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* claim: #9719 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Dynamics: rigid-body solver core with joints, gravity and springs (#9719) A new L1 crate, solidcraft-dynamics (geom only): rigid bodies in maximal coordinates, joint constraint equations with analytic Jacobians for rigid, revolute, slider, cylindrical, planar and ball joints, gravity, linear spring-dampers and constant loads; the index-1 equations of motion solved through a rank-revealing Schur complement (repeated joint equations are solved, not refused); RK4 and Dormand-Prince 5(4) with position and velocity projection; joint values, rates, reactions and energies at every output sample; caps on bodies, joints, rows, steps and samples; Result errors only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Dynamics: take Vec3 from the record crate after the layer split, refresh the lock file Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
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Architecture
| Layer | Crates | Role |
|---|---|---|
| L0 | geom |
vectors, planes, profiles, meshes and their measures |
| L1 | sketch, kernel, render, dynamics |
constraint solver and profiles; the B-rep kernel boundary (truck); view math and the headless scene description; multibody dynamics (rigid bodies, joints, forces, time integration) |
| L2 | doc |
parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | io |
design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL/OBJ/glTF import features |
| L4 | engine |
the session and the command registry (everything is a command) |
| L5 | gpu, ui-egui, mcp |
compute-shader evaluation of display tessellation plans; the swappable desktop front end; the MCP server (headless or bridged to the app) |
| apps | solidcraft, solidcraft-cli |
desktop app, headless CLI |