Files
selune 9e6e0b8df1 Render workspace: complete experimental ribbon, resources and effects integration (#5493) (#5494)
* wip(render): reconcile completed material and image pipeline source with 0.20 (#5493)

Source-only integration reference for staged review, not a merge-ready aggregate.
Donor: 0xlillith/solidcraft@aea20b0115.
Upstream: 858e5995d6.

Retain original CPU/material contracts and explicit GPU donor provenance in
docs/render-materials-lab.md (#2067, #2191, #2780, #3306). Preserve released
format migrations and current navigation/startup/shell behavior. New saved
records use pending descriptors. The physical-card descriptor follows the
maintainer's material-engineering-cards naming request, with a legacy-lab
format-29 regression. Replace raw new panel hosts with shared containers.

Repository checks, complete workspace/all-target Clippy, and the independent
physical/resource authoring checks pass for this source. The fresh full local
CI invocation has reached test compilation and is not yet complete. Do not
transfer donor native output or prior test totals to this integration.

Generated review screenshots, video, package ZIP and machine logs remain at
the immutable personal evidence pin. Uncommitted geometric displacement is
backed up separately, not silently included. No kernel/vendor change, direct
main write, release or independent contributor-branch rewrite.

Co-authored-by: Christian Svensson <blue@cmd.nu>

* test(cli): pin the Compact camera-sample admission diagnostic (#5493)

The bounded request still refuses 1024x1024x64 samples before host initialization and writes no output. Update only the stale expected diagnostic to the existing Compact budget wording; production limits and code are unchanged. Exact-tree CLI regression suite: 14 passed, 0 failed. The full repository gate has been invoked separately and is not yet complete.

* Normalize UI container violation paths across platforms

Report repository-relative paths with forward slashes so diagnostics and the existing nested-package regression assertions agree on Windows and Unix. Keep the container detection rules unchanged.

Validation: official ui-containers gate and all seven focused xtask tests passed; rustfmt and diff checks passed. Only xtask/dependencies were compiled; no application build or heavy tests.
(cherry picked from commit 44b58d8e10)

* fix(render): preserve camera contracts and correct acceptance regressions (#5493)

Preserve Design view.apply semantics with a separate strict Render camera command. Retain existing translations when English-only aliases collide; add material-axis entries and camera-specific pitch labels. Compare complete validated engineering cards and retain job handles before cancellation.

Focused and native acceptance is pinned to tree f8a423b21f. Full CI has been invoked separately and is not claimed green. Landing follows the render integration policy in #5493.

* fix(render): resolve showcase licence and upstream resource hygiene (#5493)

Record SychPL's explicit MIT OR Apache-2.0 grant, retaining source/model bytes and the Ubuntu lettering notice. Remove 80 absent attribution rows, personal fork records, dead delivery attributes and three fork/resource-only workflows. Existing xtask assets now performs bounded offline hash checks and rejects orphan render attribution; no parallel draft CI or package installation. Original authoring reproduction remains explicit. Scoped xtask tests, assets, Clippy, formatting and prepared SELENE validation pass; no application or renderer-wide result is inferred.

* fix(render): align saved bounds and progressive sample resolution (#5493)

Address review r4364211669/r4364211677/r4364211681/r4364211691/r4364211695. Persisted light/frame domains respect the existing 1e9 document bound; related LED/rectangle/direction cases use the same bound. Workstation primary resolve shares the 4096 admission cap and film counters use checked conversions. Exact candidate: 485 CPU render tests, 21 render document tests and strict scoped Clippy pass, including positive boundary round trips and 2048/4096 end-to-end checkpoints. No released format/migration edits, relaxed test limits or full-stack acceptance claim.

* wip(render): isolate optional resources and harden sample handling (#5493)

Review work in progress: opt-in encoded render library with reproducible runtime catalog exports; native-only robust dependency through the workspace; checked bloom slices; per-sample point-light diagnostics; independent area-light spatial/film keys. Resource-module binaries in both configurations, generation, Cargo production feature graphs and attribution checks pass. Full engine/render regression and combined acceptance are pending: do not merge this donor as a constituent or treat scoped resource proof as runtime acceptance.

* fix(gpu): preserve donor allocations through the scope-safety repair (#5722)

Port the native-validated #5723 scope-cleanup correction into the experimental donor, retaining its adaptive, volume, aging, photographic and bloom allocations. Same reverse-drain helper and regression cases; the donor combination still needs its own compile/test gate and is not covered retroactively by render-base results.

* claim: #1369

* Reject unknown pending concepts after format folding (#1369)

* test(render): close bounded sampling and bloom review regressions (#5493)

Validate the optional-resource/lighting/dependency donor at its exact tree. Required Vulkan GPU 127/0/3; CPU renderer 487/0; engine Render 72/0; document render 21/0; lean library 7/0; strict scoped Clippy, assets/layers/lists/containers and lean-engine WASM pass. Preserve original failed controller/typing attempts. This is the draft donor/disposition source, not a replacement for constituent render PRs or final main acceptance.

* wip(render): preserve stable aging target validation candidate

Exact staged source from prior review work on donor 3b892eab5e. This is a recovery/review checkpoint, NOT accepted delivery. An actual command-path regression currently fails because the selected executor refuses ordered surface aging. No assertion, capability or admission limit is weakened. Native/UI/full combination acceptance remains pending. Saved/runtime split adds one pending descriptor and retains original file scope; no main/render branch is changed.

* test(render): preserve numeric setup intent at the admitted coordinate bound

Follow up jyviko review on #5494 without weakening the corrected saved-coordinate contract. The positive clicked fixture uses 1e9 instead of inadmissible 2e9; explicit out-of-range cases still refuse, and the full saved setup round-trips through JSON and the native container. Exact-source Render workspace 95/0 and strict all-target UI Clippy pass. This does not incorporate the separately failing stable-aging candidate or claim full current-render acceptance.

* test(render): use the real GPU executor for saved aging

Move successful native cold-reopen Check/Start coverage from the CPU-backed protocol fixture into the production GPU executor tests. Verify capture-index changes preserve the stable target and that enabling aging changes both PNG and raw EXR output. Retain explicit, allocation-free refusal coverage for executors without aging support. Production capabilities and admission checks are unchanged.

* fix(render): persist stable identities for targeted aging (#5493)

Separate saved RenderBodyTarget identities from captured mesh ordinals. Reject legacy ambiguous targets, resolve Check/Start after visibility changes and preserve native reopening, copies and undo. Unsupported executors still refuse; real AMD Vulkan regression completes saved aging after reordered capture.

Source tree 6b84c8ad passes document 23, engine Render 75, GPU effects 5 and Render UI 95 with no failures; scoped strict Clippy, WASM and repository gates pass. Fresh CLI/native reopen and clean/aged GPU exports pass with identical physical totals and inspected actual images. Whole current-render integration is separate.

* fix(render): reconcile combined CPU/GPU contracts on current upstream

Unify captured resources/status and CPU-vs-GPU request schemas after the real two-parent integration; remove obsolete duplicate Vulkan selector and retain combined platform-filter regression. Deduplicate only identical or superseded test definitions, retaining the stronger card metadata and reserved-executor assertions. No assertions, admission limits or feature refusals are weakened.

All targets of render dependencies, GPU, engine, UI, CLI and native app pass cargo check with raytrace-cpu and bundled-render-library at tree c70d00d1. Native executable tests and full current-source acceptance remain pending. This is a private integration rehearsal for subsequent constituent PRs, not an aggregate official render/main merge.

* test(render): retain one complete host lifetime regression set

Deduplicate byte-identical DropProbe/task-lifetime tests and retain the adapted environment/texture ownership regressions with every assertion and complete memory estimate. Keep the registered-geometry admission regression once; only struct field order differed. Replace a one-element diagnostic loop with its equivalent block, preserving all wrap/width assertions.

Test-only integration repair. Formatting and diff checks pass; refreshed executable validation is required. No production behavior, limits, assertions or ignores changed.

* fix(doc): recognize the proven format-29 card descriptor alias

Normalize only the historical format-29 physical-material-cards spelling, and only when material-engineering-cards is registered. Admission and migration de-duplication use the same identity. Unknown concepts, wrong versions and incapable readers still refuse before mutation. Six controlled-history Rust regressions and actual CLI migration/no-clobber acceptance pass. No version, released migration or CI changes. Refs #5793, #1369, #5493.

* test(render): preserve grounding refusal before explicit instance moves

Update the two Render binding fixtures for upstream first-occurrence grounding. Verify grounded movement refuses without changing document/history, then explicitly unground through the public command before the intended move. Retain every target, resource, copy and persistence assertion. Refs #5493.

---------

Co-authored-by: Christian Svensson <blue@cmd.nu>
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
2026-10-24 14:21:59 +00:00

79 KiB

Complete concept and preset index

Generated from the authoritative JSON inventory. All entries are English concept specifications; no resource is claimed to be installed or validated.

Inventory

Kind Count Canonical file
Materials 600 materials.json
Lighting recipes 280 lighting.json
Environments 280 environments.json
Renderer capabilities 120 capabilities.json
UX requirements 56 ux.json
Future simulation requirements 36 simulation-requirements.json
Quality presets 10 quality-presets.json
Studio presets 24 studio-presets.json
Environment presets 24 environment-presets.json
Scene presets 24 scene-presets.json

Materials

Steels and cast irons

ID Concept Priority Cost
MAT-001 Mirror-polished stainless steel P0 Low
MAT-002 Linear-brushed stainless steel P0 Low
MAT-003 Cross-satin stainless steel P0 Low
MAT-004 Shot-blasted steel P0 Low
MAT-005 Hot-rolled steel with mill scale P0 Low
MAT-006 Hot-dip galvanized steel P0 Low
MAT-007 Black-oxide steel P0 Low
MAT-008 Weathering-steel patina appearance P0 Low
MAT-009 Machined grey cast iron P0 Low
MAT-010 Flaking rust on steel P0 Low

Aluminium and titanium finishes

ID Concept Priority Cost
MAT-011 Face-milled aluminium P0 Low
MAT-012 Turned aluminium P0 Low
MAT-013 Polished aluminium P0 Low
MAT-014 Bead-blasted aluminium P0 Low
MAT-015 Clear-anodized aluminium P0 Low
MAT-016 Dark hard-anodized aluminium appearance P0 Low
MAT-017 Aluminium tread plate P0 Low
MAT-018 Sand-cast aluminium P0 Low
MAT-019 Brushed titanium P0 Low
MAT-020 Blasted titanium P0 Low

Copper and other metals

ID Concept Priority Cost
MAT-021 Polished electrolytic-copper appearance P1 Low
MAT-022 Brushed copper P1 Low
MAT-023 Copper with green patina P1 Low
MAT-024 Machined brass P1 Low
MAT-025 Sealed aged brass P1 Low
MAT-026 Cast bronze P1 Low
MAT-027 Satin nickel P1 Low
MAT-028 Polished gold appearance P1 Low
MAT-029 Partly tarnished silver P1 Low
MAT-030 Satin tin appearance P1 Low

