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solvecraft/docs/releasing.md
bherbruck 9e4dc48165 Release: sign Windows binaries and MSI through SignPath Foundation (#7067)
* Release: sign the Windows binaries and MSI through SignPath Foundation

When the SIGNPATH_API_TOKEN secret exists, each Windows job sends the
three .exe files to SignPath before packaging, then the MSI built from
them, using the GitHub artifact flow from SignPath's docs. The policy
is test-signing unless the signpath_signing_policy dispatch input or
the SIGNPATH_SIGNING_POLICY repository variable says otherwise. Without
the secret the jobs build unsigned exactly as before.

package.ps1 gains -Phase stage|package so signing can sit between the
build and the MSI; the artifact configuration to paste into SignPath is
packaging/windows/signpath-artifact-configuration.xml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* SignPath: drop the description attributes the Foundation plan doesn't allow

SignPath Foundation projects get an automatic signature description (its watermark);
the artifact configuration may not override it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:47:06 +00:00

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Releasing SolidCraft

Releases are deliberate operations that an agent can complete end to end. Development lands on main; pushing the selected commit to release builds all packages and creates a draft GitHub Release. Publishing that verified draft is a separate operation. Pushing to main or pushing a tag does not start the release workflow. There is no automatic commit-message-based version bump and no patch release for every merge.

Names and deployment

Every release asset, binary, installer product name and package uses the SolidCraft name (solidcraft-<version>-linux-<arch>.AppImage, SolidCraft-<version>-windows-x64.exe, solidcraft-cli archives, …). The old name survives only in the shims listed in compatibility.md (the end-of-life Flatpak refs of the old Linux app ID, the legacy .zsync and .flatpakrepo copies, the deprecated old-name CLI alias); keep them until that document says they can go. Do not rewrite published assets, checksums, tags or historical release notes of earlier versions.

The main installers (.msi, portable .zip, .dmg, .AppImage, .deb, .rpm, .flatpak, .snap) are also attached without the version in their names, for example solidcraft-windows-x64.msi and solidcraft-linux-x86_64.AppImage, and listed in SHA256SUMS.txt. The README's Download section links to https://github.com/bherbruck/solidcraft/releases/latest/download/<name>, which follows the release marked latest; nightlies never are. Keep these names stable: renaming one breaks the README links and the in-app update check, which picks them by name (crates/ui-egui/src/update.rs; updates and privacy).

Project Pages publishes the documentation, browser app and published-release Flatpak repository under /solidcraft/. Do not add a separate owner-site publisher or permanent old-name Pages/Flatpak aliases. GitHub repository redirects are separate from Pages hosting; verify the new project URLs after deployment.

The browser app keeps itself for offline use (apps/solidcraft-web/sw.js). Browsers keep that service worker after the code that registered it is gone, so to switch it off deploy apps/solidcraft-web/sw.js unbuilt (as trunk serve builds do): it deletes what it kept and unregisters. A site without build.json is also safe: launches then go to the network.

Nightly prereleases

release.yml also runs at midnight in America/New_York (Eastern time, following daylight saving time). GitHub may start scheduled runs later when its runners are busy. Before building, it compares the exact scheduled main commit with the tag of the most recently published release, including prereleases. If the commits match, all packaging and publication jobs are skipped: no new version, tag, or release is created. Drafts do not count as published releases, so a failed build or publication can be retried the following night.

Changed commits use the existing package build and validation jobs. Only after all jobs succeed, the workflow stages the assets in a draft and publishes a prerelease named v<workspace-version>-nightly.<YYYYMMDD>.<run-number>.<run-attempt> with checksums and generated notes. Any existing workspace prerelease suffix is replaced by the nightly suffix. Dates use Eastern time; package versions are overridden without changing Cargo.toml or Cargo.lock, so the binaries' embedded Cargo version remains the workspace version. Nightlies do not replace the latest stable release or advance the release branch. The normal deliberate release process below continues to create drafts for separate verification and publication.

Nightly publication uses GITHUB_TOKEN, so it does not trigger the downstream Flatpak Pages deployment. The stable Flatpak repository is not automatically updated with nightly builds.

