* Release: sign the Windows binaries and MSI through SignPath Foundation
When the SIGNPATH_API_TOKEN secret exists, each Windows job sends the
three .exe files to SignPath before packaging, then the MSI built from
them, using the GitHub artifact flow from SignPath's docs. The policy
is test-signing unless the signpath_signing_policy dispatch input or
the SIGNPATH_SIGNING_POLICY repository variable says otherwise. Without
the secret the jobs build unsigned exactly as before.
package.ps1 gains -Phase stage|package so signing can sit between the
build and the MSI; the artifact configuration to paste into SignPath is
packaging/windows/signpath-artifact-configuration.xml.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* SignPath: drop the description attributes the Foundation plan doesn't allow
SignPath Foundation projects get an automatic signature description (its watermark);
the artifact configuration may not override it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5734
* Docs: don't offer winget install before the package is in winget-pkgs (#5734)
The README and docs/downloads.md said Windows users could run
`winget install bherbruck.SolidCraft`, but winget-pkgs has no manifests for
bherbruck.SolidCraft (manifests/b/bherbruck doesn't exist), so winget finds
no package. winget.yml only updates a package that is already listed, and
does nothing until then. Drop the command from both pages, and say in
docs/releasing.md that the first version has to be submitted once by hand
and the command added back when it's listed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Releasing: a first WinGet submission is already open; take it up (#5734)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Release: sign and notarize the macOS app with a Developer ID (#5749)
package.sh --sign signs the app, the CLI and the DMG with the hardened runtime and a secure
timestamp, notarizes the DMG and the CLI zip, staples the DMG and checks it with stapler and
spctl. The app carries entitlements.plist: com.apple.security.cs.disable-library-validation
lets the hardened runtime load 3Dconnexion's client framework (crates/threedx-client).
signing.sh --setup imports the certificate into a temporary keychain and writes the API key;
--cleanup removes both. The release workflow builds both architectures first (macos-build, no
secrets), then signs and packages in the join job. Without the APPLE_* secrets (forks, dry runs)
the app keeps its ad-hoc signature and the job summary says so.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* macOS release: staple the app before the DMG, retry stapler, document renewal (#5749)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
A PR that saves something new adds crates/doc/src/format/pending/<name>.rs (a note, and an upgrade step if older designs must be rewritten). The build writes the next format number while changes are pending and lists them in format_pending; scripts/fold-format-pending.sh fixes them as v<N>/ at release time. Formats 23 and 24 move into v23/ and v24/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Publishing a non-prerelease release runs winget.yml, which opens the
winget-pkgs pull request for bherbruck.SolidCraft with Komac (pinned
2.16.0 binary, SHA-256 checked) from the three versioned MSIs. It skips
cleanly without the WINGET_TOKEN secret or before the package's first
version is in winget-pkgs. docs/releasing.md has the one-time token
setup; the README's Download section gains the winget install line.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.
Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.
- Versions compare as semver; a nightly counts as the release it was built after, so it is
offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Flatpak app id, desktop/metainfo/MIME file names, icon name and the window's Wayland app_id / X11 class are now ai.storyteller.solidcraft, the id the ArtCraft launcher expects.
Existing Flatpak installs move over: the Pages repo marks app/ai.storyteller.solvecraft end-of-life with a rebase to the new id, so flatpak update offers the switch and Flatpak carries ~/.var/app along. A new install next to the old one copies settings and autosaves on first launch through a read-only grant on the old data folder. The metainfo declares <replaces>/<provides>, the desktop entry X-Flatpak-RenamedFrom, and AppImages drop the menu entry an older AppImage installed. deb/rpm upgrades remove the old-named files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Snap package: build, test and attach a strict snap to every release
packaging/linux/snap/snapcraft.yaml (core24, strict, gnome extension) repackages
the release's Linux tarball like the Flatpak does. The release workflow builds it
for amd64 and arm64, installs it with --dangerous, models a box in the confined
app on headless X11 and Wayland, and attaches solidcraft-<version>-linux-<arch>.snap
plus the version-less copy. When SNAPCRAFT_STORE_CREDENTIALS is set, nightlies go
to edge and release drafts to candidate, and snap-store.yml promotes candidate to
stable when a release is published. The README gets a Snap badge and install line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* snap smoke: stop the app's whole process group, refuse a busy control port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* snap smoke: quit the app cleanly between backends
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Badges and one-line instructions for Windows, macOS, Linux and the web app,
right after the tagline and demo. The links use releases/latest/download with
version-less file names, which release.yml now attaches (and checksums)
alongside the versioned installers. The Flatpak note and the name/compatibility
section move into the book's Getting started page.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Build drafts from explicit workspace versions, preserve dry runs, and document
agent verification and publication. Reject existing release tags and published
versions instead of publishing on every development push.