Paints and general coatings

ID Concept Priority Cost
MAT-031 Matte industrial paint P0 Medium
MAT-032 Textured powder coating P0 Medium
MAT-033 Smooth satin paint P0 Medium
MAT-034 High-gloss lacquer over pigment P0 Medium
MAT-035 Automotive metallic paint P0 Medium
MAT-036 Multilayer pearlescent paint P0 Medium
MAT-037 Hammer-finish enamel P0 Medium
MAT-038 Matte ceramic-coating appearance P0 Medium
MAT-039 Applied vinyl laminate P0 Medium
MAT-040 Chipped paint over metal P0 Medium

Opaque engineering polymers

ID Concept Priority Cost
MAT-041 Smooth injection-moulded ABS P0 Low
MAT-042 Textured ABS housing P0 Low
MAT-043 Injection-moulded polypropylene P0 Low
MAT-044 Rotomoulded polyethylene P0 Low
MAT-045 Opaque machined polyamide P0 Low
MAT-046 Machined POM P0 Low
MAT-047 Natural machined PEEK appearance P0 Low
MAT-048 Extruded rigid PVC P0 Low
MAT-049 High-impact polystyrene skin P0 Low
MAT-050 Mottled recycled-polymer appearance P0 Low

Transparent and translucent polymers

ID Concept Priority Cost
MAT-051 Clear cast acrylic P1 High
MAT-052 Surface-frosted acrylic P1 High
MAT-053 Opal acrylic P1 High
MAT-054 Clear polycarbonate appearance P1 High
MAT-055 Smoke-tinted polycarbonate P1 High
MAT-056 Transparent PET sheet P1 High
MAT-057 Milky translucent polyethylene P1 High
MAT-058 Natural opaque-looking PTFE P1 High
MAT-059 Transparent amber epoxy P1 High
MAT-060 Translucent optical-silicone appearance P1 High

Elastomers and foams

ID Concept Priority Cost
MAT-061 Smooth technical rubber P1 Medium
MAT-062 Extruded EPDM seal appearance P1 Medium
MAT-063 Nitrile O-ring appearance P1 Medium
MAT-064 Matte moulding silicone P1 Medium
MAT-065 Moulded TPU grip P1 Medium
MAT-066 Tyre-rubber surface P1 Medium
MAT-067 Laminated neoprene P1 Medium
MAT-068 Closed-cell EVA foam P1 Medium
MAT-069 Open-cell polyurethane foam P1 Medium
MAT-070 Expanded polyethylene foam P1 Medium

Glass and basic optics

ID Concept Priority Cost
MAT-071 Extra-clear glass appearance P1 High
MAT-072 Conventional float-glass appearance P1 High
MAT-073 Frosted glass P1 High
MAT-074 Masked sandblasted glass P1 High
MAT-075 Reeded glass P1 High
MAT-076 Body-tinted glass P1 High
MAT-077 Laminated glass with interlayer P1 High
MAT-078 Back-silvered mirror appearance P1 High
MAT-079 Laboratory borosilicate-glass appearance P1 High
MAT-080 Polished optical lens P1 High

Ceramics and porcelain

ID Concept Priority Cost
MAT-081 Gloss-glazed porcelain P1 Medium
MAT-082 Satin porcelain P1 Medium
MAT-083 Hand-glazed stoneware P1 Medium
MAT-084 Unglazed terracotta P1 Medium
MAT-085 Crackle-glazed tile P1 Medium
MAT-086 White technical-ceramic appearance P1 Medium
MAT-087 Dark technical-ceramic appearance P1 Medium
MAT-088 Rough fired brick P1 Medium
MAT-089 Glazed earthenware with exposed foot P1 Medium
MAT-090 Metallized ceramic P1 Medium

Concrete and mineral composites

ID Concept Priority Cost
MAT-091 Smooth-formwork concrete P1 Medium
MAT-092 Board-formed concrete P1 Medium
MAT-093 Polished exposed-aggregate concrete P1 Medium
MAT-094 Washed-aggregate concrete P1 Medium
MAT-095 Sealed microcement P1 Medium
MAT-096 Lime-mortar appearance P1 Medium
MAT-097 Skimmed plaster P1 Medium
MAT-098 Polished cement terrazzo P1 Medium
MAT-099 Quartz-aggregate slab appearance P1 Medium
MAT-100 Cut aerated-concrete appearance P1 Medium

Natural stone appearances

ID Concept Priority Cost
MAT-101 Polished white veined marble P1 Medium
MAT-102 Dark veined marble P1 Medium
MAT-103 Medium-grain granite P1 Medium
MAT-104 Flamed-granite appearance P1 Medium
MAT-105 Open-pore travertine P1 Medium
MAT-106 Honed limestone P1 Medium
MAT-107 Naturally split slate P1 Medium
MAT-108 Stratified sandstone P1 Medium
MAT-109 Sawn basalt P1 Medium
MAT-110 Translucent onyx appearance P1 Medium

Solid timber foundations

ID Concept Priority Cost
MAT-111 Oiled plain-sawn oak P1 Medium
MAT-112 Quarter-sawn oak P1 Medium
MAT-113 Varnished walnut P1 Medium
MAT-114 Sanded natural beech P1 Medium
MAT-115 Clear-finished maple P1 Medium
MAT-116 Knotty pine P1 Medium
MAT-117 Natural birch P1 Medium
MAT-118 Oiled teak appearance P1 Medium
MAT-119 Sawn cedar P1 Medium
MAT-120 Brushed charred timber P1 Medium

Engineered wood and paper

ID Concept Priority Cost
MAT-121 Exposed-edge birch plywood P1 Medium
MAT-122 Oriented-strand board P1 Medium
MAT-123 Uncoated MDF P1 Medium
MAT-124 Cut particleboard P1 Medium
MAT-125 Melamine-faced panel P1 Medium
MAT-126 Textured high-pressure laminate P1 Medium
MAT-127 Wood veneer over board P1 Medium
MAT-128 Corrugated-cardboard cut edge P1 Medium
MAT-129 Printed coated paper P1 Medium
MAT-130 Fibrous kraft paper P1 Medium

Textiles and leather

ID Concept Priority Cost
MAT-131 Plain-weave cotton P1 Medium
MAT-132 Irregular linen weave P1 Medium
MAT-133 Technical canvas P1 Medium
MAT-134 Ripstop nylon P1 Medium
MAT-135 Polyester mesh P1 Medium
MAT-136 Velvet P1 Medium
MAT-137 Wool felt P1 Medium
MAT-138 Natural-grain leather P1 Medium
MAT-139 Short-pile suede P1 Medium
MAT-140 Textured synthetic leather P1 Medium

Flooring and insulation

ID Concept Priority Cost
MAT-141 Dry compact asphalt P1 Medium
MAT-142 Wet asphalt P1 Medium
MAT-143 Bound rubber-granule flooring P1 Medium
MAT-144 Marbled linoleum appearance P1 Medium
MAT-145 Homogeneous vinyl flooring P1 Medium
MAT-146 Agglomerated cork P1 Medium
MAT-147 Mineral-wool cut section P1 Medium
MAT-148 Expanded-polystyrene bead foam P1 Medium
MAT-149 Extruded-polystyrene cut foam P1 Medium
MAT-150 Granule-faced bituminous membrane P1 Medium

Composite reinforcement foundations

ID Concept Priority Cost
MAT-151 Clear-coated carbon twill P1 High
MAT-152 Matte plain-weave carbon P1 High
MAT-153 Unidirectional carbon appearance P1 High
MAT-154 Chopped-carbon composite P1 High
MAT-155 Woven glass-fibre resin P1 High
MAT-156 Glass-fibre mat resin P1 High
MAT-157 Woven aramid resin P1 High
MAT-158 Carbon-aramid hybrid weave P1 High
MAT-159 Honeycomb sandwich section P1 High
MAT-160 Visible short-fibre-reinforced polymer P1 High

Electronic component foundations

ID Concept Priority Cost
MAT-161 Solder-masked printed circuit board P1 Medium
MAT-162 Exposed FR4 board edge P1 Medium
MAT-163 Gold-finished contact pad P1 Medium
MAT-164 Unmasked PCB copper P1 Medium
MAT-165 Solidified electronics solder P1 Medium
MAT-166 Epoxy integrated-circuit package P1 Medium
MAT-167 Laminated display switched off P1 Medium
MAT-168 Calibratable active display P1 Medium
MAT-169 Opaque electronics potting P1 Medium
MAT-170 Anodized heat sink with cut faces P1 Medium

Additive-manufacturing foundations

ID Concept Priority Cost
MAT-171 Satin PLA FDM print P1 Medium
MAT-172 Translucent PETG FDM print P1 Medium
MAT-173 Layer-textured ABS FDM print P1 Medium
MAT-174 TPU FDM print appearance P1 Medium
MAT-175 SLS polyamide appearance P1 Medium
MAT-176 MJF polyamide appearance P1 Medium
MAT-177 Freshly cured SLA resin appearance P1 Medium
MAT-178 Polished clear SLA resin P1 Medium
MAT-179 Powder-bed-fused metal appearance P1 Medium
MAT-180 Smoothed and painted FDM plastic P1 Medium

Liquids and gels

ID Concept Priority Cost
MAT-181 Clean water in a vessel P2 High
MAT-182 Slightly turbid water appearance P2 High
MAT-183 Transparent dyed liquid P2 High
MAT-184 Amber lubricating-oil appearance P2 High
MAT-185 Dark used-oil illustration P2 High
MAT-186 Clear gel P2 High
MAT-187 Coloured translucent gel P2 High
MAT-188 Milky scattering liquid P2 High
MAT-189 Foamy liquid surface P2 High
MAT-190 Condensation film and droplets P2 High

Specialized optical appearances

ID Concept Priority Cost
MAT-191 Iridescent soap film P2 High
MAT-192 Layered nacre appearance P2 High
MAT-193 Multilayer antireflection coating P2 High
MAT-194 Diffractive holographic foil P2 High
MAT-195 Microprismatic retroreflective sheet P2 High
MAT-196 Fluorescent pigment P2 High
MAT-197 Phosphorescent coating P2 High
MAT-198 Lenticular image-changing sheet P2 High
MAT-199 Variable-transmittance glass appearance P2 High
MAT-200 Ultrashort flocked surface P2 High

Automotive paint stacks and correction states

ID Concept Priority Cost
MAT-201 Automotive electrocoat appearance P1 Medium
MAT-202 Sanded surfacer-primer appearance P1 Medium
MAT-203 Uncleared metallic basecoat P1 Medium
MAT-204 Orange-peel automotive clearcoat P1 Medium
MAT-205 Wet-sanded clearcoat state P1 Medium
MAT-206 Machine-polished clearcoat with swirls P1 Medium
MAT-207 Transparent candy coat over metal P1 Medium
MAT-208 Local stone-chip paint repair P1 Medium
MAT-209 Matte clearcoat over colour base P1 Medium
MAT-210 Textured lower-body protective coating P1 Medium