Choose and prepare the version

  1. Fetch origin and its tags. Inspect the previous published release and the changes since it. Choose one version for the complete batch, based on user-visible behavior:
    • Patch: compatible fixes, reliability improvements, and packaging corrections.
    • Minor: new compatible capabilities. While on 0.x, also use a minor bump for breaking changes and explain the break and any migration in the notes.
    • Major: incompatible public behavior or file-format/API changes after 1.0. Moving to 1.0 is an explicit product decision, not something inferred from a commit prefix.
    • Use -rc.1, -rc.2, etc. when a release candidate is requested. Documentation-only changes normally wait for the next release. State the reason for the chosen bump in the release notes. Follow any version or release scope specified by the owner.
  2. Update [workspace.package] version in root Cargo.toml. Then run cargo update --workspace --offline to refresh the workspace packages' versions in Cargo.lock (it changes only our own crates, never dependency versions, and needs no network). Inspect the diff: only version = lines of workspace crates should change. SolidCraft does not currently implement cargo xtask version set.
  3. Fix the design format number: run scripts/fold-format-pending.sh. It moves the pending format changes (crates/doc/src/format/pending/*.rs) into the next crates/doc/src/format/v<N>/ folder, so the release writes and reads that number for good, and does nothing when nothing is pending. Commit the move with the version files. (CONTRIBUTING.md, "Changing the design file format".)
  4. Run cargo xtask ci and the packaging checks in .github/workflows/packaging-lint.yml. Commit the version files through the normal review flow and land them on main. Do not use [skip ci]. Record the exact commit SHA to release. If it changes, revalidate it.

Build the draft

Use an authenticated maintainer account or GitHub App with the repository's normal release permissions. Follow branch rules; never force-push or bypass required checks.

git fetch origin --tags
git switch release
git merge --ff-only origin/release
git merge --ff-only origin/main
git push origin release

For the first release, after this workflow has landed on main, create release from the validated origin/main commit (git switch -c release origin/main) and push it. If the branch already exists, use the commands above. Do not create the branch from unrelated work. If a fast-forward fails, inspect and resolve the divergence through the normal review flow.

Find the release.yml Actions run for the recorded SHA and release branch, and monitor that specific run. The workflow builds Linux (both architectures, including Flatpak), macOS, Windows, FreeBSD, and web packages. Once every required job succeeds it creates a draft SolidCraft v<version> with the artifacts, SHA256SUMS.txt, install notes, and generated changes.

A second push with the same untagged version can rebuild and replace that draft's complete asset set. Existing release notes are preserved on rebuild; refresh their changes section if new commits were added. An existing tag or published release is never overwritten. Use a new version after publication. Do not push the version tag yourself: publishing the draft creates it at the draft's target commit.

macOS disk image

packaging/macos/package.sh builds the .dmg with dmgbuild (MIT; hash-pinned in packaging/macos/dmg-requirements.txt, installed into a throwaway venv under target/). It writes the Finder layout, the background and the icon positions straight into the image, so the build needs no Finder session or AppleScript, which are unreliable on CI runners.

The look lives in assets/platforms/macos/dmg/: layout.json (window size, icon size and positions, shared by both files below), settings.py (the dmgbuild settings) and background.tiff (a blueprint sheet, 540×360 pt, with a 1x and a 2x representation so Retina screens get the sharp one). Change the art with make_background.py (needs Pillow; its docstring has the commands), view the result by mounting the image, and commit the TIFF with the script. Rules the design follows:

  • The title bar adds to the window rectangle (title_bar in layout.json, 32 pt on macOS 27); the content area must equal the background's size. Older macOS versions have a thinner title bar and were not checked.
  • Finder draws the icon names itself, black in Light and white in Dark appearance, and art cannot change that. Each name therefore sits on a mid-tone plate that both colours read on. Keep the plates under the icons if you move them.
  • README.txt stays on the disk but is hidden (SetFile -a V), so the window stays calm.

package.sh mounts the finished image and checks the layout files, the volume icon, the bundle and its signature. hdiutil prints deprecation warnings on macOS 27 (dmgbuild still uses it); if a later macOS removes it, dmgbuild needs a release that uses diskutil image.

Notes for the next release

Items to carry into the next release's notes (step 3 below), then remove from here:

  • None yet.

Verify and publish

When the task authorizes shipping a release, agents should complete these steps without requiring the owner to click through the GitHub UI. A request only to prepare a release or change release infrastructure does not itself request publication of the application.

  1. Confirm that the workflow run succeeded for the intended SHA and that the matching release is still a draft targeting that SHA. Avoid publishing while another release build is active.

