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https://github.com/bherbruck/solidcraft.git
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bd1095fff0
The helpers read every face of the fill as a record surface over its box, the loops' (u, v) polygons from their exact pcurves, the rim from the free edges and curvature from SurfaceEval::second; check_face takes the fill's faces (one, or the patches about a centre) whose free edges lie on the body's edge curves. Expectations changed by the coordinator's decision on loops of five or more edges: the pentagon fills as five patches (each rim edge in halves, five spokes: at least 15 edges), the hexagon through a point as six patches with 18 edges. Every other assertion is kept. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017itGh5fpMEousnZ91cYcVt
495 lines
25 KiB
Rust
495 lines
25 KiB
Rust
//! The general fill on bodies (#759): G1 and G2 to the faces beside the loop, loops that are not
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//! height fields, N-sided loops and points the patch passes through. Every number is checked
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//! against the analytic surface the loop was cut from, or against a quadrature of the fitted
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//! surface itself, never against the mesher alone.
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use solidcraft_geom::brep::{self as b, eval::CurveEval, eval::SurfaceEval};
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use solidcraft_geom::{Loop2, Plane, Region2, Vec2, Vec3};
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use super::{PATCH_ANGLE_TOL_DEG, PatchReport, PatchSpec, face_tolerance, patch_edges_report};
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use crate::body::Body;
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use crate::bridge::Continuity;
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use crate::{BoolOp, boolean, box_solid, copy_faces, cylinder, extrude, measure, patch_edges, stitch, torus};
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/// A body's faces as surfaces over their parameter boxes, with the (u, v) polygon of each face's
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/// loops (its exact pcurves, sampled).
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struct Faces {
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faces: Vec<(SurfaceEval, [[f64; 2]; 2], Vec<Vec<[f64; 2]>>)>,
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}
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impl Faces {
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fn of(body: &Body) -> Faces {
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let r = body.record();
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let faces = r
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.faces
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.iter()
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.map(|f| {
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let polys = f
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.loops
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.iter()
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.filter_map(|l| match l {
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b::Loop::Edges { edges } => Some(
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edges
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.iter()
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.flat_map(|u| {
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let [t0, t1] = r.edges[u.edge as usize].interval;
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(0..64).map(move |k| {
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let x = k as f64 / 64.0;
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u.pcurve.eval(if u.forward { t0 + (t1 - t0) * x } else { t1 - (t1 - t0) * x }).unwrap()
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})
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})
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.collect(),
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),
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b::Loop::Vertex { .. } => None,
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})
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.collect();
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(SurfaceEval::new(&f.surface).unwrap(), f.domain, polys)
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})
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.collect();
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Faces { faces }
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}
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/// The face, parameters and point of the fill nearest `p`.
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fn nearest(&self, p: Vec3) -> (usize, [f64; 2], Vec3) {
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let mut best: Option<(f64, usize, [f64; 2], Vec3)> = None;
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for (k, (s, dom, _)) in self.faces.iter().enumerate() {
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let [[u0, u1], [v0, v1]] = *dom;
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let Some(uv) = s.project(p, None, f64::INFINITY) else { continue };
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let uv = [uv[0].clamp(u0, u1), uv[1].clamp(v0, v1)];
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let q = s.point(uv).unwrap();
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if best.is_none_or(|(d, ..)| q.dist(p) < d) {
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best = Some((q.dist(p), k, uv, q));
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}
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}
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let (_, k, uv, q) = best.unwrap();
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(k, uv, q)
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}
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/// `∫∫ f(S, S_u × S_v) du dv` over every face's own region (inside its loops' (u, v)
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/// polygons), by the midpoint rule on an `n × n` grid over each region's box.
