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solvecraft/assets/materials/library.rs
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CamWight 9559ad398a Physical material: one rule for a body's material and its density (#4783) (#4785)
* claim: #4783

* Physical material: one rule for a body's material and its density (#4783)

inspect.measure, component.properties, occurrence.properties and the
Properties window took a body's material name from the raw assignment,
but its density from Document::density, which falls back to the default
material when the assigned one is unknown or has an unusable density. So
a damaged or hand-edited design read one material and weighed another: a
design material "Broken" at -3 g/cm³ read "Broken" at 1.29 g/cm³.

One rule, in one place:
- DEFAULT_MATERIAL (new, beside DEFAULT_DENSITY in the material library)
  is the default material's name. The library's first row uses it.
- Document::body_material (new, beside Document::density) is the material
  a body's mass is computed with, as the library or the design spells it:
  the assigned one when it is known and has a usable density, else
  DEFAULT_MATERIAL. Document::density is that material's density, with
  the same value as before for every input.

inspect.measure and the physical properties name body_material.
inspect.measure now names every body's material, measured or not, since
naming it takes no measuring; the density stays with the mass, on the
bodies measured. So the Properties window shows the engine's name without
a fallback of its own. The places that keep the assignment as stored
(configuration cells, material.assign, material.edit, material.delete
and the dialogs) only use the constant, so a configuration still keeps a
damaged assignment as it is.

The visible change: a body whose material is unknown, or has an unusable
density, reads "Default", the material it weighs, and a miscased name
reads as the library or the design spells it. A body inspect.measure
can't measure now has its material too. Masses and densities don't
change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:27 +00:00

46 lines
1.4 KiB
Rust

//! Built-in physical materials: densities in g/cm³ and sRGB colours.
/// The default material's name: what a body without a usable material of its own is made of.
/// Assigning it clears a body's assignment.
pub const DEFAULT_MATERIAL: &str = "Default";
/// Density of the default material (g/cm³).
pub const DEFAULT_DENSITY: f64 = 1.29;
/// Physical materials: name and density (g/cm³).
pub const MATERIALS: [(&str, f64); 14] = [
(DEFAULT_MATERIAL, DEFAULT_DENSITY),
("Steel", 7.85),
("Stainless Steel", 8.0),
("Aluminum", 2.70),
("Brass", 8.50),
("Copper", 8.96),
("Titanium", 4.43),
("Cast Iron", 7.20),
("ABS Plastic", 1.06),
("PLA", 1.24),
("Nylon", 1.14),
("Polycarbonate", 1.20),
("Oak", 0.75),
("Glass", 2.50),
];
/// How a physical material looks (sRGB); the default material has no colour of its own.
pub fn material_color(name: &str) -> Option<[u8; 3]> {
Some(match name {
"Steel" => [158, 164, 172],
"Stainless Steel" => [186, 191, 198],
"Aluminum" => [204, 208, 214],
"Brass" => [208, 172, 88],
"Copper" => [204, 122, 80],
"Titanium" => [150, 148, 158],
"Cast Iron" => [104, 104, 110],
"ABS Plastic" => [222, 222, 216],
"PLA" => [110, 160, 222],
"Nylon" => [236, 230, 214],
"Polycarbonate" => [196, 216, 232],
"Oak" => [190, 146, 92],
"Glass" => [170, 208, 218],
_ => return None,
})
}