* Release: sign the Windows binaries and MSI through SignPath Foundation When the SIGNPATH_API_TOKEN secret exists, each Windows job sends the three .exe files to SignPath before packaging, then the MSI built from them, using the GitHub artifact flow from SignPath's docs. The policy is test-signing unless the signpath_signing_policy dispatch input or the SIGNPATH_SIGNING_POLICY repository variable says otherwise. Without the secret the jobs build unsigned exactly as before. package.ps1 gains -Phase stage|package so signing can sit between the build and the MSI; the artifact configuration to paste into SignPath is packaging/windows/signpath-artifact-configuration.xml. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * SignPath: drop the description attributes the Foundation plan doesn't allow SignPath Foundation projects get an automatic signature description (its watermark); the artifact configuration may not override it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Releasing SolidCraft
Releases are deliberate operations that an agent can complete end to end. Development lands
on main; pushing the selected commit to release builds all packages and creates a draft
GitHub Release. Publishing that verified draft is a separate operation. Pushing to main or
pushing a tag does not start the release workflow. There is no automatic commit-message-based
version bump and no patch release for every merge.
Names and deployment
Every release asset, binary, installer product name and package uses the SolidCraft name
(solidcraft-<version>-linux-<arch>.AppImage, SolidCraft-<version>-windows-x64.exe,
solidcraft-cli archives, …). The old name survives only in the shims listed in
compatibility.md (the end-of-life Flatpak refs of the old Linux app ID, the legacy .zsync and .flatpakrepo
copies, the deprecated old-name CLI alias); keep them until that document says they can go. Do not
rewrite published assets, checksums, tags or historical release notes of earlier versions.
The main installers (.msi, portable .zip, .dmg, .AppImage, .deb, .rpm, .flatpak, .snap) are
also attached without the version in their names, for example solidcraft-windows-x64.msi and
solidcraft-linux-x86_64.AppImage, and listed in SHA256SUMS.txt. The README's Download section
links to https://github.com/bherbruck/solidcraft/releases/latest/download/<name>, which follows
the release marked latest; nightlies never are. Keep these names stable: renaming one breaks the
README links and the in-app update check, which picks them by name (crates/ui-egui/src/update.rs;
updates and privacy).
Project Pages publishes the documentation, browser app and published-release Flatpak
repository under /solidcraft/. Do not add a separate owner-site publisher or permanent
old-name Pages/Flatpak aliases. GitHub repository redirects are separate from Pages hosting;
verify the new project URLs after deployment.
The browser app keeps itself for offline use (apps/solidcraft-web/sw.js). Browsers keep that
service worker after the code that registered it is gone, so to switch it off deploy
apps/solidcraft-web/sw.js unbuilt (as trunk serve builds do): it deletes what it kept and
unregisters. A site without build.json is also safe: launches then go to the network.
Nightly prereleases
release.yml also runs at midnight in America/New_York (Eastern time, following daylight
saving time). GitHub may start scheduled runs later when its runners are busy.
Before building, it compares the exact scheduled main commit with the tag of the most
recently published release, including prereleases. If the commits match, all packaging and
publication jobs are skipped: no new version, tag, or release is created. Drafts do not count
as published releases, so a failed build or publication can be retried the following night.
Changed commits use the existing package build and validation jobs. Only after all jobs
succeed, the workflow stages the assets in a draft and publishes a prerelease named
v<workspace-version>-nightly.<YYYYMMDD>.<run-number>.<run-attempt> with checksums and generated
notes. Any existing workspace prerelease suffix is replaced by the nightly suffix. Dates
use Eastern time; package versions are overridden without changing Cargo.toml or Cargo.lock,
so the binaries' embedded Cargo version remains the workspace version. Nightlies do not
replace the latest stable release or advance the release branch. The normal deliberate
release process below continues to create drafts for separate verification and publication.
Nightly publication uses GITHUB_TOKEN, so it does not trigger the downstream Flatpak Pages
deployment. The stable Flatpak repository is not automatically updated with nightly builds.
Choose and prepare the version
- Fetch
originand its tags. Inspect the previous published release and the changes since it. Choose one version for the complete batch, based on user-visible behavior:- Patch: compatible fixes, reliability improvements, and packaging corrections.