Automotive exterior trim and films

ID Concept Priority Cost
MAT-211 Chromium-plated polymer trim P1 Medium
MAT-212 Vacuum-metallized bright trim P1 Medium
MAT-213 Clear-coated cast wheel finish P1 Medium
MAT-214 Diamond-turned wheel face P1 Medium
MAT-215 Dark deposited-metal trim appearance P1 Medium
MAT-216 Gloss paint-protection film P1 Medium
MAT-217 Textured wheel-arch polymer P1 Medium
MAT-218 Elastomeric stone-protection layer P1 Medium
MAT-219 Rubberized underseal appearance P1 Medium
MAT-220 Printed carbon-pattern transfer film P1 Medium

Automotive brakes and contact surfaces

ID Concept Priority Cost
MAT-221 Fresh ground iron brake track P1 Medium
MAT-222 Scored brake-rotor track P1 Medium
MAT-223 Drilled rotor surface finish P1 Medium
MAT-224 Carbon-ceramic rotor appearance P1 Medium
MAT-225 Organic friction-pad composite appearance P1 Medium
MAT-226 Sintered-metal friction-pad appearance P1 Medium
MAT-227 Painted brake-pad backing plate P1 Medium
MAT-228 Painted cast brake caliper P1 Medium
MAT-229 Brake-dust deposit overlay P1 Medium
MAT-230 Brake-drum contact lining P1 Medium

Automotive tyres and sealing profiles

ID Concept Priority Cost
MAT-231 Road-tyre mould-release skin appearance P1 Medium
MAT-232 Track-tyre scrubbed surface P1 Medium
MAT-233 Winter-tread sipe-edge rubber P1 Medium
MAT-234 Off-road lug contact rubber P1 Medium
MAT-235 Cut tyre-carcass section P1 Medium
MAT-236 Exposed steel-belt tyre section P1 Medium
MAT-237 Embossed tyre-sidewall rubber P1 Medium
MAT-238 Flocked automotive window seal P1 Medium
MAT-239 Flexible brush seal P1 Medium
MAT-240 Hollow weatherseal cross-section P1 Medium

Automotive glazing and optical covers

ID Concept Priority Cost
MAT-241 Ceramic-frit windscreen border P1 High
MAT-242 Curved laminated windscreen appearance P1 High
MAT-243 Heated rear-window grid P1 High
MAT-244 Acoustic-laminate edge appearance P1 High
MAT-245 Prismatic tail-lamp cover P1 High
MAT-246 Hard-coated headlamp polycarbonate P1 High
MAT-247 Cracked laminated-glass illustration P1 High
MAT-248 Exposed glazing interlayer film P1 High
MAT-249 Variable-dimming automotive mirror P1 High
MAT-250 Wiper-cleared water-film overlay P1 High

Automotive cabin and soft trim

ID Concept Priority Cost
MAT-251 Slush-moulded dashboard skin P1 Medium
MAT-252 Soft-touch polyurethane trim P1 Medium
MAT-253 Perforated leather seat panel P1 Medium
MAT-254 Stitched upholstery seam assembly P1 Medium
MAT-255 Tufted automotive carpet P1 Medium
MAT-256 Foam-backed headliner knit P1 Medium
MAT-257 Grained TPO interior trim P1 Medium
MAT-258 Open-pore wood cabin trim P1 Medium
MAT-259 Woven seat-belt webbing P1 Medium
MAT-260 Moulded pedal-grip rubber P1 Medium

Industrial machining signatures

ID Concept Priority Cost
MAT-261 Cylindrically ground bearing steel P1 Medium
MAT-262 Surface-ground tool steel P1 Medium
MAT-263 Honed cylinder crosshatch P1 Medium
MAT-264 Sinker-EDM metal surface P1 Medium
MAT-265 Wire-EDM cut face P1 Medium
MAT-266 Electropolished stainless appearance P1 Medium
MAT-267 Vibratory-tumbled metal P1 Medium
MAT-268 Diamond-knurled metal P1 Medium
MAT-269 Lapped metal face P1 Medium
MAT-270 Laser-dimpled metal surface P1 Medium

Industrial protective treatments

ID Concept Priority Cost
MAT-271 Zinc-plated steel with passivation appearance P1 Medium
MAT-272 Phosphate-coated steel appearance P1 Medium
MAT-273 Oiled phosphate-finish appearance P1 Medium
MAT-274 Hard-chromium-plated rod appearance P1 Medium
MAT-275 Electroless-nickel coating appearance P1 Medium
MAT-276 Plasma-sprayed ceramic appearance P1 Medium
MAT-277 Thermally sprayed metal appearance P1 Medium
MAT-278 Dry-film fluoropolymer coating appearance P1 Medium
MAT-279 Vitreous-enamelled metal P1 Medium
MAT-280 Dark carbon-based thin-coating appearance P1 Medium

Industrial wear and service overlays

ID Concept Priority Cost
MAT-281 Grease-smear overlay P1 Medium
MAT-282 Oily fingerprint overlay P1 Medium
MAT-283 Directional abrasion overlay P1 Medium
MAT-284 Fretting-residue illustration P1 Medium
MAT-285 Heat-tint oxide on steel appearance P1 Medium
MAT-286 Weld-adjacent surface-state illustration P1 Medium
MAT-287 Abrasive-erosion surface illustration P1 Medium
MAT-288 Polished sliding-contact track P1 Medium
MAT-289 Mineral-scale deposit overlay P1 Medium
MAT-290 Dried coolant-residue overlay P1 Medium

Industrial belts meshes and packing

ID Concept Priority Cost
MAT-291 Toothed timing-belt skin P1 Medium
MAT-292 Fabric-wrapped V-belt P1 Medium
MAT-293 Braided stainless hose jacket P1 Medium
MAT-294 Woven-wire screen P1 Medium
MAT-295 Expanded-metal mesh P1 Medium
MAT-296 Braided fluoropolymer packing appearance P1 Medium
MAT-297 Graphite-filled packing appearance P1 Medium
MAT-298 Spiral-wound gasket section P1 Medium
MAT-299 Fibre-gasket sheet edge P1 Medium
MAT-300 Felt-wiper ring P1 Medium

PCB constructions and fabrication regions

ID Concept Priority Cost
MAT-301 Locally removed solder mask P1 Medium
MAT-302 Conformally coated PCB assembly P1 Medium
MAT-303 Flexible polyimide circuit P1 Medium
MAT-304 Rigid-flex board transition P1 Medium
MAT-305 Metal-core PCB section P1 Medium
MAT-306 Ceramic-substrate circuit appearance P1 Medium
MAT-307 Plated through-hole barrel P1 Medium
MAT-308 Filled and capped PCB via appearance P1 Medium
MAT-309 Exposed internal copper-plane section P1 Medium
MAT-310 PCB silkscreen legend ink P1 Medium

Electronic bonding and contact finishes

ID Concept Priority Cost
MAT-311 Unreflowed solder-paste appearance P1 Medium
MAT-312 Clear flux-residue film P1 Medium
MAT-313 Resinous flux-residue deposit P1 Medium
MAT-314 Welded battery-tab surface P1 Medium
MAT-315 Sintered silver-bond section appearance P1 Medium
MAT-316 Silver-plated electrical contact P1 Medium
MAT-317 Tin-plated electrical contact P1 Medium
MAT-318 Organic-preservative copper-pad appearance P1 Medium
MAT-319 Gold bond-wire appearance P1 Medium
MAT-320 Compression-polished copper contact P1 Medium

Electronic packages and encapsulants

ID Concept Priority Cost
MAT-321 Ceramic integrated-circuit package P1 Medium
MAT-322 Glass-encapsulated diode appearance P1 Medium
MAT-323 Moulded power-inductor body P1 Medium
MAT-324 Ferrite-core appearance P1 Medium
MAT-325 Enamelled copper winding P1 Medium
MAT-326 Multilayer ceramic-capacitor section P1 Medium
MAT-327 Sleeved electrolytic-capacitor can P1 Medium
MAT-328 Silicone-potted electronics P1 Medium
MAT-329 Thin clear component conformal coat P1 Medium
MAT-330 Epoxy glob-top encapsulation P1 Medium

Electrical insulation and cable constructions

ID Concept Priority Cost
MAT-331 Clear fluoropolymer wire jacket appearance P1 Medium
MAT-332 Polyimide cable-wrap film P1 Medium
MAT-333 Silicone-insulated wire P1 Medium
MAT-334 Braided glass-fibre sleeve P1 Medium
MAT-335 Heat-shrink sleeve appearance P1 Medium
MAT-336 Braided copper cable shield P1 Medium
MAT-337 Metallized polyester shielding film P1 Medium
MAT-338 Cut multi-conductor cable assembly P1 Medium
MAT-339 Ceramic electrical feedthrough appearance P1 Medium
MAT-340 Mica-sheet insulation appearance P1 Medium

Battery and thermal-management surfaces

ID Concept Priority Cost
MAT-341 Cylindrical cell-can appearance P1 Medium
MAT-342 Pouch-cell laminate exterior P1 Medium
MAT-343 Prismatic cell-can weld appearance P1 Medium
MAT-344 Graphite-electrode coating illustration P1 Medium
MAT-345 Cathode-coated foil illustration P1 Medium
MAT-346 Microporous separator-film illustration P1 Medium
MAT-347 Silicone thermal-pad appearance P1 Medium
MAT-348 Spread thermal-paste interface P1 Medium
MAT-349 Graphite thermal-sheet appearance P1 Medium
MAT-350 Phase-change interface-film appearance P1 Medium

Additive feedstock appearances

ID Concept Priority Cost
MAT-351 Extruded PLA filament strand P1 Medium
MAT-352 Clear PETG feedstock strand P1 Medium
MAT-353 Flexible TPU feedstock strand P1 Medium
MAT-354 Short-fibre-filled filament section P1 Medium
MAT-355 Wood-particle-filled filament P1 Medium
MAT-356 Metal-filled polymer filament P1 Medium
MAT-357 Water-soluble support-filament appearance P1 Medium
MAT-358 Coextruded dual-region filament P1 Medium
MAT-359 Pellet-extrusion feedstock P1 Medium
MAT-360 Ceramic-filled filament section P1 Medium

FDM surface pathways and post-processing

ID Concept Priority Cost
MAT-361 Monotonic FDM top skin P1 Medium
MAT-362 Concentric FDM top skin P1 Medium
MAT-363 Aligned FDM wall seam P1 Medium
MAT-364 Ironed FDM top surface P1 Medium
MAT-365 FDM support-contact underside P1 Medium
MAT-366 FDM bridged underside P1 Medium
MAT-367 Variable-layer curved FDM skin P1 Medium
MAT-368 FDM fuzzy-skin treatment P1 Medium
MAT-369 Sanded unpainted FDM surface P1 Medium
MAT-370 Vapour-smoothed print appearance P1 Medium