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fn quadrature(&self, n: usize, f: &dyn Fn(Vec3, Vec3) -> f64) -> f64 {
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let mut sum = 0.0;
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for (s, _, polys) in &self.faces {
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let all: Vec<[f64; 2]> = polys.iter().flatten().copied().collect();
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let (mut lo, mut hi) = ([f64::MAX; 2], [f64::MIN; 2]);
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for q in &all {
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lo = [lo[0].min(q[0]), lo[1].min(q[1])];
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hi = [hi[0].max(q[0]), hi[1].max(q[1])];
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}
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let inside = |u: f64, v: f64| {
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let mut w = false;
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for poly in polys {
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for k in 0..poly.len() {
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let (a, c) = (poly[k], poly[(k + 1) % poly.len()]);
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if (a[1] > v) != (c[1] > v) && u < a[0] + (v - a[1]) / (c[1] - a[1]) * (c[0] - a[0]) {
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w = !w;
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}
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}
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}
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w
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};
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let (du, dv) = ((hi[0] - lo[0]) / n as f64, (hi[1] - lo[1]) / n as f64);
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for i in 0..n {
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for j in 0..n {
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let (u, v) = (lo[0] + (i as f64 + 0.5) * du, lo[1] + (j as f64 + 0.5) * dv);
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if inside(u, v) {
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let (p, su, sv) = s.derivs(u, v).unwrap();
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sum += f(p, su.cross(sv)) * du * dv;
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}
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}
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}
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}
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sum
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}
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}
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/// Points along every free edge of the fill (its loop): `per` on each.
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fn rim_points(body: &Body, per: usize) -> Vec<Vec3> {
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let r = body.record();
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let mut out = Vec::new();
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for e in r.edges.iter().filter(|e| e.uses.len() == 1) {
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let c = CurveEval::new(&e.curve).unwrap();
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let [t0, t1] = e.interval;
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for k in 0..per {
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out.push(c.point(t0 + (t1 - t0) * (k as f64 + 0.5) / per as f64).unwrap());
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}
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}
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out
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}
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/// Along the loop, densely: the farthest a rim point is from the patch, the largest angle
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/// (degrees) between the patch's normal and the neighbour's exact one (`normal(p)`, one sign for
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/// the whole loop: a fold would show as 180°), and the largest difference between the patch's
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/// normal curvature across the loop and `curvature(p)`, the neighbour's.
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fn along_the_loop(fill: &Body, normal: &dyn Fn(Vec3) -> Vec3, curvature: &dyn Fn(Vec3) -> f64) -> (f64, f64, f64) {
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let faces = Faces::of(fill);
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let pts = rim_points(fill, 200);
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let found: Vec<(usize, [f64; 2], Vec3)> = pts.iter().map(|p| faces.nearest(*p)).collect();
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let patch_normal = |k: usize, uv: [f64; 2]| {
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let (_, su, sv) = faces.faces[k].0.derivs(uv[0], uv[1]).unwrap();
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su.cross(sv).normalized().unwrap()
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};
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// One sign for the whole loop: the one most rim points agree with.
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let agree: f64 = pts.iter().zip(&found).map(|(p, (k, uv, _))| patch_normal(*k, *uv).dot(normal(*p)).signum()).sum();
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let sign = agree.signum();
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let (mut gap, mut angle, mut kappa) = (0.0f64, 0.0f64, 0.0f64);
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for (i, (p, &(k, uv, q))) in pts.iter().zip(&found).enumerate() {
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gap = gap.max(q.dist(*p));
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let n = patch_normal(k, uv);
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let want = normal(*p) * sign;
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angle = angle.max(n.dot(want).clamp(-1.0, 1.0).acos().to_degrees());
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// Across the loop: the tangent-plane direction square to the rim.
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let next = pts.get(i + 1).or(pts.get(i.wrapping_sub(1))).copied().unwrap();
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let t = (next - *p).normalized().unwrap();
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let Some(d) = n.cross(t).normalized() else { continue };
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let s = &faces.faces[k].0;
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let (_, su, sv) = s.derivs(uv[0], uv[1]).unwrap();
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// d = a·su + b·sv.
