Commit Graph

42 Commits

Author SHA1 Message Date
bherbruck e98e065584 Open saved designs from the model they were saved with (#3053) (#3102)
* WIP: adopt the saved model on open (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* WIP: tests

* WIP: bench-open opens as Open does

* docs: opening from the saved model

* Tests: an edit after opening evaluates from the feature it changes

* clippy

* Read SOLIDCRAFT_NO_MODEL_CACHE through the env helper

* Open: no picture from the model when the model itself opens; cancel test evaluates

* Saved model: bodies passed through found without writing their record; states list runs of bodies

* Adopted results go into the evaluation cache: an undone edit, or the marker rolled forward, takes them again

* Model cache size guard: the saved model's writer

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:24:34 +00:00
Matthew Knutson 953fd7d5f8 Typed parameter contracts and JSON Schemas for solid.box and solid.extrude (#2829) (#2611)
* Spike: typed parameter contracts and JSON Schemas for solid.box and solid.extrude

The schema RFC's spike (plan/schema-spike.md). solid.box and solid.extrude get
typed contracts with generated JSON Schemas (2020-12), checked in front of the
unchanged handlers by a per-session level: off (the default, which changes
nothing), warn (the call runs and gains param_warnings) or strict (the call is
refused and the design left alone). Also engine.describe and the MCP tool
describe_command, `solidcraft-cli mcp --param-check off|warn|strict`, a
FeatureResult type for feature replies, and an env-var audit recorder
(SOLIDCRAFT_PARAM_AUDIT) used to check the contracts against every test.

Local spike branch; not for upstream as is (see the results report).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameter contracts: put the audit recorder behind a feature; drop two ignored test keys

The audit recorder is now on only in a build with the engine's `param-audit` feature
and `SOLIDCRAFT_PARAM_AUDIT` set. Its code is still compiled, linted and tested without
the feature. `scripts/param_audit.py` summarises a test run's audit logs, and the schema
module's docs give the steps for converting a further command.

Two tests passed keys their command ignores, which the audit found: `position` on
`solid.box` (`hole_face_tests.rs`) and `symmetric` on `solid.extrude` (`face_tests.rs`).
Both are removed, so the tests build what they always did. Comments no longer call
the contracts a spike.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-20 10:45:08 +00:00
Vodmordia 803ae6d5be Script replay keeps a feature name another feature has (#1990) (#1997)
A sketch and the feature built from it may share a name, and the sample and
oracle designs do. `timeline.add` refused such a recorded name, so a design's
own exported script failed to replay. `Document::insert_feature` now keeps the
name, as `add_feature` does; a blank name still gets a fresh one.

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-19 19:14:12 -04:00
rlartot 31b41978fc Construction geometry on model vertices follows them when a parameter moves them (#568) (#2409)
Thanks @rlartot.
2026-10-19 16:11:38 -04:00
Brazz 26f42ae09b Snapshot: draw a see-through appearance see-through, and show a tool body inside its target (#2329) (#2330)
* Snapshot: draw a see-through appearance see-through, and give the CLI --body, --tool and --section

A headless picture dropped a body's opacity: the scene carried only a colour, so a design with
a translucent appearance was drawn opaque by `solidcraft-cli snapshot`, by MCP screenshots and
in a design's thumbnail, although the window has always drawn it as glass. There was then no
way to look at the body a cut would remove inside the material it meets: only a volume to
measure and reason about, which hides exactly the errors a picture makes obvious (a tool that
stops short, or lands in the wrong place).

