly for a long list of ids, and an
agent's own refusal can say no more than "Internal error". The search box also asks for a repaint
while it waits for the focus, so an idle window does not stop short of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: docs for the model picker

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: an endpoint's answer that is no model list says so, an empty list too, and editing lists with the kept key

A 200 without a `data` array (a web page where the endpoint should be, as OpenClaw's gateway
serves until its chat endpoint is enabled) was cached as a successful, empty listing, so the
picker stayed blank with nothing to say and never asked again. Now it is an error with its own
note, an empty list says so, and both are asked for again the next time.

The Edit dialog lists its endpoint's models when it opens, with the kept key read from the
keychain on the listing's thread, as the card does; the key stays out of the field.

The method-not-found test expects the refusal notice that names the model, as every refused
model gets since this branch.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Agent chat: models from several providers fold under their providers inside the picker

As Chemiseblanc does in #10187: with two or more groups, `search_picker` draws each group as a
header with a chevron, the name and how many of its choices are listed, and a click folds or opens
it. Before anything is typed only the current value's group (and the one the caller asks for) is
open; a group with a match opens once something is typed; a fold made by hand stays until the popup
closes. Enter takes the first row shown, so never one folded away. A lone group keeps its plain
heading.

The header's model picker feeds its providers in as groups, so the separate provider drop-down
goes; the control channel's `provider` now says which group opens first. A header click gives the
focus back to the search box, so typing goes on filtering.

The dialog's listing test checks what kind of listing it got rather than translated words, which
the listing thread may render in another language than the test's.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Agent chat: rustfmt the provider groups

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Agent chat: an endpoint's models named `Vendor: Model` fold under their vendors

OpenRouter lists `openai/gpt-6.1-terra` as "OpenAI: GPT-6.1 Terra". A listing whose ids read
`vendor/model` and whose names read `Vendor: Model` now names its providers, so the picker folds
it under its vendors like a multi-provider agent; the rows read the model's name, and the id stays
in the tooltip and in the search. An agent's own `Provider: …` word still comes first. One vendor
is one flat list, as before.

The Add dialog's picker has no current model to prefer, so with nothing to prefer every group
starts open; folding is a click away.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 20:01:26 +00:00
Marcel Karger a5a561caae Add Creo Parametric navigation preset (#3507) (#9322)
* claim: #3507

Co-authored-by: Codex <codex@openai.com>

* Add Creo Parametric navigation preset (#3507)

Add middle-button orbit, Shift+middle pan and Ctrl+middle vertical drag
zoom, with downward dragging zooming in. Keep the default navigation
preset and existing presets unchanged.

Refs #3507

Co-authored-by: Codex <codex@openai.com>

* Navigation: Creo preset needs the NX preset's reverse_drag_zoom field

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 12:57:15 +00:00
Nathan Dane 7366fe0ecc Blur behind panels: render path, zero cost when off (#8876) (#9809)
* claim: #8876

* Add optional viewport-only Kawase blur and native UI composition

* Fix vendored panel hook imports and deprecated float constant import

* Drain texture updates in the full GPU blur fixture

* Hold the blur evidence fixture camera fixed across radii

* Address blur compositor lint checks

* Share animated Render preview background with blur source

* Use resolved Design background for blur source

* Exercise blur rendering independently of software adapter policy in CI

* Use stock egui hosts instead of vendoring the full crate

* Preserve feature-window open handling with stock egui hosts

* Target the native Window in close-handling regression fixture
2026-11-01 01:37:44 +00:00
Nathan Dane 07160d9366 Preferences redesign 3/11: page structure, aliases and profile card (#9875) (#9907)
* claim: #9875

* Preferences: split pages and preserve aliases and profiles

* Preferences: preserve moved-page regressions and complete translations

* Preferences: retain newly added settings in profiles

* Preferences: target Tools in tool-cursor persistence tests
2026-10-31 22:05:20 +00:00
Nathan Dane 4594d81f7a Gruvbox: light and dark themes with three contrast choices (#10292)
* claim: consolidate Gruvbox contrast variants

* Consolidate Gruvbox variants into light and dark contrast choices

* Check both original Gruvbox viewport gradient endpoints

* Reset Gruvbox scenario state before independent theme checks
2026-10-31 21:58:30 +00:00
froglemonade2 441d67f9ff View cube and axis gizmo: a standard view centres and fits the model (#10091) (#10092)
* claim: #10091

* View cube and axis gizmo: a standard view centres and fits the model (#10091)

A new Navigation preference, "Fit the model after a navigator view change"
(`navigator_fit`, off by default): with it on, a face, corner or arrow of
the view cube and an axis tip of the gizmo look at the middle of the model
from the one distance that fits its bounding sphere, so Home, an opened
design and every view chosen on a navigator share one zoom and one centre
and only the direction changes. Off, both navigators turn in place as
before.

