Commit Graph

587 Commits

Author SHA1 Message Date
Mateusz Sych e33c371e99 Model cache: thin the checkpoints of a design too big for its file instead of leaving the cache out (#3220) (#4882)
* claim: #3220

* Model cache: keep fewer states of a design too big for its file instead of none (#3220)

A model cache over the container's budget keeps the final state, then the
slowest features' states while the bodies they add fit (a body several
states hold counts once), and is left out only when not even the final
state fits. Opening evaluates just the features whose state the file left
out, each from the state before it, so the model is whole afterwards.

* Model cache: keep each encoded body apart, copy only what a cache stores

Encoding a model too big for its file no longer copies every distinct body
into one buffer before thinning: the payload is copied from the encodings
once its size fits, so saving holds no more than before.

* Model cache tests: canonical runs in the timeline fixture; rustfmt

* Model cache: count the records a thinned cache keeps; always try the final state

Thinning counted only the bodies, so a model of many copies of one part
(records, not bodies, filling the room) shrank its budget to nothing and
saved no cache although its final state fitted. The choice now counts the
records of what it keeps, always keeps the final state, and says what it
counted, so each retry keeps less and the final state alone is always tried.

* docs: a thinned model cache counts its records and always tries the final state

* Model cache test: the slowest feature's state holds bodies 16 to 23

* Model cache: thinned opens with fingerprints that read the state before a feature

Since #3397 a feature's fingerprint reads where the bodies before it lie.
After a state the file left out, adopt takes the saved fingerprint and the
evaluation that works the state out checks it. A result evaluated ahead
is never taken as one the file left out. The thinned round trips include
the placed components' design, whose cut reads those placements.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-23 13:44:11 +00:00
raykholo dad28abecf solidcraft-cli bench-assistant: the standard Assistant model test (#4851) (#4930)
* claim: #4851

* solidcraft-cli bench-assistant: the standard Assistant model test

Runs the eleven v1 tasks of #4851 against a desktop app that is already
running with a control port. Each task starts a new design and a new chat
with All permissions, runs only the prescribed setup, sends the prompt
once and waits for the turn. The result is checked on the design
(document.inspect with measurements): body count, volume within 1%
(0.3% for the fillet), bounding-box size in any orientation, the lowest
corner, the body name, live feature kinds, and changed or unchanged
content; the volume question is checked on the reply. Failures get the
issue's categories from the conversation's items. Prints a table, and
writes the issue's comment template (--markdown) and the raw results
with each conversation (--json).
2026-10-23 13:44:02 +00:00
raykholo 36a354e3a7 Agent chat: serve the bundled skills' reference through an MCP tool (#4966) (#4970)
* claim: #4966

* Agent chat: serve the bundled skills' reference through an MCP tool (#4966)

The bundled skills start with "read reference.md", but SolidCraft's own
chat turns the agent's file tools off, so its agent could not follow them.

The MCP server gains a read-only `skill_reference` tool that returns a
skill's documents from copies built into the binary. It takes a skill
name and a file name from a fixed list, never a path, and refuses an
unknown skill or file with the available ones. The skills point to it,
and docs/mcp.md and skills/README.md describe it.
2026-10-23 13:43:54 +00:00
Jackson Oursland 80fd2fbbf1 Assistant: add Anthropic-compatible API agents (#5015) (#5017)
* claim: #5015

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Assistant: add Anthropic-compatible API agents (#5015)

The Add agent wizard now offers Anthropic-compatible endpoints beside OpenAI-compatible ones. The API backend speaks the Anthropic Messages protocol with the same MCP bridge, tool gate, limits, undo and keychain rules: x-api-key and anthropic-version, a top-level system note, input_schema tools, content-block answers and one user tool_result message per round. Test sends a short message because compatible endpoints (Qwen's) need not list models.

Co-Authored-By: Claude Code <noreply@anthropic.com>

---------

Co-authored-by: Claude Code <noreply@anthropic.com>
2026-10-23 13:43:41 +00:00
github-actions[bot] 9852a2e758 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 16:05:55 +00:00
Christian Hammacher 2dc31a30d4 Extract to File: move a component into its own linked design (#5113)
The component's sketches, features, bodies, subcomponents, the joints among
them and the parameters they use move to a new .solidcraft design, keeping
their ids and names, and the component becomes linked to it as Insert Design
makes it. The new design must build the same bodies and the assembly must
look the same afterwards, else nothing changes and no file is written. Joint
faces on the component are found again on the linked bodies, and components
that build the same bodies can become placements of the link.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:16 +00:00
N3MI-DG ae3b36ac88 Agent cursor follows the agent's own pointer input (ui.move, ui.click, ui.drag, ui.scroll) (#5162)
The agent cursor only acted out engine commands: pointer input sent over the control channel
reached the app as synthetic events without moving it, so an agent's clicks, right-clicks and
drags were invisible to a person watching. While the cursor is shown, each synthetic pointer event
now moves it to where the input lands, a press leaves a ripple, and a drag is followed step by
step. A request being acted out keeps the pointer; with the cursor hidden nothing changes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:42:59 +00:00
github-actions[bot] b6a45b8278 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 14:19:26 +00:00
takuto-NA 63d81cc096 Motion Trace: regenerate kept curves only when inputs change (#5248) (#5270)
* claim: #5248

* feat(motion): regenerate kept traces when source inputs change

* feat(motion): add a parametric Chebyshev trace demo

* perf(joints): reuse face measurements across motion samples

Face-centred joint origins called Body::faces on every solve, bypassing the
reference-mesh reuse used for rigid placements. Share face measurements with
unchanged model geometry at the existing tolerance, while guarding replaced
bodies and applying offsets after the cached measurements.