Resin-printing process appearances

ID Concept Priority Cost
MAT-371 Uncured resin-vat surface appearance P1 Medium
MAT-372 Washed resin-print surface P1 Medium
MAT-373 Masked-LCD pixel-edge appearance P1 Medium
MAT-374 DLP voxel-step appearance P1 Medium
MAT-375 Removed resin-support contact points P1 Medium
MAT-376 Hollow resin-print drain section P1 Medium
MAT-377 Translucent dental-model resin appearance P1 Medium
MAT-378 Wax-like casting-pattern resin P1 Medium
MAT-379 Flexible resin-print appearance P1 Medium
MAT-380 Ceramic-filled photopolymer appearance P1 Medium

Powder-printing and sintered states

ID Concept Priority Cost
MAT-381 Bead-blasted SLS polymer P1 Medium
MAT-382 Smoothed SLS polymer skin P1 Medium
MAT-383 Tumbled MJF surface P1 Medium
MAT-384 Binder-jetted metal green-part appearance P1 Medium
MAT-385 Debound porous-part appearance P1 Medium
MAT-386 Sintered printed-steel appearance P1 Medium
MAT-387 Heat-treated printed-metal surface P1 Medium
MAT-388 Electron-beam-melted titanium appearance P1 Medium
MAT-389 Loose metal-powder feedstock P1 Medium
MAT-390 Ceramic binder-jet green-part appearance P1 Medium

Printer hotends motion parts and build plates

ID Concept Priority Cost
MAT-391 Machined brass printer nozzle P1 Medium
MAT-392 Hardened-steel nozzle appearance P1 Medium
MAT-393 Plated copper heater block P1 Medium
MAT-394 Ceramic heater-body appearance P1 Medium
MAT-395 Silicone hotend sock P1 Medium
MAT-396 Smooth PEI build-sheet appearance P1 Medium
MAT-397 Textured PEI build-coating appearance P1 Medium
MAT-398 Glass-epoxy build-plate appearance P1 Medium
MAT-399 Bare spring-steel plate back P1 Medium
MAT-400 Ground printer guide rail P1 Medium

Additional timber and bamboo appearances

ID Concept Priority Cost
MAT-401 Open-grain ash P1 Medium
MAT-402 Interlocked-grain elm appearance P1 Medium
MAT-403 Fine-grain cherry P1 Medium
MAT-404 Ribbon-figure sapele appearance P1 Medium
MAT-405 Douglas-fir timber appearance P1 Medium
MAT-406 Fine-grain spruce P1 Medium
MAT-407 Larch exterior-board appearance P1 Medium
MAT-408 Acacia timber appearance P1 Medium
MAT-409 Open-pore wenge appearance P1 Medium
MAT-410 Laminated bamboo-strip appearance P1 Medium

Wood cuts joinery and assembled patterns

ID Concept Priority Cost
MAT-411 End-grain butcher-block surface P1 Medium
MAT-412 Edge-grain strip laminate P1 Medium
MAT-413 Bookmatched veneer pair P1 Medium
MAT-414 Slip-matched veneer field P1 Medium
MAT-415 Bent laminated-wood section P1 Medium
MAT-416 Finger-jointed timber edge P1 Medium
MAT-417 Dovetail-joint material assignment P1 Medium
MAT-418 Mortise-and-tenon section finish P1 Medium
MAT-419 Live-edge timber slab P1 Medium
MAT-420 Resin-infilled timber void P1 Medium

Woodworking and DIY finishes

ID Concept Priority Cost
MAT-421 Penetrating-oil wood finish appearance P1 Medium
MAT-422 Hard-wax-oil finish appearance P1 Medium
MAT-423 Clear shellac finish appearance P1 Medium
MAT-424 Brushed polyurethane varnish P1 Medium
MAT-425 Sprayed clear wood lacquer P1 Medium
MAT-426 Pigmented wood stain appearance P1 Medium
MAT-427 Limed open-grain wood P1 Medium
MAT-428 Soap-finished timber appearance P1 Medium
MAT-429 Distressed milk-paint appearance P1 Medium
MAT-430 Epoxy-sealed wood surface P1 Medium

DIY panels adhesives and joint surfaces

ID Concept Priority Cost
MAT-431 Dried woodworking-glue bead appearance P1 Medium
MAT-432 Epoxy adhesive bond-line section P1 Medium
MAT-433 Foaming construction-adhesive appearance P1 Medium
MAT-434 Silicone sealant tool-finished bead P1 Medium
MAT-435 Acrylic filler sanded joint P1 Medium
MAT-436 Wood-filled repair patch P1 Medium
MAT-437 Edge-banding adhesive seam P1 Medium
MAT-438 Cork-rubber gasket sheet appearance P1 Medium
MAT-439 Foil-faced insulation-board section P1 Medium
MAT-440 Textured protective workshop mat P1 Medium

LED emitters and conversion layers

ID Concept Priority Cost
MAT-441 Unpowered LED phosphor-layer appearance P2 High
MAT-442 Active phosphor-converted LED face P2 High
MAT-443 Remote-phosphor conversion plate P2 High
MAT-444 Direct-emitting LED die face P2 High
MAT-445 Chip-on-board phosphor bed P2 High
MAT-446 LED ceramic package base P2 High
MAT-447 Silicone LED dome encapsulation P2 High
MAT-448 Epoxy LED package section P2 High
MAT-449 Spectral-conversion film concept P2 High
MAT-450 Micro-emitter array face P2 High

LED diffusers and light guides

ID Concept Priority Cost
MAT-451 Embossed directional diffuser sheet P1 High
MAT-452 Microprismatic diffuser extrusion P1 High
MAT-453 Diffractive light-diffusion film concept P1 High
MAT-454 Printed extraction-dot light guide P1 High
MAT-455 Graded extraction-pattern light guide P1 High
MAT-456 Scattering silicone light tube P1 High
MAT-457 Coextruded diffuser profile P1 High
MAT-458 Woven light-diffusion textile P1 High
MAT-459 Engraved edge-lit acrylic P1 High
MAT-460 Bubble-scattering resin panel P1 High

LED lenses reflectors and optical hardware

ID Concept Priority Cost
MAT-461 Total-internal-reflection LED lens P1 High
MAT-462 Fresnel LED lens plate P1 High
MAT-463 Metal-coated parabolic reflector P1 High
MAT-464 Faceted mixing reflector P1 High
MAT-465 Bent clear light pipe P1 High
MAT-466 Diffuse white LED cavity P1 High
MAT-467 Optical silicone with diagnostic voids P1 High
MAT-468 Absorbing LED baffle coating P1 High
MAT-469 Specular reflector-film liner P1 High
MAT-470 Continuous silicone strip lens P1 High

Aerospace composite constructions

ID Concept Priority Cost
MAT-471 Tool-side cured composite skin P1 High
MAT-472 Bag-side composite surface P1 High
MAT-473 Peel-ply-exposed composite P1 High
MAT-474 Drilled composite skin section P1 High
MAT-475 Unidirectional laminate edge P1 High
MAT-476 Resin-rich composite region P1 High
MAT-477 Filament-wound composite tube P1 High
MAT-478 Braided composite tube P1 High
MAT-479 Dry stitched composite preform P1 High
MAT-480 Woven ceramic-matrix composite appearance P1 High

Aerospace cores and lightweight sections

ID Concept Priority Cost
MAT-481 Aluminium honeycomb core section P1 High
MAT-482 Resin-coated aramid-paper honeycomb P1 High
MAT-483 Glass-fibre honeycomb appearance P1 High
MAT-484 Polymer hexagonal core P1 High
MAT-485 Open-cell metal-foam section P1 High
MAT-486 Structural foam-core appearance P1 High
MAT-487 End-grain balsa core P1 High
MAT-488 Corrugated aluminium sandwich core P1 High
MAT-489 Machined isogrid panel surface P1 High
MAT-490 Additive lattice-core section P1 High

Aerospace protective and functional skins

ID Concept Priority Cost
MAT-491 White inorganic thermal-coating appearance P1 Medium
MAT-492 Dark ceramic thermal-coating appearance P1 Medium
MAT-493 Clear sol-gel-like protective finish P1 Medium
MAT-494 Ablative-char surface illustration P1 Medium
MAT-495 Sprayed cork-like protective layer P1 Medium
MAT-496 Thermal-barrier coating section P1 Medium
MAT-497 Metal leading-edge protection strip P1 Medium
MAT-498 Bond-primer surface region P1 Medium
MAT-499 Embedded lightning-mesh appearance P1 Medium
MAT-500 Integrated heater-foil skin P1 Medium

Space thermal blankets and films

ID Concept Priority Cost
MAT-501 Aluminized-polyimide metal-facing surface P1 High
MAT-502 Polyimide-facing metallized film P1 High
MAT-503 Crumpled aluminized-polyester film P1 High
MAT-504 Perforated blanket separator film P1 High
MAT-505 Open spacer mesh between blanket layers P1 High
MAT-506 Stitched thermal-blanket seam P1 High
MAT-507 Hook-and-loop blanket attachment appearance P1 High
MAT-508 Dark conductive-film outer-layer appearance P1 High
MAT-509 Metallic vent-mesh patch P1 High
MAT-510 Exposed multilayer-blanket stack P1 High

Space solar-array and optical-device appearances

ID Concept Priority Cost
MAT-511 Monocrystalline-silicon solar-cell appearance P2 High
MAT-512 Multijunction solar-cell appearance P2 High
MAT-513 Solar-cell coverglass tile P2 High
MAT-514 Solar-array interconnect ribbon P2 High
MAT-515 Flexible solar-array backplane P2 High
MAT-516 Selective-absorber coating appearance P2 High
MAT-517 Solar-panel laminated edge section P2 High
MAT-518 Solar-cell edge-isolation region P2 High
MAT-519 Corner-cube retroreflector appearance P2 High
MAT-520 Diffuse optical-reference target concept P2 High

Space harness and mechanism interfaces

ID Concept Priority Cost
MAT-521 Silver-coated fibre harness braid appearance P1 Medium
MAT-522 Polyimide ribbon with stripped contact regions P1 Medium
MAT-523 Opaque multilayer wire-insulation section P1 Medium
MAT-524 Folded polyimide sleeve joint P1 Medium
MAT-525 Polished metal-bellows surface P1 Medium
MAT-526 Dry solid-lubricant coating appearance P1 Medium
MAT-527 Plated spring-contact wear region P1 Medium
MAT-528 Ceramic-to-metal braze-region appearance P1 Medium
MAT-529 Woven harness-lacing cord P1 Medium
MAT-530 Wrapped cable-identification sleeve P1 Medium

Lunar mare-style ground and rock concepts

ID Concept Priority Cost
MAT-531 Compacted mare-style fine regolith P2 High
MAT-532 Loose mare-style granular bed P2 High
MAT-533 Scoop-disturbed mare-style regolith P2 High
MAT-534 Wheel-sheared mare-style surface P2 High
MAT-535 Angular basalt-like lunar block P2 High
MAT-536 Vesicular basalt-like fragment P2 High
MAT-537 Cut fine-grained basalt sample P2 High
MAT-538 Impact-glass shard field concept P2 High
MAT-539 Agglutinate-like regolith cluster P2 High
MAT-540 Basaltic-breccia appearance concept P2 High