- Minor: new compatible capabilities. While on
0.x, also use a minor bump for breaking changes and explain the break and any migration in the notes. - Major: incompatible public behavior or file-format/API changes after
1.0. Moving to1.0is an explicit product decision, not something inferred from a commit prefix. - Use
-rc.1,-rc.2, etc. when a release candidate is requested. Documentation-only changes normally wait for the next release. State the reason for the chosen bump in the release notes. Follow any version or release scope specified by the owner.
- Update
[workspace.package] versionin rootCargo.toml. Then runcargo update --workspace --offlineto refresh the workspace packages' versions inCargo.lock(it changes only our own crates, never dependency versions, and needs no network). Inspect the diff: onlyversion =lines of workspace crates should change. SolidCraft does not currently implementcargo xtask version set. - Fix the design format number: run
scripts/fold-format-pending.sh. It moves the pending format changes (crates/doc/src/format/pending/*.rs) into the nextcrates/doc/src/format/v<N>/folder, so the release writes and reads that number for good, and does nothing when nothing is pending. Commit the move with the version files. (CONTRIBUTING.md, "Changing the design file format".) - Run
cargo xtask ciand the packaging checks in.github/workflows/packaging-lint.yml. Commit the version files through the normal review flow and land them onmain. Do not use[skip ci]. Record the exact commit SHA to release. If it changes, revalidate it.
Build the draft
Use an authenticated maintainer account or GitHub App with the repository's normal release permissions. Follow branch rules; never force-push or bypass required checks.
git fetch origin --tags
git switch release
git merge --ff-only origin/release
git merge --ff-only origin/main
git push origin release
For the first release, after this workflow has landed on main, create release from the
validated origin/main commit (git switch -c release origin/main) and push it. If the branch
already exists, use the commands above. Do not create the branch from unrelated work. If a
fast-forward fails, inspect and resolve the divergence through the normal review flow.
Find the release.yml Actions run for the recorded SHA and release branch, and monitor that
specific run. The workflow builds Linux (both architectures, including Flatpak), macOS,
Windows, FreeBSD, and web packages. Once every required job succeeds it creates a draft
SolidCraft v<version> with the artifacts, SHA256SUMS.txt, install notes, and generated changes.
A second push with the same untagged version can rebuild and replace that draft's complete asset set. Existing release notes are preserved on rebuild; refresh their changes section if new commits were added. An existing tag or published release is never overwritten. Use a new version after publication. Do not push the version tag yourself: publishing the draft creates it at the draft's target commit.
macOS disk image
packaging/macos/package.sh builds the .dmg with dmgbuild
(MIT; hash-pinned in packaging/macos/dmg-requirements.txt, installed into a throwaway venv under
target/). It writes the Finder layout, the background and the icon positions straight into the
image, so the build needs no Finder session or AppleScript, which are unreliable on CI runners.
The look lives in assets/platforms/macos/dmg/: layout.json (window size, icon size and
positions, shared by both files below), settings.py (the dmgbuild settings) and background.tiff
(a blueprint sheet, 540×360 pt, with a 1x and a 2x representation so Retina screens get the sharp one). Change the art with
make_background.py (needs Pillow; its docstring has the commands), view the result by mounting the
image, and commit the TIFF with the script. Rules the design follows:
- The title bar adds to the window rectangle (
title_barinlayout.json, 32 pt on macOS 27); the content area must equal the background's size. Older macOS versions have a thinner title bar and were not checked. - Finder draws the icon names itself, black in Light and white in Dark appearance, and art cannot change that. Each name therefore sits on a mid-tone plate that both colours read on. Keep the plates under the icons if you move them.
README.txtstays on the disk but is hidden (SetFile -a V), so the window stays calm.
package.sh mounts the finished image and checks the layout files, the volume icon, the bundle and
its signature. hdiutil prints deprecation warnings on macOS 27 (dmgbuild still uses it); if a
later macOS removes it, dmgbuild needs a release that uses diskutil image.
Notes for the next release
Items to carry into the next release's notes (step 3 below), then remove from here:
- None yet.
Verify and publish
When the task authorizes shipping a release, agents should complete these steps without requiring the owner to click through the GitHub UI. A request only to prepare a release or change release infrastructure does not itself request publication of the application.
-
Confirm that the workflow run succeeded for the intended SHA and that the matching release is still a draft targeting that SHA. Avoid publishing while another release build is active.
