mirror of
https://github.com/bherbruck/solidcraft.git
synced 2026-11-03 02:25:55 +00:00
5302 lines
338 KiB
JSON
5302 lines
338 KiB
JSON
{
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||
"(active rule)": "(当前规则)",
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"0 turns it off": "0 表示关闭",
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"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 点击下方按钮打开 GitHub 草稿,然后粘贴已复制到剪贴板的报告。",
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"1. Open GitHub draft below. Your title and report will be filled in.": "1. 点击下方按钮打开 GitHub 草稿。标题和报告将自动填入。",
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"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. 附上截图:复制并粘贴,或保存为 PNG 后上传。",
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"2D": "2D",
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"3. Click Submit new issue on GitHub to send your report.": "3. 在 GitHub 上点击 Submit new issue 发送报告。",
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"A Single hole snaps to the middle of its face and to the centres of its round edges": "单个孔捕捉到其所在面的中心和圆形边的中心",
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"A new configuration, a copy of the active one": "新建配置,为当前配置的副本",
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"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "已放置的单个孔带有可拖动的控点,再次选择该面会将孔移到该处而不是删除它",
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"A short title for the problem (optional)": "问题的简短标题(可选)",
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"ARRANGE": "排列",
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"About SolidCraft": "关于 SolidCraft",
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"Acceleration": "加速度",
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"Access": "可达性",
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"Actions": "操作",
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"Active": "活动",
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"Active rule": "活动规则",
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"Add": "添加",
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"Add Column": "添加列",
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"Add Key": "添加按键",
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"Add Mid Radius": "添加中间半径",
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"Add Row": "添加行",
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"Add a tool": "添加工具",
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"Add all bodies": "添加所有实体",
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"Add bend": "添加折弯",
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"Add condition": "添加条件",
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"Add or edit rule": "添加或编辑规则",
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"Add to New Folder": "添加到新文件夹",
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"Add visible bodies": "添加可见实体",
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"Advanced": "高级",
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"Against": "对照",
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"Alignment": "对齐",
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"All Lines": "所有直线",
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"All Sketch Points": "所有草图点",
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"All components": "所有零部件",
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"All open designs": "所有打开的设计",
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"Allowed expressions, separated by semicolons": "允许的表达式,以分号分隔",
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"Also deletes": "同时删除",
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"Also place them from the origin (fully constrained)": "同时从原点定位(完全约束)",
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"Anchor": "基准点",
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"Angle 2": "角度 2",
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"Angle Display": "角度显示",
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"Animate": "动画",
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"Another bend on the far edge of the last flange": "在最后一个法兰的远端边上再加一道折弯",
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"App/system information and command settings are included. Review private details before sharing.": "报告包含应用和系统信息以及命令设置。共享前请检查私人信息。",
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"Appearance name": "外观名称",
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"Applied Radius": "应用半径",
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"Apply To": "应用于",
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"Apply library appearance": "应用库外观",
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"Apply to selection": "应用到选择",
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"Apply your appearance first. Exports assigned appearances and materials created in this design.": "请先应用外观。导出已指定的外观和在此设计中创建的材质。",
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"Arc length": "弧长",
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"Area": "面积",
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"As Picked": "按选取",
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"As-Built": "现有位置",
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"Assign Rule": "分配规则",
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"Attachment": "附着",
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"BLEND SURFACE": "混合曲面",
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"BOUNDARY SURFACE": "边界曲面",
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"BROWSER": "浏览器",
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"Back to the original order": "恢复原始顺序",
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"Ball": "球",
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"Bar": "扁钢",
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"Base Center": "底面中心",
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"Base Height": "底座高度",
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"Bend": "折弯角度",
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"Bend Edges": "折弯边",
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"Bend Line": "折弯线",
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"Bend Line Position": "弯折线位置",
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"Bend Position": "折弯位置",
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"Bend Radius": "折弯半径",
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"Bend Table": "折弯表",
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"Bends": "折弯",
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"Bodies": "实体",
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"Bodies (optional)": "实体(可选)",
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"Body": "实体",
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"Body (last if none)": "实体(未指定时为最后一个)",
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"Body to split": "要分割的实体",
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"Body, or faces to take out": "实体,或要移除的面",
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"Both": "两侧",
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"Bottom Left": "左下",
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"Bottom Middle": "下中",
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"Bottom Right": "右下",
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"Boundary": "边界",
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"Bounding box": "边界框",
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"CHECK": "检查",
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"COMPONENTS": "组件",
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"CONFIGURATIONS": "配置",
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"CONSTRAIN": "约束",
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"CONTACT": "接触",
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"CONVERT": "转换",
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"CSV or JSON: updates existing parameters, adds new ones": "CSV 或 JSON:更新现有参数、添加新参数",
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"Capture All Positions": "捕获所有位置",
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"Capture Pos.": "捕获位置",
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"Catch Depth": "卡扣深度",
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"Catch Direction": "卡扣方向",
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"Catch Length": "卡扣长度",
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"Cells": "区域",
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"Center X": "中心 X",
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"Center Y": "中心 Y",
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"Center of mass": "质心",
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"Centre to centre": "中心距",
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"Centroid": "形心",
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"Chamfer Type": "倒角类型",
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"Channel": "槽钢",
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"Check collisions": "检查碰撞",
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"Checked": "已检查",
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"Choose Variable radius or Spline in Type.": "请在“类型”中选择 Variable radius 或样条曲线。",
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"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "选择一个新平面。草图几何和尺寸在其二维坐标中保持不变。",
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"Choose…": "选择…",
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"Circle center": "圆心",
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"Circle or sphere": "圆或球",
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"Circular": "圆周",
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"Circumference": "周长",
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"Clockwise": "顺时针",
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"Close draft": "关闭草稿",
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"Collapse": "折叠",
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"Collisions": "碰撞",
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"Colour": "颜色",
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"Command": "命令",
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"Comment": "注释",
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"Component 1": "组件 1",
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"Component 2": "组件 2",
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"Component1": "组件1",
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"Components": "组件",
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"Config Table": "配置表",
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"Configuration": "配置",
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"Configuration rules": "配置规则",
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"Constant radius": "等半径",
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"Contact": "接触",
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"Contact Sets": "接触集",
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"Contact sets": "接触集",
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"Continue on GitHub": "在GitHub中继续",
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"Continuity": "连续性",
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"Control Radius": "控制半径",
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"Copies the definition only. Assign it from Physical Material when ready.": "仅复制定义。准备好后可在物理材质中指定。",
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"Copy Error Message": "复制错误消息",
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"Copy Warning Message": "复制警告消息",
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"Copy all licences": "复制所有许可证",
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"Copy diagnostic information": "复制诊断信息",
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"Copy report": "复制报告",
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"Copy screenshot": "复制截图",
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"Corner Relief": "拐角释放",
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"Corner Relief Shape": "拐角释放形状",
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"Corner radius": "圆角半径",
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"Counterbore depth": "沉孔深度",
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"Counterbore Ø": "柱形沉孔 Ø",
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"Countersink angle": "沉头角度",
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"Countersink Ø": "锥形沉孔 Ø",
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"Create Hole": "创建孔",
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"Create Issue — review draft": "创建 Issue——审阅草稿",
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"Create Issue…": "创建 Issue…",
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"Cross curves": "交叉曲线",
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"Ctrl+Enter continues on GitHub.": "按Ctrl+Enter在GitHub中继续。",
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"Cube": "立方体",
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"Current orthographic view (1:1 mm)": "当前正交视图(1:1毫米)",
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"Current perspective view": "当前透视视图",
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"Current plane": "当前平面",
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"Curv. Comb": "曲率梳",
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"Curvature (G2)": "曲率 (G2)",
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"Curvature change (G3)": "曲率变化 (G3)",
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"Custom": "自定义",
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"Customize Toolbar": "自定义工具栏",
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"Customize…": "自定义…",
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"Cylindrical": "圆柱",
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"Cylindrical face": "圆柱面",
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"Deboss": "凹印",
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"Delete": "删除",
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"Delete Folders and Features…": "删除文件夹及其特征…",
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"Delete Selected Features…": "删除所选特征…",
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"Delete Selected Folders": "删除所选文件夹",
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"Delete all": "全部删除",
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"Delete rule": "删除规则",
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"Delete the row": "删除此行",
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"Delete the set": "删除此集合",
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"Density": "密度",
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"Dependents": "依赖项",
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"Describe the problem you saw": "请描述您遇到的问题",
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"Describe what happened before continuing.": "继续之前,请描述发生了什么。",
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"Designs you open or save appear here.": "你打开或保存的设计会显示在此处。",
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"Determined by To Object. Choose Angle to edit the angular extent.": "由“到对象”确定。选择“角度”可编辑角度范围。",
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"Diameter": "直径",
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"Did this assembly open the wrong way up?": "此装配是否以错误的方向打开?",
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"Did this part open the wrong way up?": "此零件是否以错误的方向打开?",
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"Dimension new shapes": "为新图形标注尺寸",
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"Direction": "方向",
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"Discard": "放弃",
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"Distance": "距离",
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"Distance 1": "距离 1",
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"Do not export hidden edges": "不导出隐藏线",
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"Don't ask again": "不再询问",
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"Double-click to rename": "双击重命名",
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"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "在视图中双击中键:主视图(主视图,框住所显示的内容)、适合窗口(框住所显示的内容,保持方向)或无动作",
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"Drag to move the boss across the model. It snaps to sketch points on the face.": "拖动以在模型上移动凸台。它会吸附到面上的草图点。",
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"Drag to move the hole; click to remove it": "拖动以移动孔,单击以删除",
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"Drag to move the rest across the model. It snaps to sketch points on the face.": "拖动以在模型上移动垫块。它会吸附到面上的草图点。",
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"Drag to move the snap fit across the model. It snaps to sketch points on the face.": "拖动以在模型上移动卡扣。它会吸附到面上的草图点。",
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"Drag to point the catch in another direction.": "拖动以将卡钩指向另一个方向。",
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"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "拖动以 5° 为步长旋转垫块。按住 Alt 或 Ctrl 可自由旋转。",
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"Drive Joint": "驱动接头",
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"Duration": "时长",
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"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "每个新图形也会从草图原点标注尺寸,直到没有任何自由度。已连接到原点或已放置几何的图形不会再加。",
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"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "您绘制的每个图形都会按绘制的大小获得所有尺寸(输入的值优先)。草图已确定的尺寸会被跳过。",
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"Edge": "边",
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"Edges": "边",
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"Edit": "编辑",
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"Edit Profile Sketch": "编辑轮廓草图",
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"Edit shortcuts": "编辑快捷键",
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"Enable rule": "启用规则",
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"Enabled": "已启用",
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"End Radius": "结束半径",
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"End bulge": "终止鼓度",
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"End continuity": "终止连续性",
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"Equal Distance": "等距离",
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"Expand": "展开",
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"Expected result (optional)": "预期结果(可选)",
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"Explode": "爆炸",
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"Explode Text": "分解文字",
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"Export Animation…": "导出动画…",
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"Export Bend Table…": "导出折弯表…",
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"Export CSV…": "导出 CSV…",
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"Export Current View as DXF": "将当前视图导出为DXF",
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"Export Current View as DXF…": "将当前视图导出为DXF…",
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"Export DXF": "导出DXF",
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"Export DXF…": "导出DXF…",
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"Export JSON…": "导出 JSON…",
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"Export design library...": "导出设计库...",
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"Export hidden edges as dashed lines": "以虚线导出隐藏线",
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"Exported by SolidWorks, which usually saves Y up": "由 SolidWorks 导出,通常以 Y 轴向上保存",
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"Expression": "表达式",
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"Extend to meet": "延伸至相交",
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"Extents": "范围",
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"FILES": "文件",
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"FLAT": "展开",
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"Face": "面",
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"Face Appearance": "面外观",
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"Face attachment lost": "面附着丢失",
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"Face center": "面中心",
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"Faces": "面",
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"Faces / edges / vertices": "面 / 边 / 顶点",
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"Faces to split": "要分割的面",
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"Faces/Body": "面/实体",
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"Factor must be a positive number": "系数必须是正数",
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"Fastener": "紧固件",
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"Favorites": "收藏",
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"Favourite": "收藏",
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"Feature": "特征",
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"Files from many CAD programs have Y up, so they open lying on their back here (Z up).": "许多 CAD 程序的文件以 Y 为上轴,因此在此处打开时会平躺(Z 朝上)。",
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"Filter": "筛选",
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"Filter…": "筛选…",
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"Find in Browser": "在浏览器中查找",
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"Finish": "完成",
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"First edge": "第一条边",
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"First plane": "第一个平面",
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"First point": "第一点",
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"Fit and G2 corners require Constant radius.": "拟合和 G2 拐角需要 Constant radius。",
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"Fixed Face": "固定面",
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"Flange Gap": "法兰间隙",
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"Flange thickness": "翼缘厚度",
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"Flanges": "法兰",
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"Flat Pattern": "展开图",
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"Flat size": "平板尺寸",
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"Flat size X": "平板尺寸 X",
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"Flat size Y": "平板尺寸 Y",
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"Follow camera (Look At sketches)": "跟随相机(注视草图)",
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"Follow the camera (Look At sketches)": "跟随相机(注视草图)",
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"Font": "字体",
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"Free Move": "自由移动",
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"From": "起点",
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"From Bodies": "从实体创建",
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"From Snap": "起始捕捉",
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"From edges": "起始边",
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"Full Length": "全长",
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"Full thread depth": "完整螺纹深度",
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"Further Bends": "更多折弯",
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"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "G2 拐角需要恒定半径和 Exact fit。尚不支持构建 G2 拐角。",
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"Gap": "间隙",
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"Grid": "网格",
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"HISTORY": "历史",
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"Halo under sketch curves": "在草图曲线下方显示光晕",
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"Height": "高度",
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"Height From": "高度基准",
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"Hem Gap": "卷边间隙",
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"Hidden edges": "隐藏线",
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"History layout": "历史布局",
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"History names": "历史名称",
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"Hole (optional)": "孔(可选)",
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"Hole Depth": "孔深",
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"Hole Diameter": "孔径",
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"Holes": "孔",
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"Holes (edges on them)": "孔(孔上的边)",
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"Home view": "主视图",
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"Horiz./Vert.": "水平 / 垂直",
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"I-Beam": "工字钢",
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"IMAGES": "图像",
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"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "如果处于离线状态或 GitHub 无法打开,请使用“复制报告”并保留文本以便稍后提交。",
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||
"Import material into design": "将材质导入设计",
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"Import…": "导入…",
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"In This Design": "在此设计中",
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"In place (surfaces)": "原位(曲面)",
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"In plane": "在平面内",
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"Included": "夹角",
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"Inner Sharp": "内侧虚拟尖点",
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"Inside": "内侧",
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"Instant": "即时",
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"Interface font": "界面字体",
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"Interferes": "发生干涉",
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"Invert": "反转",
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"Isocurve": "等参线",
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"Issue title": "Issue 标题",
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"Items": "项目",
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"JOINTS": "关节",
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"Joint 1": "接头 1",
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"Joint 2": "接头 2",
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"Joint Origin1": "接头原点1",
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"K Factor": "K 因子",
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"Keep (points on it)": "保留(其上的点)",
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"Keep Tools": "保留工具",
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"Keep of the other surface": "另一曲面保留的部分",
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"Key a joint's value at this step": "在此步骤为接头值设置关键帧",
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"Keys": "关键帧",
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"Knife Edge": "刀口",
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||
"L-Angle": "角钢",
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||
"LIBRARY": "库",
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||
"LINKS": "链接",
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||
"Later": "稍后",
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"Leave it": "保持原样",
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"Left Middle": "左中",
|
||
"Legacy face attachment. Rebinding to a certified face creates an exact attachment.": "旧版面附着。重新绑定到经验证的面可创建精确附着。",
|
||
"Length": "长度",
|
||
"Length units": "长度单位",
|
||
"Letter Spacing": "字间距",
|
||
"Library": "零件库",
|
||
"Library file": "库文件",
|
||
"Library response is missing": "缺少零件库的响应",
|
||
"Limits": "限制",
|
||
"Line Spacing": "行间距",
|
||
"Line Type": "线型",
|
||
"Line on plane": "直线在平面上",
|
||
"Lines": "直线",
|
||
"Listing the installed fonts…": "正在列出已安装字体…",
|
||
"Load library": "加载库",
|
||
"Local library": "本地库",
|
||
"Loop": "循环",
|
||
"M5 or M5x0.5": "M5 或 M5x0.5",
|
||
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
|
||
"MANAGE": "管理",
|
||
"MATERIALS": "材料",
|
||
"MODEL": "模型",
|
||
"MOTION": "运动",
|
||
"Margin": "余量",
|
||
"Mass": "质量",
|
||
"Mass Center": "质心",
|
||
"Matched restrictions check the final values.": "满足条件的限制规则检查最终值。",
|
||
"Material": "材质",
|
||
"Material Outside": "材料在外",
|
||
"Material copied. Existing body assignments are unchanged.": "材质已复制。现有实体指定保持不变。",
|
||
"Max": "最大",
|
||
"Max Thickness": "最大厚度",
|
||
"Maximum": "最大",
|
||
"Mesh body": "网格实体",
|
||
"Mid Radius": "中间半径",
|
||
"Middle double-click": "中键双击",
|
||
"Min": "最小",
|
||
"Min Draft": "最小拔模",
|
||
"Min Thickness": "最小厚度",
|
||
"Minimum": "最小",
|
||
"Mirror Plane": "镜像平面",
|
||
"Mitre": "斜接",
|
||
"Model Parameters": "模型参数",
|
||
"Modeled": "已建模",
|
||
"More toolbar panels": "更多工具栏面板",
|
||
"Motion": "运动",
|
||
"Mouse gestures": "鼠标手势",
|
||
"Mouse gestures only work with the SolidWorks mouse mode (the wheel orbits, Ctrl + wheel pans).": "鼠标手势仅在 SolidWorks 鼠标模式下有效(滚轮旋转,Ctrl + 滚轮平移)。",
|
||
"Move / Copy": "移动 / 复制",
|
||
"Move Type": "移动类型",
|
||
"Move down": "下移",
|
||
"Move earlier": "向前移动",
|
||
"Move holes by clicking or dragging": "通过单击或拖动移动孔",
|
||
"Move later": "向后移动",
|
||
"Move up": "上移",
|
||
"Name": "名称",
|
||
"Name on import": "导入名称",
|
||
"Nearest": "最近",
|
||
"Neutral plane": "中性面",
|
||
"New": "新建",
|
||
"New Comp.": "新建组件",
|
||
"New Sketch": "新建草图",
|
||
"New rule…": "新建规则…",
|
||
"New study": "新建研究",
|
||
"No crash reports.": "没有崩溃报告。",
|
||
"No matching appearance presets.": "没有匹配的外观预设。",
|
||
"No matching appearances": "没有匹配的外观",
|
||
"No matching physical materials.": "没有匹配的物理材质。",
|
||
"No visible bodies or sketches to export.": "没有可导出的可见实体或草图。",
|
||
"Nominal Radius": "公称半径",
|
||
"Nominal diameter": "公称直径",
|
||
"None": "无",
|
||
"Not available yet": "暂不可用",
|
||
"Not saved yet": "尚未保存",
|
||
"Notch": "缺口",
|
||
"OUTPUT": "输出",
|
||
"Of": "的值",
|
||
"On your computer": "在此计算机上",
|
||
"Opacity": "不透明度",
|
||
"Open GitHub": "打开 GitHub",
|
||
"Open GitHub draft": "打开 GitHub 草稿",
|
||
"Open GitHub issue form": "打开 GitHub 问题表单",
|
||
"Open bodies (no volume)": "未闭合实体(无体积)",
|
||
"Open library...": "打开库...",
|
||
"Open local libraries in the desktop app. You can export this design's library here.": "请在桌面应用中打开本地库。您可以在此导出当前设计的库。",
|
||
"Open surface — no volume": "未闭合曲面 — 无体积",
|
||
"Open-source parametric 3D CAD in Rust. Licensed MIT OR Apache-2.0.": "使用 Rust 编写的开源参数化 3D CAD。基于 MIT OR Apache-2.0 许可。",
|
||
"Opens your browser and copies the report text for you to paste into GitHub.": "打开浏览器,并复制报告文本以便粘贴到GitHub。",
|
||
"Opens your browser and copies the report text. Review and submit your report on GitHub.": "打开浏览器并复制报告文本。请在 GitHub 上检查并提交报告。",
|
||
"Opens your browser. Review and submit your report on GitHub.": "打开浏览器。请在GitHub中检查并提交报告。",
|
||
"Operator": "运算符",
|
||
"Orbit (right drag)": "旋转(右键拖动)",
|
||
"Other side": "另一侧",
|
||
"Other surface (mutual trim)": "另一曲面(相互修剪)",
|
||
"Other way": "反方向",
|
||
"Outer Sharp": "外侧虚拟尖点",
|
||
"Outer radius": "外圆角半径",
|
||
"Outside": "外侧",
|
||
"Overall length": "总长",
|
||
"Param. Graph": "参数图",
|
||
"Parameter": "参数",
|
||
"Part length must be greater than zero and at most 2000 mm": "零件长度必须大于零且不超过 2000 mm",
|
||
"Parts": "零件",
|
||
"Pass through": "通过点",
|
||
"Path": "路径",
|
||
"Pattern": "阵列",
|
||
"Per Edge": "每条边",
|
||
"Physical material definitions": "物理材质定义",
|
||
"Pick a part size": "请选择零件尺寸",
|
||
"Pick the tool bodies": "选择工具实体",
|
||
"Picked": "所选",
|
||
"Picked point": "选取的点",
|
||
"Pin-slot": "销槽",
|
||
"Pitch": "螺距",
|
||
"Pivot": "枢轴",
|
||
"Place at the origin instead": "改为放置在原点",
|
||
"Planar": "平面",
|
||
"Plastic Rules": "塑料规则",
|
||
"Play the joint's motion in the view": "在视图中播放接头运动",
|
||
"Playback": "播放",
|
||
"Plot": "图表",
|
||
"Point on line": "点在直线上",
|
||
"Point on plane": "点在平面上",
|
||
"Position": "位置",
|
||
"Position (0 to 1)": "位置(0 到 1)",
|
||
"Position (G0)": "位置 (G0)",
|
||
"Position along the edge, 0 at the start end, 1 at the other": "沿边的位置,起点端为 0,另一端为 1",
|
||
"Preferences › Design turns the offer back on": "可在 首选项 › 设计 中重新开启此提示",
|
||
"Preview": "预览",
|
||
"Preview Row": "预览行",
|
||
"Preview leaves the current design unchanged.": "预览不会更改当前设计。",
|
||
"Profile / Edges": "轮廓 / 边",
|
||
"Profiles or curves": "轮廓或曲线",
|
||
"Profiles/Curves": "轮廓/曲线",
|
||
"Quantity": "数量",
|
||
"Quantity must be at least 2": "数量至少为 2",
|
||
"RECENT": "最近使用",
|
||
"REFERENCE": "参考",
|
||
"RULED SURFACE": "直纹曲面",
|
||
"RULES": "规则",
|
||
"Radius": "半径",
|
||
"Radius Fit": "半径拟合",
|
||
"Ratio": "比率",
|
||