Lunar highland-style rocks and ground concepts

ID Concept Priority Cost
MAT-541 Fresh anorthosite-like fracture P2 High
MAT-542 Sawn anorthosite-like sample face P2 High
MAT-543 Coarse feldspathic-breccia concept P2 High
MAT-544 Fine impact-breccia concept P2 High
MAT-545 Fractured highland-style rubble P2 High
MAT-546 Fine highland-style regolith P2 High
MAT-547 Mixed-fragment excavation pocket P2 High
MAT-548 Dust-veiled highland rock P2 High
MAT-549 Angular ejecta-style cobble assembly P2 High
MAT-550 Mixed agglutinate-rich sample concept P2 High

Lunar dust deposition overlays

ID Concept Priority Cost
MAT-551 Sparse lunar-dust speckling P2 High
MAT-552 Dense lunar-dust blanket P2 High
MAT-553 Lunar dust in recessed joints P2 High
MAT-554 Directional dust-impact streak P2 High
MAT-555 Partly brushed dust layer P2 High
MAT-556 Dust-loaded transparent window P2 High
MAT-557 Dust on solar coverglass P2 High
MAT-558 Dust packed into tread recesses P2 High
MAT-559 Tool-transferred dust contact patch P2 High
MAT-560 Settled dust inside sample containment P2 High

SELENE rover mobility and structural appearances

ID Concept Priority Cost
MAT-561 SELENE machined wheel-rim finish P1 Medium
MAT-562 SELENE formed metal wheel shell P1 Medium
MAT-563 SELENE metallic grouser contact finish P1 Medium
MAT-564 SELENE spring-wire tyre appearance P1 Medium
MAT-565 SELENE woven-metal wheel mesh P1 Medium
MAT-566 SELENE flexure-wheel sheet finish P1 Medium
MAT-567 SELENE anodized chassis finish P1 Medium
MAT-568 SELENE bearing-cover surface P1 Medium
MAT-569 SELENE articulated-joint finish P1 Medium
MAT-570 SELENE encoder-cover appearance P1 Medium

SELENE arm gripper and sampling-tool appearances

ID Concept Priority Cost
MAT-571 SELENE composite arm-tube finish P1 Medium
MAT-572 SELENE machined titanium-wrist appearance P1 Medium
MAT-573 SELENE serrated metal gripper jaw P1 Medium
MAT-574 SELENE ceramic contact-pad appearance P1 Medium
MAT-575 SELENE metal sampling-scoop finish P1 Medium
MAT-576 SELENE abrasive sampling-tip concept P1 Medium
MAT-577 SELENE polished transfer-funnel appearance P1 Medium
MAT-578 SELENE polymer cable-guide appearance P1 Medium
MAT-579 SELENE replaceable capture-liner appearance P1 Medium
MAT-580 SELENE laser-marked tool collar P1 Medium

SELENE transparent sample containment and viewing

ID Concept Priority Cost
MAT-581 SELENE fused-silica ampoule appearance P1 High
MAT-582 SELENE borosilicate sample-vial appearance P1 High
MAT-583 SELENE sapphire-window appearance P1 High
MAT-584 SELENE clear-polymer sample liner P1 High
MAT-585 SELENE transparent fluoropolymer sample bag P1 High
MAT-586 SELENE clear sample-embedding mount P1 High
MAT-587 SELENE glass capillary insert P1 High
MAT-588 SELENE double-wall viewing tube P1 High
MAT-589 SELENE etched witness-window appearance P1 High
MAT-590 SELENE antireflection cassette cover P1 High

SELENE opaque sample cassettes caps and seals

ID Concept Priority Cost
MAT-591 SELENE machined aluminium sample canister P1 Medium
MAT-592 SELENE brushed titanium sample vessel P1 Medium
MAT-593 SELENE polished stainless sample cup P1 Medium
MAT-594 SELENE ceramic sample insert P1 Medium
MAT-595 SELENE opaque polymer cassette body P1 Medium
MAT-596 SELENE threaded metal closure cap P1 Medium
MAT-597 SELENE plated metal-gasket appearance P1 Medium
MAT-598 SELENE fluoropolymer sealing-ring appearance P1 Medium
MAT-599 SELENE elastomer sealing-ring candidate P1 Medium
MAT-600 SELENE machined sample-cell cassette P1 Medium

Lighting recipes

01 Essential studio

ID Concept Priority Cost
LUZ-001 Single side softbox P0 Low
LUZ-002 Balanced paired areas P0 Low
LUZ-003 Three-point product P0 Low
LUZ-004 Compact clamshell P0 Low
LUZ-005 Overhead wrap P0 Low
LUZ-006 Side key with narrow rim P0 Low
LUZ-007 Large studio window P0 Low
LUZ-008 Discrete upper dome P0 Medium
LUZ-009 Defined soft shadows P0 Low
LUZ-010 White studio with real support P0 Low

02 Catalog and commerce

ID Concept Priority Cost
LUZ-011 Separately lit white backdrop P0 Medium
LUZ-012 Black product on white P0 Low
LUZ-013 White product on white P0 Low
LUZ-014 Suspended packshot P0 Medium
LUZ-015 Opaque labeled bottle P0 Low
LUZ-016 Metallized packaging P0 Medium
LUZ-017 Consistent product variants P0 Low
LUZ-018 Product with package P1 Medium
LUZ-019 Small jewelry pedestal P1 Medium
LUZ-020 Creamy cosmetic display P1 Medium

03 Metals and reflective surfaces

ID Concept Priority Cost
LUZ-021 Long bands on mirror metal P0 Medium
LUZ-022 Longitudinal brushed steel P0 Medium
LUZ-023 Readable milled aluminum P0 Low
LUZ-024 Reflection stripes for body curvature P1 Medium
LUZ-025 Graduated cylindrical reflection P1 Medium
LUZ-026 Dark luxury metal P1 Medium
LUZ-027 Neutral light for copper and brass P0 Low
LUZ-028 Polished metal against black P1 High
LUZ-029 Hammered metal relief P1 Medium
LUZ-030 Deep machined cavity P1 High

04 Glass and optical products

ID Concept Priority Cost
LUZ-031 Clear glass bright field P0 High
LUZ-032 Clear glass dark field P0 High
LUZ-033 Transmitted colored bottle P1 High
LUZ-034 Faceted cut glass P1 High
LUZ-035 Technical lens with paired reflections P2 High
LUZ-036 Uniform frosted glass P1 High
LUZ-037 Laminated glass edge P1 High
LUZ-038 Labeled bottle with liquid P1 High
LUZ-039 Optical caustic on a receiver P2 High
LUZ-040 Large curved glazing P2 High

05 Translucent and soft materials

ID Concept Priority Cost
LUZ-041 Backlit translucent silicone P1 High
LUZ-042 Wax edge backlight P1 High
LUZ-043 Powered lamp shade P1 High
LUZ-044 Translucent resin wedge P1 High
LUZ-045 Thin porcelain rim P1 High
LUZ-046 Tracing paper on support P1 High
LUZ-047 Synthetic soft-surface display P2 High
LUZ-048 Clear gel cushion P1 High
LUZ-049 Thin textile backlight P1 High
LUZ-050 Foam edge translucency P2 High

06 Plastics and matte finishes

ID Concept Priority Cost
LUZ-051 Commercial textured ABS P0 Low
LUZ-052 Glossy molded plastic P0 Medium
LUZ-053 Black soft-touch finish P0 Low
LUZ-054 Matte color panel P0 Low
LUZ-055 High-gloss clear coat P1 Medium
LUZ-056 Pearlescent plastic P1 High
LUZ-057 Ribbed technical rubber P0 Low
LUZ-058 FDM layer study P1 Low
LUZ-059 Sintered granular surface P1 Medium
LUZ-060 Multi-finish comparison tray P1 Low

07 Jewelry and watches

ID Concept Priority Cost
LUZ-061 Window reflection on a ring P1 Medium
LUZ-062 Separated gemstone accents P2 High
LUZ-063 Watch dial through crystal P1 High
LUZ-064 Linked metal bracelet P1 Medium
LUZ-065 Soft pearl gradient P1 High
LUZ-066 Precious-metal engraving P1 Medium
LUZ-067 Cabochon stone P2 High
LUZ-068 Open watch movement P1 High
LUZ-069 Multi-part gemstone setting P2 High
LUZ-070 Matte sports watch P1 Medium

08 Electronics and small mechanisms

ID Concept Priority Cost
LUZ-071 Overhead assembled PCB P0 Medium
LUZ-072 Solder reflection ring P1 Medium
LUZ-073 Dark display and frame P0 Medium
LUZ-074 Powered display in studio P1 High
LUZ-075 Sculpted keyboard legends P0 Low
LUZ-076 Connector interior pins P1 High
LUZ-077 Finned heat sink P1 Medium
LUZ-078 LED indicator assembly P1 High
LUZ-079 Compact gear assembly P1 Medium
LUZ-080 Black wiring harness P1 Medium

09 Industrial machinery

ID Concept Priority Cost
LUZ-081 Machine on a platform P0 Medium
LUZ-082 Articulated robot arm P1 Medium
LUZ-083 Cutting-edge tool P1 Medium
LUZ-084 Open industrial mold P1 High
LUZ-085 Pipes and valves P1 Medium
LUZ-086 Bearing and raceways P1 High
LUZ-087 Large cast surface P1 Medium
LUZ-088 Illuminated section view P1 Medium
LUZ-089 Painted industrial enclosure P0 Medium
LUZ-090 Machine with human-scale reference P1 Medium

10 Furniture and domestic products

ID Concept Priority Cost
LUZ-091 Studio design chair P0 Medium
LUZ-092 Deep upholstered sofa P1 Medium
LUZ-093 Wooden tabletop grain P0 Medium
LUZ-094 Cabinet with open doors P1 High
LUZ-095 Unpowered design lamp P1 Medium
LUZ-096 Faucet and white ceramic P1 High
LUZ-097 Polished kitchen utensil P1 Medium
LUZ-098 Draped textile on furniture P1 High
LUZ-099 Dark lacquered furniture P1 Medium
LUZ-100 Modular furniture composition P1 Medium

11 Vehicles and transport

ID Concept Priority Cost
LUZ-101 Long-roof automotive studio P1 Medium
LUZ-102 Motorcycle profile P1 High
LUZ-103 Lightweight bicycle P1 Medium
LUZ-104 Wheel and tire contrast P1 Medium
LUZ-105 Controlled daylight cabin P1 High
LUZ-106 Functional night cabin P2 High
LUZ-107 Unpowered headlamp product P1 High
LUZ-108 Powered headlamp on a screen P2 High
LUZ-109 Long flat-sided vehicle P1 Medium
LUZ-110 Deck and hull display P2 High