- `SceneMesh` carries the body's opacity; `view::build_scene` takes it from the design
  (`model_body_opacity`), and a selected body stays solid so the selection colour reads.
- The GPU capture routes a see-through body into the scene's glass at its own alpha, as the
  viewport does; the CPU rasterizer draws the solid bodies first (they own the depth buffer),
  then the see-through ones blended over them, far sides before near sides and without writing
  depth, so what lies inside shows and a line between the two is not hidden.
- `snapshot --body NAME:opacity=0.3,color=#rrggbb`, `--tool NAME` (that body solid in the tool
  colour, the rest see-through) and `--section z=27` run the commands the app itself runs
  (`appearance.assign`, `inspect.section`): the options are shortcuts, not a second renderer.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Tests: measure the tool colour as it is drawn through a see-through target

The tool-colour filter was derived on paper and demanded a red more than twice either other
channel, which the target in front of it tints away (measured: (200, 108, 85) through opacity
0.3); and the colour check painted the tool, which a solid target hides.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fmt

* Snapshot options: strip the colour's # rather than slicing it; README

Slicing `value[1..]` on an input-derived string is what the house rules ask us not to write,
even where a length check has already made it safe. The error a failed assignment reports now
names the body rather than claiming it came from --body, since --tool reaches it too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* --tool: assign the bodies around the tool in groups, not one command at a time

Each appearance.assign is an undo step with a document snapshot behind it, so one per body
made --tool cost grow with the size of the design for no reason: the bodies around the tool
all get the same opacity, and the ones that share a colour can be named in one call. A design
whose bodies all wear the default grey now costs two commands whatever its size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Rasterizer: say where its glass and the GPU's differ

Splitting each see-through body by facing orders its own two layers; it does not sort across
bodies, which the GPU does. Worth stating rather than leaving a reader to find it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-19 16:10:45 -04:00
Victor Santos Oliveira 6f93e7a851 fix(examples): cut both mounting holes in the bracket (#1515)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-19 16:04:23 -04:00
JIJINBEI 7ad5130cd2 refactor: geom::UnitVec3 for unit axes and normals (#2603)
* geom: UnitVec3; a face's analytic axes and normals are unit by type

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* geom: UnitVec3 adds to and subtracts from a Vec3

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* kernel, doc, engine: cylinder axes and measured normals held as UnitVec3

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* kernel, engine: functions that take a unit axis or direction say so by type

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* doc: a face's normal goes to Plane::from_normal as is

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* kernel, doc: main's new cylinder helpers take the face's axis as a UnitVec3

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 21:16:31 -04:00
bherbruck 9eb1540a34 Docs: describe SolidCraft as independent CAD (#2768)
Reword comments, docs and package descriptions so they describe SolidCraft's own behaviour instead of comparing it to another product. The trademark notice, the commercial-CAD rule and the navigation preset name stay as they were.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:16:11 -04:00
Jackson Oursland bc68e14c3e Mutation testing: judge kernel mutants by the black-box suites (#2660)
The kernel will move from truck to solidcore (#1597). The tests that must
catch regressions across that switch are the ones that don't depend on the
kernel: the reference tests and the robustness goldens. cargo-mutants checks
whether they would notice a change in the kernel's behaviour.

- apps/solidcraft-cli/tests/oracle_cases.rs: the reference tests as a cargo
  test (ignored; CI keeps replaying them through cargo xtask oracle), run
  over one process per core.
- .cargo/mutants.toml: mutants are judged by that test and the pull-request
  sample of the robustness goldens, not by the kernel's own unit tests.
- A mutants profile (ci with incremental builds): about 15 s to rebuild after
  a kernel change instead of about 3 minutes.
- docs/mutation-testing.md: how to run it, its cost, two cargo-mutants 27.1
  problems and the pilot's results (15% of sampled kernel mutants caught).