-
Download all assets to a fresh directory. Run
sha256sum --check SHA256SUMS.txtand check that every expected platform/architecture is present. Smoke-test the built CLI's--versionand an example model on an available platform. Inspect the package-check job output for other platforms; report any platform you could not exercise yourself. -
Review the generated notes. Add a concise description of features, fixes, breaking changes, and known limitations. Keep the installation instructions. The macOS app is Developer ID signed and notarized only when the build summary says so, and the Windows files are signed only when it says which SignPath policy signed them (
test-signingis a self-signed test certificate that Windows does not trust); other packages are unsigned. Do not claim otherwise. Resolve failed checks or missing artifacts before publication. -
Publish the verified draft using
ghor the equivalent GitHub release API. For example:# Substitute the version that was actually built and verified. gh release edit v0.2.0 --draft=false --latest # For a release candidate instead: gh release edit v0.2.0-rc.1 --draft=false --prerelease --latest=false -
Confirm that the release is public and its tag resolves to the recorded SHA. Report the release URL, version, checks performed, and any remaining limitations.
Dry runs and retries
gh workflow run release.yml --ref <branch> -f draft=false builds packages and uploads the
release-assets Actions artifact without creating or publishing a release. For an explicit
retry that creates/updates a draft, use --ref release -f draft=true. Draft creation from
another branch is rejected. A rerun must still use an unpublished, untagged version.
Flatpak repository coordination
The Flatpak repository proposed in PR #39 consumes published releases, not these drafts.
Keep that deployment separate from building the application. A publication made with an
Actions GITHUB_TOKEN does not trigger downstream release: published workflows; in that
case explicitly dispatch the Flatpak workflow with the published tag, or use an appropriately
authorized maintainer/App token for publication. Do not assume the repository updated: check
the deployment run. The Flatpak workflow requests the shared Pages workflow with that tag;
Pages assembles the documentation, browser app, and Flatpak repository together. Ordinary
docs updates include the latest stable Flatpak release too. Verify the resulting Pages run,
not only the dispatch job, so a release cannot erase the docs or app and docs updates cannot
erase the package repository.
Snap package and Snap Store
Every release and nightly attaches solidcraft-<version>-linux-<arch>.snap for x86_64 and
aarch64 (packaging/linux/snap-pack.sh, manifest packaging/linux/snap/snapcraft.yaml). Like the
Flatpak, it repackages the Linux job's tarball. The snap job installs it with --dangerous,
starts the confined app on headless X11 and Wayland (packaging/linux/snap-smoke.py), models a
box over the control channel and keeps the captured frames as the snap-smoke-<arch> artifact.
The Snap Store steps run only when the SNAPCRAFT_STORE_CREDENTIALS repository secret exists;
without it they are skipped and the .snap files are still attached to the release:
- nightlies are uploaded to
latest/edge; - release drafts (pushes to
release) are uploaded tolatest/candidate, after every package built and the draft was staged; - publishing a non-prerelease GitHub release runs
snap-store.yml, which promoteslatest/candidatetolatest/stable. As with the Flatpak repository, a publication made withGITHUB_TOKENdoesn't trigger it: then rungh workflow run snap-store.yml.
To enable the Snap Store once (owner):
-
Sign in at https://snapcraft.io with an Ubuntu One account and register the name at https://snapcraft.io/register-snap (or
snapcraft loginthensnapcraft register solidcraft). -
On a machine with snapcraft (
sudo snap install snapcraft --classic), export upload-only credentials for this snap:snapcraft export-login --snaps=solidcraft \ --channels=edge,candidate,stable \ --acls=package_access,package_push,package_update,package_release \ --expires=2027-10-01 solidcraft-store-credentials.txt -
Store them as the repository secret and delete the file:
gh secret set SNAPCRAFT_STORE_CREDENTIALS -R bherbruck/solidcraft < solidcraft-store-credentials.txt rm solidcraft-store-credentials.txt -
Optional: fill in the store listing at https://snapcraft.io/solidcraft/listing (the icon, summary and description come from the snap; add screenshots and the category "Art and design").
-
The next nightly fills
edgeand the next release fillscandidate, thenstableon publication. To fillstablefrom an already published release right away, download its.snapfiles and runsnapcraft upload --release=stable <file>for each.
Renew the credentials before --expires by repeating steps 2 and 3. The snap uses strict
confinement and only plugs that connect automatically, apart from removable-media, which users
connect with sudo snap connect solidcraft:removable-media (getting-started.md).
