chore: consolidate the skill packages under .agents/

The repository had two skill directories. `skills/` held the four written
for this project; `.agents/skills/` held the ones the agent context refers
to. Nothing said which an agent should read, and `.agents/ORCHESTRATOR.md`
only ever pointed at the second.

Move the first four into `.agents/skills/` so there is one location, and
add the vendored packages this chapter work used: `animation-vocabulary`
and `improve-animations` (emilkowalski/skills), `teach` (mattpocock/skills),
plus a local `translation` skill and `audit-translations.mjs` for the EN/PT
pairs.

`skills-lock.json` pins the vendored three by source and content hash, so a
later re-vendor is a diff rather than a guess. `.claude/skills/` is
symlinks into `.agents/skills/`, which is what makes them loadable here
without a second copy on disk.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Marcos Paulo
2026-09-06 16:03:23 -03:00
parent 61de2f6270
commit ab2308441c
38 changed files with 2662 additions and 122 deletions
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---
name: editorial-playbook
description:
Use when building or reshaping a content-led interactive explainer, technical
playbook, or presentation-like static page; define the information
architecture, visual system, responsive behavior, bilingual copy, and minimal
interactive islands before coding.
---
# Editorial playbook
Treat the page as a guided argument, not a dashboard. Give it one audience, one
job, and one memorable thesis.
## Workflow
1. Write the chapter map before markup. Every section gets a stable slug,
number, title, purpose, and a single interaction or proof point when useful.
Reach for [page anatomy](references/page-anatomy.md) when adding a new
section.
2. Compose from a few editorial primitives: label, thesis, pipeline or diagram,
comparison/table, code panel, callout, source card, and next-chapter link.
Keep the content model separate from rendering so more sections stay cheap.
3. Use a restrained visual system: paper background, ink text, muted copy, one
cool accent, one warm signal, hairlines, and typography with a strong
display/body contrast. Prefer intentional asymmetry and generous rhythm over
cards everywhere.
4. Keep runtime light. Use plain HTML/CSS/JS for static, mostly content-led
pages. Choose Astro or MDX only when many chapters need shared templates,
content collections, or build-time localization. Preserve an existing
framework when it already owns routing and tokens.
5. Make the page bilingual at the content boundary. Pair English and Portuguese
strings, toggle the document language, persist the choice, and translate
labels, controls, status text, and dynamic details—not paths, commands, or
code.
6. Make interactions causal and inspectable. One active state should explain one
idea; expose it with keyboard focus, an accessible state, a live status
region, copy feedback, and a reduced-motion path.
7. Design for mobile, Full HD, and 4K. Use fluid type and spacing, cap readable
measure, stack dense regions at narrow widths, keep diagrams scrollable only
when semantically necessary, and test 390px, 1920px, and 3840px viewports.
8. Finish with evidence: content verification, JavaScript syntax checks,
interaction tests, responsive browser checks, and a diff check. The section
is done when its content, dynamic states, links, and three viewport classes
pass.
@@ -0,0 +1,10 @@
[
{
"prompt": "Add a new bilingual chapter to a dependency-free static explainer with one diagram and one copy control. What should you decide and verify first?",
"expected_behavior": "Create a chapter map and content model first; pair EN/PT strings; use a small accessible interaction; verify mobile, Full HD, and 4K behavior."
},
{
"prompt": "The explainer needs 20 more sections but has no data source for section metadata. Recommend a lightweight implementation.",
"expected_behavior": "Keep content in structured data and render shared editorial primitives; recommend plain HTML/CSS/JS for a small static site, or Astro/MDX when shared build-time content collections justify it."
}
]
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# Page anatomy
Use this as a compact design contract for a new AI For Dummies chapter.
1. **Orientation** — eyebrow, chapter number, title, short promise, language
control.
2. **Thesis** — one sentence that changes how the reader sees the topic.
3. **Model** — a pipeline, tree, timeline, or comparison that makes the
relationship visible.
4. **Practice** — a copy-ready prompt, command, example, or tiny exercise.
5. **Proof** — source paths, checks, observed behavior, and the boundary between
advice and enforcement.
6. **Transfer** — a small “use this next” link to the next chapter or deeper
source.
Keep the first screen editorial and calm. Let code, diagrams, and controls earn
their space by teaching something. Avoid a generic hero followed by an
undifferentiated card grid.
## Section contract
Each new section should answer: what does the reader learn, what is the visible
proof, what can they copy or try, and what source supports it? Add its copy to
the language map before adding a control. Add its slug to navigation only after
the section has a stable purpose.