# Contributing to SolidCraft Agents: start from the router in [AGENTS.md](AGENTS.md), which points to a short skill in [`skills/`](skills/README.md) for each kind of work. This page stays the full human guide. SolidCraft is an open-source parametric 3D CAD app written in pure Rust. You sketch on a plane, constrain the sketch, turn profiles into solids, and change a parameter to watch the timeline rebuild. It runs as a desktop app (Windows, macOS, Linux), in the browser (wasm + WebGPU/WebGL2), headless from a CLI, and as an MCP server that AI agents can model with. Help is welcome, whether that's a one-line fix or owning a whole area. This page covers how to build it, how the code is laid out, the few rules that aren't negotiable, and where help is needed most. Before choosing a task, check the [command inventory](docs/features.md) and [roadmap](docs/roadmap-detail.md) for implemented capabilities and current priorities. Questions, ideas or want to say what you're working on? Join the [Discord](https://discord.gg/FtU4NQNVDH). ## Kernel work is paused We're moving to a new geometry kernel. Until that's done, please don't open pull requests that change `crates/kernel/`, `crates/geom/` or `vendor/truck*`, or issues and discussions about kernel work: booleans, fillets, chamfers, shell, offsets, sweeps and lofts, threads and holes, STEP/IGES import and export, or tessellation. The pinned issue on the tracker explains it. New ones get the `kernel-paused` label (`.github/workflows/kernel-paused.yml`) and a maintainer answers them. Crashes and data loss are still taken as issues. Pull requests outside those directories carry on as normal, including the dialogs and tools for these features. ## Get it running (about 10 minutes on a fast machine) You need stable Rust 1.95 or newer (required by egui/eframe 0.36). For the web build you also need `rustup target add wasm32-unknown-unknown` and [`trunk`](https://github.com/trunk-rs/trunk) ([documentation](https://trunk-rs.github.io/trunk/)). ```sh git clone https://github.com/tangency-labs/solidcraft && cd solidcraft cargo run --release -p solidcraft -- --sample # desktop app with a sample part cargo xtask test # unit, engine and UI-scenario tests cargo xtask ci # everything a PR must pass (see below) ``` SolidCraft is the product, repository, Cargo package and executable name. Build the desktop app with `cargo build --release -p solidcraft`, or the CLI with `cargo build --release -p solidcraft-cli`. Run the CLI with `cargo run --release -p solidcraft-cli -- commands` (or `target/release/solidcraft-cli commands` after building). The old name appears only in the compatibility shims listed in [docs/compatibility.md](docs/compatibility.md); don't add new uses of it. Web: `cd apps/solidcraft-web && trunk serve --release`, then open the printed URL (`?sample` opens the sample part, `?webgl` forces WebGL2). Saving and opening files in the browser needs HTTPS or localhost, because it uses the Origin Private File System. Windows from Linux: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solidcraft`. ### NixOS: `nix develop` NixOS has no `/usr/lib`, so nothing is on `LD_LIBRARY_PATH` and a plain `cargo run` finds none of the libraries the app loads at run time: the Wayland ones winit opens the window through, the EGL loader wgpu renders through, and libdbus-1, which rfd's file dialogs reach xdg-desktop-portal through (a dialog then never appears and the pick returns no path): ``` ERROR solidcraft: winit EventLoopError: ... The wayland library could not be loaded ERROR eframe::native::run: Exiting because of error: WGPU error: Failed to create surface for any enabled backend: {} ERROR rfd::backend::xdg_desktop_portal::portal::libdbus: Can't connect to a portal: libdbus-1.so not found ``` `nix develop` (the [`flake.nix`](flake.nix) in the repository root) supplies Wayland, X11, EGL, Vulkan-loader and D-Bus runtime libraries. It also exposes the NixOS driver manifests in `/run/opengl-driver/share`, so Vulkan can discover the system drivers. Enable `hardware.graphics.enable` on NixOS; other Linux distributions may need a matching [nixGL wrapper](https://github.com/nix-community/nixGL). The default development shell retains the Rust/C toolchain already on `PATH`; `nix develop .#rust` supplies the pinned toolchain and builds in `target/nix`. To launch, use `nix run .#solidcraft -- --sample`. To install the app's terminal commands, desktop entry and generated icons, use `nix profile install .