"Home and Fit size" (`home_fit_size`, 10–100 %, default 100 %) is how much
of the view between the panels and the controls the model fills when Home,
Fit, an opened design or a navigator view change frames it; 100 % is the
framing as before.

`view.navigate` takes an optional `fit: true` with a direction or a turn,
so programmatic callers get the same framing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-31 18:34:13 +00:00
thocsmith 85197c1224 Selection: a freehand lasso that takes what is fully inside it (#4376) (#10185)
* claim: #4376

* Selection: a freehand lasso that takes what is wholly inside it (#4376)

The SELECT panel gets a Lasso checkbox (UiState::lasso_select, ui.set
lassoSelect). With it on, a primary drag from empty space draws a
freehand loop; the release selects through the same path as the window
box: items whose points are all inside the loop and no segment crosses
it, so a concave loop leaves out a curve that bulges out of it. Shift
and Ctrl add as with the box. ui.drag takes via waypoints (and scenario
drag steps take more than two points) so agents and tests can draw it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:31:21 +00:00
PaddleStroke ef0914ff94 Design tabs: optionally keep each design's dialog, tool and toolbar tab (#9360) (#9656)
A switch between design tabs cancels the open dialog and tool of the design
left and shows MODEL. With the new Interface preference "Keep dialogs and
tools open when switching designs" (keep_work_on_tab_switch, off by default)
each tab keeps its dialog (with its picks and values), its editing state, its
tool and its toolbar tab, and has them back when it is shown again. A feature
still computing after OK is cancelled as before. A feature edit's saved source
revision follows the view refresh of the switch, so its Cancel still restores
the history.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 16:04:22 +00:00
HiroKenEz 8f259d5b83 Sketch: the Line tool can switch to a tangent arc and back without changing tool (#9489) (#9553)
* claim: #9489

* Sketch: the Line tool can switch to a tangent arc and back without changing tool (#9489)

With Preferences > Sketch > "Rest on a line's last point to switch to a
tangent arc" on (off by default), leaving the chain's last point and resting
back on it for 0.35 s makes the next click a tangent arc, by the existing
sketch.arc.tangent command, and the same gesture goes back to lines. A label
at the cursor says which. sketch.arc.tangent's end can now name an existing
point, so an outline drawn this way closes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch: the cursor label names the command in words (#9489)

The label asked the catalog for a message id that doesn't exist, so it showed
the id. It now takes the command's translated label, and the test checks the
words it paints. Moved clear of the pointer's own badge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 11:21:59 +00:00
momysnow da23eb1377 Sketch dialog follows "Dialog buttons at top" (#9860) (#9884)
* claim: #9860

Co-Authored-By: Claude <noreply@anthropic.com>

* Sketch panel follows Dialog buttons at top (#9860)

The Sketch panel drew Finish Sketch, Look at and Slice in a footer under
its options even with Preferences > Interface > Dialog buttons set to
Top. Panel::palette now reads the same published preference as the
feature cards and draws its footer row under the header, above the
options, when it is Top. With the preference off nothing changes.

Changes a default: no

Co-Authored-By: Claude <noreply@anthropic.com>

* Docs: Dialog buttons at top also moves the Sketch panel's Finish row (#9860)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-31 06:23:41 +00:00
PaddleStroke 0067dcab28 Settings: edit an added AI agent (#9619) (#9653)
* claim: #9619

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Settings: edit an added AI agent (#9619)

Agents you added in Preferences > AI get an Edit button between Test and
Remove. It reopens the Add agent dialog filled with the agent's name and
command, or its protocol, preset, endpoint, model and request timeout, and
Save changes the entry in place: same id, permission override and
always-allowed tools. The stored key is never read back into the dialog;
an empty key field keeps it (still only sent to HTTPS or this computer),
a new key replaces it. The control channel gets `edit_dialog`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 04:33:18 +00:00
Nathan Dane d7cba9e96d Preferences: theme options list and the opacity option (#8876) (#9807)
* claim: #8876