Cover repeated named/nearest-face solves, shape edits, retained snapshots and
direct replacement with deterministic work counts. The 145-point Chebyshev
dimension and range updates retain identical sampled and interpolated curves.

* perf(naming): skip preparation for cached face names

Both face lookup paths spawned fresh workers over every body even when their name cells were ready. Prepare only cold cells, with direct handling of zero or one cold body. Preserve the existing parallel naming path and all face selection semantics.

Deterministic regressions cover repeated picked and unique-name lookups, misses, partial warmup, renames, snapshots and moved copies. Release Chebyshev medians fall from 859 to 50 ms for a dimension edit and 871 to 34 ms for a sweep edit; all 145 samples and interpolated points remain identical. Full cargo xtask ci passes with RUST_TEST_THREADS=4 and the existing local Windows validation overlays.
2026-10-23 13:42:36 +00:00
Mateusz Sych 94279fe059 Web: Ctrl+Tab and Ctrl+Shift+Tab switch browser tabs again (#5227) (#5350)
* claim: #5227

* Web: leave Ctrl+Tab and Ctrl+Shift+Tab to the browser (#5227)

eframe cancels the default action of every Tab keydown on its canvas
(egui moves focus with Tab), so browsers that let a page cancel their
shortcuts, such as Vivaldi, could not switch tabs while SolidCraft had
the keyboard. A capture listener on the window now stops Ctrl+Tab and
Ctrl+Shift+Tab before they reach the canvas, without cancelling them,
so the browser acts on them as usual. Plain Tab and Shift+Tab still
move between the app's fields. Desktop builds are unchanged.

web-api-test checks it in headless Chrome: Ctrl+Tab and Ctrl+Shift+Tab
keydowns are not cancelled, Tab still is.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-23 13:42:27 +00:00
raykholo 867df396ea Agent chat in the Flatpak says why no agent is found and how to allow one (#4765) (#4769)
* claim: #4765

* Agent chat: explain the Flatpak sandbox when no agent is found (#4765)

In the Flatpak the sandbox has no home-folder or network access, so agents
installed through nvm or ~/.local/bin are never discovered and the chat only
said that no agent was found. With FLATPAK_ID set and nothing discovered, the
picker and Preferences > AI now say why and offer the exact
`flatpak override --user ai.storyteller.solidcraft ...` command with a Copy
button. The message is in every catalog, and docs/agent-chat.md gains a
Flatpak section listing what each permission is for. The manifest is
unchanged.
2026-10-23 13:42:14 +00:00
bherbruck edf57cec29 Stand up Y-up STEP and IGES files from SolidWorks automatically (#5191)
* claim: #5150

* Stand it up: don't offer it for SolidCraft's own STEP files (#5150)

STEP replies from file.insert_step and doc.open now carry the file's
originating system, and the window skips the stand-up offer when it is
exactly SolidCraft, as SolidCraft's STEP export writes it.

* Stand up Y-up STEP and IGES files from SolidWorks automatically

The STEP header (originating system, preprocessor version, FILE_DESCRIPTION) and the IGES
global section's native system ID say which program wrote a file. A SolidWorks header means
Y up: the import's component is stood up as it opens, as one undo step, and the message offers
Undo. SolidCraft's own files are left alone; an unknown exporter keeps the offer.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 02:53:20 +00:00
raykholo 0c72ad56d2 An idle window draws nothing with the frame-rate readout on (#5165)
The viewport's frame-rate readout asked for a new frame every frame, so with
it on an untouched window redrew as fast as the display allowed and kept the
GPU busy: 77% GPU at 60 fps on an M1 with a 5K display showing the sample,
against 0% with the readout off. It now asks for no frames of its own and
shows how often the view really draws; one frame a little over a second after
the frames stop shows the view idle at 0 FPS. The preference's note no longer
says the view redraws continuously.

The status toast also asked for a frame every half second for the six
seconds it shows; it now asks for one frame, when it is due to go.
2026-10-23 02:19:37 +00:00
raykholo 92d3a2fde5 GPU: a lost device stops drawing instead of crashing (#4172) (#4229)
* claim: #4172

* GPU: a lost device stops drawing instead of crashing (#4172)

After the driver resets the GPU (Windows TDR), the first queue write to meet the
lost device panicked inside wgpu-core (PendingWrites::activate unwrapping
DeviceError::Lost). Nothing watched the device for its loss.