#solidcraft`. `nix build` alone creates a build result; it does not install a launcher in your desktop menu. The installed `solidcraft` command runs the wrapped app; `solidcraft-cli` is included as well. See [Nix installation and troubleshooting](docs/nix.md) for remote-flake commands, desktop integration and how to distinguish an old executable on `PATH`. ## How the code is laid out The [architecture page](docs/architecture.md) has the layer table. The short version: - `crates/geom`: vectors, planes, meshes, measures. - `crates/sketch`: our own constraint solver, plus profile finding. - `crates/kernel`: the B-rep kernel boundary. It wraps [truck](https://github.com/ricosjp/truck), and it's the only crate allowed to touch truck. Fillets, chamfers, shell/offset, Delete Face, Split Face, STEP/IGES read and write, and face provenance are our own code here. Patched copies of three truck crates live in `vendor/` and are excluded from our fmt/clippy rules. - `crates/doc`: the document. It holds parameters and expressions, the feature timeline and its incremental rebuild, components and occurrences, joints, appearances, and persistent naming. - `crates/io`: design files and mesh formats (3MF, STL, OBJ). - `crates/engine`: the session and the command registry. **Everything the user can do is a command**, and the toolbar, dialogs, scripts, CLI, control channel and MCP all run the same commands. - `crates/ui-egui`: the desktop/web front end (egui + wgpu). It's swappable; nothing below it depends on egui. - `crates/mcp`, `apps/solidcraft`, `apps/solidcraft-cli`, `apps/solidcraft-web`. `cargo xtask layers` fails the build if a lower layer depends on a higher one. ## Rules that aren't negotiable 1. **Independent.** SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. We don't drive, script, automate or extract data from commercial CAD products, and we never copy another product's code, icons, artwork, help text, tooltips, templates or materials. Command ids are our own (`solid.fillet`). 2. **No GPL/LGPL/AGPL code, not even reading it.** That rules out OpenCASCADE, FreeCAD (including planegcs), SolveSpace, CadQuery/OCP, LibreCAD and QCAD. SolidCraft is MIT OR Apache-2.0, and its solver and blends are written from the maths. (Running an open-source application to get reference values for a test is fine; reading its source is not.) Permissive dependencies are fine. Note which one you're adding and why in the PR. THIRD-PARTY-LICENSES.txt lists it once the change lands: the Generated files workflow rewrites it on `main`. Nightly/manual CI also scans advisories, bans and sources with cargo-deny, and a PR that changes Cargo.lock or a Cargo.toml checks the advisories; see [the local command and coverage limits](docs/book/src/dev/testing.md#dependency-advisories). 3. **Every asset is original or openly licensed and has a row in [ATTRIBUTION.md](ATTRIBUTION.md).** Icons are drawn in code (`crates/ui-egui/src/icons.rs`). `cargo xtask assets` enforces this. 4. **Never crash.** People trust a CAD app with their work. - Non-test code never uses `unwrap`, `expect`, `panic!` or indexing on input-derived data. There's no `unsafe` outside `apps/solidcraft/src/open_documents.rs` (macOS file-open events), `apps/solidcraft/src/native_crash.rs` (Windows native crash capture) and `crates/threedx-client/src/macos.rs` (the 3Dconnexion driver's client API on macOS), and the compiler denies it. - An unsupported case returns an error ("not supported yet: …"); it never panics. - Every call into truck goes through `solidcraft_kernel::guard`. - Every crash fix comes with a regression test. 5. **Everything is a command, with a test.** A new feature means a `CommandSpec` in `crates/engine/src/cmd/` with input and output schemas (see [Adding a command](docs/book/src/dev/commands.md#adding-a-command); a test warns about a command without them, and will fail it once required), engine tests that measure the result (volume, area, face/edge/vertex counts against a value you can derive), and for UI work a scenario (below). A command on the toolbar also ships with its help tooltip (step 6 of Adding a command). 6. **One set of camera controls.