Commit Graph

3 Commits

Author SHA1 Message Date
jyviko 9a79588575 doc, engine, ui: placing the model returns its error; placements are checked where they are set
doc: world_state, world_state_reusing, state_in_frame_at, state_in_frame, face_point_state,
face_point_names and construction_state return Result. A body that could not be placed, a
frame that could not be inverted, a sketch plane or thread axis that did not survive the
placement, or a failed placing worker used to leave things where they were without a word;
now the call fails with what could not be placed. is_placement is the one test of an
occurrence's placement (finite, a rotation that does not mirror, a translation within
1e9 mm). Opening a design names every occurrence that fails it; add_occurrence refuses
one; a joint solution that would place an occurrence outside one is not applied and the
joints placing it report it.

engine: Session::world_state returns Result and keeps a failure in its cache as it keeps a
placed model. bounds, home_camera, open_sketch_plane, the scene builders, the world
previews, frames::to_local and auto_operation pass the error on; helpers answering "not
found" take the placed model from their caller. Commands setting a placement check it
(valid_position, exploded view, fastener at a point, STEP insert matrix).

ui: panels, picks and hovers read the session's placed model through
open_meshing::session_world; a model that cannot be placed shows no placed bodies, and the
viewport says why across its bottom. Pictures and the control channel report the error.

cli, mcp: snapshots, renders, benches and the oracle report the error; the kernel-case rig
records it as the case's failure. Tests read the new Results with unwrap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017itGh5fpMEousnZ91cYcVt
2026-10-27 02:28:51 -04:00
bherbruck d0afc31632 Save the evaluated model with every design: exact, stored once, scaled caps (#3053) (#3093)
* Model cache written by default: exact bodies, stored once, scaled caps (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* bench-open: say why bodies were not kept

* Exact planes and revolutions; budgets for large bodies (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Native B-rep: rebuild shells as the kernel made them (closed and seam edges) (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: the model cache and the exact native B-rep (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* bench-open: time a save without the cache too

* Model cache entries are Deflate-compressed (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Model cache: one that does not fit the design file is left out, never a failed save (#3053)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:31:08 +00:00
Yuto Nakamura e766fb14fb Preserve warm assembly caches across Save As renames (#2120)
Thanks @yutyan0119.
2026-10-18 12:11:56 -04:00