Merge branch 'main' into pages

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Marcos Paulo
2026-09-04 04:18:55 +00:00
15 changed files with 203 additions and 65 deletions
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# Gates: Rules and enforcement case study
# Gates: responsive chapter audit and summary landing
OWNS: rules/**, index.html, README.md, docs/operations-guide.md, scripts/verify.mjs
OWNS: index.html, full-guide/**, chapters.css, skills/index.html, skills/app.js, scripts/verify.mjs, scripts/audit-ui.mjs
Scope: Add a concise bilingual page that explains how `netcracker/interview`
combines agent context, reusable skills, CLI checks, Husky hooks, and PR review.
Scope: Make the route map the default entry point, repair the skills package anatomy layout, add purposeful interactions, and verify the guide across responsive, desktop, and accessibility-critical viewports.
- [ ] G1: separate rules page presents repository-grounded summary and examples
- [x] G1: root entry directs readers to the summary while the full guide remains available at a stable route
CHECK: node scripts/verify.mjs
EXPECT: rules content verification passed
EVIDENCE: pending
EXPECT: landing route verification passed
EVIDENCE: `node scripts/verify.mjs` on 2026-09-04 emitted `landing route verification passed`.
- [ ] G2: pipeline, skill examples, language switch, and copy controls work
- [x] G2: the skill package anatomy renders as a readable tree with one node per line and selectable file previews
CHECK: node scripts/verify.mjs
EXPECT: rules interaction verification passed
EVIDENCE: pending
EXPECT: skills anatomy verification passed
EVIDENCE: `node scripts/verify.mjs` on 2026-09-04 emitted `skills anatomy verification passed`; Playwright selected all four package files.
- [ ] G3: page is dependency-free and linked from the main presentation
- [x] G3: public pages reflow without horizontal overflow and retain usable navigation at compact through 4K viewports
EVIDENCE: Playwright audit on 2026-09-04: 10 public routes × 320, 390, 1280, 1920, and 3840px; no horizontal overflow, HTTP failures, page errors, or failed skills-package selections.
- [x] G4: repository verification covers the landing route, skills anatomy, and interaction contracts
CHECK: node scripts/verify.mjs
EXPECT: rules standalone verification passed
EVIDENCE: pending
- [ ] G4: mobile, Full HD, and 4K browser checks pass without overflow or errors
EVIDENCE: pending
- [ ] G5: main and pages point to one commit and the live rules endpoint serves it
EVIDENCE: pending
EXPECT: presentation verification passed
EVIDENCE: `node scripts/verify.mjs` and `node scripts/audit-ui.mjs` passed on 2026-09-04.
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## Project structure
- `index.html`presentation content and semantic structure
- `styles.css` — editorial visual system and responsive layout
- `app.js` — bilingual workflow, repository-tree, routing, and skill interactions
- `index.html`default route map and focused chapter navigation
- `full-guide/` — the complete bilingual presentation, with responsive audit overrides
- `styles.css` / `app.js` — editorial visual system and bilingual field-guide interactions
- `responsive.css` — interactive diagrams and Full HD-to-4K adaptations
- `docs/references/` — bundled research sources and notes
- `docs/operations-guide.md` — canonical SilverBullet operations and skills guide
- `hands-on/starter/` — dependency-free Tiny Tasks exercise
- `hands-on/rules/` — dependency-free Guardrails lab; toggles rule sources into the prompt
- `rules/` — bilingual case study of skills, CLI ratchets, Husky, and PR review
- `skills/` — reusable design and rules-case-study skills extracted from this implementation
- `skills/` — reusable design and rules-case-study skills, plus an interactive package anatomy explorer
- `GATES.md` — acceptance ledger for the project