- egui-wgpu: RenderState::device_lost (DeviceLost) is set by the device's lost
  callback. The painter draws nothing on a lost device, and before a frame's
  uploads it submits nothing (DeviceLost::probe), so a loss the driver reports
  is found by that submission instead of the first write.
- Pictures (thumbnails of saves, ui.render) watch the same flag: on a lost
  device the capturer refuses with GpuError::DeviceLost without touching it,
  and the picture comes from the CPU rasterizer. Headless capturers watch
  their own devices.
- The app, seeing the loss, closes keeping unsaved changes for recovery (as a
  forced quit does) and starts again; the new start says what happened. A
  second loss within ten minutes starts on the software renderer. The loss is
  noted in the crash journal.
2026-10-23 02:19:35 +00:00
Nathan Dane 971b28c982 claim: preferences redesign (#4608) 2026-10-22 13:53:36 +00:00
Nathan Dane f79cbc216c Redesign the home page as the File view (#2027) (#3822)
* claim: #2027

* Redesign the home page as the File view (#2027)

* Match the File view with the accepted component design (#2027)

* Restore the Start subtitle and simplify the recovery icon (#2027)

* Integrate File view with main's shared UI containers
2026-10-22 12:19:09 +00:00
Nathan Dane 4b23bb3a03 Implement compact workspace layout (#2029) (#4533)
* Vertical history strip: left of the browser, compact rows, hollow-circle marker, collapsed rail hover

* Vertical history strip: seam handle to expand and collapse names, drag to resize with snap

* Vertical history strip: no empty gap below the transport

* Show the history seam arrow only on hover (#2028)

* claim: #2021

* Redesign the Assistant chat panel with shared UI components

* Show Assistant in the shared floating panel shell

* Extend floating Assistant to viewport height and shift navigation

* Dock Assistant before history and match docking preview bounds

* Align Assistant top margin with floating shell cards

* Extract a shared panel drag grip

* Rebuild responsive history sizing and three-way docking

* Share browser and History collapse hover styling

* Show the History title as soon as its text fits

* Animate stacked browser and History expansion and collapse

* Make panel folding responsive and independent of frame delays

* Let folding panel contents shrink continuously to header height

* Use four explicit History transport actions in every layout

* Resize the shared Browser and History column from either card

* claim: shared compact-mode containers (#2029)

* Centralize layout-aware UI containers and enforce their use

* Keep docked Assistant at the outer edge beside tool sheets

* Use shared surface policy for Assistant tool space

* Let tool sheets drag over shell panels while avoiding Assistant

* Update Parameters drag bounds assertion for shell overlap

* Keep dragged tool sheets below ribbon and workspace selector

* Enforce universal UI containers in mandatory repository checks

* Remove legacy report windows and require shared window composition

* Remove retired UI styling and require shared controls

* claim: compact layout preference (#2029)

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-21 20:52:36 -04:00
bherbruck 920398ac53 Bring back the view-change glide; orbit, pan and zoom stay instant (#4596)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 20:37:19 -04:00
github-actions[bot] b49557c294 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-21 23:54:54 +00:00
cronos dfd58293a6 Navigation: opt-in free orbit and shared Normal to Selection (#1912)
* Navigation: opt-in free orbit and shared Normal to Selection

Preserve the complete reviewed feature, shared camera setting propagation,
rigid pivot behavior and focus/drag regressions from PR #1912.

Consolidate the prior main-integration commits before rebasing, so their
merge-resolution fixes remain in the linear feature history.

* docs: move free orbit help beside viewport controls

* Merge main into fix/solidworks-free-orbit

Camera animation is gone on main, and with it the orbit snap spring: the Shift
snap keeps its unsnapped orbit in orbit_free, which the free-orbit checks now read.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 23:29:29 +00:00
raykholo ba4f7864ff Export Current View as DXF includes shown sketches (#3708) (#3780)
* claim: #3708

* Export Current View as DXF includes shown sketches (#3708)

The view export refused a design with only a sketch and left shown
sketches out when bodies were present. It now draws the sketches the
viewport shows (profile curves only: no construction geometry, points,
dimensions or constraints) on a SKETCH layer, one entity per curve.
Finished sketches are hidden behind bodies through the body-edge
occlusion; the active sketch is drawn on top, as in the viewport.
Sketch points use the same projection, budgets and cancellation.

The export is refused only when there is neither a visible body nor a
shown sketch curve; the dialog and the command share that check
(cmd::view_dxf_exportable).

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 23:09:57 +00:00
Daniel b289dc2421 Sketch Dimension: name = value defines a user parameter (#2916) (#3638)
* Sketch Dimension: `name = value` defines a user parameter (#2916)

In a dimension's value (the D tool's box, and `sketch.dimension`'s `value`
from scripts, the CLI, MCP and the control channel), `name = expression`
adds the user parameter `name` with that expression and dimensions with
`name`: typing `width = 40` on a line gives a 40 mm user parameter `width`
and a dimension whose expression is `width`. A bare number is read in the
design's unit, as a bare dimension value is; an angle's parameter is in
degrees. The expression may be anything the parameter editor takes.