12 Architectural daylight

ID Concept Priority Cost
LUZ-111 Single side-window room P0 High
LUZ-112 Rooflight illumination P1 High
LUZ-113 Corner windows P1 High
LUZ-114 Deep courtyard P2 High
LUZ-115 Sawtooth-roof workshop P1 High
LUZ-116 Window with venetian blinds P1 High
LUZ-117 Daylit translucent curtain P1 High
LUZ-118 Porch-to-room transition P1 High
LUZ-119 Tall glazed atrium P2 High
LUZ-120 Room without direct sun P0 High

13 Artificial architectural lighting

ID Concept Priority Cost
LUZ-121 Layered living room P1 High
LUZ-122 Kitchen under-cabinet task light P1 High
LUZ-123 Office panel grid P1 High
LUZ-124 Indirect hotel lighting P1 High
LUZ-125 Museum track accents P1 High
LUZ-126 Restaurant table lighting P1 High
LUZ-127 Stairway markers P2 High
LUZ-128 Lit bathroom mirror P1 High
LUZ-129 Retail display cases P1 High
LUZ-130 Linear-lit parking area P1 High

14 Solar and sky exteriors

ID Concept Priority Cost
LUZ-131 High sun form review P0 Medium
LUZ-132 Grazing facade sun P1 Medium
LUZ-133 Uniform overcast exterior P0 Medium
LUZ-134 Broken-cloud sun P1 High
LUZ-135 Sunset backlight P1 Medium
LUZ-136 Open shade by a wall P1 High
LUZ-137 Urban canyon light P2 High
LUZ-138 Forest-filtered light P2 High
LUZ-139 Coastal ground bounce P1 High
LUZ-140 Moonlit terrestrial exterior P2 High

15 Functional photometry

ID Concept Priority Cost
LUZ-141 Symmetric downlight P1 High
LUZ-142 Asymmetric wall washer P1 High
LUZ-143 Diffused linear fixture P1 High
LUZ-144 Roadway luminaire P2 High
LUZ-145 High-bay industrial fixture P2 High
LUZ-146 Shielded path bollard P2 High
LUZ-147 Articulated workbench light P1 High
LUZ-148 Self-illuminated sign P1 High
LUZ-149 Shuttered projector P2 High
LUZ-150 Two-luminaire comparison P1 High

16 Visual inspection and validation

ID Concept Priority Cost
LUZ-151 Gray card and reference sphere P0 Low
LUZ-152 Growing area roughness study P1 Medium
LUZ-153 Four-direction normal inspection P1 Low
LUZ-154 Fillet reflection continuity P1 Medium
LUZ-155 Anisotropy orientation study P1 Medium
LUZ-156 Scale-aware contact shadow P0 Medium
LUZ-157 Transmission thickness ladder P1 High
LUZ-158 Diffuse-bounce box P0 High
LUZ-159 Small-source caustic reference P2 High
LUZ-160 Section and back-face lighting P1 Medium

17 Macro and miniatures

ID Concept Priority Cost
LUZ-161 Segmented macro ring P1 Medium
LUZ-162 Twin macro arms P1 Medium
LUZ-163 Grazing micro-engraving P1 Medium
LUZ-164 Small transparent dark field P2 High
LUZ-165 Broad reflection on a thin coating P2 High
LUZ-166 Transmission through fine mesh P1 High
LUZ-167 Small printed-layer inspection P1 Medium
LUZ-168 Tiny mechanism inside a housing P2 High
LUZ-169 Tool-tip wear view P1 Medium
LUZ-170 Painted miniature display P1 Medium

18 Dramatic presentation

ID Concept Priority Cost
LUZ-171 Dual-rim silhouette P1 Medium
LUZ-172 Shuttered display beam P1 High
LUZ-173 Window-divider shadows P1 Medium
LUZ-174 Two-color separation P1 Medium
LUZ-175 Narrow luminous ceiling P1 Medium
LUZ-176 Backlight through smoke P2 High
LUZ-177 Hero texture grazing P1 Medium
LUZ-178 Product between luminous panels P1 High
LUZ-179 High focused pedestal light P1 Medium
LUZ-180 Moving reflection accent P2 High

19 Assemblies and exhibitions

ID Concept Priority Cost
LUZ-181 Product family in a row P1 Medium
LUZ-182 Stepped exploded assembly P1 High
LUZ-183 Three-dimensional material sampler P0 Medium
LUZ-184 Four-sided museum vitrine P2 High
LUZ-185 Trade-show booth graphics P1 High
LUZ-186 Three-level podium P1 Medium
LUZ-187 Radial product collection P1 Medium
LUZ-188 Full product with separate detail P1 Medium
LUZ-189 Open packaging with accessories P1 High
LUZ-190 Fixed rig around a turntable P0 Medium

20 Specialized physical scenes

ID Concept Priority Cost
LUZ-191 Clear-water submerged product P2 High
LUZ-192 Wet night pavement P2 High
LUZ-193 Water-container caustics P2 High
LUZ-194 Sun through outdoor fog P2 High
LUZ-195 Dusty workshop shafts P2 High
LUZ-196 Internal light guide P2 High
LUZ-197 Backlit perforated panel P1 High
LUZ-198 Angle-swept iridescent film P2 High
LUZ-199 Decorative flame source P2 High
LUZ-200 Diffractive surface demonstration P2 High

21 Automotive and mobility details

ID Concept Priority Cost
LUZ-201 Painted panel seam reflection P1 Medium
LUZ-202 Wheel-well brake assembly P1 Medium
LUZ-203 Motorcycle radiator and plumbing P1 Medium
LUZ-204 Unpowered battery tray P1 Medium
LUZ-205 Curved helmet visor P1 High
LUZ-206 Automotive lamp leakage review P1 High
LUZ-207 Exterior mirror housing P1 Medium
LUZ-208 Underbody mounting bracket P1 Medium
LUZ-209 Cockpit controls from open aperture P1 High
LUZ-210 Cargo-bike welded frame P1 Medium

22 Industrial robotics and manufacturing

ID Concept Priority Cost
LUZ-211 Robot operating-envelope studio P1 High
LUZ-212 Parallel-gripper contact study P1 Medium
LUZ-213 Gear-reducer open section P1 Medium
LUZ-214 Welding-jig fixture comparison P1 Medium
LUZ-215 Pick-and-place workcell P1 High
LUZ-216 Conveyor and safety guarding P1 High
LUZ-217 Tool-changer interface P1 Medium
LUZ-218 CNC enclosure through open door P1 Medium
LUZ-219 Pneumatic manifold labeling P1 Medium
LUZ-220 Multi-robot fixed-stage comparison P1 Medium

23 Electronics and additive fabrication

ID Concept Priority Cost
LUZ-221 Conformal-coated PCB P1 Medium
LUZ-222 Connector solder fillet P1 Medium
LUZ-223 BGA edge-ball visual access P1 Medium
LUZ-224 Board-to-heatsink mixed scale P1 Medium
LUZ-225 Printed orientation A/B P1 Medium
LUZ-226 Clear SLA enclosure P1 High
LUZ-227 SLS powder-access geometry P1 Medium
LUZ-228 Resin-support contact study P1 Medium
LUZ-229 Stepper and linear carriage P1 High
LUZ-230 Handheld sensor enclosure P1 High

24 Woodworking and DIY

ID Concept Priority Cost
LUZ-231 Workbench assembly overview P1 Medium
LUZ-232 Wood-joint fit study P1 Medium
LUZ-233 End-grain and face-grain comparison P1 Medium
LUZ-234 Oil-versus-varnish samples P1 Medium
LUZ-235 Router-profile edge P1 Medium
LUZ-236 Plywood lamination edge P1 Medium
LUZ-237 Dark stained cabinet hardware P1 Medium
LUZ-238 Sanded-surface raking light P1 Medium
LUZ-239 DIY transparent enclosure P1 High
LUZ-240 Outdoor wooden fixture in shade P1 Medium

25 LED optics and luminaires

ID Concept Priority Cost
LUZ-241 LED diffuser bar reference P1 High
LUZ-242 Single LED package lens P1 High
LUZ-243 LED array pitch comparison P1 High
LUZ-244 Reflector-cup LED study P1 High
LUZ-245 Light-guide entrance coupling P1 High
LUZ-246 Edge-lit engraved plate P1 High
LUZ-247 LED thermal assembly product P1 Medium
LUZ-248 Optical baffle leakage P1 High
LUZ-249 LED mixing chamber P1 High
LUZ-250 Photometric fixture appearance check P1 Medium

26 Aerospace and spacecraft integration

ID Concept Priority Cost
LUZ-251 Satellite cleanroom overview P1 Medium
LUZ-252 Multilayer-insulation fold study P1 Medium
LUZ-253 Instrument deck connector access P1 Medium
LUZ-254 Solar-panel hinge deployment P1 High
LUZ-255 Optical payload aperture P1 High
LUZ-256 Landing-gear articulation P1 Medium
LUZ-257 Propellant plumbing exterior P1 Medium
LUZ-258 Spacecraft fastener traceability view P1 Medium
LUZ-259 Payload inside integration frame P1 Medium
LUZ-260 Vacuum-chamber display study P1 Medium

27 Physical lunar surface lighting

ID Concept Priority Cost
LUZ-261 Lunar daytime single sun P2 High
LUZ-262 Lunar low-angle environment sun P2 High
LUZ-263 Lunar overhead-sun geometry P2 High
LUZ-264 Lunar occluded sunlight P2 High
LUZ-265 Lunar terrain-bounce comparison P2 High
LUZ-266 Lunar solar backlight P2 High
LUZ-267 Lunar night with onboard task lights P2 High
LUZ-268 Lunar unilluminated-night audit P2 High
LUZ-269 Lunar Earthshine conditional study P2 High
LUZ-270 Lunar horizon transition comparison P2 High

28 SELENE arm and sample-handling studies

ID Concept Priority Cost
LUZ-271 SELENE sunlit arm pose P2 High
LUZ-272 SELENE gripper shadow clearance P2 High
LUZ-273 SELENE vial in physical sunlight P2 High
LUZ-274 SELENE sample-transfer sequence P2 High
LUZ-275 SELENE seal and lip macro P2 High
LUZ-276 SELENE onboard LED inspection P2 High
LUZ-277 SELENE editorial vial readability P2 High
LUZ-278 SELENE dust occlusion view P2 High
LUZ-279 SELENE two-pose fixed-light comparison P2 High
LUZ-280 SELENE night sample handling P2 High

Environments

Neutral studios

ID Concept Priority Cost
ENV-001 Infinite gray studio P0 Low
ENV-002 Enveloping white studio P0 Low
ENV-003 Black reflection studio P0 Low
ENV-004 Transparent compositing stage P0 Low
ENV-005 Open neutral horizon P0 Low
ENV-006 Spherical diffusion booth P1 Low
ENV-007 Large neutral hangar P1 Low
ENV-008 Neutral comparison room P1 Low
ENV-009 Neutral architectural corner P1 Low
ENV-010 Infinite reflective platform P1 Low

