Files
PaddleStroke 774c45a512 Dynamics: rigid-body solver core with joints, gravity and springs (#9719) (#9721)
* claim: #9719

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dynamics: rigid-body solver core with joints, gravity and springs (#9719)

A new L1 crate, solidcraft-dynamics (geom only): rigid bodies in maximal coordinates, joint constraint equations with analytic Jacobians for rigid, revolute, slider, cylindrical, planar and ball joints, gravity, linear spring-dampers and constant loads; the index-1 equations of motion solved through a rank-revealing Schur complement (repeated joint equations are solved, not refused); RK4 and Dormand-Prince 5(4) with position and velocity projection; joint values, rates, reactions and energies at every output sample; caps on bodies, joints, rows, steps and samples; Result errors only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dynamics: take Vec3 from the record crate after the layer split, refresh the lock file

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-04 21:27:17 +00:00

941 B

Architecture

Layer Crates Role
L0 geom vectors, planes, profiles, meshes and their measures
L1 sketch, kernel, render, dynamics constraint solver and profiles; the B-rep kernel boundary (truck); view math and the headless scene description; multibody dynamics (rigid bodies, joints, forces, time integration)
L2 doc parameters, expressions, the feature timeline and its incremental evaluation
L3 io design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL/OBJ/glTF import features
L4 engine the session and the command registry (everything is a command)
L5 gpu, ui-egui, mcp compute-shader evaluation of display tessellation plans; the swappable desktop front end; the MCP server (headless or bridged to the app)
apps solidcraft, solidcraft-cli desktop app, headless CLI