It is one command: one undo removes the parameter and the dimension
together, and a dimension the sketch refuses leaves no parameter behind.
A taken name is refused with a hint (type the name to use it, or change
it in Parameters), a reserved name with the parameter editor's message,
and a left side that is not a name (`2 = 3`) still fails to parse as
before. A driven dimension defines nothing. The reply carries `defined`,
and the status line names the parameter.

The splitter lives in the doc crate (`expr::definition`) so other value
inputs can take the same form later; editing an existing dimension, the
inline shape boxes and feature dialogs are follow-ups.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Sketch Dimension: say why a name is refused, in the command's own words (#2916)

The dimension editor showed a refused definition raw, in the box and the
status line: "invalid parameters for `sketch.dimension`: value: `mm` is a
unit, constant or function name". It now reads "Sketch Dimension: `mm` is
a unit name, so it cannot be a parameter name": the editor passes the
command's errors through `friendly_error` like every other command, and
drops the `value:` field tag, since the box is the value. The taken-name
hint reads the same way: "Sketch Dimension: there is already a parameter
`w`: type `w` to use it, or change it in Parameters".

A reserved name says what kind of word it is and what that means
(`param_name_problem`, shared with the Parameters dialog): a unit name, a
function name, or a constant, "so it cannot be a parameter name";
`expr::reserved_kind` tells them apart.

`friendly_error` translates the command label with the interface language
(the engine's sentence stays English), so the prefix reads "Wymiar szkicu:"
in Polish.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Sketch Dimension test: keep the third line off the ribbon (#2916)

On current `main` the ribbon floats over the top of the canvas, and the
test's third line at sketch y = 50 projected under it: the click opened
Parameters instead of picking the line. The line now goes below the
first one.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-21 22:57:22 +00:00
Mauznemo 84ec512d7a fix: midpoint tool rejects two lines (#3836) 2026-10-21 20:36:29 +00:00
github-actions[bot] 17ece2edc0 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-21 20:28:26 +00:00
Nathan Dane 63f210b49f Restyle the vertical history sidebar (#2028) (#3953)
* Vertical history strip: left of the browser, compact rows, hollow-circle marker, collapsed rail hover

* Vertical history strip: seam handle to expand and collapse names, drag to resize with snap

* Vertical history strip: no empty gap below the transport

* Show the history seam arrow only on hover (#2028)

* Extract a shared panel drag grip

* Rebuild responsive history sizing and three-way docking

* Share browser and History collapse hover styling

* Show the History title as soon as its text fits

* Animate stacked browser and History expansion and collapse

* Make panel folding responsive and independent of frame delays

* Let folding panel contents shrink continuously to header height

* Use four explicit History transport actions in every layout

* Resize the shared Browser and History column from either card
2026-10-21 18:56:55 +00:00
amolinari-autotex 5e05d925e0 Tapped Hole: keep Custom selection and edit nominal diameter (#2440) (#2441)
* claim: #2440

* feat: choose ISO metric tapped-hole sizes and derive the drill diameter

* fix: label the tap drill and hide the unused diameter editor

* test: cover tapped hole catalogue and drill sizing

* fix: omit coarse metric pitch from generated designations

* Keep custom tapped-hole nominal diameter and pitch editable

Preserve Custom as dialog state, derive the existing metric designation from numeric inputs, and refuse invalid drafts without applying the last valid size. Retain manual text editing, physical tap-drill geometry and saved-design compatibility.

* fix(i18n): register custom tapped hole labels in source catalogs

* Adapt tapped-hole Custom fields to the current form kit

* fix: preserve tapped designation focus with dynamic custom rows
2026-10-21 18:56:38 +00:00
bherbruck cb3cabeda1 Remove camera animation: every view change and orbit applies at once (#4296)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 11:19:40 -04:00
Irakli Kourtis 93a2922c5e Display plans and the model cache for large STEP assemblies (#2814) (#4021)
* STEP import: mesh band faces that wrap around a closed surface correctly

Fixes two related bugs that caused SolidCraft to fail to mesh a face wrapping
all the way around a closed, non-periodic surface (a revolved ridge band, or a
tube-shaped B-spline surface): a missing face, a folded/self-overlapping
triangulation, or a hole in the rendered body.

1. Ring edges that run slightly off their surface. STEP files write a surface
   and the curves bounding it to the file's own declared uncertainty, so a
   ring edge can legitimately sit a few micrometres off the surface it
   bounds. The code finding where a ring edge crosses the planned split line
   compared against the edge's raw (off-surface) point using a hardcoded
   tolerance far stricter than the file's own precision, rejecting a valid
   cut. Now matches against the point on the surface directly below the ring
   crossing, respecting the file's declared tolerance.

2. Closed B-spline surfaces, their slits and their slivers. truck only treats
   the rotation of a revolved surface as periodic; a face on a B-spline
   surface whose control net closes on itself (a tube) wasn't recognized as
   wrapping around at all. This produced a folded face, a hole (a boundary
   loop landing a full period away from where it should cut), and one
   near-zero-width sliver face costing the entire body its tessellation
   plan. Adds periodicity detection for closed B-spline surfaces, period-
   aware hole-loop alignment, dropping of zero-width slit boundaries, and
   isolating a too-thin-to-triangulate face so it no longer takes the rest
   of the body down with it. The GPU shader's periodic wrap mirrors the CPU
   math so the two don't drift apart.