Product platforms and staging

ID Concept Priority Cost
ENV-011 Visually floating circular plinth P0 Medium
ENV-012 Modular stepped podium P0 Medium
ENV-013 Monolithic stone blocks P1 Medium
ENV-014 Architectural display arches P1 Medium
ENV-015 Perforated industrial plinth P1 Medium
ENV-016 Curved presentation ribbon P2 Medium
ENV-017 Tabletop display case P1 Medium
ENV-018 Concentric ring stage P2 Medium
ENV-019 Technical suspension display P2 Medium
ENV-020 Aligned sample gallery P1 Medium

Tables and presentation surfaces

ID Concept Priority Cost
ENV-021 Light-wood table P0 Low
ENV-022 White mineral countertop P1 Low
ENV-023 Split slate slab P1 Low
ENV-024 Transparent glass tabletop P1 Low
ENV-025 Steel-topped workbench P1 Low
ENV-026 Gray felt mat P1 Low
ENV-027 Technical cutting mat P1 Low
ENV-028 Glazed ceramic plate P1 Low
ENV-029 Fine-concrete tray P1 Low
ENV-030 Physical backlit table P1 Low

Exhibitions and showrooms

ID Concept Priority Cost
ENV-031 Compact white gallery P0 Medium
ENV-032 Open industrial showroom P1 Medium
ENV-033 Converted brick gallery P1 Medium
ENV-034 Automotive showroom P1 Medium
ENV-035 Temporary trade-fair pavilion P1 Medium
ENV-036 Material sample room P1 Medium
ENV-037 Technical-object museum P2 Medium
ENV-038 Kitchen showroom P1 Medium
ENV-039 Dark exhibition room P2 Medium
ENV-040 Glazed garden pavilion P2 Medium

Offices and shared workspaces

ID Concept Priority Cost
ENV-041 Window-side home office P1 Medium
ENV-042 Modern open-plan office P1 Medium
ENV-043 Glazed meeting room P1 Medium
ENV-044 Skylit creative studio P1 Medium
ENV-045 Wood-and-textile coworking space P1 Medium
ENV-046 Industrial control workstation P1 Medium
ENV-047 Single-person acoustic booth P2 Medium
ENV-048 Shared engineering bench P1 Medium
ENV-049 Office under a sloping roof P2 Medium
ENV-050 Neutral video-conference room P1 Medium

Residential interiors

ID Concept Priority Cost
ENV-051 Bright contemporary living room P1 Medium
ENV-052 Linear domestic kitchen P1 Medium
ENV-053 Light-tiled bathroom P1 Medium
ENV-054 Side-lit bedroom P1 Medium
ENV-055 Dining room with courtyard P1 Medium
ENV-056 Concrete loft P1 Medium
ENV-057 Compact domestic utility room P2 Medium
ENV-058 Entrance hall with mirror P1 Medium
ENV-059 Open residential staircase P2 Medium
ENV-060 Covered residential terrace P1 Medium

Retail and hospitality

ID Concept Priority Cost
ENV-061 Neighborhood cafe P1 Medium
ENV-062 Dimly lit restaurant P2 Medium
ENV-063 Hotel reception P1 Medium
ENV-064 Electronics store P1 Medium
ENV-065 Accessory boutique P1 Medium
ENV-066 Reading library P1 Medium
ENV-067 Training gym P1 Medium
ENV-068 Sports changing room P2 Medium
ENV-069 Hardware retail store P2 Medium
ENV-070 Waiting room P1 Medium

Workshops and manufacturing

ID Concept Priority Cost
ENV-071 Clean mechanical workshop P0 Medium
ENV-072 CNC machining workshop P1 Medium
ENV-073 Artisan woodworking shop P1 Medium
ENV-074 Industrial welding area P1 Medium
ENV-075 Automotive repair workshop P1 Medium
ENV-076 Machinery assembly area P1 Medium
ENV-077 Sheet-metal fabrication shop P2 Medium
ENV-078 Industrial paint booth P1 Medium
ENV-079 Prototyping makerspace P1 Medium
ENV-080 Compact home workshop P1 Medium

Laboratories and technology

ID Concept Priority Cost
ENV-081 Analytical bench laboratory P1 Medium
ENV-082 Visual ESD electronics bench P1 Medium
ENV-083 Metrology room P1 Medium
ENV-084 Conceptual cleanroom P2 Medium
ENV-085 Server room P1 Medium
ENV-086 Optical laboratory P1 Medium
ENV-087 Wet materials laboratory P2 Medium
ENV-088 3D printing room P1 Medium
ENV-089 Microscopy workstation P1 Medium
ENV-090 Robotics laboratory P1 Medium

Warehousing and logistics

ID Concept Priority Cost
ENV-091 High-rack warehouse P1 Medium
ENV-092 Order-picking area P1 Medium
ENV-093 Covered loading dock P1 Medium
ENV-094 Container yard P2 Medium
ENV-095 Compact parts store P1 Medium
ENV-096 Conceptual refrigerated store P2 Medium
ENV-097 Packaging hall P1 Medium
ENV-098 Automated distribution center P2 Medium
ENV-099 Outdoor dispatch area P1 Medium
ENV-100 Long-stock storage area P1 Medium

Exterior architecture and courtyards

ID Concept Priority Cost
ENV-101 Whitewashed Mediterranean courtyard P1 Medium
ENV-102 Contemporary concrete courtyard P1 Medium
ENV-103 Office-building entrance P1 Medium
ENV-104 Residential timber porch P1 Medium
ENV-105 Clear technical rooftop P1 Medium
ENV-106 Planted urban terrace P1 Medium
ENV-107 Generic stone cloister P2 Medium
ENV-108 Glazed exterior atrium P2 Medium
ENV-109 Canopied industrial entrance P1 Medium
ENV-110 Sheltered brick courtyard P1 Medium

Cities and mobility

ID Concept Priority Cost
ENV-111 Stone pedestrian plaza P1 High
ENV-112 Tree-lined residential street P1 High
ENV-113 Contemporary urban avenue P2 High
ENV-114 Protected cycle lane P1 High
ENV-115 Outdoor transit station P1 High
ENV-116 Urban bus stop P1 High
ENV-117 Urban waterfront promenade P1 High
ENV-118 Generic historic center P2 High
ENV-119 Open urban parking area P1 High
ENV-120 Shared micromobility station P1 High

Roads and infrastructure

ID Concept Priority Cost
ENV-121 Straight country road P1 High
ENV-122 Gently curving road P2 High
ENV-123 Neutral vehicle test track P1 High
ENV-124 Steel-structure bridge P2 High
ENV-125 Concrete viaduct P2 High
ENV-126 Access tunnel with exterior view P1 High
ENV-127 Open-sided covered car park P1 High
ENV-128 Covered pedestrian footbridge P1 High
ENV-129 Generic rail platform P2 High
ENV-130 Canopied service area P1 High

Countryside and gardens

ID Concept Priority Cost
ENV-131 Residential lawn garden P1 High
ENV-132 Open short-grass meadow P1 High
ENV-133 Raised-bed vegetable garden P2 High
ENV-134 Dry Mediterranean garden P1 High
ENV-135 Urban park path P1 High
ENV-136 Generic sloping vineyard P2 High
ENV-137 Olive grove on pale soil P2 High
ENV-138 Freshly worked crop field P2 High
ENV-139 Garden greenhouse P1 High
ENV-140 Mineral contemplation garden P1 High

Forests and dense vegetation

ID Concept Priority Cost
ENV-141 Pine forest clearing P1 High
ENV-142 Summer broadleaf forest P1 High
ENV-143 Autumn woodland trail P1 High
ENV-144 Open birch woodland P2 High
ENV-145 Damp mossy woodland P2 High
ENV-146 Mediterranean woodland P1 High
ENV-147 Bamboo corridor P2 High
ENV-148 Lakeside woodland P2 High
ENV-149 Ordered forestry plantation P2 High
ENV-150 Snow-covered conifer forest P2 High

Coasts and water

ID Concept Priority Cost
ENV-151 Pale sandy beach P1 High
ENV-152 Rocky Mediterranean cove P1 High
ENV-153 Tiled seaside promenade P1 High
ENV-154 Timber pier P1 High
ENV-155 Generic marina P1 High
ENV-156 Coastal breakwater P2 High
ENV-157 Calm lakeshore P1 High
ENV-158 Gravel riverbank P2 High
ENV-159 Residential outdoor pool P1 High
ENV-160 Cliff-top viewpoint P1 High

Mountains and cold regions

ID Concept Priority Cost
ENV-161 Rocky mountain plateau P1 High
ENV-162 Alpine meadow valley P1 High
ENV-163 Paved mountain pass P1 High
ENV-164 Mountain gravel trail P1 High
ENV-165 Compacted snow clearing P1 High
ENV-166 Frozen lake with shoreline P2 High
ENV-167 Mountain refuge exterior P1 High
ENV-168 Stepped stone quarry P2 High
ENV-169 Dark volcanic slope P2 High
ENV-170 Low-texture polar landscape P2 High

Deserts and arid ground

ID Concept Priority Cost
ENV-171 Soft sand dunes P1 High
ENV-172 Desert gravel plain P1 High
ENV-173 Cracked salt flat P2 High
ENV-174 Red sandstone plateau P2 High
ENV-175 Arid dirt road P1 High
ENV-176 Dark rocky desert P1 High
ENV-177 Dry riverbed P2 High
ENV-178 Generic adobe courtyard P2 High
ENV-179 Arid canyon road P2 High
ENV-180 Cracked clay plain P1 High

Skies and weather

ID Concept Priority Cost
ENV-181 Clear reference sky P0 Medium
ENV-182 Uniform overcast sky P0 Medium
ENV-183 Thin high-cloud sky P1 Medium
ENV-184 Separated cumulus sky P1 Medium
ENV-185 Low dawn sky P1 Medium
ENV-186 Veiled sunset sky P1 Medium
ENV-187 Pre-storm sky P1 Medium
ENV-188 Low morning fog P1 Medium
ENV-189 Light-rain sky P1 Medium
ENV-190 Snowfall sky P2 Medium

Night and low illumination

ID Concept Priority Cost
ENV-191 Dark night studio P1 High
ENV-192 Urban rooftop at night P2 High
ENV-193 Illuminated residential street P1 High
ENV-194 Wet avenue at night P1 High
ENV-195 Open night parking area P1 High
ENV-196 Generic night service and charging station P1 High
ENV-197 Domestic interior at dusk P1 High
ENV-198 Calm-water harbor at night P1 High
ENV-199 Moonlit rural landscape P2 High
ENV-200 Industrial emergency-lighting corridor P1 High