"Read-only list: shortcuts can't be changed here.": "只读列表:此处无法更改快捷键。",
|
||
"Reattach selected face": "重新附着所选面",
|
||
"Recover": "恢复",
|
||
"Recover unsaved design?": "恢复未保存的设计?",
|
||
"Rectangular": "矩形",
|
||
"Rectangular Tube": "矩形管",
|
||
"Reference face": "参考面",
|
||
"Reference plane": "参考平面",
|
||
"Relief Depth": "止裂槽深度",
|
||
"Relief Width": "止裂槽宽度",
|
||
"Remove Tools": "移除工具",
|
||
"Remove condition": "删除条件",
|
||
"Remove from Folder": "从文件夹中移除",
|
||
"Remove from list": "从列表移除",
|
||
"Remove override": "移除覆盖",
|
||
"Remove private design details or paths before sharing.": "共享前请移除私密设计细节或路径。",
|
||
"Remove screenshot": "移除截图",
|
||
"Remove the column": "移除此列",
|
||
"Remove the track": "移除轨迹",
|
||
"Remove this bend": "移除此折弯",
|
||
"Remove this point": "移除此点",
|
||
"Rename Feature": "重命名特征",
|
||
"Rename Folder": "重命名文件夹",
|
||
"Render Stage": "渲染阶段",
|
||
"Reopen designs": "重新打开设计",
|
||
"Reopen the designs that were open when SolidCraft was last closed": "重新打开上次打开的设计",
|
||
"Replace existing library file": "替换现有库文件",
|
||
"Report a bug — review a screenshot and open a GitHub draft": "报告缺陷 — 复核截图并开启 GitHub 草稿",
|
||
"Report copied. Keep this text to submit on GitHub when you are online.": "报告已复制。请保留此文本,联网后在 GitHub 上提交。",
|
||
"Report text copied. Paste it into GitHub and submit your report there.": "报告文本已复制。请在GitHub中粘贴并提交。",
|
||
"Reports are public. A GitHub account is required.": "报告将公开发布。您需要GitHub账户。",
|
||
"Reset Toolbar": "重置工具栏",
|
||
"Resize Part": "调整零件大小",
|
||
"Restore View": "恢复视图",
|
||
"Restore outer boundary": "恢复外边界",
|
||
"Restore the inherited component or physical material appearance": "还原继承的组件或物理材质外观",
|
||
"Restore this studio's tools": "恢复此工作室的工具",
|
||
"Result": "结果",
|
||
"Retake screenshot": "重新截图",
|
||
"Reveal Height": "台阶高度",
|
||
"Reverse": "反向",
|
||
"Reverse Direction": "反向",
|
||
"Revert": "还原",
|
||
"Revert All Positions": "还原所有位置",
|
||
"Revert Pos.": "还原位置",
|
||
"Revert Position": "恢复位置",
|
||
"Review the report and screenshot before opening GitHub.": "打开 GitHub 前请审阅报告和截图。",
|
||
"Review your report on GitHub and click Submit new issue to publish it.": "请在GitHub中检查报告,然后点击Submit new issue发布。",
|
||
"Revolute": "旋转",
|
||
"Rib Length": "筋板长度",
|
||
"Rib Offset": "筋板偏移",
|
||
"Rib Thickness": "筋板厚度",
|
||
"Ribs": "筋板",
|
||
"Right Middle": "右中",
|
||
"Rigid": "刚性",
|
||
"Rim Edge": "轮缘边",
|
||
"Rim face": "边缘面",
|
||
"Ring of tools on the right button": "右键工具环",
|
||
"Roll Back Here": "回滚到此处",
|
||
"Roll History Marker Here": "将历史标记滚动到此处",
|
||
"Root radius": "根部圆角半径",
|
||
"Round": "圆角",
|
||
"Round Bar": "圆钢",
|
||
"Round Tube": "圆管",
|
||
"Rule": "规则",
|
||
"Rule name": "规则名称",
|
||
"Rules run from top to bottom. Matched drives change effective values.": "规则从上到下依次运行。满足条件的驱动规则更改有效值。",
|
||
"SECTION": "剖面",
|
||
"SURFACE QUALITY": "曲面质量",
|
||
"Same way": "同方向",
|
||
"Save Rule": "保存规则",
|
||
"Save View": "保存视图",
|
||
"Save screenshot…": "保存屏幕截图…",
|
||
"Save the study as an animated GIF, seen as the viewport shows it": "按视口中的显示将研究保存为动画 GIF",
|
||
"Saved preview. Geometry is being checked before editing.": "已保存预览。编辑前正在检查几何。",
|
||
"Scale factor": "比例因子",
|
||
"Scene": "场景",
|
||
"Screenshot (optional)": "屏幕截图(可选)",
|
||
"Search": "搜索",
|
||
"Search commands": "搜索命令",
|
||
"Search this library": "搜索此库",
|
||
"Second edge": "第二条边",
|
||
"Second plane": "第二个平面",
|
||
"Second point": "第二点",
|
||
"Section": "剖面",
|
||
"Section (optional)": "截面(可选)",
|
||
"Section position": "截面位置",
|
||
"Sections": "截面",
|
||
"Sections (one sketch each)": "截面(每个一个草图)",
|
||
"Select Other": "选择其他",
|
||
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "“选择其他”:在模型上按住左键(或右键单击 › 选择其他…)列出光标下的所有对象;在同一位置再次单击可选择该处的下一个对象。双击中键转到主视图(首选项 › 导航)。",
|
||
"Select Same Look": "选择相同外观",
|
||
"Select bodies (a face picks its body)": "选择实体(单击面即选择其所属实体)",
|
||
"Select bodies or faces instead": "改为选择实体或面",
|
||
"Select edges": "选择边",
|
||
"Select points of the sketch being edited": "请选择正在编辑的草图中的点",
|
||
"Select the centre the pattern turns around first": "请先选择阵列旋转所绕的中心",
|
||
"Select the curves to offset first": "请先选择要偏移的曲线",
|
||
"Select the mirror line": "请选择镜像线",
|
||
"Select the sketch curves or points to mirror first": "请先选择要镜像的草图曲线或点",
|
||
"Select the sketch curves or points to move first": "请先选择要移动的草图曲线或点",
|
||
"Select the sketch curves or points to pattern first": "请先选择要阵列的草图曲线或点",
|
||
"Select the sketch curves or points to scale first": "请先选择要缩放的草图曲线或点",
|
||
"Select the sketch curves or points to transform first": "请先选择要变换的草图曲线或点",
|
||
"Selection filter": "选择筛选",
|
||
"Semantic faces share their appearance across instances.": "语义面在各实例间共享外观。",
|
||
"Send your report on GitHub": "在 GitHub 上发送报告",
|
||
"Shaded": "着色",
|
||
"Shape": "形状",
|
||
"Sheet Rules": "钣金规则",
|
||
"Show Agent Cursor": "显示代理光标",
|
||
"Show ghost": "显示虚影",
|
||
"Show in folder": "在文件夹中显示",
|
||
"Show the pointer an AI agent moves (#35)": "显示 AI 代理移动的指针(#35)",
|
||
"Show tool at cursor": "在光标旁显示工具",
|
||
"Signed axes": "带符号轴",
|
||
"Size": "大小",
|
||
"Sketch constraints": "草图约束",
|
||
"Sketch curves": "草图曲线",
|
||
"Sketch dimensions": "草图尺寸",
|
||
"Sketch geometry and profiles": "草图几何和轮廓",
|
||
"Sketch plane has no body-face attachment.": "草图平面没有实体面附着。",
|
||
"Sketch points": "草图点",
|
||
"Slider": "滑块",
|
||
"Slot width": "槽宽",
|
||
"Snap to face and edge centres": "捕捉到面和边的中心",
|
||
"SolidCraft cannot submit reports directly. Submit on GitHub; no token is needed in the app.": "SolidCraft 无法直接提交报告。请在 GitHub 上提交;应用中不需要令牌。",
|
||
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft 在这些设计保存前已关闭。可以打开它们的上次自动保存。",
|
||
"Sort A to Z": "升序排序",
|
||
"Sort Z to A": "降序排序",
|
||
"Spacing 2 must be a non-zero number": "间距 2 必须是非零数字",
|
||
"Spacing must be a non-zero number": "间距必须是非零数字",
|
||
"Specialise": "专用操作",
|
||
"Speed": "速度",
|
||
"Splitting tool": "分割工具",
|
||
"Square": "正方形",
|
||
"Stand it up": "将其立起",
|
||
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "将其立起:绕 X 轴旋转四分之一周,作为一个可撤销的移动特征。",
|
||
"Stand this assembly up?": "立起此装配?",
|
||
"Stand this part up?": "立起此零件?",
|
||
"Start angle": "起始角度",
|
||
"Start bulge": "起始鼓度",
|
||
"Start continuity": "起始连续性",
|
||
"Stationary Side": "固定侧",
|
||
"Step": "步骤",
|
||
"Steps": "步数",
|
||
"Steps to reproduce (optional)": "重现步骤(可选)",
|
||
"Stitch the kept pieces": "缝合保留的部分",
|
||
"Stitch to both bodies": "缝合到两个实体",
|
||
"Studio": "工作室",
|
||
"Study": "研究",
|
||
"Style": "样式",
|
||
"Summary": "摘要",
|
||
"Suppress": "抑制",
|
||
"Suppress Selected Folders": "抑制所选文件夹",
|
||
"Suppressed": "已抑制",
|
||
"Surface": "曲面",
|
||
"Surface, or faces to turn over": "曲面,或要翻转的面",
|
||
"Surfaces": "曲面",
|
||
"Swap Ends": "交换端点",
|
||
"TRIM": "修剪",
|
||
"Tangent": "相切",
|
||
"Tangent (G1)": "相切 (G1)",
|
||
"Tangent Chain": "相切链",
|
||
"Tangent chain": "相切链",
|
||
"Tangent to Edge": "与边相切",
|
||
"Tap drill diameter": "攻丝底孔直径",
|
||
"Target": "目标",
|
||
"Target Body": "目标实体",
|
||
"Target Face (optional)": "目标面(可选)",
|
||
"Tear": "撕裂",
|
||
"Technical details": "技术详情",
|
||
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "虚线草图是已保存的平面引导。选择一个新面以修复附着。",
|
||
"The design changed. Reopen Change Part Size for the component.": "设计已更改。请为该组件重新打开“更改零件尺寸”。",
|
||
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "方向必须是轴,或位于草图平面内的直线草图曲线",
|
||
"The mirror line cannot also be mirrored": "镜像线本身不能再被镜像",
|
||
"The mirror line must be a straight curve of this sketch, not an origin axis": "镜像线必须是此草图中的直线曲线,不能是原点轴",
|
||
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "保存的作者实例缺失。重新绑定前请选择有效的作者放置。",
|
||
"Then": "操作",
|
||
"These features will be deleted:": "以下特征将被删除:",
|
||
"These features will fail:": "以下特征将失败:",
|
||
"Thickness Outside": "外侧厚度",
|
||
"Thickness Variation": "厚度变化",
|
||
"Thin": "薄壁",
|
||
"Thin Extrude": "薄壁拉伸",
|
||
"Third plane": "第三个平面",
|
||
"Third point": "第三点",
|
||
"This child is shared. Deleting it removes it from every copy of its parent.": "此子项是共享的。删除它会从其父项的每个副本中移除。",
|
||
"This child is shared. Position changes apply to every copy of its parent.": "此子项是共享的。位置更改会应用到其父项的每个副本。",
|
||
"This component is inside a subassembly placed more than once: aligning it moves it in every placement.": "此组件位于多次放置的子装配体中:对齐它会使其在每个放置位置中都移动。",
|
||
"This face cannot provide a durable attachment. Choose another face or explicitly use a fixed plane.": "此面无法提供持久附着。请选择其他面或显式使用固定平面。",
|
||
"This image is not attached to GitHub yet. Copy or save it, then attach it on GitHub.": "此图片尚未附加到GitHub。请复制或保存图片,然后在GitHub中附加。",
|
||
"Thread depth": "螺纹深度",
|
||
"Thread diameter": "螺纹直径",
|
||
"Through point": "通过点",
|
||
"To": "终点",
|
||
"To Offset": "偏移",
|
||
"To Snap": "目标捕捉",
|
||
"To edges": "终止边",
|
||
"Toe radius": "肢端圆角半径",
|
||
"Tolerance": "公差",
|
||
"Too close": "过近",
|
||
"Tool Bodies": "工具实体",
|
||
"Tools": "工具",
|
||
"Tools, clockwise from the top": "工具,从顶部顺时针排列",
|
||
"Top Left": "左上",
|
||
"Top Middle": "上中",
|
||
"Top Right": "右上",
|
||
"Trimming tool (plane, face or curves)": "修剪工具(平面、面或曲线)",
|
||
"Turn off section analysis before exporting the view.": "请关闭截面分析后再导出视图。",
|
||
"Type": "类型",
|
||
"Type a distance or an angle to move by": "请输入要移动的距离或角度",
|
||
"UNTRIM": "取消修剪",
|
||
"Unit": "单位",
|
||
"Unsuppress": "取消抑制",
|
||
"Unsuppress Selected Folders": "取消抑制所选文件夹",
|
||
"Updating the preview": "正在更新预览",
|
||
"Use active author placement": "使用活动作者放置",
|
||
"Use fixed plane": "使用固定平面",
|
||
"Use saved fixed plane": "使用已保存的固定平面",
|
||
"Use selected face as fixed plane": "使用所选面作为固定平面",
|
||
"Use the SolidWorks mouse mode": "使用 SolidWorks 鼠标模式",
|
||
"User Parameters": "用户参数",
|
||
"VIEW": "视图",
|
||
"VIEWS": "视图",
|
||
"Value": "值",
|
||
"Variable Radius": "可变半径",
|
||
"Velocity": "速度",
|
||
"Vertices": "顶点",
|
||
"View navigator": "视图导航器",
|
||
"Volume": "体积",
|
||
"Wall": "壁厚",
|
||
"Wall Location": "壁位置",
|
||
"Wall Thickness": "壁厚度",
|
||
"Web thickness": "腹板厚度",
|
||
"What did you do just before the problem? A short list is enough": "问题发生前您进行了哪些操作?简要列出即可",
|
||
"What did you expect to see?": "您期望看到什么结果?",
|
||
"What happened?": "发生了什么?",
|
||
"When": "条件",
|
||
"Width": "宽度",
|
||
"Will fail": "将失败",
|
||
"With gestures on, the right button no longer orbits the view: hold it and move to open the ring, then touch a tool's zone. A plain right-click still opens the menu.": "开启鼠标手势后,右键不再旋转视图:按住右键并移动以打开工具环,然后触碰某个工具的区域。普通右键单击仍会打开菜单。",
|
||
"X": "X",
|
||
"X Angle": "X 角度",
|
||
"X angle": "X 角度",
|
||
"X distance": "X 距离",
|
||
"Y": "Y",
|
||
"Y Angle": "Y 角度",
|
||
"Y angle": "Y 角度",
|
||
"Y distance": "Y 距离",
|
||
"Z": "Z",
|
||
"Z Angle": "Z 角度",
|
||
"Z Distance": "Z 距离",
|
||
"Z angle": "Z 角度",
|
||
"Z distance": "Z 距离",
|
||
"Zebra": "斑马纹",
|
||
"`joint` must be an id or a name": "“joint”必须是编号或名称",
|
||
"`params` must be an object": "“params”必须是对象",
|
||
"`values` must be a list": "“values”必须是列表",
|
||
"a chamfer needs a corner of exactly two lines": "倒角需要恰好由两条直线构成的角",
|
||
"a file operation is in progress": "正在进行文件操作",
|
||
"a picked curve is no longer in a sketch": "所选曲线已不在任何草图中",
|
||
"a picked curve's sketch has not been solved": "所选曲线所在的草图尚未求解",
|
||
"a picked edge has no points": "所选边没有点",
|
||
"a picked edge is gone": "所选边已不存在",
|
||
"a picked edge's body is gone": "所选边所属的实体已不存在",
|
||
"add a key for a joint first": "请先为接头添加关键帧",
|
||
"ai.connected_toast": "SolidCraft 现已可在 {clients} 中使用。请重启它们(设置 > 助手)。",
|
||
"ai.prefs.allow_control": "允许 AI 代理连接(控制通道 / MCP)",
|
||
"ai.prefs.allow_control_note": "仅在本机开放控制通道(127.0.0.1,端口 27878 或下一个空闲端口)。连接的程序还必须出示一个每次启动时新生成、只有你的用户账户能读取的秘密令牌。下次启动 SolidCraft 时生效。关闭:除非用 --control 启动,否则不监听任何端口。",
|
||
"ai.prefs.availability": "助手控制",
|
||
"ai.prefs.background_commands": "在后台执行代理命令",
|
||
"ai.prefs.connect_apps": "让此电脑上的 AI 应用可以使用 SolidCraft",
|
||
"ai.prefs.connect_apps_note": "SolidCraft 启动时,会把自己作为 MCP 服务器添加到此电脑上找到的 AI 应用(OpenCode、Claude Desktop、Claude Code、Cursor、Codex、Gemini CLI、Copilot CLI、Windsurf、Zed、VS Code)。只添加或更新 solidcraft 条目;你修改过的条目不会被改动,文件会先备份。关闭后,会删除它添加的条目。",
|
||
"ai.prefs.connect_at_start": "SolidCraft 启动时连接上次使用的智能体",
|
||
"ai.prefs.connect_at_start_note": "每次启动 SolidCraft 时,在后台启动上次连接的智能体(或默认智能体),以便随时开始聊天。使用 --control 启动 SolidCraft 时不会这样做。如果无法连接,助手会显示“连接失败”和“重试”按钮。",
|
||
"ai.prefs.follow_camera": "将相机转向草图",
|
||
"ai.prefs.follow_camera_off": "相机自动跟随已关闭。",
|
||
"ai.prefs.follow_camera_on": "相机将转向代理创建的草图。",
|
||
"ai.prefs.intro": "设置代理、权限及其工作方式。",
|
||
"ai.prefs.make_default": "设为默认",
|
||
"ai.prefs.no_agents": "尚无代理。添加代理或刷新以查找已安装的代理。",
|
||
"ai.prefs.no_saved_approvals": "没有已保存的批准。",
|
||
"ai.prefs.open_at_start": "SolidCraft 启动时打开助手面板",
|
||
"ai.prefs.open_at_start_note": "每次启动 SolidCraft 时显示助手面板(或其独立窗口)。使用 --control 启动 SolidCraft 时不会这样做。",
|
||
"ai.prefs.override_all_warning": "此代理可在不询问的情况下保存、覆盖、导出或替换设计。",
|
||
"ai.prefs.permission_all": "全部允许",
|
||
"ai.prefs.permission_all_summary": "可用的 SolidCraft 工具无需询问即可运行。",
|
||
"ai.prefs.permission_ask": "更改前询问",
|
||
"ai.prefs.permission_ask_summary": "每次设计更改和文件操作均需批准。",
|
||
"ai.prefs.permission_edits": "允许模型编辑",
|
||
"ai.prefs.permission_edits_summary": "模型编辑自动执行;文件及破坏性操作仍需询问。",
|
||
"ai.prefs.permission_scope": "仅适用于 SolidCraft 工具。代理的终端和文件编辑使用其自身权限。",
|
||
"ai.prefs.pointer_preview_hidden": "指针已隐藏",
|
||
"ai.prefs.pointer_preview_speed": "代理指针 · {speed}",
|
||
"ai.prefs.pointer_speed": "移动速度",
|
||
"ai.prefs.privacy_note": "对话仅发送给所选代理或端点。端点密钥保存在系统钥匙串中。",
|
||
"ai.prefs.show_pointer": "显示代理指针",
|
||
"ai.prefs.turn_limit_hint": "助手针对一条消息可调用的设计更改工具次数上限。",
|
||
"angle, height": "角度、高度",
|
||
"appearance.dielectric_ior": "电介质折射率",
|
||
"appearance.metallic": "金属度",
|
||
"appearance.only_available": "仅显示可用外观",
|
||
"appearance.pbr_help": "在渲染工作区或产品 PNG 中查看此表面。不支持折射或透射。",
|
||
"appearance.pbr_opaque": "不透明 PBR",
|
||
"appearance.roughness": "粗糙度",
|
||
"appearance.surface_response": "表面响应",
|
||
"at the face": "在面上",
|
||
"bom.group_children": "子零件并入所属零件的行",
|
||
"browser.body_name": "实体{number}",
|
||
"browser.calibrate_click_a": "点击图像选取点 A,或输入其坐标。",
|
||
"browser.calibrate_click_b": "点击图像选取点 B,或输入其坐标。",
|
||
"browser.calibrate_title": "校准:{name}",
|
||
"browser.capture_many": "{count} 个组件已移动,但尚未捕获其位置。",
|
||
"browser.capture_note": "“捕获位置”保留新位置;“恢复位置”还原原先的位置。",
|
||
"browser.capture_one": "一个组件已移动,但尚未捕获其位置。",
|
||
"browser.component_name": "组件{number}",
|
||
"browser.edit_canvas_title": "编辑画布:{name}",
|
||
"browser.edit_point_cloud_title": "编辑点云: {name}",
|
||
"browser.move_title": "移动:{name}",
|
||
"browser.parameters": "参数 ({count})",
|
||
"browser.precision": "精度: {precision}",
|
||
"browser.sketch_attachment_lost": "{name} (附着丢失)",
|
||
"browser.sketch_editing": "{name} (编辑中)",
|
||
"browser.sketch_name": "草图{number}",
|
||
"browser.sketches_to_parts_already_in_part": "已在其零件中",
|
||
"browser.sketches_to_parts_design_body": "位于设计本身的实体上",
|
||
"browser.sketches_to_parts_moved": "已将 {moved} 个草图移到其所在的零件",
|
||
"browser.sketches_to_parts_no_exact_attachment": "位于没有精确附着的面上",
|
||
"browser.sketches_to_parts_not_on_face": "不在零件的面上",
|
||
"browser.sketches_to_parts_part_missing": "其零件已不存在",
|
||
"browser.sketches_to_parts_result": "已将 {moved} 个草图移到其所在的零件;{stayed} 个保留原处:{why}",
|
||
"browser.units": "单位: {units}",
|
||
"cam.flat": "平底",
|
||
"cam.follower": "从动件",
|
||
"cam.knife": "尖顶",
|
||
"cam.needs_joints": "需要一个旋转接头和一个滑动或摆动接头",
|
||
"cam.roller": "滚子",
|
||
"cam.roller_pick": "滚子(可选)",
|
||
"cam.tip_pick": "尖端(可选)",
|
||
"camera.shot_pitch": "俯仰",
|
||
"camera.shot_roll": "翻滚",
|
||
"camera.shot_yaw": "偏航",
|
||
"canvas.decal_place_hint": "单击一个面以放置贴花",
|
||
"canvas.place_hint": "单击平面或面以放置画布",
|
||
"choose a profile": "请选择轮廓",
|
||
"choose the cam's and the follower's joints": "请选择凸轮和从动件的接头",
|
||
"choose the joints to couple": "请选择要耦合的接头",
|
||
"click a plane or planar face": "单击平面或平整面",
|
||
"click sketch curves": "单击草图曲线",
|
||
"cmd.appearance_assign": "外观",
|
||
"cmd.appearance_chain": "外观来源",
|
||
"cmd.appearance_copy": "复制外观",
|
||
"cmd.appearance_favorite": "收藏外观",
|
||
"cmd.appearance_library": "外观库",
|
||
"cmd.appearance_list": "列出外观",
|
||
"cmd.appearance_paint": "涂抹外观",
|
||
"cmd.appearance_paste": "粘贴外观",
|
||
"cmd.appearance_pick_up": "拾取外观",
|
||
"cmd.appearance_replace": "替换外观",
|
||
"cmd.assembly_bom": "物料清单",
|
||
"cmd.assembly_mass_properties": "质量属性",
|
||
"cmd.body.print_face": "打印底面",
|
||
"cmd.body_rename": "重命名实体",
|
||
"cmd.browser_collapse_all": "全部折叠",
|
||
"cmd.browser_expand_all": "全部展开",
|
||
"cmd.browser_group": "新建组",
|
||
"cmd.browser_move": "移动浏览器项目",
|
||
"cmd.browser_order": "排列浏览器项目",
|
||
"cmd.browser_rename_group": "重命名组",
|
||
"cmd.browser_reparent": "移动到组件",
|
||
"cmd.browser_ungroup": "取消编组",
|
||
"cmd.browser_visibility": "显示/隐藏",
|
||
"cmd.canvas_calibrate": "校准画布",
|
||
"cmd.canvas_decal": "贴花",
|
||
"cmd.canvas_delete": "删除画布",
|
||
"cmd.canvas_edit": "编辑画布",
|
||
"cmd.canvas_insert": "画布",
|
||
"cmd.canvas_to_sketch": "画布转草图",
|
||
"cmd.component_activate": "激活组件",
|
||
"cmd.component_break_link": "断开链接",
|
||
"cmd.component_capture_position": "捕获位置",
|
||
"cmd.component_copies": "查找相同副本",
|
||
"cmd.component_copy_bodies": "粘贴实体",
|
||
"cmd.component_create": "新建组件",
|
||
"cmd.component_cycle_color": "循环切换组件颜色",
|
||
"cmd.component_delete": "删除组件",
|
||
"cmd.component_edit_in_place": "原位编辑",
|
||
"cmd.component_extract": "提取到文件",
|
||
"cmd.component_finish_edit": "完成编辑",
|
||
"cmd.component_from_bodies": "由实体创建组件",
|
||
"cmd.component_hide_history": "隐藏组件历史记录",
|
||
"cmd.component_insert_design": "插入设计",
|
||
"cmd.component_links": "列出链接",
|
||
"cmd.component_list": "列出组件",
|
||
"cmd.component_metadata": "零件属性",
|
||
"cmd.component_metadata_set": "更改零件属性",
|
||
"cmd.component_move_bodies": "将实体移至组件",
|
||
"cmd.component_move_features": "将特征移至组件",
|
||
"cmd.component_move_sketches": "将草图移至组件",
|
||
"cmd.component_move_sketches_to_parts": "将草图移到各自的零件",
|
||
"cmd.component_paste_from_design": "从其他设计粘贴",
|
||
"cmd.component_paste_new": "粘贴为新对象",
|
||
"cmd.component_properties": "组件物理属性",
|
||
"cmd.component_relink": "重新链接源文件",
|
||
"cmd.component_rename": "重命名组件",
|
||
"cmd.component_replace_with_link": "替换为链接",
|
||
"cmd.component_revert_position": "恢复位置",
|
||
"cmd.component_show_history": "显示组件历史记录",
|
||
"cmd.component_unlock": "解锁内容",
|
||
"cmd.component_update_links": "更新链接",
|
||
"cmd.config_activate": "激活配置",
|
||
"cmd.config_column": "配置列",
|
||
"cmd.config_configure": "配置",
|
||
"cmd.config_preview": "预览配置",
|
||
"cmd.config_row": "配置行",
|
||
"cmd.config_rule": "配置规则",
|
||
"cmd.config_rules": "配置规则",
|
||
"cmd.config_table": "显示配置表",
|
||
"cmd.construct.plane.axis_point": "通过轴和点的平面",
|
||
"cmd.construct_axis_edge": "过边的轴",
|
||
"cmd.construct_axis_normal_to_face": "垂直于面的轴",
|
||
"cmd.construct_axis_through_cylinder": "过圆柱/圆锥/圆环的轴",
|
||
"cmd.construct_axis_two_planes": "过两个平面的轴",
|
||
"cmd.construct_axis_two_points": "过两点的轴",
|
||
"cmd.construct_plane_along_path": "沿路径的平面",
|
||
"cmd.construct_plane_midplane": "中平面",
|
||
"cmd.construct_plane_perpendicular": "垂直平面",
|
||
"cmd.construct_plane_tangent": "相切平面",
|
||
"cmd.construct_plane_three_points": "过三点的平面",
|
||
"cmd.construct_plane_two_edges": "过两条边的平面",
|
||
"cmd.construct_point_along_path": "沿路径的点",
|
||
"cmd.construct_point_center": "圆/球/圆环中心的点",
|
||
"cmd.construct_point_edge_plane": "边与平面交点",
|
||
"cmd.construct_point_three_planes": "过三个平面的点",
|
||
"cmd.construct_point_two_edges": "过两条边的点",
|
||
"cmd.construct_point_vertex": "顶点处的点",
|
||
"cmd.contact_check": "检查接触",
|
||
"cmd.contact_create": "新建接触集",
|
||
"cmd.contact_disable_all": "禁用接触",
|
||
"cmd.contact_edit": "编辑接触集",
|
||
"cmd.contact_enable_all": "启用全部接触",
|
||
"cmd.contact_enable_sets": "启用接触集",
|
||
"cmd.contact_list": "列出接触集",
|
||
"cmd.diagnostics_crash_report": "崩溃报告",
|
||
"cmd.diagnostics_crash_reports": "崩溃报告",
|
||
"cmd.diagnostics_crash_reports_clear": "删除崩溃报告",
|
||
"cmd.diagnostics_crash_test": "崩溃测试",
|
||
"cmd.doc_recover": "恢复设计",
|
||
"cmd.doc_recovery_discard": "丢弃已恢复的设计",
|
||
"cmd.doc_recovery_list": "可恢复的设计",
|
||
"cmd.document_inspect": "检查设计",
|
||
"cmd.document_metadata": "设计属性",
|
||
"cmd.document_metadata_remove": "删除设计属性",
|
||
"cmd.document_metadata_set": "更改设计属性",
|
||
"cmd.document_revision": "设计版本号",
|
||
"cmd.document_units": "更改设计单位",
|
||
"cmd.edit_checkpoint": "检查点",
|
||
"cmd.edit_repeat": "重复上一个命令",
|
||
"cmd.edit_restore_checkpoint": "恢复检查点",
|
||
"cmd.engine_commands": "列出命令",
|
||
"cmd.engine_describe": "描述命令",
|
||
"cmd.explode_create": "爆炸图",
|
||
"cmd.explode_delete": "删除爆炸图",
|
||
"cmd.explode_list": "列出爆炸图",
|
||
"cmd.explode_show": "显示爆炸图",
|
||
"cmd.expr_evaluate": "计算表达式",
|
||
"cmd.face_delete": "删除面",
|
||
"cmd.file.export_3mf": "导出 3MF",
|
||
"cmd.file.export_obj": "导出 OBJ",
|
||
"cmd.file.export_step": "导出 STEP",
|
||
"cmd.file.export_stl": "导出 STL",
|
||
"cmd.file.export_urdf": "导出 URDF",
|
||
"cmd.file_export": "导出",
|
||
"cmd.file_insert_mesh": "插入网格",
|
||
"cmd.file_insert_step": "插入 STEP",
|
||
"cmd.file_open_in_easyprint": "用 EasyPrint 打开",
|
||
"cmd.file_save_mesh": "另存为网格",
|
||
"cmd.file_send_to_slicer": "发送到切片软件",
|
||
"cmd.file_slicers": "已安装的切片软件",
|
||
"cmd.frame_member": "框架构件",
|
||
"cmd.frame_profile_insert": "插入型材",
|
||
"cmd.frame_profile_list": "型材库",
|
||
"cmd.frame_profile_properties": "型材属性",
|
||
"cmd.inspect_accessibility": "可达性分析",
|
||
"cmd.inspect_center_of_mass": "质心",
|
||
"cmd.inspect_clearance": "间隙",
|
||
"cmd.inspect_colored_components": "启用组件颜色",
|
||
"cmd.inspect_colored_components_disable": "禁用组件颜色",
|
||
"cmd.inspect_compare": "比较实体",
|
||
"cmd.inspect_compare_picture": "比较参考图",
|
||
"cmd.inspect_continuity": "连续性分析",
|
||
"cmd.inspect_curvature_comb": "曲率梳分析",
|
||
"cmd.inspect_curvature_map": "曲率图分析",
|
||
"cmd.inspect_draft": "拔模分析",
|
||
"cmd.inspect_environment_map": "环境贴图分析",
|
||
"cmd.inspect_interference": "干涉",
|
||
"cmd.inspect_isocurve": "等参线分析",
|
||
"cmd.inspect_minimum_radius": "最小半径分析",
|
||
"cmd.inspect_parameter_sweep": "参数扫描",
|
||
"cmd.inspect_silhouette": "轮廓",
|
||
"cmd.inspect_zebra": "斑马纹分析",
|
||
"cmd.joint_as_built": "现状接头",
|
||
"cmd.joint_cam": "凸轮",
|
||
"cmd.joint_create": "接头",
|
||
"cmd.joint_delete": "删除接头",
|
||
"cmd.joint_drive": "驱动接头",
|
||
"cmd.joint_edit": "编辑接头",
|
||
"cmd.joint_gear": "齿轮",
|
||
"cmd.joint_inspect": "检查接头",
|
||
"cmd.joint_limits": "接头限制",
|
||
"cmd.joint_list": "列出接头",
|
||
"cmd.joint_motion_link": "运动关联",
|
||
"cmd.joint_origin": "接头原点",
|
||
"cmd.joint_rack_pinion": "齿轮齿条",
|
||
"cmd.joint_reach": "到达点",
|
||
"cmd.joint_rigid_group": "刚性组",
|
||
"cmd.joint_screw": "螺旋",
|
||
"cmd.joint_solve": "解算接头",
|
||
"cmd.joint_sweep": "扫掠接头",
|
||
"cmd.library_apply": "应用本地库条目",
|
||
"cmd.library_export": "导出设计库",
|
||
"cmd.library_inspect": "检查本地库",
|
||
"cmd.material_assign": "物理材质",
|
||
"cmd.material_create": "新建物理材质",
|
||
"cmd.material_delete": "删除物理材质",
|
||
"cmd.material_edit": "编辑物理材质",
|
||
"cmd.material_inspect": "检查物理材质",
|
||
"cmd.material_list": "列出材质",
|
||
"cmd.material_properties_directional": "方向弹性模量",
|
||
"cmd.material_properties_validate": "验证物理材料数据",
|
||
"cmd.mesh_convert": "转换网格",
|
||
"cmd.model_edges": "列出边",
|
||
"cmd.model_faces": "列出面",
|
||
"cmd.model_threads": "列出螺纹",
|
||
"cmd.motion_delete": "删除运动研究",
|
||
"cmd.motion_export": "导出运动研究",
|
||
"cmd.motion_export_animation": "导出运动动画",
|
||
"cmd.motion_interference": "运动研究干涉",
|
||
"cmd.motion_list": "列出运动研究",
|
||
"cmd.motion_play": "播放运动研究",
|
||
"cmd.motion_plot": "运动研究图表",
|
||
"cmd.motion_study": "运动研究",
|
||
"cmd.motion_trace": "运动轨迹",
|
||
"cmd.motion_trace_edit": "编辑运动轨迹",
|
||
"cmd.motion_trace_keep": "保留运动轨迹",
|
||
"cmd.occurrence_align": "对齐实例",
|
||
"cmd.occurrence_copy": "粘贴(实例)",
|
||
"cmd.occurrence_drag": "拖动实例",
|
||
"cmd.occurrence_ground": "固定",
|
||
"cmd.occurrence_move": "移动实例",
|
||
"cmd.occurrence_properties": "实例物理属性",
|
||
"cmd.occurrence_reparent": "移动到组件",
|
||
"cmd.parameters_add": "添加用户参数",
|
||
"cmd.parameters_change": "更改参数",
|
||
"cmd.parameters_comment": "注释参数",
|
||
"cmd.parameters_complete": "补全表达式",
|
||
"cmd.parameters_delete": "删除参数",
|
||
"cmd.parameters_export": "导出参数",
|
||
"cmd.parameters_favorite": "收藏参数",
|
||
"cmd.parameters_graph": "参数关系图",
|
||
"cmd.parameters_import": "导入参数",
|
||
"cmd.parameters_list": "列出参数",
|
||
"cmd.parameters_move": "移动参数",
|
||
"cmd.parameters_rename": "重命名参数",
|
||
"cmd.parameters_users": "参数使用者",
|
||
"cmd.parts_fastener": "插入紧固件",
|
||
"cmd.parts_insert": "插入零件",
|
||
"cmd.parts_library": "标准零件",
|
||
"cmd.parts_resize": "更改零件尺寸",
|
||
"cmd.plastic_assign_rule": "指定塑料规则",
|
||
"cmd.plastic_boss": "凸台",
|
||
"cmd.plastic_lip": "凸缘",
|
||
"cmd.plastic_manage_rules": "管理塑料规则",
|
||
"cmd.plastic_rest": "垫块",
|
||
"cmd.plastic_rules": "列出塑料规则",
|
||
"cmd.plastic_snap_fit": "卡扣",
|
||
"cmd.pointcloud_delete": "删除点云",
|
||
"cmd.pointcloud_edit": "编辑点云",
|
||
"cmd.pointcloud_insert": "插入点云",
|
||
"cmd.pointcloud_list": "点云",
|
||
"cmd.render.compare.divider": "移动渲染比较分隔线",
|
||
"cmd.render.result.discard": "丢弃渲染结果",
|
||
"cmd.render.result.select": "选择渲染结果",
|
||
"cmd.render_aging_describe": "分层表面老化",
|
||
"cmd.render_backends": "渲染后端",
|
||
"cmd.render_batch": "渲染所有镜头",
|
||
"cmd.render_camera_fit": "为渲染主体取景",
|
||
"cmd.render_camera_get": "检查渲染相机",
|
||
"cmd.render_cancel": "取消渲染",
|
||
"cmd.render_compare": "比较图像",
|
||
"cmd.render_effects_describe": "镜头与创意效果",
|
||
"cmd.render_export": "导出 PNG",
|
||
"cmd.render_hdr_inspect": "检查 HDR 源",
|
||
"cmd.render_library_appearance_apply": "应用库中的不透明外观",
|
||
"cmd.render_library_describe": "检查渲染库资源",
|
||
"cmd.render_library_environment_apply": "应用内置 HDR 环境",
|
||
"cmd.render_library_list": "浏览渲染库",
|
||
"cmd.render_library_physical_prepare": "准备物理参考资料",
|
||
"cmd.render_library_preview": "检查原始表面贴图",
|
||
"cmd.render_library_studio_apply": "应用已制作的工作室灯光",
|
||
"cmd.render_library_studio_prepare": "准备已制作的工作室灯光",
|
||
"cmd.render_library_surface_bind": "保存表面绑定",
|
||
"cmd.render_library_surface_prepare": "准备已制作的表面贴图",
|
||
"cmd.render_library_surface_unbind": "移除表面绑定",
|
||
"cmd.render_library_targets": "查找渲染库目标",
|
||
"cmd.render_lights_add": "添加灯光",
|
||
"cmd.render_lights_duplicate": "复制渲染灯光",
|
||
"cmd.render_lights_list": "列出渲染灯光",
|
||
"cmd.render_lights_mute": "关闭灯光",
|
||
"cmd.render_lights_remove": "移除渲染灯光",
|
||
"cmd.render_lights_set": "设置渲染灯光",
|
||
"cmd.render_lights_solo": "单独显示灯光",
|
||
"cmd.render_optics_bind": "保存光学绑定",
|
||
"cmd.render_optics_unbind": "移除光学绑定",
|
||
"cmd.render_output_size": "设置渲染输出尺寸",
|
||
"cmd.render_preflight": "检查渲染请求",
|
||
"cmd.render_preflight_copy": "复制渲染检查报告",
|
||
"cmd.render_preset_apply": "应用原生工作室",
|
||
"cmd.render_preset_resolve": "审阅原生工作室",
|
||
"cmd.render_quality_prepare": "审阅固定采样预算",
|
||
"cmd.render_result_close": "关闭渲染图像",
|
||
"cmd.render_result_copy": "复制渲染图像",
|
||
"cmd.render_result_pin": "保留当前显示的渲染结果",
|
||
"cmd.render_result_regrade": "重新调整线性母版",
|
||
"cmd.render_result_view": "查看渲染图像",
|
||
"cmd.render_scene": "检查渲染场景",
|
||
"cmd.render_settings_apply": "应用渲染相机",
|
||
"cmd.render_settings_capture_hdr": "保存渲染设置及 HDR",
|
||
"cmd.render_settings_get": "渲染设置",
|
||
"cmd.render_settings_set": "保存渲染设置",
|
||
"cmd.render_shot_duplicate": "复制渲染镜头",
|
||
"cmd.render_shot_remove": "删除渲染镜头",
|
||
"cmd.render_shot_rename": "重命名渲染镜头",
|
||
"cmd.render_stage_backdrop": "保存物理渲染背景",
|
||
"cmd.render_stage_clear": "移除渲染舞台",
|
||
"cmd.render_stage_ground": "保存渲染地面",
|
||
"cmd.render_start": "渲染图像",
|
||
"cmd.render_status": "渲染进度",
|
||
"cmd.select_clear": "清除选择",
|
||
"cmd.settings_profile_apply": "应用设置配置文件",
|
||
"cmd.settings_profile_delete": "删除设置配置文件",
|
||
"cmd.settings_profile_export": "导出设置配置文件",
|
||
"cmd.settings_profile_import": "导入设置配置文件",
|
||
"cmd.settings_profile_list": "设置配置文件",
|
||
"cmd.settings_profile_rename": "重命名设置配置文件",
|
||
"cmd.settings_profile_save": "保存设置配置文件",
|
||
"cmd.sheet_convert": "转换为钣金",
|
||
"cmd.sheet_export_bend_table": "导出折弯表",
|
||
"cmd.sheet_export_dxf": "将展开图导出为 DXF",
|
||
"cmd.sheet_flange": "法兰",
|
||
"cmd.sheet_flat_pattern": "创建展开图",
|
||
"cmd.sheet_fold": "折叠",
|
||
"cmd.sheet_hem": "卷边",
|
||
"cmd.sheet_manage_rules": "钣金规则",
|
||
"cmd.sheet_path_flange": "路径法兰",
|
||
"cmd.sheet_perforate": "冲孔",
|
||
"cmd.sheet_refold": "重新折弯",
|
||
"cmd.sheet_rules": "列出钣金规则",
|
||
"cmd.sheet_unfold": "展开",
|
||
"cmd.sketch.construction_line": "构造直线",
|
||
"cmd.sketch.construction_line.angle": "指定角度构造直线",
|
||
"cmd.sketch.construction_line.bisector": "角平分线",
|
||
"cmd.sketch.construction_line.horizontal": "水平构造直线",
|
||
"cmd.sketch.construction_line.parallel": "平行构造直线",
|
||
"cmd.sketch.construction_line.perpendicular": "垂直构造直线",
|
||
"cmd.sketch.construction_line.tangent_at": "曲线上点处的切线",
|
||
"cmd.sketch.construction_line.tangent_external": "过外部点的切线",
|
||
"cmd.sketch.construction_line.tangent_two": "公切线",
|
||
"cmd.sketch.construction_line.vertical": "竖直构造直线",
|
||
"cmd.sketch_arc3d": "三维圆弧",
|
||
"cmd.sketch_arc_center_point": "中心点圆弧",
|
||
"cmd.sketch_arc_tangent": "相切圆弧",
|
||
"cmd.sketch_arc_three_point": "三点圆弧",
|
||
"cmd.sketch_auto_constrain": "自动约束",
|
||
"cmd.sketch_auto_constrain_from_datum": "基于基准自动约束",
|
||
"cmd.sketch_auto_project": "自动投影边到参考",
|
||
"cmd.sketch_blend_curve": "混合曲线",
|
||
"cmd.sketch_cancel": "取消草图",
|
||
"cmd.sketch_chain": "连续链",
|
||
"cmd.sketch_chamfer_distance_angle": "距离和角度倒角",
|
||
"cmd.sketch_chamfer_equal_distance": "等距倒角",
|
||
"cmd.sketch_chamfer_two_distance": "双距离倒角",
|
||
"cmd.sketch_circle_center": "圆心直径圆",
|
||
"cmd.sketch_circle_three_point": "三点圆",
|
||
"cmd.sketch_circle_three_tangent": "三切线圆",
|
||
"cmd.sketch_circle_two_point": "两点圆",
|
||
"cmd.sketch_circle_two_tangent": "两切线圆",
|
||
"cmd.sketch_constrainer": "草图约束器",
|
||
"cmd.sketch_constraint_fix": "固定/解除固定",
|
||
"cmd.sketch_constraint_midpoint": "中点",
|
||
"cmd.sketch_construction": "普通/构造",
|
||
"cmd.sketch_copy": "复制草图图元",
|
||
"cmd.sketch_cut": "剪切草图图元",
|
||
"cmd.sketch_delete": "删除草图图元",
|
||
"cmd.sketch_dimension_text": "移动尺寸文字",
|
||
"cmd.sketch_drag": "拖动草图几何",
|
||
"cmd.sketch_drag_end": "结束草图拖动",
|
||
"cmd.sketch_draw_dimensioned": "绘制带尺寸的草图图元",
|
||
"cmd.sketch_drawing_bounds": "图纸尺寸",
|
||
"cmd.sketch_edit": "编辑草图",
|
||
"cmd.sketch_edit_text": "编辑文字",
|
||
"cmd.sketch_equation_curve": "方程曲线",
|
||
"cmd.sketch_equation_curve_edit": "编辑方程曲线",
|
||
"cmd.sketch_export_dxf": "另存为 DXF",
|
||
"cmd.sketch_finish_auto_constrain": "使用自动约束完成",
|
||
"cmd.sketch_fit_curves_to_section": "将曲线拟合到网格截面",
|
||
"cmd.sketch_glyphs": "约束符号",
|
||
"cmd.sketch_include_3d": "包含三维几何",
|
||
"cmd.sketch_infinite": "无限长直线",
|
||
"cmd.sketch_insert_dxf": "插入 DXF",
|
||
"cmd.sketch_insert_svg": "插入 SVG",
|
||
"cmd.sketch_inspect": "检查草图",
|
||
"cmd.sketch_intersection_curve": "相交曲线",
|
||
"cmd.sketch_isoparametric_curve": "等参数曲线",
|
||
"cmd.sketch_line3d": "三维直线",
|
||
"cmd.sketch_line_midpoint": "中点线",
|
||
"cmd.sketch_loose_ends": "松散端点",
|
||
"cmd.sketch_loose_ends_tie": "约束松散端点",
|
||
"cmd.sketch_move": "移动/复制草图图元",
|
||
"cmd.sketch_move3d": "移动三维点",
|
||
"cmd.sketch_move_point": "拖动草图点",
|
||
"cmd.sketch_offset_break": "断开偏移关联",
|
||
"cmd.sketch_options": "草图选项板选项",
|
||
"cmd.sketch_paste": "粘贴草图图元",
|
||
"cmd.sketch_point3d": "三维点",
|
||
"cmd.sketch_polygon_circumscribed": "外切多边形",
|
||
"cmd.sketch_polygon_edge": "边长多边形",
|
||
"cmd.sketch_polygon_inscribed": "内接多边形",
|
||
"cmd.sketch_project_to_surface": "投影到曲面",
|
||
"cmd.sketch_rectangle_center": "中心矩形",
|
||
"cmd.sketch_rectangle_rounded": "圆角矩形",
|
||
"cmd.sketch_rectangle_three_point": "三点矩形",
|
||
"cmd.sketch_rectangle_two_point": "两点矩形",
|
||
"cmd.sketch_redefine": "重定义草图平面",
|
||
"cmd.sketch_slot_arc_center": "中心点圆弧槽",
|
||
"cmd.sketch_slot_arc_three_point": "三点圆弧槽",
|
||
"cmd.sketch_slot_center_point": "中心点槽",
|
||
"cmd.sketch_slot_center_to_center": "中心距槽",
|
||
"cmd.sketch_slot_overall": "全长槽",
|
||
"cmd.sketch_snap": "捕捉推断",
|
||
"cmd.sketch_solve": "解算草图",
|
||
"cmd.sketch_spline3d": "三维样条曲线",
|
||
"cmd.sketch_spline_control_point": "控制点样条曲线",
|
||
"cmd.sketch_spline_control_point_5": "控制点样条曲线(5 次)",
|
||
"cmd.sketch_spline_fit_point": "拟合点样条曲线",
|
||
"cmd.sketch_spline_insert_point": "添加样条曲线点",
|
||
"cmd.sketch_spline_remove_point": "删除样条曲线点",
|
||
"cmd.sketch_spline_reverse": "反向样条曲线方向",
|
||
"cmd.sketch_spun_profile": "旋转轮廓",
|
||
"cmd.sketch_toggle_diameter": "切换半径 / 直径",
|
||
"cmd.sketch_toggle_driven": "切换被驱动尺寸",
|
||
"cmd.sketch_transform": "变换",
|
||
"cmd.sketch_trim_path": "沿路径修剪",
|
||
"cmd.solid_align": "对齐",
|
||
"cmd.solid_boundary_fill": "边界填充",
|
||
"cmd.solid_bounding_solid": "包围实体",
|
||
"cmd.solid_emboss": "压印",
|
||
"cmd.solid_move": "移动/复制",
|
||
"cmd.solid_offset_face": "偏移面",
|
||
"cmd.solid_press_pull": "按压拖动",
|
||
"cmd.solid_remove": "移除",
|
||
"cmd.solid_replace_face": "替换面",
|
||
"cmd.solid_rib": "筋板",
|
||
"cmd.solid_split_face": "拆分面",
|
||
"cmd.solid_web": "网格筋",
|
||
"cmd.surface_blend": "混合曲面",
|
||
"cmd.surface_boundary": "边界曲面",
|
||
"cmd.surface_extrude": "曲面拉伸",
|
||
"cmd.surface_fair": "曲面光顺",
|
||
"cmd.surface_fillet": "曲面圆角",
|
||
"cmd.surface_loft": "曲面放样",
|
||
"cmd.surface_match": "曲面匹配",
|
||
"cmd.surface_offset": "偏移曲面",
|
||
"cmd.surface_patch": "补面",
|
||
"cmd.surface_reverse_normal": "反转法向",
|
||
"cmd.surface_revolve": "曲面旋转",
|
||
"cmd.surface_ruled": "直纹曲面",
|
||
"cmd.surface_stitch": "缝合",
