- The repository is tangency-labs/solidcraft (origin and the claim check pointed at the old one). - PRs land through the merge queue (`gh pr merge N --squash --auto`) after a maintainer adds approved-for-ci; merging your own PR straight away is gone. - A PR is rebased onto main, never merged with it. - New "Before you start": an authenticated gh, the full open PR and issue lists, and a look for the same feature or the same files before opening a second PR for one change. Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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SolidCraft — instructions for agents
SolidCraft is a clean-room, open-source, pure-Rust parametric 3D CAD application: sketches with a constraint solver, a parametric timeline of features, a B-rep kernel, and a desktop UI that agents can drive. Projects published by storytold can serve as references for implementation conventions. Any code adapted from other projects (MIT OR Apache-2.0) is noted in ATTRIBUTION.md.
Product name
SolidCraft everywhere: crates solidcraft-*, binaries solidcraft and solidcraft-cli,
.solidcraft designs, the solidcraft/N format tag, SOLIDCRAFT_* environment variables,
settings and recovery folders, the MCP server name, docs, CI and packaging. The old name
survives only in the explicit compatibility shims listed in docs/compatibility.md; don't add
new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pages
/solidcraft/; do not add permanent old-name Pages aliases.
Start every session here
- Read
plan/STATUS.md(current milestone, next task), then the task inplan/execution-plan.mdand the relevantplan/architecture.mdsection. - Kernel and library decisions:
plan/adr/0001-geometry-kernel.md(what we may depend on, what is rejected for licence reasons). - Follow the autonomous operation protocol (
plan/execution-plan.md§6). Don't stop to ask unless it lists the decision as the owner's.
plan/ is gitignored (local only).
Never crash
People trust SolidCraft with their designs; a crash loses their work. This outranks feature work.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). The exceptions, in the app crate and incrates/threedx-client(which deny it instead), have no safe API: the macOS-onlycrates/threedx-client/src/macos.rs(loads the 3Dconnexion driver's client framework at run time and calls through its function pointers), two functions inapps/solidcraft/src/open_documents.rs(macOS hands Finder files only to an Objective-C method), the Windows-onlyapps/solidcraft/src/native_crash.rs(the exception filter that records crashes inside native code such as graphics drivers) and the Windows-onlyapps/solidcraft/src/native_frame.rs(the window procedure that answers the resize-border hit test of the window without OS decorations). - Errors are
Result<T, E>through the crate's error type and?. An unfinished feature returns an error ("not supported yet: …"); it never panics. - Input-derived numbers are hostile (command parameters, design files, control-channel
input):
get()not[i], finite checks, caps on sizes and loop counts. - Third-party kernel calls are guarded: everything that calls
truckgoes throughsolidcraft_kernel::guard, which turns a panic intoKernelError::Internal. - Last-resort guard:
Session::executeruns every command undercatch_unwind; an escaped panic restores the design and reportsEngineError::Internal. - Crash reports: the desktop app writes every panic and every unclean exit to a local crash folder,
with the design and the commands that reproduce it (
solidcraft_engine::crash, docs/crash-reports.md). When someone says the app crashed, look there first:solidcraft-cli crashes,crashes show <id>,crashes replay <id>(or thediagnostics.crash_reportscommand / MCPcrash_reportstool). - Prove it: every crash fix lands with a regression test (see
hostile_params_never_panic); a crash report'sdesign.solidcraft+replay.jsonis the test's starting point. - Where tests go: a regression test goes into the existing test file for its area (booleans, blends, shell, sweep, STEP, naming…), never a new file named after the bug (#3226).
- Every production crate root carries
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)].
Non-negotiables
- Independent. SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. Never copy another product's code, icons, artwork, help text, tooltips, templates or materials. File formats come from public specifications.
- No commercial CAD products. Agents must not drive, script, automate or extract data from commercial CAD products (Fusion, SolidWorks, Onshape, …) for this project: no test data, measurements, command lists, ids or files produced with them.