Automotive test and manufacturing facilities

ID Concept Priority Cost
ENV-201 Automotive turntable inspection studio P1 Medium
ENV-202 Four-post vehicle test bay P1 Medium
ENV-203 Chassis dynamometer cell P1 Medium
ENV-204 Automotive wind-tunnel model stage P1 Medium
ENV-205 Climatic vehicle chamber P1 Medium
ENV-206 Vehicle paint inspection tunnel P1 Medium
ENV-207 Generic automotive assembly station P1 Medium
ENV-208 Battery-pack assembly cell P1 Medium
ENV-209 Brake and wheel metrology bay P1 Medium
ENV-210 Vehicle spray-test enclosure P1 Medium

Electronics, additive manufacturing and DIY workspaces

ID Concept Priority Cost
ENV-211 Modular electronics assembly bench P0 Medium
ENV-212 Microsoldering and rework station P0 Medium
ENV-213 Reflow and thermal-profile bench P0 Medium
ENV-214 Enclosed FDM printer workstation P0 Medium
ENV-215 Resin-print preparation station P0 Medium
ENV-216 Desktop CNC and engraving enclosure P0 Medium
ENV-217 Printed-part inspection and photography bench P0 Medium
ENV-218 DIY robot assembly table P0 Medium
ENV-219 Mixed wood-and-metal home workshop P0 Medium
ENV-220 Small-parts storage and test desk P0 Medium

LED and optical laboratory contexts

ID Concept Priority Cost
ENV-221 Dark LED optical bench P1 Medium
ENV-222 Integrating-sphere context P1 Medium
ENV-223 Goniometer dark-room context P1 Medium
ENV-224 Light-guide plate bench P1 Medium
ENV-225 LED diffuser comparison rack P1 Medium
ENV-226 Beam-pattern projection tunnel P1 Medium
ENV-227 LED package macro enclosure P1 Medium
ENV-228 Illuminated-sign assembly bench P1 Medium
ENV-229 Optical alignment rail station P1 Medium
ENV-230 Low-light sensor and fiducial bench P1 Medium

Aerospace integration and test facilities

ID Concept Priority Cost
ENV-231 Spacecraft clean integration bay P1 Medium
ENV-232 Thermal-vacuum chamber presentation P1 Medium
ENV-233 Vibration-test fixture room P1 Medium
ENV-234 Acoustic-test chamber context P1 Medium
ENV-235 EMC chamber context P1 Medium
ENV-236 Solar-array deployment hall P1 Medium
ENV-237 Propulsion-module handling area P1 Medium
ENV-238 Payload optical alignment room P1 Medium
ENV-239 Spacecraft transport cradle area P1 Medium
ENV-240 Rover terrestrial test sandbox P1 Medium

Orbital and spacecraft surroundings

ID Concept Priority Cost
ENV-241 Sunlit free-flight spacecraft context P1 High
ENV-242 Earth-orbit limb context P1 High
ENV-243 Orbital eclipse interval P1 High
ENV-244 Deep-space transit context P1 High
ENV-245 Rendezvous approach corridor P1 High
ENV-246 Station truss maintenance exterior P1 High
ENV-247 Solar-array front-and-back study P1 High
ENV-248 Radiator panel shadow context P1 High
ENV-249 Lunar-orbit spacecraft context P1 High
ENV-250 Vacuum deployment clearance context P1 High

Lunar terrain and surface forms

ID Concept Priority Cost
ENV-251 Lunar mare low-relief plain P1 High
ENV-252 Lunar mare high-sun plain P1 High
ENV-253 Lunar highland block field P1 High
ENV-254 Lunar crater rim traverse P1 High
ENV-255 Lunar crater floor depression P1 High
ENV-256 Lunar regolith slope P1 High
ENV-257 Lunar boulder shadow pocket P1 High
ENV-258 Lunar rock sampling close-up P1 High
ENV-259 Lunar cross-slope wheel path P1 High
ENV-260 Conceptual lunar landing work zone P1 High

Lunar south-pole and low-sun contexts

ID Concept Priority Cost
ENV-261 Low-sun polar ridge crest P1 High
ENV-262 Polar ridge saddle crossing P1 High
ENV-263 Polar crater outer slope P1 High
ENV-264 Polar crater inner-wall shadow P1 High
ENV-265 Polar grazing-light rock field P1 High
ENV-266 Polar light-to-shadow boundary P1 High
ENV-267 Polar shadowed work alcove P1 High
ENV-268 Polar rotating-azimuth study ground P1 High
ENV-269 Full-shadow interval worksite P1 High
ENV-270 Polar return-to-light overlook P1 High

SELENE sampling and rover operation stages

ID Concept Priority Cost
ENV-271 SELENE scoop-contact macro stage P1 High
ENV-272 SELENE drilling setup patch P1 High
ENV-273 SELENE sample-selection boulder P1 High
ENV-274 SELENE shadow sampling with LED P1 High
ENV-275 SELENE sample-tray handoff P1 High
ENV-276 SELENE core-tube staging P1 High
ENV-277 SELENE sealed-container transfer P1 High
ENV-278 SELENE wheel-and-regolith contact P1 High
ENV-279 SELENE ballistic dust snapshot P1 High
ENV-280 SELENE end-of-task inspection area P1 High

Quality presets

ID Name State
Q-001 Interactive Draft specified_unbound
Q-002 Balanced Product specified_unbound
Q-003 Product Portfolio specified_unbound
Q-004 Glass and Layers specified_unbound
Q-005 LED Optical Study specified_unbound
Q-006 Lunar Hero Master specified_unbound
Q-007 Lunar Sample Macro specified_unbound
Q-008 Animation Preview specified_unbound
Q-009 Animation Final specified_unbound
Q-010 Reference Convergence specified_unbound

Studio presets

ID Name State
STU-001 Single-side product softbox specified_unbound
STU-002 Three-point product studio specified_unbound
STU-003 White product with dark edge cards specified_unbound
STU-004 Black housing with broad side reflections specified_unbound
STU-005 Mirror-metal vertical strips specified_unbound
STU-006 Brushed-metal grazing strip specified_unbound
STU-007 Clear-glass bright-field panel specified_unbound
STU-008 Clear-glass dark-field strips specified_unbound
STU-009 Powered-display exterior key specified_unbound
STU-010 PCB overview and relief specified_unbound
STU-011 FDM layer grazing view specified_unbound
STU-012 Wood-joint grazing study specified_unbound
STU-013 Wood-grain comparison area specified_unbound
STU-014 Automotive roof and side bands specified_unbound
STU-015 Brake assembly through wheel opening specified_unbound
STU-016 Robot workcell and target tray specified_unbound
STU-017 Spacecraft integration studio specified_unbound
STU-018 LED diffuser-bar authoring reference specified_unbound
STU-019 Light-guide entrance source specified_unbound
STU-020 Lunar physical single-sun reference specified_unbound
STU-021 Lunar physical environment-sun passthrough specified_unbound
STU-022 Lunar zero-source night audit specified_unbound
STU-023 SELENE physical arm-pose sunlight specified_unbound
STU-024 SELENE editorial sample-vial fill specified_unbound

Environment presets

ID Name State
ENVSET-001 Neutral gray product cyclorama specified_unbound
ENVSET-002 White enclosed product studio specified_unbound
ENVSET-003 Black controlled-reflection studio specified_unbound
ENVSET-004 Transparent product contact stage specified_unbound
ENVSET-005 Neutral overcast exterior ground specified_unbound
ENVSET-006 Three-level product podium specified_unbound
ENVSET-007 Light-wood worktable specified_unbound
ENVSET-008 Electronics assembly workbench specified_unbound
ENVSET-009 Enclosed FDM printer workstation specified_unbound
ENVSET-010 Automotive flush turntable hall specified_unbound
ENVSET-011 Dark LED rail bench specified_unbound
ENVSET-012 Spacecraft clean integration hall specified_unbound
ENVSET-013 Sunlit spacecraft in local vacuum specified_unbound
ENVSET-014 Lunar mare low-sun physical hero specified_unbound
ENVSET-015 Lunar mare high-sun physical study specified_unbound
ENVSET-016 SELENE scoop-contact macro in vacuum specified_unbound
ENVSET-017 Lunar crater rim physical traverse specified_unbound
ENVSET-018 SELENE LED work patch in terrain shadow specified_unbound
ENVSET-019 Full-shadow lunar interval with lights off specified_unbound
ENVSET-020 Lunar highland block-field study specified_unbound
ENVSET-021 Lunar cross-slope contact stage specified_unbound
ENVSET-022 South-pole ridge with grazing sun specified_unbound
ENVSET-023 SELENE container-transfer work region specified_unbound
ENVSET-024 Lunar promotional stage with declared fill specified_unbound

Complete scene presets

ID Scene Quality Studio Environment Mode
SCENE-001 Balanced Product Q-002 STU-002 ENVSET-001 terrestrial
SCENE-002 Black Housing Reflections Q-003 STU-004 ENVSET-003 terrestrial
SCENE-003 Brushed Metal Detail Q-003 STU-006 ENVSET-001 terrestrial
SCENE-004 Automotive Paint Review Q-003 STU-014 ENVSET-010 terrestrial
SCENE-005 Brake Assembly Detail Q-003 STU-015 ENVSET-010 terrestrial
SCENE-006 Electronics Bench Hero Q-003 STU-010 ENVSET-008 terrestrial
SCENE-007 FDM Layer Inspection Q-003 STU-011 ENVSET-009 terrestrial
SCENE-008 DIY Wood Joint Q-003 STU-012 ENVSET-007 terrestrial
SCENE-009 LED Diffuser Study Q-005 STU-018 ENVSET-011 terrestrial
SCENE-010 Spacecraft Integration Hero Q-003 STU-017 ENVSET-012 terrestrial
SCENE-011 Sample Vial Studio Macro Q-004 STU-008 ENVSET-003 terrestrial
SCENE-012 SELENE Low-Sun Hero Q-006 STU-021 ENVSET-014 lunar_physical
SCENE-013 SELENE High-Sun Material Study Q-006 STU-023 ENVSET-015 lunar_physical
SCENE-014 SELENE Sampling Macro Q-007 STU-023 ENVSET-016 lunar_physical
SCENE-015 SELENE LED Work Patch Q-005 STU-023 ENVSET-018 lunar_physical
SCENE-016 SELENE South-Pole Ridge Q-006 STU-021 ENVSET-022 lunar_physical
SCENE-017 SELENE Cross-Slope Contact Q-006 STU-023 ENVSET-021 lunar_physical
SCENE-018 SELENE Container Transfer Q-007 STU-023 ENVSET-023 lunar_physical
SCENE-019 SELENE Editorial Promotion Q-006 STU-024 ENVSET-024 editorial
SCENE-020 SELENE Sample Acrobatics Final Q-009 STU-023 ENVSET-023 lunar_physical
SCENE-021 Spacecraft in Local Vacuum Q-006 STU-021 ENVSET-013 space_physical
SCENE-022 Polished Metal Reflection Study Q-003 STU-005 ENVSET-003 terrestrial
SCENE-023 Wood Grain and Finish Comparison Q-003 STU-013 ENVSET-007 terrestrial
SCENE-024 SELENE Shadow-Interval Audit Q-006 STU-023 ENVSET-019 lunar_physical