** Every page or canvas that shows a view (the modelling viewport, the Render preview, and any new page such as a flat pattern or drawing) calls `navigation::handle` (`crates/ui-egui/src/navigation.rs`) for its camera input, with `NavCaps` saying whether it can orbit (off for flat 2D pages) and pick. New canvases must use `navigation::handle`; never read drags, the wheel or pinch to move the camera yourself. The `hand_rolled_camera_input_is_rejected` test fails if a page does. Labels, parameter docs, messages and docs use the terms in the [glossary](https://docs.solidcraft.io/reference/glossary.html): one term for each idea. A change that adds a new idea adds its term there. [AGENTS.md](AGENTS.md) has the long form of these rules. It's written for AI agents, but it's the most complete description of the house style. ## Tests | What | Where | Run | |---|---|---| | Unit and engine tests | next to the code, or `*_tests.rs` files | `cargo xtask test` (or `cargo test --workspace --profile ci`) | | UI scenarios | `crates/ui-egui/tests/scenarios/*.json` | part of `cargo test` | | Reference tests | `cargo xtask oracle` | `tests/oracle/` (see below) | The reference for what the kernel builds is the kernel-cases ladder (`tests/kernel-cases/ladder/`, `cargo xtask kernel-cases --ladder`, [docs/kernel-ladder.md](docs/kernel-ladder.md)). The naming corpus checks persistent names: every name a corpus design stores still finds a face or an edge, and two builds name its faces and edges alike (`cargo test --profile ci -p solidcraft-cli --test naming_corpus`). [docs/mutation-testing.md](docs/mutation-testing.md) shows how to find kernel behaviour these black-box suites miss. **UI scenarios** drive the real app headless: start a tool, click a plane or a sketch point, press keys, then assert on the result. ```json [ {"start": "sketch.create"}, {"click": {"plane": "XY"}}, {"start": "sketch.rectangle.two_point"}, {"click": {"sketch": [0, 0]}}, {"click": {"sketch": [40, 30]}}, {"expect": {"errors": 0}} ] ``` A new `.json` file in that folder is picked up automatically. To record a bug before it's fixed, put `{"pending": "why"}` in the scenario, and remove it in the PR that fixes the bug. **A failing test without its fix can't merge as-is:** it would turn `main`'s CI red for everyone. Either include the fix in the same PR, or mark the test `#[ignore = "fails until #123 is fixed"]` (it can then merge right away), and remove that line in the PR that fixes the bug. **Use the `ci` profile.** CI runs the tests with `--profile ci`: light optimisation, line tables, no LTO, and debug assertions off (truck has debug-only assertions that reject valid geometry). It builds several times faster than `--release`. If a test fails only in a plain debug build, say so in the PR. `cargo xtask test` builds the tests with it and then runs every test binary at once (`cargo test` runs them one after another); arguments after `--` go to each binary, e.g. `cargo xtask test -- shell`. Set `SOLIDCRAFT_TEST_JOBS` to a positive integer to opt into a shared bound on top-level test/side commands for `cargo xtask test` and `cargo xtask ci`. For example, `SOLIDCRAFT_TEST_JOBS=2` allows two commands at once; the sequential wasm/doc worker consumes one of those slots. Every binary and side check still runs after failures. Without the variable the existing concurrency is unchanged. With it set, each test binary inherits `RUST_TEST_THREADS` and `ACTION_MATRIX_JOBS` of `max(1, cpus / jobs)` — the machine's parallelism shared between the binaries in flight — unless you set either one explicitly; explicit caller overrides always win. Cargo's build-job setting remains an independent caller override; this limit does not change test filters, timeouts or baselines. Tests run beside each other on a busy machine, so a test must not depend on wall-clock timing. **Ready pull requests test what they touch.** CI maps changed files to workspace packages and runs Clippy, the test build and tests for those and their dependents. The [package selector](scripts/ci/affected.py) and [CI workflow](.github/workflows/ci.yml) define which changes require native checks; documentation, packaging, other-workflow and bot-script-only changes run the repository checks only, on pull requests and on `main`. Workspace-wide changes, merge-queue groups, nightly runs and Run workflow select the full workspace. A push to `main` reuses a successful merge-queue run for the same commit, and runs only the repository checks when no code changed since the last push to `main` that passed; otherwise it runs the full suite. Doc tests, reference tests and the Windows jobs run on `main` and nightly only. **CI shards the tests.