- Never read, copy or link GPL/LGPL/AGPL code: OpenCASCADE, FreeCAD (incl. planegcs),
SolveSpace, CadQuery/OCP, LibreCAD, QCAD — don't even read their sources. (
tools/freecad-oracle/runs FreeCAD as a separate program through its public scripting API to compute reference values; nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend operations are our own. - Assets — absolutely essential. SolidCraft contains no iconography, images, fonts or
artwork from commercial CAD products — ever. Command icons are the original SVG masters in
assets/icons/ui/design/svg/, compiled throughcrates/ui-egui/src/icon_svg.rs. Before any icon, icon assignment or media edit, readassets/AGENTS.md,assets/icons/ui/AGENTS.mdandassets/icons/ui/STYLE_GUIDE.md. Use the canonical bases and named finished references there; never invent a parallel icon style. Any file asset must be original or openly licensed and must have a row in ATTRIBUTION.md (cargo xtask assetsenforces it). Screenshots of commercial CAD software are never committed. Breaking this rule is the most serious mistake you can make in this repo. - Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(CommandSpec: id = our own dotted, lower-case id<area>.<thing>[.<variant>]such assolid.extrudeorsketch.rectangle.two_point, never another product's command id; label; toolbar tab and panel; icon; shortcut; params doc;enabled; JSONrun) + tests. The toolbar, dialogs, sketch tools, palette, scripts, CLI and control channel all reach the same commands. - Programmatic calls never open dialogs.
engine.executeruns the JSON form; only toolbar clicks (ui.start) start interactive tools and dialogs, which then run commands. - Layering is enforced by
cargo xtask layers: L0geom→ L1sketch,kernel,render→ L2doc→ L3io→ L4engine→ L5ui-egui→ apps. Nothing below L5 depends on egui/eframe/winit/wgpu/rfd. The UI crate is swappable. Onlycrates/kernelmay usetruck. - The UI is thin: panels read engine state and act through
app.run(id, params)/app.start(id). Colours come fromtheme::Tokens. - One set of camera controls: every page or canvas with a camera (viewport, Render
preview, future flat pattern or drawing pages) calls
navigation::handlewith itsNavCaps(orbit off for flat 2D pages). New canvases must usenavigation::handle; never hand-roll camera input (a test rejects it). - Application code is Rust only. Units are millimetres and radians internally; Z is up.
Local asset authoring, lint and review tools use Python 3.11+ as documented in
assets/AGENTS.md; Python is not an application runtime dependency. The application exception is JavaScript the browser requires: the service workerapps/solidcraft-web/sw.js(browsers only run service workers as JavaScript) and the small inline scripts inapps/solidcraft-web/index.html. Keep them minimal;cargo xtask web-offline-testcovers the service worker. - Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, assets, layers). Commit after every feature arc that builds. - Publishing: the repository is github.com/tangency-labs/solidcraft. Changes land through
pull requests and the merge queue: push a branch and open a PR. The heavy CI jobs start
when a maintainer adds
approved-for-ciafter reviewing the code. Approved PRs go into the queue withgh pr merge N -R tangency-labs/solidcraft --squash --auto; the queue runs the full suite on each group before it lands onmain. Keep each PR to one topic and one issue, and never force-pushmain. Never commitplan/, build dirs (target*/) or generated reference data; checkgit ls-filesbefore pushing. - Never break wasm: everything below the apps must build for
wasm32-unknown-unknown(cargo xtask wasm, part ofcargo xtask ci).
Showing and following through on changes
- Help reviewers see what is broken or changed. For observable CAD, UI or model behavior, issues and PRs must include actual descriptive screenshots or a short recording from a small reproduction. This includes kernel, geometry, assembly and backend changes whose effects can be shown in the app. Coding agents should run the app and capture this evidence themselves; do not ask a human for evidence the agent can produce. Show the actual failure or result, preferably before and after, with brief reproduction steps, expected/actual behavior and annotations that point out the relevant detail.
- Flowcharts and Mermaid diagrams cannot substitute for screenshots or recordings of visible behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate the point. Changes with no useful observable behavior do not need screenshot or video evidence.
- Use a small public-safe example and check for private designs, paths, account details or other sensitive content before sharing. Attach media to the issue/PR or link to an accessible recording; do not commit generated screenshots or videos just to provide review evidence.
- Throughout the work and before handoff, check the relevant PR's merge status. Don't push to
an open PR only to catch up with
main(no merge ofmain, no Update branch, no rebase for that alone): every push restarts the whole CI run, andmain's own run catches what lands in between, to be fixed forward. When you push a change anyway, or GitHub reports a conflict, rebase onto the latestmain(push your own branch with--force-with-lease); never mergemaininto a PR. Resolve conflicts without discarding others' work; never force-pushmain. Don't re-run CI on an unchanged commit: a real failure fails again. Re-run only a job that runner trouble cancelled, with "Re-run failed jobs". Report the PR state you checked and any conflicts resolved. If a PR remains open, keep monitoring it while the task is active and make its pending status clear at handoff; do not claim it merged without checking.