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-18 18:10:36 -04:00
DuBearte b04e0801d6 Per-command timings for script runs and batches (#1868)
Thanks @DuBearte.
2026-10-17 07:26:20 -04:00
Nathan Dane 64966bab88 Implement the reviewed UI icon system and durable review workflow (#853)
Thanks @Nathan-Dane.
2026-10-17 04:07:16 -04:00
Mateusz Sych bf4551159e Split Body and Combine Intersect keep their faces' sources, so sketches attach (#565) (#1732)
Thanks @SychPL.
2026-10-16 11:26:17 -04:00
Philipp Bischoff 3087363c44 test: three ignored tests pass again and run in CI (#679, #562) (#1663)
Thanks @PhilippBischoff0.
2026-10-16 06:26:13 -04:00
Irakli Kourtis 1a0b33fcf3 Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
2026-10-15 22:19:26 -04:00
NOWN-DEV b3df2c382b snapshot --camera and saved views; grid: false / axes: false for headless renders (#1313)
solidcraft-cli snapshot takes --camera JSON and --view with a saved view name (through view.apply, as the MCP screenshot does), plus --no-grid and --no-axes; the MCP screenshot and ui.render take grid/axes, the headless render skips a hidden origin axis, and the app's ui.render follows the Grid and Origin switches. Closes #1245.
2026-10-15 02:59:56 -04:00
Mateusz Sych 1473893b08 MCP: a bridged server starts without the app and connects once it runs (#1298)
The bridged MCP server starts when no app is listening, says so in its instructions and in each tool error, and connects on the first call after the app starts. A batch that could not be sent says the app is not running. docs/mcp.md describes it.
2026-10-15 02:13:18 -04:00
Mateusz Sych 96356dc544 CLI snapshot takes --in; an unknown command suggests close ids (#1301)
snapshot starts from --in (a design or STEP file) with the script on top, as run does, and refuses options it doesn't take; an unknown command id names the closest registered ids.
2026-10-15 02:13:14 -04:00
bherbruck 5c2fa3e9ca Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit (#1280)
* Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit

- Curve blends: past the end of a curved edge the run of sections along the end
  tangent wrapped round the ring of centres; it is shortened while it still
  crosses the end face (the hinge knuckle's cap rounds at 0.728 mm).
- Boolean retry guard: each body's volume is measured finer than its smallest
  radius, and a volume out of bounds is measured again ten times finer before
  it refuses (a 0.133 mm drill measured -30272 mm³; a plastic part's coarse
  mesh was off by more than the slack).
- Sheet metal: a drill cap's certificate allows the evaluation noise its fitted
  tilt shows (a hole square to a 45° flange).
- Construction geometry on a named face uses the face found by name, not a
  second pick at its nearest point (an axis through a corner round after a
  parameter moved it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Retry guard: measure the target, tool and result at one tolerance

Measured at different tolerances, the chords' error on the faces they share
didn't cancel: a blind hole in a long D-profile bar measured 20 mm³ more than
the bar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Action matrix baseline from this branch's full run: 37 actions pass again, none fewer

Blessed with cargo xtask action-matrix --from DIR --bless from the 16 shards of
run 38673859774.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:24:27 -04:00
bherbruck c159a3e277 Action matrix: nightly shards cut by measured cost, a fresh baseline, and a determinism check (#1256)
* Action matrix: nightly shards cut by measured cost, heavy designs in slices, and a determinism check

The full matrix ran as four fixed quarters of the corpus and two of them hit the 60-minute
job limit. Now action_matrix_shard runs shard k of n (ACTION_MATRIX_SHARD=k/n), planned from
tests/action_matrix/costs.json: designs that take more than five minutes are split into slices,
and the pieces go largest first to the least loaded shard. The nightly runs 12 shards and uploads
each one's outcomes and timings; cargo xtask action-matrix --from DIR --bless records them in the
baseline and costs.json without running the matrix again. action_matrix_determinism runs a sample
twice and lists any action whose outcome changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Action matrix: costs measured on runners, 10 shards, determinism on the lighter designs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Action matrix: baseline and costs from a full run on main, 16 shards, timeouts listed