* claim: #8876

* Theme options: persist per-theme values and expose preferences contracts

* Restore selected theme mode after stopping a followed theme

* claim: #8876

* Preferences: render theme options and apply readable panel opacity

* Use floating-point scale expectation in theme preferences scenario

* Keep panel opacity colour construction inside theme tokens

* Complete theme options translations in Arabic Hebrew and Vietnamese

* Let standalone theme sliders fill their option cells
2026-10-31 04:01:29 +00:00
Colin Faulkingham 213e05da5f Shortcuts: normalize and validate text bindings (#9733) (#9800)
* claim: #9733

* Fix text shortcut normalization and current bindings (#9733)
2026-10-31 02:25:15 +00:00
PaddleStroke 3877ef08b9 Measure: drag the labels away from the part (#8510) (#9395)
* claim: #8510

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Measure: drag the labels away from the part (#8510)

The distance and X/Y/Z labels in the view follow a drag of the pointer and keep
a leader to what they measure; a double-click or a new measurement puts them
back. A press on a label picks nothing, starts no box selection and opens no
Select Other.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 02:00:23 +00:00
PaddleStroke cce337f83f Sketch: alignment guides from any hovered point while drawing (#9105) (#9673)
* claim: #9105

* Sketch: alignment guides from any hovered point while drawing (#9105)

While a drawing tool waits for a point, hovering a line or arc end, a
rectangle corner or a free point wakes the same temporary horizontal/
vertical tracking guide as a circle centre or line midpoint. Idle
hovering keeps centres and midpoints only. Preference
sketch_tracking_points (on) turns it off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 02:00:07 +00:00
Nathan Dane 5bd5be9543 Viewport status item: standard details card (#8613) (#8614)
* Keep viewport summary menus below modal owners

* Build viewport status details from shared blocks

* Keep details focus checks outside context data locks

* Preserve native editor Escape ownership in details cards

* Initialize strict contract test sessions directly

* Translate viewport status detail cards

* Use inferred slider options and test legacy Section editing
2026-10-31 01:27:12 +00:00
PaddleStroke 0096e694dd Parameters: an option to apply edits together, when you choose (#9279) (#9400)
* claim: #9279

* Parameters: an option to hold edits until Apply or OK (#9279)

"Apply each change as you leave its field" (on by default, remembered in
the preferences as parameters_apply_live). Off: an expression edit is
checked when its field is left but waits, without a preview; Apply or OK
sets every held edit in one parameters.change {changes}, so the design
rebuilds once and one undo takes them back. Cancel, the close button and
Escape drop them. Turning the option back on applies what waits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: the parameters_apply_live preference in ui.prefs (#9279)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameters: the hint says edits wait for Apply or OK when they do (#9279)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 22:57:45 +00:00
Alex Lytvynenko ffbf9836cc Agent chat: support ACP configuration options and OpenCode V2 (#3305) (#3867)
* claim: #3305

* fix(agent-chat): support ACP configuration options (#3305)

Handle current select options for model, thinking effort and mode, with confirmed snapshots and legacy compatibility. Full quality gate attempted; draft delivery authorized with unrelated geometry/property/timing failures documented in PR #3867.

* fix(agent-chat): keep configuration selectors inline (#3305)

Use compact value pickers and bounded wrapping to preserve conversation space; verified at normal and narrow widths with the installed OpenCode V2 server.

* style(agent-chat): format tool events
2026-10-30 20:00:26 +00:00
PaddleStroke a99c57ffc7 3D mouse: optional orbit while a sketch is open (#2227) (#9406)
* claim: #2227

* 3D mouse: optional orbit while a sketch is open (#2227)

A new Navigation preference, "Turn sketches with the 3D mouse"
(space_mouse_sketch_orbit, off by default), lets the cap and a device
app turn the view while a sketch is open and seen square on, as the
mouse already can. Off keeps today's behaviour: pan and zoom until the
view is tilted away from the sketch (#6687). Restore defaults on the
3D mouse section resets it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: keep the settings list in order after the rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-30 19:22:58 +00:00
Nathan Dane ae998906ff Viewport: fold three status items into a summary badge (#8549) (#8558) 2026-10-30 17:33:23 +00:00
Kai Evans f1c2f67d63 Quick measurement: the selection's length, area or distance in the view's corner (#7000) (#7513)
* Quick measurement: the selection's length, area or distance in the view's corner (#7000)

With edges, faces, sketch curves or points selected, the view's bottom right corner above History
shows what they measure, as the Measure tool lists it: an edge's length (Ø and R for a round
one), a face's area, a point's position; two items' distance and angle; several edges' or faces'
count and total. It is computed off the window thread from a copy of the session whenever the
selection or the design changes, and a click copies it. Preferences > Interface turns it off. The
Measure dialog's rows come from the same function.