Before you start: look at what is already open
- Work with an authenticated GitHub CLI (
gh auth status) andgit; the checks below need both. - Pull the whole list, not one search:
gh pr list -R tangency-labs/solidcraft --state open --limit 500(drafts included) andgh issue list -R tangency-labs/solidcraft --state open --limit 500. Look for work on the same issue, the same feature under another number, and PRs that change the files you are about to change (gh pr list ... --json number,title,files). - If someone already has it, comment on their PR or issue instead of opening a second one. Two PRs for one change can't both land, and one of them is wasted work and CI.
Claim = a draft PR
- Before working on issue #N, check nobody has it:
gh pr list -R tangency-labs/solidcraft --state open --search "#N". - If none, branch from the latest
origin/main,git commit --allow-empty -m "claim: #N", push, and open a draft PR titled<summary> (#N)right away. The lowest-numbered open PR for an issue wins; if yours lost, close it. Opening the PR is the claim: the bot assigns you and labels the issuein progress(or says on your PR who holds it). Reference#Nin the PR title so the bot can find it. Don't claim by editing files; comment/claimon the issue only to stake a claim before you have a branch. - Push work in progress at least daily. A draft with no pushes for 72 hours may be taken over: comment on it first, then open your own claim (you may start from its branch). This takeover policy is separate from the bot's automatic cleanup deadlines in CONTRIBUTING.md.
- On a shared build machine, check the load before a big build (
cut -d' ' -f1 /proc/loadavg) and wait while it is over 24; build withnice.
Design file format
A change that saves something new in a design adds ONE file, crates/doc/src/format/pending/<name>.rs
(a //! note, and pub fn step if older designs must be rewritten). Never edit FORMAT,
JSON_STEPS, the history in format.rs, another change's file or a v<N>/ folder: the build
works out the number (the next one while anything is pending), and the release folds pending
changes into v<N>/ with scripts/fold-format-pending.sh. See CONTRIBUTING.md.
Application releases
Development pushes are not application releases. Follow docs/releasing.md when asked to
prepare or ship a release: choose the version from the actual changes, update Cargo.toml and
Cargo.lock, pass the quality gates, advance release without force-pushing, and verify the
resulting draft and its artifacts. When shipping is authorized, publish that verified draft
and confirm its tag and downstream deployment. Do not auto-release every push to main, infer
version bumps solely from commit prefixes, overwrite published versions, or push release tags
before the draft is verified.
Running and looking at the app
cargo run --release -p solidcraft -- --sample --control PORT(sample design + control channel). Pick a free port. Without a display, run it underXvfb :99withDISPLAY=:99.- Drive it with JSON lines on
127.0.0.1:PORT(seedocs/control-protocol.md). The first request on a connection carries the launch's token as"token": read it from~/.local/share/solidcraft/control/PORT.token, or start the app withSOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)and send that.{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}thenui.click {x, y}{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}then read the PNG.
- For UI work, look at the result (screenshot, read the PNG). Without a window use
ui.renderorsolidcraft-cli snapshot. - Headless:
solidcraft-cli run script.json --out part.step,solidcraft-cli eval design.solidcraft,solidcraft-cli snapshot script.json --out shot.png,solidcraft-cli commands. - Reference tests:
cargo xtask oraclereplaystests/oracle/*/recipe.jsonand compares with each case'sexpected.json(analytic or FreeCAD values; writesdocs/oracle.md). Expected values never come from a commercial CAD product. - Build with
CARGO_TARGET_DIR=<repo>/target. Windows:cargo xwin build --release --target x86_64-pc-windows-msvc -p solidcraft.
Roadmap
ROADMAP.md (committed) tracks status, milestones and estimates. Update it whenever a
milestone task lands. docs/features.md (SolidCraft's commands by area, from the registry) and
THIRD-PARTY-LICENSES.txt are regenerated on main after each merge by the Generated files
workflow; never regenerate them in a PR.
Lists many PRs add to
Keep them conflict-free (CONTRIBUTING.md, "Lists many changes add to"): message catalogs sorted
(cargo xtask lists --fix), mod lines in their sorted group, the language list English first
then by id, generated files left to main, and a design-format change as one new file.