The baseline is regenerated from the 10 shards' results of a full run on 01b1b705
(cargo xtask action-matrix --from DIR --bless): 8 new designs, 302 actions that pass now,
names that changed, and 40 actions that passed before and fail now, each listed in #1255
(22 fillets refused since #949, 4 hinge blends since #1101, 9 on the loft cut, 5 single).
costs.json now holds every design's measured time, and the nightly runs 16 shards of about
17 minutes. An action that passes in the baseline and times out is listed but not judged,
and stays passing when blessed: two runs of the same build differed only on 10 actions that
took 50-84 s against the 90 s limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Action matrix: slice heavy designs by a hash of each action's name

Slicing by index gave some slices only fillets on oracle 41 (28 slices, a multiple of the
actions per edge), three times the planned time; two shards ran past their limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:18:11 -04:00
NOWN-DEV 2e7f41710b run and eval can write their JSON to a file (--json-out) (#1242) 2026-10-14 20:18:17 -04:00
bherbruck d019f2d5bf Straight edges stay one edge after cuts (#1049) (#1101)
* Straight edges stay one edge after cuts (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens: cuts join straight edges along untouched walls (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens note: what each changed seed shows when replayed on both builds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:51:07 -04:00
Lasse Lian ec8e739aad Export a design's timeline as a replayable command script (#1045)
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.

Closes #886. SychPL's #1078 approached the same issue independently; thanks to both.

Co-authored-by: SychPL <SychPL@users.noreply.github.com>
2026-10-14 09:06:24 -04:00
bherbruck d506382aca ci: run the action-matrix sample on its own; name a hang in an edit round (#1037)
The sampled pi-case hole on Body1/F13:side:l7@F14.1 became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:19:25 -04:00
bherbruck 6cb3025b72 Sheet metal: a hole drilled into a rim is a bore its panel keeps (#560) (#955)
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.

The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:31:19 -04:00
bherbruck ce902be66c Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses (#926)
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses

- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
  in pieces) ends on that surface: the section is cut where it crosses each seam, which is
  shortened there; where no seam is crossed (the wall missing inside the other body) the
  section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
  on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
  from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
  rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
  stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
  fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:28:09 -04:00
bherbruck 78d9aa0153 Booleans: small tools in large bodies are traced at their own scale (#559) (#946)
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).

The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.

Baseline: the 90 actions that newly pass, rechecked one by one with the final build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:54:09 -04:00
bherbruck 6a6a7e2865 test: give an action-matrix design 300 s to load (#812)
Loading a design (from a worker's start or restart to its first output) gets 300 s; each action keeps 90 s. oracle/41-tube-radial-holes (about 23 s here) timed out loading on a loaded CI runner, and reloads after a hung action were charged to the next action.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:59:36 -04:00
bherbruck a3dfbaa0b0 Booleans build the same body every time: face order no longer follows heap addresses (#748)
truck's face and edge IDs are their addresses, so walking maps keyed by them followed heap layout, and the ribbed lid's side-wall hole passed or failed by chance. The planar boolean's rebuild and glue now take truck's connected components in the shell's order, and the planar boolean's own maps are ordered. Healing's union-find keeps the lesser root and takes a run's ends in order of use. The face classification after an intersection orders each component's faces by the shell first. The lid now builds the same body on every run, with a test that builds it six times in one process. Its 0.5 mm side-wall holes, and one sensor enclosure hole of the same kind, now fail every time and are marked failing in the baseline.

Fixes #707.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:31:23 -04:00
Lasse Lian cb071bb93b fix: axis or tangent plane on a drill tip no longer fails with "no face at NaN" (#567) (#655)
The nearest point on a triangle with a zero-length edge (a cone's tip) is no longer NaN, so an axis or tangent plane on a drill tip works again (#567).
2026-10-13 10:17:49 -04:00
bherbruck 1e4387f3ea fix: cuts no longer split walls they don't touch (#670)
A cut built slab by slab (the exact prism boolean) sewed the result from horizontal
slabs and only joins merged the coplanar pieces back. So a floor vent cut through the
Raspberry Pi case split the long wall into strips at the ports' tops and bottoms
(87 faces instead of 79 at 32 mm), and at 24 mm the end opening split the end wall.