|
||
"cmd.surface_sweep": "曲面扫掠",
|
||
"cmd.surface_thicken": "加厚",
|
||
"cmd.surface_unstitch": "取消缝合",
|
||
"cmd.surface_untrim": "取消修剪",
|
||
"cmd.timeline_add": "添加记录的特征",
|
||
"cmd.timeline_compute_all": "全部重新計算",
|
||
"cmd.timeline_copy": "复制特征",
|
||
"cmd.timeline_dependents": "特征依存项",
|
||
"cmd.timeline_export_script": "导出命令脚本",
|
||
"cmd.timeline_inspect": "检查特征",
|
||
"cmd.timeline_paste": "粘贴特征",
|
||
"cmd.timeline_play": "播放历史",
|
||
"cmd.timeline_redefine": "编辑特征",
|
||
"cmd.timeline_rename": "重命名",
|
||
"cmd.timeline_reorder": "重排特征",
|
||
"cmd.timeline_roll_to": "滚动历史标记",
|
||
"cmd.timeline_rollback": "移动时间线标记",
|
||
"cmd.timeline_stop": "停止历史播放",
|
||
"cmd.timeline_suppress": "抑制特征",
|
||
"cmd.ui.assistant": "切换助手显示",
|
||
"cmd.view.render_browser": "渲染浏览器",
|
||
"cmd.view.render_dock": "移动渲染停靠面板",
|
||
"cmd.view.render_focus": "渲染专注视图",
|
||
"cmd.view.status_details": "视口状态详情",
|
||
"cmd.view.status_items": "视口状态项",
|
||
"cmd.view_ambient_occlusion": "环境光遮蔽",
|
||
"cmd.view_angle_readout": "视图角度",
|
||
"cmd.view_apply": "还原命名视图",
|
||
"cmd.view_back": "后视图",
|
||
"cmd.view_bottom": "仰视图",
|
||
"cmd.view_delete": "删除命名视图",
|
||
"cmd.view_fit": "适合视图",
|
||
"cmd.view_front": "前视图",
|
||
"cmd.view_graphics_preset": "图形预设",
|
||
"cmd.view_grid": "网格",
|
||
"cmd.view_ground_shadow": "地面阴影",
|
||
"cmd.view_home": "主视图",
|
||
"cmd.view_isometric": "等轴测视图",
|
||
"cmd.view_left": "左视图",
|
||
"cmd.view_list": "列出命名视图",
|
||
"cmd.view_navigate": "导航视图",
|
||
"cmd.view_navigation_bar": "导航栏",
|
||
"cmd.view_next_tab": "下一个标签页",
|
||
"cmd.view_normal_to": "垂直于所选面",
|
||
"cmd.view_previous_tab": "上一个标签页",
|
||
"cmd.view_rename": "重命名命名视图",
|
||
"cmd.view_render_frame": "渲染构图辅助线",
|
||
"cmd.view_right": "右视图",
|
||
"cmd.view_save": "新建命名视图",
|
||
"cmd.view_shots_strip": "镜头条",
|
||
"cmd.view_spin": "连续环绕",
|
||
"cmd.view_tool": "导航工具",
|
||
"cmd.view_top": "俯视图",
|
||
"cmd.view_visual_style": "视觉样式",
|
||
"color.blue": "蓝色",
|
||
"color.copy": "单击复制颜色值",
|
||
"color.edit": "单击编辑颜色",
|
||
"color.gamma": "以 0–255 伽马空间显示颜色值",
|
||
"color.green": "绿色",
|
||
"color.hex": "Hex",
|
||
"color.hex_help": "输入 #rrggbb 或 #rrggbbaa;六位数保留不透明度",
|
||
"color.hex_hint": "#rrggbb",
|
||
"color.hue": "色相",
|
||
"color.linear": "以 0–1 线性空间显示颜色值",
|
||
"color.recent": "最近使用的颜色",
|
||
"color.recent_help": "在任意颜色字段中选择的颜色会显示在这里",
|
||
"color.red": "红色",
|
||
"color.saturation": "饱和度(百分比)",
|
||
"color.saturation_value": "饱和度和明度",
|
||
"color.selected": "所选颜色",
|
||
"color.step_down": "减少一步",
|
||
"color.step_up": "增加一步",
|
||
"color.value": "明度(百分比)",
|
||
"config.column_filter_empty": "没有匹配的列",
|
||
"config.rule_parameter_columns": "此处仅列出在表中有列的参数。使用“添加列”(+) 添加一列,即可在此使用该参数。",
|
||
"config.rule_suppression_columns": "此处仅列出在表中有“抑制”列的特征。使用“添加列”(+) 添加一列,即可在此控制该特征。",
|
||
"contact.components_count": "{count} 个组件",
|
||
"contact.enabled_label": "已启用",
|
||
"coupling.gear_1": "齿轮 1",
|
||
"coupling.gear_1_pick": "齿轮 1(可选)",
|
||
"coupling.gear_2": "齿轮 2",
|
||
"coupling.gear_2_pick": "齿轮 2(可选)",
|
||
"coupling.internal": "内齿轮",
|
||
"coupling.needs_turn_and_slide": "需要一个旋转接头和一个滑动接头",
|
||
"coupling.needs_turns": "需要两个旋转接头",
|
||
"coupling.not_round": "不是圆柱面",
|
||
"coupling.nut": "螺母",
|
||
"coupling.picked": "已拾取",
|
||
"coupling.pinion": "小齿轮",
|
||
"coupling.pinion_pick": "小齿轮(可选)",
|
||
"coupling.pitch": "螺距",
|
||
"coupling.rack": "齿条",
|
||
"coupling.radius_1": "半径 1",
|
||
"coupling.radius_2": "半径 2",
|
||
"crash.announce": "SolidCraft 上次意外关闭或发生了内部错误。崩溃报告已保存(帮助 > 崩溃报告…)。",
|
||
"crash.copy_folder": "复制文件夹路径",
|
||
"crash.copy_path": "复制路径",
|
||
"crash.deleted": "已删除 {count} 份报告。",
|
||
"crash.detected_time": "检测时间:{time} UTC",
|
||
"crash.intro": "崩溃报告保存在此计算机上,不会发送到任何地方。“报告…”会打开草稿,供您在分享前检查。",
|
||
"crash.kind_command": "命令内部错误",
|
||
"crash.kind_internal": "内部错误",
|
||
"crash.kind_kernel": "内核错误(已恢复)",
|
||
"crash.kind_unclean": "意外关闭",
|
||
"crash.previous_session": "较早的 SolidCraft 会话意外结束或发生了内部错误。未正常结束的会话会在启动时被检测到。详情请参阅 帮助 > 崩溃报告…。",
|
||
"crash.replayable": "可重放",
|
||
"crash.report": "报告…",
|
||
"crash.unclean_explanation": "在后续启动时检测到;未记录确切的退出时间。系统关机或强制停止也可能导致会话未正常结束。",
|
||
"delete.and_more": "…以及另外 {count} 项",
|
||
"diagnostic.empty_boolean_component": "组件 '{component}' 中没有可供切除或求交的实体;工具可能与组件 '{other}' 中的 '{body}' 重叠 — 请激活该组件或选择该实体作为目标",
|
||
"dialog.bodies_count": "{count} 个实体",
|
||
"dialog.clearance_invalid": "间隙必须是 0 或更大的长度",
|
||
"dialog.compute": "计算",
|
||
"dialog.compute_again": "重新计算",
|
||
"dialog.computing": "正在计算… {seconds} 秒",
|
||
"dialog.could_not_be_checked": "无法检查",
|
||
"dialog.custom_axis": "↖ 自定义轴",
|
||
"dialog.dimension_insert_hint": "单击其他驱动尺寸以插入其名称",
|
||
"dialog.dimension_name": "尺寸:{name}",
|
||
"dialog.edit_title": "编辑 {title}",
|
||
"dialog.no_shown_body": "没有可更改的显示实体:请显示一个实体,或选择新建实体",
|
||
"dialog.pattern_sketch_not_object": "请选择实体或特征:草图两者都不是。请用草图自身的阵列或镜像重复其曲线,或先将其拉伸。",
|
||
"dialog.select": "↖ 选择",
|
||
"dialog.selected_count": "↖ 已选择 {count} 个",
|
||
"dialog.selection_constraint": "约束 {id}",
|
||
"dialog.selection_external_curve": "{sketch} · 曲线 {id}",
|
||
"dialog.selection_guidance": "选择输入项进行修改。点击已选对象可取消选择;按住 Ctrl/Cmd 点击也可切换选择。检查预览后,再按“确定”。",
|
||
"dialog.selection_midpoint": "中点 · {id}",
|
||
"dialog.selection_profile": "{sketch} · 轮廓 {number}",
|
||
"dialog.selection_step": "第 {step} 步,共 {total} 步:选择{input}",
|
||
"dialog.step": "步骤",
|
||
"document.changed_on_disk": "{name} 已在磁盘上更改",
|
||
"document.changed_on_disk_detail": "自您打开或上次保存 {name} 以来,它已被其他程序或计算机更改。覆盖会用您的更改替换这些更改;保存副本则两者都保留。",
|
||
"document.copy_name": "{name} 副本",
|
||
"document.open_anyway": "仍然打开",
|
||
"document.open_elsewhere": "{name} 已被打开",
|
||
"document.open_elsewhere_detail": "{name} 已在 {who} 上的 SolidCraft {app} 中打开({when}打开)。如果双方都保存,其中一方的工作会丢失。以只读方式打开即可查看而不会覆盖它。",
|
||
"document.open_read_only": "以只读方式打开",
|
||
"document.opened_read_only": "已以只读方式打开:保存时会要求新文件名",
|
||
"document.overwrite": "覆盖",
|
||
"document.read_only_save": "此设计以只读方式打开:请另存为新文件",
|
||
"document.save_changes": "保存对 {name} 的更改?",
|
||
"document.save_copy": "保存副本…",
|
||
"document.unsaved_changes": "{name} 有未保存的更改。如果不保存,将丢失这些更改。",
|
||
"drive.rigid": "{joint} 是刚性接头:它把零件固定在原位,因此没有可驱动的运动。要让零件运动,请在“编辑接头”中更改其类型:旋转用 Revolute,滑动用 Slider,两者兼有用 Cylindrical。",
|
||
"drive.stopped_by_contact": "停在 {value}:{a} 会穿过 {b}",
|
||
"drive.stopped_by_loop": "停在 {value}:经过 {joint} 的环路无法再闭合",
|
||
"drive.unconnected": "没有任何移动:{part} 未连接到任何固定的零部件",
|
||
"dxf.cancel_wait": "正在等待导出停止…",
|
||
"dxf.cancelled": "DXF 导出已取消",
|
||
"dxf.cancelling": "正在取消 DXF 导出",
|
||
"dxf.exporting": "正在导出 DXF",
|
||
"dxf.invalid_tolerance": "曲线公差必须介于 0.0001 和 1 mm 之间。",
|
||
"dxf.progress.index": "正在准备曲面 (2/5)",
|
||
"dxf.progress.meshes": "正在准备网格 (1/5)",
|
||
"dxf.progress.occlusion": "正在判定隐藏线 (4/5)",
|
||
"dxf.progress.projection": "正在投影几何体 (3/5)",
|
||
"dxf.progress.write": "正在写入 DXF (5/5)",
|
||
"dxf.tolerance": "曲线公差",
|
||
"dxf.tolerance_help": "仅导出可见实体和显示的草图。曲线使用直线段近似。公差越小,曲线越精细,但需要更多时间和内存。",
|
||
"each rail's curves must be in one sketch": "每条导轨的曲线必须位于同一个草图中",
|
||
"feature computation ended without a result": "特征计算结束时没有返回结果",
|
||
"file.open.drawing_filter": "设计、CAD 文件、网格和图纸",
|
||
"file_load.built": "已构建:{built}/{total} 个特征。",
|
||
"file_load.converting": "正在转换实体 {done}/{total}",
|
||
"file_load.inserting": "正在插入几何体",
|
||
"file_load.link_item": "{name} ({done}/{total})",
|
||
"file_load.opening": "正在打开设计",
|
||
"file_load.preparing_thumbnail": "正在准备缩略图...",
|
||
"file_load.preparing_view": "正在准备视图...",
|
||
"file_load.preview_note": "这是已保存的预览。正在检查几何体,完成后即可编辑。",
|
||
"file_load.reading": "正在读取文件...",
|
||
"file_load.reading_percent": "正在读取文件... {percent}%",
|
||
"file_load.rebuilding": "正在重建特征 {done}/{total}",
|
||
"file_load.recovering": "正在恢复设计",
|
||
"file_load.stopping": "正在等待上一次操作停止...",
|
||
"file_load.updating_links": "正在更新链接",
|
||
"file_load.waiting": "正在等待文件操作",
|
||
"fits the face, e.g. M8": "适配该面,例如 M8",
|
||
"from the profile": "取自型材",
|
||
"from the rule": "来自规则",
|
||
"help.apache": "Apache 许可证 2.0",
|
||
"help.appearance.assign": "为所选的实体、面或组件设置颜色或材质外观,不改变其重量。用于区分零件或预览表面效果。",
|
||
"help.assembly.bom": "按零件号列出设计或组件的零件及其数量,并可将清单保存为 CSV 或 JSON。用作采购和装配的物料清单。",
|
||
"help.attributions": "署名信息 (ATTRIBUTION.md)",
|
||
"help.build": "版本 {version} · 提交 {commit} · 构建日期 {date}",
|
||
"help.canvas.decal": "像贴纸一样将图像放到模型的平面上。用于在零件上显示标签、标志或印刷图案。",
|
||
"help.canvas.edit": "修改画布:位置、大小、角度、不透明度、镜像、可见性或名称。用于将参考图像与在其上描绘的草图对齐。",
|
||
"help.canvas.insert": "将 PNG 或 JPEG 图像作为半透明参考放在平面或面上。用于按已知尺寸缩放图像后,在草图中描绘照片或图纸。",
|
||
"help.component.break_link": "断开链接组件与其设计文件的关联,保留其实体不变。用于零件不再需要跟随原文件修改时。",
|
||
"help.component.capture_position": "将手动移动过的零件的位置确定为其新位置。用于拖动未被接头约束的零件到位之后。",
|
||
"help.component.create": "向设计添加一个新的空组件,除非另选父级,否则放在当前激活的组件中。用于为装配中的新零件提供存放实体和草图的位置。",
|
||
"help.component.finish_edit": "保存正在原位编辑的零件,返回其装配体,并用该零件更新装配体。对链接零件的更改完成后使用。",
|
||
"help.component.from_bodies": "将每个选中的实体变成一个独立的组件,并以实体名称命名。用于把由零散实体构成的设计变成可用接头连接和移动零件的装配。",
|
||
"help.component.insert_design": "将另一个已保存的设计作为链接到其文件的组件插入,其实体保持在原设计中的位置。用于在装配中复用零件,并通过“更新链接”获取之后的修改。",
|
||
"help.component.properties": "根据各实体的材料,显示组件的体积、质量、质心和转动惯量。用于检查装配体的重量和平衡。",
|
||
"help.component.revert_position": "将手动移动过的零件放回原位,放弃尚未捕获的移动。用于撤销装配中的试移动。",
|
||
"help.component.update_links": "重新读取链接的设计文件,并替换已更改的实体。用于编辑了此装配所使用的零件之后。",
|
||
"help.config.configure": "将参数、特征、材料或外观添加为配置表的列。用于创建同一设计的变体,例如零件的不同尺寸。",
|
||
"help.config.preview": "检查配置表的某一行能否重新生成,不改变设计及其历史。用于切换到没有把握的变体之前。",
|
||
"help.config.rules": "显示配置表的规则、各行以及当前生效的行。用于了解设计的变体是如何设置的。",
|
||
"help.config.table": "显示配置表:每个变体一行,每个参数或特征一列,并指出设计是否仍与当前生效的行一致。用于检查设计的各个变体。",
|
||
"help.connect_note": "请重启各个助手以加载 SolidCraft 服务器。每个被修改的文件都已备份为 .bak。",
|
||
"help.connect_title": "连接 AI 助手",
|
||
"help.construct.axis.edge": "沿直边或草图线创建构造轴。用作旋转、圆周阵列或接头的轴。",
|
||
"help.construct.axis.normal_to_face": "创建一条过某点、垂直于面的构造轴。用作从表面笔直伸出的轴。",
|
||
"help.construct.axis.through_cylinder": "通过圆柱、圆锥或圆环面的中心,或圆形边的中心创建构造轴。用于绕圆形零件旋转或阵列特征。",
|
||
"help.construct.axis.two_planes": "在两个平面或平整面相交处创建构造轴。用于所需的轴正是两个面之间的交线时。",
|
||
"help.construct.axis.two_points": "通过两个点、顶点或草图点创建构造轴。用于连接两个已知位置的轴。",
|
||
"help.construct.plane.along_path": "在边或曲线上的指定位置创建垂直于它的构造平面。用于为扫掠绘制轮廓,或绘制路径的截面。",
|
||
"help.construct.plane.at_angle": "创建一个由平面或面绕轴或边旋转一定角度而成的构造平面。用于倾斜的草图,例如斜支架。",
|
||
"help.construct.plane.axis_point": "创建包含一条轴和一个轴外点的构造平面。先选择原点轴、构造轴、直边或草图直线,再选择顶点、草图点或构造点。轴上的点无法确定唯一的平面。",
|
||
"help.construct.plane.midplane": "在两个平面或平整面的正中间创建构造平面;若二者成角相交,则取其角平分面。用作镜像的对称面。",
|
||
"help.construct.plane.offset": "创建与平面或平整面平行的构造平面,按距离或过某点确定。用于在面上方指定高度处绘制草图。",
|
||
"help.construct.plane.perpendicular": "创建一个包含某直线或边、并垂直于某平面或面的构造平面。用于沿边在模型上垂直地绘制草图。",
|
||
"help.construct.plane.tangent": "创建在某点与圆柱、圆锥、球或圆环相切的构造平面。用于在圆形零件的侧面绘制草图。",
|
||
"help.construct.plane.three_points": "通过三个点创建构造平面。用于由模型上的位置(如三个角)确定的平面。",
|
||
"help.construct.plane.two_edges": "通过位于同一平面内的两条直边或直线创建构造平面。用于穿过零件的平面,例如通过两条相对的边。",
|
||
"help.construct.point.along_path": "在边或曲线上的指定位置创建构造点。用作路径中途的参考。",
|
||
"help.construct.point.center": "在圆形边、草图圆或圆弧、球或圆环的中心创建构造点。用作孔、轴和接头的参考。",
|
||
"help.construct.point.edge_plane": "在边或直线穿过平面或平整面处创建构造点。用于标出路径与平面相交的位置。",
|
||
"help.construct.point.three_planes": "在三个平面或平整面相交处创建构造点。即使模型上没有顶点,也可用作角点参考。",
|
||
"help.construct.point.two_edges": "在两条边或直线相交处(或相距最近处)创建构造点。用作虚拟角点处的参考。",
|
||
"help.construct.point.vertex": "在顶点或草图点上创建构造点。用作参考,即使周围的草图或实体被隐藏也会保留。",
|
||
"help.contact.check": "列出接触集中在当前位置相互穿透的零件对。用于在驱动接头或运行运动研究之前查找碰撞。",
|
||
"help.contact.create": "将两个或更多零件组成一个接触集,在接头运动时其实体不会相互穿透。用于接触时应停止的零件,例如抵住限位块的杠杆。",
|
||
"help.contact.disable_all": "关闭接触,驱动接头和运动研究在零件接触处不再停止。用于重新自由移动零件,或让大型装配保持流畅。",
|
||
"help.contact.edit": "修改接触集:其包含的零件、名称或是否抑制;也可以删除该接触集。用于调整哪些零件不得相互穿透。",
|
||
"help.contact.enable_all": "将装配中的所有零件放入同一个接触集,使接头运动时任何两个零件都不会相互穿透。用于快速检查整个机构。",
|
||
"help.contact.enable_sets": "为已定义的接触集开启接触,驱动接头和运动研究会在其零件即将相互穿透处停止。用于在关闭接触后恢复这些接触集。",
|
||
"help.contact.list": "列出设计中的接触集、每个接触集包含的零件以及接触是否开启。用于在驱动装配之前检查接触设置。",
|
||
"help.document.inspect": "显示设计的概览:组件、实体、草图、特征和参数。用于了解不是自己创建的设计。",
|
||
"help.document.units": "更改设计显示长度所用的单位,如 mm 或英寸。几何大小不变,只有显示和纯数字随之改变。",
|
||
"help.edit.checkpoint": "记住设计、当前草图和撤销历史的现状。用于尝试有风险的操作之前,以便日后可以回退。",
|
||
"help.edit.restore_checkpoint": "回到某个检查点,撤销历史一并还原。用于一步丢弃检查点之后的所有操作。",
|
||
"help.explode.create": "创建爆炸图,将零件从装配中心向外推开,或按设定的位移移动。用于在说明书或演示中展示装配的组装方式。",
|
||
"help.face.delete": "删除所选的面,并由相邻的面封闭留下的缺口,也可以让缺口保持开放、成为曲面。用于去掉碍事的圆角、孔或凸台。",
|
||
"help.file.insert_mesh": "将 3MF、STL、OBJ、PLY 或 glTF 文件作为新组件中的网格实体添加到设计中。用于把下载或扫描得到的模型作为参考放在设计旁边。",
|
||
"help.file.insert_step": "将 STEP、IGES、FreeCAD 或 Rhino 文件作为新组件中的实体添加到设计中;装配中的零件会成为嵌套组件。用于导入供应商或其他 CAD 程序的模型。",
|
||
"help.file.save_mesh": "将实体保存为 STL、3MF 或 OBJ 网格,曲面的平滑程度可选。用于为 3D 打印或读取网格的程序准备零件。",
|
||
"help.file.send_to_slicer": "将选中的实体保存为 3MF 文件,并在所选的切片软件中打开。用于一步从模型进入打印。",
|
||
"help.font_details": "界面使用 egui 的内置字体(Ubuntu Light 和 Hack,采用 Ubuntu Font Licence 和 MIT/Bitstream Vera 许可证;Noto Emoji 和表情图标字体,采用 OFL 和 MIT 许可证)。草图文本使用 Liberation Sans(SIL OFL 1.1)。The Crafting Apps 的可选字体包 craft-fonts(BIZ UDPGothic、Shippori Mincho、BIZ UDMincho、Noto Sans CJK SC、Noto Sans Arabic;SIL OFL 1.1)未随 SolidCraft 构建版本捆绑提供。",
|
||
"help.fonts": "字体",
|
||
"help.frame.member": "沿框架草图的线放置型材(如管材或铝型材),每条线一根构件。用于构建框架、货架和焊接结构。",
|
||
"help.inspect.accessibility": "给刀具从某一方向能够到达和无法到达的面着色。用于检查零件从该方向加工或成型是否可行。",
|
||
"help.inspect.center_of_mass": "在均匀密度下显示各实体单独以及整体的质心。用于检查平衡和零件的倾倒位置。",
|
||
"help.inspect.colored_components": "给每个组件一种临时颜色,不改变外观。用于一眼分辨装配体的各个零件。",
|
||
"help.inspect.compare": "比较两个实体,显示其中一个有而另一个没有材料的位置,并给出体积和偏差。用于对照原件检查修改过或导入的零件。",
|
||
"help.inspect.continuity": "检查各面沿边相接的平滑程度:间隙、折角或曲率跳变,并给接缝着色。用于找出曲面衔接不干净的地方。",
|
||
"help.inspect.curvature_comb": "沿曲线、边或面绘制梳状线,梳齿显示弯曲的强弱。用于发现平坦处、折角和曲率不均。",
|
||
"help.inspect.curvature_map": "按弯曲程度给面着色,半径小的地方为红色。用于找出急弯处并判断曲面是否光滑。",
|
||
"help.inspect.draft": "按各面相对拔模方向的拔模角着色,标出角度不足的面。用于注塑或铸造前检查零件。",
|
||
"help.inspect.environment_map": "以反光的镜面效果显示模型。用于根据反射的走向判断曲面的流畅程度。",
|
||
"help.inspect.interference": "找出相互重叠的实体,并显示每处重叠及其体积。用于检查装配体中是否有零件发生碰撞。",
|
||
"help.inspect.isocurve": "绘制面的等参线,即曲面所依据的网格。用于查看曲面的走向以及线条密集之处。",
|
||
"help.inspect.measure": "测量所选对象之间的长度、距离、角度、面积和半径,或实体的体积和质量。用于检查尺寸和间隙。",
|
||
"help.inspect.minimum_radius": "找出曲线、边或面的最小曲率半径及其位置。用于检查刀具或喷嘴能否沿形状走刀。",
|
||
"help.inspect.section": "沿平面剖开视图并为截面填充剖面线,不改变模型。用于查看零件和装配体的内部。",
|
||
"help.inspect.zebra": "在模型的面上显示反射的黑白条纹。用于判断光顺程度:条纹在边处断开或折弯,说明过渡不好。",
|
||
"help.joint.as_built": "在两个零件当前所在位置将其连接,不移动任何一个,并设定它们仍可如何运动。用于已放置在最终位置的零件。",
|
||
"help.joint.cam": "将旋转的凸轮与从动件关联,使从动件随凸轮轮廓滑动或摆动。用于凸轮、偏心机构和气门传动。",
|
||
"help.joint.create": "在所选的接头原点处连接两个零件,并把第二个零件移到位;接头类型决定它们仍可如何运动。用于构建零件像真实机构一样运动的装配。",
|
||
"help.joint.drive": "在限制范围内设定接头的角度或距离,并带动零件移动;关联的接头和闭环随之运动。用于检查机构是否按预期运动。",
|
||
"help.joint.gear": "以齿轮传动比关联两个旋转接头,驱动其中一个时另一个随之转动。用于直齿轮和内齿轮,传动比由节圆半径或齿数确定。",
|
||
"help.joint.limits": "以最小值和最大值设定接头可转动或滑动的范围,或清除这些限制。用于使铰链、滑块或杠杆保持在其实际行程内。",
|
||
"help.joint.motion_link": "以比例和偏移关联两个接头,驱动其中一个时另一个随之运动。用于“齿轮”“齿轮齿条”或“螺旋”无法表达的接头运动关系。",
|
||
"help.joint.origin": "在零件上放置一个命名的接头原点:位于面或圆形端部的中心、边的中点、角点或某一点。用于预先确定接头的连接位置;在面上选取的原点会在零件尺寸改变时跟随该面。",
|
||
"help.joint.rack_pinion": "将旋转的小齿轮与滑动的齿条关联,齿条移动的距离等于小齿轮节圆滚过的弧长。用于齿轮齿条传动、转向机构和直线平台。",
|
||
"help.joint.reach": "通过在限制范围内改变链上的接头,将零件上的某一点移向目标。用于按末端应到达的位置摆放机构,例如机械臂的末端。",
|
||
"help.joint.rigid_group": "将选中的零件按当前位置锁定在一起,使其作为一个整体运动。用于彼此之间没有相对运动的成组零件。",
|
||
"help.joint.screw": "以螺距关联转动与滑动,每转一圈前进相应距离。用于丝杠、螺栓和螺纹轴。",
|
||
"help.library.apply": "将本地库文件中的材料或外观应用到实体、面或组件。用于重复使用在其他设计中保存的材料。",
|
||
"help.library.export": "将设计的材料和外观保存到库文件。用于共享,或在其他设计中重复使用。",
|
||
"help.library.inspect": "检查库文件并列出其中的材料和外观,不改变设计。用于在应用之前查看库里有什么。",
|
||
"help.licences": "许可证",
|
||
"help.material.assign": "设置所选实体的材料,例如钢、铝或 ABS。用于让质量和重量与实际零件一致。",
|
||
"help.material.properties.validate": "检查材料数据卡的数值是否一致、有无缺失。用于在依赖这些数据计算质量或刚度之前。",
|
||
"help.mesh.convert": "将网格实体(如 STL)重建为带平面和圆柱面的可编辑实体。用于像修改建模实体那样修改导入的机械零件。",
|
||
"help.mit": "MIT 许可证",
|
||
"help.motion.study": "在时间轴的各个步骤设定接头值,并以动画方式回放。用于观察机构完成一系列动作,并检查过程中的间隙。",
|
||
"help.motion.trace": "求出运动研究播放或驱动接头时零件上某一点经过的轨迹,确认后保留为三维草图曲线。用于查看机构的可达范围,或在该轨迹基础上建模。",
|
||
"help.notice": "NOTICE",
|
||
"help.occurrence.ground": "将零件固定在原位,或重新解除固定,接头会围绕它移动其他零件。用于装配中其余零件所依托的框架或底座。",
|
||
"help.occurrence.move": "仅沿关节允许的自由度移动装配零部件。选中零部件的面后,拖动可用的箭头或圆弧。",
|
||
"help.parameters.change": "打开驱动设计尺寸的命名数值和表达式表。用于在一处修改尺寸,让所有引用它的特征随之更新。",
|
||
"help.parameters.export": "将设计的参数保存为 CSV 或 JSON。用于在电子表格中编辑,或转移到其他设计。",
|
||
"help.parameters.graph": "显示哪些参数和特征使用了哪些其他参数和特征,以及其中的循环或错误。用于了解改动某个参数会影响什么。",
|
||
"help.parameters.import": "将 CSV 或 JSON 中的参数读入设计,要么全部读入,要么一个也不读。用于从电子表格或其他设计带入数值。",
|
||
"help.parameters.move": "将某个用户参数移到列表中另一个参数之前或之后。用于把相关参数放在一起。",
|
||
"help.parts.fastener": "按所选尺寸添加标准螺钉、螺栓、螺母、垫圈、销或轴承。放在孔上时会通过接头安装在孔中,无需自己建模紧固件。",
|
||
"help.parts.insert": "按所选类别、尺寸和长度插入标准零件。放在孔的边缘或孔壁上时,会通过刚性接头安装在孔上。",
|
||
"help.parts.library": "打开标准零件:标准尺寸的螺钉、螺栓、螺母、垫圈、紧定螺钉、定位销和轴承。用于直接添加标准件,而无需自己建模。",
|
||
"help.parts.resize": "修改已插入标准零件的尺寸或长度并重建;其接头保持安装位置不变。用于螺钉过长或孔需要其他尺寸时。",
|
||
"help.plastic.assign_rule": "将塑料规则指定给实体,使其塑料特征默认采用该规则的拔模和间隙。用于一次设置好注塑件的所有特征。",
|
||
"help.plastic.boss": "在面上添加螺钉凸台:带可选孔、拔模、根部圆角和加强筋的立柱。用于注塑或打印外壳中的螺钉位。",
|
||
"help.plastic.lip": "沿抽壳实体的边缘添加凸缘或与之配合的凹槽。用于让外壳的两半相互定位并紧密闭合。",
|
||
"help.plastic.manage_rules": "创建和编辑塑料规则:材料、壁厚、半径、间隙和拔模。用于保持注塑件各特征一致。",
|
||
"help.plastic.rest": "在面上添加垫块:圆形或矩形的凸垫,可实心或空心,带拔模。用作注塑外壳中的支撑或定位柱。",
|
||
"help.plastic.snap_fit": "在面上添加卡扣钩,可设置其长度、厚度和卡爪。用于不用螺钉将零件卡在一起。",
|
||
"help.pointcloud.insert": "将 PLY、XYZ 或 PTS 扫描作为点云插入到模型旁。根据测量数据建模时,可将其用作参考。",
|
||
"help.sheet.convert": "将厚度均匀的板或抽壳实体转换为钣金实体,在所选的边处折弯。用于让现有零件可以展开。",
|
||
"help.sheet.export_bend_table": "将钣金实体的折弯表保存为 CSV 或 JSON:角度、半径以及展开图中的折弯位置。用于折弯机或车间。",
|
||
"help.sheet.export_dxf": "将展开图保存为 DXF,包含轮廓、折弯线和可选的折弯注释。用于激光、等离子或水刀切割。",
|
||
"help.sheet.flange": "添加法兰:由草图生成的基板、沿开放草图轮廓的壁,或在钣金边上折弯的壁。用于构建钣金零件。",
|
||
"help.sheet.flat_pattern": "创建钣金实体的展开图,含尺寸、切口和折弯线。用于在切割前检查坯料。",
|
||
"help.sheet.fold": "沿草图线按指定角度和半径折弯钣金。用于在平板上切好特征之后将其折叠。",
|
||
"help.sheet.hem": "将钣金边缘折回贴合自身。用于获得安全、坚固且没有锐利毛刺的边缘。",
|
||
"help.sheet.manage_rules": "创建和编辑钣金规则:厚度、折弯半径、K 因子、释放槽和间隙。用于匹配车间的材料和工具。",
|
||
"help.sheet.path_flange": "沿钣金边按开放的草图线链添加一串法兰。用于一步生成 U 形或 Z 形等型材。",
|
||
"help.sheet.perforate": "在整块展开的钣金上添加孔阵,排列为交错或方格。用于通风口、格栅和减重面板。",
|
||
"help.sheet.refold": "将展开的钣金实体重新折回。用于在展开的钣金上添加特征之后。",
|
||
"help.sheet.unfold": "展开钣金实体的所有折弯。用于添加需要跨越折弯的孔或切口,之后再重新折弯。",
|
||
"help.sketch.arc.center_point": "在圆心周围绘制一段圆弧,从起点到终点。适用于圆心已知的情况,例如孔周围或转轴周围的半径。",
|
||
"help.sketch.arc.tangent": "从直线或圆弧的端点出发,绘制与其相切的圆弧。用于以平滑的弯曲而不是尖角延续链条。",
|
||
"help.sketch.arc.three_point": "绘制从起点经过第三个点到终点的圆弧。适用于圆弧必须经过给定的点、而不是围绕已知圆心的情况。",
|
||
"help.sketch.arc3d": "开启3D 草图后,通过三点在空间中绘制精确的圆弧。用于离开草图平面的路径和导轨中的弯曲。",
|
||
"help.sketch.auto_constrain": "添加草图已近乎满足的约束,例如水平、平行或重合,然后标注尺寸直到完全定义。用于一步锁定画得比较随意的草图。",
|
||
"help.sketch.auto_constrain_from_datum": "与自动约束类似,但位置是从你选取的基准点而不是原点开始测量。适用于以某个参考点(如角点或孔)布置零件的情况。",
|
||
"help.sketch.blend_curve": "用与两条曲线都相切的平滑样条曲线连接两者的端点,也可选择曲率连续。用于无折痕地桥接曲线之间的间隙。",
|
||
"help.sketch.break": "在其他曲线与其相交处,或在你放置的点处,把曲线拆分成若干段。适用于曲线的某一段需要单独约束或单独删除的情况。",
|
||
"help.sketch.cancel": "离开草图,并放弃自创建或开始编辑以来的所有更改。撤销可恢复这些更改。",
|
||
"help.sketch.centerline": "在普通直线与中心线之间切换,中心线是轮廓中不包含的轴线。把中心线用作旋转、镜像或对称约束的轴。",
|
||
"help.sketch.chamfer.distance_angle": "按沿第一条直线的距离和一个角度,对两条直线之间的拐角倒角。适用于图纸以长度加角度给出倒角的情况,例如 2 mm × 30°。",
|
||
"help.sketch.chamfer.equal_distance": "沿两条直线向后退相同距离,对它们之间的拐角倒角。用于轮廓上常见的 45° 倒角。",
|
||
"help.sketch.chamfer.two_distance": "按沿每条直线各自的距离,对两条直线之间的拐角倒角。用于以两个长度给出的非 45° 倒角。",
|
||
"help.sketch.circle.center": "根据圆心和直径绘制圆。用于圆心已知的孔、凸台和其他圆形特征。",
|
||
"help.sketch.circle.three_point": "绘制经过三个点的圆。适用于圆必须经过给定点的情况,例如已有几何体上的点。",
|
||
"help.sketch.circle.three_tangent": "绘制与三条直线、圆或圆弧都相切的圆。用于在三条曲线之间放入一个圆,例如三角形的内切圆。",
|
||
"help.sketch.circle.two_point": "根据直径的两个端点绘制圆。适用于已知圆周上的点而非圆心的情况。",
|
||
"help.sketch.circle.two_tangent": "绘制指定大小、与两条直线、圆或圆弧相切的圆。用于在两条曲线之间做固定半径的圆角过渡。",
|
||
"help.sketch.conic": "在两个端点之间绘制圆锥曲线,形状由顶点和 rho 值决定。用于需要调节饱满度的平滑过渡,从平缓到接近尖角都可以。",
|
||
"help.sketch.constrainer": "应用所选的一两条曲线已近乎满足的约束,例如水平、平行、相切或相等。用于逐个关系地整理手绘草图。",
|
||
"help.sketch.constraint.coincident": "使一个点位于另一个点、曲线或草图轴上。用于闭合轮廓中的间隙,或把点放到直线上。",
|
||
"help.sketch.constraint.collinear": "使两条直线位于同一条直线上。用于对齐被打断的边,例如缺口的两侧。",
|
||
"help.sketch.constraint.concentric": "使两个圆或圆弧具有相同的圆心,也可将圆或圆弧的圆心约束到草图点(包括原点)。两者的选择顺序不限。",
|
||
"help.sketch.constraint.curvature": "使在端点相接的两条曲线以相同的曲率延续 (G2)。用于相切连接不够平滑的地方,例如可见曲面。",
|
||
"help.sketch.constraint.equal": "使直线长度相等,或使圆和圆弧半径相等。用于让一个尺寸同时驱动多个相同的特征。",
|
||
"help.sketch.constraint.fix": "把点或曲线固定在当前位置,或再次解除固定。用于拖动或解算草图时不得移动的几何体。",
|
||
"help.sketch.constraint.horizontal_vertical": "使一条直线或两点之间的连线水平或竖直,取更接近的方向。用于让轮廓与草图坐标轴对齐。",
|
||
"help.sketch.constraint.midpoint": "把点放在直线的中间,或使两条直线的中点重合。用于使几何体相对于某条边居中。",
|
||
"help.sketch.constraint.parallel": "使两条直线平行。用于其他尺寸变化时必须保持平行的边。",
|
||
"help.sketch.constraint.perpendicular": "使两条直线以直角相交。用于不在草图坐标轴上的直线之间的直角拐角。",
|
||
"help.sketch.constraint.polygon": "把封闭的直线链变成正多边形:各边相等,所有顶点位于同一个圆上。用于让手绘的多边形变成正多边形并保持如此。",
|
||
"help.sketch.constraint.symmetry": "使两个点或曲线关于一条直线或一个点互为镜像。用于修改一侧时保持轮廓对称。",
|
||
"help.sketch.constraint.tangent": "使两条曲线相切,例如直线与圆弧。用于无折痕的平滑连接。",
|
||
"help.sketch.construction": "在普通几何与构造几何之间切换,构造几何不参与轮廓。把构造曲线用作布局、参照和尺寸标注的辅助。",
|
||
"help.sketch.construction_line": "创建经过两点的无限构造直线,用于辅助绘制草图而不分割轮廓。",
|
||
"help.sketch.construction_line.angle": "创建与草图X轴成指定角度的无限构造直线。选择一点后输入角度或选择方向。",
|
||
"help.sketch.construction_line.bisector": "选择两条相交的草图直线,再选择所需的角平分线。结果随原直线的编辑而变化。",
|
||
"help.sketch.construction_line.horizontal": "创建经过指定点的无限水平构造直线。后续编辑时保持水平约束。",
|
||
"help.sketch.construction_line.parallel": "选择草图直线,然后放置与其平行的无限构造直线。右键单击可更换参照。",
|
||
"help.sketch.construction_line.perpendicular": "选择草图直线,然后放置与其垂直的无限构造直线。右键单击可更换参照。",
|
||
"help.sketch.construction_line.tangent_at": "在圆或圆弧上的点处,或开放样条曲线、圆锥曲线的端点处创建切线。先选曲线,再选接点。",
|
||
"help.sketch.construction_line.tangent_external": "依次选择圆或圆弧、外部点和所需切线。预览仅显示接点位于已绘圆弧上的解。",
|
||
"help.sketch.construction_line.tangent_two": "选择两个圆或圆弧,再从预览中选择公切线。接点必须位于已绘曲线上。",
|
||
"help.sketch.construction_line.vertical": "创建经过指定点的无限竖直构造直线。后续编辑时保持竖直约束。",
|
||
"help.sketch.copy": "复制所选的草图曲线和点,以及它们之间的约束和尺寸。可粘贴到本草图或另一个草图中。",
|
||
"help.sketch.create": "在平面或模型的平面上开始新的二维草图。每个拉伸、旋转和扫掠都从草图开始。",
|
||
"help.sketch.cut": "复制所选的草图几何并将其从草图中删除,只需一步撤销。可粘贴到本草图的其他位置或另一个草图中。",
|
||
"help.sketch.dimension": "添加驱动尺寸:根据所选对象为长度、距离、角度、半径或直径。输入数值或参数名,草图随之变化。",
|
||
"help.sketch.edit": "打开已有的草图进行编辑。完成草图后,基于它创建的特征会随之更新。",
|
||
"help.sketch.ellipse": "根据圆心、长轴端点和短轴一侧的一个点绘制椭圆。用于椭圆形开口、凸轮和其他细长的圆形形状。",
|
||
"help.sketch.equation_curve": "在一个范围内按公式绘制曲线:x(t) 和 y(t),或 y = f(x)。公式可以使用参数,曲线随参数变化。适用于正弦波、螺旋线或齿轮的渐开线。",
|
||
"help.sketch.extend": "把直线或圆弧延长到途中最近的曲线,或把两条曲线延伸到相交。用于在修剪或编辑后闭合轮廓中的间隙。",
|
||
"help.sketch.fillet": "用指定半径的圆弧把两条直线或圆弧相交的拐角倒圆。同时倒圆的多个拐角共用同一个半径。",
|
||
"help.sketch.finish": "离开草图并返回模型。其封闭轮廓随即可用于拉伸、旋转和其他特征。",
|
||
"help.sketch.finish_auto_constrain": "对草图运行自动约束,然后完成草图。用于一步得到完全定义的草图。",
|
||
"help.sketch.fit_curves_to_section": "用草图平面剖切网格或实体,并用直线和圆弧拟合截面。用于把扫描或导入的零件重建为可编辑的草图。",
|
||
"help.sketch.include_3d": "把模型的边、顶点和其他草图的曲线作为关联参照引入本草图,并把不在其平面上的几何压平到平面上。用于基于不在草图平面内的几何继续作图。",
|
||
"help.sketch.infinite": "在普通直线与贯穿整个视图的无限构造直线之间切换。用作永远不会过短的布局参照。",
|
||
"help.sketch.insert_dxf": "将 DXF 图纸中的曲线读入草图,并按设定进行缩放、旋转和放置。用于在其他程序制作的二维图纸(例如激光切割轮廓)基础上建模。",
|
||
"help.sketch.insert_svg": "将 SVG 图形中的路径读入草图,并按设定进行缩放、旋转和放置。用于把标志或矢量轮廓变成可拉伸的曲线。",
|
||
"help.sketch.inspect": "打开当前草图的报告:显示剩余的自由度以及是否已完全约束。在完成草图之前,用它找出仍然可以移动的部分。",
|
||
"help.sketch.intersect": "添加实体、面、边或其他草图与草图平面相交处的曲线或点。它们保持关联,并随模型变化。",
|
||
"help.sketch.intersection_curve": "在两个实体或面相交处创建与它们关联的三维曲线。用作跟随模型的路径或导轨。",
|
||
"help.sketch.isoparametric_curve": "通过你选取的点,沿面的 U 或 V 方向创建与该面关联的三维曲线。用作跟随曲面的路径或分割线。",
|
||
"help.sketch.line": "逐点绘制相连的直线,可以是开放链或封闭轮廓。这是绘制大多数轮廓的基本工具。",
|
||
"help.sketch.line.midpoint": "从中点向一端绘制直线,另一端随之对称生成。用于以某点为中心的直线,例如对称的边。",
|
||
"help.sketch.line3d": "开启3D 草图后,在空间中的点之间绘制相连的直线。用于离开草图平面的路径和框架。",
|
||
"help.sketch.mirror": "把草图曲线和点关于直线或轴镜像,并添加对称约束。用于只画对称轮廓的一半,再将其补全。",
|
||
"help.sketch.move": "移动或旋转草图曲线和点,或它们的副本。用于在保持形状和约束的同时调整几何的位置。",
|
||
"help.sketch.offset": "按设定的距离在一侧或两侧创建曲线链的副本。用于壁、轮廓和间隙;距离仍是可编辑的尺寸。",
|
||
"help.sketch.paste": "把复制或剪切的草图几何粘贴到当前草图。可放置在某一点,或按偏移量移动。",
|
||
"help.sketch.pattern.circular": "绕中心点复制草图几何,可绕整圆或按设定角度。用于螺栓圆、辐条和齿。",
|
||
"help.sketch.pattern.rectangular": "按设定间距以行和列复制草图几何。用于孔、槽或通风口的阵列。",
|
||
"help.sketch.point": "放置一个草图点。用作尺寸、约束、孔心或后续特征的参照。",
|
||
"help.sketch.point3d": "开启3D 草图后,在空间中放置一个点。用作三维曲线和路径的参照。",
|
||
"help.sketch.polygon.circumscribed": "在圆外绘制正多边形,大小由中心到边中点的距离决定。适用于已知对边距的情况,例如六角螺母。",
|
||
"help.sketch.polygon.edge": "根据一条边的两个端点绘制正多边形。适用于已知边的长度和位置的情况。",
|
||
"help.sketch.polygon.inscribed": "在圆内绘制正多边形,大小由中心到顶点的距离决定。适用于已知对角距的情况。",
|
||
"help.sketch.project": "把模型的边、面、顶点和其他草图的曲线投影到本草图的平面上并引入。它们保持关联,并随模型变化。",
|
||
"help.sketch.project_to_surface": "把其他草图的曲线沿本草图的法线方向投影到面上,生成关联的三维曲线。用于把标志、分割线或路径放到曲面上。",
|
||
"help.sketch.rectangle.center": "根据中心和一个角点绘制矩形。用于以某点(如原点)为中心的轮廓。",
|
||
"help.sketch.rectangle.rounded": "绘制四个角都倒成同一半径圆角的矩形。用于带圆角的板、盖和开口。",
|
||
"help.sketch.rectangle.three_point": "根据一条边和对侧的一个点绘制矩形。用于与草图坐标轴成角度的矩形。",
|
||
"help.sketch.rectangle.two_point": "根据两个对角点绘制矩形。用于板、块体和凹槽的轮廓。",
|
||
"help.sketch.scale": "以基点为中心按比例缩放草图曲线和点。用于无需重画就调整草图某一部分的大小。",
|
||
"help.sketch.slot.arc_center": "沿由圆心、起点和终点确定的圆弧,绘制指定宽度的弧形槽。用于绕转轴的调节槽。",
|
||
"help.sketch.slot.arc_three_point": "沿经过三点的圆弧,绘制指定宽度的弧形槽。适用于槽的路径必须经过给定点的情况。",
|
||
"help.sketch.slot.center_point": "从中心到一端圆弧的圆心,绘制指定宽度的直槽。用于以某点为中心的槽。",
|
||
"help.sketch.slot.center_to_center": "在两端圆弧的圆心之间,绘制指定宽度的直槽。用于按中心距标注的槽,例如螺钉调节槽。",
|
||
"help.sketch.slot.overall": "从一个外端到另一个外端,绘制指定宽度的直槽。适用于槽的总长最重要的情况。",
|
||
"help.sketch.spline.control_point": "绘制由控制点决定形状的三次样条曲线,曲线不经过这些点。用于通过移动控制点来塑形的平滑流畅曲线。",
|
||
"help.sketch.spline.control_point_5": "绘制由控制点决定形状的 5 次样条曲线。用于曲线需要以更平滑的曲率连接的地方,例如可见的造型曲面。",
|
||
"help.sketch.spline.fit_point": "绘制经过你放置的每个点的平滑样条曲线,可开放或封闭。用于通过已知点描出形状。",
|
||
"help.sketch.spline3d": "开启3D 草图后,在空间中通过各点绘制平滑曲线。用于离开草图平面的扫掠路径和线缆走线。",
|
||
"help.sketch.spun_profile": "在草图平面中创建实体绕轴旋转时扫出的轮廓。用于获得车削零件的剪影,以便旋转或出图。",
|
||
"help.sketch.text": "用选定的字体、高度和角度在草图中写文字;文字内容可以跟随参数。拉伸或压印后可做标签和字样。",
|
||
"help.sketch.transform": "以中心点为基准,一步完成草图几何的缩放、旋转和移动。用于同时调整所选对象的位置和大小。",
|
||
"help.sketch.trim": "删除你点击位置周围、最近两个交点之间的那段曲线。用于把重叠的线整理成封闭轮廓。",
|
||
"help.solid.align": "移动所选实体,使其上的点、面或平面与别处的点、面或平面对齐。用于把一个零件贴靠到另一个零件上,而无需测量距离。",
|
||
"help.solid.boundary_fill": "由相互重叠的工具实体所围成的区域生成实体,只填充所选区域。用于利用多个实体共同围成的空间构建形状。",
|
||
"help.solid.bounding_solid": "创建包围选中实体的长方体,可设置余量。用于查看零件的总体尺寸,或作为加工所用的毛坯。",
|
||
"help.solid.box": "根据长、宽、高创建长方体,可从角点或以某点为中心放置。用于快速创建块体、占位体或用于切出特征的实体。",
|
||
"help.solid.chamfer": "用指定的距离在所选边上切出一个平直的斜面。用于去除锐边,或使销钉、螺钉更容易插入。",
|
||
"help.solid.coil": "根据直径、圈数、高度或螺距以及圆形或方形截面创建螺旋形实体,例如弹簧。用于弹簧、线圈和螺旋凸筋。",
|
||
"help.solid.combine": "将多个实体合并、从目标实体中切除,或只保留它们共有的体积,还可以保留工具实体。用于合并零件、用一个形体切割另一个形体,或找出两个实体重叠的位置。",
|
||
"help.solid.cone": "根据底圆和高度创建圆锥体;若顶面也有半径,则为圆台。用于锥度、漏斗、沉头孔和尖端。",
|
||
"help.solid.cylinder": "根据半径或直径和高度创建圆柱体,立于某点并沿某轴延伸。用于轴、销、凸台和圆形毛坯。",
|
||
"help.solid.draft": "将所选的面按指定角度倾斜,角度从中性面量起。用于注塑件或铸件,使零件能够脱模。",
|
||
"help.solid.emboss": "将文字或标志等草图轮廓从面上凸起或凹入。用于平面或圆柱面上的文字、标签和标记。",
|
||
"help.solid.extrude": "将草图轮廓按指定距离拉伸为三维形体,可以增加或去除材料。用于把平面轮廓变成方块、凸台或凹槽。",
|
||
"help.solid.fillet": "用指定半径的平滑圆弧将所选的边倒圆。用于出于强度、手感或外观的考虑而柔化锐边。",
|
||
"help.solid.hole": "在面上的指定位置钻出指定直径的圆孔。用于螺钉过孔、销孔等简单的圆形开口。",
|
||
"help.solid.loft": "在两个或更多草图轮廓之间,或从轮廓到一个点,生成平滑过渡的实体。用于过渡段、漏斗、手柄等截面沿长度变化的形体。",
|
||
"help.solid.mirror": "将所选实体或特征相对于一个平面生成镜像副本,还可以与原件合并。用于对称零件,只需建一半即可得到两侧。",
|
||
"help.solid.move": "按指定的距离和角度移动或旋转所选实体,或其副本。用于调整实体位置,或在别处再生成一个。",
|
||
"help.solid.offset_face": "将所选的面按指定距离向内或向外推移,周围的面随之调整。用于在不编辑草图的情况下加厚壁、加深凹槽或加高凸台。",
|
||
"help.solid.pattern.circular": "将所选对象按指定的数量和总角度绕轴重复排列。用于螺栓圆周分布、辐条、散热片和轮齿。",
|
||
"help.solid.pattern.path": "沿草图路径按数量和间距复制特征或实体。用于沿曲线边的孔,或沿导轨的零件。",
|
||
"help.solid.pattern.rectangular": "将所选对象按指定的数量和间距沿一个或两个方向重复排列。用于成排或成网格的孔、加强筋、销钉或支脚。",
|
||
"help.solid.pipe": "沿草图曲线路径创建圆管,可为实心或带壁厚的空心。用于管道、线材、电缆和栏杆。",
|
||
"help.solid.press_pull": "拖动面来增加或去除材料,或拖动边将其倒圆。用于直接在模型上快速修改。",
|
||
"help.solid.remove": "从时间线的这一位置起,将所选实体从设计中移除;之前的步骤仍保留它们。用于去掉辅助实体,例如不再需要的切割工具。",
|
||
"help.solid.replace_face": "将所选的平面移到一个平面或平行的面上,实体随之伸长或缩短。用于让一个面与另一个零件或构造平面齐平。",
|
||
"help.solid.revolve": "将草图轮廓绕一条轴旋转,生成圆形的实体。用于轴、旋钮、碗等围绕中心线呈圆形的零件。",
|
||
"help.solid.rib": "沿开放的草图曲线添加一道薄壁,延伸到实体的下一个面。用于加强壁和角,例如注塑件或打印件。",
|
||
"help.solid.scale": "按比例放大或缩小所选实体,可在各方向相同,也可按轴分别设置。用于调整导入形体的大小,或预留收缩量。",
|
||
"help.solid.shell": "将实体掏空,留下指定厚度的壁,还可以打开所选的面。用于盒子、盖子等薄壁零件。",
|
||
"help.solid.sphere": "根据半径或直径,以指定点为球心创建球体。用于球、旋钮和圆头端部。",
|
||
"help.solid.split_body": "用平面、另一实体的面或草图直线,将实体切分为多个独立的实体。用于制作分别打印、加工或上色的零件。",
|
||
"help.solid.split_face": "沿平面、另一实体的面或草图曲线分割所选的面,而不切开实体。用于给面的一部分单独设置拔模、颜色或偏移。",
|
||
"help.solid.sweep": "沿路径拖动草图轮廓生成实体。用于管道、导轨、手柄等截面恒定且沿曲线延伸的零件。",
|
||
"help.solid.thread": "在圆柱面上添加 ISO 公制螺纹,可作为装饰螺纹或切入实体。用于螺栓、螺纹孔和打印的螺纹零件。",
|
||
"help.solid.torus": "根据绕轴的大半径和圆形截面的小半径创建圆环。用于 O 形圈、把手和环形凸筋。",
|
||
"help.solid.web": "沿每条开放的草图曲线各添加一道薄壁,均延伸到实体的下一个面。用于外壳和托盘内部的网格支撑壁。",
|
||
"help.surface.blend": "创建桥接两个实体边的曲面,与两侧相切连续或曲率连续。用于在间隙上将两个曲面平滑连接。",
|
||
"help.surface.boundary": "创建填充由二至四条草图曲线构成的环或曲线网络的曲面。用于由边界定义的自由曲面面板。",
|
||
"help.surface.extend": "将曲面延伸出其边缘,按距离或直至某个平面或面。用于在修剪或缝合之前让曲面相互重叠。",
|
||
"help.surface.extrude": "将草图曲线或轮廓按一段距离拉伸为曲面,只有壁,没有端盖。用于薄壁,以及切割或分割工具。",
|
||
"help.surface.fair": "在保持边不动的前提下,使自由曲面的内部变得光顺。用于抚平曲面上的凸起和波浪状反射。",
|
||
"help.surface.loft": "创建按顺序穿过两个或更多截面的曲面,无端盖。用于外壳以及不同形状之间的过渡。",
|
||
"help.surface.match": "重建曲面的边,使其与另一实体的边衔接,并匹配相切或曲率。用于平滑地闭合两个曲面之间的接缝。",
|
||
"help.surface.offset": "将面沿法向按一定距离复制为新的曲面实体。用于蒙皮、间隙,或壁的另一侧。",
|
||
"help.surface.patch": "用平面或平滑弯曲的面填充草图区域或边的闭合环。用于封闭曲面实体上的孔。",
|
||
"help.surface.reverse_normal": "翻转曲面实体的面,使其外侧朝向反方向。用于面朝内时,在加厚或缝合之前。",
|
||
"help.surface.revolve": "将草图曲线或轮廓绕轴旋转为曲面,无端盖。用于灯罩、碗、喷嘴等圆形壳体。",
|
||
"help.surface.ruled": "从一串边出发,沿面的法向、切向或按某一角度生成由直线构成的带状面。用于拔模壁、过渡面和分型面。",
|
||
"help.surface.stitch": "沿共用的边将曲面实体缝合在一起,闭合时成为实体。用于将一组曲面变成一个实体。",
|
||
"help.surface.sweep": "沿路径移动草图曲线或轮廓生成曲面,无端盖。用于排水槽、饰条等沿路径延伸的薄形状。",
|
||
"help.surface.thicken": "为曲面实体赋予厚度,使其成为实体。用于由曲面制作可打印或可加工的零件。",
|
||
"help.surface.trim": "用平面、另一个曲面或草图曲线切割曲面,并保留所选的一侧。用于在缝合前将曲面切成所需形状。",
|
||
"help.surface.unstitch": "将实体的面分离为各自独立的曲面实体;实体会拆成曲面。用于重新处理实体中的单个面。",
|
||
"help.surface.untrim": "去掉面上的孔,或将其外边界恢复为曲面的自然边界。用于在修剪之后找回完整的曲面。",
|
||
"help.third_party": "第三方许可证",
|
||
"help.timeline.compute_all": "从头重新计算时间线中的所有特征。用于刷新模型,并查看哪些特征失败。",
|
||
"help.timeline.delete": "从时间线中删除所选特征;删除草图时,由它生成的特征也会一起删除。用于去掉不再需要的步骤。",
|
||
"help.timeline.dependents": "列出会随某个特征一同被删除的特征,以及缺少它就会失败的特征。用于在删除或更改特征之前。",
|
||
"help.timeline.play": "逐个播放剩余特征,每次重建后暂停半秒。再次运行此命令或按Escape停止;转到末尾会立即跳转。",
|
||
"help.view.apply": "将视图转到前视、俯视、等轴测等标准方向,或转到已保存的命名视图。用于从固定角度观察模型。",
|
||
"help.view.delete": "删除已保存的命名视图。模型不会改变。",
|
||
"help.view.fit": "缩放并平移,使整个模型或所选对象充满视图。用于模型跑出视野时。",
|
||
"help.view.grid": "显示或隐藏视口中的网格。用作建模时的尺寸和方向参考。",
|
||
"help.view.ground_shadow": "显示或隐藏模型在地面上的阴影。用于更容易判断高度和位置。",
|
||
"help.view.home": "将视图转回主视图方向并适合模型。用于快速回到已知的视图。",
|
||
"help.view.list": "列出设计中保存的命名视图。用于找到之前保存的视图。",
|
||
"help.view.navigate": "按步骤旋转、平移或缩放视图,例如向左转四分之一圈。用于精确移动相机,而不是靠拖动。",
|
||
"help.view.navigation_bar": "显示或隐藏视口底部的导航栏。隐藏可腾出空间,显示便于用鼠标使用视图工具。",
|
||
"help.view.rename": "为已保存的命名视图改名。视图本身保持不变。",
|
||
"help.view.save": "将当前相机位置作为命名视图保存到设计中。用于以后回到同一角度,例如截图。",
|
||
"help.view.spin": "让视图持续绕模型环绕,直到下一次点击或按键。用于从各个方向展示模型。",
|
||
"help.view.tool": "锁定一个相机工具(环绕、平移或缩放),之后用鼠标左键拖动即可移动视图,直到关闭。用于触控板或没有鼠标中键时。",
|
||
"help.view.visual_style": "切换模型的绘制方式:带边或不带边的着色、线框,或带隐藏边。用线框看内部,用着色得到干净的外观。",
|
||
"history.sketch_under_constrained": "欠约束({count} 个自由度)",
|
||
"history.sketch_under_constrained_one": "欠约束({count} 个自由度)",
|
||
"hole_presets.confirm_delete": "确认删除",
|
||
"hole_presets.delete": "删除",
|
||
"hole_presets.delete_prompt": "删除此个人预设?现有孔不会改变。",
|
||
"hole_presets.full": "个人库中已有64个预设。",
|
||
"hole_presets.invalid_name": "请输入不含换行符或控制字符的简短名称。",
|
||
"hole_presets.invalid_parameters": "请使用长度适当的有效表达式填写孔参数。",
|
||
"hole_presets.missing": "所选预设已不可用。",
|
||
"hole_presets.name": "预设名称",
|
||
"hole_presets.name_exists": "同名预设已存在,请使用其他名称。",
|
||
"hole_presets.name_hint": "唯一名称",
|
||
"hole_presets.overwrite": "保存对所选预设的修改",
|
||
"hole_presets.preset": "预设",
|
||
"hole_presets.recall": "调用",
|
||
"hole_presets.rename": "重命名",
|
||
"hole_presets.save": "另存为新预设",
|
||
"hole_presets.scope": "保存在您的配置中,适用于所有项目。",
|
||
"hole_presets.select": "选择预设",
|
||
"hole_presets.title": "个人预设",
|
||
"hole_presets.unsupported_options": "此预设使用了当前版本无法调用的螺纹选项。",
|
||
"hole_presets.unsupported_overwrite": "此预设包含无法安全覆盖的选项。",
|
||
"home.back": "返回 {name}",
|
||
"home.crashes": "崩溃报告",
|
||
"home.design_workspace": "设计",
|
||
"home.documentation": "文档",
|
||
"home.export": "导出",
|
||
"home.export_hint": "为当前设计选择一种格式。",
|
||
"home.export_json_hint": "可编辑的设计和命令历史记录",
|
||
"home.export_mesh_hint": "用于打印或共享的网格",
|
||
"home.export_step_hint": "精确的实体几何",
|
||
"home.import": "导入…",
|
||
"home.import_hint": "将 STEP、IGES 或网格导入新设计",
|
||
"home.in_this_browser": "在此浏览器中",
|
||
"home.missing": "文件不存在",
|
||
"home.month_01": "1月",
|
||
"home.month_02": "2月",
|
||
"home.month_03": "3月",
|
||
"home.month_04": "4月",
|
||
"home.month_05": "5月",
|
||
"home.month_06": "6月",
|
||
"home.month_07": "7月",
|
||
"home.month_08": "8月",
|
||