## Publishing
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<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Agents and trees</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../summary/">← ROUTE MAP</a><span>02 / AGENTS & TREES</span><a href="../">field guide ↗</a></header><section class="hero"><p class="eyebrow">Subagent workflow</p><h1>One branch<br>per <em>hand.</em></h1><p>Agents work when roles, files, and evidence are bounded. A worktree gives each worker its own checkout while the orchestrator protects intent.</p></section><section class="pipeline"><div><p class="eyebrow">The tree</p><h2>Split at<br>the <em>seam.</em></h2></div><div class="panel"><strong>MAIN / ORCHESTRATOR</strong><code>├── agent/ui → components + visual states · ├── agent/tests → acceptance + regressions · └── agent/docs → guide + examples · merge after each leaf returns a diff and evidence</code></div></section><section class="grid"><article class="card"><b>FRAME</b><h2>Orchestrator</h2><p>Owns scope, task graph, boundaries, and integration.</p></article><article class="card"><b>HAND OFF</b><h2>Worker</h2><p>Owns one coherent slice and one worktree.</p></article><article class="card"><b>PROVE</b><h2>Verifier</h2><p>Re-runs gates and reports remaining gaps.</p></article></section><section class="practice"><div><p class="eyebrow">Handoff</p><h2>Context that<br>can <em>travel.</em></h2></div><div class="steps"><article><b>01</b><div><strong>Brief</strong><span>Goal, owned files, dependencies, non-goals, acceptance.</span></div></article><article><b>02</b><div><strong>Isolation</strong><span>One branch and worktree per independent change.</span></div></article><article><b>03</b><div><strong>Evidence</strong><span>Commands, result, changed files, screenshots, gaps.</span></div></article></div></section><nav class="links"><a href="../models/">Previous: models →</a><a href="../rules/">Rules case study →</a><a href="../hands-on/rules/">Try the rules lab →</a></nav></main></body></html>
<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Agents and trees</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../summary/">← ROUTE MAP</a><span>02 / AGENTS & TREES</span><a href="../full-guide/">field guide ↗</a></header><section class="hero"><p class="eyebrow">Subagent workflow</p><h1>One branch<br>per <em>hand.</em></h1><p>Agents work when roles, files, and evidence are bounded. A worktree gives each worker its own checkout while the orchestrator protects intent.</p></section><section class="pipeline"><div><p class="eyebrow">The tree</p><h2>Split at<br>the <em>seam.</em></h2></div><div class="panel"><strong>MAIN / ORCHESTRATOR</strong><code>├── agent/ui → components + visual states · ├── agent/tests → acceptance + regressions · └── agent/docs → guide + examples · merge after each leaf returns a diff and evidence</code></div></section><section class="grid"><article class="card"><b>FRAME</b><h2>Orchestrator</h2><p>Owns scope, task graph, boundaries, and integration.</p></article><article class="card"><b>HAND OFF</b><h2>Worker</h2><p>Owns one coherent slice and one worktree.</p></article><article class="card"><b>PROVE</b><h2>Verifier</h2><p>Re-runs gates and reports remaining gaps.</p></article></section><section class="practice"><div><p class="eyebrow">Handoff</p><h2>Context that<br>can <em>travel.</em></h2></div><div class="steps"><article><b>01</b><div><strong>Brief</strong><span>Goal, owned files, dependencies, non-goals, acceptance.</span></div></article><article><b>02</b><div><strong>Isolation</strong><span>One branch and worktree per independent change.</span></div></article><article><b>03</b><div><strong>Evidence</strong><span>Commands, result, changed files, screenshots, gaps.</span></div></article></div></section><nav class="links"><a href="../models/">Previous: models →</a><a href="../rules/">Rules case study →</a><a href="../hands-on/rules/">Try the rules lab →</a></nav></main></body></html>
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@@ -35,7 +35,8 @@ repository files directly; there is no bundler or generated `dist/` folder.
| File | Responsibility |
| :--- | :--- |
| `index.html` | Semantic sections, controls, labels, and English source copy |
| `index.html` | Default route map and focused chapter navigation |
| `full-guide/index.html` | Complete bilingual field guide, controls, labels, and English source copy |
| `styles.css` | Base editorial visual system |
| `responsive.css` | Interactive diagrams and Full HD, 4K, tablet, and mobile adaptations |
| `app.js` | Interactions, state, and Portuguese translations |
@@ -86,6 +87,7 @@ and one mobile viewport.
```bash
npm run verify
node --check app.js
node scripts/audit-ui.mjs
git diff --check
```
@@ -100,7 +102,7 @@ standalone verification passed
### 4. Commit and push the source branch
```bash
git add README.md app.js index.html styles.css responsive.css scripts/verify.mjs docs/
git add README.md app.js index.html full-guide/ styles.css responsive.css scripts/verify.mjs scripts/audit-ui.mjs docs/
git commit -m "feat: describe the change"
git push origin main
```
@@ -148,7 +150,7 @@ certificate.