- Prism booleans merge coplanar neighbours for every operation (faces only: edges,
  curves and surfaces stay exact), keeping each face's construction source where all
  its pieces share it, Split Face lines and regularization protection. Painted or
  protected operands keep their authored pieces as before.
- The prism history now tells apart a wall's several edges with its caps (a wall
  with openings meets each opening's floor), so cuts beside existing openings keep
  exact history and faces keep their names.
- Tests: the Pi case's faces pinned after every feature at 24, at 24 changed to 32,
  and built at 32 (each outer side one face); random openings and bosses on a
  shelled case never split another side; every corpus design rebuilds a parameter
  edit like a fresh build and reverts exactly.
- Action matrix baseline: demo/pi-case re-blessed (fewer, merged faces; no
  regressions), demo/pi-case-0.8 recorded, and 88 new passes on
  regressions/lid_ribs_flush_with_window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 10:14:52 -04:00
bherbruck 5ef1dcba8e Sheet metal rims and holes, plastic features, lofts, raised pieces and merged walls take face attachments (#677)
Sheet metal rims and bend ends attach by name (<panel>:rim.<edge>, <flange>:rim.bend0/1), as do face profiles from sheet faces. A plain or counterbored Hole square to a panel is machined into the flat pattern. Boss, Lip, Rest and Snap Fit keep the body's history and name their own faces. Hole tools name their faces by the part they cut, and pattern copies as copies. A pattern's repeated fillets keep the body's history. Loft sides are named by their section curves. A piece Offset Face moved off its face's plane attaches by its own qualified name. Sides of a profile grown to overlap a flush body keep their sketch line's name, so walls a Join merged take a sketch (#681). Face sketch 75% -> 90%, offset plane 75% -> 90%, press-pull/extrude 64% -> 85% in the action matrix; baseline blessed.

Fixes #494, fixes #495, fixes #560, fixes #561, fixes #563, fixes #564, fixes #681.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 09:13:09 -04:00
bherbruck 29258767ce fix: refuse Boolean retries that change the part away from the tool (#616) (#644)
Joining ribs flush with a lid's window left a zero-thickness slit far from the rib (the planar fallback glued back only one of the faces its pieces shared) and displaced the tool on the other joins. Gluing now joins every shared face pair, coincident-face separation checks there is material behind a pushed face for every join, and any join or cut that needed a retry must be closed, keep volume monotonic and leave the part unchanged outside the tool's box, or it is refused with an error. Feature command replies carry the feature's warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:10:29 -04:00
bherbruck 8be0f64f5a Fillet and chamfer of one edge ending on curved, slanted or several faces (#646)
A single edge's blend no longer needs a plane square to the edge at each end. Straight edges: each rail ends where it reaches the end face's surface, the side edges there are shortened or continued along their line or circle, and the blend ends where its cylinder or chamfer plane meets that surface (a fitted curve checked against both). A chamfer may end across two faces. Curved edges: at a slanted or curved end the rolling ball runs on past the end and the strip is cut back where it meets that face. A straight edge running smoothly into a bend or rounded corner is blended along its whole smooth chain. Rolling-ball fixes: smooth chains follow edges stored against their curve, the ball touches only the faces of the edges it rolls along, the seam normal at a joint comes from the face there, and each strip is fitted with neighbouring sections at its own spacing.

Action matrix: edge.fillet 83.6% -> 93.0%, edge.chamfer 82.6% -> 93.3% (697 new passes, no regressions); reference tests 76/76.