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let (aa, ab, bb) = (su.dot(su), su.dot(sv), sv.dot(sv));
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let det = aa * bb - ab * ab;
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let (a, c) = ((bb * d.dot(su) - ab * d.dot(sv)) / det, (aa * d.dot(sv) - ab * d.dot(su)) / det);
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let (suu, suv, svv) = s.second(uv[0], uv[1]).unwrap();
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let second = suu * (a * a) + suv * (2.0 * a * c) + svv * (c * c);
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kappa = kappa.max((second.dot(want) - curvature(*p)).abs());
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}
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(gap, angle, kappa)
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}
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/// The fill is a sheet on the open body's own edges (its free edges lie on the body's edge curves;
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/// a loop of five or more edges is filled by patches about a centre, its edges in halves), within
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/// the fill's tolerance of them; its mesh has no folded triangle (each faces the way its corners'
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/// normals do); and the mesher's area agrees with a quadrature of the surfaces over their own
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/// regions. Returns the area.
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fn check_face(name: &str, open: &Body, fill: &Body) -> f64 {
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assert!(fill.is_surface());
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assert!(fill.face_count() >= 1, "{name}: a face");
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let (own, made) = (open.record(), fill.record());
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for e in made.edges.iter().filter(|e| e.uses.len() == 1) {
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assert!(own.edges.iter().any(|o| o.curve == e.curve), "{name}: an edge that is not the body's");
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}
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let faces = Faces::of(fill);
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let tol = face_tolerance(open);
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let off = rim_points(fill, 64).iter().map(|p| faces.nearest(*p).2.dist(*p)).fold(0.0f64, f64::max);
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assert!(off <= tol * 1.01, "{name}: an edge is {off} off the face (tolerance {tol})");
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let m = fill.mesh(&crate::MeshTolerance::chord(0.01)).unwrap();
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assert!(!m.triangles.is_empty(), "{name}: the face meshes");
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for t in &m.triangles {
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let [a, b, c] = m.tri(t).unwrap();
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let v = (b - a).cross(c - a);
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let n: Vec3 = t.iter().map(|&i| m.normals[i as usize]).fold(Vec3::ZERO, |s, x| s + x);
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if v.len() > 1e-10 {
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assert!(v.dot(n) > 0.0, "{name}: a folded triangle");
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}
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}
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let area = measure(fill).unwrap().area;
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let quad = faces.quadrature(500, &|_, n| n.len());
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eprintln!("{name}: {} faces, edges within {off:e} (tolerance {tol:e}), mesh area {area:.4}, quadrature {quad:.4}", fill.face_count());
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assert!((area - quad).abs() < 3e-3 * quad, "{name}: mesh area {area} against the surface's {quad}");
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area
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}
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fn spec(g: Continuity) -> PatchSpec {
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PatchSpec { continuity: g, ..PatchSpec::default() }
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}
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fn report(name: &str, r: &PatchReport) {
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eprintln!(
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"{name}: fill reports gap {:e}, normals within {:.4}° ({:.4}° near clashing corners), curvature mismatch {:e}, points within {:e}",
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r.gap, r.normal_deviation_deg, r.normal_deviation_all_deg, r.curvature_mismatch, r.point_gap
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);
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}
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/// A cylinder about z of radius 10 and 30 high with its top face taken off; points around the rim.
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fn open_tube() -> (Body, Vec<Vec3>) {
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let solid = cylinder(Vec3::ZERO, Vec3::Z, 10.0, 30.0).unwrap();
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let open = copy_faces(&solid, &[&around(10.0, 15.0)[..], &[Vec3::ZERO]].concat()).unwrap();
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assert!(open.is_surface());
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let rim = (0..8).map(|k| Vec2::from_angle(k as f64 * 0.785).extend(0.0) * 10.0 + Vec3::Z * 30.0).collect();
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(open, rim)
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}
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/// `body` without its planar faces but those at height `z0` or `z1` (the ends of a cylinder):
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/// a cut solid's walls (and ends) as a surface, the faces the cut made taken away.