** One job builds them into a cargo-nextest archive; two shards run on pull requests and four during full validation. Every test runs in its own process: don't rely on state left by another test. Pull requests skip a few heavy tests (one to twelve minutes each), which run in full validation (the merge queue, nightly, manual runs and pushes to `main` not already tested by the queue). Check that validation after merging. They are listed in `.config/nextest.toml` and the [testing page](docs/book/src/dev/testing.md): - `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness`, `pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen`, `pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs`, `cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall`, the `atomic_commands` contract tests - `solidcraft-kernel`: `tests::boolean_identity_on_tangent_primitives`, `tspline::tests::hostile_tsplines_never_panic`, and the `boolean_props` property tests (these run only in the nightly "Property tests" job: their inputs are random, so main skips them too) - `solidcraft-ui-egui` scenarios: `acceptance_sensor_enclosure` **The action matrix** tries every ordinary action on every face, edge, vertex and body of a corpus of designs against a checked-in ratchet ([docs/action-matrix.md](docs/action-matrix.md)). A pull request that makes an action pass should record it with `cargo xtask action-matrix --bless`; one that makes a passing action fail fails the sample every CI run checks. **The reference tests** live in [`tests/oracle/`](tests/oracle/), each a `recipe.json` in our own format with an `expected.json` beside it. SolidCraft rebuilds the recipe and compares body count, volume, area, centre of mass and bounding box (and, where there is a `reference.stl`, the surface itself). Expected values are either worked out in closed form (`tools/oracle-analytic/`) or computed by building the same recipe in FreeCAD, run as a separate program (`tools/freecad-oracle/`); each file says which. The generated [reference test report](docs/oracle.md) has the current case count and results. The reference-test CI job runs `cargo xtask oracle` during full validation, and on pull requests that reach `solidcraft-cli`. A case that fails because of a known bug names its issue in `expected.json` (`"known_failure": "#123"`); never change an expected value to match SolidCraft's output. ## Changing the design file format A design file says which format it is in (`"format": "solidcraft/N"`). If your change saves something new in a design (a field, a feature type, a new kind of name), or makes older designs mean something else, it needs a format change. **Add one file, and edit nothing shared:** 1. Create `crates/doc/src/format/pending/.rs` (lowercase, dashes). Start it with a `//!` note: what is saved, what older designs get without it, and that the last release asks for an update instead of meeting it. 2. If older designs must be rewritten as they open, put `pub fn step(v: &mut Value) -> crate::Result<()>` in the same file. Pending steps run in file-name order, after the older formats' steps. 3. Don't touch `FORMAT`, `JSON_STEPS`, the history in `crates/doc/src/format.rs`, another change's file, or any `v/` folder: those are fixed once released. That's all. The build counts the files: while any are pending it writes the next format number, which no release reads, so a release refuses a design that has your change instead of losing it. A file also lists the pending changes it has (`format_pending`), so a later development build runs only the steps that file is missing. Two pull requests that each add a change merge without a conflict. `crates/doc/src/format/pending/README.md` has an example. **At release time** the maintainer runs `scripts/fold-format-pending.sh`, which moves the pending files into `crates/doc/src/format/v/` and fixes that number for good (see [docs/releasing.md](docs/releasing.md)). Never add a file to a `v/` folder afterwards. Drawings follow the same rules with their own numbers, from 1, in `crates/doc/src/drawing/format/` (see its `pending/README.md`), and the same script folds them. ## Lists many changes add to Some files gain an item in many pull requests at once. They are kept so that two changes that each add an item only meet when their items are neighbours, which spares everyone a conflict and a fresh CI run: - **Growing Rust lists**: use slices (`const ITEMS: &[Item] = &[...];`) without a written length. `cargo xtask lists` rejects