Regression tests: band_faces_split_when_ring_edges_run_off_their_surface,
band_face_with_a_zero_width_slit_is_still_meshed,
a_sliver_face_too_thin_to_triangulate_does_not_cost_the_body_its_plan.
Ablation-tested: disabling either mechanism in (2) reproduces its target
test's original failure message while leaving the other test unaffected.

* STEP import: mesh the band's split faces, not just split them

jyviko asked whether a band wall missing from the interactive app's render
was a shading issue or a genuinely missing face. It was missing: the ring-
edge split fix made the band's topology correct, but plan_face still
produced zero triangles for the two new sub-faces.

Two causes, both in plan_face (crates/kernel/src/tess/mod.rs):

1. The tolerance for how far an imported boundary may lie off its surface
   was tied to the requested mesh's chord tolerance instead of to the
   body's own size. A finer display tolerance could then reject a boundary
   a coarser one had just accepted, so the face would drop out exactly when
   zooming in on it.

2. Near a sharp corner of this flat-panelled band, several boundary points
   that are legitimately a few micrometres apart (within the STEP file's
   own declared precision) all projected onto the same surface point. The
   boundary loop then repeated a point in (u, v), which a triangulator
   can't follow, so the face's plan failed outright. One face without a
   plan costs the whole body its plan, and the fallback mesher can't
   handle a closed B-spline surface either, leaving both halves of the
   split band with no triangles at all: present in the topology, invisible
   in every renderer, and absent from the body's volume.

Fix: scale the off-surface tolerance to the body's own extent (new
Rules::extent), and collapse a run of boundary nodes that land on the same
surface point to one (drop_collapsed) before triangulating.

Regression test additions to band_faces_split_when_ring_edges_run_off_their_surface:
the body's volume now matches the analytic pentagon prism (was a third of
it - only the top cap - before this fix); display_plan leaves no face
without triangles from coarse to fine tolerance; and the actual tolerance
and facet angle the viewport draws with gives the split band its full
lateral area on both halves.

Confirmed on review_band_big.step, the fixture behind the review screenshots:
volume's relative error against the analytic pentagon prism drops from
1.4e-4 to 4.1e-6, and the band wall now occludes the floor grid behind it
in a snapshot the same way the top and bottom caps always did.

Full kernel suite: 739 tests, 0 failed.

* STEP import: hold an imported boundary to the file's own tolerance, not the part's size

jyviko: the off-surface acceptance added in the last commit
(rules.extent * OFF_SURFACE) scaled with the part, so a 2 m part
silently accepted a boundary 2 mm off its surface while a 20 mm copy
of the same part accepted only 0.02 mm. A STEP file's own declared
uncertainty does not grow with the part, so the bound shouldn't either.

Body gains boundary_tol: Option<f64>, Some(file's declared tolerance)
for a body read from STEP (crate::step_in::Units::tol, already used
by the ring-split fix in split.rs), None for anything this kernel
built. It's set before the import's own unmeshed-face check runs, and
carried over by the two face-split operations that re-cut an imported
surface (splitface.rs, outline.rs), since the file's uncertainty still
describes those boundaries afterward.

plan_face's accept now reads: the file's own tolerance when the body
declares one, or the old chord-tolerance/extent bound otherwise. The
old bound's tol * 10.0 term had to go too, not just the extent term:
at a 2 m part's typical display tolerance that term alone is ~20 mm,
nearly ten times the extent bound jyviko objected to, so keeping it
would have left the exact 2 m/2 mm example still silently accepted.

Two new tests in step_in/tests.rs:
- band_faces_split_when_a_scaled_copy_runs_off_its_surface: the same
  band fixture at a realistic 2 m scale with the same absolute slop
  and declared uncertainty as the small one, meshes the same way at
  every chord tolerance from coarse to fine.
- off_surface_budget_follows_the_file_not_the_part_size: the actual
  regression. The same off-surface error is accepted or refused the
  same way whether the part is 20 mm or 2 m; a 2 mm error against a
  1 µm declared uncertainty is refused at both sizes now (accepted at
  2 m under the old bound, refused at 20 mm - that asymmetry was the
  bug). Checked at both a coarse and a fine display tolerance.

Known gap, not fixed here: a STEP-imported body saved into a
.solidcraft design and reopened loses boundary_tol (native.rs's
decoder has no field to read it from) and falls back to the old
extent-based bound on reload. Today's design format has no concept of
this value at all; persisting it is a real format change, out of
scope for this fix.

Full kernel suite: 776 tests, 0 failed. clippy -D warnings clean.

* Display plans for STEP threads and pointed ends (#3847)

Three faces cost a threaded or pointed STEP part its whole display plan, so it
was drawn from the reference mesh: cracked, faceted, and never refined up close.