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fn curved_and_ends(body: &Body, ends: &[f64]) -> Body {
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let r = body.record();
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let drop: Vec<usize> = r
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.faces
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.iter()
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.enumerate()
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.filter(|(_, f)| match &f.surface {
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b::Surface::Plane { origin, u_axis, v_axis } => {
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let n = Vec3::from(*u_axis).cross(Vec3::from(*v_axis)).normalized().unwrap();
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!ends.iter().any(|z| (origin[2] - z).abs() < 1e-9 && n.z.abs() > 1.0 - 1e-12)
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}
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_ => false,
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})
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.map(|(i, _)| i)
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.collect();
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let open = crate::remove_faces(body, &drop).unwrap();
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assert!(open.is_surface());
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open
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}
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/// A point on each edge that bounds only one face of `body` (its free edges): the middle of
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/// each, where the edge picker samples it.
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fn free_edge_points(body: &Body) -> Vec<Vec3> {
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let r = body.record();
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let mut points = r
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.edges
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.iter()
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.filter(|e| e.uses.len() == 1)
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.map(|e| CurveEval::new(&e.curve).unwrap().point(0.5 * (e.interval[0] + e.interval[1])).unwrap())
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.collect::<Vec<_>>();
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// In a fixed order.
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points.sort_by(|a, b| (a.z, a.y, a.x).partial_cmp(&(b.z, b.y, b.x)).unwrap());
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points
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}
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/// Points round the circle of radius `r` about z at height `z`, every 30°.
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fn around(r: f64, z: f64) -> Vec<Vec3> {
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(0..12).map(|k| Vec2::from_angle(0.1 + k as f64 * std::f64::consts::TAU / 12.0).extend(0.0) * r + Vec3::Z * z).collect()
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}
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fn radial(p: Vec3) -> Vec3 {
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Vec3::new(p.x, p.y, 0.0).normalized().unwrap()
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}
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#[test]
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fn an_opened_tube_end_capped_g1_and_g2_meets_the_wall() {
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let (open, rim) = open_tube();
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let mut kappas = Vec::new();
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for g in [Continuity::G1, Continuity::G2] {
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let name = format!("tube end {}", g.as_str());
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let started = std::time::Instant::now();
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let (fill, r) = patch_edges_report(&open, &rim, &spec(g)).unwrap();
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eprintln!("{name}: filled in {:?}", started.elapsed());
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report(&name, &r);
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assert!(r.general);
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let area = check_face(&name, &open, &fill);
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// The wall's normal is radial and it does not bend along its axis.
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let (gap, angle, kappa) = along_the_loop(&fill, &radial, &|_| 0.0);
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eprintln!(
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"{name}: along the rim (1600 points): within {gap:e} of it, normal within {angle:.5}° of the wall's, curvature across {kappa:e} /mm (the wall's 0)"
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);
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assert!(angle < 0.1, "{name}: the normal turns {angle}° from the wall's");
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kappas.push(kappa);
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// A dome over the rim, not a flat lid: more than the disc.
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assert!(area > std::f64::consts::PI * 100.0 * 1.05, "{name}: {area}");
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// Sealed: the tube's volume plus the dome's, the dome's by the divergence theorem over the
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// patch (∫∫ (z − 30)·n_z dA), independent of the mesher.