non-test const/static arrays with more than ten lines of entries, except fixed standard or algorithm tables listed with reasons in `xtask/src/lists.rs`. Built-in themes need only a JSON file in `assets/styles/ui/themes/`, with a unique nonnegative integer `order` (the picker order) and its own `provenance` line; keep existing order values. - **Message catalogs** (`assets/locales/*.json`): one message per line, sorted by id. Add your message anywhere and run `cargo xtask lists --fix`; `cargo xtask lists` (in `cargo xtask ci` and the Lists workflow) fails on an unsorted catalog or an id that appears twice. - **`mod` lines**: one per line, in the sorted group they belong to (`cargo fmt` keeps each group sorted). Add a new module into the existing group, not as a new group at the end. - **Commands without schemas** (`crates/engine/src/schema/unconverted.txt`): sorted, one id per line, and it only shrinks. Converting a command removes its line; a new command is never added to it. - **Toolbar commands without help** (`BACKLOG` in `crates/ui-egui/src/command_help.rs`): sorted, one id per line, and it only shrinks. Writing a command's help removes its line; a new command is never added to it. - **`ui.prefs` settings** (`docs/control-protocol.md`): one line per setting, sorted by name, in the list under the protocol table; add a new setting on its own line rather than editing a shared row. - **Languages** (`crates/ui-egui/src/i18n.rs`): one per line, English first, then by id (a test checks it). - **Generated files**: `THIRD-PARTY-LICENSES.txt` and `docs/features.md` are rewritten on `main` after each merge by the Generated files workflow (`cargo xtask licences`, `cargo xtask features`). Don't regenerate or edit them in a pull request. - **Design format**: one file per change, never an edit to a shared number (above). - **New UI strings and attribution rows**: one new file per change, `assets/locales/pending/.json` and `attribution/pending/.md`, instead of editing the catalogs or the ATTRIBUTION.md table; `cargo xtask fold-pending` folds them on `main` (see the README in each folder). A new English message also needs every catalog delivered complete (`COMPLETE` in `crates/ui-egui/src/i18n.rs`: today ar, he, ja, vi, and zh) in the same pending file; `cargo xtask i18n --check` reports any gap. ## Sending a change 1. Work is tracked in [GitHub issues](https://github.com/tangency-labs/solidcraft/issues), labelled by area (`area:kernel`, `area:sketch`, `area:doc`, `area:ui`, `area:infra`). For anything bigger than a bug fix that has no issue yet, open one first. **Claim the issue with a draft PR** before you start, so two people don't build the same thing: - Check nobody has it: `gh pr list -R tangency-labs/solidcraft --state open --search "#N"`. - Branch from the latest `main`, commit `git commit --allow-empty -m "claim: #N"`, push, and open a **draft** PR titled ` (#N)`, e.g. `Fillet: variable radius along a chain (#123)`. - **The lowest-numbered open PR for an issue wins.** If yours lost, close it (or offer to help on the other one). - The bot records the claim when the PR is opened: it assigns you, adds `in progress` and says so on the issue. It reads `#N` in the PR title and `Fixes #N` in the body. If someone already holds the issue, or an older open PR references it, it says so on your PR instead. - Want to stake a claim before you have a branch? Comment `/claim` on the issue (below). - Push work in progress at least daily. A draft with no pushes for 72 hours may be taken over: comment on it first, then open your own claim. - Mark the PR ready for review when it is done. 2. Branch from `main` and keep the PR to one topic. 3. Run `cargo xtask ci` before pushing. It runs fmt, the asset, licence and layer checks, clippy (`-D warnings`), then the tests with the wasm build check alongside. A PR has to pass it. Heavy CI runs after review: a pull request gets the formatting and repository checks and a quick compile (`cargo check`) when you push. Once a maintainer has reviewed it they add the `approved-for-ci` label when the PR is ready to merge, which runs the full CI (build, tests, goldens, Clippy); every push after that runs the full set again. Maintainers merge approved PRs in groups by area, so PRs that touch the same code meet a conflict at most once. 4. Reference the issue (`Fixes #12`). In the PR, say what you tested and how. For geometry work, include the measured numbers (and the expected ones). 