- A loop through a pole (a cone's apex on the boundary) seemed to wind around
  the surface: the jump at the apex, unwrapped to the nearest copy, was
  arbitrary. The loop is turned to end where it leaves the pole, so the step
  that closes it is an ordinary one (`seam::close_through_pole`).
- Projection onto a spline with hundreds of spans (a helical flank) restarted
  from a 16 x 16 grid and settled on another turn; it now starts from two
  points per span, capped.
- Sag refinement no longer inserts a point exactly on a boundary side, which
  split the side and failed the face.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* tess: a refused face's edges are divided finer and it is planned again (#2814)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* tess: sliver faces plan empty; a face no method plans is filled flat from its nodes (#2814)

A face whose boundary runs out and back along itself (two edges between the
same vertices, a rounding apart, as STEP files write slivers) encloses nothing
and is planned with no triangles. A face still refused after its edges are
divided finer (a cusp, a sliver whose sides sag across each other, a small cap
at a pole) is filled flat from its shared boundary nodes, so the rest of the
body keeps its display plan instead of falling back to the reference mesh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* display mesh tests: a rim the chord tolerance leaves a line is divided again (#2814)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* portable B-rep: up to 8192 control points along a spline direction (#2814)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* solidcraft-cli: --debug logs what the engine reports to stderr

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* STEP import: a spline written over a tiny parameter range is read over one (#2814)

Some writers parameterize splines over a few millionths (a humanoid robot's
edges span 5.4e-6). The kernel tells parameters apart only to 1e-6, so over
such a range it evaluated the curve's end wrongly, and trimming an edge to its
vertices dropped a control point: the bodies could not be stored exactly and
the whole model cache was left out of the design. The knots are now stretched
to span one; the curve is the same and edges are trimmed by their vertices, so
nothing read from the file refers to the old parameters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* model cache: a body keeps its file's declared accuracy (#2814)

A body restored from the cache dropped the accuracy the file it was read from
declares, so the planner held its boundaries to the kernel's own bound and a
reopened design drew differently from the import. It is stored with the body's
runtime values, and only when there is one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* tess: a boundary within a hundredth of its body lies on its surface, at every quality (#2814)

#1721 held a body read from a file to the accuracy the file declares. A writer
declares what it aims for, not a bound its edges keep: a 251-body robot
assembly declaring 0.01 µm has boundaries 10 to 30 µm off their surfaces, and
95 of its bodies lost their display plans. The bound is a hundredth of the
body again, what Normal quality always allowed, and now the same at every
quality, so zooming in still never drops a face (#1721's point). A file
declaring more raises it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

* STEP import: keep faces whose edge vertices sit slightly off their curves

Some exporters write an edge's vertex beside the end of its curve, further off
than the accuracy the file declares (a surface export declares
0.01 mm and puts a vertex 0.19 mm off two spline ends). The reader refused
such edges and left the face, and with single-face bodies the body, out.

A vertex may now sit up to the file's tolerance or 1/1000 of the model's size
(the diagonal around its VERTEX_POINTs), whichever is larger, never more than
the existing 1 mm ceiling. Spline and open-conic edges have the end control
point moved onto the vertex, so every such edge meets its vertices exactly.
The file's declared accuracy still governs closed-curve, seam and circle
checks.

* tess, io: review clean-ups (#2814)

- A sliver face is one whose loops are all slit: drop_slits finds it in the
  retry after a failed plan, so the pre-check on every face (folded) is gone.
- The flat fill uses cdt::triangulate (a lenient fill that leaves out sides
  crossing one already kept) and its flood-fill inside test, and the plane
  from geom::Plane.
- Refinement only builds its indexes when a face was refused, takes the
  faces to plan again from edge_faces, and re-samples edges on the pool;
  Rules::finer for the finer rules.
- One PackageWriter::fits for the model cache, the preview and the thumbnail.
- The band split's ring tolerance lives in split.rs; comments say what the
  off-surface bound is now.
- The CLI logger prints Level::as_str().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM

---------

Co-authored-by: David Lackovic <lackovicdavid1234@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Ray <raykholo@users.noreply.github.com>
2026-10-21 10:37:12 +00:00
SS-EN 776541b081 Agent commands compute off the window thread, so the window stays live (opt-in) (#1989) (#3340)
An agent's design changes over the control channel (engine.execute, engine.batch) are evaluated
ahead on a copy of the session on an `agent` worker, then run on the window thread reusing every
feature computed there (doc::KeptResults, whatever the bounded evaluation cache dropped); the
worker also makes the display meshes of the bodies they end with. Exports run on a copy. While a
change computes, or the agent cursor acts one out, ui.*, inspection and screenshots answer; later
design changes wait their turn. A chip names the command with Stop. A person's edit meanwhile goes
first; a replaced design refuses the request. Preference: Preferences > AI, agent_off_thread, off
by default.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:58:56 +00:00
Mateusz Sych fdec948abc Control channel: control.running lists what the app is running, across connections (#3654) (#3689)
* claim: #3654

* Control channel: control.running lists what the app is running, across connections (#3654)

control.pending answers only for the connection that asks, so a second client,
the MCP bridge after a reconnect or a script saw {"pending": null} while the app
was busy. control.running answers for the whole app, the same on every
connection and at once (the connection's own thread answers it, also while it
is busy with a timed-out request): every request the app has been sent and not
answered yet, oldest first, with its connection, id, method, command id (or a
batch's step count), seconds since it arrived and whether it still waits its
turn. A timed-out request stays listed until the app answers it, also after its
connection closed. Parameters are never shown.