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let closed = stitch(&[&open, &fill], 0.0).unwrap();
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assert!(!closed.is_surface(), "{name}: the cap closes the tube");
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let dome = Faces::of(&fill).quadrature(500, &|p, n| (p.z - 30.0) * n.z).abs();
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let (got, want) = (measure(&closed).unwrap().volume, std::f64::consts::PI * 100.0 * 30.0 + dome);
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eprintln!("{name}: sealed volume {got:.3}, tube + dome {want:.3}");
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assert!((got - want).abs() < 2e-4 * want, "{name}: {got} vs {want}");
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}
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eprintln!("tube end: curvature across the rim g1 {:e}, g2 {:e} /mm", kappas[0], kappas[1]);
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assert!(kappas[1] < kappas[0], "g2 holds the wall's curvature closer than g1");
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}
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/// A cylinder about z (radius 10, 40 high) with a window `half` either side of the x axis
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/// through its wall, from z = 15 to 25; the wall and both ends without the faces the cut made (the
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/// window's edges bound only the wall), and a point on each of the window's edges.
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fn windowed(half: f64) -> (Body, Body, Vec<Vec3>) {
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let solid = cylinder(Vec3::ZERO, Vec3::Z, 10.0, 40.0).unwrap();
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let x = 10.0 * half.cos();
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let tool = box_solid(Vec3::new(x, -11.0, 15.0), Vec3::new(11.0, 11.0, 25.0)).unwrap();
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let cut = boolean(&solid, &tool, BoolOp::Cut).unwrap().unwrap();
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let open = curved_and_ends(&cut, &[0.0, 40.0]);
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let rim = free_edge_points(&open);
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(solid, open, rim)
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}
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#[test]
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fn a_window_cut_through_a_cylinder_wall_past_half_way_fills_g1_close_to_the_cylinder() {
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// 240° round: seen along any direction the window folds over itself, so it bounds no height
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// field; the old fill refused it.
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let half = 2.0 * std::f64::consts::PI / 3.0;
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let (solid, open, rim) = windowed(half);
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for g in [Continuity::G0, Continuity::G1] {
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let name = format!("window {}", g.as_str());
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let (fill, r) = patch_edges_report(&open, &rim, &spec(g)).unwrap();
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report(&name, &r);
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let area = check_face(&name, &open, &fill);
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let (gap, angle, _) = along_the_loop(&fill, &radial, &|_| 0.0);
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eprintln!("{name}: along the window (1600 points): within {gap:e}, normal within {angle:.5}° of the wall's");
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// How far the fill strays from the cylinder it replaces, inside.
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let mut stray = 0.0f64;
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for (s, [[u0, u1], [v0, v1]], _) in &Faces::of(&fill).faces {
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for i in 0..=40 {
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for j in 0..=40 {
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let p = s.point([u0 + (u1 - u0) * i as f64 / 40.0, v0 + (v1 - v0) * j as f64 / 40.0]).unwrap();
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let ang = p.y.atan2(p.x);
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if ang.abs() < half - 0.05 && p.z > 15.5 && p.z < 24.5 {
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stray = stray.max((Vec2::new(p.x, p.y).len() - 10.0).abs());
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}
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}
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}
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}
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let exact = 10.0 * 2.0 * half * 10.0;
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let closed = stitch(&[&open, &fill], 0.0).unwrap();
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let (got, want) = (measure(&closed).unwrap().volume, measure(&solid).unwrap().volume);
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eprintln!(
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"{name}: area {area:.3} (the cylinder's window {exact:.3}), the fill within {stray:.4} of the cylinder inside, sealed volume {got:.2} against the whole cylinder's {want:.2}"
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);
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assert!(!closed.is_surface());
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if g == Continuity::G1 {
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assert!(angle < 0.1, "{name}: the normal turns {angle}° from the wall's");
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assert!((area - exact).abs() < 0.01 * exact && stray < 0.25, "{name}: {area} vs {exact}, stray {stray}");
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assert!((got - want).abs() < 0.005 * want, "{name}: {got} vs {want}");
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}
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}
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}
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#[test]
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fn a_saddle_window_in_a_torus_fills_g0_and_g1() {
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// The inner wall of a torus (major 20, minor 8) is saddle-shaped; a window 240° round it
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// between z = ±3 bounds no height field.