## Adding or changing a presentation section
1. Add semantic HTML and stable `data-*` hooks in `index.html`.
1. Add semantic HTML and stable `data-*` hooks in the focused chapter or `full-guide/index.html`; keep `index.html` as the short route map.
2. Put interactive content in a data object inside `app.js`.
3. Add one focused render function and bind its controls once.
4. Add Portuguese static copy to `translations.pt` and dynamic copy to the
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/* Responsive audit overrides: preserve the information, not a desktop-width table. */
@media(max-width:800px){
.skills>pre,.install-skills,.prompt-card,.verify-card{min-width:0;max-width:100%}
.skills>pre code,.install-skills code,.prompt-card code,.verify-card-source span{overflow-wrap:anywhere;word-break:break-word}
.hero-stats{grid-template-columns:minmax(0,1fr) minmax(0,1fr)}
.hero-stats div,.hero-stats p{min-width:0}
.handoff,.route-table{overflow:visible}
.handoff table{min-width:0;table-layout:fixed}
.handoff th,.handoff td{overflow-wrap:anywhere}
.route-table>div,.route-table button{min-width:0;grid-template-columns:minmax(0,.8fr) minmax(0,.9fr) minmax(0,1.4fr)}
.route-table>div>* ,.route-table button>*{min-width:0;overflow-wrap:anywhere}
}
@media(max-width:420px){
.handoff table,.handoff thead,.handoff tbody,.handoff tr,.handoff th,.handoff td{display:block;width:100%}
.handoff thead{position:absolute;width:1px;height:1px;overflow:hidden;clip:rect(0 0 0 0)}
.handoff tbody tr{padding:14px 0;border-bottom:1px solid var(--line)}
.handoff th,.handoff td{padding:4px 0;border:0}
.handoff td::before{display:block;margin-top:7px;color:var(--blue);font:600 9px 'DM Mono',monospace;letter-spacing:.08em;text-transform:uppercase}
.handoff td:nth-child(2)::before{content:'Contains'}
.handoff td:nth-child(3)::before{content:'Why it matters'}
.route-table .head{display:none}
.route-table button{display:grid;grid-template-columns:1fr;gap:0}
.route-table button>*{padding:10px 12px;border-right:0}
.route-table button b::before{content:'Profile · ';color:var(--muted)}
}
@media(prefers-reduced-motion:reduce){.hero-stats,.handoff,.route-table{scroll-behavior:auto}}
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<!doctype html>
<html lang="en">
<head>
<link rel="stylesheet" href="../responsive.css" />
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="description" content="AI For Dummies: a field guide to skills, models, subagents, and worktrees." />
<title>AI For Dummies — Field Guide</title>
<link rel="stylesheet" href="../styles.css" />
<link rel="stylesheet" href="audit.css" />
</head>
<body>
<div class="reading-progress" aria-hidden="true"><span></span></div>
<main>
<header class="topbar"><a class="brand" href="#top"><span class="mark">A</span> field guide</a><nav class="chapter-links" aria-label="Chapter sections"><a href="#fleet">01 fleet</a><a href="#worktrees">02 worktrees</a><a href="#models">03 models</a><a href="#skills">04 skills</a><a href="#create-skill">05 create</a><a href="#field-kit">06 field kit</a><a href="#hands-on">07 hands-on</a><a href="#verification">08 verify</a></nav><div class="topbar-tools"><a class="skills-review-link" href="../skills-review/">review submissions ↗</a><div class="lang-switch" aria-label="Language"><button class="active" data-lang="en" aria-pressed="true">EN</button><span>/</span><button data-lang="pt" aria-pressed="false">PT</button></div><span class="edition">AI ENGINEERING <i></i> 01 / 2026</span></div></header>
<section class="hero" id="top"><div><p class="eyebrow">A presentation for humans who ship</p><h1>AI for<br /><em>dummies.</em></h1><p class="lede">You do not need an army of models. You need a system: one mind to frame the work, several hands to execute it, and a clean boundary between every task.</p></div><aside class="hero-index"><span>FIELD NOTE / 001</span><strong>Ship the<br /><em>system.</em></strong><small>Skills · agents · worktrees · proof</small></aside></section>
<section class="hero-stats" aria-label="Chapter summary"><div><strong>01</strong><span>strong model<br />for ambiguity</span></div><div><strong>03</strong><span>bounded workers<br />in parallel</span></div><div><strong></strong><span>iterations<br />with evidence</span></div><p>Read this as a route map, not a prompt recipe.</p></section>