* Quick measurement: off by default, turned on under Preferences > Interface (#7000)

The quick_measure preference now defaults to false, so nothing changes until it is turned on.
Its tests turn it on, and a new test checks that nothing shows until it is.
2026-10-30 15:46:01 +00:00
PaddleStroke 56e752c182 Toasts: a close (×) with a countdown ring instead of a Close button; a shorter 3D mouse driver label (#7971) (#8763)
* claim: #7971

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Toasts: a close (×) with a countdown ring instead of a Close button (#7971)

Every toast the user may close (the status, the 3D mouse offer and the
stand-up note) has a close (×) at its top right, handle toast:<name>:close,
in place of a Close button; it does what the button did, is a kit-drawn
button with an accessible name and hover text, reachable by Tab, and dead
behind an issue report. Toasts that go by themselves draw a thin ring
around it that shrinks over their time; pointing at the offer or the note
starts their time again, as before, so their ring is full while pointed at.

The 3D mouse offer keeps three buttons, Calibrate…, Use Direct Driver (the
detail in its tooltip) and Never show again, on one row: the corner
toasts are 400 points wide, as the row's estimated widths need 356.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Toasts: lay buttons out at their drawn widths; corner toasts 360 wide (#7971)

The toast's button rows used an estimate of each button's width that ran
about 40 points over the kit button as drawn, which wrapped the 3D mouse
offer's three buttons and left the main action short of the right edge.
Each button's drawn width is now remembered and the rows laid out with it
(the estimate stands in for the one frame before a button was first
drawn), so the main action is flush right; the corner width is the
smallest round one that fits the offer's three buttons in a row: 360.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Toasts: keep the analysis status test whole after rebasing onto main

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-30 13:48:29 +00:00
SvenCarstensen aff8106205 Help: check for updates and show results in the selected language (#8896)
* Help: add manual update checks and status window

* Test manual update checks and localized results

* Add update check to the native Help menu

* Localize Help update checks in all app languages

* Document manual update checks from Help

* Document ui.help updates control action
2026-10-30 13:41:00 +00:00
fkirill 12636b67be Select hidden geometry with Select Other and fit the list to the window (#5574) (#5577)
* claim: #5574

* Pick hidden geometry near long clicks in a five-row list (#5574)

* fix: make Select Other configurable and fit its list to the window

---------

Co-authored-by: Kirill Frolov <k.a.frolov@vk.team>
2026-10-30 13:25:56 +00:00
C.Vengels 3c40edd12a Print face: Send to Slicer lays a body on its marked face (#8429) (#8433)
* claim: #8429

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Print face: Send to Slicer lays a body on its marked face (#8429)

A body can have one flat print face (Document::print_faces, held by the
certified target a sketch on a face holds). body.print_face {body, point?}
marks or clears it. Send to Slicer, Save Mesh with a slicer and EasyPrint
turn and move the exported copy so the face lies on the bed at Z = 0 with
the centre of mass over the origin; a face that can't be found is a
warning and that body is exported as it lies. Move/Copy and Mirror give a
copy its source's print face. One pending format file; the command
has its own icon (print_face).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Print face: Ctrl+B, the face menu and the Send to Slicer row (#8429)

Ctrl+B and the face context menu mark the selected flat face as its
body's print face, or clear it. Send to Slicer shows the print face of
the one body being sent in a Print face input, takes a flat face picked
in the viewport and clears it when emptied.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Print face: a light tint in the viewport and its strength in Preferences (#8429)

Each visible body's print face is tinted towards the theme's section
colour and outlined, at the strength set under Preferences > General >
Slicer (print_face_highlight, 0 to 1, 20 % by default; 0 hides it). The
user guide describes the print face, and the known limitation after a
shell of a shelled body is listed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 13:25:18 +00:00
Kai Evans 1754318df7 Browser: the visibility eye at the right end of each row (#8718) (#8720)
* claim: #8718

* Browser: the eye sits in a column at each row's right end (#8718)

Tree rows draw the visibility eye right-aligned at the row's end, clear of
the fold arrow and the radio and of a floating scroll bar; names stop short
of it. Preferences > Interface > Eye next to the fold arrow
(browser_eye_left) keeps the old position. Rows report their control
positions so placement handles and inline rename follow the layout.

