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solvecraft/docs/compatibility.md
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bherbruck 03b8f4138b New designs save as .sc; .solidcraft files still open (#7325)
* claim: new designs save as .sc

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* New designs save as .sc; .solidcraft files still open and keep their name on Save

DESIGN_EXT is now "sc"; DESIGN_EXTS lists sc, solidcraft and solvecraft and
every open path (dialogs, drag-drop, recent files, CLI, MCP, links, the web
picker) accepts all three. Save of an opened .solidcraft file writes that
file; Save As, autosave, recovery and crash reports use .sc. Windows, macOS
and Linux register .sc alongside the older extensions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Update UI tests for the .sc default extension

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:41:40 +00:00

15 KiB

Compatibility with the SolveCraft name

SolidCraft was first called SolveCraft, and builds up to 0.4 kept that name in their identifiers after the displayed name changed. 0.5.0 renamed the binaries, release assets and packages; the release after it renames everything else: crates solidcraft-*, binaries solidcraft and solidcraft-cli, .solidcraft designs (saved as .sc since; see section 1), the "format": "solidcraft/N" tag, SOLIDCRAFT_* environment variables, settings and recovery folders, the MCP server name, docs, CI and packaging.

The old name survives only in the shims below (plus their tests, this file, and changelog / release notes). git grep -i solvecraft must list nothing else. When you add or remove a shim, update this file in the same PR.

1. .solvecraft and .solidcraft design files

New designs are saved as .sc. Files with either older extension still open everywhere: .solvecraft (saved before the rename) and .solidcraft (saved before designs moved to .sc). One constant names the extension new designs get, DESIGN_EXT (sc), and one list names every extension a design may have, DESIGN_EXTS (sc, then LEGACY_DESIGN_EXTS: solidcraft, solvecraft); code uses those, never its own string.

Path in Where
Extension → design format crates/io/src/lib.rs (DESIGN_EXTS, is_design_ext, is_design_path, format detection)
Open dialog filters (desktop and browser) crates/io/src/formats.rs (the design row lists every entry of DESIGN_EXTS), shown by apps/solidcraft/src/main.rs (services)
Drag-drop, recent files, doc.open, MCP open, CLI eval/run, Insert/Link/Relink design go through the same format detection in solidcraft_io (is_design_container_path for links)
Browser file picker apps/solidcraft-web/src/disk.rs (open_options, opens_design)
Windows assets/platforms/windows/solidcraft.wxs: .sc is the design ProgId's extension; .solidcraft and .solvecraft point at the same ProgId and are in SupportedTypes
macOS assets/platforms/macos/Info.plist.in: sc, solidcraft and solvecraft in the design document type and its io.tangencylabs.solidcraft.design UTI
Linux / FreeBSD / Flatpak / Snap assets/platforms/linux/io.tangencylabs.solidcraft.mime.xml: *.sc, *.solidcraft and *.solvecraft globs under application/x-solidcraft (plus the application/x-solvecraft alias); the .desktop file names that type

Opening a .solidcraft file and pressing Save writes that same file: nothing is renamed behind the user's back. Save As (and every new design, autosave, crash report and component extracted to its own design) offers .sc, and leaves the old file as it was.

Recent-files entries that point at an older file keep working: they are plain paths and open through the same detection. Autosaves and crash reports that earlier releases wrote (<id>.solidcraft, <id>.solvecraft, design.solidcraft) are still listed and recovered (solidcraft_engine::recovery, solidcraft_engine::crash::read), and the browser app still recovers recovery.solidcraft / recovery.solvecraft from its storage. The browser app also lists designs it stored under the old extensions, and keyboard-shortcut files exported as solvecraft-shortcuts/1 still import (crates/ui-egui/src/toolbar_custom.rs). The designs in apps/solidcraft-cli/tests/corpus keep their .solidcraft names on purpose: they are files saved by earlier releases. Tests: crates/io (Format::from_name, is_design_path, the import filter groups), legacy_extension_and_format_tag_still_open (CLI, run_results.rs), legacy_design_files_and_resource_uris (MCP open and save), saving_an_opened_legacy_design_keeps_its_name (engine), autosave_from_a_legacy_folder_is_listed_and_loads, autosaves_are_written_as_sc and a_report_from_an_earlier_release_still_finds_its_design.

2. The solvecraft/N format tag

Designs record their format as "format": "solidcraft/N". Files saved by builds up to 0.5 say "format": "solvecraft/N"; crates/doc/src/format.rs (version_of) reads both prefixes and upgrades them as usual (the file is re-tagged solidcraft/N when saved).

Not backward-compatible: builds up to 0.5 don't know the new tag and refuse files saved by later builds. Test: version_of accepts both prefixes; legacy-tagged designs load and are re-tagged on save.

3. SOLVECRAFT_* environment variables

Every runtime variable is read through one helper, solidcraft_geom::env (var, var_os): it reads SOLIDCRAFT_<NAME> and falls back to SOLVECRAFT_<NAME> when the new one is unset. The shell entry points do the same: packaging/linux/AppRun (SOLIDCRAFT_NO_DESKTOP_INTEGRATION) and packaging/env.sh (SOLIDCRAFT_VERSION, SOLIDCRAFT_BUILD_DATE). Tests: the helper's unit tests (new wins, old is the fallback, neither → unset).