The window marks a request started when it takes it (ControlRequest.started),
which tells queued from running. The MCP server gets a read-only `running` tool.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-21 00:54:33 +00:00
Tyler Chiriboga 164554edba 3MF import: production extension review follow-ups (#2089) (#3628)
* claim: #2089 (3MF production extension: review follow-ups)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3MF import: production extension review follow-ups (#2089)

Follow-ups from the review of #2127:
- Only the root model's build is read; other parts' build sections are
  ignored as the spec asks (a slicer's child build pointing at a thumbnail
  no longer matters).
- A model part that can't be read fails only the placements that need it;
  the package-wide caps (part names, 1 GB of model XML) still refuse the
  package. The root XML is dropped once parsed and each part is read
  against the remaining budget.
- Loops are reported apart from depth, keyed by (part, object).
- Messages name parts as written; objects are kept in id order so parts are
  read in the same order every run; %XX escapes in part names are decoded;
  the model unit is a local of the parser.
- Tests: a component without p:path stays in its part (T1), the same id in
  two parts is no loop (T2), a slicer-shaped project (T3), the placement
  budget across parts (T4), a loop through three parts and a chain past the
  depth cap (T5), broken parts and child builds (T6), escaped names; the
  hostile-parts test asserts its messages; the mutation test also mutates
  the parts' XML and zips it again.
- Guide: what slicer-only data is not read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:54:14 +00:00
raykholo d9d6af51c6 Sheet metal: mirrored and copied sheet bodies stay sheet metal (#3353) (#3354)
* claim: #3353

* Sheet metal: mirrored and copied sheet bodies stay sheet metal

Mirroring a sheet metal body into a new body gave a plain solid: the
opposite-hand bracket had no flat pattern, DXF or bend table
("`Body1 (2)` is not a sheet metal body"). Copies from a body pattern or
Move with copy lost their sheet model the same way.

A copy now takes the sheet model with it (SheetBody::copied). A rigid
copy moves the flat frame. A mirror moves the frame with its x axis
turned round, so the thickness side stays, and mirrors everything in
flat coordinates (x -> -x): base, flange bend lines (run from their far
end, with their end extensions, slopes and tears swapped), panel shapes,
cut-outs, pockets, bores, letters and base sketch lines. Arcs stay exact
and loops keep their sense. A perforation field of a mirrored copy runs
its grid from the right, so its holes are the mirror image too. The flat
length, bends and K-factor are unchanged, and the copy takes further
sheet metal features of its own.

Mirror with combine is unchanged: the joined body has no single sheet
model yet. Mirroring or patterning flange features is still refused.
Sheet models are derived from the timeline, so no design format change.

* Format: note the saved from_right of a mirrored sheet's perforation field

The new `from_right` flag is saved in the design, so it gets a pending
format note. No migration: a field without it runs from the left as
before.
2026-10-21 00:54:07 +00:00
amolinari-autotex 2eacbc37f4 Keep sketches out of the Browser Features folder (#3584) 2026-10-21 00:44:43 +00:00
bherbruck bd65a561c8 Ribbon: New Sketch on the Surface tab (#3964)
Sketches drive surface extrudes, revolves, sweeps and lofts, so the Surface
tab gets the same Sketch panel as Model and Sheet Metal. A sketch started
there keeps the tab until it opens.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:57:10 -04:00
CamWight ac362945cc English (UK) as a language: a plain catalogue of the 25 messages UK English spells differently (#2501) (#2502)
* claim: #2501

* English (UK) as a language: a plain catalogue of the 25 messages UK English spells differently (#2501)

assets/locales/en-GB.json holds only the English messages whose spelling differs in UK English (Centre, Customise, Organisation, Licence, colours, towards, ...), in UK spelling; every other message falls back to English. One registration in i18n.rs (English first, then by id), a test that shows UK spelling and English for the rest, a row in ATTRIBUTION.md, and the docs/localization.md note. The translation-coverage checks skip a regional English catalogue, which has no gaps to report.

Fixes #2501

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:44:19 +00:00
Luke Jones 26c0c19ef7 Preserve imported part names and IGES assembly structure (#1609)
Build on #1426's import components and nested STEP assembly instances.
Replace placeholder solid labels with meaningful part or instance names.
Translate IGES groups and subfigure instances through the existing STEP
component path, preserving nesting and placements and sewing surfaces
within each group. Bound assembly walks and reuse work buffers.

Related to:
- tangency-labs/solidcraft#1386
- tangency-labs/solidcraft#1426

Co-authored-by: Codex <noreply@openai.com>
2026-10-21 00:39:08 +00:00
bherbruck 4098ff9dc8 Ribbon: New Sketch on the Sheet Metal tab again; tests for entering and leaving sketches (#3946)
* Ribbon: New Sketch on the Sheet Metal tab again; tests pin sketch enter/exit

Before the ribbon redesign the Sheet Metal tab started with New Sketch. It
gets its own Sketch panel again, like the Model tab's, and a sketch started
there keeps the tab until it opens.