5. Write the PR title and first sentence for someone who hasn't seen your chat, the issue or the code. Maintainers pick what to review from the title, and it becomes the commit on `main`. Say which part of the app changes and what a user now sees or can do, and name things rather than leaning on "there", "it" or "this". - Unclear: `Send to Slicer: pick one print face per body there, and show print faces only while it is open` - Clear: `3D printing: choose the face each body rests on in the Send to Slicer window, not the face menu` Use plain, literal English in PR text: one idea per sentence, active voice, and one word for one thing. This helps everyone, including readers whose first language isn't English. Commenting `/claim` assigns you, adds the `in progress` label, and replies with its automatic cleanup deadline. It frees a claim with no linked PR after 72 hours, or a claim with a PR after 14 days without pushes. These automatic cleanup deadlines are separate from the daily progress and 72-hour takeover policy above. A draft PR that references the issue claims it the same way. `/unclaim` releases the bot claim early (only you or a maintainer can). Issues a maintainer has taken are never freed automatically. **A PR has to explain itself.** Start the description with what it is, in plain words someone new to the project would understand: what it does and who it's for. Don't assume anyone knows the name of your tool, project or feature. If there's anything to look at, show it in the description: a picture or video has to be visible there without opening the changed files. "The GIF is the change" doesn't count. A PR that doesn't do this waits until it does. For a PR that adds to `docs/showcase.md` or `docs/screenshots/`, the Picture check fails until the description shows one. Help reviewers see what the words mean. For observable CAD, UI or model behavior, please include actual descriptive screenshots or a short recording in the issue or PR. This evidence is required for changes or bugs that can be demonstrated in the app, including kernel, geometry, assembly and backend work. Coding agents should run a small reproduction and capture the evidence themselves; please don't ask a human for evidence the agent can produce. Show the actual failure or result, preferably before and after, with brief steps and expected/actual behavior. An arrow or annotation can help identify the detail that matters. Flowcharts and Mermaid diagrams cannot replace evidence of visible behavior. Diagrams are useful for architectural reasoning when actual screenshots cannot illustrate the point. Changes with no useful observable behavior do not need screenshot or video evidence. Use a small example without private designs or sensitive details; attach the media or link to an accessible recording rather than committing generated review artifacts. To show a picture without committing it, attach the media to the PR (it goes to the PR's own attachment storage and renders inline in the comment). A gist is the better home for a log or another text file, and you link it; a gist does not render a picture inline. The review artifacts stay out of the diff that way, and nothing has to be pushed to a branch of its own. Attaching works in the browser for anyone who can comment: drag the file into a comment on the pull request. A command-line agent without a browser session usually cannot attach a file (the upload needs write access to this repository). Say so in the pull request, and the person running the agent or a maintainer can attach it. Keep an eye on your PR's status, but don't push to it only to catch up with `main` (no merge of `main`, no Update branch button, no rebase for that alone): every push restarts the whole CI run for everyone waiting behind it, and `main`'s own run catches what lands in between. When you push a change anyway, or GitHub reports a conflict, rebase onto the latest `main` (push your branch with `--force-with-lease`) or merge `main` in once, and resolve conflicts without losing others' changes. Don't re-run CI on an unchanged commit either: a real failure fails again. Re-run only a job that runner trouble cancelled, with "Re-run failed jobs". While a task remains active, follow an open PR through its status changes; at handoff, clearly identify anything still awaiting merge. Much of SolidCraft so far was written by AI coding agents (Claude) working in parallel, each owning one