* Docs: the browser's eye column and browser_eye_left (#8718)

* Browser: the eye's tip shows by the eye at the row's end (#8718)

* Browser: a gap keeps the fold arrow and the radio apart; the eye clears a floating scroll bar (#8718)

The eye's old slot leaves a 10 pt gap instead of 4 pt, so the radio's hit
area is 7.5 pt from the fold arrow's and History pattern rows step in from
their sketch as far as browser children do. The eye's inset follows the
scroll style: only a floating bar laid over the rows takes room. Rows
publish indent:<label> where their depth puts them.

* Tests: browser depth checks run on the default layout, by indent handles (#8718)
2026-10-30 13:24:22 +00:00
Rick Morgans 92af4a21c8 Control channel: a per-request param_check level, applied and confirmed by the app (#9184) (#9185)
* claim: #9184

* Control channel: a request's own param_check level, applied and confirmed by the app (#9184)

`engine.execute`, `engine.batch` and `engine.script` take an optional
`param_check: "off"|"warn"|"strict"` in their params. The app runs the
request at that level through the same `run_checked` path and batch
preflight a headless session uses, puts its own level back, and every
reply says the level it ran at as `param_check` beside `ok`. A command
that switches designs keeps the app's level; any other word is refused.
Readings and exports answered on a copy off the window thread keep the
level too.

`control.capabilities`, answered at once on the control-server thread,
lists what the channel does beyond the methods every version has:
`{"param_check": ["off", "warn", "strict"]}`. An older app answers
"unknown method".

The MCP bridge asks it once per connection. When the app lists the
level, every call and batch goes with it and the app checks against its
own commands; otherwise the bridge checks before sending, as #9073 does.
At strict, a reply that doesn't say the app checked the call is an error,
and the next calls are checked by the bridge. Also: `add_param_warnings`
takes the reply by `&mut`, and `with_param_check` sits beside
`Remote::new`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Control channel: a design-switching command is checked at the request's level

Review fixes for #9184. `component.edit_in_place`, `component.finish_edit`,
`view.next_tab` and `view.previous_tab` ran at the app's own level and
echoed `off`, so a misspelt call went through at strict. They now have
their parameters checked at the request's level before they run (and
still run at the app's own level, as each design keeps its own), and the
reply echoes the requested level. The MCP bridge at strict now requires
the echo to match its level, not just to be there. `param_check` is read
only by `engine.execute`, `engine.batch` and `engine.script`; other
methods ignore it. The off-thread test now shows the design change
computing off the window thread before it is refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:24:41 +00:00
AsTechEvolves 94b399e98f Preference: keep the view when a sketch opens; Look At faces it on request (#9188) (#9190)
* claim: #9188

* Preference: keep the view when a sketch opens, Look At faces it on request (#9188)

Preferences > Sketch > "Turn to face a sketch when it opens" (on by default,
so nothing changes unless it is turned off). Off: creating or editing a
sketch leaves the view as it is, a sketch started on a face no longer
re-centres on the picked point, and Look At (the palette button, Ctrl+8)
still turns to face the sketch. The control channel sets it as
`ui.prefs {"sketch_open_look_at": false}`.

Changes a default: no

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 05:32:56 +00:00
railconstr 81cbcef31c Sketch: add construction-line toolkit (#8239) (#8679)
Co-authored-by: railconstr <335242259+railconstr@users.noreply.github.com>
2026-10-30 05:02:54 +00:00
taylorhayis 313d2bdb41 Sketch: snap where two recent centre and midpoint guides meet (#8694) (#8744)
* Sketch: snap where two recent centre and midpoint guides meet (#8694)

The alignment guide remembered one reference and did not move the cursor. Keep the previous centre or midpoint as well, and snap a drawing point to where their guides cross.

* Sketch: keep the recent-guide crossing snap off until asked (#8694)

The crossing snap was on whenever alignment guides were. Give it its own Sketch preference, off by default, so the guides stay visual until someone turns the snap on.

