* claim: #2227
* 3D mouse: optional orbit while a sketch is open (#2227)
A new Navigation preference, "Turn sketches with the 3D mouse"
(space_mouse_sketch_orbit, off by default), lets the cap and a device
app turn the view while a sketch is open and seen square on, as the
mouse already can. Off keeps today's behaviour: pan and zoom until the
view is tilted away from the sketch (#6687). Restore defaults on the
3D mouse section resets it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: keep the settings list in order after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #8993
* Reverse zoom direction no longer flips 3D mouse zoom (#8993)
The checkbox sits under Wheel and trackpad and now reverses the wheel
(and the navigation bridge's wheel-style steps) only. The 3D mouse cap
zooms by its own per-axis invert switch alone: device_camera no longer
takes a reverse_zoom argument, nor does the test model in Preferences.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7435
* Viewport: the 3D mouse, the bridge and drag-zoom stop at the model, like the wheel (#7435)
The wheel and pinch hold the model point under the cursor, so the view
comes up to the surface and stops there. Every other zoom path passed no
anchor, so the 3D mouse cap, the navigation bridge and drag-zoom zoomed
straight through the surface into the body.
A device has no pointer, so the cap and the bridge now hold the model
point in the middle of the view; drag-zoom holds the point under the
pointer, like the wheel. With "Zoom to the cursor" off the old
zoom-through-the-model behaviour stays, as it does for the wheel.
The orbit half of the issue is a design decision and is untouched.
* Viewport: drag-zoom holds the point where the drag started (#7435)
The zoom anchor followed the moving pointer, so the zoom slid away from
what was pressed on as the drag went on. It now holds the press point,
the way the wheel holds the point under the cursor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: turn around the model in the middle of the view (#7435)
The cap and the navigation bridge turned the view around the view's
centre, which after a pan or from far away sits behind the face, so the
part swung away while it turned. They now turn around the model point in
the middle of the view (the middle of the bodies in view over empty
space), and keep it still on screen. Preferences > Navigation > "Turn
around the model in the middle of the view" switches back to the old
behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: keep the turning point until the cap is back at rest (#7435)
The point the cap turns around was picked again every frame, so it slid
to whatever came into the middle as the view moved. It's now chosen when
the cap leaves rest and kept until the cap comes back, the way a mouse
orbit keeps the point it started on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: show the point the view turns around (#7435)
While the cap turns the view, a faint ball in the accent colour marks the
model point it turns around, so it's clear what the turn holds still. The
point is now picked when the cap starts turning, not when it only pans or
zooms, so a pan shows no ball.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: orbit is a choice of Traced or Classic (#7435)
The checkbox becomes a two-way choice on the 3D mouse section's form:
Traced turns around the model in the middle of the view when the turn
begins and marks it with a faint ball; Classic turns around the view's
centre as before. Traced stays the default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Docs: the 3D mouse's Traced and Classic orbit (#7435)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Make model zoom and traced orbit opt-in (#7435)
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Co-authored-by: nomadsgalaxy <16734355+nomadsgalaxy@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A homemade 3D input device's driver app (MAKMOUSE) listens on a loopback
port; with Preferences > Navigation > "Navigate with a device app on this
computer" on (off by default), the desktop app connects, says hello and
reads JSON lines: axis motion (orbit, pan or zoom by mode), zoom steps and
standard views. The motion goes through navigation::device like a 3D
mouse's, only in the focused window; a HID device the app names is left
to it. Documented in docs/3d-mouse.md.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3988 (3D mouse: follow the device that moves, not the first one found)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: follow the device that moves, not the first one found (#3988)
On Windows and macOS the reader opened the first 3D-mouse interface it
could and read it until it failed. A 3Dconnexion Universal Receiver with
nothing paired opens fine, has a valid layout and never fails, so it kept
the reader for good. A SpaceMouse on a cable next to it was never read
("Not calibrated (hid 256f:c652)", every axis at zero).
The reader now opens every candidate and follows the one in use. The
first is followed from the start, as before. Another takes over once it
shows use (an axis off zero or a button down) while the followed one has
shown none for STALE_AFTER, so two devices moved together don't trade
the reading. A candidate that fails is dropped; if it was the followed
one the reading resets and the next is read. With one device the reader
behaves as before, down to the 100 ms read timeout. Several take 10 ms
turns, and reports queue in the system meanwhile.
The selection is `follow()`, written against a small `ReportSource`
trait, so it is tested with simulated devices on every platform: an idle
receiver next to a SpaceMouse, two devices in use at once, and devices
failing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: a press that makes a device the one in use counts as a press
Since #3825 a HID device's first button report after it connects is its
baseline: a button down in it is held, not pressed. A device taking over
from another one was connected at that moment, so the press that took
over was swallowed. With an idle Universal Receiver found first, that is
the first button press on the SpaceMouse.
follow() now keeps the buttons each candidate last reported while another
was read, and the reader hands them to the reading as the baseline when
that candidate takes over. A device that reported no buttons before it
took over keeps the held-not-pressed rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>