Workspace tests pin the ways into and out of a sketch: New Sketch then a
plane, a double-click in the timeline or the browser, and the browser's Edit
Sketch all open the SKETCH tab looking at the sketch. Finish Sketch from the
palette or the ribbon lands on MODEL with the earlier view back. Escape and
Enter keep the sketch open (#1804), and Undo after Finish reopens it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: ribbon layout lists Sheet Metal's Sketch panel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Workspace test: press the keys well apart

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:32:48 -04:00
bherbruck 6e87fb1a25 Ribbon: Parameters and Configurations back on Model, Sheet Metal and Sketch; Sheet Metal tab always reachable; Finish Sketch button back in the sketch palette (#3937)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-20 21:08:04 -04:00
Dahak Builds 2b1cb2c4e1 MCP batch: rollback restores the original document (#3242) (#3288)
* claim: #3242

* MCP batch: rollback restores the design the batch began in (#3242)

A failed batch with rollback: true reported rolled_back: true even when the
design never went back. Two defects, both fixed:

- file.new (and any document-replacing command) replaced the session with it,
  taking its checkpoints down too, so a batch that failed after file.new had
  nothing to restore. Session::replace_design now carries the checkpoints over
  to the fresh session: the checkpoint belongs to the batch, not to the
  session that happened to be holding the document.
- rolled_back echoed the requested flag. It now reports whether the design is
  actually back: the app answers engine.batch with a new restored field, and
  the MCP tool reports restored && rollback. An app that predates the field
  falls back to undone/completed.

* Batch: answer with main's rolled_back field after the merge (#3242)

Upstream #2900 put the real restore check on engine.batch as
`rolled_back` while this branch named it `restored`; the merge kept
main's control test and this branch's field, and CI caught it.
Standardize on main's wire name: the app answers `rolled_back`, the
MCP tool reads it (fallback for older apps unchanged), docs and tests
follow. The checkpoint carry-over across file.new is unchanged.

---------

Co-authored-by: DahakBuilds <dahakbuilds@users.noreply.github.com>
2026-10-21 00:15:36 +00:00
bherbruck 0379ee76c6 CI: spread the slowest tests across the test shards (#3646)
* CI: give the slowest tests a shard each

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: spread the slow tests on pull requests too, and keep both junit files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: pull requests skip the goldens and the action matrix sample unless the kernel changes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: which pull requests run the goldens

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: run the tests in one job on a big runner, slowest first

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: allow the 32 vCPU runner label in actionlint, read junit.xml in the golden hint

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:41:58 -04:00
Christian Svensson 079a600481 Recovery: autosave every open design tab (#2884) (#2952)
* Fix recovery for unsaved background tabs (#2884)

* Recovery: scheduled autosaves of every tab write on the worker thread (#2884)

After #3139, Autosaver::save waits for the write and Autosaver::tick runs
it on a worker. The scheduled path now goes through tick (which skips a
tab whose previous write is still running), so several dirty tabs no
longer write on the window thread each interval (#3044). save stays for
Save, close and shutdown. Each tab's autosaver has no clock of its own:
the shared cadence decides when it is due. The tests wait for the
writes a tick started.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Recovery: closing a tab waits for its running autosave before removing the entry (#2884)

With the autosave on a worker thread, discard could remove the files and
the lock while a write was still running; the write then recreated the
entry without a lock, and the next launch offered a design closed with
Don't Save. discard now ends the running write first, as Drop does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:58:05 +00:00
bherbruck 41a62d210c File menu: Export STL… and Export 3MF… open the mesh dialog with that format; command search finds mesh export by format (#3873) 2026-10-20 22:43:30 +00:00
Nathan Dane 6c9ddc2528 Command search: the ribbon field animates into the search field; the footer fills the sheet edge to edge 2026-10-20 21:01:32 +02:00
Nathan Dane 41f5957d60 Icons keep their multi-tone artwork: tone accents for confirm, menu and radial glyphs 2026-10-20 21:01:32 +02:00
Nathan Dane d45fcce72c Command search popup on the UI kit; the bottom command line is gone 2026-10-20 21:01:32 +02:00
Nathan Dane a3e2fe25bb Context menus, radial menu and rename popover on the UI kit 2026-10-20 21:01:25 +02:00
Nathan Dane 57aad71bbe Window frame with page list and the confirm dialog on the UI kit 2026-10-20 21:01:25 +02:00
Nathan Dane f2eaead594 Per-tab accent tokens: fill, ink and tint for every tab, with a contrast guard 2026-10-20 21:01:25 +02:00
Nathan Dane a5e0fe3ec4 Parameters, Configuration Table, Crash Reports and Appearance redesign (step 8 of #2016, after the cleanup PR) 2026-10-20 21:01:25 +02:00
Nathan Dane dad56187df Cleanup after the popup move (step 7 of #2016, after the panels PR) 2026-10-20 21:01:18 +02:00