* Sketch recent snap: ar/he/vi strings and clippy borrow fixes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 00:40:05 +00:00
tr1pp4 b43712cdb0 Command search: show a command's place in the ribbon, also inside section menus (#7287) (#7322)
* claim: #7287

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Command search: show a command's place in the ribbon, also inside section menus (#7287)

Hovering a command result in Search commands switches the ribbon to the command's
tab and marks its button with its tooltip; a command that has no button there
opens its section's drop-down on its row instead. Leaving the results (or closing
the box) goes back to the tab the user was on, so pressing S, typing and Enter
works as before.

Starting a command from the box makes its button or section label blink twice,
and a command started from a section drop-down marks that section's label while
it runs, like a pressed button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Command search: the ribbon reveal is a preference, off by default (#7287)

Preferences › Interface › Show search results in the ribbon (`ribbon_reveal`) turns on the hover
preview, the blink after a start and the running mark on a drop-down's panel label. Off, the
ribbon behaves as on main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Pending locale: Arabic, Hebrew, Japanese, Vietnamese and Chinese for the ribbon reveal setting

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-29 19:06:44 +00:00
CamWight a985b8ee17 Preferences: Perspective view's field of view, a slider or a typed value (#5364) (#5373)
Preferences > Graphics > Viewport gets a Field of view row under Perspective view: the UI kit's
slider in degrees, 15 to 90, dragged or typed and kept to whole degrees, enabled only while
Perspective view is on. The preference is perspective_fov, in radians (default 0.6, about 34°,
so the default view draws exactly as before), and Restore Defaults puts it back.

One place decides the angle the view is drawn with: SolveApp::view_fov(), the preference with
Perspective view on and 0 with it off or while a sketch is open. A saved value outside 15°-90°
reads as the default. projection and fit_bounds read it (fit_bounds' second hard-coded copy of
the 0.6, tan(0.3), now goes through Camera::half_height), and so does the headless fit.
perspective_view() stays, as view_fov() > 0, so #4291 needs no change.

When the angle changes from one perspective angle to another, the camera's distance scales by
tan(old/2) / tan(new/2), with a running view animation's ends, so the target keeps its size and
the slider changes the depth, not the zoom. prefs::follow_view_fov does it once per frame and
after ui.prefs, Cancel and Restore Defaults; a parallel view keeps the last perspective angle,
and while Render is open the camera is Render's own, so the change waits for the design view.

The Render workspace's Perspective check box turns perspective on at the preference's angle,
not π/4; a saved render setup keeps its own. ui.prefs takes perspective_fov and refuses values
outside the range; ui.camera reports the angle the window draws with, and checks a replayed
camera against it, so its reply still replays. Field of view is in en, ar, de, he, ja, ko, vi and zh;
the ui.prefs settings list in docs/control-protocol.md and the guide's tour describe it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 18:23:49 +00:00
Colin Faulkingham 3cdc68aaf1 Viewport: opt-in model zoom and Traced 3D mouse orbit (#7435) (#7991)
* claim: #7435

* Viewport: the 3D mouse, the bridge and drag-zoom stop at the model, like the wheel (#7435)

The wheel and pinch hold the model point under the cursor, so the view
comes up to the surface and stops there. Every other zoom path passed no
anchor, so the 3D mouse cap, the navigation bridge and drag-zoom zoomed
straight through the surface into the body.

A device has no pointer, so the cap and the bridge now hold the model
point in the middle of the view; drag-zoom holds the point under the
pointer, like the wheel. With "Zoom to the cursor" off the old
zoom-through-the-model behaviour stays, as it does for the wheel.

The orbit half of the issue is a design decision and is untouched.

* Viewport: drag-zoom holds the point where the drag started (#7435)

The zoom anchor followed the moving pointer, so the zoom slid away from
what was pressed on as the drag went on. It now holds the press point,
the way the wheel holds the point under the cursor.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: turn around the model in the middle of the view (#7435)

The cap and the navigation bridge turned the view around the view's
centre, which after a pan or from far away sits behind the face, so the
part swung away while it turned. They now turn around the model point in
the middle of the view (the middle of the bodies in view over empty
space), and keep it still on screen. Preferences > Navigation > "Turn
around the model in the middle of the view" switches back to the old
behaviour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: keep the turning point until the cap is back at rest (#7435)

The point the cap turns around was picked again every frame, so it slid
to whatever came into the middle as the view moved. It's now chosen when
the cap leaves rest and kept until the cap comes back, the way a mouse
orbit keeps the point it started on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: show the point the view turns around (#7435)