area, with a human setting direction and reporting bugs. Their working notes are in [AGENTS.md](AGENTS.md). Human contributors are just as welcome. Use whatever tools you like, as long as the change meets the rules above. Two quick checks run on every pull request (`.github/workflows/pr-checks.yml`, not required): it fails when a lower-numbered open PR by someone else already closes the same issue (the label `not-a-duplicate` skips it), or when the description lacks the `Changes a default: no` / `Changes a default: yes — , old behaviour kept behind preference ` line (docs-only and bot PRs are exempt). ## Labels and triage The triage bot labels every new issue and PR (`.github/workflows/triage.yml`). It only adds labels; correct them freely and it won't put them back. - **PRs** get `area:*` from the paths they change (`crates/kernel` and `crates/geom` → `area:kernel`, `crates/ui-egui` and the apps → `area:ui`, `.github/`, `scripts/`, `docs/` → `area:infra`, and so on). - **Issues** get `bug` (in-app reports and the bug template), `enhancement` (feature requests), `priority:P1` for crashes, and an `area:*` from the title or the reported command. Until it has a priority, an issue carries `needs-triage`; setting a priority removes it. - **Maintainers** comment `/triage area:kernel P1` (any existing label; `P0`–`P3` for a priority, which replaces the old one; `-label` removes one) to sort an issue or PR. - **Short bug reports without steps to reproduce** get `needs-info` and one comment asking for the steps (and the version, when it's missing). An app report that arrived empty is asked to paste the report the app copied to the clipboard. The reporter's reply, or an edit that adds the steps, removes the label; an issue that stays in `needs-info` for 14 days is closed, and can be reopened any time. Feature requests, app reports with their details, and maintainers' issues are never asked. - `needs-triage` is the queue: [open issues with it](https://github.com/tangency-labs/solidcraft/issues?q=is%3Aopen+label%3Aneeds-triage). ## Where help is wanted most **Kernel speed (slow fillets, booleans, STEP):** please don't rewrite the current kernel code for speed; it is being replaced by [solidcore](https://github.com/bherbruck/solidcore) ([progress](https://tangency-labs.github.io/solidcore/)). Report slow cases with a file under the `kernel-perf` label, and put kernel effort into solidcore instead. See [#1597](https://github.com/tangency-labs/solidcraft/issues/1597). See the [`help wanted`](https://github.com/tangency-labs/solidcraft/labels/help%20wanted) and [`good first issue`](https://github.com/tangency-labs/solidcraft/labels/good%20first%20issue) labels. In order of how much they'd help users: 1. **Fillet and blend robustness.** Fillets are our own code (truck has no fillet operation). Constant, variable-radius and chord fillets work, and so do corners where fillets of different radii meet, including three rounds meeting at a vertex. Next are setback corners, fillets along curved edges between curved faces, and fillets that consume neighbouring faces. 2. **Boolean robustness.** A random-design fuzzer currently gets about half of its designs through without a kernel error. Each failing seed is a reproducible bug. 3. **Drawings, CAM and mesh tools.** These are out of scope for now (see [ROADMAP.md](docs/roadmap-detail.md)), but anyone who wants to own one is welcome. ## Updating the generated feature list After adding or renaming commands, run `cargo xtask features`. The registry is the source of truth for `docs/features.md`; do not hand-edit the generated rows. The generator sorts commands by ID and omits global and per-section counters, so additions to unrelated areas no longer rewrite shared summary lines. If two branches still conflict in this file (for example, adjacent additions in the same area), first resolve the command registry and source conflicts, then run `cargo xtask features` again and stage the regenerated file. Do not use Git's `union` merge driver: it can silently retain stale or duplicate command rows. The generator tests cover stable ordering and additions that leave existing lines unchanged. The initial switch to sorted rows is a one-time larger diff. ## Licence By contributing you agree that your contribution is licensed as MIT OR Apache-2.0, like the rest of SolidCraft. SolidCraft isn't affiliated with any CAD vendor; product names are trademarks of their owners (see NOTICE).