  2. Download all assets to a fresh directory. Run sha256sum --check SHA256SUMS.txt and check that every expected platform/architecture is present. Smoke-test the built CLI's --version and an example model on an available platform. Inspect the package-check job output for other platforms; report any platform you could not exercise yourself.

  3. Review the generated notes. Add a concise description of features, fixes, breaking changes, and known limitations. Keep the installation instructions. The macOS app is Developer ID signed and notarized only when the build summary says so, and the Windows files are signed only when it says which SignPath policy signed them (test-signing is a self-signed test certificate that Windows does not trust); other packages are unsigned. Do not claim otherwise. Resolve failed checks or missing artifacts before publication.

  4. Publish the verified draft using gh or the equivalent GitHub release API. For example:

    # Substitute the version that was actually built and verified.
    gh release edit v0.2.0 --draft=false --latest
    # For a release candidate instead:
    gh release edit v0.2.0-rc.1 --draft=false --prerelease --latest=false
    
  5. Confirm that the release is public and its tag resolves to the recorded SHA. Report the release URL, version, checks performed, and any remaining limitations.

Dry runs and retries

gh workflow run release.yml --ref <branch> -f draft=false builds packages and uploads the release-assets Actions artifact without creating or publishing a release. For an explicit retry that creates/updates a draft, use --ref release -f draft=true. Draft creation from another branch is rejected. A rerun must still use an unpublished, untagged version.

Flatpak repository coordination

The Flatpak repository proposed in PR #39 consumes published releases, not these drafts. Keep that deployment separate from building the application. A publication made with an Actions GITHUB_TOKEN does not trigger downstream release: published workflows; in that case explicitly dispatch the Flatpak workflow with the published tag, or use an appropriately authorized maintainer/App token for publication. Do not assume the repository updated: check the deployment run. The Flatpak workflow requests the shared Pages workflow with that tag; Pages assembles the documentation, browser app, and Flatpak repository together. Ordinary docs updates include the latest stable Flatpak release too. Verify the resulting Pages run, not only the dispatch job, so a release cannot erase the docs or app and docs updates cannot erase the package repository.

Snap package and Snap Store

Every release and nightly attaches solidcraft-<version>-linux-<arch>.snap for x86_64 and aarch64 (packaging/linux/snap-pack.sh, manifest packaging/linux/snap/snapcraft.yaml). Like the Flatpak, it repackages the Linux job's tarball. The snap job installs it with --dangerous, starts the confined app on headless X11 and Wayland (packaging/linux/snap-smoke.py), models a box over the control channel and keeps the captured frames as the snap-smoke-<arch> artifact.

The Snap Store steps run only when the SNAPCRAFT_STORE_CREDENTIALS repository secret exists; without it they are skipped and the .snap files are still attached to the release:

  • nightlies are uploaded to latest/edge;
  • release drafts (pushes to release) are uploaded to latest/candidate, after every package built and the draft was staged;
  • publishing a non-prerelease GitHub release runs snap-store.yml, which promotes latest/candidate to latest/stable. As with the Flatpak repository, a publication made with GITHUB_TOKEN doesn't trigger it: then run gh workflow run snap-store.yml.

To enable the Snap Store once (owner):

  1. Sign in at https://snapcraft.io with an Ubuntu One account and register the name at https://snapcraft.io/register-snap (or snapcraft login then snapcraft register solidcraft).

  2. On a machine with snapcraft (sudo snap install snapcraft --classic), export upload-only credentials for this snap:

    snapcraft export-login --snaps=solidcraft \
      --channels=edge,candidate,stable \
      --acls=package_access,package_push,package_update,package_release \
      --expires=2027-10-01 solidcraft-store-credentials.txt
    
  3. Store them as the repository secret and delete the file:

    gh secret set SNAPCRAFT_STORE_CREDENTIALS -R bherbruck/solidcraft < solidcraft-store-credentials.txt
    rm solidcraft-store-credentials.txt
    
  4. Optional: fill in the store listing at https://snapcraft.io/solidcraft/listing (the icon, summary and description come from the snap; add screenshots and the category "Art and design").

  5. The next nightly fills edge and the next release fills candidate, then stable on publication. To fill stable from an already published release right away, download its .snap files and run snapcraft upload --release=stable <file> for each.