WinGet (Windows Package Manager)
SolidCraft is not in winget-pkgs yet: its first
version, as bherbruck.SolidCraft, has to be submitted and merged there once (by hand, with
Komac or wingetcreate) before winget install bherbruck.SolidCraft finds it. A first
submission, for 0.21.0, is already open as
microsoft/winget-pkgs#452486 (flagged
Validation-Executable-Error): take that one up rather than opening another. Until then the
README and downloads don't offer the command (#5734); add it back when the
package is listed. After that first version, publishing a non-prerelease
GitHub release runs winget.yml, which uses Komac
(a pinned, checksum-verified binary) to open a pull request at microsoft/winget-pkgs from the
owner's fork bherbruck/winget-pkgs. It submits the three versioned MSIs
(solidcraft-<version>-windows-{x64,x86,arm64}.msi, never the fixed-name copies), reads their
product codes, links the release notes and keeps the other fields from the previous version's
manifest. The winget-pkgs bots validate it and a moderator merges it, usually within a day or two.
The job does nothing, successfully, while the WINGET_TOKEN repository secret is missing or
before the package's first version is merged into winget-pkgs. Like snap-store.yml, a
publication made with GITHUB_TOKEN doesn't trigger it: then run
gh workflow run winget.yml -R bherbruck/solidcraft -f tag=v<version>.
To enable it once (owner):
-
Create a classic personal access token at https://github.com/settings/tokens/new (Settings > Developer settings > Personal access tokens > Tokens (classic)): note "solidcraft winget", an expiry such as one year, and only the
public_reposcope. Fine-grained tokens can't open pull requests on microsoft/winget-pkgs. -
Store it as the repository secret (paste the token when asked):
gh secret set WINGET_TOKEN -R bherbruck/solidcraft -
Keep the fork
bherbruck/winget-pkgs(Komac pushes its branches there). Its default branch doesn't need syncing.
When the token expires, create a new one the same way and run step 2 again. If a release was
published while the secret was missing or expired, submit it afterwards with
gh workflow run winget.yml -R bherbruck/solidcraft -f tag=v<version>.
macOS signing and notarization
packaging/macos/package.sh signs with the hardened runtime and notarizes when the release
workflow has these repository secrets; without them (forks, dry runs) it keeps the ad-hoc
signature and the job summary says so:
| Secret | Content |
|---|---|
APPLE_CERTIFICATE_P12 |
base64 of the Developer ID Application certificate and key, exported as .p12 |
APPLE_CERTIFICATE_PASSWORD |
password of that .p12 |
APPLE_API_KEY_P8 |
text of the App Store Connect API key (AuthKey_<id>.p8) |
APPLE_API_KEY_ID |
the key's ID |
APPLE_API_ISSUER |
the issuer ID (App Store Connect > Users and Access > Integrations) |
packaging/macos/signing.sh --setup imports the certificate into a temporary keychain after the
build, and --cleanup removes it at the end of the job.
The app is signed with packaging/macos/entitlements.plist. Its
com.apple.security.cs.disable-library-validation entitlement lets the hardened runtime load
3Dconnexion's 3DconnexionClient.framework (crates/threedx-client/src/macos.rs); without it
the 3D mouse silently stops working. Test a notarized build with a real 3D mouse before
publishing. The script notarizes the app (a zip of it) and staples it before the .dmg is made,
so a copy dragged to /Applications opens offline. It then notarizes and staples the .dmg, and
notarizes the CLI .zip (a zip can't be stapled). stapler staple is retried, because it can
fail with error 65 for a while after Apple accepts a submission. The checks are stapler validate
and spctl on the .dmg, and spctl --assess on the mounted app. To try it
locally, pass --sign and set MACOS_SIGN_IDENTITY and the APPLE_API_KEY_PATH, APPLE_API_KEY_ID,
APPLE_API_ISSUER variables and run the script.
The certificate expires in November 2027. To renew it, create a new Developer ID Application
certificate in the Apple Developer account, export it with its key as a .p12, and replace
APPLE_CERTIFICATE_P12 and APPLE_CERTIFICATE_PASSWORD. Releases built before the expiry stay
valid, because the signature carries a secure timestamp.
Signing currently uses a maintainer's personal Developer ID, so downloads show that person's
name, not an organisation's. Moving to an organisation account means replacing the certificate
and the API key secrets (APPLE_API_KEY_P8, APPLE_API_KEY_ID, APPLE_API_ISSUER).
