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* claim: #2398 * Extrude: the distance arrow stops at a parallel face and outlines it (#2398) While Extrude's distance arrow is dragged, a flat face parallel to the profile and lying over it takes the distance exactly once the tip comes within 8 screen points of its plane, and the face is outlined as a hovered face is. A cut dragged through a block so stops at its far side. Faces beside the profile don't catch the arrow; Alt/Ctrl (free drag) turns it off. The distance stays a number in the existing parameter. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Extrude face stop: clippy (test-only current, +=) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Extrude face stops: a preference, on by default, keeps the old round steps (#2398) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Extrude face stops: follow world_state returning a Result (#2398) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Extrude face stops: import Vec/Plane from solidcore_record after the layer split Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: bherbruck <brennen.herbruck@gmail.com>