|
||
let solid = torus(Vec3::ZERO, 20.0, 8.0).unwrap();
|
||
let tool = box_solid(Vec3::new(-6.0, -13.0, -3.0), Vec3::new(13.0, 13.0, 3.0)).unwrap();
|
||
let cut = boolean(&solid, &tool, BoolOp::Cut).unwrap().unwrap();
|
||
let open = curved_and_ends(&cut, &[]);
|
||
let rim = free_edge_points(&open);
|
||
// The torus's normal: from the tube's centre circle.
|
||
let normal = |p: Vec3| {
|
||
let c = Vec3::new(p.x, p.y, 0.0).normalized().unwrap() * 20.0;
|
||
(p - c).normalized().unwrap()
|
||
};
|
||
for g in [Continuity::G0, Continuity::G1] {
|
||
let name = format!("torus window {}", g.as_str());
|
||
let (fill, r) = patch_edges_report(&open, &rim, &spec(g)).unwrap();
|
||
report(&name, &r);
|
||
check_face(&name, &open, &fill);
|
||
let (gap, angle, _) = along_the_loop(&fill, &normal, &|_| 0.0);
|
||
eprintln!("{name}: along the window (1600 points): within {gap:e}, normal within {angle:.5}° of the torus's");
|
||
if g == Continuity::G1 {
|
||
assert!(angle < 0.1, "{name}: {angle}°");
|
||
}
|
||
}
|
||
}
|
||
|
||
/// A cylinder about z (radius 10, 40 high) with a pentagonal pocket cut into its wall from the
|
||
/// +x side (the pentagon in the yz plane about z = 20, circumradius 6): the wall and both ends
|
||
/// copied out, and a point on each of the pocket rim's five edges.
|
||
fn pentagon_window() -> (Body, Vec<Vec3>) {
|
||
let solid = cylinder(Vec3::ZERO, Vec3::Z, 10.0, 40.0).unwrap();
|
||
let corners: Vec<Vec2> = (0..5).map(|k| Vec2::from_angle(0.3 + k as f64 * std::f64::consts::TAU / 5.0) * 6.0 + Vec2::new(0.0, 20.0)).collect();
|
||
let prism = extrude(&Plane::YZ, &[Region2 { outer: Loop2::polygon(&corners), holes: vec![] }], 0.0, 15.0).unwrap().pop().unwrap();
|
||
let cut = boolean(&solid, &prism, BoolOp::Cut).unwrap().unwrap();
|
||
let open = curved_and_ends(&cut, &[0.0, 40.0]);
|
||
let rim = free_edge_points(&open);
|
||
(open, rim)
|
||
}
|
||
|
||
#[test]
|
||
fn a_five_sided_window_fills_g1_and_through_a_point() {
|
||
let (open, rim) = pentagon_window();
|
||
let (fill, r) = patch_edges_report(&open, &rim, &spec(Continuity::G1)).unwrap();
|
||
report("pentagon g1", &r);
|
||
// Five patches about a centre: each rim edge in two halves, and five spokes.
|
||
assert!(fill.face_count() == 5 && fill.edge_count() >= 15, "five patches on the rim's halves and five spokes");
|
||
check_face("pentagon g1", &open, &fill);
|
||
let (gap, angle, _) = along_the_loop(&fill, &radial, &|_| 0.0);
|
||
eprintln!("pentagon g1: along the rim: within {gap:e}, normal within {angle:.5}° of the wall's");
|
||
assert!(angle < 0.1, "{angle}°");
|
||
// Through a point half a millimetre out from the wall in the middle (G0 and G1).