"home.month_09": "9月",
|
||
"home.month_10": "10月",
|
||
"home.month_11": "11月",
|
||
"home.month_12": "12月",
|
||
"home.new_inches": "新建设计(英寸)",
|
||
"home.new_inches_hint": "英寸 · 在设计工作区中打开",
|
||
"home.new_mm": "新建设计",
|
||
"home.new_mm_hint": "毫米 · 在设计工作区中打开",
|
||
"home.open": "打开…",
|
||
"home.open_hint": ".sc 设计文件 ({shortcut})",
|
||
"home.open_now": "立即打开",
|
||
"home.opened_days_ago": "{count} 天前",
|
||
"home.opened_hours_ago": "{count} 小时前",
|
||
"home.opened_just_now": "刚刚",
|
||
"home.opened_minutes_ago": "{count} 分钟前",
|
||
"home.opening": "正在打开…",
|
||
"home.properties": "设计属性",
|
||
"home.recent": "最近使用",
|
||
"home.recent_empty": "您打开或保存的设计将显示在这里。",
|
||
"home.recovery_count": "可恢复的设计: {count} 个",
|
||
"home.recovery_empty": "没有可恢复的设计。",
|
||
"home.recovery_hint": "SolidCraft 在这些设计保存前已关闭。",
|
||
"home.report_issue": "报告问题",
|
||
"home.samples": "示例",
|
||
"home.settings": "设置",
|
||
"home.short_date": "{month}{day}日",
|
||
"home.shortcuts": "键盘快捷键",
|
||
"home.start_hint": "创建设计、打开最近的文件或浏览示例。",
|
||
"home.whats_new": "新功能",
|
||
"home.yesterday": "昨天",
|
||
"install.button_tip": "将 SolidCraft 安装为应用:在独立窗口中打开,离线也能使用",
|
||
"install.dock_1": "选择“文件”›“添加到程序坞”。",
|
||
"install.dock_2": "点按“添加”。",
|
||
"install.dock_after": "之后 SolidCraft 从程序坞在独立窗口中打开,离线也能使用。",
|
||
"install.done": "完成",
|
||
"install.home_screen_1": "轻点“共享”(若不在工具栏上,则在 … 菜单中)。",
|
||
"install.home_screen_2": "选择“添加到主屏幕”。",
|
||
"install.home_screen_3": "轻点“添加”。",
|
||
"install.home_screen_after": "之后 SolidCraft 从主屏幕上的图标打开,不显示 Safari 的工具栏,离线也能使用。",
|
||
"install.menu": "安装应用…",
|
||
"install.steps_intro": "Safari 通过自身的菜单安装网页应用:",
|
||
"install.title": "安装 SolidCraft",
|
||
"issue.body_label": "报告正文",
|
||
"issue.note_changed_while_waiting": "等待预览时设置或模型已更改。重新截图即可按当前视图更新技术详情。",
|
||
"issue.note_details_kept": "已在本地截图。已保留你编辑过的技术详情:请检查它们是否仍与当前视图一致。",
|
||
"issue.note_details_updated": "技术详情已按当前视图更新。已在本地截图。附加到 GitHub 之前请先检查。",
|
||
"issue.note_image_copied": "请将图片粘贴到 GitHub 草稿中。如果无法复制图片,请保存 PNG。",
|
||
"issue.note_opened": "请检查 GitHub 草稿并附上截图。点击 GitHub 的 Submit new issue 按钮即可发布。",
|
||
"issue.note_opened_copied": "报告已复制。请粘贴到 GitHub 草稿中,附上截图,然后在 GitHub 上点击 Submit new issue。",
|
||
"issue.note_removed": "已从此草稿中移除截图。",
|
||
"issue.note_report_copied": "报告已复制。如有需要,请将其粘贴到 GitHub 草稿中。",
|
||
"issue.note_save_failed": "无法保存截图:{error}",
|
||
"issue.note_saved": "截图已保存。请在 GitHub 草稿中附上 PNG。",
|
||
"issue.save_screenshot": "保存截图…",
|
||
"joint.from_bodies_hint": "每个所选实体移入各自的新组件,位置保持不变。",
|
||
"joint.one_body": "两次选择都在 {body} 上。请在另一个零件上选择第二个。",
|
||
"joint.one_component": "这些零件是同一组件的实体:{bodies}。接头使一个组件相对另一个组件运动,因此每个零件都需要自己的组件。",
|
||
"joint.rigid_group_one_component": "这 {count} 个实体都位于同一组件中(或直接位于设计中):请先使用“{command}”。",
|
||
"joint.rigid_group_select_components": "请选择两个或更多组件。",
|
||
"joint_move.blocked_hint": "请检查关节类型(例如 Rigid)、固定状态、关节限位和参数驱动值。",
|
||
"joint_move.blocked_title": "无法移动此零部件",
|
||
"joint_move.coarse": "靠近轴线时的旋转步长(°)",
|
||
"joint_move.conflict": "此零部件的一个关节与其他关节冲突:{joint}。",
|
||
"joint_move.conflict_hint": "请编辑、抑制或删除冲突的关节,以便其他关节可以放置该零部件。",
|
||
"joint_move.distance": "相对起点的移动距离",
|
||
"joint_move.done": "完成",
|
||
"joint_move.fine": "远离轴线时的旋转步长(°)",
|
||
"joint_move.fixed": "此零部件没有可操作的关节自由度。",
|
||
"joint_move.help": "移动 — 拖动箭头或圆弧。按 Esc 取消当前拖动。",
|
||
"joint_move.legacy_hint": "关闭后使用原有的移动面板。",
|
||
"joint_move.precision": "将光标移到虚线引导圈外侧可微调旋转。",
|
||
"joint_move.rotation": "相对起点的旋转角度",
|
||
"joint_move.select": "请选择一个面或一个装配零部件,然后执行移动。",
|
||
"joint_move.settings": "装配移动",
|
||
"joint_move.step": "步长",
|
||
"joint_move.use_handles": "装配移动使用关节运动手柄",
|
||
"keymap.command_id": "命令 ID",
|
||
"keymap.empty": "没有匹配的命令",
|
||
"keymap.use_anyway": "仍在此处使用 {key}",
|
||
"label.move_to_left_side": "移到左侧",
|
||
"label.move_to_right_side": "移到右侧",
|
||
"manage.appearance_hint": "为所选对象选择外观,或将色样拖到实体或面上。",
|
||
"manage.assign_hint": "选择实体并指定其塑料设计规则。",
|
||
"manage.config_hint": "编辑配置行、列和规则,然后激活或预览某一行。",
|
||
"manage.empty": "没有匹配的行。",
|
||
"manage.material_hint": "选择实体并指定其物理材质。",
|
||
"manage.parameters_hint": "编辑表达式和单位。按 Enter 或离开字段时应用更改。",
|
||
"manage.rules_hint": "选择要编辑的规则,或创建新规则。确认以保存规则。",
|
||
"material.editor.add_property": "添加属性",
|
||
"material.editor.add_source": "添加来源",
|
||
"material.editor.assigned_density": "指定密度",
|
||
"material.editor.axes": "材料轴",
|
||
"material.editor.axes_numeric": "1 / 2 / 3",
|
||
"material.editor.axes_wood": "L / R / T",
|
||
"material.editor.copy_name": "{name} 的副本",
|
||
"material.editor.density_range": "指定密度必须大于 0 且不超过 1000 g/cm³。",
|
||
"material.editor.designation": "材料名称",
|
||
"material.editor.duplicate": "复制",
|
||
"material.editor.engineering_card": "工程属性卡",
|
||
"material.editor.family": "材料类别",
|
||
"material.editor.glass": "玻璃",
|
||
"material.editor.illustrative": "示例",
|
||
"material.editor.invalid_property": "不支持的属性类型。",
|
||
"material.editor.isotropic": "各向同性",
|
||
"material.editor.measurement": "测量",
|
||
"material.editor.metal": "金属",
|
||
"material.editor.moisture": "含水率(干基)",
|
||
"material.editor.name_required": "请输入 1–128 个字符的名称。",
|
||
"material.editor.no_draft": "未打开材料草稿。",
|
||
"material.editor.number_required": "请输入有限数值。",
|
||
"material.editor.orthotropic": "正交各向异性",
|
||
"material.editor.other": "其他",
|
||
"material.editor.polymer": "聚合物",
|
||
"material.editor.preserved_appearance": "保留的外观",
|
||
"material.editor.public_reference": "公开参考资料",
|
||
"material.editor.reference": "参考",
|
||
"material.editor.save_or_discard": "指定材料前,请保存或放弃材料草稿。",
|
||
"material.editor.saved": "材料已保存。实体的材料指定未变。",
|
||
"material.editor.scope": "保存材料不会将其指定给实体。空白属性和条件仍为未知。属性卡密度不会改变指定密度或质量。",
|
||
"material.editor.source_id": "来源 ID",
|
||
"material.editor.source_kind": "来源类型",
|
||
"material.editor.source_title": "来源标题",
|
||
"material.editor.sources": "来源",
|
||
"material.editor.stale": "草稿打开期间材料已改变。请放弃并重新打开后再保存。",
|
||
"material.editor.state": "材料状态",
|
||
"material.editor.strain_rate": "应变速率",
|
||
"material.editor.symmetry": "弹性对称性",
|
||
"material.editor.temperature": "温度",
|
||
"material.editor.unknown_card": "工程属性未知。可以只保存指定密度和现有外观。",
|
||
"material.editor.user_supplied": "用户提供",
|
||
"material.editor.wood": "木材",
|
||
"material.selection.choose": "选择材料",
|
||
"material.selection.mixed": "不同材料",
|
||
"measure.at": "位置",
|
||
"measure.item": "项目 {number}",
|
||
"measure.quick_copied": "已复制测量值",
|
||
"measure.quick_copy": "点击复制测量值",
|
||
"measure.quick_edges": "{count} 条边",
|
||
"measure.quick_faces": "{count} 个面",
|
||
"messages.ago_h": "{n} 小时前",
|
||
"messages.ago_min": "{n} 分钟前",
|
||
"messages.ago_s": "{n} 秒前",
|
||
"messages.chip_hint": "点击查看本次会话的所有消息",
|
||
"messages.clear": "清除",
|
||
"messages.copy_all": "全部复制",
|
||
"messages.menu": "消息…",
|
||
"messages.none": "暂无消息。",
|
||
"messages.title": "消息",
|
||
"motion.checked_to": "仅检查到第 {step} 步:检查已用完其工作量上限",
|
||
"motion.collision": "{a} · {b}:第 {steps} 步",
|
||
"motion.delete_key": "删除关键帧",
|
||
"motion.duration_hint": "秒(留空:按步)",
|
||
"motion.key_here": "在此添加关键帧",
|
||
"motion.key_here_hint": "在此步骤添加关键帧,使用关节的当前值",
|
||
"motion.no_collisions": "整个研究中没有碰撞",
|
||
"motion.plot_quantity": "物理量",
|
||
"motion.step_back": "上一步",
|
||
"motion.step_forward": "下一步",
|
||
"motion.to_end": "到结尾",
|
||
"motion.to_start": "到开头",
|
||
"motion.track_name": "轨道 {number}",
|
||
"nav.alias.help": "Shift+Alt+左键拖动旋转,Shift+Alt+中键拖动平移,Shift+Alt+右键拖动缩放;中键拖动也可平移,右键拖动旋转",
|
||
"nav.blender.help": "中键拖动旋转,Shift+中键拖动平移,Ctrl+中键拖动缩放;右键拖动不会移动相机",
|
||
"nav.creo.help": "中键拖动旋转,Shift+中键平移,Ctrl+中键上下拖动缩放(向下放大);滚动滚轮也可缩放",
|
||
"nav.creo.label": "Creo",
|
||
"nav.free_orbit.help": "鼠标和3D鼠标可保持滚转并越过两个极点旋转。Shift轴吸附将被禁用。",
|
||
"nav.free_orbit.label": "自由旋转",
|
||
"nav.free_orbit.snap_help": "鼠标和3D鼠标可越过两极旋转,并保留画面旋转角度。在拖动环绕时按住Shift,可吸附视图方向和画面旋转角度。",
|
||
"nav.free_orbit_upright.help": "左右拖动鼠标时模型绕世界竖直轴旋转;上下拖动可不受限制地越过顶部倾斜。",
|
||
"nav.free_orbit_upright.label": "绕竖直轴旋转",
|
||
"nav.fusion.help": "中键拖动平移,Shift+中键拖动旋转,右键拖动旋转",
|
||
"nav.hfss.help": "Alt+左键拖动平移,Shift+Alt+左键拖动缩放,在空白处 Ctrl+左键拖动旋转",
|
||
"nav.inventor.help": "中键拖动平移,Shift+中键拖动旋转,Ctrl+中键拖动缩放,右键拖动旋转",
|
||
"nav.maya.help": "Alt+左键拖动旋转,Alt+中键拖动平移,Alt+右键拖动缩放;中键拖动也可平移",
|
||
"nav.nx.help": "中键拖动旋转,Shift+中键平移(对应 NX 的中键+右键),Ctrl+中键缩放(对应 NX 的中键+左键);右键拖动不旋转视图",
|
||
"nav.openscad.help": "在空白处左键拖动旋转,Shift+左键拖动框选,拖动草图几何可编辑;右键或中键拖动平移,Shift+右键或 Shift+中键拖动缩放",
|
||
"nav.perspective.sketch": "编辑草图时使用正交视图。完成草图后才能切换透视。",
|
||
"nav.right_drag_orbits.help": "关闭:右键拖动不会移动相机,右键只打开上下文菜单。选择 SolidWorks 鼠标映射时会关闭此项。",
|
||
"nav.right_drag_orbits.label": "右键拖动旋转",
|
||
"nav.solidworks.help": "中键拖动旋转,Ctrl+中键拖动平移,Shift+中键拖动缩放,右键拖动旋转",
|
||
"nav.tinkercad.help": "右键拖动旋转,中键或 Shift+右键拖动平移",
|
||
"nav.touchpad.help": "按住 Shift 并移动指针可平移;按住 Alt/Option 并移动可旋转。无需按鼠标按钮。垂直滚动可缩放。",
|
||
"nav.touchpad.label": "触控板",
|
||
"nav.touchpad.orbit": "旋转(按住 Alt/Option 并移动,无需鼠标按钮)",
|
||
"nav.touchpad.pan": "平移(按住 Shift 并移动,无需鼠标按钮)",
|
||
"nav.touchpad.scroll": "触控板使用垂直滚动进行缩放。双指平移设置将保留供其他预设使用。",
|
||
"nav.touchpad.zoom": "缩放(垂直滚动或双指捏合)",
|
||
"navbar.agent_chat": "助手聊天面板",
|
||
"navbar.agent_cursor": "显示智能体光标",
|
||
"navbar.ambient_occlusion": "环境光遮蔽",
|
||
"navbar.assistant": "助手",
|
||
"navbar.custom.add_slot": "添加{slot}",
|
||
"navbar.custom.always": "始终显示",
|
||
"navbar.custom.available": "{available} · 拖到栏上,或点击添加",
|
||
"navbar.custom.buttons": "按钮",
|
||
"navbar.custom.compact": "紧凑",
|
||
"navbar.custom.count": "{count} / 16 个槽位",
|
||
"navbar.custom.customise": "自定义导航栏…",
|
||
"navbar.custom.design": "设计",
|
||
"navbar.custom.duplicate": "此槽位已在栏上。",
|
||
"navbar.custom.edge": "边缘",
|
||
"navbar.custom.edge_bottom": "底部",
|
||
"navbar.custom.edge_top": "顶部",
|
||
"navbar.custom.fade": "淡化",
|
||
"navbar.custom.full": "请先移除一个槽位以添加其他槽位。",
|
||
"navbar.custom.hidden_design": "在设计中隐藏",
|
||
"navbar.custom.hidden_render": "在渲染中隐藏",
|
||
"navbar.custom.hide": "隐藏导航栏",
|
||
"navbar.custom.hide_idle": "悬停时显示",
|
||
"navbar.custom.icon_only": "仅图标",
|
||
"navbar.custom.icon_value": "图标和值",
|
||
"navbar.custom.icons": "图标",
|
||
"navbar.custom.idle": "空闲时",
|
||
"navbar.custom.intro": "选择3D视图底部导航栏中的控件及其顺序。拖动槽位可移动,拖出栏外可移除。",
|
||
"navbar.custom.labels": "图标和标签",
|
||
"navbar.custom.left": "左移",
|
||
"navbar.custom.position": "位置",
|
||
"navbar.custom.position_centre": "居中",
|
||
"navbar.custom.position_left": "左",
|
||
"navbar.custom.position_right": "右",
|
||
"navbar.custom.preview_as": "预览为",
|
||
"navbar.custom.regular": "常规",
|
||
"navbar.custom.remove": "移除",
|
||
"navbar.custom.remove_bar": "从栏中移除",
|
||
"navbar.custom.render": "渲染",
|
||
"navbar.custom.reset": "重置导航栏",
|
||
"navbar.custom.reset_default": "恢复默认",
|
||
"navbar.custom.right": "右移",
|
||
"navbar.custom.select": "未选择槽位。选择栏上的槽位即可移动、移除或更改其外观。",
|
||
"navbar.custom.separators_full": "导航栏已有4个分隔线。",
|
||
"navbar.custom.show": "显示导航栏",
|
||
"navbar.custom.shows": "显示内容",
|
||
"navbar.custom.size": "大小",
|
||
"navbar.custom.stale": "导航栏已更改。请重新选择槽位。",
|
||
"navbar.custom.title": "导航栏",
|
||
"navbar.custom.unknown": "此槽位不可用。",
|
||
"navbar.description.ambient_occlusion": "加深凹槽和角落的阴影,增加深度感。",
|
||
"navbar.description.display": "设置图形预设、网格、地面阴影、环境光遮蔽和投影。",
|
||
"navbar.description.fit": "完整显示所选对象;未选择时显示整个模型。",
|
||
"navbar.description.grid": "显示或隐藏地面网格。",
|
||
"navbar.description.ground_shadow": "显示或隐藏模型下方的阴影。",
|
||
"navbar.description.home": "返回显示整个模型的等轴测视图。",
|
||
"navbar.description.look_at": "使视图正对所选面、平面或打开的草图。",
|
||
"navbar.description.orbit": "围绕模型旋转视图。",
|
||
"navbar.description.pan": "向左右或上下平移视图。",
|
||
"navbar.description.projection": "切换正交视图和透视视图。",
|
||
"navbar.description.separator": "用于分组相邻槽位的细分隔线。",
|
||
"navbar.description.spin": "持续旋转视图,直到点击或按键停止。",
|
||
"navbar.description.visual_style": "切换着色、线框或带隐藏边线等模型绘制方式。",
|
||
"navbar.description.zoom": "将视图拉近或远离模型。",
|
||
"navbar.display": "显示",
|
||
"navbar.fit": "适合视图",
|
||
"navbar.graphics": "图形",
|
||
"navbar.grid": "网格",
|
||
"navbar.ground_shadow": "地面阴影",
|
||
"navbar.home": "主视图",
|
||
"navbar.later": "稍后提供",
|
||
"navbar.look_at": "正视",
|
||
"navbar.more": "更多",
|
||
"navbar.orbit": "环绕",
|
||
"navbar.orthographic": "正交",
|
||
"navbar.pan": "平移",
|
||
"navbar.perspective": "透视",
|
||
"navbar.preset": "预设",
|
||
"navbar.projection": "透视投影",
|
||
"navbar.projection_heading": "投影",
|
||
"navbar.separator": "分隔线",
|
||
"navbar.show": "显示",
|
||
"navbar.spin": "连续环绕",
|
||
"navbar.style.shaded": "着色",
|
||
"navbar.style.shaded_with_edges": "带边线着色",
|
||
"navbar.style.shaded_with_hidden_edges": "带隐藏边线着色",
|
||
"navbar.style.wireframe": "线框",
|
||
"navbar.translucent": "半透明",
|
||
"navbar.value_tip": "{name} · {value}",
|
||
"navbar.visual_style": "视觉样式",
|
||
"navbar.zoom": "缩放",
|
||
"needs two joints": "需要两个接头",
|
||
"network.allow_once": "仅允许一次",
|
||
"network.always_allow": "始终允许此服务器",
|
||
"network.prompt_detail": "此设计链接到网络位置 {host} 上的文件。打开它会连接到该计算机,并可能向其发送你的 Windows 登录信息。只允许你信任的服务器。",
|
||
"network.prompt_title": "网络位置",
|
||
"new configuration": "新配置",
|
||
"new parameter": "新参数",
|
||
"no hole": "无孔",
|
||
"no interference": "无干涉",
|
||
"no joint that moves yet": "尚无运动接头",
|
||
"no motion study yet": "尚无运动分析",
|
||
"no picture": "无图片",
|
||
"no such joint": "没有这个接头",
|
||
"none": "无",
|
||
"not a move": "不是移动",
|
||
"not a number": "不是数字",
|
||
"open a sketch first": "请先打开一个草图",
|
||
"parameters.apply_live": "离开字段时立即应用每项更改",
|
||
"parameters.apply_live_tip": "关闭时:更改会等到“应用”或“确定”,然后设计只为所有更改重建一次。“取消”或 Esc 会放弃这些更改。",
|
||
"parameters.held": "{count} 项更改等待应用",
|
||
"parameters.held_hint": "编辑表达式和单位。更改将等到“应用”或“确定”时生效。",
|
||
"parameters.held_one": "1 项更改等待应用",
|
||
"parts.automatic_name": "自动",
|
||
"parts.dimension.across_flats": "对边宽度",
|
||
"parts.dimension.bore": "内径",
|
||
"parts.dimension.d": "公称直径",
|
||
"parts.dimension.head_diameter": "头部直径",
|
||
"parts.dimension.head_height": "头部高度",
|
||
"parts.dimension.height": "高度",
|
||
"parts.dimension.inner": "内径",
|
||
"parts.dimension.outer": "外径",
|
||
"parts.dimension.pitch": "螺距",
|
||
"parts.dimension.socket": "内六角对边",
|
||
"parts.dimension.socket_depth": "内六角深度",
|
||
"parts.dimension.thickness": "厚度",
|
||
"parts.dimension.width": "宽度",
|
||
"parts.family.bearing": "深沟球轴承(外形)",
|
||
"parts.family.button_head_cap_screw": "圆头内六角螺钉",
|
||
"parts.family.dowel_pin": "圆柱销",
|
||
"parts.family.hex_bolt": "六角头螺栓",
|
||
"parts.family.hex_cap_screw_inch": "六角头螺栓(英制)",
|
||
"parts.family.hex_nut": "六角螺母",
|
||
"parts.family.hex_nut_inch": "六角螺母(英制)",
|
||
"parts.family.set_screw": "内六角平端紧定螺钉",
|
||
"parts.family.socket_head_cap_screw": "内六角圆柱头螺钉",
|
||
"parts.family.washer": "平垫圈",
|
||
"parts.family.washer_sae": "平垫圈,SAE(窄型)",
|
||
"parts.family.washer_uss": "平垫圈,USS(宽型)",
|
||
"parts.holes": "孔(可选)",
|
||
"parts.placement_hint": "选择一个或多个孔,在每个孔中各装一个零件;或按确定将其放在原点",
|
||
"parts.system": "单位制",
|
||
"parts.system.inch": "英制",
|
||
"parts.system.metric": "公制",
|
||
"pattern.alignment_2": "对齐 2",
|
||
"pattern.alignment_hint": "数量包含原始图形。居中时副本分布在两侧;数量为偶数时,反转可切换多一个副本的一侧。",
|
||
"pattern.direction_1": "方向 1",
|
||
"pattern.direction_2": "方向 2",
|
||
"pattern.flip_direction": "反转方向",
|
||
"perf.click_for_details": "点击查看详情:帧耗时图、直方图和 GPU 绘制的内容",
|
||
"perf.draw_calls": "绘制调用",
|
||
"perf.line_segments": "线段",
|
||
"perf.low_1": "1% 最低",
|
||
"perf.renderer": "渲染器",
|
||
"perf.scene_build": "场景构建",
|
||
"perf.triangles": "三角形",
|
||
"perf.ui_time": "界面耗时",
|
||
"perf.viewport": "视图",
|
||
"perf.worst": "最差",
|
||
"pick a body or some of its faces": "请选择一个实体或它的若干个面",
|
||
"pick a hole to seat it, or OK places it at the origin": "选择一个孔放置,或单击确定放置在原点",
|
||
"pick a planar face": "请选择一个平面",
|
||
"pick a plane or a face as the tool": "请选择一个平面或一个面作为工具",
|
||
"pick a size": "请选择尺寸",
|
||
"pick edges of a body": "请选择实体的边",
|
||
"pick edges of one body": "请选择同一个实体的边",
|
||
"pick edges of the holes to remove": "请选择要移除的孔的边",
|
||
"pick faces of one body": "请选择同一个实体的面",
|
||
"pick faces to offset": "请选择要偏移的面",
|
||
"pick lines of one sketch": "请选择同一个草图的直线",
|
||
"pick one or two vertices, edges or faces": "选择一个或两个顶点、边或面",
|
||
"pick one plane or face as the tool, or sketch curves": "请选择一个平面或一个面作为工具,或选择草图曲线",
|
||
"pick sections in two or more sketches": "请选择位于两个或更多草图中的截面",
|
||
"pick sketch curves or edges": "请选择草图曲线或边",
|
||
"pick the face to untrim": "请选择要取消修剪的面",
|
||
"pick the path": "选择路径",
|
||
"pick what to keep": "请选择要保留的部分",
|
||
"pick what to keep of the other surface": "请选择另一个曲面上要保留的部分",
|
||
"prefs.add_item": "添加项目",
|
||
"prefs.alt_frees_manipulators": "Alt / Option 也可自由拖动操纵器箭头",
|
||
"prefs.anti_aliasing_amd_dx12": "由于启动检查在启用多重采样时未绘制任何内容,而在1×时通过了检查,抗锯齿已设为1×。您可以在上方选择其他设置;重启后若检查通过,该设置将生效。",
|
||
"prefs.anti_aliasing_note": "平滑锯齿边缘。",
|
||
"prefs.applies_on_restart": "重启后生效",
|
||
"prefs.assistant": "助手",
|
||
"prefs.auto_operation": "自动选择操作",
|
||
"prefs.auto_operation_note": "特征窗口根据新材料接触的对象选择连接、新建实体或剪切,直到您手动选择。关闭:保持窗口打开时的操作。",
|
||
"prefs.axes": "坐标轴",
|
||
"prefs.axis": "轴",
|
||
"prefs.bodies_folders": "实体文件夹",
|
||
"prefs.bodies_folders_always": "始终显示",
|
||
"prefs.bodies_folders_never": "不显示",
|
||
"prefs.bodies_folders_several": "仅限多个实体",
|
||
"prefs.bottom": "底部",
|
||
"prefs.bottom_centre": "底部居中",
|
||
"prefs.bottom_right": "右下角",
|
||
"prefs.browser": "浏览器",
|
||
"prefs.browser_components_open": "组件初始展开",
|
||
"prefs.browser_components_open_note": "浏览器中的每个组件都像以前一样初始展开,而不是在您展开前保持折叠。",
|
||
"prefs.browser_eye_left": "显示切换位于折叠箭头旁",
|
||
"prefs.browser_eye_left_note": "浏览器各行的显示切换像以前一样位于折叠箭头旁,而不是在行右端的一列中。",
|
||
"prefs.browser_reveal_on_hover": "悬停时显示",
|
||
"prefs.browser_show_note": "“显示”让浏览器始终留在屏幕上。“悬停时显示”会将其隐藏,直到指针移到它的位置或其左边缘的细标签上;指针在其中或其菜单打开时,它保持打开。",
|
||
"prefs.browser_shown": "显示",
|
||
"prefs.built_in": "内置",
|
||
"prefs.button_left": "左键拖动",
|
||
"prefs.button_middle": "中键拖动",
|
||
"prefs.button_right": "右键拖动",
|
||
"prefs.carousel_next": "下一个",
|
||
"prefs.carousel_previous": "上一个",
|
||
"prefs.choose_font": "选择字体文件…",
|
||
"prefs.click": "单击",
|
||
"prefs.contact_shading": "柔和接触阴影",
|
||
"prefs.contact_shading_note": "在零件相近处添加柔和阴影。",
|
||
"prefs.context_menu": "上下文菜单",
|
||
"prefs.context_menu_ring": "上下文菜单 · 按住显示环形菜单",
|
||
"prefs.cpu": "CPU(软件)",
|
||
"prefs.crash_reports": "打开崩溃报告…",
|
||
"prefs.crash_reports_note": "报告与重现问题的设计和命令一起保存在此计算机上。",
|
||
"prefs.ctrl_cmd": "Ctrl / Cmd",
|
||
"prefs.curved_surfaces": "曲面",
|
||
"prefs.curves": "曲面",
|
||
"prefs.cut_preview_tint": "以红色显示被移除的材料",
|
||
"prefs.cut_preview_tint_help": "预览会用红色半透明幻影填充特征所移除的材料以及被替换的形状。关闭时,这些填充完全透明,仅绘制其轮廓。",
|
||
"prefs.dark_parts_shading": "保持深色零件的形状",
|
||
"prefs.dark_parts_shading_help": "以线性光照和柔和的天空补光着色视图,使深色面保留渐变而不变成一片黑色",
|
||
"prefs.dead_zone_note": "斜线区域为死区:此范围内的移动将被忽略。",
|
||
"prefs.default": "默认",
|
||
"prefs.design": "设计默认值",
|
||
"prefs.design_note": "新建设计的初始设置。已打开的设计保留各自的设置。",
|
||
"prefs.devices": "3D 鼠标",
|
||
"prefs.dialog_buttons": "对话框按钮",
|
||
"prefs.dialogs": "对话框",
|
||
"prefs.dialogs_edge": "视图边缘",
|
||
"prefs.dialogs_left_column": "左侧栏",
|
||
"prefs.dialogs_note": "命令对话框的打开位置:停靠在视图边缘,或在左侧栏中替代浏览器和历史;关闭对话框后,浏览器和历史恢复原样。",
|
||
"prefs.display": "显示",
|
||
"prefs.edges": "边缘与着色",
|
||
"prefs.extend": "扩展",
|
||
"prefs.extra_navigation": "在空白处按住Ctrl并用鼠标左键拖动可旋转;按住空格键可平移。",
|
||
"prefs.extrude_view_isometric": "打开拉伸时转到等轴测视图",
|
||
"prefs.extrude_view_return": "关闭拉伸时回到之前的视图",
|
||
"prefs.follows_os": "跟随操作系统",
|
||
"prefs.font": "字体",
|
||
"prefs.font_fallback": "所选字体缺少的字符会使用内置字体,避免标签显示为空方框。",
|
||
"prefs.font_sample": "字体示例 · Ø12.50 mm · 45.0° · 0123456789",
|
||
"prefs.font_unreadable": "无法读取所选字体。",
|
||
"prefs.general": "常规",
|
||
"prefs.general.active": "当前",
|
||
"prefs.general.crash_reports": "崩溃报告",
|
||
"prefs.general.edited": "已修改",
|
||
"prefs.general.held": "包含",
|
||
"prefs.general.import": "导入...",
|
||
"prefs.general.last_check": "上次检查:{time}",
|
||
"prefs.general.minutes": "分钟",
|
||
"prefs.general.name_setup": "为此配置命名",
|
||
"prefs.general.profile_name": "配置文件名称",
|
||
"prefs.general.save_new": "另存为新配置",
|
||
"prefs.general.step_import": "STEP 和导入",
|
||
"prefs.general.this_computer": "此计算机",
|
||
"prefs.general_note": "配置文件、语言、文件和更新。",
|
||
"prefs.gesture_orbit": "环绕",
|
||
"prefs.gesture_pan": "平移",
|
||
"prefs.gesture_zoom": "缩放",
|
||
"prefs.graphics": "图形",
|
||
"prefs.graphics_card": "显卡",
|
||
"prefs.graphics_card_auto": "自动",
|
||
"prefs.graphics_card_missing": "已保存的显卡不可用;将使用自动选择。",
|
||
"prefs.graphics_card_restart": "重启 SolidCraft 后生效。WGPU_ADAPTER_NAME 优先于此选择。",
|
||
"prefs.graphics_card_unused": "已保存的显卡未用于此窗口;实际使用的显卡显示在“帮助 › 关于”和状态栏中。请尝试“自动”,或将 WGPU_ADAPTER_NAME 设为显卡名称中的唯一部分。",
|
||
"prefs.graphics_note": "在速度与平滑度之间取舍。每个选项均以示例展示效果。",
|
||
"prefs.graphics_presets_note": "预设会同时设置以下选项。",
|
||
"prefs.hide_constraint_glyphs_zoomed_out": "缩小时隐藏约束符号",
|
||
"prefs.hide_constraint_glyphs_zoomed_out_note": "草图缩小到一定程度时隐藏约束符号,以免遮挡草图。关闭:任意缩放比例下符号仍保持固定屏幕大小。",
|
||
"prefs.history": "历史",
|
||
"prefs.history_origin_bodies": "在顶部显示原点和实体",
|
||
"prefs.history_origin_bodies_note": "左侧或浏览器下方的历史以活动组件的实体文件夹和原点开头,并带有与浏览器相同的显示切换和菜单。底部的历史保持不变。",
|
||
"prefs.history_play_button": "在历史控件中显示“播放历史”按钮",
|
||
"prefs.history_play_button_note": "在历史控件的“后退一步”和“前进一步”之间添加“播放历史”。也可以右键单击这些控件来显示或隐藏它。",
|
||
"prefs.history_sketches": "草图",
|
||
"prefs.history_sketches_in_order": "按创建顺序",
|
||
"prefs.history_sketches_note": "草图:选择“位于其特征下”后,左侧历史在宽度足以显示名称时,会将草图缩进一级,列在由其创建的第一个特征下。底部时间轴始终保持创建顺序。",
|
||
"prefs.history_sketches_under_feature": "位于其特征下",
|
||
"prefs.hold_stop_snapping": "按住以停用吸附",
|
||
"prefs.home_fit_size": "主视图与适配大小",
|
||
"prefs.home_fit_size_note": "主视图、适配、打开的设计或视图导航器切换视图框住模型时,模型占视图的比例,与下方设置是否开启无关。100 %:填满面板、罗盘和导航栏之间的视图。",
|
||
"prefs.icons_only": "仅图标",
|
||
"prefs.imported_file": "已导入文件",
|
||
"prefs.in_browser": "在浏览器中",
|
||
"prefs.input": "输入",
|
||
"prefs.interface": "界面",
|
||
"prefs.interface_language": "界面语言",
|
||
"prefs.interface_note": "SolidCraft 的外观和面板布局。",
|
||
"prefs.interval_minutes": "{n} 分钟",
|
||
"prefs.invert_curved_roll_arrows": "反转弯曲的翻滚箭头",
|
||
"prefs.invert_curved_roll_arrows_note": "立方体角落的两个弯曲箭头在屏幕平面内翻滚视图。开启:顺时针箭头逆时针翻滚,逆时针箭头顺时针翻滚。关闭:每个箭头按其弯曲方向翻滚视图。",
|
||
"prefs.invert_navigator_arrows": "反转视图立方体的旋转箭头",
|
||
"prefs.invert_navigator_arrows_note": "立方体周围的箭头按箭头所指的方向转动相机,与 Fusion 和 Inventor 相同:左侧箭头指向右,相机向右转动。关闭:箭头把立方体转向它所在的那一面,因此左侧箭头使相机向左转动。弯曲的翻滚箭头不受影响。",
|
||
"prefs.keep_work_on_tab_switch": "切换设计时保持对话框和工具打开",
|
||
"prefs.keep_work_on_tab_switch_note": "每个设计标签页保留其打开的对话框或工具(包括其中已选择和输入的内容)以及工具栏选项卡。回到该设计时它们仍在原处。关闭时:切换设计会取消它们并显示“模型”选项卡。",
|
||
"prefs.labels": "标签",
|
||
"prefs.language_system": "系统",
|
||
"prefs.layout": "布局",
|
||
"prefs.layout_note": "紧凑模式将面板停靠在窗口边缘。浏览器半透明仅适用于浮动模式。助手面板的位置在助手页面中设置。",
|
||
"prefs.left": "左侧",
|
||
"prefs.left_click": "左键单击",
|
||
"prefs.line_drag_draws_one": "按下并拖动绘制一条直线",
|
||
"prefs.line_drag_draws_one_note": "在直线工具中,按下、拖动再松开,会从按下处到松开处绘制一条直线并在此结束。单击仍会绘制连续的直线。关闭时:拖动与单击一样,在松开处放置一个点。",
|
||
"prefs.line_hover_tangent_arc": "停留在直线的最后一点上以切换到相切圆弧",
|
||
"prefs.line_hover_tangent_arc_note": "在直线工具中,画好一段后,先离开连续线的最后一点,再回到该点并让指针保持不动:下一次单击将确定相切圆弧的终点,同样的操作可切回直线。关闭:停留在该点不起作用。",
|
||
"prefs.linked_designs": "链接设计",
|
||
"prefs.live_input": "实时输入",
|
||
"prefs.live_preview": "实时预览",
|
||
"prefs.logo": "标志",
|
||
"prefs.logo_accent": "强调色",
|
||
"prefs.logo_theme": "主题颜色",
|
||
"prefs.max_file_size": "可打开的最大文件",
|
||
"prefs.max_file_size_design": "可打开的最大文件:设计",
|
||
"prefs.max_file_size_flag": "本次启动指定了 --max-file-size {size},该值在关闭 SolidCraft 前有效。不带此选项启动时才会应用这些设置。",
|
||
"prefs.max_file_size_note": "默认值:512 MB 和 256 MB;上限为 16 GB。打开文件需要数倍于文件大小的内存。保留大型导入数据的设计可能需要提高设计文件上限,才能保存并重新打开。",
|
||
"prefs.max_file_size_step": "可打开的最大文件:STEP 和导入",
|
||
"prefs.max_file_size_web": "网页版可打开最大 512 MB 的 STEP 和导入文件,以及最大 256 MB 的设计:浏览器标签页无法容纳更大的文件。桌面版可提高这些上限。",
|
||
"prefs.megabytes": "MB",
|
||
"prefs.menu_grid": "大图标",
|
||
"prefs.menu_list": "列表",
|
||
"prefs.menus": "菜单",
|
||
"prefs.minutes": "分钟",
|
||
"prefs.minutes_suffix": " min",
|
||
"prefs.mouse": "鼠标与触控板",
|
||
"prefs.mouse_heading": "鼠标",
|
||
"prefs.mouse_mapping": "鼠标映射",
|
||
"prefs.navigation": "导航",
|
||
"prefs.navigation_note": "鼠标、触控板和3D鼠标如何移动视图。",
|
||
"prefs.navigator_fit": "视图导航器切换视图后适配模型",
|
||
"prefs.navigator_fit_note": "点击立方体的面、角或箭头,或坐标轴指示器的轴时,也会从各个方向都能容纳模型的同一距离(其包围球)注视模型中心。开启期间主视图使用相同的缩放和中心,因此之后选择的视图只改变方向。关闭:视图原地旋转,保持目标点和缩放。",
|
||
"prefs.network_host_remove": "删除",
|
||
"prefs.network_locations": "允许设计中的网络位置",
|
||
"prefs.network_locations_note": "适用于将设计存放在文件服务器上的组织。关闭时:仅允许您授权的服务器。",
|
||
"prefs.network_locations_section": "网络位置",
|
||
"prefs.not_on_gpu": "此 GPU 不支持",
|
||
"prefs.on": "开启",
|
||
"prefs.opaque": "不透明",
|
||
"prefs.orbit_snap": "旋转时按住Shift可捕捉到坐标轴。",
|
||
"prefs.orientation": "方向",
|
||
"prefs.origin_plane_names": "原点平面名称",
|
||
"prefs.origin_plane_names_note": "浏览器、对话框和列表中显示的名称。{top} 即 XY,{front} 即 XZ,{right} 即 YZ(Z 轴朝上)。命令、脚本和已保存的设计仍使用 XY、XZ 和 YZ。",
|
||
"prefs.overall_speed": "整体速度",
|
||
"prefs.parameter_list_rows": "参数列表行数",
|
||
"prefs.parameter_list_rows_tip": "在空的数值框中按下箭头会列出参数(收藏的在前),最多列出此数量。数量越少,大型设计中的列表越轻。",
|
||
"prefs.persistent_ribbon_pressed": "突出显示已启用的功能区命令",
|
||
"prefs.persistent_ribbon_pressed_help": "在效果启用时突出显示相应的功能区命令。关闭此选项可保留原来的中性外观和命令帮助。",
|
||
"prefs.perspective_fov": "视场角",
|
||
"prefs.placement": "放置",
|
||
"prefs.prefer_free_sketch_points": "草图点重合时优先选择可移动的点",
|
||
"prefs.preview_choices": "所选设置预览",
|
||
"prefs.preview_tint_new_faces": "在预览中为新表面着色",
|
||
"prefs.preview_tint_new_faces_help": "更改实体的特征,其预览可以用预览颜色绘制新增的表面。关闭时,实体按自身颜色绘制。",
|
||
"prefs.print_face_highlight": "打印底面高亮",
|
||
"prefs.print_face_highlight_tip": "视图中实体打印底面的着色和轮廓强度。0 % 不显示高亮。",
|
||
"prefs.profile_active": "当前配置文件",
|
||
"prefs.profile_applied": "已应用配置文件。",
|
||
"prefs.profile_changed": "保存配置文件后设置已更改。“保存”会将其写入配置文件。",
|
||
"prefs.profile_deleted": "已删除配置文件。",
|
||
"prefs.profile_export": "导出",
|
||
"prefs.profile_exported": "已导出配置文件。",
|
||
"prefs.profile_imported": "已导入配置文件。",
|
||
"prefs.profile_name_hint": "配置文件名称,例如 笔记本",
|
||
"prefs.profile_rename": "重命名",
|
||
"prefs.profile_renamed": "已重命名配置文件。",
|
||
"prefs.profile_save": "保存",
|
||
"prefs.profile_saved": "已将当前设置保存到配置文件。",
|
||
"prefs.profile_skipped": "已应用配置文件;{n} 项设置保留了当前值(见日志)。",
|
||
"prefs.profiles": "设置配置文件",
|
||
"prefs.profiles_note": "将快捷键、工具栏、导航、径向菜单和界面设置一起以名称保存,并一次切换。",
|
||
"prefs.project_options_dialog": "Project 选项对话框",
|
||
"prefs.project_options_dialog_note": "开启:投影前选择“几何体”或“实体”以及“投影链接”。关闭:保留原有的直接选择工作流。",
|
||
"prefs.quality_default": "默认",
|
||
"prefs.quality_fastest": "最快",
|
||
"prefs.quality_slowest": "最慢",
|
||
"prefs.quality_smoother": "更平滑",
|
||
"prefs.quick_measure": "在视图角落显示快速测量",
|
||
"prefs.quick_measure_note": "在视图右下角、历史记录上方显示所选对象的尺寸:边的长度(圆形边显示 Ø 和 R)、面的面积、点的位置、两个对象之间的距离和角度、多条边或多个面的总和。点击即可复制。",
|
||
"prefs.render_previous_geometry_budget": "使用先前的渲染预览几何内存预算",
|
||
"prefs.render_previous_geometry_budget_help": "恢复先前的固定几何内存上限(64位桌面为512 MiB,其他平台为128 MiB),替代基于设备的预算。",
|
||
"prefs.reports_saved": "已保存 {n} 份",
|
||
"prefs.restore_page_defaults": "恢复本页默认值",
|
||
"prefs.ribbon_click_ends_tool": "单击正在运行的工具的按钮将结束该工具",
|
||
"prefs.ribbon_click_ends_tool_note": "单击正在使用的草图工具的高亮功能区按钮会结束该工具,在视图中单击即可再次选择。关闭:单击会重新启动该工具。",
|
||
"prefs.ribbon_reveal": "在功能区中显示搜索结果",
|
||
"prefs.ribbon_reveal_note": "将指针悬停在“搜索命令”的结果上时,会显示该命令在功能区中的位置:其选项卡、按钮或面板下拉菜单中的行。从搜索启动的命令会在那里闪烁,从下拉菜单运行的命令会标记其面板。",
|
||
"prefs.right_click": "右键单击",
|
||
"prefs.saving": "启动和保存",
|
||
"prefs.scale_note": "也可在窗口中使用 Ctrl + / Ctrl −。100% 时按钮高度为 28 像素。",
|
||
"prefs.scale_text": "缩放与文字",
|
||
"prefs.search": "搜索设置",
|
||
"prefs.search_empty": "没有匹配的设置",
|
||
"prefs.select": "选择",
|
||
"prefs.select_one_item": "选择一个项目",
|
||
"prefs.select_other_hidden": "使用“选择其他”选择隐藏几何体",
|
||
"prefs.select_other_hidden_help": "开启:包括指针附近的隐藏实体、草图和被遮挡的边。关闭:恢复原来的列表,仅包含指针正下方的可见几何体。",
|
||
"prefs.selecting": "选择",
|
||
"prefs.shift": "Shift",
|
||
"prefs.shift_add_ctrl_toggle": "Shift 仅添加;Ctrl / Cmd 切换选择",
|
||
"prefs.shift_add_note": "开启:Shift 添加,Ctrl / Cmd 切换选择。关闭(默认):两者均切换选择。",
|
||
"prefs.shortcuts": "快捷键",
|
||
"prefs.single_surface_analysis": "仅使用一个曲面分析",
|
||
"prefs.single_surface_analysis_help": "关闭时,曲面着色分析和连续性分析可以同时保持启用。开启时,仅保留最后启动或修改的分析。",
|
||
"prefs.sketch_align_points": "绘制时与其他草图点对齐",
|
||
"prefs.sketch_align_points_note": "绘制时,点可同时与一个草图点水平对齐、与另一个草图点竖直对齐,并显示虚线参考线;单击后保留两个对齐约束。关闭:仅与上一点对齐,每次一个方向。",
|
||
"prefs.sketch_conflict_colour": "以冲突颜色显示冲突的几何图形",
|
||
"prefs.sketch_conflict_colour_note": "草图约束冲突时,不仅失败约束的符号或尺寸,该约束所约束的曲线和点也以冲突颜色绘制。关闭:它们保持平常的颜色。",
|
||
"prefs.sketch_construction_lines": "扩展构造直线工具",
|
||
"prefs.sketch_exit_view": "草图结束时的视图",
|
||
"prefs.sketch_exit_view.keep": "保持当前视图",
|
||
"prefs.sketch_exit_view.previous": "返回之前的视图",
|
||
"prefs.sketch_exit_view.unless_rotated": "未旋转时返回",
|
||
"prefs.sketch_exit_view_note": "“完成草图”、取消或连按两次 Esc 后视图的去向。",
|
||
"prefs.sketch_face_activates_part": "在零件的面上绘制草图时激活该零件",
|
||
"prefs.sketch_face_activates_part_note": "在另一个组件的实体面上开始的草图会先激活该组件,因此草图属于它,并在浏览器中留在该零件下。之后该零件保持激活。关闭时:草图属于当前激活的组件。",
|
||
"prefs.sketch_open_look_at": "打开草图时转向正对草图",
|
||
"prefs.sketch_open_look_at_note": "关闭:创建或编辑草图时视图保持不变。需要时用“朝向”正对草图。",
|
||
"prefs.sketch_recent_snap": "自动吸附到最近的圆心和中点",
|
||
"prefs.sketch_recent_snap_note": "绘图时,将光标吸附到最近两个圆心或直线边中点的辅助线相交处。关闭:辅助线仅作显示,光标不会移动。",
|
||
"prefs.sketch_selection": "草图与选择",
|
||
"prefs.sketch_selection_heading": "草图和选择",
|
||
"prefs.sketch_selection_note": "草图如何捕捉,以及单击如何选择。",
|
||
"prefs.sketch_state_icons": "以草图状态的颜色显示草图图标",
|
||
"prefs.sketch_state_icons_note": "在历史和浏览器中,草图图标采用其状态(欠约束、完全约束或冲突)的颜色,工具提示会说明状态。关闭:所有草图使用相同的图标。",
|
||
"prefs.sketch_tab_always": "始终显示草图选项卡",
|
||
"prefs.sketch_tab_always_note": "未打开草图时,草图选项卡也保留在功能区中紧随模型之后。其中的绘图工具会先在所选平面或面上(否则在接下来选取的平面上)创建草图,并在其中准备好该工具。",
|
||
"prefs.sketch_tracking_guides": "圆心和中点对齐辅助线",
|
||
"prefs.sketch_tracking_guides_note": "将光标悬停在圆心或直线边的中点,然后水平或垂直移动以显示临时虚线辅助线。",
|
||
"prefs.sketch_tracking_points": "绘制时也从端点和角点显示对齐辅助线",
|
||
"prefs.sketch_tracking_points_note": "绘图工具等待点时,将光标悬停在直线或圆弧的端点、矩形的角点或独立点上,会显示与圆心或中点相同的临时虚线辅助线。关闭:仅圆心和中点。",
|
||
"prefs.sketching": "草图",
|
||
"prefs.snap_drawing_note": "在绘制或拖动草图点时使用。",
|
||
"prefs.source": "来源",
|
||
"prefs.speed": "速度",
|
||
"prefs.stand_up_note": "以 Z 轴向上打开 STEP 或 IGES 文件后,询问是否绕 X 轴旋转 90°。",
|
||
"prefs.stand_up_unknown": "来自未知程序的文件",
|
||
"prefs.stand_up_unknown.ask": "在对话框中询问",
|
||
"prefs.stand_up_unknown.note": "显示提示",
|
||
"prefs.stand_up_unknown.off": "不提供",
|
||
"prefs.stand_up_unknown_note": "当文件头未注明已知以 Y 轴向上保存的程序时,如何提供立起选项。仅当文件看起来平躺时才显示提示;“在对话框中询问”会像以前一样对每个此类文件进行询问。",
|
||
"prefs.status_bar": "状态栏",
|
||
"prefs.status_bar_note": "窗口底边的一条细栏显示正在编辑的对象、打开的草图的状态(以其颜色显示)以及设计的单位;单击单位即可更改。草图的状态随后不再显示在视图的角落。",
|
||
"prefs.status_done": "完成",
|
||
"prefs.status_error": "错误",
|
||
"prefs.status_selected": "已选择",
|
||
"prefs.status_warning": "警告",
|
||
"prefs.structure.appearance": "外观",
|
||
"prefs.structure.appearance_note": "颜色、文字和无障碍。",
|
||
"prefs.structure.in_profile": "包含在配置中",
|
||
"prefs.structure.layout": "布局",
|
||
"prefs.structure.layout_note": "窗口各部分的位置。",
|
||
"prefs.structure.look": "外观",
|
||
"prefs.structure.measure_pointer": "测量和指针",
|
||
"prefs.structure.mouse3d": "3D 鼠标",
|
||
"prefs.structure.mouse3d_note": "SpaceMouse 和 SpaceNavigator。",
|
||
"prefs.structure.navigation_note": "鼠标和触控板。3D 鼠标有单独的页面。",
|
||
"prefs.structure.profile": "配置",
|
||
"prefs.structure.profile_edited": "保存后已更改",
|
||
"prefs.structure.profile_hover": "保存在设置配置中",
|
||
"prefs.structure.scale_percent": "{percent}%",
|
||
"prefs.structure.sketch": "草图",
|
||
"prefs.structure.tools": "工具",
|
||
"prefs.structure.tools_note": "建模工具的行为。",
|
||
"prefs.structure.work": "工作",
|
||
"prefs.supersampling_brief": "以更高分辨率绘制后滤波缩小:更清晰,但负载更高。",
|
||
"prefs.tab_accent_note": "强调色跟随当前选项卡",
|
||
"prefs.theme_file": "主题文件",
|
||
"prefs.theme_file_or_paste": "文件或粘贴",
|
||
"prefs.theme_follow": "跟随主题文件",
|
||
"prefs.theme_follow_error": "未应用:{error}。保留上次有效的主题。",
|
||
"prefs.theme_follow_launch": "仅本次运行跟随 (--theme-file);其他工具改写文件时会重新加载。",
|
||
"prefs.theme_follow_note": "其他工具改写文件时会重新加载。选择主题将停止跟随。",
|
||
"prefs.theme_follow_off": "关闭",
|
||
"prefs.theme_follow_stop": "停止跟随",
|
||
"prefs.theme_import_hint": "单击选择主题文件,拖放到此处,或复制主题后按 Ctrl+V(Mac 上为 Cmd+V)",
|
||
"prefs.theme_option_opacity": "不透明度",
|
||
"prefs.theme_option_opacity_help": "调整浮动面板的不透明度。最低不透明度限制可确保文字在视口颜色上清晰可读。",
|
||
"prefs.theme_option_tab_colours": "选项卡颜色",
|
||
"prefs.theme_option_tab_colours_help": "为每个功能区选项卡使用主题的面板和视口颜色。",
|
||
"prefs.theme_option_tab_fade_ms": "选项卡过渡",
|
||
"prefs.theme_option_tab_fade_ms_help": "切换选项卡时渐变面板和视口颜色。设为零可立即切换。",
|
||
"prefs.theme_options_badge": "选项",
|
||
"prefs.theme_options_more": "更多 · {count}",
|
||
"prefs.theme_options_reset": "重置",
|
||
"prefs.theme_options_unavailable": "此设备不支持",
|
||
"prefs.theme_paste": "粘贴主题",
|
||
"prefs.theme_paste_none": "剪贴板中没有 SolidCraft 主题",
|
||
"prefs.timeline_half_hour": "−30 分钟",
|
||
"prefs.timeline_now": "现在",
|
||
"prefs.timeline_quarter_hour": "−15",
|
||
"prefs.toast_place": "通知",
|
||
"prefs.toggle_item": "添加项目,或取消选择",
|
||
"prefs.toolbar": "工具栏",
|
||
"prefs.toolbar_tabs": "工具栏选项卡",
|
||
"prefs.top": "顶部",
|
||
"prefs.trackpad_zoom_modifier": "按住以下按键时用双指滚动缩放",
|
||
"prefs.trackpad_zoom_modifier.alt": "⌥ / Alt",
|
||
"prefs.trackpad_zoom_modifier.cmd": "⌘",
|
||
"prefs.trackpad_zoom_modifier.ctrl": "Ctrl",
|
||
"prefs.trackpad_zoom_modifier.help": "仅按住此键并垂直滚动,即可以指针位置为中心缩放。关闭时保留现有滚动行为。",
|
||
"prefs.trackpad_zoom_modifier.off": "关闭",