4. Settings, preferences, autosave and recovery folders

New folders use the SolidCraft name:

Linux macOS Windows
Preferences, graphics settings ~/.local/share/solidcraft ~/Library/Application Support/SolidCraft %APPDATA%\SolidCraft\data
Recovery (autosave) …/solidcraft/recovery …/SolidCraft/recovery %LOCALAPPDATA%\SolidCraft\recovery

On first launch, if the new folder doesn't exist but the old one (solvecraft / SolveCraft) does, it is copied to the new location; the old folder is never deleted or changed. The window and UI state that eframe kept under ai.storyteller.solvecraft is copied the same way. Autosaves copied from the old folder (<id>.solvecraft) are listed and recovered like new ones. The preferences key in eframe's storage is solidcraft.prefs; solvecraft.prefs is read when it is missing (desktop and browser, solidcraft_ui_egui::prefs::stored). The browser app also reads files and the autosave it kept under the old names in local storage and OPFS (apps/solidcraft-web/src/files.rs). A 3DxWare profile the driver made for the old executable name is read until it makes a new one (apps/solidcraft/src/space_mouse.rs). In the Flatpak sandbox these folders live under ~/.var/app/<app id>/data; for data kept under the app id of releases before 0.8, see Linux app ID. The thumbnail cache is not migrated; it is rebuilt. The copy helper is solidcraft_io::adopt_legacy_dir, used by the desktop app (adopt_legacy_settings) and solidcraft_engine::recovery::default_dir. Tests: legacy_dir (copy once, never overwrite, old folder intact), first_launch_adopts_the_previous_release_settings, autosave_from_a_legacy_folder_is_listed_and_loads, recovery_dirs_and_their_legacy_names, stored_prefs_fall_back_to_the_legacy_key.

5. solvecraft-cli alias

A tiny solvecraft-cli binary (apps/solidcraft-cli/src/alias.rs) ships in every package for at least one release (since 0.5.0). It prints a one-line deprecation note to stderr and runs the solidcraft-cli next to it with the same arguments, stdin/stdout and exit code, so scripts and MCP client configs that call solvecraft-cli keep working. Test: apps/solidcraft-cli/tests/legacy_alias.rs (forwards --version and the exit status; the note goes to stderr only, so stdout stays clean for MCP).

There is no alias for the desktop binary: launchers, file associations and Start-menu entries installed by the packages point at solidcraft.

6. MCP

serverInfo.name is now solidcraft. The name a client shows is chosen by the user when the server is added, so an existing setup such as

claude mcp add solvecraft -- solvecraft-cli mcp

keeps working (through the alias above). New setups use:

claude mcp add solidcraft -- solidcraft-cli mcp

Switch before the alias is removed. Resources are listed as solidcraft://design and solidcraft://commands; the old solvecraft:// URIs still read (crates/mcp/src/server.rs, test legacy_design_files_and_resource_uris).

Package IDs

Package Decision Why
Flatpak app ID / Linux desktop ID changed in 0.8 from ai.storyteller.solvecraft to ai.storyteller.solidcraft, then with the move to Tangency Labs to io.tangencylabs.solidcraft The project's own reverse-DNS domain. The .desktop, metainfo and MIME file names, the icon name, and the Wayland app_id / X11 class follow it. Existing installs are moved over; see Linux app ID.
Flatpak remote file solidcraft.flatpakrepo, plus a legacy solvecraft.flatpakrepo copy Old links keep working; existing remotes point at the repo URL, which is unchanged.
macOS bundle ID changed to ai.storyteller.solidcraft, then to io.tangencylabs.solidcraft; the CLI's signing identifier is io.tangencylabs.solidcraft.cli (was ai.storyteller.solidcraft-cli) No updater depends on it; the app is drag-installed and replaces the old SolidCraft.app. Settings live in folders named after the product, not the bundle ID, so they stay. macOS ties privacy permissions (such as access to Documents or Downloads) to the bundle ID, so it asks for them once more after the update.
MSI UpgradeCode kept (also through the io.tangencylabs move; the Windows build sets no AppUserModelID and its ProgIDs Solidcraft.Design / Solidcraft.Model don't carry the app ID, so nothing there changes) So the new MSI upgrades the old install in place. Product name is SolidCraft; the default folder becomes Program Files\SolidCraft (the major upgrade removes the old folder). A custom install folder isn't remembered across this one upgrade.
deb / rpm package name renamed to solidcraft; deb Replaces/Conflicts/Provides: solvecraft, rpm Obsoletes/Provides: solvecraft Installing the new package replaces the old one instead of installing side by side.
AppImage solidcraft-<version>-linux-<arch>.AppImage; the release also carries a copy of its .zsync under the old solvecraft-… name AppImages already installed look for the old-named .zsync, so AppImageUpdate keeps finding updates.