While the cap turns the view, a faint ball in the accent colour marks the
model point it turns around, so it's clear what the turn holds still. The
point is now picked when the cap starts turning, not when it only pans or
zooms, so a pan shows no ball.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: orbit is a choice of Traced or Classic (#7435)

The checkbox becomes a two-way choice on the 3D mouse section's form:
Traced turns around the model in the middle of the view when the turn
begins and marks it with a faint ball; Classic turns around the view's
centre as before. Traced stays the default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: the 3D mouse's Traced and Classic orbit (#7435)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Make model zoom and traced orbit opt-in (#7435)

---------

Co-authored-by: nomadsgalaxy <16734355+nomadsgalaxy@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 17:49:15 +00:00
Nathan Dane 6255a10e80 Viewport status item: engine list of what is on (#8545) (#8554)
* claim: #8545

* Declare ordered viewport status items (#8545)

* Keep legacy surface analysis coexistence behind a preference (#8545)
2026-10-29 17:11:34 +00:00
Lars Jansen a4274f9b59 Line tool: press and drag draws one line (#7247) (#7252)
* claim: #7247

* feat(sketch): press and drag in the Line tool draws one line (#7247)
2026-10-29 16:34:30 +00:00
raykholo 8a888ff0f3 Preferences: mouse-wheel zoom speed (#4176) (#4179)
* claim: #4176

* Preferences: mouse-wheel zoom speed (#4176)

A 0.25x to 4x multiplier for each wheel zoom step, applied in
navigation::handle so every canvas uses it. The 3D mouse keeps its own
speed. Values outside the range are refused when set and reset to 1x when
loaded.

* Control protocol: wheel_zoom_speed in the sorted ui.prefs list (#4176)

* Wheel zoom speed: its label in the complete catalogs (#4176)
2026-10-29 15:26:14 +00:00
austin62jake 3e01081ff9 Control token: a closing window removes only its own token and discovery files (#8794) (#8837)
* claim: #8794

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

* Control token: a closing window removes only its own token and discovery files (#8794)

Under Flatpak each instance has its own loopback, so a second window
binds the same port number as the first and writes the same
<port>.token, <port>.pid and current.port in the shared data folder.
At exit the first window deleted them all, unconditionally, leaving the
second window running with no token file a client could read.

remove_token_file now takes this launch's token and removes the token
and process files only while the file still holds it; the process id
can't tell instances apart, as every Flatpak instance has the same one.
remove_current_port also takes the token and keeps the discovery file
while another launch's token file holds that port, and removes
current.pid with current.port (it was left behind).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 15:01:45 +00:00
raykholo dcae86e456 Trackpad: zoom with two-finger scroll while holding a key you choose (#8322) (#8584)
* Trackpad: zoom with two-finger scroll while holding a key, chosen in Preferences (#8322)

Holding the zoom key turns a vertical two-finger scroll (or a wheel) into zoom at
the pointer, with the wheel zoom's speed, direction and anchor, so a laptop user
zooms without pinching. Preferences > Navigation > "Zoom with two-finger scroll
while holding": Cmd on macOS and Ctrl elsewhere (default), Option/Alt, Ctrl, or
Off. That key with the scroll did nothing before, so no default changes; Off
keeps it that way. Shift keeps its orbit.

* Trackpad zoom modifier: off by default (#8322)

Scroll keeps its usual meaning until a key is chosen in Navigation.

* Trackpad zoom modifier tests: Off is the default; tests that zoom choose Cmd (#8322)

* Trackpad zoom modifier: zoom once alongside the Ctrl+wheel pinch from #8539 (#8322)

A wheel the chosen key claims is no longer also read as a pinch, and a key that is not
chosen keeps main's pinch handling unchanged.
2026-10-29 14:49:19 +00:00
cronos 28e26209f3 Assembly Move: drag allowed joint freedoms (#6679) (#6904)
* feat: add joint-aware assembly Move handles and live motion readouts