|
||
let point = Vec3::new(10.5, 0.0, 20.0);
|
||
for g in [Continuity::G0, Continuity::G1] {
|
||
let name = format!("pentagon {} through a point", g.as_str());
|
||
let spec = PatchSpec { continuity: g, points: vec![point], ..PatchSpec::default() };
|
||
let (fill, r) = patch_edges_report(&open, &rim, &spec).unwrap();
|
||
report(&name, &r);
|
||
check_face(&name, &open, &fill);
|
||
let off = Faces::of(&fill).nearest(point).2.dist(point);
|
||
eprintln!("{name}: the point is {off:e} off the surface");
|
||
assert!(off <= face_tolerance(&open), "{name}: {off}");
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn a_hexagonal_rim_fills_through_a_point_and_g1_to_walls_meeting_at_angles_holds_away_from_the_corners() {
|
||
// A hexagonal prism's top cut by a sideways cylinder: six walls meeting at 120°.
|
||
let corners: Vec<Vec2> = (0..6).map(|k| Vec2::from_angle(0.3 + k as f64 * std::f64::consts::TAU / 6.0) * 20.0).collect();
|
||
let prism = extrude(&Plane::XY, &[Region2 { outer: Loop2::polygon(&corners), holes: vec![] }], 0.0, 20.0).unwrap().pop().unwrap();
|
||
let tool = cylinder(Vec3::new(0.0, -60.0, 50.0), Vec3::Y, 40.0, 120.0).unwrap();
|
||
let solid = boolean(&prism, &tool, BoolOp::Cut).unwrap().unwrap();
|
||
let mut keep = vec![Vec3::ZERO];
|
||
let mut rim = Vec::new();
|
||
for k in 0..6 {
|
||
let m = corners[k].lerp(corners[(k + 1) % 6], 0.5);
|
||
keep.push(m.extend(5.0));
|
||
rim.push(m.extend(50.0 - (1600.0 - m.x * m.x).sqrt()));
|
||
}
|
||
let open = copy_faces(&solid, &keep).unwrap();
|
||
let plain = patch_edges(&open, &rim).unwrap();
|
||
let sealed = |f: &Body| measure(&stitch(&[&open, f], 0.0).unwrap()).unwrap().volume;
|
||
// Six sides, G0, through a point 3 mm above the middle of the plain fill: six patches about
|
||
// a centre.
|
||
let point = Faces::of(&plain).nearest(Vec3::new(0.0, 0.0, 12.0)).2 + Vec3::Z * 3.0;
|
||
let (lifted, r) = patch_edges_report(&open, &rim, &PatchSpec { points: vec![point], ..PatchSpec::default() }).unwrap();
|
||
report("hexagon through a point", &r);
|
||
assert_eq!((lifted.face_count(), lifted.edge_count()), (6, 18), "six patches on the rim's twelve halves and six spokes");
|
||
check_face("hexagon through a point", &open, &lifted);
|
||
let off = Faces::of(&lifted).nearest(point).2.dist(point);
|
||
eprintln!("hexagon through a point: the point is {off:e} off the surface; sealed {:.2} against {:.2} plain", sealed(&lifted), sealed(&plain));
|
||
assert!(off <= face_tolerance(&open) && sealed(&lifted) > sealed(&plain));
|
||
// G1 to the walls: at a corner no surface is tangent to both walls (its tangent plane there
|
||
// holds both rim edges), so G1 is asked only away from the corners. On walls standing square
|
||
// to the patch the corner is pinched too sharply for the finest grid to hold the rim within
|
||
// the fill's tolerance, and the fill says so.
|
||
match patch_edges_report(&open, &rim, &spec(Continuity::G1)) {
|
||
Ok((fill, r)) => {
|
||
report("hexagon g1", &r);
|
||
check_face("hexagon g1", &open, &fill);
|
||
assert!(r.normal_deviation_deg <= PATCH_ANGLE_TOL_DEG);
|
||
assert!(sealed(&fill) > sealed(&plain));
|
||
}
|
||
Err(e) => {
|
||
eprintln!("hexagon g1: {e}");
|
||
assert!(e.to_string().contains("not supported yet"), "{e}");
|
||
}
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn per_edge_continuity_and_hostile_specs() {
|
||
let (open, rim) = pentagon_window();
|
||
// G1 on two edges only.