|
||
"prefs.translucent": "半透明",
|
||
"prefs.under_browser": "浏览器下方",
|
||
"prefs.under_cursor": "光标下方",
|
||
"prefs.units_precision": "单位与精度",
|
||
"prefs.updates": "更新",
|
||
"prefs.value_boxes_in_view": "在视图中于手柄旁显示数值",
|
||
"prefs.value_boxes_in_view_tip": "命令的数值(距离、半径等)显示在模型上方手柄旁的框中。关闭后,在命令窗口中输入数值,选取后键盘输入会进入该窗口,模型不会被遮挡。",
|
||
"prefs.view": "视图行为",
|
||
"prefs.view_confirm_corner": "在视图角落显示确定和取消",
|
||
"prefs.view_confirm_corner_note": "打开对话框或草图时,视图右上角的勾号和叉号与对话框的确定和取消作用相同,或完成和取消草图。视图导航器会下移到它们下方。",
|
||
"prefs.viewport": "视口",
|
||
"prefs.viewport_analysis_status": "显示视口分析状态",
|
||
"prefs.viewport_analysis_status_help": "在视口上方显示启用的分析,从各项目打开图例,并按 Esc 关闭最近启用的分析。关闭此选项可恢复角落图例和原来的 Esc 行为。",
|
||
"prefs.viewport_background": "背景",
|
||
"prefs.viewport_background_colour": "颜色",
|
||
"prefs.viewport_background_theme": "主题渐变",
|
||
"prefs.viewport_section_status": "显示视口剖面状态",
|
||
"prefs.viewport_section_status_help": "在视口中显示剖面设置。按 Escape 或单击活动的功能区按钮可关闭剖面。禁用以保留原有剖面控件。",
|
||
"prefs.viewport_status_details": "视口实时详情",
|
||
"prefs.viewport_status_details_help": "在标准详情卡片中编辑当前分析和剖面设置。禁用后恢复只读分析图例和剖面对话框。",
|
||
"prefs.viewport_status_summary": "汇总视口状态项",
|
||
"prefs.viewport_status_summary_help": "将三个或更多视口状态项折叠为一个汇总徽章。禁用后,所有项目仍显示在完整的一行中。",
|
||
"prefs.wheel": "滚轮",
|
||
"prefs.wheel_trackpad": "滚轮与触控板",
|
||
"prefs.workspace": "工作区",
|
||
"prefs.zoom_stop_at_model": "缩放到模型表面时停止",
|
||
"prefs.zoom_stop_at_model_tip": "3D 鼠标和设备应用向视图中央的表面缩放;拖动缩放固定拖动开始时的点。关闭后可穿过模型。滚轮和捏合手势单独使用向光标缩放设置",
|
||
"prefs.zoom_toward_cursor": "朝光标缩放",
|
||
"properties.title": "属性:{name}",
|
||
"recovery.days_ago": "{count} 天前",
|
||
"recovery.detail": "{file} · {features} 个特征 · 自动保存于 {when}",
|
||
"recovery.discard_all": "全部放弃",
|
||
"recovery.discard_all_detail": "此操作无法撤消。",
|
||
"recovery.discard_all_title": "放弃 {count} 个自动保存?",
|
||
"recovery.discard_all_title_one": "放弃 1 个自动保存?",
|
||
"recovery.hours_ago": "{count} 小时前",
|
||
"recovery.just_now": "刚刚",
|
||
"recovery.min_ago": "{count} 分钟前",
|
||
"recovery.never_saved": "从未保存",
|
||
"render.adaptive_absolute": "RGB 绝对误差下限",
|
||
"render.adaptive_coverage": "覆盖率误差目标",
|
||
"render.adaptive_enable": "使用独立预采样分配样本",
|
||
"render.adaptive_help": "仅限 GPU。丢弃独立预采样后,每像素分配至少16个正式样本,最多达到每像素样本数上限。RGB 和覆盖率方差仅用于指导分配;可能遗漏罕见路径,达到上限后仍可能有噪声。最终报告记录实际工作量,不保证噪声或耗时。",
|
||
"render.adaptive_minimum": "最少正式样本数",
|
||
"render.adaptive_pending": "GPU 支持独立预采样自适应分配和条件菲涅耳分层。尚不支持认证收敛、罕见事件保证及 CPU 自适应光传输。",
|
||
"render.adaptive_pilots": "每像素预采样数",
|
||
"render.adaptive_relative": "RGB 相对误差目标",
|
||
"render.add_ground": "向设置添加适配地面",
|
||
"render.advanced_material_scope": "可使用具有明确限制的单个有限均匀 GPU 介质。尚不支持密度网格、嵌套玻璃与体积、次表面散射表面、置换、光谱传输及未实现的高级材料概念。",
|
||
"render.aging_add": "添加老化层",
|
||
"render.aging_airborne": "悬浮灰尘 / 参与介质",
|
||
"render.aging_airborne_help": "悬浮灰尘是独立的有限均匀散射体积。改变光传输和原始 EXR,而不是表面层。保留体积与玻璃、降噪之间的限制;不自动添加大气。",
|
||
"render.aging_all_bodies": "所有符合条件的不透明实体",
|
||
"render.aging_chips": "油漆剥落",
|
||
"render.aging_class_any": "所有不透明材质",
|
||
"render.aging_class_dielectric": "仅非金属表面",
|
||
"render.aging_class_metal": "仅金属表面",
|
||
"render.aging_color": "层颜色 · sRGB",
|
||
"render.aging_coverage": "覆盖率",
|
||
"render.aging_dust": "沉积灰尘",
|
||
"render.aging_empty": "没有老化层:保留原始表面。",
|
||
"render.aging_fading": "褪色涂层",
|
||
"render.aging_grime": "污垢与污渍",
|
||
"render.aging_help": "按顺序组合最多8层光学外观。锈蚀和铜绿是艺术表现,不是老化或腐蚀模拟。尺度使用世界坐标毫米。不改变几何、质量或工程属性;排除玻璃和被动舞台。",
|
||
"render.aging_metallic": "层金属比例",
|
||
"render.aging_origin": "场原点 · 世界坐标 mm",
|
||
"render.aging_patina": "铜绿",
|
||
"render.aging_refresh_targets": "检查当前实体",
|
||
"render.aging_roughness": "层粗糙度",
|
||
"render.aging_rust": "铁锈",
|
||
"render.aging_scale": "图案尺度",
|
||
"render.aging_scratches": "细小划痕",
|
||
"render.aging_target": "目标与坐标",
|
||
"render.aging_target_help": "指定目标必须匹配捕获时的索引和名称。遮罩固定于世界坐标,不随运动零件移动。不是凹槽检测或真实边缘磨损。筛选列表可查找其他实体。",
|
||
"render.aging_target_search": "筛选实体名称",
|
||
"render.aging_upward": "向上表面沉积",
|
||
"render.all_controls_help": "集中显示当前所有控件;各分页可针对相应任务编辑,不改变底层请求。",
|
||
"render.all_shots_label": "所有镜头",
|
||
"render.appearance_editor.absorption": "吸收",
|
||
"render.appearance_editor.base_colour": "基础颜色",
|
||
"render.appearance_editor.body_reason": "光学绑定针对单个完整实体。选择实体后可编辑这些控件。",
|
||
"render.appearance_editor.boundary": "边界",
|
||
"render.appearance_editor.box": "长方体",
|
||
"render.appearance_editor.choose_image": "选择图像…",
|
||
"render.appearance_editor.closed": "封闭实体",
|
||
"render.appearance_editor.coat": "清漆涂层",
|
||
"render.appearance_editor.cpu_reason": "需要 CPU 光线追踪。",
|
||
"render.appearance_editor.glass": "玻璃与吸收",
|
||
"render.appearance_editor.glass_enable": "对此实体使用物理玻璃",
|
||
"render.appearance_editor.glass_note": "封闭玻璃使用几何距离。同一实体不能同时使用清漆或贴图。",
|
||
"render.appearance_editor.gpu_reason": "需要 GPU 路径追踪。",
|
||
"render.appearance_editor.ior": "IOR",
|
||
"render.appearance_editor.maps": "贴图",
|
||
"render.appearance_editor.normal": "法线",
|
||
"render.appearance_editor.normal_strength": "法线强度",
|
||
"render.appearance_editor.origin": "原点",
|
||
"render.appearance_editor.recipe": "配方",
|
||
"render.appearance_editor.reflection_sampling": "所有反射实体的采样",
|
||
"render.appearance_editor.reflections": "反射",
|
||
"render.appearance_editor.remove": "移除已保存设置",
|
||
"render.appearance_editor.remove_note": "从此镜头中移除已保存的光学设置。几何形状和已分配的外观保持不变。",
|
||
"render.appearance_editor.remove_title": "移除已保存的光学设置?",
|
||
"render.appearance_editor.replace": "替换此实体已保存的光学设置",
|
||
"render.appearance_editor.revalidate": "重新验证此实体",
|
||
"render.appearance_editor.save": "保存这些光学设置",
|
||
"render.appearance_editor.save_reason": "保存需要当前 GPU 实体上的物理玻璃。清漆和本地图像贴图仍为临时设置。",
|
||
"render.appearance_editor.saved": "随此镜头保存",
|
||
"render.appearance_editor.saved_state": "这些光学设置已随此镜头保存。",
|
||
"render.appearance_editor.scatter_reason": "内部散射需要封闭实体边界。",
|
||
"render.appearance_editor.temporary": "这些光学设置仅在此标签页临时生效。保存后可随镜头保留。",
|
||
"render.appearance_editor.thickness": "厚度",
|
||
"render.appearance_editor.thickness_reason": "厚度适用于薄片;封闭玻璃使用几何距离。",
|
||
"render.appearance_editor.thin": "薄片",
|
||
"render.appearance_editor.u_repeat": "U 重复",
|
||
"render.appearance_editor.v_repeat": "V 重复",
|
||
"render.appearance_editor.v_up": "纹理 V 轴朝上",
|
||
"render.appearance_editor.weight": "权重",
|
||
"render.appearance_physics_separate": "视觉外观不会分配密度、热学数据或其他工程属性。",
|
||
"render.appearances": "外观",
|
||
"render.assign_help": "单击应用到所选对象;拖动预览并放置,未选择对象时单击进入涂刷。",
|
||
"render.availability_native": "原生组合;应用前请审阅",
|
||
"render.availability_projection": "支持的部分映射;请查看范围和省略项",
|
||
"render.availability_reference": "参考数据;不会自动分配",
|
||
"render.backdrop_alpha_conflict": "请选择此背景或透明 PNG 输出;渲染器不会暗中忽略任一设置。",
|
||
"render.backdrop_enable": "使用相机专用渐变背景",
|
||
"render.backdrop_first": "起始/中心颜色",
|
||
"render.backdrop_help": "此屏幕空间背景不发光、不投影、不参与反射,也不代表地形;不包含在原始 EXR 中,与几何、灯光和 HDR 环境相互独立。",
|
||
"render.backdrop_horizontal": "水平渐变",
|
||
"render.backdrop_radial": "径向渐变",
|
||
"render.backdrop_radius": "半径",
|
||
"render.backdrop_second": "终止/边缘颜色",
|
||
"render.backdrop_vertical": "垂直渐变",
|
||
"render.backdrop_x": "中心 X",
|
||
"render.backdrop_y": "中心 Y",
|
||
"render.background": "场景背景",
|
||
"render.background_camera_section": "相机背景 · PNG 显示",
|
||
"render.background_completed_frozen": "当前结果是已完成的固定图像。编辑背景不会自动重绘结果。相机背景请重新调整;物理舞台更改请重新渲染。",
|
||
"render.background_hdr_separate": "当前 HDR 资源用于照明和表面反射,不会自动作为主体后方的全景显示。改变渐变不会旋转或改变照明颜色。",
|
||
"render.background_lighting_section": "HDR 照明 · 独立于相机背景",
|
||
"render.background_no_alpha_override": "不会悄悄将相机背景添加到透明输出。母版重新调整使用已捕获的覆盖率,不再次降噪;原始 EXR 保持不变。",
|
||
"render.background_not_light": "背景颜色仅用于呈现,不是额外光源。",
|
||
"render.background_regrade": "应用于保留的原始母版",
|
||
"render.background_stage_occlusion": "此镜头包含物理舞台。大地面或墙壁可能覆盖画面并遮住相机背景。请明确清除或调整舞台,或改变其物理反射率。重新调整不能删除已捕获的几何。",
|
||
"render.background_workflow": "相机专用颜色/渐变、接收光照的物理舞台和 HDR 照明是独立设置。实时预览是建模视图;新建渲染或重新调整保留母版才能查看相机背景。",
|
||
"render.base_appearance": "可编辑的实体外观",
|
||
"render.base_apply": "应用实体外观",
|
||
"render.base_apply_help": "对已确认的精确实体进行一次可撤销的外观分配;现有逐面外观和工程材料保持独立。",
|
||
"render.base_color": "基础颜色 · sRGB",
|
||
"render.base_metallic": "金属比例",
|
||
"render.base_opaque_only": "此编辑器保留不透明实体语义;光学透射请使用明确的玻璃控件。",
|
||
"render.batch_all_shots": "所有镜头 ({count})",
|
||
"render.batch_empty": "渲染所有镜头前请先保存镜头。",
|
||
"render.batch_limit": "一次最多渲染32个镜头。",
|
||
"render.batch_status": "{running} 个运行中 · {waiting} 个等待中",
|
||
"render.bloom_enable": "显示泛光",
|
||
"render.bloom_help": "仅用于输出的创意辉光,将正线性高光经过三次归一化滤波扩散。半径以输出像素计,在 sRGB 前叠加;不模拟镜头或体积,也不改善收敛。原始 EXR 不变。",
|
||
"render.bloom_opaque": "泛光需要不透明输出;会拒绝透明 PNG,而非暗中合成背景。",
|
||
"render.bloom_radius": "泛光半径",
|
||
"render.bloom_strength": "泛光强度",
|
||
"render.bloom_threshold": "线性高光阈值",
|
||
"render.browse_capabilities": "查看完整能力目录",
|
||
"render.browse_environments": "浏览原创 HDR 环境",
|
||
"render.browse_looks": "浏览…",
|
||
"render.browse_native_scenes": "浏览原生工作室",
|
||
"render.browse_physical": "查看物理参考资料",
|
||
"render.browse_quality": "查看质量规格",
|
||
"render.browse_rigs": "浏览已制作的灯光组合",
|
||
"render.browse_scene_specs": "浏览高级场景规格",
|
||
"render.browse_surfaces": "浏览已制作的表面",
|
||
"render.browser_library": "资源库",
|
||
"render.browser_model": "模型",
|
||
"render.camera_distance": "视点到目标的距离",
|
||
"render.camera_exact_help": "世界坐标以毫米为单位;角度显示为度、保存为弧度。导航与视口使用同一相机。",
|
||
"render.camera_fov": "垂直视场角",
|
||
"render.camera_pitch": "相机俯仰",
|
||
"render.camera_roll": "滚转",
|
||
"render.camera_set": "设置渲染相机",
|
||
"render.camera_target": "目标位置 · mm",
|
||
"render.camera_yaw": "偏航",
|
||
"render.category_metal": "金属",
|
||
"render.category_paint": "涂漆",
|
||
"render.category_plastic": "塑料",
|
||
"render.category_wood": "木材",
|
||
"render.check_opaque": "透明度:仅不透明表面;支持背景 Alpha。",
|
||
"render.check_sorted_alpha": "透明度:排序 Alpha 近似。",
|
||
"render.check_transmission": "透明度:物理透射。",
|
||
"render.children.absolute_floor": "绝对下限",
|
||
"render.children.adaptive": "自适应",
|
||
"render.children.add_look_reason": "添加风格以编辑启用状态和强度。",
|
||
"render.children.all_shots": "所有镜头",
|
||
"render.children.bloom": "泛光",
|
||
"render.children.check": "检查",
|
||
"render.children.check_now": "立即检查",
|
||
"render.children.chromatic": "色差",
|
||
"render.children.compact": "紧凑",
|
||
"render.children.contrast": "对比度",
|
||
"render.children.copy_image": "复制",
|
||
"render.children.copy_job": "复制作业JSON",
|
||
"render.children.copy_request": "复制请求JSON",
|
||
"render.children.coverage_error": "覆盖误差",
|
||
"render.children.cpu": "CPU光线追踪",
|
||
"render.children.denoise": "降低成品图像噪点",
|
||
"render.children.depth": "路径深度",
|
||
"render.children.distortion": "畸变",
|
||
"render.children.edge_samples": "边缘采样",
|
||
"render.children.effects_banner": "这些效果需要GPU路径追踪。打开此编辑器不会更改渲染方式。",
|
||
"render.children.enable_adaptive": "启用独立预采样以编辑自适应限制。",
|
||
"render.children.enable_bloom": "启用泛光以编辑强度、阈值和半径。",
|
||
"render.children.finishing": "后期处理",
|
||
"render.children.flare": "眩光",
|
||
"render.children.fresnel": "菲涅耳分层",
|
||
"render.children.ghosts": "鬼影环",
|
||
"render.children.glass": "玻璃光传输",
|
||
"render.children.go_to": "转到{editor}",
|
||
"render.children.grain": "颗粒",
|
||
"render.children.halo": "光晕",
|
||
"render.children.hdr": "HDR",
|
||
"render.children.keep_master": "保留原始线性母版",
|
||
"render.children.last_result": "上次:{number} · {width} × {height} · {phase}",
|
||
"render.children.lens_effects": "镜头效果",
|
||
"render.children.look_summary": "{tone} · {count}个风格",
|
||
"render.children.looks": "创意风格",
|
||
"render.children.memory": "内存",
|
||
"render.children.method": "方式",
|
||
"render.children.minimum": "最小数",
|
||
"render.children.needs_cpu": "需要CPU光线追踪。打开此编辑器不会更改渲染方式。",
|
||
"render.children.nested": "已认证的嵌套电介质",
|
||
"render.children.not_checked": "尚未检查",
|
||
"render.children.path": "路径追踪",
|
||
"render.children.pilots": "预采样数",
|
||
"render.children.preview": "预览数据",
|
||
"render.children.progressive_reason": "选择渐进模式以编辑采样数和种子。",
|
||
"render.children.radius": "半径",
|
||
"render.children.reflect_depth": "反射深度",
|
||
"render.children.reflect_samples": "反射采样数",
|
||
"render.children.regrade": "重新调色",
|
||
"render.children.relative_error": "相对误差",
|
||
"render.children.render": "渲染",
|
||
"render.children.render_shot": "渲染镜头",
|
||
"render.children.renderer": "渲染器",
|
||
"render.children.renderers": "渲染器",
|
||
"render.children.request": "此请求",
|
||
"render.children.reset_finishing": "重置后期处理",
|
||
"render.children.review_quality": "查看质量规范…",
|
||
"render.children.rgb_gain": "RGB增益",
|
||
"render.children.samples": "采样数",
|
||
"render.children.sampling": "采样",
|
||
"render.children.saturation": "饱和度",
|
||
"render.children.scene_summary": "{bodies}个实体 · {triangles}个三角形",
|
||
"render.children.seed": "种子",
|
||
"render.children.sharpening": "锐化",
|
||
"render.children.single_image": "单幅图像",
|
||
"render.children.soft_focus": "柔焦",
|
||
"render.children.streak": "光条",
|
||
"render.children.strength": "强度",
|
||
"render.children.studio": "工作室",
|
||
"render.children.threshold": "阈值",
|
||
"render.children.tone": "色调",
|
||
"render.children.under_hood": "内部信息",
|
||
"render.children.vignette": "暗角",
|
||
"render.children.workstation": "工作站",
|
||
"render.choose_look": "请先在外观库中选择外观",
|
||
"render.chromatic_offset": "边缘色差偏移",
|
||
"render.clear_stage": "移除已保存的舞台",
|
||
"render.compare_divider": "比较分隔线",
|
||
"render.compare_live": "实时",
|
||
"render.compare_live_preview": "实时预览",
|
||
"render.compare_render": "渲染 {number}",
|
||
"render.compare_side": "渲染 {number} · {shot}",
|
||
"render.compare_summary": "{shot} · {width} × {height} · PNG · {seconds} 秒 · {renderer} · 捕获于修订版 {revision}",
|
||
"render.compare_swap": "交换",
|
||
"render.copy_request": "复制 JSON",
|
||
"render.cpu_aa_help": "增加空间采样可改善边缘,但会增加渲染时间。",
|
||
"render.cpu_area_add": "添加 CPU 矩形光源",
|
||
"render.cpu_area_editor": "CPU 矩形光源",
|
||
"render.cpu_area_editor_help": "完整边向量以毫米表示;U 叉乘 V 指向发光侧。这与 GPU 的半边向量不同。",
|
||
"render.cpu_area_full_u": "完整 U 边 · mm",
|
||
"render.cpu_area_full_v": "完整 V 边 · mm",
|
||
"render.cpu_area_samples": "面光源采样数",
|
||
"render.cpu_binding_confirm": "确认此实体",
|
||
"render.cpu_binding_stale": "场景已更改。请在渲染前重新确认此反射目标。",
|
||
"render.cpu_body_choose": "选择实体",
|
||
"render.cpu_body_filter": "按名称筛选实体",
|
||
"render.cpu_body_filter_more": "请缩小筛选范围以显示更多实体。",
|
||
"render.cpu_body_missing": "反射目标不存在、已隐藏、名称有歧义或超过128字节。请重新选择。",
|
||
"render.cpu_budget": "CPU 资源配置",
|
||
"render.cpu_budget_bodies": "实体数上限",
|
||
"render.cpu_budget_compact": "紧凑型(旧版限制)",
|
||
"render.cpu_budget_details": "资源限制",
|
||
"render.cpu_budget_help": "请明确选择更大的限制;不会自动降低分辨率或样本数。",
|
||
"render.cpu_budget_memory": "任务内存上限",
|
||
"render.cpu_budget_not_guarantee": "这些是准入上限,不是预留内存或速度保证。几何、图像缓冲和保留的预览共用内存预算;渲染仍可取消。",
|
||
"render.cpu_budget_resize": "草稿超出此 CPU 配置或相机样本预算;请明确接受较小尺寸,或选择更大的配置。",
|
||
"render.cpu_budget_studio": "工作室型(大图像)",
|
||
"render.cpu_budget_triangles": "三角形数上限",
|
||
"render.cpu_budget_workstation": "工作站型(重型场景)",
|
||
"render.cpu_captured_hdr": "此图像捕获的HDR",
|
||
"render.cpu_check_capture_help": "检查和开始会验证相同的文件哈希,或使用嵌入的HDR。每张图像保留各自捕获的源数据。",
|
||
"render.cpu_check_changed": "设置或模型在上次检查后发生了变化。请在渲染前重新检查。",
|
||
"render.cpu_constant_help": "恒定辐亮度作用于反射或透射光线,不提供直接漫反射照明。",
|
||
"render.cpu_custom_directions": "用自定义平行光替代预设",
|
||
"render.cpu_direction": "朝向光源的方向(X、Y、Z)",
|
||
"render.cpu_directional": "平行光",
|
||
"render.cpu_directional_add": "添加平行光",
|
||
"render.cpu_environment": "CPU环境",
|
||
"render.cpu_environment_background": "图像背景与环境照明分开设置。",
|
||
"render.cpu_environment_bounds": "CPU强度须为0–64,HDR旋转须为±1,000,000弧度以内的有限值,HDR采样数为1、4、16或64。",
|
||
"render.cpu_environment_constant": "用于次级光线的恒定环境",
|
||
"render.cpu_environment_none": "无CPU环境",
|
||
"render.cpu_environment_samples": "HDR照明采样数",
|
||
"render.cpu_exposure_help": "CPU曝光必须在−16至16 EV之间。超出此范围的GPU曝光会保留,直到你修改。",
|
||
"render.cpu_fixed": "固定图像",
|
||
"render.cpu_hdr_help": "支持Radiance .hdr、2:1全景图,最大2048 × 1024、16 MiB。CPU要求文件明确声明sRGB/D65原色,不接受未指定原色或EXR。",
|
||
"render.cpu_hdr_reflection_help": "HDR粗糙反射要求实体及其面的表面完全为金属。检查会报告不支持的组合。",
|
||
"render.cpu_key_rim": "主光与轮廓光",
|
||
"render.cpu_last_check": "上次CPU检查",
|
||
"render.cpu_light_help": "最多8个平行光。自定义列表为空时关闭平行光;选择预设可恢复预设光源。颜色为线性RGB,强度为相对值而非瓦特。",
|
||
"render.cpu_light_intensity": "相对强度(0–64)",
|
||
"render.cpu_light_minimum": "衰减的最小距离",
|
||
"render.cpu_light_position": "世界位置(X、Y、Z)",
|
||
"render.cpu_light_reference": "强度的参考距离",
|
||
"render.cpu_light_remove": "移除光源",
|
||
"render.cpu_lighting": "照明预设",
|
||
"render.cpu_lights": "CPU光源",
|
||
"render.cpu_linear_color": "线性颜色(R、G、B)",
|
||
"render.cpu_neutral": "中性",
|
||
"render.cpu_opaque_required": "CPU 光线追踪需要不透明背景。请关闭透明背景。",
|
||
"render.cpu_options_pending": "此CPU面板暂不支持编辑自发光、表面效果、玻璃或各向异性。使用前请清除这些API选项。",
|
||
"render.cpu_point": "点光源",
|
||
"render.cpu_point_add": "添加点光源",
|
||
"render.cpu_point_help": "最多可在所选平行光照明基础上添加8个点光源。距离单位为mm,最小距离不得大于参考距离。",
|
||
"render.cpu_primary_samples": "每像素边缘采样",
|
||
"render.cpu_progressive": "CPU渐进渲染",
|
||
"render.cpu_progressive_help": "使用现有CPU积分器,每轮累积一个主采样。所选反射需要单采样;面光源、电介质和各向异性需要固定图像模式。",
|
||
"render.cpu_progressive_limits": "最多1,048,576像素,像素×采样总数不超过16,777,216。更改采样数不会自动调整图像尺寸。",
|
||
"render.cpu_progressive_seed": "CPU采样种子",
|
||
"render.cpu_progressive_spp": "每像素采样数",
|
||
"render.cpu_reflection_add": "添加粗糙反射",
|
||
"render.cpu_reflection_depth": "反射深度(1–8)",
|
||
"render.cpu_reflection_empty": "尚未选择实体,场景反射已关闭。",
|
||
"render.cpu_reflection_help": "为实体选择关闭、镜面或粗糙反射。粗糙反射使用已指定的表面粗糙度。更多采样和反弹会增加耗时;这属于有界镜面传输,不计算全局照明。",
|
||
"render.cpu_reflection_limit": "最多支持64个反射实体。",
|
||
"render.cpu_reflection_mirror": "镜面",
|
||
"render.cpu_reflection_off": "关闭",
|
||
"render.cpu_reflection_rough": "粗糙反射",
|
||
"render.cpu_reflection_samples": "反射采样数(1–64)",
|
||
"render.cpu_reflections": "CPU反射",
|
||
"render.cpu_runtime_help": "照明和环境的数值设置会随配置保存。实体反射和HDR文件仍为临时设置。已有面光源和聚光锥数值会保留。",
|
||
"render.cpu_sampling_mode": "CPU采样模式",
|
||
"render.cpu_shadows": "投射阴影",
|
||
"render.cpu_summary": "CPU光线追踪 · 反射 · HDR · 平行光与点光源",
|
||
"render.cpu_warm_cool": "暖色与冷色",
|
||
"render.diag_bodies": "可见实体数",
|
||
"render.diag_job_details": "已捕获任务详情",
|
||
"render.diag_last_check": "上次预检",
|
||
"render.diag_memory": "逻辑内存准入估算",
|
||
"render.diag_not_implemented": "明确的能力边界",
|
||
"render.diag_preflight_details": "预检详情",
|
||
"render.diag_request": "当前精确请求",
|
||
"render.diag_triangles": "三角形数",
|
||
"render.discard_continue": "放弃草稿并继续",
|
||
"render.draft_confirm_help": "当前渲染草稿有尚未应用的修改;切换前请保存、明确放弃,或继续编辑。",
|
||
"render.draft_confirm_title": "保留已编辑的渲染设置",
|
||
"render.effects_gpu_only": "这些效果需要 GPU 路径追踪。打开页面不会自动切换渲染器。",
|
||
"render.effects_help": "组合有序颜色风格和图像空间镜头效果。渲染和原始母版重新调整使用相同保存设置。原始 EXR 保持不变。这些是原创艺术控制,不是校准镜头或品牌胶片仿真。",
|
||
"render.effects_reset_lens": "重置镜头效果",
|
||
"render.effects_seed": "图案种子",
|
||
"render.emitted_axis": "发射轴",
|
||
"render.env_advanced": "高级",
|
||
"render.env_backdrop": "背景",
|
||
"render.env_backdrop_pending": "渲染器尚不支持环境背景显示和模糊。",
|
||
"render.env_blur": "模糊",
|
||
"render.env_change": "更改",
|
||
"render.env_choose_source": "编辑照明前,请在摄影棚与环境中选择环境。",
|
||
"render.env_clear": "透明",
|
||
"render.env_colour": "颜色",
|
||
"render.env_environments": "环境",
|
||
"render.env_ground": "地面",
|
||
"render.env_ground_pending": "实体地面作为有限漫反射表面接收阴影。尚不支持仅捕捉阴影和地面反射。",
|
||
"render.env_intensity": "强度",
|
||
"render.env_invalid_edit": "环境编辑无效。",
|
||
"render.env_physical_ground": "实体地面",
|
||
"render.env_preview_help": "球体示例,并非所选环境的预览。",
|
||
"render.env_reflection": "反射",
|
||
"render.env_ring_help": "拖动圆环旋转照明。按住 Shift 以15°为增量吸附。",
|
||
"render.env_rotate": "旋转",
|
||
"render.env_set": "设置渲染环境",
|
||
"render.env_shadow_catcher": "阴影捕捉",
|
||
"render.env_show_environment": "显示环境",
|
||
"render.env_source": "来源",
|
||
"render.env_stage_details": "地面编辑需要光线追踪和单个地面面板。其他舞台面板请在场景中编辑。",
|
||
"render.env_studios": "摄影棚",
|
||
"render.environment.albedo": "反照率",
|
||
"render.environment.atmosphere": "大气",
|
||
"render.environment.backdrop_note": "背景仅对相机可见,不参与照明、投影或反射,且不允许与透明输出同时使用。",
|
||
"render.environment.blur_pending": "模糊不可用:渲染器没有背景模糊设置。",
|
||
"render.environment.builtin": "内置 HDR",
|
||
"render.environment.check": "检查文件",
|
||
"render.environment.checked": "HDR 文件已检查。保存时将嵌入这些字节。",
|
||
"render.environment.choose": "选择 HDR…",
|
||
"render.environment.constant": "恒定",
|
||
"render.environment.cyclorama": "无缝背景",
|
||
"render.environment.embedded": "已保存在此设计中",
|
||
"render.environment.end": "结束",
|
||
"render.environment.extinction": "消光系数",
|
||
"render.environment.file": "文件",
|
||
"render.environment.fit": "适配并保存地面",
|
||
"render.environment.floor_wall": "地板和墙壁",
|
||
"render.environment.gap": "间隙",
|
||
"render.environment.gradient": "渐变",
|
||
"render.environment.gradient_gpu": "渐变背景需要 GPU 路径追踪。",
|
||
"render.environment.ground": "地面与舞台",
|
||
"render.environment.hdr": "HDR",
|
||
"render.environment.hdr_file": "HDR 文件",
|
||
"render.environment.horizon": "地平线",
|
||
"render.environment.horizontal": "水平",
|
||
"render.environment.keep": "保留",
|
||
"render.environment.lighting_samples": "光照采样",
|
||
"render.environment.margin": "范围边距",
|
||
"render.environment.max": "最大边界",
|
||
"render.environment.medium": "参与介质",
|
||
"render.environment.min": "最小边界",
|
||
"render.environment.mode": "模式",
|
||
"render.environment.needs_gpu": "需要 GPU 路径追踪。",
|
||
"render.environment.none": "无",
|
||
"render.environment.orientation": "方向和强度",
|
||
"render.environment.phase": "相位",
|
||
"render.environment.primaries": "将未指定原色视为线性 sRGB",
|
||
"render.environment.primaries_gpu": "解释未指定原色需要 GPU 路径追踪。",
|
||
"render.environment.radial": "径向",
|
||
"render.environment.radial_only": "中心和半径适用于径向模式。",
|
||
"render.environment.reflectance": "反射率",
|
||
"render.environment.remove": "移除舞台",
|
||
"render.environment.remove_confirm": "移除已保存的舞台?",
|
||
"render.environment.remove_note": "从此镜头中移除 {count} 个被动面板。相机背景保持不变。",
|
||
"render.environment.replace": "确认替换现有舞台",
|
||
"render.environment.rotation_hdr": "CPU 光线追踪的旋转需要 HDR 光源。",
|
||
"render.environment.samples_cpu": "GPU 光照采样由路径预算决定;此设置需要 CPU 光线追踪。",
|
||
"render.environment.saved_panels": "已保存面板 {count}",
|
||
"render.environment.sky_ground": "地面",
|
||
"render.environment.sky_note": "用于照明的原创天空渐变;并非经过校准的大气模型。",
|
||
"render.environment.source_raytrace": "环境光源需要 CPU 或 GPU 光线追踪。",
|
||
"render.environment.stage_raytrace": "物理舞台需要 CPU 或 GPU 光线追踪。",
|
||
"render.environment.start": "起始",
|
||
"render.environment.vertical": "垂直",
|
||
"render.environment.world": "世界",
|
||
"render.environment.world_pending": "世界背景不可用:尚无保存环境相机可见性的设置。",
|
||
"render.environment.zenith": "天顶",
|
||
"render.environment_tiles_require_raytrace": "环境需要 CPU 或 GPU 光线追踪。请在输出编辑器中选择。",
|
||
"render.error_area_samples": "area_samples 必须为 1、4、16 或 64",
|
||
"render.error_binding_allocation": "无法分配材质绑定",
|
||
"render.error_body_bound": "产品预览超出捕获实体数上限",
|
||
"render.error_checkpoint_dimensions": "检查点尺寸与捕获的请求不同",
|
||
"render.error_decode_budget": "图像解码预算溢出",
|
||
"render.error_denoise_setting": "原生降噪设置无效",
|
||
"render.error_display_dimensions": "图像显示尺寸无效",
|
||
"render.error_display_fit": "图像显示无法适配此设备",
|
||
"render.error_display_height": "显示高度溢出",
|
||
"render.error_display_width": "显示宽度溢出",
|
||
"render.error_duplicate_face": "产品面外观重复",
|
||
"render.error_export_document": "选择目标位置时渲染导出文档已更改",
|
||
"render.error_face_cap": "产品预览超出面外观数量上限",
|
||
"render.error_finish_gesture": "请先完成建模操作再预览",
|
||
"render.error_finish_operation": "请先完成当前建模操作再进入渲染",
|
||
"render.error_fixed_preview": "固定工作室预览要求曝光为 0、环境旋转为 0、强度为 1",
|
||
"render.error_geometry_size": "产品几何数据大小溢出",
|
||
"render.error_glass_recipe": "未知的玻璃配方",
|
||
"render.error_gpu_preview": "此主机不支持 GPU 产品预览。已保存的设置仍可使用。",
|
||
"render.error_gpu_samples": "不支持的 GPU 采样数",
|
||
"render.error_image_dimensions": "渲染图像尺寸与任务不匹配",
|
||
"render.error_image_profile": "渲染图像超出捕获的资源配置",
|
||
"render.error_interactive_command": "未绑定的交互式渲染命令",
|
||
"render.error_job_action": "不是交互式图像任务操作",
|
||
"render.error_job_identity": "渲染任务标识无效:{error}",
|
||
"render.error_library_reply": "渲染库响应无效",
|
||
"render.error_material_binding": "缺少材质绑定",
|
||
"render.error_no_completed_image": "没有已完成的渲染图像",
|
||
"render.error_no_geometry": "没有产品几何形状",
|
||
"render.error_no_scene": "没有产品场景",
|
||
"render.error_opacity": "产品外观不透明度无效",
|
||
"render.error_pbr_opacity": "不透明 PBR 要求不透明度为 1",
|
||
"render.error_physical_glass": "所选配方不是物理玻璃",
|
||
"render.error_preview_device": "产品预览需要带深度缓冲区的设备",
|
||
"render.error_product_triangle": "产品三角形无效",
|
||
"render.error_provisional_identity": "临时渲染标识或采样数无效",
|
||
"render.error_quality_bounds": "质量映射超出原生限制",
|
||
"render.error_quality_method": "质量映射要求相同的显式 GPU 方法",
|
||
"render.error_quality_projection": "原生质量映射无效",
|
||
"render.error_regrade_identity": "重新调色标识无效:{error}",
|
||
"render.error_scene_bodies": "缺少渲染场景实体",
|
||
"render.error_scene_body_limit": "渲染场景超出实体数上限",
|
||
"render.error_scene_identity": "渲染场景标识无效",
|
||
"render.error_setup_panicked": "GPU 路径追踪器初始化异常",
|
||
"render.error_setup_stopped": "初始化任务停止且未返回主机",
|
||
"render.error_setup_worker": "无法启动初始化任务:{error}",
|
||
"render.error_source_preview": "源预览超出字节数上限",
|
||
"render.error_surface_normals": "PBR 要求非零表面法线",
|
||
"render.error_surface_reply": "已创作表面响应无效",
|
||
"render.error_triangle_bound": "产品预览超出源数据八百万三角形上限",
|
||
"render.error_triangle_count": "产品三角形数溢出",
|
||
"render.error_upload_slot": "产品预览上传槽不可用",
|
||
"render.error_vertex_allocation": "产品预览顶点内存分配失败",
|
||
"render.error_vertex_envelope": "产品预览超出 {limit} MiB 顶点数据上限;未简化几何形状",
|
||
"render.error_vertex_packing": "产品预览打包与允许的顶点数据不符",
|
||
"render.error_visible_solid": "请在设计中创建可见实体以在此预览。",
|
||
"render.exit_focus": "退出专注视图",
|
||
"render.export_display": "导出:显示 PNG",
|
||
"render.export_image_label": "导出图像",
|
||
"render.export_linear": "导出:原始线性 EXR",
|
||
"render.exr_pending": "GPU 可保留线性 EXR;压缩、多层和辅助通道仍未实现。",
|
||
"render.film_grain": "摄影颗粒",
|
||
"render.fit": "适配产品视图",
|
||
"render.fixed_camera": "相机",
|
||
"render.fixed_world": "世界",
|
||
"render.flare_ghosts": "每光源鬼影环数",
|
||
"render.flare_halo": "耀斑光晕",
|
||
"render.flare_streak": "变形镜头风格光条",
|
||
"render.flare_strength": "高光耀斑强度",
|
||
"render.flare_threshold": "场景线性耀斑阈值",
|
||
"render.fold_browser": "折叠浏览器",
|
||
"render.frame_aspect": "宽高比",
|
||
"render.frame_centre_mark": "中心标记",
|
||
"render.frame_copy_limit": "没有可用的镜头副本名称",
|
||
"render.frame_copy_name": "{name} 副本 {number}",
|
||
"render.frame_custom": "自定义",
|
||
"render.frame_distance_unit": " × 尺寸",
|
||
"render.frame_duplicate": "复制",
|
||
"render.frame_exposure": "曝光",
|
||
"render.frame_fov": "视场角",
|
||
"render.frame_guides": "辅助线",
|
||
"render.frame_invalid_aspect": "无效的宽高比预设",
|
||
"render.frame_lens": "视场角 {fov}° · 约 {mm} mm",
|
||
"render.frame_name": "名称",
|
||
"render.frame_output_size": "输出尺寸",
|
||
"render.frame_photo": "3:2 · 照片",
|
||
"render.frame_portrait": "4:5 · 人像",
|
||
"render.frame_presets": "构图预设",
|
||
"render.frame_presets_pending": "随镜头编辑器推出",
|
||
"render.frame_projection": "投影",
|
||
"render.frame_render_shot": "渲染此镜头",
|
||
"render.frame_rule_thirds": "三分法",
|
||
"render.frame_safe_area": "安全区域",
|
||
"render.frame_shot_title": "镜头 · {name}",
|
||
"render.frame_square": "1:1 · 正方形",
|
||
"render.frame_tall": "9:16 · 竖屏",
|
||
"render.frame_thirds": "三分线",
|
||
"render.frame_wide": "16:9 · 宽屏",
|
||
"render.gpu_depth": "最大路径深度",
|
||
"render.gpu_options_help": "采样数、深度、种子和曝光会随此配置保存。仅保存当前图像方法。",
|
||
"render.gpu_path_failed": "GPU 路径追踪器不可用",
|
||
"render.gpu_path_first_setup": "首次在此 GPU 上设置可能需要几分钟,期间 SolidCraft 仍可正常使用。之后启动时,如果驱动程序保留了已编译的着色器,将直接复用。",
|
||
"render.gpu_path_preparing": "GPU 路径追踪器:正在编译着色器…",
|
||
"render.gpu_seed": "随机种子",
|
||
"render.gpu_unavailable": "此设备上的 GPU 路径追踪尚未就绪。",
|
||
"render.ground_apply": "适配并保存地面",
|
||
"render.ground_gap": "明确的间隙",
|
||
"render.ground_linear_rgb": "漫反射率 · 线性 RGB",
|
||
"render.ground_margin": "地面范围余量",
|
||
"render.hdr_details": "HDR源详情",
|
||
"render.hdr_embedded": "HDR已保存在此设计中",
|
||
"render.hdr_embedded_help": "渲染使用设计内保存的字节,不再需要原始文件。",
|
||
"render.hdr_file_captured": "已检查HDR文件。保存时会嵌入这些字节;若文件发生变化,请明确重新检查。",
|
||
"render.hdr_inspect": "检查HDR文件",
|
||
"render.hdr_inspect_required": "保存或渲染前,请选择并检查HDR文件。",
|
||
"render.hdr_primaries_declared": "源文件声明了颜色原色。",
|
||
"render.hdr_primaries_srgb": "颜色原色:sRGB/D65",
|
||
"render.hdr_primaries_undeclared": "源文件未声明原色;请查看渲染器的颜色要求。",
|
||
"render.hdr_resource_missing": "此设计缺少已保存的HDR资源。",
|
||
"render.heading_batch": "批量",
|
||
"render.heading_frame": "取景框",
|
||
"render.heading_lens": "镜头设置",
|
||
"render.heading_results": "结果",
|
||
"render.heading_shots": "镜头",
|
||
"render.hide_shots_label": "隐藏镜头条",
|
||
"render.hover_look": "{object} · {look} · 单击选择",
|
||
"render.image_advanced": "GPU 高级设置",
|
||
"render.image_cancelled": "渲染已取消",
|
||
"render.image_cancelling": "正在取消",
|
||
"render.image_completed": "图像可导出",
|
||
"render.image_encoding": "正在编码 PNG",
|
||
"render.image_export": "导出完成图像",
|
||
"render.image_exposure": "曝光",
|
||
"render.image_failed": "渲染失败",
|
||
"render.image_height": "高度",
|
||
"render.image_help": "CPU 预览图像 · PNG · 近似透明度",
|
||
"render.image_host_missing": "未安装图像执行主机。",
|
||
"render.image_method": "图像生成方式",
|
||
"render.image_overwrite": "替换现有文件",
|
||
"render.image_preparing": "正在准备图像",
|
||
"render.image_progressive": "渐进式渲染",
|
||
"render.image_queued": "等待渲染",
|
||
"render.image_reduce": "请尝试更小的图像或更简单的场景。",
|
||
"render.image_running": "正在渲染图像",
|
||
"render.image_samples": "每像素采样数",
|
||
"render.image_scene_stale": "检查或开始图像前,请完成建模操作或刷新场景。",
|
||
"render.image_stale": "此图像使用后续更改之前捕获的场景。",
|
||
"render.image_start": "开始渲染",
|
||
"render.image_supported": "支持此渲染请求;开始时将再次检查队列和内存池。",
|
||
"render.image_title": "渲染图像",
|
||
"render.image_too_large": "超出图像限制:每边 4096 像素,总计 4,194,304 像素。",
|
||
"render.image_transparent": "透明背景",
|
||
"render.image_unknown": "渲染状态不可用",
|
||
"render.image_use_largest": "使用此宽高比下的最大尺寸:",
|
||
"render.image_width": "宽度",
|
||
"render.include_rig_cards": "包含被动反光板和遮光板",
|
||
"render.inner_half_angle": "内半角",
|
||
"render.inspect_scene": "刷新捕获的场景摘要",
|
||
"render.inspector": "检查器",
|
||
"render.inspector_advanced": "高级",
|
||
"render.inspector_all_users": "全部 {count} 个使用者",
|
||
"render.inspector_applies_to": "应用范围",
|
||
"render.inspector_both_users": "两个使用对象",
|
||
"render.inspector_chain": "此外观的来源",
|
||
"render.inspector_colour": "颜色",
|
||
"render.inspector_edit": "编辑",
|
||
"render.inspector_finish": "表面处理",
|
||
"render.inspector_from_material": "来自材质",
|
||
"render.inspector_gloss": "光泽",
|
||
"render.inspector_material": "材质",
|
||
"render.inspector_matte": "哑光",
|
||
"render.inspector_metal": "金属",
|
||
"render.inspector_opacity": "不透明度",
|
||
"render.inspector_opaque_help": "表面处理和光学字段使用不透明 PBR(不透明度为 1)。降低不透明度会使用标量着色。",
|
||
"render.inspector_pick_target": "拾取此类型的目标以检查其外观。",
|
||
"render.inspector_remove": "移除覆盖",
|
||
"render.inspector_replace": "替换…",
|
||
"render.inspector_reset": "重置",
|
||
"render.inspector_satin": "缎面",
|
||
"render.inspector_save_library": "保存到库…",
|
||
"render.inspector_set_all": "外观混合。编辑会将外观设置到所有选定目标。",
|
||
"render.inspector_soon": "即将推出",
|
||
"render.inspector_target_limit": "最多选择 10000 个目标以检查外观。",
|
||
"render.inspector_textures": "纹理",
|
||
"render.inspector_this_body": "此实体",
|
||
"render.inspector_this_component": "此组件",
|
||
"render.inspector_this_face": "此面",
|
||
"render.inspector_this_target": "此目标",
|
||
"render.inspector_used_by": "由 {count} 个对象使用",
|
||
"render.keep_editing": "继续编辑",
|
||
"render.layer_down": "下移",
|
||
"render.layer_enabled": "启用此层",
|
||
"render.layer_off_suffix": "(关闭)",
|
||
"render.layer_remove": "删除层",
|
||
"render.layer_strength": "层强度",
|
||
"render.layer_up": "上移",
|
||
"render.lens_effects_help": "耀斑使用实际线性图像中最多4个分离的明亮光源。鬼影、光晕、光条、色差和畸变是图像空间的艺术近似。空间效果需要不透明输出;边界外采样延伸边缘颜色。颗粒具有确定性。不改变物理、EXR 或几何。",
|
||
"render.lens_effects_title": "镜头风格与摄影",
|
||
"render.library_all": "目录",
|
||
"render.library_all_states": "全部可用状态",
|
||
"render.library_appearance_available": "可用外观",
|
||
"render.library_applicable": "适用资源",
|
||
"render.library_applied": "资源映射已应用;开始前请检查完整渲染请求。",
|
||
"render.library_apply_appearance": "应用外观",
|
||
"render.library_apply_hdr": "使用此 HDR 环境保存",
|
||
"render.library_apply_hint": "点击应用 · 拖到模型上",
|
||
"render.library_apply_maps": "使用已制作的 GPU 表面贴图",
|
||
"render.library_apply_studio": "保存已制作的工作室映射",
|
||
"render.library_apply_uniform": "应用均匀不透明外观",
|
||
"render.library_authored_help": "原创制作资源用于示意,不是实测工程数据;每项操作仅应用其声明的映射。",
|
||
"render.library_blocked": "受阻/需要校准",
|
||
"render.library_capabilities": "能力规格",
|
||
"render.library_center": "灯光组合中心",
|
||
"render.library_clear_search": "清除",
|
||
"render.library_details": "规格与来源",
|
||
"render.library_emitters_only_ack": "仅使用发光体;省略已说明的被动反光板",
|
||
"render.library_empty": "没有匹配的资源;请更改搜索词或可用性筛选。",
|
||
"render.library_environment_concepts": "环境概念",
|
||
"render.library_extent": "主体范围",
|
||
"render.library_favorite": "添加收藏",
|
||
"render.library_favorites": "收藏",
|
||
"render.library_filters": "目录与可用性",
|
||
"render.library_grid": "网格",
|
||
"render.library_hdr": "内置 HDR 环境",
|
||
"render.library_hdr_help": "将原始 HDR 嵌入已保存设置。明确转换创作时的经度原点;保存后不再需要外部文件。",
|
||
"render.library_in_design": "设计中",
|
||
"render.library_inspect_only": "选择仅用于检查,不会自动应用;收藏和最近记录属于当前打开的文档会话。",
|
||
"render.library_ior": "折射率",
|
||
"render.library_light_concepts": "照明概念",
|
||