Windows signing (SignPath Foundation)
When the SIGNPATH_API_TOKEN secret (the API token of the SignPath CI user) exists, the release
workflow's Windows jobs Authenticode-sign through SignPath Foundation
(organization fa603ff4-c702-404b-8588-a524371c7a4e, project solidcraft). Each architecture
sends two signing requests: solidcraft.exe, solidcraft-cli.exe and solvecraft-cli.exe first,
so the MSI, the portable zip and the plain .exe are made from signed binaries, then the MSI. Each
request uploads the files as a workflow artifact, SignPath fetches and signs it, and the job checks
that every file came back signed. Without the secret (forks) the jobs build unsigned as before.
- Policy:
test-signing(a self-signed test certificate) unless the dispatch inputsignpath_signing_policyor the repository variableSIGNPATH_SIGNING_POLICYsays otherwise. Switch to the real certificate withgh variable set SIGNPATH_SIGNING_POLICY -b release-signing -R tangency-labs/solidcraftonce SignPath has issued it. Requests underrelease-signingwait for approval in SignPath; the workflow waits up to an hour for each. - Artifact configuration:
packaging/windows/signpath-artifact-configuration.xml. When it changes, paste the new version into the SignPath project's artifact configuration when it lands. - Test-sign without publishing:
gh workflow run release.yml -R tangency-labs/solidcraft --ref <branch> -f draft=false, then check the Windows jobs' summaries and therelease-assetsartifact. - SignPath only signs runs whose jobs all ran on GitHub-hosted runners, so keep the
version,iconsandwindowsjobs off self-hosted runners.
Homebrew tap
macOS users install with brew install --cask tangency-labs/tap/solidcraft from the tap repository
tangency-labs/homebrew-tap (Casks/solidcraft.rb).
Homebrew's own cask repository only takes signed and notarized apps, so the tap stays until the
macOS signing work lands.
After publishing a stable release, bump the cask: set version and the sha256 of
solidcraft-<version>-macos-universal.dmg (the line for that file in the release's
SHA256SUMS.txt), run brew style Casks/solidcraft.rb, and push to the tap's main. The cask's
livecheck follows the latest GitHub release, so brew livecheck --cask tangency-labs/tap/solidcraft
shows when the tap is behind. Skip prereleases and nightlies.
Update signing
The app's Update now (docs/book/src/guide/updates.md) only installs a package whose SHA-256
matches the release's SHA256SUMS.txt, fetched over HTTPS. That protects against corrupted and
tampered downloads in transit, but not against someone who can upload release assets. Signing
the checksum list closes that gap: once PUBLIC_KEY in crates/ui-egui/src/update/install.rs
is set, the app also requires SHA256SUMS.txt.minisig, a minisign
signature by that key whose trusted comment names the release (SolidCraft v<version>), and
refuses to update in place otherwise. The release workflow signs the list when the
UPDATE_SIGNING_KEY secret exists, and fails when the app expects signatures but the secret is
missing.
To turn it on once (owner):
-
On a trusted machine with minisign (
sudo apt install minisign,brew install minisignorwinget install minisign), make a key pair without a password (the workflow can't type one):minisign -G -W -p solidcraft-update.pub -s solidcraft-update.key -
Store the secret key as the repository secret and keep an offline backup of it (a lost key means a new key and an app release that carries it; a leaked key means the same, quickly):
gh secret set UPDATE_SIGNING_KEY -R bherbruck/solidcraft < solidcraft-update.key -
Put the public key (the second line of
solidcraft-update.pub, starting withRW) intocrates/ui-egui/src/update/install.rs:pub const PUBLIC_KEY: Option<&str> = Some("RW…");and land that through a PR. Builds from then on refuse unsigned updates; releases built from then on carry
SHA256SUMS.txt.minisig. -
Delete
solidcraft-update.keyfrom the machine once the backup is safe.
Older builds without the key keep updating with the SHA-256 check alone.
Repository setup
The release branch is advanced only for intentional release batches. Restrict its writers to
maintainers/release agents through repository rules if required by the owner's policy. The
workflow needs contents: write only in its draft-creation job. It does not push commits,
calculate versions, or require a semantic-release bot to bypass main protections.
This workflow replaces the every-push-to-main semantic-release proposal in PR #38; do not merge that automation alongside this release model without redesigning its triggers.