Fixes #556

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 06:43:13 -04:00
bherbruck bb60a95289 Through-all holes beside walls: a long thin tool keeps its outside out (#629)
Body::new no longer turns a long thin solid (a through-all hole's tool) inside out on the strength of a coarse mesh volume: it checks again on a fine mesh first. 79 more face.hole actions pass in the action matrix; the remaining no-result cuts stay under #559.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:39:48 -04:00
bherbruck 6d5df4b9b3 Sketch on cut walls, chamfers, pattern copies, join-merged sides and split faces (#625)
A flat face that no construction certificate names on its own now attaches by its exact history name (a new lineage face certificate): cut walls and floors, chamfer faces, each pattern or mirror copy, side walls a Join merged, and the pieces a later feature split a face into. Construction certificates still come first; a seed keeps its certificate when it is patterned. Two flush extrudes of one outline joined end to end keep their exact history in the prism boolean. Face sketch 52% -> 71%, offset plane 52% -> 71%, press-pull/extrude from face 41% -> 60% in the action matrix; baseline blessed.

Fixes #491, fixes #492, fixes #493, fixes #557.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:26:29 -04:00
bherbruck 2a434d59c3 Picks on a moved or pasted component build where it is shown (#558) (#610)
Construction axes, points and planes resolve their picks against the model as their component sees it (in the root, every placement, pasted instances too), and a Hole picked on another component's body cuts that body. components-arm 355 -> 502/594 and joints-hinge 304/390 -> 371/408 in the action matrix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:12:24 -04:00
bherbruck 736d9277b8 Action matrix: every ordinary action on every face, edge, vertex and body of the design corpus (#553)
apps/solidcraft-cli/tests/action_matrix.rs tries sketch, offset/angle/mid planes, press pull, extrude from a face, hole, draft, shell, fillet, chamfer, axes, points, planes, projection, move, copy, mirror and pattern on the final bodies of 104 designs (the old design files, the examples, the 76 reference recipes, the enclosure demos, the Pi case built through the UI, eight typical parts), through the commands and picks the desktop sends, each design in its own process, with an edit round on a sample of passes. tests/action_matrix/baseline.json is a ratchet: an action that passed there and fails now fails the test; newly passing ones are reported for cargo xtask action-matrix --bless. Every CI run checks a fixed sample; the nightly Action matrix job runs the whole matrix in four parts. 30,567 of 35,576 actions pass (85.9%); results and causes in docs/action-matrix.md, one ignored reproduction per open cause (#556-#568).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:41:17 -04:00
William Dunn 7d00df0a3f Give solid.move the copy half of its Move/Copy label (#498)
solid.move takes copy: true to keep the source bodies and transform a new copy of each, with a Create Copy box in the Move dialog. Designs without it save and load exactly as before.
2026-10-13 01:54:01 -04:00
bherbruck 45bc22fc30 fix: faces of an extrude drawn over a face's projected edges keep an exact source (#505)
A profile traced over a face sketch's projected boundary left the extrude's caps and sides without an exact planar source, so a sketch or offset plane on the new top face was refused. The drawn curve is now the edge's source where it covers a projection. Clearer fixed-plane message; regression tests in the engine, UI harness and design corpus, plus a corpus-wide flat-face attachment check (known gaps under #491-#495).

Fixes #489

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 23:01:35 -04:00
selune 006a23a767 Add design containers with deduplicated blobs and JSON compatibility (#327)
* Add fast design containers with lossless deduplicated payloads

* Keep display caching opt-in to avoid default save overhead
2026-10-12 19:15:41 -04:00
NOWN-DEV 3938e267bb fix: fail solidcraft-cli run when a timeline feature fails (#402)
A parameter change can break a feature without failing the command that
made it; parameters.change reports it only in its `errors`. `run` then
exited 0 and exported the bodies as they were before the failing feature:
a shrunk sheet-metal tray whose unfold failed came out folded, without
the holes and cut-outs made after the unfold.

`run` now checks the evaluated timeline before writing anything. Any
feature with an error fails the run with status 1, lists the failing
features on stderr and writes none of the --out and --save files, as a
failing command already does. --allow-errors writes them anyway. `eval`
is unchanged and still reports the errors in its timeline.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:45:10 -04:00
bherbruck 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00