"render.library_list": "列表",
|
||
"render.library_maps_help": "内置贴图可连同固定源和局部实例映射一起保存;临时光学覆盖仍属于独立模式。",
|
||
"render.library_material_concepts": "材质概念",
|
||
"render.library_metallic": "金属度",
|
||
"render.library_native_scenes": "原生工作室",
|
||
"render.library_next": "下一页",
|
||
"render.library_omitted": "未包含的内容",
|
||
"render.library_opacity": "不透明度",
|
||
"render.library_other": "其他外观",
|
||
"render.library_physical_profiles": "物理参考配置",
|
||
"render.library_previous": "上一页",
|
||
"render.library_quality_concepts": "质量规格",
|
||
"render.library_recent": "最近使用",
|
||
"render.library_replace_environment": "明确替换现有环境",
|
||
"render.library_replace_studio": "替换已保存的照明、环境和舞台",
|
||
"render.library_results": "匹配资源",
|
||
"render.library_rig_help": "在明确的中心和物理范围下适配一次。完整组合包含被动反光板;需要校准时仍会拒绝。保存前检查发光体及反光板的保守间隙。",
|
||
"render.library_rigs": "已制作的灯光组合",
|
||
"render.library_roughness": "粗糙度",
|
||
"render.library_save_maps": "将贴图保存到此设置",
|
||
"render.library_scene_bounds": "使用捕获的场景边界",
|
||
"render.library_scenes": "场景规格",
|
||
"render.library_search": "搜索资源库",
|
||
"render.library_select_hint": "在资源库中选择资源,以查看支持的操作和限制。",
|
||
"render.library_selene": "SELENE 不透明外观",
|
||
"render.library_selene_shots": "SELENE 镜头规格",
|
||
"render.library_short_blocked": "不可用",
|
||
"render.library_short_native": "原生组合",
|
||
"render.library_short_projection": "支持的部分映射",
|
||
"render.library_short_reference": "仅供参考",
|
||
"render.library_short_specification": "仅为规格",
|
||
"render.library_source_preview": "载入原始贴图预览",
|
||
"render.library_source_preview_help": "这是制作的基础颜色源贴图,不是渲染图像或实测材质预览。",
|
||
"render.library_specification_only": "仅为规格,不是完整可执行预设;所需效果、资源和主体角色仍需明确实现和绑定。",
|
||
"render.library_specs": "仅为规格",
|
||
"render.library_status": "可用性",
|
||
"render.library_surfaces": "已制作的 PBR 表面",
|
||
"render.library_target": "目标实体",
|
||
"render.library_title": "渲染资源库",
|
||
"render.library_unfavorite": "移除收藏",
|
||
"render.library_uniform_ack": "使用不含空间或高级效果的均匀近似",
|
||
"render.library_usable": "可执行映射",
|
||
"render.library_users": "使用位置",
|
||
"render.light_aim": "瞄准",
|
||
"render.light_anchor_pending": "暂不支持更改灯光坐标系。",
|
||
"render.light_azimuth": "方位角",
|
||
"render.light_backend_limit": "请选择 CPU 光线追踪或明确的 GPU 灯光棚以编辑灯光。旧版 GPU 灯光棚为只读。",
|
||
"render.light_behaviour": "行为",
|
||
"render.light_default_fill": "补光",
|
||
"render.light_default_key": "主光",
|
||
"render.light_default_number": "灯光 {number}",
|
||
"render.light_default_rim": "轮廓光",
|
||
"render.light_delete": "删除",
|
||
"render.light_distance": "距离",
|
||
"render.light_duplicate": "复制",
|
||
"render.light_elevation": "仰角",
|
||
"render.light_gpu_punctual": "点光和聚光可用于 CPU 光线追踪。",
|
||
"render.light_hard_shadow": "此灯光仅支持硬阴影,无法调整光源柔和度。",
|
||
"render.light_intensity": "强度",
|
||
"render.light_missing": "此灯光已不存在。请在浏览器中选择灯光。",
|
||
"render.light_place_highlight": "按高光放置",
|
||
"render.light_place_pending": "按高光放置需要视口灯光拾取,目前尚不支持。",
|
||
"render.light_position": "位置",
|
||
"render.light_preview_help": "实时视图不含阴影,区域光使用中心采样近似;渲染使用完整灯光模型。",
|
||
"render.light_product_centre": "产品中心",
|
||
"render.light_size": "尺寸",
|
||
"render.light_softness": "柔和度",
|
||
"render.light_temperature": "色温",
|
||
"render.light_temperature_help": "近似黑体色调,以线性 RGB 保存。",
|
||
"render.light_type": "类型",
|
||
"render.light_type_area": "区域",
|
||
"render.light_type_point": "点光",
|
||
"render.light_type_spot": "聚光",
|
||
"render.light_type_sun": "太阳",
|
||
"render.light_view_only": "独显和静音仅影响此视图及其渲染,不会保存到设计中。",
|
||
"render.light_world_origin": "世界原点",
|
||
"render.lighting_aim_point": "目标点",
|
||
"render.lighting_apply": "应用预设",
|
||
"render.lighting_area_samples": "面光源采样",
|
||
"render.lighting_budget": "预算",
|
||
"render.lighting_budget_help": "数量为只读。通过添加、复制或删除灯光来更改;上限由渲染方式决定。",
|
||
"render.lighting_colour": "颜色",
|
||
"render.lighting_consent": "用此预设替换平行光源",
|
||
"render.lighting_custom": "自定义灯光",
|
||
"render.lighting_custom_help": "选择自定义后,预设将变为可编辑灯光,每个灯光在树中占一行。",
|
||
"render.lighting_direction": "方向 X Y Z",
|
||
"render.lighting_direction_help": "或输入朝向光源的方向 (X Y Z)。",
|
||
"render.lighting_distance_unit": " × 尺寸",
|
||
"render.lighting_edge_u": "边 U 向量",
|
||
"render.lighting_edge_v": "边 V 向量",
|
||
"render.lighting_falloff": "衰减",
|
||
"render.lighting_falloff_help": "强度以参考距离处的数值表示。",
|
||
"render.lighting_height": "高度 V",
|
||
"render.lighting_minimum": "最小值",
|
||
"render.lighting_mute": "禁用此灯光",
|
||
"render.lighting_point": "点",
|
||
"render.lighting_preset": "摄影棚预设",
|
||
"render.lighting_preset_cpu": "平行光摄影棚预设需要 CPU 光线追踪。GPU 照明使用显式的太阳光和面光源。",
|
||
"render.lighting_preset_row": "预设",
|
||
"render.lighting_radiance": "辐射亮度",
|
||
"render.lighting_reference": "参考值",
|
||
"render.lighting_review_help": "替换平行光源列表。保留点光源、面光源、环境、阴影、相机及其他镜头设置。",
|
||
"render.lighting_review_title": "检查照明预设",
|
||
"render.lighting_samples_cpu": "面光源采样仅适用于 CPU 光线追踪。",
|
||
"render.lighting_samples_need_area": "添加 CPU 面光源以设置采样数。",
|
||
"render.lighting_samples_reason": "面光源采样数必须为 1、4、16 或 64。",
|
||
"render.lighting_shadow_cpu": "阴影开关需要 CPU 光线追踪。GPU 路径追踪始终投射阴影。",
|
||
"render.lighting_shadows": "投射阴影",
|
||
"render.lighting_shadows_section": "阴影与采样",
|
||
"render.lighting_shape": "形状",
|
||
"render.lighting_solo": "仅此灯光",
|
||
"render.lighting_source": "来源",
|
||
"render.lighting_source_section": "光源",
|
||
"render.lighting_spot_preserved": "此点光源保留已保存的聚光锥,直到更改其类型。",
|
||
"render.lighting_sun_distance": "太阳光方向与距离和目标点无关。",
|
||
"render.lighting_unsupported": "不支持",
|
||
"render.lighting_used": "{used} / {limit}",
|
||
"render.lighting_width": "宽度 U",
|
||
"render.lighting_world_position": "世界坐标 X Y Z",
|
||
"render.lights_fixed_to": "灯光固定到",
|
||
"render.linear_help": "保留降噪、曝光、色调映射、滤镜和背景处理前的 32 位浮点 RGBA。线性 sRGB/D65,预乘覆盖率。额外内存经明确准入检查;无压缩或额外通道。",
|
||
"render.linear_retain": "保留原始线性 EXR",
|
||
"render.linear_unavailable": "所选已完成图像没有保留 EXR。请在渲染前启用保留;旧 PNG 无法恢复原始辐亮度。",
|
||
"render.look_add": "添加颜色风格",
|
||
"render.look_applied": "已应用 {name}",
|
||
"render.look_bleach": "漂白旁路风格",
|
||
"render.look_cool": "冷色",
|
||
"render.look_cyanotype": "蓝晒风格",
|
||
"render.look_faded": "褪色印相",
|
||
"render.look_material": "材质",
|
||
"render.look_mono": "黑白",
|
||
"render.look_pasted": "已粘贴外观",
|
||
"render.look_sepia": "棕褐色",
|
||
"render.look_strength": "风格强度",
|
||
"render.look_teal_orange": "青橙",
|
||
"render.look_title": "创意风格叠层",
|
||
"render.look_warm": "暖色",
|
||
"render.mapping_scale": "物理重复倍率",
|
||
"render.material_absorption": "吸收 R · G · B(每毫米)",
|
||
"render.material_add": "添加或编辑此实体",
|
||
"render.material_assignments": "实体分配",
|
||
"render.material_binding_enable": "包含此实体的设置",
|
||
"render.material_box": "轴对齐长方体",
|
||
"render.material_browse": "选择图像…",
|
||
"render.material_certification": "封闭玻璃使用几何距离。拓扑、朝向、重叠和光学边界在 GPU 准备时验证;检查仅验证请求准入。",
|
||
"render.material_choose_body": "选择场景实体",
|
||
"render.material_closed": "封闭实体网格",
|
||
"render.material_coat": "基础材质上的透明涂层",
|
||
"render.material_coat_enable": "启用透明涂层",
|
||
"render.material_coat_help": "在现有不透明外观上叠加示意介电涂层。权重为零时保持基础材质不变。",
|
||
"render.material_color_map": "基础颜色图像(sRGB)",
|
||
"render.material_color_replace": "基础贴图替换实体颜色",
|
||
"render.material_custom": "自定义示意光学设置",
|
||
"render.material_enable": "使用这些 GPU 材质设置",
|
||
"render.material_filter": "筛选场景实体…",
|
||
"render.material_filter_help": "最多显示 128 个匹配实体。大型场景请细化筛选条件。",
|
||
"render.material_glass": "玻璃与光学吸收",
|
||
"render.material_glass_enable": "对此实体使用物理玻璃",
|
||
"render.material_glass_exclusive": "此渲染器不支持在同一实体上同时使用玻璃与透明涂层或贴图。",
|
||
"render.material_glass_help": "原创示意配方。色样表示透射率,并非渲染预览。吸收系数为 −ln(线性透射率)/参考距离;不改变透明度。",
|
||
"render.material_gpu_required": "启用的设置需要 GPU 路径追踪。检查或开始前请选择 GPU,或停用这些设置。",
|
||
"render.material_ior": "折射率(IOR)",
|
||
"render.material_limits": "最多 128 个实体设置、32 个分离的玻璃实体、64 个涂层和 128 个纹理绑定。相同贴图共享内存;实际设备和总内存限制仍然有效。",
|
||
"render.material_map_invalid": "贴图必须使用有长度限制的本地路径;法线强度必须是 0 到 1 之间的有限值。",
|
||
"render.material_map_required": "使用贴图前请选择颜色图像或法线图像。",
|
||
"render.material_maps": "平面颜色与法线贴图",
|
||
"render.material_maps_enable": "为此不透明实体启用贴图",
|
||
"render.material_maps_help": "PNG/JPEG 最大 1024×1024,编码数据总计不超过 16 MiB。U/V 是世界毫米单位的正交重复向量(最多 128 次)。颜色使用 sRGB,法线使用 OpenGL +Y。检查/开始时捕获文件。",
|
||
"render.material_metallic_map": "金属度贴图(线性)",
|
||
"render.material_normal_map": "法线图像(OpenGL,+Y)",
|
||
"render.material_normal_strength": "法线强度(0–1)",
|
||
"render.material_origin": "映射原点 X · Y · Z(mm)",
|
||
"render.material_refresh": "刷新场景实体",
|
||
"render.material_refresh_needed": "场景已变化。添加目标前请刷新实体列表。",
|
||
"render.material_remove": "删除此分配",
|
||
"render.material_repeat_u": "U 单次重复向量 X · Y · Z(mm)",
|
||
"render.material_repeat_v": "V 单次重复向量 X · Y · Z(mm)",
|
||
"render.material_revalidate": "重新验证此实体",
|
||
"render.material_revalidate_needed": "此分配属于较早的场景版本。渲染前请重新验证实体的确切身份。",
|
||
"render.material_roughness": "涂层粗糙度(0.045–1)",
|
||
"render.material_roughness_map": "粗糙度贴图(线性)",
|
||
"render.material_shadow": "透射直线阴影光线",
|
||
"render.material_target_missing": "实体序号与名称不再匹配。请删除此分配,并重新明确选择目标实体。",
|
||
"render.material_thickness": "薄片厚度(mm)",
|
||
"render.material_thin": "薄片",
|
||
"render.material_title": "GPU 图像材质",
|
||
"render.material_transient": "此文档标签页的临时光学设置,不保存到设计、渲染设置或材质库中。",
|
||
"render.material_v_up": "纹理 V 轴指向图像上方",
|
||
"render.material_weight": "涂层权重(0–1)",
|
||
"render.method_cpu": "CPU 光线追踪",
|
||
"render.method_gpu": "GPU 路径追踪",
|
||
"render.method_limit_raster": "光栅化使用固定的不透明工作室预览;要使用受支持的光学控件,请明确选择光线追踪方式。",
|
||
"render.method_raster": "CPU 光栅",
|
||
"render.navigation_help": "相机的操作与设计中相同(首选项 › 导航)。保存设置会记录当前相机。",
|
||
"render.nested_enable": "经验证的嵌套介质",
|
||
"render.nested_help": "最多16层包含关系。父体必须凸,子体必须严格位于内部。拒绝相交、接触、薄片和直线透射阴影。内部相机使用经验证的层次结构。不会创建液面或合并接触的CAD边界。",
|
||
"render.opaque_image_summary": "预览 PNG · 不透明 PBR · 混合透明",
|
||
"render.opaque_preview_help": "不透明 PBR 和纯色;透明效果使用混合。不支持折射、HDRI 和最终渲染。",
|
||
"render.optics_remove": "移除已保存光学设置",
|
||
"render.optics_replace": "明确替换此目标的已保存光学设置",
|
||
"render.optics_save": "将此光学设置保存到场景",
|
||
"render.optics_saved": "已保存光学目标",
|
||
"render.optics_saved_help": "定义、特征及实例的确切标识在离线重开后保留。拒绝缺失、替换或隐藏的目标;工程材料保持不变。移除目标前先保存或放弃数值编辑。",
|
||
"render.outer_half_angle": "外半角",
|
||
"render.output_advanced": "高级",
|
||
"render.output_backend_ready": "就绪",
|
||
"render.output_check": "检查",
|
||
"render.output_check_failed": "检查 · 错误",
|
||
"render.output_check_help": "运行检查可审查此请求,而不启动渲染。",
|
||
"render.output_check_summary": "检查 · {count} 条提示",
|
||
"render.output_copy": "复制",
|
||
"render.output_copy_report": "复制报告",
|
||
"render.output_destination": "目标位置",
|
||
"render.output_destination_help": "导出已完成的图像时选择目标文件。",
|
||
"render.output_dimensions": "尺寸",
|
||
"render.output_effects": "效果",
|
||
"render.output_export": "导出 PNG…",
|
||
"render.output_exr_unavailable": "此处无法设置 EXR 输出。线性 EXR 导出需要保留线性母版的已完成 GPU 图像。",
|
||
"render.output_fit": "适合窗口",
|
||
"render.output_format": "格式",
|
||
"render.output_format_status": "PNG 是完成的显示图像。可选 GPU EXR 保留显示滤镜前的原始线性 FLOAT32 辐亮度;导出不会替换成预览缓存或其他任务。",
|
||
"render.output_grading": "调色",
|
||
"render.output_image": "图像",
|
||
"render.output_largest": "{width} × {height} 最大",
|
||
"render.output_lock_ratio": "锁定宽高比",
|
||
"render.output_over_budget": "请求图像超出所选资源范围;请明确选择兼容尺寸或配置,不会自动降级。",
|
||
"render.output_presets_help": "格式、质量和检查列表位于输出编辑器中。",
|
||
"render.output_quality": "质量",
|
||
"render.output_quality_waiting": "等待质量约定",
|
||
"render.output_ratio_refused": "关联尺寸超出此方式的上限;保留原尺寸。请解锁宽高比或选择较小值。",
|
||
"render.output_ready": "已就绪,可渲染",
|
||
"render.output_run_check": "运行检查",
|
||
"render.output_size_limit": "{method}:每边最多 {dimension} px,总计 {pixels} 像素。可用的最大尺寸:{width} × {height}。",
|
||
"render.output_size_method_profile": "要渲染 {width} × {height},请选择 {method} 和“{profile}”CPU 资源配置,或选择更小的尺寸。",
|
||
"render.output_size_ok": "尺寸正常 · {width} × {height} px",
|
||
"render.output_size_profile": "要渲染 {width} × {height},请选择“{profile}”CPU 资源配置,或选择更小的尺寸。",
|
||
"render.output_swap_orientation": "交换宽度和高度",
|
||
"render.output_tools_inspector": "请在输出检查器中编辑尺寸和格式。",
|
||
"render.output_view_image": "查看图像",
|
||
"render.page_aging": "老化与沉积",
|
||
"render.page_all": "全部控件",
|
||
"render.page_appearance": "外观",
|
||
"render.page_background": "背景",
|
||
"render.page_camera": "相机",
|
||
"render.page_diagnostics": "诊断",
|
||
"render.page_effects": "镜头与后期效果",
|
||
"render.page_environment": "环境",
|
||
"render.page_lighting": "照明",
|
||
"render.page_output": "输出",
|
||
"render.page_scene": "场景",
|
||
"render.paint_label": "涂抹",
|
||
"render.painting_with": "正在使用 {name} 涂刷",
|
||
"render.passive_stage": "地面和被动舞台",
|
||
"render.passive_stage_help": "有限的被动面板仅属于渲染图像,不增加 CAD 实体或质量。应用后位置固定,与主体边界相交时会拒绝。CPU 不提供漫反射间接照明。",
|
||
"render.perspective": "透视相机",
|
||
"render.physical_acknowledge": "我理解此部分参考仍需审阅牌号、条件和来源",
|
||
"render.physical_associations": "物理候选资料与角色",
|
||
"render.physical_background_help": "真实的被动地面和墙面,独立于相机背景。弧形背景采用 24 条多边形带近似,不是无限面或解析光滑表面;仅在确认后替换已保存的舞台。",
|
||
"render.physical_copy_plan": "复制包含来源和省略项的计划",
|
||
"render.physical_cyclorama": "适配多边形弧形背景",
|
||
"render.physical_floor_wall": "适配物理地面和墙面",
|
||
"render.physical_material_name": "拟用参考材料名称",
|
||
"render.physical_omissions": "原生材料卡无法表示的属性",
|
||
"render.physical_plan_only": "只读计划已准备,未创建或分配材料。审阅原生材料卡时请保留其扩展配置和省略项。",
|
||
"render.physical_prepare_plan": "准备创建计划(不应用)",
|
||
"render.physical_separate": "外观不等于材料识别。这些是有来源的参考,不是经认证的等效属性。现有质量、工程材料和光学设置保持不变。",
|
||
"render.physical_unknown": "尚未确定数值候选资料。必须指定牌号、配方或构造;未知不等于零。",
|
||
"render.pick_body": "实体",
|
||
"render.pick_component": "组件",
|
||
"render.pick_face": "面",
|
||
"render.pick_help": "选择实体、面或组件。单击空白处清除选择;Shift 或 Ctrl 可添加或切换选择。高亮仅显示在实时产品视图中。",
|
||
"render.pick_label": "拾取",
|
||
"render.pick_up_label": "拾取",
|
||
"render.pick_up_prompt": "单击对象以拾取外观",
|
||
"render.pick_waiting": "暂不支持产品拾取。",
|
||
"render.post_contrast": "对比度",
|
||
"render.post_gain_b": "蓝色增益",
|
||
"render.post_gain_g": "绿色增益",
|
||
"render.post_gain_r": "红色增益",
|
||
"render.post_help": "仅调整显示。RGB 增益在色调映射前应用,对比度、饱和度和暗角在其后以显示线性光应用。渲染生成新样本;重新调整使用保留的原始母版,不降噪或追踪新光线。",
|
||
"render.post_reset": "重置呈现滤镜",
|
||
"render.post_saturation": "饱和度",
|
||
"render.post_title": "呈现滤镜",
|
||
"render.post_vignette": "暗角",
|
||
"render.preview": "集成预览",
|
||
"render.preview_help": "光栅着色和混合透明度。暂不支持折射、HDRI 和最终渲染。",
|
||
"render.preview_image_settings_help": "实时预览使用固定工作室照明。曝光和图像照明在检查或开始时应用于图像任务。",
|
||
"render.preview_lighting_help": "实时预览仅显示直接光照,不显示阴影。",
|
||
"render.preview_retry": "重试实时预览",
|
||
"render.preview_unavailable_help": "实时预览不可用,但已保存设置和图像任务控件仍可访问。请修改场景或明确重试;被拒绝的场景不会每帧重建。",
|
||
"render.preview_upload": "实时预览顶点数据量",
|
||
"render.preview_upload_help": "这是精确的预览顶点字节数,不是 GPU 或进程总内存;几何不会简化。图像任务使用各自的准入检查和照明。",
|
||
"render.progressive_image_summary": "预览 PNG · 不透明 PBR · 渐进采样",
|
||
"render.property_conditions": "条件:{value}",
|
||
"render.property_fallback": "属性",
|
||
"render.property_qualifier": "限定条件:{value}",
|
||
"render.property_source": "来源:{id} - {locator}",
|
||
"render.property_uncertainty": "不确定度:{value}",
|
||
"render.property_unknown": "未知",
|
||
"render.quality_ack": "确认固定预算映射和省略项",
|
||
"render.quality_apply": "使用此固定采样预算",
|
||
"render.quality_balanced": "均衡",
|
||
"render.quality_custom": "自定义",
|
||
"render.quality_draft": "草稿",
|
||
"render.quality_high": "高",
|
||
"render.quality_projection_help": "Q 预设包含未来需求。此操作仅映射受支持的固定样本 PNG 预算,明确省略自适应停止、原始线性输出和独立透射限制。",
|
||
"render.quality_review": "审阅采样预算",
|
||
"render.queue_pending": "此界面没有自动生产队列或动画渲染器;已完成的静止图像仍可单独导出。",
|
||
"render.radial_assign": "指定外观",
|
||
"render.radial_compare": "比较",
|
||
"render.radial_distortion": "径向畸变",
|
||
"render.radial_fit": "适配产品",
|
||
"render.radial_save": "保存镜头",
|
||
"render.recent_looks": "最近的外观",
|
||
"render.regrade_action": "重新调整原始母版(不降噪)",
|
||
"render.regrade_help": "根据所选已完成原始母版和这些显示设置创建独立 PNG。不追踪光线,不改变已捕获的尺寸、相机或灯光,也不覆盖 EXR。原始母版不保留降噪辅助数据,因此不重新降噪。可通过相同任务控件导出派生结果。",
|
||
"render.regrade_label": "重新调色",
|
||
"render.reload_settings": "重新加载已保存设置",
|
||
"render.remove_override": "移除覆盖",
|
||
"render.replace_all": "全部替换",
|
||
"render.replace_ground": "确认替换现有舞台",
|
||
"render.replace_label": "替换",
|
||
"render.replace_saved_surface": "替换此目标已有的保存绑定",
|
||
"render.replace_with": "替换为",
|
||
"render.restore_camera": "恢复已保存相机",
|
||
"render.result_actual": "100%",
|
||
"render.result_actual_help": "一个图像像素对应一个屏幕像素。",
|
||
"render.result_actual_size": "100%",
|
||
"render.result_capture": "捕获版本",
|
||
"render.result_current": "捕获的模型版本为当前版本。",
|
||
"render.result_empty": "尚无已完成的图像。请检查设置,然后开始渲染。",
|
||
"render.result_fit": "适合画布",
|
||
"render.result_job": "任务",
|
||
"render.result_navigation": "平移和缩放遵循导航设置。按住空格键并拖动可平移。",
|
||
"render.result_open": "在主画布中打开已完成的图像。",
|
||
"render.result_preview": "实时预览",
|
||
"render.result_provisional": "CPU临时图像",
|
||
"render.result_provisional_help": "此中间结果无法导出。导出始终使用最后完成的结果;取消后会返回该结果。",
|
||
"render.result_reduced_display": "显示预览已缩小到视口设备或缓存限制。保留的 PNG 和导出仍为完整分辨率;此缩小视图不能进行原生 100% 检查。",
|
||
"render.result_retained": "正在显示最后完成的图像;较新的渲染尚未替换它。",
|
||
"render.result_sequence": "中间结果",
|
||
"render.result_title": "渲染结果",
|
||
"render.results_choose": "保留的结果",
|
||
"render.results_label": "渲染 {number} · {shot} · {seconds} 秒",
|
||
"render.results_stale_label": "{result} [已过期]",
|
||
"render.results_unnamed": "图像",
|
||
"render.return_design": "返回设计",
|
||
"render.review_stale": "此审阅结果已过期;应用前请重新解析或检查。",
|
||
"render.ribbon_aging": "老化",
|
||
"render.ribbon_backgrounds": "背景",
|
||
"render.ribbon_check": "检查",
|
||
"render.ribbon_check_help": "验证渲染将提交的当前设置;不会暗中切换渲染器、缩小图像或替换资源。",
|
||
"render.ribbon_edit_lights": "编辑灯光",
|
||
"render.ribbon_effects": "效果",
|
||
"render.ribbon_environment_help": "HDR 照明、相机专用背景和物理舞台独立控制,替换需明确确认。",
|
||
"render.ribbon_finish_dialog": "请先完成文件或确认对话框。",
|
||
"render.ribbon_frame": "取景",
|
||
"render.ribbon_hdr_library": "HDR 库",
|
||
"render.ribbon_job_active": "渲染正在进行;开始新任务前请明确取消。",
|
||
"render.ribbon_light_rigs": "灯光组合",
|
||
"render.ribbon_lights_help": "检查原创灯光组合或编辑支持的灯光;明确应用前不会替换当前设置。",
|
||
"render.ribbon_materials": "材质",
|
||
"render.ribbon_materials_help": "打开共用外观面板和原创表面库;光学编辑不会暗中更改工程属性。",
|
||
"render.ribbon_no_active_job": "没有可取消的活动渲染。",
|
||
"render.ribbon_no_result": "请先完成渲染再导出图像。",
|
||
"render.ribbon_no_saved_camera": "恢复相机前请先保存镜头。",
|
||
"render.ribbon_saved_camera": "已存相机",
|
||
"render.ribbon_shots": "镜头",
|
||
"render.ribbon_studios": "工作室",
|
||
"render.ribbon_studios_help": "浏览已实现的工作室并在应用前检查替换内容;概念场景仍有明确标记。",
|
||
"render.ribbon_surface_maps": "表面贴图",
|
||
"render.sampling_title": "自适应与透射采样",
|
||
"render.save_continue": "保存并继续",
|
||
"render.save_setup": "保存设置",
|
||
"render.save_shot": "保存镜头",
|
||
"render.saved_maps_runtime_conflict": "已保存表面绑定不能与临时光学覆盖或未保存 HDR 混用。请明确保存 HDR 或移除临时输入。",
|
||
"render.saved_surface_remove": "移除已保存绑定",
|
||
"render.saved_surfaces": "已保存表面绑定",
|
||
"render.saved_surfaces_help": "固定的内置贴图以局部毫米坐标跟随选定实例。目标被替换或缺失时会报错,绝不自动重新分配。",
|
||
"render.scene_all_shots": "所有镜头 ({count})",
|
||
"render.scene_apply": "应用已审阅的工作室",
|
||
"render.scene_batch_reason": "所有镜头需要尚未提供的已保存镜头渲染队列。",
|
||
"render.scene_check_now": "立即检查",
|
||
"render.scene_check_passed": "检查通过 · {notes} 条说明",
|
||
"render.scene_check_stale": "检查已过期 · 请重新检查",
|
||
"render.scene_check_unchecked": "尚未检查 · 0 条说明",
|
||
"render.scene_consent": "确认替换照明、环境、曝光和舞台",
|
||
"render.scene_light_summary": "{environment} · {lights} 盏灯",
|
||
"render.scene_look_summary": "{looks} 个外观 · {overrides} 个覆盖",
|
||
"render.scene_open_check": "打开检查",
|
||
"render.scene_preserved_fields": "保留相机、采样、尺寸、光学绑定、CAD 几何和工程材料。",
|
||
"render.scene_preserves_design": "为可见主体组合照明和被动舞台;几何、工程材料和相机保持独立。",
|
||
"render.scene_ready": "渲染准备",
|
||
"render.scene_reminder": "场景保留设计。渲染不会更改几何、工程属性或 CAD。",
|
||
"render.scene_reminders": "提醒",
|
||
"render.scene_renderer_ready": "{renderer} 就绪",
|
||
"render.scene_replaces": "替换内容",
|
||
"render.scene_review": "解析并审阅",
|
||
"render.scene_review_help": "应用前请审阅完整原生组合;不会替换为未绑定的高级 SCENE 规格。",
|
||
"render.scene_scope_details": "组合范围",
|
||
"render.scene_stages": "阶段",
|
||
"render.search_appearances": "搜索 {count} 种外观",
|
||
"render.setup_legacy_environment": "此旧设置使用旧版环境旋转或强度。这些值会保留;保存完整图像任务前,请明确转换它们。",
|
||
"render.setup_name": "设置名称",
|
||
"render.setup_numeric_help": "保存会记录当前图像方法及其全部数值设置。重新加载或选择其他设置会替换此草稿;相机需单独恢复。",
|
||
"render.setup_offline_help": "即使渲染器不可用,也可以编辑和保存此方法。检查和开始需要可用的执行器。",
|
||
"render.setup_runtime_unsupported": "此完整任务暂时无法保存:其中包含贴图或场景实体绑定。保存可移植设置前,请移除这些临时输入。",
|
||
"render.setup_save_missing": "命令完成后未找到保存的渲染设置。",
|
||
"render.sharpening": "细节锐化",
|
||
"render.shell_tab_appearance": "外观",
|
||
"render.shell_tab_camera": "相机",
|
||
"render.shell_tab_lighting": "灯光",
|
||
"render.shell_tab_scene": "场景",
|
||
"render.shot_aperture": "光圈",
|
||
"render.shot_distance": "距离",
|
||
"render.shot_dof": "景深",
|
||
"render.shot_duplicate": "复制已保存镜头",
|
||
"render.shot_edit_output": "在输出中编辑",
|
||
"render.shot_exposure_reason": "曝光需要 CPU 光线追踪或 GPU 路径追踪。",
|
||
"render.shot_exposure_section": "曝光",
|
||
"render.shot_focus_distance": "对焦距离",
|
||
"render.shot_fov_reason": "视场角需要透视投影。",
|
||
"render.shot_frame_subject": "框选主体",
|
||
"render.shot_invalid_camera": "相机值必须为范围内的有限数。",
|
||
"render.shot_lens": "镜头",
|
||
"render.shot_lens_enable_reason": "启用景深以编辑光圈和对焦距离。",
|
||
"render.shot_lens_gpu_reason": "景深需要 GPU 路径追踪。",
|
||
"render.shot_lens_perspective_reason": "景深需要透视投影。",
|
||
"render.shot_look_selection": "看向所选内容",
|
||
"render.shot_manager": "已保存镜头",
|
||
"render.shot_new_name": "新镜头名称",
|
||
"render.shot_remove": "删除已保存镜头",
|
||
"render.shot_remove_help": "仅删除此保存设置;源几何和已完成图像保持不变,操作可撤销。",
|
||
"render.shot_remove_title": "删除已保存镜头?",
|
||
"render.shot_rename": "重命名已保存镜头",
|
||
"render.shot_saved_only": "请先保存当前草稿;复制和重命名会保留精确的保存选项与资源引用。",
|
||
"render.shot_selection_reason": "请选择要看向的实体或面。",
|
||
"render.shot_size": "尺寸",
|
||
"render.shot_target": "目标",
|
||
"render.shots_camera_changed": "相机已在此镜头保存后发生变化",
|
||
"render.shots_name_help": "请输入当前镜头的唯一名称。",
|
||
"render.shots_no_result": "尚无渲染结果",
|
||
"render.shots_result": "渲染 {number} · {width} × {height}",
|
||
"render.shots_revert": "还原",
|
||
"render.shots_save": "保存镜头",
|
||
"render.shots_update": "更新镜头",
|
||
"render.show_shots_label": "显示镜头条",
|
||
"render.size_4k": "4K",
|
||
"render.size_4k_uhd": "4K 超高清",
|
||
"render.size_custom": "自定义…",
|
||
"render.size_full_hd": "全高清",
|
||
"render.size_hd": "HD",
|
||
"render.size_needs_profile": "{size} · 需要“{profile}”",
|
||
"render.size_presets": "尺寸预设",
|
||
"render.size_presets_pending": "随输出编辑器推出",
|
||
"render.size_preview": "预览",
|
||
"render.size_square": "正方形",
|
||
"render.sky_ground": "地面 · 线性 RGB",
|
||
"render.sky_horizon": "地平线 · 线性 RGB",
|
||
"render.sky_zenith": "天顶 · 线性 RGB",
|
||
"render.soft_focus": "柔焦",
|
||
"render.spot_cone": "聚光锥",
|
||
"render.stage_frame": "构图",
|
||
"render.stage_layout.appearance_note": "点击应用到所选对象。",
|
||
"render.stage_layout.studio_note": "点击以在应用前检查。",
|
||
"render.stage_light": "照明",
|
||
"render.stage_look": "外观",
|
||
"render.stage_orthographic": "正交投影",
|
||
"render.stage_output": "输出",
|
||
"render.stage_panel_count": "已保存面板",
|
||
"render.stage_panels.acknowledge": "我确认替换内容及限制",
|
||
"render.stage_panels.appearance_note": "点击以应用到选中对象。拖到模型上。未选中对象时,点击将启用绘制。",
|
||
"render.stage_panels.apply": "应用",
|
||
"render.stage_panels.apply_studio": "应用工作室",
|
||
"render.stage_panels.badge_blocked": "已阻止",
|
||
"render.stage_panels.badge_native": "原生",
|
||
"render.stage_panels.badge_projection": "投影",
|
||
"render.stage_panels.badge_reference": "参考",
|
||
"render.stage_panels.badge_specification": "仅规格",
|
||
"render.stage_panels.candidate_summary": "候选:{count} 个有来源的值。等级和表面处理需要审核。",
|
||
"render.stage_panels.captured_bounds": "使用捕获的场景边界",
|
||
"render.stage_panels.centre": "中心",
|
||
"render.stage_panels.depth": "深度",
|
||
"render.stage_panels.environments": "环境",
|
||
"render.stage_panels.extent": "范围",
|
||
"render.stage_panels.fit_save": "适配并保存",
|
||
"render.stage_panels.gpu_required": "需要 GPU 路径追踪",
|
||
"render.stage_panels.keep": "保留",
|
||
"render.stage_panels.kept": "保留",
|
||
"render.stage_panels.kept_fields": "相机、采样、图像尺寸、光学绑定、CAD 几何体和工程属性。",
|
||
"render.stage_panels.kept_quality": "方法、相机、灯光、环境、舞台、光学设置、曝光和色调映射。",
|
||
"render.stage_panels.mine": "我的",
|
||
"render.stage_panels.mine_pending": "暂不支持保存个人工作室。",
|
||
"render.stage_panels.omits": "省略",
|
||
"render.stage_panels.paint_pending": "暂不支持绘制和拖动分配。请选择目标以应用外观。",
|
||
"render.stage_panels.partial_reference": "候选:仅含有来源的数据;请审核等级、状态和来源。未知值仍保持未知。",
|
||
"render.stage_panels.plane": "平面",
|
||
"render.stage_panels.prepare_plan": "准备创建计划",
|
||
"render.stage_panels.projects": "投影",
|
||
"render.stage_panels.quality_ack": "我确认此固定预算及其省略内容",
|
||
"render.stage_panels.quality_omissions": "自适应停止和误差目标、独立透射深度、俄罗斯轮盘规则、原始线性输出、EXR 母版及收敛认证。",
|
||
"render.stage_panels.reference": "参考",
|
||
"render.stage_panels.references": "参考",
|
||
"render.stage_panels.remove_optics": "移除光学设置",
|
||
"render.stage_panels.remove_optics_help": "从此镜头中移除保存的光学设置。源几何体将保留。",
|
||
"render.stage_panels.remove_optics_title": "移除保存的光学设置?",
|
||
"render.stage_panels.remove_shot": "移除镜头",
|
||
"render.stage_panels.remove_stage": "移除舞台",
|
||
"render.stage_panels.remove_stage_help": "移除此镜头中保存的被动面板。相机背景保留。",
|
||
"render.stage_panels.remove_stage_title": "移除保存的舞台?",
|
||
"render.stage_panels.repeat": "重复",
|
||
"render.stage_panels.replaces": "替换",
|
||
"render.stage_panels.replaces_environment": "环境",
|
||
"render.stage_panels.replaces_maps": "选中实体上的临时贴图;可能与保存的光学设置冲突。",
|
||
"render.stage_panels.replaces_physical": "无。此计划为只读。",
|
||
"render.stage_panels.replaces_quality": "图像尺寸、固定采样数、路径深度、种子和降噪。",
|
||
"render.stage_panels.replaces_rig": "灯光、环境和舞台",
|
||
"render.stage_panels.replaces_saved_maps": "选中实体上保存的表面贴图;可能与临时覆盖冲突。",
|
||
"render.stage_panels.replaces_stage": "保存的地面和被动舞台面板",
|
||
"render.stage_panels.replaces_studio": "灯光、环境、曝光和舞台",
|
||
"render.stage_panels.replaces_uniform": "选中实体的不透明外观。空间贴图以均匀值近似。",
|
||
"render.stage_panels.review_environment": "审核环境",
|
||
"render.stage_panels.review_maps": "审核 GPU 贴图",
|
||
"render.stage_panels.review_physical": "物理参考计划",
|
||
"render.stage_panels.review_quality": "使用固定采样预算",
|
||
"render.stage_panels.review_rig": "适配灯光装置",
|
||
"render.stage_panels.review_saved_maps": "审核保存的贴图",
|
||
"render.stage_panels.review_stage": "审核地面和舞台",
|
||
"render.stage_panels.review_studio": "审核原生工作室",
|
||
"render.stage_panels.review_uniform": "审核均匀外观",
|
||
"render.stage_panels.rig_summary": "创作的灯光装置 · {emitters} 个发光体,{cards} 张卡片",
|
||
"render.stage_panels.rigs": "灯光装置",
|
||
"render.stage_panels.save_maps": "将贴图保存到此镜头",
|
||
"render.stage_panels.scope": "范围",
|
||
"render.stage_panels.search_studios": "搜索工作室",
|
||
"render.stage_panels.search_surfaces": "搜索表面和参考",
|
||
"render.stage_panels.source_note": "创作的基础颜色源贴图。非测量材料。",
|
||
"render.stage_panels.specifications": "规格 · 只读",
|
||
"render.stage_panels.studio_ack": "确认替换灯光、环境、曝光和舞台",
|
||
"render.stage_panels.studio_note": "点击审核。确认后才会替换灯光、环境和舞台。灯光仍可编辑。",
|
||
"render.stage_panels.studios": "工作室",
|
||
"render.stage_panels.subtitle_environment": "原创 HDR 环境 · 整个场景",
|
||
"render.stage_panels.subtitle_maps": "创作的空间贴图 · 临时预览",
|
||
"render.stage_panels.subtitle_physical": "只读计划 · 未创建或分配材料",
|
||
"render.stage_panels.subtitle_quality": "固定 GPU 预算 · 省略未来要求",
|
||
"render.stage_panels.subtitle_rig": "创作的灯光装置 · 发光体和被动卡片",
|
||
"render.stage_panels.subtitle_saved_maps": "创作的贴图 · 保存在此镜头中",
|
||
"render.stage_panels.subtitle_stage": "物理地面和舞台 · 适配产品",
|
||
"render.stage_panels.subtitle_studio": "原生工作室 · 应用于整个场景",
|
||
"render.stage_panels.subtitle_uniform": "均匀近似 · 非测量材料",
|
||
"render.stage_panels.surfaces": "表面",
|
||
"render.stage_panels.surfaces_references": "表面和参考",
|
||
"render.stage_panels.target": "目标",
|
||
"render.stage_panels.use_budget": "使用此预算",
|
||
"render.stage_panels.use_maps": "使用 GPU 贴图",
|
||
"render.stage_panels.use_uniform": "使用均匀外观",
|
||
"render.stage_preview_note": "集成预览 · 直接光照",
|
||
"render.state_completed": "已完成图像",
|
||
"render.state_in_progress": "图像生成中",
|
||
"render.state_model": "模型预览",
|
||
"render.strip_label": "镜头条",
|
||
"render.studio_add_area": "添加面光源",
|
||
"render.studio_ambient": "恒定环境辐亮度",
|
||
"render.studio_ambient_rgb": "恒定环境辐亮度(线性RGB)",
|
||
"render.studio_aperture": "光圈半径",
|
||
"render.studio_area": "面光源",
|
||
"render.studio_area_help": "最多四个单面矩形。正交半边 U 和 V 定义尺寸;U × V 指向发光侧。坐标采用世界空间毫米。",
|
||
"render.studio_center": "中心 X, Y, Z(mm)",
|
||
"render.studio_denoise": "降低最终图像噪点",
|
||
"render.studio_denoise_help": "最终滤波保留边缘,但可能柔化细节。玻璃与锐利镜面不参与滤波。",
|
||
"render.studio_direction": "朝向太阳的方向 (X, Y, Z)",
|
||
"render.studio_environment": "环境",
|
||
"render.studio_environment_bounds": "环境旋转必须为±1,000,000弧度以内的有限值,强度必须在0至100之间。",
|
||
"render.studio_environment_none": "无环境贴图",
|
||
"render.studio_focus": "轴向对焦距离",
|
||
"render.studio_half_u": "半边 U(mm)",
|
||
"render.studio_half_v": "半边 V(mm)",
|
||
"render.studio_hdr": "Radiance HDR 文件",
|
||
"render.studio_hdr_browse": "选择 HDR…",
|
||
"render.studio_hdr_help": "Radiance .hdr,2:1 全景,最大 2048 × 1024。不支持 EXR。色彩假设仅适用于未指定原色的文件。",
|
||
"render.studio_hdr_required": "请选择本地 .hdr 文件。",
|
||
"render.studio_hdr_srgb": "将未指定原色解释为线性 sRGB",
|
||
"render.studio_intensity": "环境强度",
|
||
"render.studio_lens": "景深",
|
||
"render.studio_lens_perspective": "景深需要透视相机。",
|
||
"render.studio_lighting": "工作室照明",
|
||
"render.studio_lighting_enable": "使用自定义工作室照明",
|
||
"render.studio_needs_review": "检查方式和设置",
|
||
"render.studio_radiance": "线性 RGB 辐亮度",
|
||
"render.studio_ready": "可以检查",
|
||
"render.studio_remove_area": "移除面光源",
|
||
"render.studio_rotation": "环境旋转",
|
||
"render.studio_runtime_help": "工作室数值设置和已检查的HDR可随配置保存。实体光学或材质覆盖仍为临时设置,不改变已保存的外观。",
|
||
"render.studio_saved": "已保存设置/当前相机",
|
||
"render.studio_sky": "艺术天空",
|
||
"render.studio_sky_help": "原创天空渐变用于照明,并非校准的大气模型。",
|
||
"render.studio_sun": "太阳",
|
||
"render.studio_sun_radius": "角半径",
|
||
"render.studio_tiles_require_gpu": "摄影棚需要 GPU 路径追踪。请在输出编辑器中选择 GPU。",
|
||
"render.studio_title": "渲染工作室",
|
||
"render.studio_tone_map": "色调映射",
|
||
"render.studios_environments": "摄影棚和环境",
|
||
"render.subsurface_enable": "内部散射随机游走",
|
||
"render.subsurface_help": "仅适用于封闭介质。散射和RGB吸收使用独立的每毫米系数。路径在实际几何内部散射,并在边界折射或反射。关闭直线透射阴影、表面降噪和外部体积;使用一个菲涅耳分层。这不是扩散着色器、密度网格或实测材料。高密度可能需要更多样本和路径深度。",
|
||
"render.subsurface_rate": "散射碰撞率",
|
||
"render.tone_aces_fitted": "ACES 拟合",
|
||
"render.tone_reinhard": "Reinhard",
|
||
"render.transmission_scope": "GPU 玻璃支持经过验证且互不相交的介质;不支持任意嵌套介质,也不提供无噪声透射估计器。",
|
||
"render.transmission_strata": "条件菲涅耳分层数",
|
||
"render.transmission_strata_help": "1保留原始序列。2或4条子路径对首次玻璃反射或透射选择进行分层,不改变斯涅尔定律和吸收规律。更多路径增加计算量;这不是降噪、嵌套介质支持或加速保证。",
|
||
"render.tree_add_light": "添加灯光",
|
||
"render.tree_add_shot": "添加镜头",
|
||
"render.tree_browser": "渲染浏览器",
|
||
"render.tree_by_look": "按外观",
|
||
"render.tree_by_object": "按对象",
|
||
"render.tree_constant": "恒定环境光",
|
||
"render.tree_default": "默认",
|
||
"render.tree_directional": "平行光",
|
||
"render.tree_environment": "环境",
|
||
"render.tree_environment_values": "{rotation}° · {intensity}×",
|
||
"render.tree_face_count": "{count} 个面",
|
||
"render.tree_face_one": "{count} 个面",
|
||
"render.tree_fixed_studio": "固定工作室",
|
||
"render.tree_hdr": "HDR",
|
||
"render.tree_lights": "灯光",
|
||
"render.tree_lights_pending": "命名灯光命令尚不可用。",
|
||
"render.tree_mixed": "混合",
|
||
"render.tree_more": "另有 {count} 个",
|
||
"render.tree_mute": "静音灯光",
|
||
"render.tree_no_environment": "无环境",
|
||
"render.tree_objects": "对象",
|
||
"render.tree_output": "输出",
|
||
"render.tree_point": "点光源",
|
||
"render.tree_rectangle": "矩形光",
|
||
"render.tree_search": "搜索对象",
|
||
"render.tree_selection": "渲染选择",
|
||
"render.tree_shots": "镜头",
|
||
"render.tree_sky": "天空",
|
||
"render.tree_solo": "独显灯光",
|
||
"render.tree_spot": "聚光灯",
|
||
"render.tree_sun": "太阳",
|
||
"render.tree_switch": "切换",
|
||
"render.tree_user_one": "{count} 个对象",
|
||
"render.tree_users": "{count} 个对象",
|
||
"render.unavailable_preview": "此设置请求了不可用的预览配置。",
|
||
"render.unsaved": "未保存的预览更改",
|
||
"render.use_preview": "使用集成预览",
|
||
"render.volume_albedo": "散射反照率 · 线性 RGB",
|
||
"render.volume_anisotropy": "相函数平均余弦",
|
||
"render.volume_enable": "启用参与介质",
|
||
"render.volume_extinction": "消光系数",
|
||
"render.volume_help": "在一个有限盒内进行 GPU 光传输,对相机和间接路径应用 Beer 衰减与 HG 散射。使用明确设置的工作室灯光、HDR 或天空,并衰减阴影连接。平均余弦为正表示前向散射。必须明确关闭玻璃边界和表面降噪。零消光不改变光传输。这不是月球大气、密度网格、体积发光、光谱传输或认证材料属性。",
|
||
"render.volume_max": "最大边界 · 世界坐标 mm",
|
||
"render.volume_min": "最小边界 · 世界坐标 mm",
|
||
"render.volume_title": "有界均匀体积",
|
||
"render.wait_add_light": "尚不支持:创建命名灯光",
|
||
"render.wait_batch": "暂不支持:已保存镜头渲染队列",
|
||
"render.wait_compare": "暂不支持:保留图像比较",
|
||
"render.wait_paint": "暂不支持:产品拾取和外观涂绘",
|
||
"render.wait_pick_up": "暂不支持:产品拾取和外观采样",
|
||
"render.wait_replace": "暂不支持:替换外观的所有使用处",
|
||
"render.wait_solo": "暂不支持:灯光可见性和独显控制",
|
||
"render.wear_applies_to": "应用于",
|
||
"render.wear_layer_count": "{count} 个图层",
|
||
"render.wear_layer_one": "{count} 个图层",
|
||
"render.wear_layers": "图层",
|
||
"render.wear_no_layers": "无图层",
|
||
"render.wear_selected_layer": "所选图层",
|
||
"render.wear_title": "表面老化",
|
||
"sample.bracket.about": "基于 2 mm 钣金规则的基础法兰、边线法兰和卷边",
|
||
"sample.bracket.name": "钣金支架",
|
||
"sample.enclosure.about": "带凸缘、螺钉凸台、垫块和卡扣的抽壳长方体",