|
||
let spec = PatchSpec { edges: vec![(rim[0], Continuity::G1), (rim[2], Continuity::G2)], ..PatchSpec::default() };
|
||
let (fill, r) = patch_edges_report(&open, &rim, &spec).unwrap();
|
||
report("pentagon, two edges g1/g2", &r);
|
||
check_face("pentagon, two edges g1/g2", &open, &fill);
|
||
let bad = |spec: PatchSpec| patch_edges_report(&open, &rim, &spec).is_err();
|
||
let g1 = PatchSpec { continuity: Continuity::G1, ..PatchSpec::default() };
|
||
assert!(bad(PatchSpec { continuity: Continuity::G3, ..g1.clone() }));
|
||
assert!(bad(PatchSpec { edges: vec![(rim[0], Continuity::G3)], ..g1.clone() }));
|
||
assert!(bad(PatchSpec { edges: vec![(Vec3::new(0.0, 0.0, 40.0), Continuity::G1)], ..g1.clone() }), "an edge off the loop");
|
||
assert!(bad(PatchSpec { edges: vec![(Vec3::new(f64::NAN, 0.0, 0.0), Continuity::G1)], ..g1.clone() }));
|
||
assert!(bad(PatchSpec { points: vec![Vec3::new(f64::INFINITY, 0.0, 0.0)], ..g1.clone() }));
|
||
assert!(bad(PatchSpec { points: vec![Vec3::new(10.0, 0.0, 20.0); 65], ..g1.clone() }));
|
||
assert!(bad(PatchSpec { points: vec![Vec3::new(-10.0, 0.0, 20.0)], ..g1.clone() }), "a point off the far side");
|
||
for crown in [f64::NAN, 3.5, -1.0] {
|
||
assert!(bad(PatchSpec { crown, ..g1.clone() }), "crown {crown}");
|
||
}
|
||
assert!(bad(PatchSpec { crown: 0.1, points: vec![Vec3::new(10.2, 0.0, 20.0)], ..PatchSpec::default() }), "a crown with no g1 edge");
|
||
// A crown fills the middle out from the wall (the side the wall's normals face) and leaves
|
||
// the loop, and G1 across it, as they were.
|
||
let (plain, _) = patch_edges_report(&open, &rim, &g1).unwrap();
|
||
let (full, r) = patch_edges_report(&open, &rim, &PatchSpec { crown: 0.1, ..g1.clone() }).unwrap();
|
||
report("pentagon g1 crown 0.1", &r);
|
||
check_face("pentagon g1 crown 0.1", &open, &full);
|
||
let (_, angle, _) = along_the_loop(&full, &radial, &|_| 0.0);
|
||
let middle = |b: &Body| {
|
||
let p = Faces::of(b).nearest(Vec3::new(10.0, 0.0, 20.0)).2;
|
||
Vec2::new(p.x, p.y).len()
|
||
};
|
||
let (a, b) = (middle(&plain), middle(&full));
|
||
eprintln!("pentagon g1: the middle {a:.4} from the axis plain, {b:.4} with crown 0.1; normal within {angle:.5}° of the wall's");
|
||
assert!(b > a + 0.5 && angle < 0.1, "{a} {b} {angle}");
|
||
// The edges of a closed solid lie between two faces: g1 has no one face to meet.
|
||
let b = box_solid(Vec3::ZERO, Vec3::new(10.0, 10.0, 10.0)).unwrap();
|
||
let top = [Vec3::new(5.0, 0.0, 10.0), Vec3::new(10.0, 5.0, 10.0), Vec3::new(5.0, 10.0, 10.0), Vec3::new(0.0, 5.0, 10.0)];
|
||
assert!(patch_edges_report(&b, &top, &PatchSpec { continuity: Continuity::G1, ..PatchSpec::default() }).is_err());
|
||
}
|