* test: improve render job failure diagnostics

* fix: preserve assembly Move compatibility and viewport theme colors

* ci: skip default label sync for fork PRs

* fix: keep Windows CI checks portable after main rebase

* test: cover RTL assembly strings and stable refraction job

* i18n: cover assembly Move in Vietnamese

* i18n: cover assembly Move in French

* fix: complete CGA palette for assembly motion handles

* fix: complete Assembly Move palettes and Turkish strings

* fix: retain assembly move cache answers and toolbar help

* style: format merged assembly Move navigation guard

* fix: align Assembly Move preferences and tests with main

* Fix offline update fixture synchronization and clipped prism intersections

Wait for all v5 manifest requests before deploying v6. Intersect hole-free prism sections over their common height, retaining the established B-rep path for newly clipped perforated sections. Preserve the failing property seed and add closed-form and cap-boundary regressions.
2026-10-29 13:57:31 +00:00
raykholo 884c47496b Render preview: geometry budget from the device, readable refusals (#4127) (#4154)
* claim: #4127

* Render preview: geometry budget from the device, readable refusals (#4127)

The Render preview refused every scene over a fixed 128 MiB of geometry. On
desktop the budget now follows the device's buffer limit (eight of its
largest buffers, at most 2 GiB; 2 GiB with the usual 256 MiB buffers). The
web keeps 128 MiB.

The product upload runs under its own GPU error scopes: an allocation the
device refuses is reported in the preview instead of reaching the device's
uncaptured-error handler, and the half-uploaded batches are dropped. Buffer
uploads map the buffer themselves so a refused buffer fails the upload
rather than panicking in create_buffer_init.

Refusals name the geometry size and the limit and say how to get under it,
on a theme panel card that stays readable on any preview background.

* Render preview: keep the previous geometry budget behind a preference (#4127)

* Render preview: adapt the device budget to main's GPU upload errors (#4127)
2026-10-29 13:33:39 +00:00
Karl Von Richter b2d727f4b2 Toolbar: choose visible tabs while preserving all defaults (#5717) (#8594)
* claim: #5717

* ui(feat): let users choose visible toolbar tabs

Keep Sheet Metal and Weldments visible by default while adding persisted tab visibility controls and restoring specialty tabs for designs that use them.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* ui(fix): respect hidden toolbar tabs in every design

Remove feature-based visibility overrides for Sheet Metal and Weldments. Keep all tabs visible by default and preserve the user choice across feature creation, opening designs, selection and undo.

Signed-off-by: Karl Von Richter<karl@embeint.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
2026-10-29 13:32:21 +00:00
Joseph 07d692ee0d Keyboard Shortcuts: several keys for one command (#6273) (#6288)
* Keyboard shortcuts: a command can have several keys

Click a key on the Keyboard Shortcuts page to replace it, or the + after it
to add another; every key runs the command and menus show the first. One
key is still saved as a string, several as a list. Taking a key over from
another command leaves that command its other keys. ui.shortcut takes a
slot and reports every key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keyboard shortcuts: follow main's search layout; fix prefs test for key lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-29 12:32:19 +00:00
Colin Faulkingham 81039a0e10 Pinch zoom: route Ctrl+wheel input to the camera (#8480) (#8539)
* claim: #8480

* Pinch to zoom on touchpad: native Ctrl+wheel pinch zooms the view (#8480)

The viewport's pinch path read only `egui::Event::Zoom`; `immediate_wheel` leaves
wheel events carrying the zoom modifier to egui. Native Linux and Windows
touchpads report a pinch as Ctrl+wheel in points, so the gesture reached neither
path and the view did not move. `pinch_factor` now reads those wheels too, in
every wheel unit and scaled as egui scales them, and `ui.scroll` can send the
same gesture (`ctrl: true`) so scripts and scenarios can replay a pinch.

* fix: finish Ctrl+wheel pinch handling and replay validation (#8480)
2026-10-29 10:40:10 +00:00
Lars Jansen 375dc01602 Navigation: Right drag orbits option; picking the SolidWorks preset turns it off (#6492) (#6497)
* claim: #6492

* feat(navigation): Right drag orbits option, off when picking the SolidWorks preset, which also fits on middle double-click (#6492)
2026-10-29 10:24:37 +00:00
PaddleStroke fe3f913d76 Dialogs: disable Apply until something changed (#8561) (#8728)
* claim: #8561

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: disable Apply until something changed (#8561)

The dialog footer gets a disabled state for Apply (Footer::nothing_to_apply,
Window::apply_enabled): drawn with the theme's dim ink, not clickable, not
reached by Tab and reported disabled to accessibility. Preferences enables
Apply only while something differs from its snapshot (what Cancel would put
back), so it is disabled when the dialog opens and again after Apply.
ui.prefs replies with apply_enabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:14:45 +00:00