Renew the credentials before --expires by repeating steps 2 and 3. The snap uses strict confinement and only plugs that connect automatically, apart from removable-media, which users connect with sudo snap connect solidcraft:removable-media (getting-started.md).

WinGet (Windows Package Manager)

SolidCraft is not in winget-pkgs yet: its first version, as bherbruck.SolidCraft, has to be submitted and merged there once (by hand, with Komac or wingetcreate) before winget install bherbruck.SolidCraft finds it. A first submission, for 0.21.0, is already open as microsoft/winget-pkgs#452486 (flagged Validation-Executable-Error): take that one up rather than opening another. Until then the README and downloads don't offer the command (#5734); add it back when the package is listed. After that first version, publishing a non-prerelease GitHub release runs winget.yml, which uses Komac (a pinned, checksum-verified binary) to open a pull request at microsoft/winget-pkgs from the owner's fork bherbruck/winget-pkgs. It submits the three versioned MSIs (solidcraft-<version>-windows-{x64,x86,arm64}.msi, never the fixed-name copies), reads their product codes, links the release notes and keeps the other fields from the previous version's manifest. The winget-pkgs bots validate it and a moderator merges it, usually within a day or two.

The job does nothing, successfully, while the WINGET_TOKEN repository secret is missing or before the package's first version is merged into winget-pkgs. Like snap-store.yml, a publication made with GITHUB_TOKEN doesn't trigger it: then run gh workflow run winget.yml -R bherbruck/solidcraft -f tag=v<version>.

To enable it once (owner):

  1. Create a classic personal access token at https://github.com/settings/tokens/new (Settings > Developer settings > Personal access tokens > Tokens (classic)): note "solidcraft winget", an expiry such as one year, and only the public_repo scope. Fine-grained tokens can't open pull requests on microsoft/winget-pkgs.

  2. Store it as the repository secret (paste the token when asked):

    gh secret set WINGET_TOKEN -R bherbruck/solidcraft
    
  3. Keep the fork bherbruck/winget-pkgs (Komac pushes its branches there). Its default branch doesn't need syncing.

When the token expires, create a new one the same way and run step 2 again. If a release was published while the secret was missing or expired, submit it afterwards with gh workflow run winget.yml -R bherbruck/solidcraft -f tag=v<version>.

macOS signing and notarization

packaging/macos/package.sh signs with the hardened runtime and notarizes when the release workflow has these repository secrets; without them (forks, dry runs) it keeps the ad-hoc signature and the job summary says so:

Secret Content
APPLE_CERTIFICATE_P12 base64 of the Developer ID Application certificate and key, exported as .p12
APPLE_CERTIFICATE_PASSWORD password of that .p12
APPLE_API_KEY_P8 text of the App Store Connect API key (AuthKey_<id>.p8)
APPLE_API_KEY_ID the key's ID
APPLE_API_ISSUER the issuer ID (App Store Connect > Users and Access > Integrations)

packaging/macos/signing.sh --setup imports the certificate into a temporary keychain after the build, and --cleanup removes it at the end of the job.

The app is signed with packaging/macos/entitlements.plist. Its com.apple.security.cs.disable-library-validation entitlement lets the hardened runtime load 3Dconnexion's 3DconnexionClient.framework (crates/threedx-client/src/macos.rs); without it the 3D mouse silently stops working. Test a notarized build with a real 3D mouse before publishing. The script notarizes the app (a zip of it) and staples it before the .dmg is made, so a copy dragged to /Applications opens offline. It then notarizes and staples the .dmg, and notarizes the CLI .zip (a zip can't be stapled). stapler staple is retried, because it can fail with error 65 for a while after Apple accepts a submission. The checks are stapler validate and spctl on the .dmg, and spctl --assess on the mounted app. To try it locally, pass --sign and set MACOS_SIGN_IDENTITY and the APPLE_API_KEY_PATH, APPLE_API_KEY_ID, APPLE_API_ISSUER variables and run the script.

The certificate expires in November 2027. To renew it, create a new Developer ID Application certificate in the Apple Developer account, export it with its key as a .p12, and replace APPLE_CERTIFICATE_P12 and APPLE_CERTIFICATE_PASSWORD. Releases built before the expiry stay valid, because the signature carries a secure timestamp.

Signing currently uses a maintainer's personal Developer ID, so downloads show that person's name, not an organisation's. Moving to an organisation account means replacing the certificate and the API key secrets (APPLE_API_KEY_P8, APPLE_API_KEY_ID, APPLE_API_ISSUER).