|
||
"sample.enclosure.name": "塑料外壳",
|
||
"sample.flange.about": "带有由参数驱动的圆形阵列的轮毂和法兰",
|
||
"sample.flange.name": "螺栓法兰",
|
||
"sample.hinge.about": "两个组件和一个旋转接头,驱动到 60°",
|
||
"sample.hinge.name": "铰链装配体",
|
||
"sample.plate.about": "带圆角、孔和镗孔凸台的参数化板",
|
||
"sample.plate.name": "示例板",
|
||
"sample.vents.about": "按矩形阵列排列的槽:行数、列数和间距均为参数",
|
||
"sample.vents.name": "通风板",
|
||
"search.command_keys": "Enter 运行 Shift+Enter 运行并保持打开 Esc 关闭",
|
||
"search.commands": "命令",
|
||
"search.design": "此设计中",
|
||
"search.feature": "特征",
|
||
"search.invalid": "无效",
|
||
"search.keys": "↑ ↓ 选择 Enter 运行 Tab 补全名称 Esc 关闭",
|
||
"search.no_match": "没有与“{query}”匹配的命令",
|
||
"search.parameter": "参数",
|
||
"search.recent": "最近使用",
|
||
"search.run": "运行命令",
|
||
"search.suggest": "您是否想找 {label}?",
|
||
"search.try": "输入命令名称、此设计中的特征或参数。要带值运行命令,请输入其ID和JSON对象:{example}",
|
||
"search.valid": "有效",
|
||
"section.off_hint": "未选择平面:按“确定”将移除剖面。",
|
||
"select a direction (an axis, a sketch line or a straight edge) first": "请先选择方向(轴、草图直线或直边)",
|
||
"select a direction (an axis, a sketch line or a straight edge) for the profile to follow": "请选择轮廓所沿的方向(轴、草图直线或直边)",
|
||
"select a point on a component": "选择组件上的一个点",
|
||
"select a profile, edges or sketch lines first": "请先选择轮廓、边或草图直线",
|
||
"select an axis": "请选择一个轴",
|
||
"select an axis, a straight or circular edge, or a cylinder, cone or torus face first": "请先选择轴、直边或圆边,或圆柱面、圆锥面或圆环面",
|
||
"select bodies first": "请先选择实体",
|
||
"select components first": "请先选择组件",
|
||
"select corner points, or the two lines of one corner": "请选择角点,或同一个角的两条直线",
|
||
"select one corner point, or the two lines of one corner": "请选择一个角点,或同一个角的两条直线",
|
||
"select sheet edges first": "请先选择钣金边",
|
||
"select the bend line (a sketch line) first": "请先选择折弯线(草图直线)",
|
||
"select the cam's profile (a sketch profile or the cam's edges)": "请选择凸轮的轮廓(草图轮廓或凸轮的边)",
|
||
"select the corner to cut first": "请先选择要切除的角",
|
||
"select the corners to round first": "请先选择要倒圆的角",
|
||
"select the fixed face first (a plate's large face)": "请先选择固定面(板的大面)",
|
||
"select the frame sketch's lines first": "请先选择框架草图的直线",
|
||
"select the path (sketch lines across the edge)": "请选择路径(横跨边的草图直线)",
|
||
"select the rim face first": "请先选择边缘面",
|
||
"select the sheet edge first": "请先选择钣金边",
|
||
"select two components": "请选择两个组件",
|
||
"set by the sketch's lines": "由草图的线条决定",
|
||
"settings.display_quality_note": "仅影响显示,不影响设计和导出。",
|
||
"settings.double_click_components": "双击组件以激活它,或在原位编辑链接组件",
|
||
"settings.frame_rate_details_note": "添加最近各帧耗时的图表(叠加绘制的三角形数)、帧耗时直方图以及 GPU 绘制的内容。点击视图中的帧率可显示或隐藏。",
|
||
"settings.frame_rate_note": "在视图右下角显示每秒帧数。",
|
||
"settings.insert_lists_open_designs": "插入设计时先列出其他标签页中打开的设计",
|
||
"settings.measure_axis_distances": "显示 X/Y/Z 距离",
|
||
"settings.measure_axis_distances_help": "测量对话框打开时,在总距离之外显示沿世界坐标轴方向的尺寸线和距离。",
|
||
"settings.msaa_applies_on_restart": "抗锯齿将在下次启动 SolidCraft 时生效",
|
||
"settings.msaa_reset": "{setting}: {requested}× 不受此图形设备支持;已重置为 {reset}× (支持: {supported})。",
|
||
"settings.msaa_unsupported": "此图形设备不支持",
|
||
"settings.reference_geometry_through_bodies": "在实体后方显示参考几何体",
|
||
"settings.reference_geometry_through_bodies_help": "将非活动草图轮廓和基准平面绘制在着色实体上方",
|
||
"settings.reset_intro": "这些设置在此计算机上无法正常工作,会导致 SolidCraft 无法启动,因此已更改:",
|
||
"settings.reset_title": "设置已更改",
|
||
"settings.supersampling_note": "以更高分辨率绘制视图再缩小:在低于 4K 的屏幕上边、线和网格更平滑。会消耗 GPU 时间:1.5× 时约 2.25 倍像素,2× 时 4 倍。",
|
||
"settings.update_changed_links": "返回标签页时更新已更改的链接设计",
|
||
"settings.window_system_details": "详情",
|
||
"settings.window_system_note_now": "重启后生效。当前:{now}。",
|
||
"settings.window_system_wayland_limited": "在原生 Wayland 下部分功能受限。",
|
||
"sheet.flange_type_base": "基体",
|
||
"sheet.flange_type_contour": "轮廓",
|
||
"sheet.flange_type_edge": "边线",
|
||
"sheet.no_body": "没有钣金实体:请使用法兰 > Base 创建,或使用转换为钣金将板材转换为钣金(选择其较大的平面)。",
|
||
"sheet.personal_rules.confirm_delete": "确认删除",
|
||
"sheet.personal_rules.delete": "删除",
|
||
"sheet.personal_rules.delete_prompt": "删除此个人规则?设计中已有的规则不会改变。",
|
||
"sheet.personal_rules.full": "个人库中已有64条规则。",
|
||
"sheet.personal_rules.invalid_name": "请输入不含换行符或控制字符的简短名称。",
|
||
"sheet.personal_rules.invalid_values": "请填写完整的规则值:每个值都必须能在此设计中计算,厚度为正,K 因子在 0 到 1 之间。",
|
||
"sheet.personal_rules.missing": "所选个人规则已不可用。",
|
||
"sheet.personal_rules.name": "规则名称",
|
||
"sheet.personal_rules.name_exists": "同名个人规则已存在,请使用其他名称。",
|
||
"sheet.personal_rules.name_hint": "唯一名称",
|
||
"sheet.personal_rules.overwrite": "保存对所选个人规则的修改",
|
||
"sheet.personal_rules.rename": "重命名",
|
||
"sheet.personal_rules.rule": "个人规则",
|
||
"sheet.personal_rules.save": "另存为新规则",
|
||
"sheet.personal_rules.scope": "保存在您的配置中,适用于所有设计。",
|
||
"sheet.personal_rules.select": "选择规则",
|
||
"sheet.personal_rules.title": "个人规则",
|
||
"sheet.personal_rules.unsupported": "此规则包含当前版本无法使用的值。",
|
||
"shortcut.json_error": "参数必须采用 JSON 格式:{error}",
|
||
"shortcut.no_command": "没有命令 `{id}`;JSON 前的文本必须是命令 ID",
|
||
"shortcut.pin": "固定到 S 框顶部",
|
||
"shortcut.unpin": "取消固定",
|
||
"sketch is missing": "草图不存在",
|
||
"sketch.degrees_of_freedom": "{count} 个自由度",
|
||
"sketch.dimension_added_driven": "草图已确定该尺寸,因此已将其添加为被驱动(参考)尺寸",
|
||
"sketch.dimension_applied": "已应用尺寸",
|
||
"sketch.dimension_applied_defined": "已应用尺寸;已定义参数 `{name}`",
|
||
"sketch.dimension_applied_renamed": "已应用尺寸;参数已命名为 `{name}`",
|
||
"sketch.dof_left": "剩余 {count} 个自由度",
|
||
"sketch.dof_left_one": "剩余 {count} 个自由度",
|
||
"sketch.draw_curves": "绘制为 {linetype}",
|
||
"sketch.make_selection": "将选择转换为 {linetype}",
|
||
"sketch.open_ends": "开放 {count}",
|
||
"sketch.status_conflict": "约束冲突",
|
||
"sketch.status_fully_constrained": "完全约束",
|
||
"sketch.untied_ends": "未约束 {count}",
|
||
"sketch_panel.attached": "附着到 {body} / {path}",
|
||
"sketch_panel.author": "创建时的放置:{path}",
|
||
"sketch_panel.dimension_hint": "输入数值或表达式,然后按“确定”。",
|
||
"sketch_panel.move_hint": "输入距离和角度,然后按“确定”。",
|
||
"sketch_panel.plane_angle": "{plane},旋转 {angle}",
|
||
"sketch_panel.plane_fixed": "固定平面",
|
||
"sketch_panel.plane_flipped": "{plane}(从另一侧)",
|
||
"sketch_panel.plane_offset": "{plane},偏移 {distance}",
|
||
"sketch_panel.plane_origin": "{plane} 平面",
|
||
"sketch_panel.redefine_title": "{command}:{name}",
|
||
"sketch_panel.sheet_attachment": "附着到钣金实体的平面上;钣金变化时会跟随该面板。",
|
||
"sketch_panel.text_hint": "编辑文字及其位置,然后按“确定”。",
|
||
"sketch_panel.use_plane": "使用 {plane} 平面",
|
||
"sketch_text.align_center": "居中",
|
||
"sketch_text.align_left": "左对齐",
|
||
"sketch_text.align_right": "右对齐",
|
||
"sketch_text.bold": "粗体",
|
||
"sketch_text.builtin_font": "{family}(内置)",
|
||
"sketch_text.formula": "以 = 开头即可用参数组成文字:='W' + number(Width)",
|
||
"sketch_text.italic": "斜体",
|
||
"sketch_text.loading_fonts": "正在查找已安装字体…",
|
||
"sketch_text.no_bold": "内置字体没有粗体字形:请选择已安装的字体",
|
||
"sketch_text.on_path": "文字沿路径排列:由曲线放置",
|
||
"sketch_text.path_clear": "将文字移离其曲线",
|
||
"sketch_text.path_hint": "文字所跟随的草图曲线:先单击此处,再选择曲线",
|
||
"sketch_text.use_font_file": "使用字体文件 {path}",
|
||
"solid": "实心",
|
||
"status.editing": "正在编辑 {name}",
|
||
"status.navigation": "鼠标映射:{mapping}",
|
||
"status.navigation_tip": "鼠标移动视图的方式。单击可选择其他映射",
|
||
"status.under_constrained": "欠约束({count} 个自由度)",
|
||
"status.under_constrained_one": "欠约束({count} 个自由度)",
|
||
"status.units_tip": "设计的单位。单击可更改",
|
||
"the angle must be a number": "角度必须是数字",
|
||
"the curves must be in one sketch": "曲线必须位于同一个草图中",
|
||
"the direction must be an axis, a sketch line or a straight edge": "方向必须是轴、草图直线或直边",
|
||
"the duration must be a number of seconds, 0.001 or more": "时长必须是不小于 0.001 的秒数",
|
||
"the line's sketch is gone": "该直线所在的草图已不存在",
|
||
"the lines must be in one sketch": "直线必须位于同一个草图中",
|
||
"the lines must be in one sketch, not the section's": "直线必须位于同一个草图中,且不能是截面所在的草图",
|
||
"the parts library is empty": "零件库是空的",
|
||
"the parts library is not available": "零件库不可用",
|
||
"the path curves must be in one other sketch": "路径曲线必须位于同一个另外的草图中",
|
||
"the path's sketch is gone": "路径所在的草图已不存在",
|
||
"the position must be a number": "位置必须是数字",
|
||
"the preview failed": "预览失败",
|
||
"the profiles and curves must be in one sketch": "轮廓和曲线必须位于同一个草图中",
|
||
"the reference face must be on the edges' body": "参考面必须位于这些边所属的实体上",
|
||
"the scale must be above 0": "缩放比例必须大于 0",
|
||
"the section's profiles must be in one sketch": "截面的轮廓必须位于同一个草图中",
|
||
"the two origins are on the same component": "这两个原点位于同一个组件上",
|
||
"thread.automatic_size": "自动尺寸",
|
||
"thread.designation": "螺纹标记",
|
||
"thread.direction": "螺纹方向",
|
||
"thread.iso_metric": "ISO 公制",
|
||
"thread.left_hand": "左旋",
|
||
"thread.right_hand": "右旋",
|
||
"thread.select_size": "选择尺寸",
|
||
"timeline.delete_after_marker_one": "删除历史标记之后的 1 个特征",
|
||
"timeline.delete_after_marker_other": "删除历史标记之后的 {count} 个特征",
|
||
"timeline.delete_folders_tip": "在历史记录中保留其中的特征和嵌套文件夹",
|
||
"timeline.delete_folders_with_features_tip": "删除文件夹及其中的所有特征和嵌套文件夹",
|
||
"timeline.delete_many": "删除所选的 {count} 个特征",
|
||
"timeline.edited_rolled_back": "{name} 已更改,但它位于历史标记之后,因此未构建:将标记移到其后即可查看结果",
|
||
"timeline.feature_error": "错误:{message}",
|
||
"timeline.feature_hint": "双击编辑 · 拖动以重新排序 · 右键查看更多操作",
|
||
"timeline.feature_rolled_back": "已回退:位于历史标记之后,因此未构建",
|
||
"timeline.feature_warning": "警告:{message}",
|
||
"timeline.group": "新建特征文件夹",
|
||
"timeline.move_many": "移动时间线项目",
|
||
"timeline.move_to_group": "将特征移至文件夹",
|
||
"timeline.rename_group": "重命名特征文件夹",
|
||
"timeline.reorder_many": "特征重新排序",
|
||
"timeline.suppress_features": "抑制特征",
|
||
"timeline.suppress_folders_tip": "抑制或取消抑制文件夹及其嵌套文件夹中的所有特征",
|
||
"timeline.ungroup": "移除特征文件夹",
|
||
"timeline.unsuppress_features": "取消抑制特征",
|
||
"to the face": "到面",
|
||
"to the next face": "到下一个面",
|
||
"toolbar.customize_note": "{tab} 选项卡。勾选命令可将其按钮添加到工具栏。您也可以将面板下拉菜单中的某一行拖到工具栏,将按钮拖出工具栏以移除,或使用下拉菜单行中的固定图标。",
|
||
"toolbar.image": "图像",
|
||
"toolbar.render": "渲染",
|
||
"toolbar.render_appearance": "外观",
|
||
"toolbar.render_camera": "相机",
|
||
"toolbar.render_environment": "环境",
|
||
"toolbar.render_lighting": "照明",
|
||
"toolbar.render_lights": "灯光",
|
||
"toolbar.render_result": "结果",
|
||
"toolbar.render_scene": "场景",
|
||
"toolbar.render_stage": "舞台",
|
||
"toolbar.render_studio": "工作室",
|
||
"trace.points": "路径上的 {count} 个点",
|
||
"trace.stopped_by_contact": "在采样 {sample} 处结束:{a} 会穿过 {b}",
|
||
"trace.stopped_by_loop": "在采样 {sample} 处结束:经过 {joint} 的环路无法再闭合",
|
||
"trim by sketch curves, or by one plane or face": "请用草图曲线修剪,或用一个平面或面修剪",
|
||
"ui.1_degree_of_freedom": "1 个自由度",
|
||
"ui.3d_mouse_axes_reassigned": "轴已在偏好设置中重新分配,在此次校准之上仍然生效。",
|
||
"ui.3d_mouse_button": "按钮 {number}",
|
||
"ui.3d_mouse_button_nothing": "无",
|
||
"ui.3d_mouse_button_settings": "3D 鼠标设置",
|
||
"ui.3d_mouse_buttons": "按钮",
|
||
"ui.3d_mouse_buttons_hint": "按下 3D 鼠标上的按钮即可在此找到它,然后选择它的功能。",
|
||
"ui.3d_mouse_buttons_no_device": "连接 3D 鼠标后即可设置其按钮功能。",
|
||
"ui.3d_mouse_buttons_reset": "恢复默认按钮",
|
||
"ui.3d_mouse_calibrate": "校准…",
|
||
"ui.3d_mouse_calibrate_tip": "按窗口提示移动摇杆帽,SolidCraft 会记住这个 3D 鼠标每个轴的方向和行程。校准结果按此 3D 鼠标保存。",
|
||
"ui.3d_mouse_calibrate_title": "校准 3D 鼠标",
|
||
"ui.3d_mouse_calibrate_wait": "请移动一次 3D 鼠标,让 SolidCraft 能够识别它。",
|
||
"ui.3d_mouse_calibrated": "已校准",
|
||
"ui.3d_mouse_calibration": "3D 鼠标校准",
|
||
"ui.3d_mouse_calibration_done": "完成。保存后,每次连接此 3D 鼠标都会使用它。",
|
||
"ui.3d_mouse_calibration_no_response": "有一个轴几乎没有移动,因此无法校准。请重新开始,并且每次把摇杆帽移得更远。",
|
||
"ui.3d_mouse_circles_help": "圆圈显示设备在校准后发送的内容。测试模型显示视图在反向、速度和轴分配之后如何处理它。",
|
||
"ui.3d_mouse_dead_zone": "死区",
|
||
"ui.3d_mouse_dead_zone_tip": "视图开始移动前摇杆帽需要移动的距离,以其全行程的比例表示。如果摇杆帽静止时视图仍在漂移,请调大。",
|
||
"ui.3d_mouse_denied": "SolidCraft 能看到 3D 鼠标,但没有权限读取。udev 规则请见 3D 鼠标的设置说明。",
|
||
"ui.3d_mouse_denied_short": "已找到,但无法读取",
|
||
"ui.3d_mouse_driven_by": "由设备的哪个校准动作控制此轴。选择另一个轴已在使用的动作时,两者会互换。",
|
||
"ui.3d_mouse_driven_by_label": "控制来源",
|
||
"ui.3d_mouse_driver": "3D 鼠标驱动",
|
||
"ui.3d_mouse_driver_auto": "自动",
|
||
"ui.3d_mouse_driver_direct": "直接 (hidraw)",
|
||
"ui.3d_mouse_driver_fallback": "目前改通过 spacenavd 读取:无法打开设备本身。",
|
||
"ui.3d_mouse_driver_only_direct": "直接读取设备(spacenavd 未运行)",
|
||
"ui.3d_mouse_driver_only_spacenavd": "通过 spacenavd 读取(没有其他方式)",
|
||
"ui.3d_mouse_forget": "清除校准",
|
||
"ui.3d_mouse_ghost_left_viewport": "视口左侧",
|
||
"ui.3d_mouse_ghost_left_window": "窗口左侧",
|
||
"ui.3d_mouse_ghost_position": "位置",
|
||
"ui.3d_mouse_ghost_right_viewport": "视口右侧",
|
||
"ui.3d_mouse_hint": "同时移动和旋转视图;草图中仅支持平移和缩放。",
|
||
"ui.3d_mouse_kind_cap": "回中",
|
||
"ui.3d_mouse_kind_question": "这是哪种 3D 鼠标?",
|
||
"ui.3d_mouse_kind_trackball": "轨迹球",
|
||
"ui.3d_mouse_looks_like_cap": "按住时读数保持不变,就像“回中”型设备那样。",
|
||
"ui.3d_mouse_looks_like_trackball": "一停下来读数就回落,这是轨迹球的特征。",
|
||
"ui.3d_mouse_motion_rotation_x": "旋转 X",
|
||
"ui.3d_mouse_motion_rotation_y": "旋转 Y",
|
||
"ui.3d_mouse_motion_rotation_z": "旋转 Z",
|
||
"ui.3d_mouse_motion_translation_x": "平移 X",
|
||
"ui.3d_mouse_motion_translation_y": "平移 Y",
|
||
"ui.3d_mouse_motion_translation_z": "平移 Z",
|
||
"ui.3d_mouse_navigate": "使用 3D 鼠标导航",
|
||
"ui.3d_mouse_none": "未找到 3D 鼠标",
|
||
"ui.3d_mouse_not_calibrated": "未校准",
|
||
"ui.3d_mouse_offer": "校准 3D 鼠标可以修正互换或反向的轴,并调整它的速度和手感。",
|
||
"ui.3d_mouse_offer_never": "不再显示",
|
||
"ui.3d_mouse_offer_swap": "切换到 Hidraw(直接驱动)",
|
||
"ui.3d_mouse_orbit": "环绕",
|
||
"ui.3d_mouse_orbit_classic": "经典",
|
||
"ui.3d_mouse_orbit_tip": "追踪:3D 鼠标围绕开始旋转时视图中间的模型部分旋转视图,并用一个淡色小球标出该点。经典:围绕视图中心旋转",
|
||
"ui.3d_mouse_orbit_traced": "追踪",
|
||
"ui.3d_mouse_reading": "读数",
|
||
"ui.3d_mouse_reset_axes": "重置轴分配",
|
||
"ui.3d_mouse_reset_view": "重置视图",
|
||
"ui.3d_mouse_restore": "恢复 3D 鼠标默认设置",
|
||
"ui.3d_mouse_restore_ask": "要将 3D 鼠标设置恢复为默认值吗?校准和按钮映射会保留。",
|
||
"ui.3d_mouse_section": "3D 鼠标",
|
||
"ui.3d_mouse_show_in_view": "在 3D 视图中显示 3D 鼠标",
|
||
"ui.3d_mouse_show_in_view_tip": "在左下角显示你的 3D 鼠标图示,随你的操作而动。",
|
||
"ui.3d_mouse_sketch_orbit": "用 3D 鼠标旋转草图",
|
||
"ui.3d_mouse_sketch_orbit_tip": "草图打开并正对视图时,3D 鼠标也能旋转视图,与鼠标一样。关闭:在你倾斜视图之前,只平移和缩放草图。",
|
||
"ui.3d_mouse_skip": "我的设备做不到",
|
||
"ui.3d_mouse_skip_tip": "在两个方向上都跳过这个动作,校准时不包含它。",
|
||
"ui.3d_mouse_speed": "3D 鼠标速度",
|
||
"ui.3d_mouse_step_lift": "向上提起摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_step_press": "向下按压摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_step_pull": "把摇杆帽拉向自己,保持住,然后松开。",
|
||
"ui.3d_mouse_step_push": "把摇杆帽推离自己,保持住,然后松开。",
|
||
"ui.3d_mouse_step_rest": "请把手从摇杆帽上移开,让它保持静止。",
|
||
"ui.3d_mouse_step_rest_trackball": "请把手从球上移开,让它保持静止。",
|
||
"ui.3d_mouse_step_ring_clockwise": "把滚轮环顺时针转几格。",
|
||
"ui.3d_mouse_step_ring_counterclockwise": "把滚轮环逆时针转几格。",
|
||
"ui.3d_mouse_step_roll_away": "把球向远离你的方向滚动几次,然后让它停下。",
|
||
"ui.3d_mouse_step_roll_left": "把球向左滚动几次,然后让它停下。",
|
||
"ui.3d_mouse_step_roll_right": "把球向右滚动几次,然后让它停下。",
|
||
"ui.3d_mouse_step_roll_toward": "把球朝你滚动几次,然后让它停下。",
|
||
"ui.3d_mouse_step_slide_left": "向左推动摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_step_slide_right": "向右推动摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_step_spin_clockwise": "把球顺时针旋转几次,然后让它停下。",
|
||
"ui.3d_mouse_step_spin_counterclockwise": "把球逆时针旋转几次,然后让它停下。",
|
||
"ui.3d_mouse_step_tilt_away": "把摇杆帽顶部向远离你的方向倾斜(离你最近的边向上),保持住,然后松开。",
|
||
"ui.3d_mouse_step_tilt_left": "向左倾斜摇杆帽(左缘向下),保持住,然后松开。",
|
||
"ui.3d_mouse_step_tilt_right": "向右倾斜摇杆帽(右缘向下),保持住,然后松开。",
|
||
"ui.3d_mouse_step_tilt_toward": "把摇杆帽顶部朝你倾斜(离你最近的边向下),保持住,然后松开。",
|
||
"ui.3d_mouse_step_touch": "把手放在摇杆帽上,不要用力推。",
|
||
"ui.3d_mouse_step_twist_clockwise": "顺时针扭转摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_step_twist_counterclockwise": "逆时针扭转摇杆帽,保持住,然后松开。",
|
||
"ui.3d_mouse_switch_cap": "按回中类型校准",
|
||
"ui.3d_mouse_switch_trackball": "按轨迹球校准",
|
||
"ui.3d_mouse_use_direct": "使用直接驱动",
|
||
"ui.3d_mouse_use_direct_tip": "直接读取 3D 鼠标(hidraw),不经过 spacenavd。",
|
||
"ui.3d_mouse_view_axis": "视图轴",
|
||
"ui.3d_mouse_view_off": "关闭",
|
||
"ui.3d_mouse_view_off_tip": "3D 鼠标驱动程序的配置文件关闭了此轴,因此它的动作不会移动视图。在此选择另一个轴的动作会将两者互换,该动作将不再移动视图。",
|
||
"ui.3d_mouse_view_orbit_sideways": "左右环绕",
|
||
"ui.3d_mouse_view_orbit_up_down": "上下环绕",
|
||
"ui.3d_mouse_view_pan_sideways": "左右平移",
|
||
"ui.3d_mouse_view_pan_up_down": "上下平移",
|
||
"ui.3d_mouse_view_roll": "滚转",
|
||
"ui.3d_mouse_view_unmapped": "轴 {n}",
|
||
"ui.3d_mouse_view_zoom": "缩放",
|
||
"ui.3d_mouse_waiting": "等待移动",
|
||
"ui.3d_mouse_wiggle": "如果已插上,请轻轻晃动一下。",
|
||
"ui.3d_sketch": "3D 草图",
|
||
"ui.activate": "激活",
|
||
"ui.active_component": "活动组件",
|
||
"ui.add_configuration": "添加配置",
|
||
"ui.add_parameter": "添加参数",
|
||
"ui.agent_chat": "智能体聊天",
|
||
"ui.agent_chat_add": "附加文件",
|
||
"ui.agent_chat_add_file": "选择文件…",
|
||
"ui.agent_chat_allow": "允许",
|
||
"ui.agent_chat_allow_once": "仅允许一次",
|
||
"ui.agent_chat_allowed": "已允许",
|
||
"ui.agent_chat_answered": "回答:{option}",
|
||
"ui.agent_chat_approval": "允许智能体执行此操作吗?",
|
||
"ui.agent_chat_attach_selection": "附加选择",
|
||
"ui.agent_chat_attach_selection_tip": "随消息发送模型中当前选中的内容(面、边、特征、实体),让智能体知道你指的是什么",
|
||
"ui.agent_chat_attach_view": "附加视图",
|
||
"ui.agent_chat_attach_view_tip": "随消息发送当前视图的图片",
|
||
"ui.agent_chat_attachable": "图片、PDF、文本和 CAD 文件",
|
||
"ui.agent_chat_auth_agent": "使用 {name} 登录",
|
||
"ui.agent_chat_auth_env": "请在环境中设置 {vars},然后重启 SolidCraft。",
|
||
"ui.agent_chat_auth_needed": "智能体要求你登录。登录在智能体本身完成;SolidCraft 从不接触你的密码或密钥。",
|
||
"ui.agent_chat_auth_none": "该智能体未在此提供登录方式:请按照它自己的文档登录。",
|
||
"ui.agent_chat_auth_retry": "我已登录:重新连接",
|
||
"ui.agent_chat_auth_terminal": "在终端中运行以下命令,然后再次点击连接:",
|
||
"ui.agent_chat_auth_title": "登录智能体",
|
||
"ui.agent_chat_cancel": "取消",
|
||
"ui.agent_chat_cancel_timeout": "代理未响应停止请求,已断开连接。请重新连接以继续。",
|
||
"ui.agent_chat_cannot_start": "已安装,但无法启动:{error}",
|
||
"ui.agent_chat_changes": "{n} 项更改,一步撤销",
|
||
"ui.agent_chat_changes_n": "{n} 项更改",
|
||
"ui.agent_chat_changes_of": "更改 {n}/{limit}",
|
||
"ui.agent_chat_choose_model": "选择模型",
|
||
"ui.agent_chat_close": "关闭",
|
||
"ui.agent_chat_command": "智能体命令",
|
||
"ui.agent_chat_connect": "连接",
|
||
"ui.agent_chat_copy": "复制",
|
||
"ui.agent_chat_copy_message": "复制消息",
|
||
"ui.agent_chat_ctx_bodies": "实体",
|
||
"ui.agent_chat_ctx_elements": "元素",
|
||
"ui.agent_chat_ctx_features": "特征",
|
||
"ui.agent_chat_ctx_more": "另有 {n} 项",
|
||
"ui.agent_chat_ctx_other": "其他",
|
||
"ui.agent_chat_custom_heading": "自定义模型",
|
||
"ui.agent_chat_custom_hint": "任何通过标准输入输出使用 Agent Client Protocol 的程序。不经过 shell 运行。",
|
||
"ui.agent_chat_denied": "已拒绝",
|
||
"ui.agent_chat_deny": "拒绝",
|
||
"ui.agent_chat_desktop_only": "智能体聊天需要桌面应用。",
|
||
"ui.agent_chat_detecting": "正在查找智能体…",
|
||
"ui.agent_chat_dock": "停靠到侧面板",
|
||
"ui.agent_chat_dock_left": "停靠在左侧",
|
||
"ui.agent_chat_dock_right": "停靠在右侧",
|
||
"ui.agent_chat_drop_hint": "拖放到此处,附加到下一条消息",
|
||
"ui.agent_chat_edit": "编辑",
|
||
"ui.agent_chat_exited": "智能体已停止。",
|
||
"ui.agent_chat_failed_start": "智能体无法启动:{error}",
|
||
"ui.agent_chat_file_cad_not_read": "{name}:CAD 文件会导入设计,而不是读取",
|
||
"ui.agent_chat_file_empty_picture": "{name}:空图片",
|
||
"ui.agent_chat_file_error": "{name}:{error}",
|
||
"ui.agent_chat_file_heic": "{name}:这里无法读取 HEIC 图片;请先导出为 JPEG 或 PNG",
|
||
"ui.agent_chat_file_importing": "正在导入设计…",
|
||
"ui.agent_chat_file_kinds": "{name}:可以附加图片(PNG、JPEG、GIF、WebP、BMP、TIFF)、文本文件(包括 SVG)和 CAD 文件(STEP、IGES、FreeCAD、Rhino、STL、3MF、OBJ、glTF)",
|
||
"ui.agent_chat_file_loading": "正在读取文件…",
|
||
"ui.agent_chat_file_not_a_file": "{name}:不是文件",
|
||
"ui.agent_chat_file_not_a_picture": "{name}:不是图片",
|
||
"ui.agent_chat_file_not_utf8": "{name}:不是 UTF-8 文本",
|
||
"ui.agent_chat_file_picture_too_big": "{name}:图片最大 {max} MB",
|
||
"ui.agent_chat_file_text_too_big": "{name}:文本文件最大 {max} KB",
|
||
"ui.agent_chat_file_too_large": "{name}:太大",
|
||
"ui.agent_chat_file_too_large_to_send": "{name}:即使缩小也太大,无法发送",
|
||
"ui.agent_chat_file_unreadable_picture": "{name}:无法读取的图片",
|
||
"ui.agent_chat_files": "文件:{files}",
|
||
"ui.agent_chat_files_left_out": "一条消息最多发送 {max} 个文件;未发送:{files}",
|
||
"ui.agent_chat_files_loading": "正在等待文件读取完成",
|
||
"ui.agent_chat_files_max": "一条消息最多附加 {max} 个文件",
|
||
"ui.agent_chat_flatpak_none_found": "未找到编程代理。默认情况下,Flatpak 沙箱无法访问主目录中安装的代理,也无法访问网络。要允许使用通过 nvm 或 ~/.local/bin 安装的 Claude Code 及其 ACP 适配器,请在终端运行以下命令,然后重新启动 SolidCraft。此命令授予对所列程序和登录文件的访问权限以及网络访问权限:",
|
||
"ui.agent_chat_import_failed": "{name}:导入失败:{error}",
|
||
"ui.agent_chat_intro": "与你已在使用的编程智能体或你选择的模型端点聊天。它通过 SolidCraft 的工具处理打开的设计:更改即时显示,每条消息的更改可一步撤销。无需询问即可执行的范围在“首选项 > AI”中设置。",
|
||
"ui.agent_chat_key_in_env": "已设置密钥",
|
||
"ui.agent_chat_last_missing": "上次使用的智能体({agent})已不可用。请选择一个智能体,然后按“重试”。",
|
||
"ui.agent_chat_left": "左侧",
|
||
"ui.agent_chat_limit": "智能体已达到每条消息 {limit} 项更改的上限。再发送一条消息可让它继续。",
|
||
"ui.agent_chat_login_found": "已找到登录信息",
|
||
"ui.agent_chat_minimize": "最小化为细条",
|
||
"ui.agent_chat_mode_all": "全部",
|
||
"ui.agent_chat_mode_ask": "询问",
|
||
"ui.agent_chat_mode_edits": "编辑",
|
||
"ui.agent_chat_model_custom": "使用自定义:{model}",
|
||
"ui.agent_chat_model_no_tools": "{model} 无法使用 SolidCraft 的工具,只能聊天。请选择支持工具的模型。",
|
||
"ui.agent_chat_model_rejected": "智能体未接受 {model}:{error}",
|
||
"ui.agent_chat_model_search": "搜索模型…",
|
||
"ui.agent_chat_model_tip": "智能体使用的模型。你的选择会为此智能体记住。",
|
||
"ui.agent_chat_models_failed": "无法列出模型:{error}",
|
||
"ui.agent_chat_models_heading": "可用模型",
|
||
"ui.agent_chat_models_listing": "正在列出模型…",
|
||
"ui.agent_chat_models_none": "该端点未列出任何模型",
|
||
"ui.agent_chat_models_not_a_list": "响应不是模型列表",
|
||
"ui.agent_chat_new": "新对话",
|
||
"ui.agent_chat_new_confirm": "开始新对话?当前对话将被清除。",
|
||
"ui.agent_chat_next_picture": "下一张图片",
|
||
"ui.agent_chat_no_cli": "在应用旁边未找到 solidcraft-cli,因此智能体无法访问设计。",
|
||
"ui.agent_chat_no_control": "智能体聊天的端点未能启动,因此智能体无法访问设计。",
|
||
"ui.agent_chat_no_images": "该智能体不接收图片",
|
||
"ui.agent_chat_no_picture": "剪贴板上没有图片",
|
||
"ui.agent_chat_no_tool_call": "模型没有使用 SolidCraft 的工具,因此设计没有更改。请选择支持工具调用的模型;参见智能体聊天指南中的“本地模型”。",
|
||
"ui.agent_chat_none_found": "未找到编程智能体。请安装以下之一,然后点击刷新:",
|
||
"ui.agent_chat_none_found_short": "未找到智能体",
|
||
"ui.agent_chat_not_installed": "未安装",
|
||
"ui.agent_chat_not_signed_in": "未登录",
|
||
"ui.agent_chat_open_settings": "打开首选项",
|
||
"ui.agent_chat_own_window": "独立窗口",
|
||
"ui.agent_chat_paste_picture": "粘贴图片",
|
||
"ui.agent_chat_permission": "智能体请求运行:{title}",
|
||
"ui.agent_chat_pick": "智能体",
|
||
"ui.agent_chat_pick_context": "选择上下文",
|
||
"ui.agent_chat_pick_context_tip": "在模型中选择要让智能体查看的面、边、特征和实体,然后点击确定",
|
||
"ui.agent_chat_placeholder": "让智能体修改设计…",
|
||
"ui.agent_chat_placeholder_busy": "输入消息,待智能体完成后发送(Ctrl+Enter:立即发送)",
|
||
"ui.agent_chat_pop_out": "在独立窗口中打开(可移到另一个屏幕)",
|
||
"ui.agent_chat_previous_picture": "上一张图片",
|
||
"ui.agent_chat_privacy": "除了你以自己的账户运行的智能体之外,不会向任何地方发送任何内容。",
|
||
"ui.agent_chat_privacy_note": "聊天本身不向任何地方发送任何内容:你运行的智能体以你自己的账户与它自己的服务通信。SolidCraft 从不查看或保存任何密钥或密码。",
|
||
"ui.agent_chat_provider_models": "{count} 个模型",
|
||
"ui.agent_chat_provider_other": "其他",
|
||
"ui.agent_chat_provider_tip": "旁边的列表显示此提供商的模型。",
|
||
"ui.agent_chat_queue": "加入队列",
|
||
"ui.agent_chat_queue_full": "等待中的消息太多:请删除一条,或等待智能体完成。",
|
||
"ui.agent_chat_queued": "已排队",
|
||
"ui.agent_chat_queued_stopped": "已排队(已停止,未发送)",
|
||
"ui.agent_chat_refresh": "刷新",
|
||
"ui.agent_chat_refused": "不允许智能体执行:{reason}",
|
||
"ui.agent_chat_reinstall": "{agent} 已安装({program}),但 SolidCraft 检查时它没有启动:{error}\n它的安装可能不完整,或是为另一种计算机准备的。请用 `{install}` 重新安装,确认它能在终端中显示版本号,然后点击刷新。",
|
||
"ui.agent_chat_remove": "从队列中移除",
|
||
"ui.agent_chat_remove_file": "从这条消息中移除",
|
||
"ui.agent_chat_remove_imported": "从这条消息中移除;零件仍保留在设计中(撤销可将其删除)",
|
||
"ui.agent_chat_reply_cut_off": "回复在完成前达到了长度上限,可能不完整。请让智能体继续,或请它回答得更简短。",
|
||
"ui.agent_chat_reply_declined": "模型拒绝回答这条消息。",
|
||
"ui.agent_chat_retry": "重试",
|
||
"ui.agent_chat_right": "右侧",
|
||
"ui.agent_chat_save": "保存",
|
||
"ui.agent_chat_send": "发送",
|
||
"ui.agent_chat_send_now": "立即发送",
|
||
"ui.agent_chat_send_now_tip": "停止智能体当前的步骤,并接着发送这条消息(Ctrl+Enter)",
|
||
"ui.agent_chat_setup_body": "SolidCraft 会与安装在此计算机上的编程代理通信。请在“首选项 › AI”中选择一个。",
|
||
"ui.agent_chat_setup_title": "设置助手",
|
||
"ui.agent_chat_side": "智能体聊天位置",
|
||
"ui.agent_chat_signed_in": "已登录",
|
||
"ui.agent_chat_state_auth": "需要登录",
|
||
"ui.agent_chat_state_busy": "工作中…",
|
||
"ui.agent_chat_state_exited": "智能体已停止",
|
||
"ui.agent_chat_state_failed": "连接失败",
|
||
"ui.agent_chat_state_off": "未连接",
|
||
"ui.agent_chat_state_ready": "就绪",
|
||
"ui.agent_chat_state_starting": "正在启动…",
|
||
"ui.agent_chat_stop": "停止",
|
||
"ui.agent_chat_stop_tip": "停止智能体及其启动的所有进程",
|
||
"ui.agent_chat_stop_turn_tip": "停止智能体(Esc)。排队的消息仍保持排队。",
|
||
"ui.agent_chat_turn_limit": "每条消息的更改数",
|
||
"ui.agent_chat_turn_unlimited": "不限",
|
||
"ui.agent_chat_undo_changes": "撤销这些更改",
|
||
"ui.agent_chat_undo_label": "智能体聊天:{message}",
|
||
"ui.agent_chat_undone": "(已撤销)",
|
||
"ui.agent_chat_view_attached": "已附加视图",
|
||
"ui.agent_chat_waiting": "等待您的回复",
|
||
"ui.agent_cursor": "代理光标",
|
||
"ui.agent_cursor_speed": "代理光标速度",
|
||
"ui.agent_off_thread": "代理运行命令时保持窗口响应",
|
||
"ui.agent_off_thread_note": "代理(来自 AI 面板或 MCP 客户端)的耗时命令在窗口之外计算:运行时仍可旋转和查看视图,并可在视图中的提示上停止它。关闭:每条命令在窗口线程上运行,窗口会等待其完成。",
|
||
"ui.ai_add": "添加",
|
||
"ui.ai_add_agent": "添加智能体…",
|
||
"ui.ai_add_agent_title": "添加智能体",
|
||
"ui.ai_add_anthropic": "Anthropic 兼容 API",
|
||
"ui.ai_add_api": "OpenAI 兼容 API",
|
||
"ui.ai_add_custom": "自定义命令",
|
||
"ui.ai_add_endpoint": "API 端点",
|
||
"ui.ai_add_installed": "已安装的智能体",
|
||
"ui.ai_add_installed_note": "为已安装的智能体添加一个自己的条目,例如使用其他参数。已安装的智能体会自动列出。",
|
||
"ui.ai_added": "已添加",
|
||
"ui.ai_agent_mode_tip": "智能体自己的模式:它自己的工具(shell、文件编辑)遵循此模式。SolidCraft 的工具遵循“首选项 > AI”中的权限。",
|
||
"ui.ai_agents": "智能体",
|
||
"ui.ai_always_allow": "始终允许",
|
||
"ui.ai_always_allow_tip": "从现在起允许该智能体使用 {tool},不再询问",
|
||
"ui.ai_always_allowed": "始终允许的项目",
|
||
"ui.ai_always_allowed_none": "尚无始终允许的项目。你在聊天中选择“始终允许”的回答会列在这里。",
|
||
"ui.ai_auto_allowed": "已自动允许:{title}({why})",
|
||
"ui.ai_auto_mode": "你的权限设置",
|
||
"ui.ai_auto_ours": "SolidCraft 会自行检查它自己的工具",
|
||
"ui.ai_auto_remembered": "你选择了始终允许",
|
||
"ui.ai_bad_url": "请输入以 http:// 或 https:// 开头的 URL",
|
||
"ui.ai_base_url": "基础 URL",
|
||
"ui.ai_button": "AI",
|
||
"ui.ai_command_hint": "my-agent --acp",
|
||
"ui.ai_copy_suffix": "副本",
|
||
"ui.ai_custom_url": "自定义 URL",
|
||
"ui.ai_default": "默认",
|
||
"ui.ai_edit": "编辑",
|
||
"ui.ai_edit_agent_title": "编辑智能体",
|
||
"ui.ai_edit_gone": "此智能体已被移除,没有可保存的内容。",
|
||
"ui.ai_edit_tip": "更改此智能体的名称、命令或端点。已保存的密钥保持隐藏。",
|
||
"ui.ai_http_busy": "端点繁忙或已达上限,请稍后再试",
|
||
"ui.ai_http_key": "端点拒绝了密钥:请在“首选项 > AI”中检查",
|
||
"ui.ai_http_not_found": "找不到该端点或模型:请检查基础 URL 和模型名称",
|
||
"ui.ai_http_too_large": "对话对此端点来说过大,请开始新的聊天",
|
||
"ui.ai_key": "API 密钥",
|
||
"ui.ai_key_hint": "可选;保存在系统钥匙串中",
|
||
"ui.ai_key_keep_hint": "留空以保留已保存的密钥",
|
||
"ui.ai_key_needs_https": "密钥只会通过 HTTPS 发送,或发送到本机。",
|
||
"ui.ai_key_note": "保存在系统钥匙串中,绝不保存在 SolidCraft 的设置里。本地服务器可留空。",
|
||
"ui.ai_keychain_error": "系统钥匙串拒绝:{error}",
|
||
"ui.ai_kind": "类型",
|
||
"ui.ai_mode_all": "全部允许",
|
||
"ui.ai_mode_all_note": "不再询问。崩溃报告仍不可访问,文件夹限制仍然有效。",
|
||
"ui.ai_mode_all_warning": "智能体可以不经询问保存、覆盖、导出和替换你的设计。只在你信任的智能体和已保存的设计上使用。",
|
||
"ui.ai_mode_ask": "每次询问",
|
||
"ui.ai_mode_ask_note": "对设计的每项更改和每个文件操作都要等待你的允许。",
|
||
"ui.ai_mode_edits": "自动允许模型编辑",
|
||
"ui.ai_mode_edits_note": "建模命令无需询问即可运行;保存、打开、导出等文件操作或破坏性操作仍会询问。",
|
||
"ui.ai_mode_global": "按上方设置",
|
||
"ui.ai_model": "模型",
|
||
"ui.ai_model_hint": "qwen3:14b",
|
||
"ui.ai_modes_scope": "这些设置适用于 SolidCraft 的工具。智能体自己的工具(它的 shell、文件编辑)遵循智能体自己的模式;如果智能体提供模式,可在聊天面板标题栏中选择。",
|
||
"ui.ai_name": "名称",
|
||
"ui.ai_name_hint": "我的智能体",
|
||
"ui.ai_need_command": "请输入启动智能体的命令",
|
||
"ui.ai_need_model": "请输入模型名称",
|
||
"ui.ai_no_answer": "智能体未及时响应",
|
||
"ui.ai_no_http": "此版本无法访问 API 端点",
|
||
"ui.ai_no_keychain": "系统钥匙串不可用,无法保存密钥。无需密钥的本地服务器仍可使用。",
|
||
"ui.ai_panel": "面板",
|
||
"ui.ai_permissions": "权限",
|
||
"ui.ai_preset": "预设",
|
||
"ui.ai_protocol": "协议",
|
||
"ui.ai_reasoning_effort": "推理强度",
|
||
"ui.ai_reasoning_effort_field_hint": "留空 = 服务商默认",
|
||
"ui.ai_reasoning_effort_hint": "可选。将作为 `reasoning_effort` 发送给端点;各服务商接受的值不同(例如 `low`、`high` 或 `max`)。您在此设置的值绝不会被 SolidCraft 替换。留空则不发送任何内容,沿用服务商默认值。",
|
||
"ui.ai_remove": "移除",
|
||
"ui.ai_request_timed_out": "模型用时超过 {seconds} 秒。可在“首选项 › 助手”中调高此端点的请求超时。",
|
||
"ui.ai_request_timeout": "请求超时",
|
||
"ui.ai_request_timeout_hint": "对此端点的一次模型请求最多可用的时间,30 秒到 1 小时。本地模型较慢时请调高。",
|
||
"ui.ai_reset": "重置",
|
||
"ui.ai_save": "保存",
|
||
"ui.ai_settings": "AI 设置…",
|
||
"ui.ai_show_features": "显示 AI 功能",
|
||
"ui.ai_show_features_note": "智能体聊天:一个面板,由你已在使用的编程智能体或你选择的模型端点处理打开的设计。关闭后:没有 AI 按钮、快捷键、菜单项或面板,也不会查找或启动任何程序。",
|
||
"ui.ai_switch_tip": "更改此对话的智能体",
|
||
"ui.ai_test": "测试",
|
||
"ui.ai_test_acp_ok": "已响应:{agent}",
|
||
"ui.ai_test_acp_tip": "短暂启动智能体并请求一个会话,然后结束它",
|
||
"ui.ai_test_answered": "已连接:{model} 已响应",
|
||
"ui.ai_test_anthropic_tip": "向端点发送一条简短消息",
|
||
"ui.ai_test_api_tip": "向端点查询其模型列表",
|
||
"ui.ai_test_no_model": "已连接:{count} 个模型,但没有 {model}",
|
||
"ui.ai_test_ok": "已连接:{count} 个模型",
|
||
"ui.ai_testing": "正在测试…",
|
||
"ui.ai_tool_arguments": "参数",
|
||
"ui.ai_tool_details": "详细信息",
|
||
"ui.ai_tool_done": "完成",
|
||
"ui.ai_tool_failed": "失败",
|
||
"ui.ai_tool_result": "结果",
|
||
"ui.ai_tool_running": "运行中",
|
||
"ui.ai_tool_sum_bodies_one": "{count} 个实体",
|
||
"ui.ai_tool_sum_bodies_other": "{count} 个实体",
|
||
"ui.ai_tool_sum_by": "距离 {value}",
|
||
"ui.ai_tool_sum_edges_one": "{count} 条边",
|
||
"ui.ai_tool_sum_edges_other": "{count} 条边",
|
||
"ui.ai_tool_sum_faces_one": "{count} 个面",
|
||
"ui.ai_tool_sum_faces_other": "{count} 个面",
|
||
"ui.ai_tool_sum_features_one": "{count} 个特征",
|
||
"ui.ai_tool_sum_features_other": "{count} 个特征",
|
||
"ui.ai_tool_sum_measured": "已测量 {what}",
|
||
"ui.ai_tool_sum_more": "{steps},另有 {count} 项",
|
||
"ui.ai_tool_sum_radius": "R {value}",
|
||
"ui.ai_tool_sum_saved": "已保存 {file}",
|
||
"ui.ai_tool_sum_screenshot": "截图",
|
||
"ui.ai_tool_sum_then": "{first},然后 {next}",
|
||
"ui.ai_tool_unfold": "点击显示返回内容",
|
||
"ui.ai_tool_waiting": "等待中",
|
||
"ui.ai_toolbar_button": "在工具栏显示按钮",
|
||
"ui.ai_toolbar_button_note": "工具栏右端的 AI 按钮。Ctrl+Shift+A 和视图菜单仍可打开面板。",
|
||
"ui.ai_undo_tip": "将智能体为此消息所做的全部更改一步撤销",
|
||
"ui.ai_url_hint": "https://example.com/v1",
|
||
"ui.all": "全部",
|
||
"ui.ambient_occlusion": "环境光遮蔽",
|
||
"ui.ambient_occlusion_help": "在不透明表面相接处添加柔和阴影。需要 GPU 视口。",
|
||
"ui.analysis": "分析",
|
||
"ui.angle": "角度",
|
||
"ui.angle_decimals": "角度小数位",
|
||
"ui.animateJoint": "动画接头",
|
||
"ui.animate_view_changes": "视图变化动画",
|
||
"ui.animation": "动画",
|
||
"ui.animation_speed": "动画速度",
|
||
"ui.anti_aliasing": "抗锯齿",
|
||
"ui.apply": "应用",
|
||
"ui.arc": "圆弧",
|
||
"ui.assistant": "助手",
|
||
"ui.assistant_waiting": "{count} 个批准请求等待中",
|
||
"ui.autosave_every": "自动保存间隔",
|
||
"ui.axes": "轴",
|
||
"ui.axis": "轴",
|
||
"ui.back": "返回",
|
||
"ui.base_point": "基点",
|
||
"ui.blocked": "被遮挡",
|
||
"ui.bodies": "实体",
|
||
"ui.bodies_all_if_none": "实体(未选择则全部)",
|
||
"ui.body_kind_mesh": "网格实体",
|
||
"ui.body_kind_solid": "实体",
|
||
"ui.body_kind_surface": "曲面实体",
|
||
"ui.bottom": "下视",
|
||
"ui.box": "长方体",
|
||
"ui.break": "打断",
|
||
"ui.browser_bodies_one": "{count} 个实体",
|
||
"ui.browser_bodies_other": "{count} 个实体",
|
||
"ui.browser_collapse": "折叠浏览器",
|
||
"ui.browser_expand": "展开浏览器",
|
||
"ui.browser_title": "浏览器",
|
||
"ui.calibrate": "校准",
|
||
"ui.cancel": "取消",
|
||
"ui.canvases": "画布",
|
||
"ui.center": "中心",
|
||
"ui.center_arc_follows_cursor": "中心点圆弧跟随光标方向",
|
||
"ui.center_arc_follows_cursor_tip": "中心点圆弧按光标绕中心移动的方向沿顺时针或逆时针绘制。关闭:始终从起点逆时针绘制。",
|
||
"ui.centerline": "中心线",
|
||
"ui.chain": "链",
|
||
"ui.chamfer": "倒角",
|
||
"ui.chamfer_type": "倒角类型",
|
||
"ui.change_workspace": "更改工作区",
|
||
"ui.circle": "圆",
|
||
"ui.circular_pattern": "圆形阵列",
|
||
"ui.clear": "清除",
|
||
"ui.clear_print_face": "清除打印底面",
|
||
"ui.clear_recent": "清除最近",
|
||
"ui.clear_the_selection": "清除选择",
|
||
"ui.click_selects_whole_bodies": "单击选择整个实体",
|
||
"ui.click_then_press_key": "单击,然后按新按键",
|
||
"ui.close": "关闭",
|
||
"ui.coil": "螺旋",
|
||
"ui.coincident": "重合",
|
||
"ui.collapse": "折叠",
|
||
"ui.collinear": "共线",
|
||
"ui.colour_vision": "色觉",
|
||
"ui.colour_vision_deutan": "绿色觉异常(Deutan)",
|
||
"ui.colour_vision_deutan_tip": "绿色感知较弱或缺失时使用",
|
||
"ui.colour_vision_failed": "失败",
|
||
"ui.colour_vision_fixed": "固定",
|
||
"ui.colour_vision_mode": "模式",
|
||
"ui.colour_vision_note": "更改表示含义的颜色:草图状态、轴、折弯、分析和图标。如果使用 Windows 颜色滤镜,请保持“关闭”。",
|
||
"ui.colour_vision_off": "关闭",
|
||
"ui.colour_vision_off_tip": "主题本身的颜色",
|
||
"ui.colour_vision_projected": "投影",
|
||
"ui.colour_vision_protan": "红色觉异常(Protan)",
|
||
"ui.colour_vision_protan_tip": "红色感知较弱或缺失时使用",
|
||
"ui.colour_vision_sample": "示例",
|
||
"ui.colour_vision_tritan": "蓝色觉异常(Tritan)",
|
||
"ui.colour_vision_tritan_tip": "蓝色感知较弱或缺失时使用",
|
||
"ui.combine": "组合",
|
||
"ui.coming_later": "即将推出",
|
||
"ui.command_done": "{command} 完成",
|
||
"ui.command_palette_hint": "输入命令,例如 {example} — 或按 S 搜索",
|
||
"ui.components_from_bodies_hint": "在活动组件下,为每个选定实体创建一个以该实体命名的组件。",
|
||
"ui.components_from_bodies_required": "请至少选择一个实体。",
|
||
"ui.concentric": "同心",
|
||
"ui.cone": "圆锥体",
|
||
"ui.conic_curve": "圆锥曲线",
|
||
"ui.constant": "恒定",
|
||
"ui.constraints_conflict": "约束冲突",