Linux app ID

Releases up to 0.7 used ai.storyteller.solvecraft; 0.8 until the move to Tangency Labs used ai.storyteller.solidcraft; releases since use io.tangencylabs.solidcraft everywhere (Flatpak, deb, rpm, AppImage, Snap, FreeBSD, Nix, and the macOS bundle). The settings and autosave folders (solidcraft / SolidCraft) are named after the product, not the app ID, so outside the Flatpak sandbox they don't move. The shims cover both earlier IDs:

Shim Where What it does
End-of-life rebase in the Flatpak repository packaging/flatpak-site.sh Each release's Pages deploy keeps the old app/ai.storyteller.solidcraft/<arch>/stable and app/ai.storyteller.solvecraft/<arch>/stable refs (mirrored from the previous deploy) and marks each with flatpak build-commit-from --end-of-life-rebase=<old id>=io.tangencylabs.solidcraft (once the repository has the new ref). A ref already marked with a rebase to an older id (ai.storyteller.solvecraft pointed at ai.storyteller.solidcraft) is marked again, so every old install moves in one step. flatpak update then says the old app is end-of-life and offers to replace it with the new one; accepting installs io.tangencylabs.solidcraft, uninstalls the old app, and Flatpak moves ~/.var/app/<old id> to the new id's folder (leaving a symlink at the old path) on the first launch, so settings and autosaves come along unchanged.
AppStream <replaces> / <provides> assets/platforms/linux/io.tangencylabs.solidcraft.metainfo.xml.in Software centres treat the new id as the successor of ai.storyteller.solidcraft and ai.storyteller.solvecraft and of their .desktop ids.
X-Flatpak-RenamedFrom assets/platforms/linux/io.tangencylabs.solidcraft.desktop (both old .desktop ids) Desktops that honour it (GNOME Shell) keep favourites and pinned launchers pointing at the renamed entry.
Read-only access to the old Flatpak data folders --filesystem=~/.var/app/ai.storyteller.solidcraft:ro and --filesystem=~/.var/app/ai.storyteller.solvecraft:ro in packaging/linux/flatpak/io.tangencylabs.solidcraft.bundle.yml; solidcraft_io::legacy_flatpak_paths (PREVIOUS_APP_IDS, newest first), used by adopt_legacy_settings and recovery::default_dir When the new app was installed next to an old one (for example from a .flatpak bundle, which has no update feed) instead of through the rebase, its first launch copies settings and autosaves from the newest old app's folder that exists, as in section 4. The old folders are not changed.
The old window app_id as eframe's legacy storage key adopt_legacy_settings (LEGACY_APP_ID) Window state that releases before the settings rename kept under ~/.local/share/ai.storyteller.solvecraft is still copied (section 4).
Old AppImage menu entries packaging/linux/AppRun An AppImage's first run removes the ai.storyteller.solidcraft.desktop and ai.storyteller.solvecraft.desktop entries and icons that an earlier AppImage installed in ~/.local/share (only entries it wrote itself), so the menu doesn't show the app twice. Test: packaging/tests/apprun_test.py.

deb and rpm need no shim: the package (solidcraft) is unchanged, and an upgrade removes the old /usr/share/applications/ai.storyteller.*.desktop, metainfo, MIME and icon files because the new version doesn't ship them; the post-install script refreshes the desktop, MIME and icon caches, so no stale menu entry is left. The Snap is unaffected apart from its common-id: snapd names its menu entry after the snap.

Flatpak installed from a downloaded .flatpak bundle (no update feed): install the new bundle, launch it once (settings and autosaves are copied), then flatpak uninstall --user ai.storyteller.solidcraft (or ai.storyteller.solvecraft).

Removal: keep the end-of-life refs in the Flatpak repository for at least six months after the release that moved to io.tangencylabs.solidcraft and at least two minor releases; removing them strands any install that hasn't run flatpak update since. The read-only filesystem grants and legacy_flatpak_paths can go at the same time. <replaces>, <provides> and X-Flatpak-RenamedFrom are harmless and can stay. Tests: flatpak_twins_map_our_sandbox_data_to_the_old_app_ids, first_launch_adopts_the_previous_release_settings.

macOS

Releases before 0.4 were installed as SolveCraft.app. To update, quit the app, drag SolidCraft.app from the DMG onto Applications, move SolveCraft.app to the Trash, and replace any Dock shortcut with the old name (open SolidCraft.app, then Options > Keep in Dock). Designs and settings are kept (see 4).

Flatpak remotes added from the former website address

The feed has moved twice: from the SolveCraft address, then from bherbruck.github.io/solidcraft when the project moved to docs.solidcraft.io (#1920). A remote added from either address no longer finds updates. Point it at the current one: flatpak remote-modify --user --url=https://docs.solidcraft.io/flatpak/repo/ solidcraft (use your remote's name: solvecraft for one added before 0.4), then flatpak update --user.

Draft design containers

The #303 draft used solvecraft-container/1. crates/io/src/design.rs accepts that marker alongside solidcraft-container/1, and writes only the new marker. Optional old previews are discarded; required document/blob validation is unchanged. The draft_container_marker_remains_readable regression covers this shim.