Windows signing (SignPath Foundation)

When the SIGNPATH_API_TOKEN secret (the API token of the SignPath CI user) exists, the release workflow's Windows jobs Authenticode-sign through SignPath Foundation (organization fa603ff4-c702-404b-8588-a524371c7a4e, project solidcraft). Each architecture sends two signing requests: solidcraft.exe, solidcraft-cli.exe and solvecraft-cli.exe first, so the MSI, the portable zip and the plain .exe are made from signed binaries, then the MSI. Each request uploads the files as a workflow artifact, SignPath fetches and signs it, and the job checks that every file came back signed. Without the secret (forks) the jobs build unsigned as before.

  • Policy: test-signing (a self-signed test certificate) unless the dispatch input signpath_signing_policy or the repository variable SIGNPATH_SIGNING_POLICY says otherwise. Switch to the real certificate with gh variable set SIGNPATH_SIGNING_POLICY -b release-signing -R tangency-labs/solidcraft once SignPath has issued it. Requests under release-signing wait for approval in SignPath; the workflow waits up to an hour for each.
  • Artifact configuration: packaging/windows/signpath-artifact-configuration.xml. When it changes, paste the new version into the SignPath project's artifact configuration when it lands.
  • Test-sign without publishing: gh workflow run release.yml -R tangency-labs/solidcraft --ref <branch> -f draft=false, then check the Windows jobs' summaries and the release-assets artifact.
  • SignPath only signs runs whose jobs all ran on GitHub-hosted runners, so keep the version, icons and windows jobs off self-hosted runners.

Homebrew tap

macOS users install with brew install --cask tangency-labs/tap/solidcraft from the tap repository tangency-labs/homebrew-tap (Casks/solidcraft.rb). Homebrew's own cask repository only takes signed and notarized apps, so the tap stays until the macOS signing work lands.

After publishing a stable release, bump the cask: set version and the sha256 of solidcraft-<version>-macos-universal.dmg (the line for that file in the release's SHA256SUMS.txt), run brew style Casks/solidcraft.rb, and push to the tap's main. The cask's livecheck follows the latest GitHub release, so brew livecheck --cask tangency-labs/tap/solidcraft shows when the tap is behind. Skip prereleases and nightlies.

Update signing

The app's Update now (docs/book/src/guide/updates.md) only installs a package whose SHA-256 matches the release's SHA256SUMS.txt, fetched over HTTPS. That protects against corrupted and tampered downloads in transit, but not against someone who can upload release assets. Signing the checksum list closes that gap: once PUBLIC_KEY in crates/ui-egui/src/update/install.rs is set, the app also requires SHA256SUMS.txt.minisig, a minisign signature by that key whose trusted comment names the release (SolidCraft v<version>), and refuses to update in place otherwise. The release workflow signs the list when the UPDATE_SIGNING_KEY secret exists, and fails when the app expects signatures but the secret is missing.

To turn it on once (owner):

  1. On a trusted machine with minisign (sudo apt install minisign, brew install minisign or winget install minisign), make a key pair without a password (the workflow can't type one):

    minisign -G -W -p solidcraft-update.pub -s solidcraft-update.key
    
  2. Store the secret key as the repository secret and keep an offline backup of it (a lost key means a new key and an app release that carries it; a leaked key means the same, quickly):

    gh secret set UPDATE_SIGNING_KEY -R bherbruck/solidcraft < solidcraft-update.key
    
  3. Put the public key (the second line of solidcraft-update.pub, starting with RW) into crates/ui-egui/src/update/install.rs:

    pub const PUBLIC_KEY: Option<&str> = Some("RW…");
    

    and land that through a PR. Builds from then on refuse unsigned updates; releases built from then on carry SHA256SUMS.txt.minisig.

  4. Delete solidcraft-update.key from the machine once the backup is safe.

Older builds without the key keep updating with the SHA-256 check alone.

Repository setup

The release branch is advanced only for intentional release batches. Restrict its writers to maintainers/release agents through repository rules if required by the owner's policy. The workflow needs contents: write only in its draft-creation job. It does not push commits, calculate versions, or require a semantic-release bot to bypass main protections.

This workflow replaces the every-push-to-main semantic-release proposal in PR #38; do not merge that automation alongside this release model without redesigning its triggers.