|
||
"ui.construction": "构造",
|
||
"ui.construction.angle_hint": "构造直线:单击一点,然后输入角度或选择方向",
|
||
"ui.construction.bisector_hint": "角平分线:选择两条相交直线,再选择所需解",
|
||
"ui.construction.common_hint": "公切线:选择两个圆/圆弧,再选择所需解",
|
||
"ui.construction.contact_hint": "切线:先选圆/圆弧或开放样条曲线/圆锥曲线,再选接点(自由曲线仅支持端点)",
|
||
"ui.construction.external_hint": "切线:依次选择圆或圆弧、外部点和所需解",
|
||
"ui.construction.free_hint": "构造直线:单击两点;右键单击重新开始",
|
||
"ui.construction.normal_needs_length": "无限直线始终是构造线:输入长度以绘制普通直线",
|
||
"ui.construction.point_hint": "构造直线:单击要经过的点",
|
||
"ui.construction.reference_hint": "构造直线:先选直线,再选一点;右键单击更换参照",
|
||
"ui.construction.ribbon_label": "辅助线",
|
||
"ui.construction.side_hint": "构造直线:单击直线延伸的一侧;右键单击重新开始",
|
||
"ui.context_menu": "上下文菜单",
|
||
"ui.continuity_g0": "G0 折痕",
|
||
"ui.continuity_g1": "G1 相切",
|
||
"ui.continuity_g2": "G2 曲率",
|
||
"ui.continuity_gap": "缝隙",
|
||
"ui.copy": "复制",
|
||
"ui.corner": "角",
|
||
"ui.corners": "角点",
|
||
"ui.cosmetic_thread_markings": "装饰螺纹标记",
|
||
"ui.cosmetic_thread_markings_help": "在带螺纹的圆柱面上显示示意标记。仅改变显示,不影响设计或导出。",
|
||
"ui.counterbore": "沉头孔",
|
||
"ui.countersink": "锥形沉孔",
|
||
"ui.create": "创建",
|
||
"ui.create_copy": "创建副本",
|
||
"ui.create_sketch": "创建草图",
|
||
"ui.current": "当前",
|
||
"ui.curvature": "曲率",
|
||
"ui.curvature_g2": "曲率连续 (G2)",
|
||
"ui.curves": "曲线",
|
||
"ui.custom_program": "自定义…",
|
||
"ui.custom_program_tip": "选择要添加到列表的切片软件程序",
|
||
"ui.customizeToolbar": "自定义工具栏…",
|
||
"ui.cut": "剪切",
|
||
"ui.cylinder": "圆柱体",
|
||
"ui.dark": "深色",
|
||
"ui.default_modelling_orientation": "默认建模方向",
|
||
"ui.delete": "删除",
|
||
"ui.delete_select_first": "请先选择要删除的内容:特征、实体、组件或草图几何",
|
||
"ui.depth": "深度",
|
||
"ui.design": "设计",
|
||
"ui.design_properties.author": "作者",
|
||
"ui.design_properties.description": "描述",
|
||
"ui.design_properties.exports": "导出 STEP、IGES 和 3MF 时,若格式有对应字段,会写入这些属性。",
|
||
"ui.design_properties.license": "许可证",
|
||
"ui.design_properties.not_text": "已保存为非文本值;在此输入将替换它。",
|
||
"ui.design_properties.organization": "组织",
|
||
"ui.design_properties.others": "其他工具的数据",
|
||
"ui.design_properties.others_note": "按原样保存在设计中,从不导出。",
|
||
"ui.design_properties.part_number": "零件号",
|
||
"ui.design_properties.project": "项目",
|
||
"ui.design_properties.revision": "版本",
|
||
"ui.design_saved": "已保存到 {path}",
|
||
"ui.details_access_caption": "面显示刀具能否从所选方向到达它们。",
|
||
"ui.details_angle": "角度",
|
||
"ui.details_continuity_caption": "编辑所选接缝。其他接缝保留各自的设置。",
|
||
"ui.details_continuity_stale": "先前的几何体:请重新运行分析,以编辑此接缝或使其适合视图。",
|
||
"ui.details_copy_list": "复制列表",
|
||
"ui.details_curvature": "曲率容差",
|
||
"ui.details_curvature_caption": "面按其局部曲率半径着色。",
|
||
"ui.details_direction": "刀具方向",
|
||
"ui.details_draft_caption": "面按其与脱模方向的夹角着色。",
|
||
"ui.details_edit_seam": "编辑接缝",
|
||
"ui.details_fixture": "界面组件示例 — 仅含示例数据",
|
||
"ui.details_fixture_caption": "使用说明性数值的界面组件示例;这不是模型的分析结果。",
|
||
"ui.details_fixture_problem": "含问题的检查结果示例",
|
||
"ui.details_fixture_readout": "测量值示例",
|
||
"ui.details_flip": "翻转",
|
||
"ui.details_gap": "间隙",
|
||
"ui.details_hatch": "为切割面添加剖面线",
|
||
"ui.details_jump": "曲率突变",
|
||
"ui.details_key": "图例",
|
||
"ui.details_offset": "偏移",
|
||
"ui.details_plane": "平面",
|
||
"ui.details_pull": "脱模方向",
|
||
"ui.details_radius": "半径",
|
||
"ui.details_readout": "读数",
|
||
"ui.details_samples": "采样数",
|
||
"ui.details_seam": "{body} · 边 {edge}",
|
||
"ui.details_settings": "设置",
|
||
"ui.details_sharp_gap": "尖锐或有间隙",
|
||
"ui.details_show_all": "显示全部 {count} 项",
|
||
"ui.details_smooth": "光顺",
|
||
"ui.details_stripes": "条纹",
|
||
"ui.details_target": "使几何体适合视图",
|
||
"ui.details_worst_seams": "连续性最差的接缝",
|
||
"ui.details_zebra_caption": "反射条纹显示面之间连接的光顺程度。",
|
||
"ui.diameter": "直径",
|
||
"ui.dimension": "尺寸",
|
||
"ui.direct_interaction": "直接交互",
|
||
"ui.direct_interaction_note": "在视口中直接处理模型。按住平面或轮廓并拖动:向上为拉伸,向下进入实体为切除,横向移动设置步长",
|
||
"ui.direction": "方向",
|
||
"ui.display_quality": "显示质量",
|
||
"ui.display_quality_coarse": "粗糙",
|
||
"ui.display_quality_fine": "精细",
|
||
"ui.display_quality_normal": "标准",
|
||
"ui.display_quality_ultra": "极高",
|
||
"ui.distance": "距离",
|
||
"ui.distance_1": "距离 1",
|
||
"ui.distance_2": "距离 2",
|
||
"ui.document_settings": "文档设置",
|
||
"ui.don_t_save": "不保存",
|
||
"ui.draft": "拔模",
|
||
"ui.drawing": "绘图",
|
||
"ui.drill_point": "钻尖",
|
||
"ui.easyprint_consent": "EasyPrint 是 Printables 在浏览器中的切片软件。为了在那里打开模型,SolidCraft 会将模型上传到 Printables 的服务器。链接 30 分钟后失效,并且你需要登录 Printables。要继续吗?",
|
||
"ui.easyprint_failed": "上传到 EasyPrint 失败:{error}",
|
||
"ui.easyprint_opened": "已在 EasyPrint 中打开",
|
||
"ui.easyprint_row": "EasyPrint(Printables,在浏览器中)",
|
||
"ui.easyprint_uploading": "正在上传到 Printables…",
|
||
"ui.edit": "编辑",
|
||
"ui.editJointLimits": "编辑接头限制",
|
||
"ui.edit_in_place": "原位编辑",
|
||
"ui.edit_in_place_after_turn": "代理本轮结束后将完成编辑",
|
||
"ui.edit_in_place_agent_busy": "代理仍在此设计中工作;请在其本轮结束后重试",
|
||
"ui.edit_in_place_already_queued": "已有编辑在等待代理本轮结束",
|
||
"ui.edit_in_place_assembly_closed": "{name} 已不再打开",
|
||
"ui.edit_in_place_banner": "正在 {name} 中编辑",
|
||
"ui.edit_in_place_busy": "请先完成或取消打开的操作",
|
||
"ui.edit_in_place_none": "没有正在原位编辑的链接设计",
|
||
"ui.edit_in_place_not_saved": "零件有未保存的更改;请保存以完成编辑",
|
||
"ui.edit_in_place_open_elsewhere": "{name} 已在另一个 SolidCraft 中打开",
|
||
"ui.edit_in_place_opens_after_turn": "代理本轮结束后将打开零件",
|
||
"ui.edit_in_place_refresh_dropped": "更新链接期间装配体已更改;请再次运行",
|
||
"ui.edit_in_place_refresh_stopped": "更新链接在完成前已停止",
|
||
"ui.edit_in_place_refreshing": "正在更新 {name} 中的链接…",
|
||
"ui.edit_in_place_save_first": "请先保存装配体:其链接设计根据其文件查找",
|
||
"ui.edit_in_place_save_waits": "正在更新 {name} 中的链接;请在完成后保存",
|
||
"ui.edit_in_place_saved_elsewhere": "零件已保存到其他文件;装配体仍链接 {name}",
|
||
"ui.edit_in_place_wait": "请等待设计中正在运行的操作完成",
|
||
"ui.edit_section_analysis": "编辑截面分析",
|
||
"ui.edit_sketch_empty": "没有可编辑的草图",
|
||
"ui.ellipse": "椭圆",
|
||
"ui.emboss_wrap_note": "与受支持圆柱相切的正交线轮廓会自动缠绕。选择一个壁以指定目标。",
|
||
"ui.end_radius": "结束半径",
|
||
"ui.end_scale": "末端缩放",
|
||
"ui.entities": "实体",
|
||
"ui.equal": "相等",
|
||
"ui.equation_end": "结束",
|
||
"ui.equation_explicit": "显式",
|
||
"ui.equation_form": "形式",
|
||
"ui.equation_note": "变量是不带单位的数:sin(t) 按弧度计算。不带单位的结果采用设计的单位。",
|
||
"ui.equation_note_range": "变量与其范围一样是长度:可与长度参数混用,用于 sin() 时需除以一个长度。没有单位的结果采用设计的单位。",
|
||
"ui.equation_parametric": "参数式",
|
||
"ui.equation_variable_unit": "变量使用范围的单位",
|
||
"ui.equation_x_of_t": "x(t)",
|
||
"ui.equation_y_of_t": "y(t)",
|
||
"ui.equation_y_of_x": "y(x)",
|
||
"ui.equivalent_radius": "等效半径",
|
||
"ui.expand": "展开",
|
||
"ui.explode_needs_two_components": "爆炸图会将组件彼此分开,因此设计中需要两个或更多组件(新建组件、插入设计或由实体创建组件)",
|
||
"ui.exportDxf": "导出 DXF…",
|
||
"ui.export_ellipsis_keymap": "导出…",
|
||
"ui.export_keymap_tip": "将按键、S 框收藏和工具栏导出为文件",
|
||
"ui.extend": "延伸",
|
||
"ui.extent_type": "延伸类型",
|
||
"ui.extract_component": "提取到文件…",
|
||
"ui.extract_design_changed": "选择文件时设计已更改。请重新开始提取到文件。",
|
||
"ui.extract_done": "该组件现在是独立的设计,并已在此处链接。",
|
||
"ui.extrude": "拉伸",
|
||
"ui.extrude_auto_to_object": "拉伸到所选目标",
|
||
"ui.extrude_auto_to_object_tip": "在拉伸中选择轮廓后,选取其平面外的面、顶点或平行平面会将延伸类型切换为“到对象”",
|
||
"ui.factor": "系数",
|
||
"ui.feature_history": "特征历史",
|
||
"ui.feature_options": "特征选项",
|
||
"ui.features": "特征",
|
||
"ui.file": "文件",
|
||
"ui.fillet": "圆角",
|
||
"ui.filter_commands_or_keys": "筛选命令或按键",
|
||
"ui.findInTimeline": "在时间线中查找",
|
||
"ui.findInWindow": "在窗口中查找",
|
||
"ui.fine": "精细",
|
||
"ui.finest": "最精细",
|
||
"ui.finish_sketch": "完成草图",
|
||
"ui.fit": "适合",
|
||
"ui.fix_unfix": "固定/取消固定",
|
||
"ui.flat": "平面",
|
||
"ui.flip": "翻转",
|
||
"ui.format": "格式",
|
||
"ui.frame_rate": "帧率",
|
||
"ui.frame_rate_details": "帧率详情",
|
||
"ui.front": "前视",
|
||
"ui.fully_constrained": "完全约束",
|
||
"ui.function": "函数",
|
||
"ui.general": "常规",
|
||
"ui.gpu_memory_lowered": "显卡内存不足:视图以较低画质绘制。",
|
||
"ui.graphics": "图形",
|
||
"ui.graphics_custom": "自定义",
|
||
"ui.graphics_performance": "性能",
|
||
"ui.graphics_preset": "图形预设",
|
||
"ui.graphics_preset_help": "质量:环境光遮蔽、精细显示质量和自适应2×超采样。性能:关闭环境光遮蔽、普通显示质量和关闭超采样。手动修改显示为自定义。MSAA保持不变。",
|
||
"ui.graphics_quality": "质量",
|
||
"ui.grid_follows_view": "网格跟随视图",
|
||
"ui.grid_follows_view_hint": "在侧视图中,将网格显示在朝向该视图的竖直平面上,而不是地面上",
|
||
"ui.ground_shadow": "地面阴影",
|
||
"ui.groupSelected": "将所选编组",
|
||
"ui.hatch": "剖面线",
|
||
"ui.heading_add_ins": "加载项",
|
||
"ui.heading_assemble": "装配",
|
||
"ui.heading_box": "长方体",
|
||
"ui.heading_chamfer": "倒角",
|
||
"ui.heading_circular_pattern": "圆形阵列",
|
||
"ui.heading_coil": "螺旋",
|
||
"ui.heading_combine": "组合",
|
||
"ui.heading_cone": "圆锥体",
|
||
"ui.heading_configure": "配置",
|
||
"ui.heading_constraints": "约束",
|
||
"ui.heading_construct": "构造",
|
||
"ui.heading_create": "创建",
|
||
"ui.heading_create_sketch": "创建草图",
|
||
"ui.heading_cylinder": "圆柱体",
|
||
"ui.heading_design": "设计",
|
||
"ui.heading_draft": "拔模",
|
||
"ui.heading_edit": "编辑",
|
||
"ui.heading_equation_curve": "方程曲线",
|
||
"ui.heading_extrude": "拉伸",
|
||
"ui.heading_fillet": "圆角",
|
||
"ui.heading_finish_editing": "完成编辑",
|
||
"ui.heading_finish_sketch": "完成草图",
|
||
"ui.heading_form": "造型",
|
||
"ui.heading_front": "前视",
|
||
"ui.heading_hole": "孔",
|
||
"ui.heading_home": "主页",
|
||
"ui.heading_insert": "插入",
|
||
"ui.heading_inspect": "检查",
|
||
"ui.heading_interference": "干涉",
|
||
"ui.heading_loft": "放样",
|
||
"ui.heading_make": "制作",
|
||
"ui.heading_measure": "测量",
|
||
"ui.heading_mesh": "网格",
|
||
"ui.heading_mirror": "镜像",
|
||
"ui.heading_modify": "修改",
|
||
"ui.heading_move": "移动",
|
||
"ui.heading_move_copy": "移动/复制",
|
||
"ui.heading_offset": "偏移",
|
||
"ui.heading_offset_plane": "偏移平面",
|
||
"ui.heading_ok": "确定",
|
||
"ui.heading_parameters": "参数",
|
||
"ui.heading_pattern": "阵列",
|
||
"ui.heading_pattern_on_path": "路径阵列",
|
||
"ui.heading_pipe": "管道",
|
||
"ui.heading_plane_at_angle": "角度平面",
|
||
"ui.heading_plastic": "塑料",
|
||
"ui.heading_position": "位置",
|
||
"ui.heading_prepare": "准备",
|
||
"ui.heading_rectangular_pattern": "矩形阵列",
|
||
"ui.heading_revolve": "旋转",
|
||
"ui.heading_right": "右视",
|
||
"ui.heading_save_mesh": "另存为网格",
|
||
"ui.heading_scale": "缩放",
|
||
"ui.heading_section_analysis": "截面分析",
|
||
"ui.heading_select": "选择",
|
||
"ui.heading_setup": "设置",
|
||
"ui.heading_sheet_metal": "钣金",
|
||
"ui.heading_shell": "抽壳",
|
||
"ui.heading_sketch": "草图",
|
||
"ui.heading_sketch_scale": "草图缩放",
|
||
"ui.heading_solid": "实体",
|
||
"ui.heading_sphere": "球体",
|
||
"ui.heading_split_body": "分割实体",
|
||
"ui.heading_surface": "曲面",
|
||
"ui.heading_sweep": "扫掠",
|
||
"ui.heading_thread": "螺纹",
|
||
"ui.heading_top": "上视",
|
||
"ui.heading_torus": "圆环体",
|
||
"ui.heading_utilities": "工具",
|
||
"ui.heading_utility": "实用工具",
|
||
"ui.heading_weldments": "焊件",
|
||
"ui.height": "高度",
|
||
"ui.help": "帮助",
|
||
"ui.hide": "隐藏",
|
||
"ui.hideAxes": "隐藏轴",
|
||
"ui.hideDimension": "隐藏尺寸",
|
||
"ui.hideOrigin": "隐藏原点",
|
||
"ui.hidePlanes": "隐藏平面",
|
||
"ui.hideProfile": "隐藏轮廓",
|
||
"ui.hide_component_history": "隐藏其历史记录",
|
||
"ui.hide_origin_by_default": "默认隐藏原点",
|
||
"ui.hide_origin_note": "新设计开始时原点文件夹处于隐藏状态。显示或隐藏过原点的设计会保留自己的原点设置。",
|
||
"ui.history_back": "后退一步",
|
||
"ui.history_below_browser": "浏览器下方",
|
||
"ui.history_edge_hint": "双击边缘",
|
||
"ui.history_first": "转到开头",
|
||
"ui.history_forward": "前进一步",
|
||
"ui.history_hide_hidden": "隐藏已隐藏的组件",
|
||
"ui.history_hide_names": "隐藏名称",
|
||
"ui.history_last": "转到末尾",
|
||
"ui.history_marker_tip": "历史标记:拖动以回退模型;新特征将在此处添加",
|
||
"ui.history_names": "名称",
|
||
"ui.history_play": "播放至末尾",
|
||
"ui.history_play_button_hide": "隐藏播放按钮",
|
||
"ui.history_play_button_show": "显示播放按钮",
|
||
"ui.history_play_finish_action": "请先完成当前操作,再播放历史",
|
||
"ui.history_play_roll_back": "播放前请将历史标记向后移动",
|
||
"ui.history_show_hidden": "显示隐藏的组件",
|
||
"ui.history_show_names": "显示名称",
|
||
"ui.history_sketch_listed_under": "列在 {feature} 下",
|
||
"ui.history_title": "历史",
|
||
"ui.history_toggle_names": "显示或隐藏特征名称",
|
||
"ui.history_waits_for_editor": "撤销、重做和历史将等待特征编辑器打开",
|
||
"ui.hole": "孔",
|
||
"ui.hole_tap_type": "孔攻丝类型",
|
||
"ui.hole_type": "孔类型",
|
||
"ui.home": "主页",
|
||
"ui.homeView": "主视图",
|
||
"ui.horizontal_constraint": "水平约束",
|
||
"ui.horizontal_vertical": "水平/垂直",
|
||
"ui.import_ellipsis": "导入…",
|
||
"ui.infinite": "无限",
|
||
"ui.insert": "插入",
|
||
"ui.insert_design.browse": "浏览…",
|
||
"ui.insert_design.open_designs": "已打开的设计",
|
||
"ui.insert_design.saved_file": "{name} 有未保存的更改,因此插入的是其已保存的文件。请先保存,再使用“更新链接”导入这些更改。",
|
||
"ui.insert_design.unsaved": "未保存的更改",
|
||
"ui.inspect": "检查",
|
||
"ui.instances": "实例数",
|
||
"ui.intersect": "相交",
|
||
"ui.isolate": "隔离",
|
||
"ui.join": "连接",
|
||
"ui.joint_play": "▶ 播放",
|
||
"ui.joint_stop": "■ 停止",
|
||
"ui.joints": "关节",
|
||
"ui.keyboard_shortcuts": "键盘快捷键",
|
||
"ui.language": "语言",
|
||
"ui.lasso_select": "套索(徒手圈选:选择完全在圈内的对象)",
|
||
"ui.layout_compact": "紧凑",
|
||
"ui.layout_floating": "浮动",
|
||
"ui.length": "长度",
|
||
"ui.length_decimals": "长度小数位",
|
||
"ui.light": "浅色",
|
||
"ui.line": "直线",
|
||
"ui.line_arc_hint": "相切圆弧:单击圆弧的终点。再次停留在最后一点可切回直线;右键单击或按 Esc 结束",
|
||
"ui.link_copies": "链接相同副本",
|
||
"ui.link_copies_keep": "保留",
|
||
"ui.link_copies_link": "链接",
|
||
"ui.link_copies_text": "这些组件生成的实体与 {name} 相同。要将它们改为其链接的放置吗?",
|
||
"ui.lock": "锁定",
|
||
"ui.loft": "放样",
|
||
"ui.look_at": "朝向",
|
||
"ui.look_at_anim_desc": "轴视图、注视、主视图与适合窗口",
|
||
"ui.major_radius": "大半径",
|
||
"ui.manipulator_free_alt": "操纵器自由拖动也适用于 Alt/Option",
|
||
"ui.manipulator_free_alt_tip": "开:在拉伸/小控件箭头上按 Alt/Option 或 Ctrl/Cmd 可关闭数值捕捉。关:仅 Ctrl/Cmd。",
|
||
"ui.manufacture": "制造",
|
||
"ui.material_review.axes": "材料局部坐标轴;不指定实体方向。",
|
||
"ui.material_review.claims": "来源和许可证声明未经核实。缺失值保持未知。",
|
||
"ui.material_review.compressive_strength": "抗压强度",
|
||
"ui.material_review.conditions": "声明的条件",
|
||
"ui.material_review.density": "密度",
|
||
"ui.material_review.derived": "推导的各向同性模量",
|
||
"ui.material_review.elasticity": "弹性",
|
||
"ui.material_review.input": "粘贴架构版本1的材料卡(JSON)",
|
||
"ui.material_review.limit": "材料卡超过256 KiB输入限制。",
|
||
"ui.material_review.moisture_unit": "kg 水 / kg 干燥材料",
|
||
"ui.material_review.properties": "属性",
|
||
"ui.material_review.review": "检查材料卡",
|
||
"ui.material_review.scope": "仅检查候选数据:不指定或保存。数值验证不等于工程认证。",
|
||
"ui.material_review.shear_strength": "抗剪强度",
|
||
"ui.material_review.source": "来源",
|
||
"ui.material_review.specific_heat": "比热容",
|
||
"ui.material_review.tensile_strength": "抗拉强度",
|
||
"ui.material_review.thermal_conductivity": "导热系数",
|
||
"ui.material_review.thermal_expansion": "热膨胀",
|
||
"ui.material_review.title": "检查物理材料数据",
|
||
"ui.material_review.unknown": "未知",
|
||
"ui.material_review.yield_strength": "屈服强度",
|
||
"ui.measure": "测量",
|
||
"ui.mesh_format_3mf": "3MF",
|
||
"ui.mesh_format_3mf_tagged": "带面标签的 3MF",
|
||
"ui.mesh_format_stl": "STL",
|
||
"ui.minor_radius": "小半径",
|
||
"ui.mirror": "镜像",
|
||
"ui.mirror_line": "镜像线",
|
||
"ui.modifiers_either": "{first} 或 {second}",
|
||
"ui.move": "移动",
|
||
"ui.multiple": "多个",
|
||
"ui.named_views": "命名视图",
|
||
"ui.nav_bridge": "使用本机上的设备程序导航",
|
||
"ui.nav_bridge_connected": "已连接",
|
||
"ui.nav_bridge_port": "端口",
|
||
"ui.nav_bridge_tip": "3D 输入设备自带的程序(例如自制 3D 鼠标的驱动程序)通过本地连接移动视图,鼠标指针仍由你使用。SolidCraft 只在本机的此端口上连接它。",
|
||
"ui.nav_bridge_waiting": "正在等待设备程序",
|
||
"ui.navigation": "导航",
|
||
"ui.needs_design": "{command}: 请先打开一个设计",
|
||
"ui.newSketchGroup": "新建草图组",
|
||
"ui.new_body": "新建实体",
|
||
"ui.new_design": "新建设计",
|
||
"ui.no_geometry_yet": "尚无几何图形",
|
||
"ui.no_slicer_found": "未找到切片软件",
|
||
"ui.normal": "法向",
|
||
"ui.normalConstruction": "普通 / 构造",
|
||
"ui.not_a_program": "{path} 不是可以启动的程序",
|
||
"ui.object_type": "对象类型",
|
||
"ui.objects": "对象",
|
||
"ui.offer_to_stand_up_y_up_files": "提供站立 Y-up 文件",
|
||
"ui.offset": "偏移",
|
||
"ui.offset_plane": "偏移平面",
|
||
"ui.one_side": "单侧",
|
||
"ui.open": "打开",
|
||
"ui.open_ends_tip": "未接触任何曲线",
|
||
"ui.open_linked_design": "打开链接设计",
|
||
"ui.open_preferences": "打开首选项",
|
||
"ui.open_recent": "打开最近",
|
||
"ui.operation": "操作",
|
||
"ui.options": "选项",
|
||
"ui.orbit": "环绕",
|
||
"ui.orbit_around": "环绕",
|
||
"ui.orientation": "定向",
|
||
"ui.origin": "原点",
|
||
"ui.palette_construction_mode": "构造模式 (X)",
|
||
"ui.palette_more": "更多",
|
||
"ui.palette_sketch_options": "草图选项",
|
||
"ui.pan": "平移",
|
||
"ui.pan_zoom_orbit": "平移、缩放、环绕",
|
||
"ui.parallel": "平行",
|
||
"ui.parameters": "参数",
|
||
"ui.part_size_needs_a_part": "请选择已插入的标准零件(螺钉、螺母、垫圈或销)以更改其尺寸。要放大或缩小实体,请使用缩放。",
|
||
"ui.part_size_shared": "重新生成零件并替换额外添加的特征。此零部件的所有实例都会更新。",
|
||
"ui.paste": "粘贴",
|
||
"ui.path": "路径",
|
||
"ui.pattern_object_type_tip": "实体:在视图或浏览器中选取的实心形状,每个都会被整体复制。\n特征:历史中的步骤,例如拉伸或孔,在历史中或在其生成的面上选取;该步骤会被重复。\n草图两者都不是:请用草图自身的阵列或镜像重复其曲线,或先将其拉伸。",
|
||
"ui.pattern_on_path": "路径阵列",
|
||
"ui.perforate_margin_default": "与直径相同",
|
||
"ui.perforate_pitch": "孔距",
|
||
"ui.perforate_square": "正方形排列",
|
||
"ui.perforate_staggered": "交错排列(60°)",
|
||
"ui.perforate_title": "穿孔",
|
||
"ui.perpendicular": "垂直",
|
||
"ui.perspective_view": "透视图",
|
||
"ui.pinToShortcuts": "固定到快捷方式",
|
||
"ui.pinToToolbar": "固定到工具栏",
|
||
"ui.pipe": "管道",
|
||
"ui.pitch": "螺距",
|
||
"ui.placement": "放置",
|
||
"ui.placement_handles": "放置手柄",
|
||
"ui.placement_handles_tip": "垫块、凸台或卡扣预览上的手柄:拖动标记在模型上移动,用转环旋转",
|
||
"ui.plane": "平面",
|
||
"ui.plane_at_angle": "角度平面",
|
||
"ui.plugins": "插件",
|
||
"ui.plugins_desktop": "插件仅在桌面版中可用。",
|
||
"ui.plugins_empty": "尚未安装插件。",
|
||
"ui.plugins_none": "没有符合搜索的插件。",
|
||
"ui.plugins_note": "每个插件是 {path} 里的一个文件夹,其中有 plugin.json。SolidCraft 只读取该文件,不运行文件夹里的代码。关闭插件仍会保留安装。",
|
||
"ui.plugins_search": "搜索插件",
|
||
"ui.plugins_skipped": "有 {count} 个文件夹无法读取。",
|
||
"ui.plugins_version": "{version}",
|
||
"ui.point": "点",
|
||
"ui.point_cloud_add_filter": "添加筛选…",
|
||
"ui.point_cloud_auto_range": "自动范围",
|
||
"ui.point_cloud_color_by": "着色方式",
|
||
"ui.point_cloud_file_colors": "文件颜色",
|
||
"ui.point_cloud_filter_by": "筛选依据",
|
||
"ui.point_cloud_height_high": "最高高度",
|
||
"ui.point_cloud_height_low": "最低高度",
|
||
"ui.point_cloud_legend_filter": "在上方图例中显示或隐藏",
|
||
"ui.point_cloud_no_file_colors": "文件中没有颜色",
|
||
"ui.point_cloud_pause": "暂停",
|
||
"ui.point_cloud_play": "播放",
|
||
"ui.point_cloud_single_color": "单色",
|
||
"ui.point_cloud_size": "点大小",
|
||
"ui.point_cloud_units": "文件单位",
|
||
"ui.point_under_the_cursor": "光标下的点",
|
||
"ui.points": "点",
|
||
"ui.polygon": "多边形",
|
||
"ui.preferences": "首选项",
|
||
"ui.press_a_key": "按一个键…",
|
||
"ui.print_face_body_not_sent": "此面所属的实体不会发送:请先将其添加到实体",
|
||
"ui.print_face_cleared": "{body}:已清除打印底面",
|
||
"ui.print_face_input": "打印底面",
|
||
"ui.print_face_pick": "选择实体的一个平面,将其设为打印底面",
|
||
"ui.print_face_set": "{body}:已设置打印底面;发送到切片软件时实体将放在此面上",
|
||
"ui.profile": "轮廓",
|
||
"ui.profile_plane": "轮廓平面",
|
||
"ui.profiles": "轮廓",
|
||
"ui.project": "投影",
|
||
"ui.project_face_edges_sketch": "将面的边投影到新草图",
|
||
"ui.properties": "属性",
|
||
"ui.properties.copy_matrix": "复制矩阵",
|
||
"ui.properties.first_moments": "一阶矩",
|
||
"ui.properties.inertia": "转动惯量",
|
||
"ui.properties.inertia_note": "相对质心,世界坐标轴 (g·{unit}²)",
|
||
"ui.properties.inertia_unavailable": "不可用:某个实体的网格未闭合。",
|
||
"ui.properties.inertia_x": "Ixx, Ixy, Ixz",
|
||
"ui.properties.inertia_y": "Iyx, Iyy, Iyz",
|
||
"ui.properties.inertia_z": "Izx, Izy, Izz",
|
||
"ui.properties.measuring": "正在测量…",
|
||
"ui.properties.measuring_bodies": "正在测量… 第 {done} 个,共 {total} 个实体",
|
||
"ui.properties.measuring_failed": "测量在完成前已停止。",
|
||
"ui.properties.principal_axis": "主轴 {number}",
|
||
"ui.properties.principal_moments": "主惯性矩",
|
||
"ui.pull_direction": "拔模方向",
|
||
"ui.quality": "质量",
|
||
"ui.quantity": "数量",
|
||
"ui.quantity_2": "数量 2",
|
||
"ui.quit": "退出",
|
||
"ui.radial_context_menu": "环形上下文菜单",
|
||
"ui.radius": "半径",
|
||
"ui.rail": "导轨",
|
||
"ui.rail_fit": "导轨适配方式",
|
||
"ui.reachable": "可到达",
|
||
"ui.rectangle": "矩形",
|
||
"ui.rectangular_pattern": "矩形阵列",
|
||
"ui.redo": "重做",
|
||
"ui.reference_1": "参考 1",
|
||
"ui.reference_2": "参考 2",
|
||
"ui.reference_distance": "参考距离",
|
||
"ui.relink_design_changed": "选择源文件时装配已更改。请重新开始链接。",
|
||
"ui.relink_done": "已为所有实例重新链接源文件。",
|
||
"ui.relink_not_linked": "此组件未链接到源设计。",
|
||
"ui.relink_select_one": "请先选择一个链接组件或其实例。",
|
||
"ui.relink_source_all": "重新链接源文件(所有实例)…",
|
||
"ui.removeFromToolbar": "从工具栏移除",
|
||
"ui.removeSection": "移除剖面",
|
||
"ui.render": "渲染",
|
||
"ui.renderer": "渲染器",
|
||
"ui.repeat": "重复",
|
||
"ui.repeat_nothing": "还没有可重复的操作:请先启动一个工具或对话框。",
|
||
"ui.replace_with_link_done": "这些副本现在是链接设计的放置。",
|
||
"ui.report_a_bug": "报告缺陷",
|
||
"ui.reset": "重置",
|
||
"ui.reset_all": "全部重置",
|
||
"ui.reset_the_settings_on_this_page": "重置此页面上的设置",
|
||
"ui.restore": "还原",
|
||
"ui.restore_defaults": "恢复默认值",
|
||
"ui.reverse_horizontal_pan_direction": "反转水平平移方向",
|
||
"ui.reverse_horizontal_pan_tip": "水平双指滚动和拇指滚轮向相反方向平移",
|
||
"ui.reverse_trackpad_orbit_direction": "反转触控板环绕方向",
|
||
"ui.reverse_trackpad_orbit_tip": "按住 Shift 双指滚动时向相反方向环绕",
|
||
"ui.reverse_vertical_pan_direction": "反转垂直平移方向",
|
||
"ui.reverse_vertical_pan_tip": "双指垂直滚动向相反方向平移",
|
||
"ui.reverse_zoom_direction": "反转缩放方向",
|
||
"ui.revolutions": "圈数",
|
||
"ui.revolve": "旋转",
|
||
"ui.ribbon_exit": "退出",
|
||
"ui.ribbon_labels": "显示功能区图标下的文字",
|
||
"ui.ribbon_menus_skip_pinned": "下拉菜单中不再列出已固定的命令",
|
||
"ui.ribbon_pin_footer": "固定的命令显示在功能区中。将指针悬停在行上可固定或取消固定。",
|
||
"ui.ribbon_workspace": "工作区",
|
||
"ui.right": "右视",
|
||
"ui.save": "保存",
|
||
"ui.save_as": "另存为",
|
||
"ui.save_mesh_no_slicer_open": "未找到切片软件:请选择“自定义…”并指定切片软件程序",
|
||
"ui.save_mesh_pick_bodies": "请选择要保存的实体",
|
||
"ui.saved_to": "已保存:{path}",
|
||
"ui.sbox_pin": "固定到 S 框顶部",
|
||
"ui.sbox_unpin": "取消固定",
|
||
"ui.scale": "缩放",
|
||
"ui.second_rail": "第二导轨",
|
||
"ui.section_analysis": "截面分析",
|
||
"ui.section_size": "截面尺寸",
|
||
"ui.select": "选择",
|
||
"ui.selectOther": "选择其他…",
|
||
"ui.selectTangentChain": "选择相切链",
|
||
"ui.select_all": "全选",
|
||
"ui.select_components_by_face": "选择组件(单击面即选择其所属组件)",
|
||
"ui.selection": "选择",
|
||
"ui.selection_modifiers": "选择修饰键",
|
||
"ui.selection_shift_add_only": "Shift+点击仅添加、不取消选择",
|
||
"ui.selection_shift_add_only_tip": "开:Shift 添加,Ctrl/Cmd 切换。关(默认):Shift 与 Ctrl/Cmd 均可切换。",
|
||
"ui.send": "发送",
|
||
"ui.send_to_slicer_unavailable": "“发送到切片软件”需要桌面应用:浏览器无法启动程序",
|
||
"ui.sent_to_slicer": "已发送到 {slicer}",
|
||
"ui.sent_to_slicer_copy": "已作为 {file} 发送到 {slicer},因为第一个文件仍在其中打开",
|
||
"ui.sheet_gap": "间隙",
|
||
"ui.shell": "抽壳",
|
||
"ui.shortcut_capture_add_key": "请再按一个普通键。按 Esc 取消。",
|
||
"ui.shortcut_capture_hint": "点击快捷键,然后按下修饰键和一个普通键。在一秒内添加修饰键,松开所有键以确认。按 Esc 取消。",
|
||
"ui.shortcut_capture_press": "请按修饰键和一个普通键。按 Esc 取消。",
|
||
"ui.shortcut_capture_release": "松开所有键以确认。按 Esc 取消。",
|
||
"ui.shortcut_capture_settling": "正在确认快捷键… 按 Esc 取消。",
|
||
"ui.shortcut_cycles_modes": "再次按下工具的快捷键时切换其模式",
|
||
"ui.shortcut_cycles_modes_tip": "在放置第一个点之前,再次按下草图工具的快捷键会依次切换其创建模式。关闭:重新开始该工具。",
|
||
"ui.shortcut_multiple_keys": "请使用修饰键和一个普通键。点击快捷键重试。",
|
||
"ui.show": "显示",
|
||
"ui.showAll": "显示全部",
|
||
"ui.showAllBodies": "显示所有实体",
|
||
"ui.showAxes": "显示轴",
|
||
"ui.showDimension": "显示尺寸",
|
||
"ui.showOrigin": "显示原点",
|
||
"ui.showPlanes": "显示平面",
|
||
"ui.show_component_history": "显示其历史记录",
|
||
"ui.show_constraints": "约束",
|
||
"ui.show_construction_geometries": "构造几何图元",
|
||
"ui.show_dimensions": "尺寸",
|
||
"ui.show_profile": "显示轮廓",
|
||
"ui.show_projected_geometries": "投影几何",
|
||
"ui.simple": "简单",
|
||
"ui.simulation": "仿真",
|
||
"ui.single": "单个",
|
||
"ui.sketch": "草图",
|
||
"ui.sketch_dimension": "草图尺寸",
|
||
"ui.sketch_grid": "草图网格",
|
||
"ui.sketch_intersect_geometry": "几何体",
|
||
"ui.sketch_intersect_projection_link": "投影链接",
|
||
"ui.sketch_intersect_selection_filter": "选择过滤器",
|
||
"ui.sketch_modifiers": "草图修饰键",
|
||
"ui.sketch_project_geometry": "几何体",
|
||
"ui.sketch_report.all_constrained": "全部已完全约束。",
|
||
"ui.sketch_report.dof": "自由度",
|
||
"ui.sketch_report.loose": "未完全约束",
|
||
"ui.sketch_report.status": "状态",
|
||
"ui.sketch_report.title": "草图报告",
|
||
"ui.sketch_scale": "草图比例",
|
||
"ui.sketches": "草图",
|
||
"ui.slice": "切片",
|
||
"ui.slicer": "切片软件",
|
||
"ui.slicer_delete_tip": "{program}\n按 Delete 键从列表中移除",
|
||
"ui.slicer_lost": "{slicer} 已启动,但无法再次找到它来发送文件。文件已保存到 {path}:请从该位置打开。",
|
||
"ui.slicer_no_file": "{slicer} 已就绪,但没有可发送给它的文件。",
|
||
"ui.slicer_no_response": "{slicer} 未在规定时间内响应。文件已保存到 {path}:切片软件启动后请再次发送。",
|
||
"ui.slicer_resend_hint": "再次发送会替换切片软件中已打开的文件。",
|
||
"ui.slicer_single_instance": "在已运行的切片软件中打开文件",
|
||
"ui.slicer_single_instance_tip": "适用于将文件加载到正在运行的窗口中的切片软件。",
|
||
"ui.slicer_starting": "正在启动 {slicer}…",
|
||
"ui.slicer_still_starting": "仍在等待 {slicer} 启动。没有发送其他内容。",
|
||
"ui.slicer_stl_fallback": "无法写入 3MF,因此发送的是 STL。",
|
||
"ui.slot": "槽",
|
||
"ui.smooth": "平滑",
|
||
"ui.smooth_wheel_zoom": "平滑滚轮缩放",
|
||
"ui.smooth_wheel_zoom_tip": "关闭后每个滚轮事件立即生效,不做平滑延迟",
|
||
"ui.snap": "捕捉",
|
||
"ui.spacing": "间距",
|
||
"ui.spacing_2": "间距 2",
|
||
"ui.sphere": "球体",
|
||
"ui.spline": "样条曲线",
|
||
"ui.split_body": "分割实体",
|
||
"ui.stand_up_tip": "当 Z 朝上的 STEP 或 IGES 文件打开后,提示绕 X 轴旋转四分之一周",
|
||
"ui.standard": "标准",
|
||
"ui.start": "开始",
|
||
"ui.start_over": "重新开始",
|
||
"ui.start_page": "起始页",
|
||
"ui.step_values": "使用方向键和滚轮调整数值",
|
||
"ui.step_values_tip": "在正在输入的数值框中,上下方向键和框上的鼠标滚轮可将数字增减 1(Shift:10,Alt:0.1)。表达式保持不变。",
|
||
"ui.stitch_tolerance_hint": "严格",
|
||
"ui.stretch": "伸展",
|
||
"ui.supersampling": "超级采样 (SSAA)",
|
||
"ui.supersampling_adaptive": "仅在视图静止时",
|
||
"ui.supersampling_off": "关 (1×)",
|
||
"ui.suppress": "抑制",
|
||
"ui.suppress_auto_snap": "绘制/拖动时抑制自动捕捉",
|
||
"ui.suppress_auto_snap_note": "默认:Ctrl/Cmd 或 Alt/Option 均可抑制草图捕捉。也可改成只认其中一个键。",
|
||
"ui.sweep": "扫掠",
|
||
"ui.sweep_follow_direction": "跟随方向",
|
||
"ui.sweep_keep_as_drawn": "保持绘制方向",
|
||
"ui.sweep_turn_with_path": "随路径转动",
|
||
"ui.symmetric": "对称",
|
||
"ui.symmetry": "对称",
|
||
"ui.system": "系统",
|
||
"ui.tab_assemble": "装配",
|
||
"ui.tab_manage": "管理",
|
||
"ui.tab_sheet_metal": "钣金",
|
||
"ui.tab_view": "视图",
|
||
"ui.tab_weldments": "焊件",
|
||
"ui.tangent": "相切",
|
||
"ui.taper_angle": "锥角",
|
||
"ui.tapped": "攻丝",
|
||
"ui.text": "文本",
|
||
"ui.theme": "主题",
|
||
"ui.thickness": "厚度",
|
||
"ui.thread": "螺纹",
|
||
"ui.tie_ends": "约束",
|
||
"ui.tie_ends_tip": "约束全部未约束端点",
|
||
"ui.timeline_bottom": "底部时间轴",
|
||
"ui.timeline_left_note": "垂直历史位于浏览器左侧。可在历史条上切换特征名称的显示。",
|
||
"ui.timeline_left_sidebar": "左侧边栏",
|
||
"ui.tip_angle": "尖端角度",
|
||
"ui.to_object": "到对象",
|
||
"ui.tool_direction": "刀具方向",
|
||
"ui.toolbar_tabs_hidden": "所有工具栏选项卡均已隐藏。点击 + 或在此处右键单击即可显示。",
|
||
"ui.top": "上视",
|
||
"ui.top_diameter": "顶部直径",
|
||
"ui.top_radius": "顶部半径",
|
||
"ui.torus": "圆环体",
|
||
"ui.total_angle": "总角度",
|
||
"ui.trackpad_pan_tip": "双指滚动平移;Fusion 预设下,Shift + 双指滚动旋转视图。关闭时滚动缩放。鼠标滚轮和双指捏合缩放,拇指滚轮横向平移。",
|
||
"ui.trim": "修剪",
|
||
"ui.turn_up_axis": "旋转向上轴",
|
||
"ui.twist": "扭转",
|
||
"ui.two_finger_scroll_pans": "双指滚动平移",
|
||
"ui.two_sides": "双侧",
|
||
"ui.ui_scale": "界面缩放",
|
||
"ui.undo": "撤销",
|
||
"ui.unground": "取消固定",
|
||
"ui.unisolate": "取消隔离",
|
||
"ui.units": "单位",
|
||
"ui.units_of_new_designs": "新设计的单位",
|
||
"ui.unlock": "解锁",
|
||
"ui.unsuppress": "取消抑制",
|
||
"ui.untied_ends_tip": "仅位置重合",
|
||
"ui.untitled": "无标题",
|
||
"ui.up_axis_note": "视图中朝上的轴(轴视图、主视图、注视)。设计本身不变。",
|
||
"ui.updateToCurrentView": "更新为当前视图",
|
||
"ui.upload": "上传",
|
||
"ui.vertical_constraint": "垂直约束",
|
||
"ui.view_angles": "视图角度",
|
||
"ui.view_angles_convention": "绕向上轴的角度(度)。偏航 0° 为前视图,90° 为左视图,−90° 为右视图,180° 为后视图;俯仰 90° 为俯视图;滚转为正时,模型在屏幕上顺时针旋转。",
|
||
"ui.view_angles_help": "在方向小部件下方显示视图的俯仰、偏航和滚转角(度)以及投影方式。单击读数可输入精确角度。",
|
||
"ui.view_angles_lock": "锁定{axis}",
|
||
"ui.view_angles_ortho": "正交",
|
||
"ui.view_angles_persp": "透视",
|
||
"ui.view_angles_pitch": "俯仰",
|
||
"ui.view_angles_readout": "俯仰 {pitch} · 偏航 {yaw} · 滚转 {roll}",
|
||
"ui.view_angles_roll": "滚转",
|
||
"ui.view_angles_unlock": "解锁{axis}",
|
||
"ui.view_angles_yaw": "偏航",
|
||
"ui.view_angles_zero": "将{axis}设为 0°",
|
||
"ui.view_centre": "视图中心",
|
||
"ui.viewport_status_clear": "关闭{name}",
|
||
"ui.viewport_status_clear_hint": "关闭{name} · Esc",
|
||
"ui.viewport_status_edges": "{count} 条边",
|
||
"ui.viewport_status_from": "从 {direction}",
|
||
"ui.viewport_status_key": "显示{name}的图例",
|
||
"ui.viewport_status_minimum_radius": "最小半径",
|
||
"ui.viewport_status_pairs": "{count} 对",
|
||
"ui.viewport_status_section_hatch": "{setting} · 填充线",
|
||
"ui.viewport_status_section_plane": "当前平面",
|
||
"ui.viewport_status_section_tilted": "倾斜 · {offset}",
|
||
"ui.viewport_status_stripes": "{count} 条条纹",
|
||
"ui.viewport_status_summary_clear": "全部关闭",
|
||
"ui.viewport_status_summary_heading": "此视图中",
|
||
"ui.viewport_status_summary_label": "{name} 和其他 {count} 项",
|
||
"ui.viewport_status_summary_more": "+{count}",
|
||
"ui.viewport_theme_follow": "跟随主题",
|
||
"ui.visual_shaded_hidden_edges": "带隐藏边的着色",
|
||
"ui.visual_shaded_with_edges": "带边着色",
|
||
"ui.visual_style": "视觉样式",
|
||
"ui.visual_wireframe": "线框",
|
||
"ui.wheel_zoom_speed": "鼠标滚轮缩放速度",
|
||
"ui.width": "宽度",
|
||
"ui.window_system": "窗口系统",
|
||
"ui.window_system_auto": "自动",
|
||
"ui.window_system_wayland": "Wayland",
|
||
"ui.window_system_x11": "X11",
|
||
"ui.workspace": "工作区",
|
||
"ui.workspace_animation_description": "爆炸视图、运动研究和故事板",
|
||
"ui.workspace_available": "可用",
|
||
"ui.workspace_current": "当前",
|
||
"ui.workspace_design_description": "草图、建模、装配和检查",
|
||
"ui.workspace_design_tabs": "模型 · 曲面 · 装配 · 插入 · 检查 · 管理 · 视图",
|
||
"ui.workspace_drawing_description": "包含视图、尺寸和标题栏的二维图纸",
|
||
"ui.workspace_footer": "所有工作区使用同一设计、历史记录和选择,仅功能区选项卡发生变化。编辑草图或特征时,切换器将被锁定。",
|
||
"ui.workspace_layout": "工作区布局",
|
||
"ui.workspace_manufacture_description": "切片、刀具路径和设置",
|
||
"ui.workspace_planned": "计划中",
|
||
"ui.workspace_render_description": "产品预览、场景设置和渲染图像",
|
||
"ui.workspace_render_tabs": "场景 · 图像",
|
||
"ui.workspace_simulation_description": "载荷、约束和结果",
|
||
"ui.x_distance": "X 距离",
|
||
"ui.y_distance": "Y 距离",
|
||
"ui.y_up": "Y 朝上",
|
||
"ui.z_up": "Z 朝上",
|
||
"ui.zoom": "缩放",
|
||
"ui.zoom_to_cursor_tip": "滚轮向光标所在点缩放(关闭:向视图中心缩放)",
|
||
"ui.zoom_to_the_cursor": "缩放到光标",
|
||
"update.available": "SolidCraft {version} 已发布",
|
||
"update.button": "更新",
|
||
"update.button_version": "更新到 {version}",
|
||
"update.check_automatically": "启动时及每天检查一次",
|
||
"update.check_for_updates": "检查更新",
|
||
"update.check_now": "立即检查",
|
||
"update.check_unavailable": "此安装版本无法检查更新。",
|
||
"update.checking": "正在检查…",
|
||
"update.copy": "复制",
|
||
"update.dmg_opened": "磁盘映像已校验并打开:将 SolidCraft 拖到“应用程序”替换旧版本,然后重启 SolidCraft。",
|
||
"update.download": "下载",
|
||
"update.download_open": "下载并打开",
|
||
"update.downloading": "正在下载并校验… {done} / {total} MB",
|
||
"update.failed": "无法检查: {error}",
|
||
"update.file": "将下载 {file}。",
|
||
"update.install_failed": "更新未安装:{error}。未做任何更改;可用“下载”获取安装包。",
|
||
"update.install_msi": "安装(将关闭 SolidCraft)",
|
||
"update.installed": "SolidCraft {version} 已安装。重新启动后生效。",
|
||
"update.installer_started": "SolidCraft 关闭后将启动安装程序。",
|
||
"update.later": "稍后提醒",
|
||
"update.managed": "有可用更新:请在 {manager} 中更新 SolidCraft",
|
||
"update.no_notes": "此版本没有发布说明。",
|
||
"update.package_hint": "此副本来自 {kind}。下载新软件包后用以下命令安装:",
|
||
"update.prefs_dev": "这是开发版本({version}),不检查更新。",
|
||
"update.prefs_flatpak": "此副本({version})由 Flatpak 更新:运行 {command} 或使用软件中心。SolidCraft 不会自行检查。",
|
||
"update.prefs_label": "更新",
|
||
"update.prefs_managed": "这是由 {manager} 管理的 SolidCraft {version}。检查时只向 GitHub 询问最新版本,不会发送其他任何内容;请在 {manager} 中更新 SolidCraft。",
|
||
"update.prefs_note": "当前为 SolidCraft {version}({kind})。检查时只向 GitHub 查询最新版本,不发送其他任何数据。",
|
||
"update.prefs_web": "重新加载页面以获取最新的网页应用。如果网络不可用或更新无法及时下载完成,则打开已保存的版本;正在进行的下载会继续,供下次重新加载时使用。",
|
||
"update.refresh_checking": "正在检查最新版本…",
|
||
"update.refresh_fallback": "无法检查更新的版本;将更新至先前找到的 {version}。",
|
||
"update.refresh_selected": "正在更新至 {version}。",
|
||
"update.release_page": "打开发布页面",
|
||
"update.restart": "立即重启",
|
||
"update.restart_later": "稍后",
|
||
"update.show": "显示 {version} 更新",
|
||
"update.skip": "跳过此版本",
|
||
"update.system_hint": "此副本为 {kind}。用以下命令更新:",
|
||
"update.title": "有可用更新",
|
||
"update.up_to_date": "SolidCraft 已是最新版本。",
|
||
"update.update_now": "立即更新",
|
||
"update.you_have": "当前版本为 {version}。",
|
||
"use a positive nominal diameter and a pitch smaller than it": "请使用正的公称直径,且螺距小于公称直径",
|
||
"values must be finite numbers": "值必须是有限数字",
|
||
"values must be numbers or expressions": "值必须是数字或表达式",
|
||
"view.auto_ortho_faces": "旋转时透视,正对表面时正交",
|
||
"view.render_inspector": "渲染检查器",
|
||
"web.files.insert_drawings_hint": "将 CAD 文件、网格、DXF 或 SVG 插入当前设计",
|
||
"web.files.insert_stored_drawings_hint": "插入当前设计(CAD 文件、网格、DXF、SVG)",
|
||
"web.open_full": "在 SolidCraft 中打开",
|
||
"web.open_link": "打开链接的设计?",
|
||
"web.open_link_confirm": "有未保存的更改。要在新标签页中打开链接的设计吗?",
|
||
"↑ ↓ choose · Enter / Tab complete · Esc dismiss": "↑ ↓ 选择 · Enter / Tab 补全 · Esc 关闭",
|
||
"↑ ↓ choose · Enter applies this value": "↑ ↓ 选择 · Enter 应用此值",
|
||
"↑ ↓ choose · Enter applies what you typed · Esc dismiss": "↑ ↓ 选择 · Enter 按原样应用 · Esc 关闭",
|
||
"⌘Enter continues on GitHub.": "按⌘Enter在GitHub中继续。"
|
||
}
|