<section class="thesis"><div><span>RULE ZERO</span><strong>Strong model for ambiguity.<br />Light model for bounded work.</strong></div><div class="signal" aria-hidden="true"><b>THINK</b><i></i><i></i><i></i><b>MAKE</b></div></section>
<section class="fleet" id="fleet"><div class="section-label"><span>A small fleet</span><span>coordination before parallelism</span></div><div class="fleet-grid"><article class="captain"><span>ORCHESTRATOR</span><h2>Decides what<br />needs to happen.</h2><code>Opus / reasoning</code></article><div class="arrow"></div><div class="workers" role="group" aria-label="Worker agents"><button class="worker-card active" data-worker="ui" aria-pressed="true"><span>UI</span><strong>Component and visual states</strong><code>agent/ui</code></button><button class="worker-card" data-worker="tests" aria-pressed="false"><span>TEST</span><strong>Acceptance cases</strong><code>agent/tests</code></button><button class="worker-card" data-worker="docs" aria-pressed="false"><span>DOCS</span><strong>Guide and examples</strong><code>agent/docs</code></button></div></div><div class="worker-detail" id="worker-detail" aria-live="polite"></div><p class="caption">The orchestrator preserves intent, writes small contracts, and gathers results that can be verified. It does not need to type every line.</p></section>
<section class="failure-map"><div class="section-label"><span>Why the boundary matters</span><span>one vague task / three predictable failures</span></div><div class="failure-grid"><article><span>01</span><strong>Context soup</strong><p>Every worker reads everything. Nobody knows which facts are load-bearing.</p></article><article><span>02</span><strong>Branch collision</strong><p>Two agents touch the same checkout. The fastest path becomes conflict resolution.</p></article><article><span>03</span><strong>Confident drift</strong><p>The diff is polished, but no one checks whether it solved the original problem.</p></article></div></section>
<section class="workflow" aria-labelledby="workflow-title"><div class="copy"><p class="eyebrow">The subagent loop</p><h2 id="workflow-title">Click a phase.<br /><em>See the handoff.</em></h2><p>Delegation means moving one bounded task into a smaller context—not giving away responsibility.</p></div><div class="phase-tabs" role="tablist" aria-label="Workflow phases"><button class="active" data-phase="plan" role="tab" aria-selected="true"><b>01</b> PLAN</button><button data-phase="build" role="tab" aria-selected="false"><b>02</b> BUILD</button><button data-phase="review" role="tab" aria-selected="false"><b>03</b> REVIEW</button></div><article class="phase-panel" id="phase-panel" aria-live="polite"></article></section>
<section class="handoff"><div class="section-label"><span>What crosses contexts</span><span>brief → diff → evidence</span></div><table><thead><tr><th>Package</th><th>Contains</th><th>Why it matters</th></tr></thead><tbody><tr><th scope="row">Brief</th><td>goal, files, boundaries</td><td>stops the worker inventing the problem</td></tr><tr><th scope="row">Worktree</th><td>branch and isolated checkout</td><td>parallel edits do not collide</td></tr><tr><th scope="row">Checks</th><td>tests, build, criteria</td><td>turns “looks good” into evidence</td></tr><tr><th scope="row">Diff</th><td>small, reviewable change</td><td>integration and discard stay cheap</td></tr></tbody></table></section>
<section class="worktrees" id="worktrees"><div class="worktree-intro"><p class="eyebrow">Git worktrees</p><h2>One branch<br />per <em>hand.</em></h2><p>A worktree is another directory linked to the same repository. Each agent gets its own checkout and index; history remains shared.</p><p class="interaction-hint">Select a node to inspect its checkout, owner, and next action.</p></div><div class="tree-lab"><div class="tree-toolbar"><span>repository topology</span><span class="tree-live"><i></i> 4 checkouts</span></div><div class="tree-stage" role="tree" aria-label="Repository worktree topology"><svg viewBox="0 0 760 330" preserveAspectRatio="none" aria-hidden="true"><path class="tree-edge trunk" d="M380 48 V118"/><path class="tree-edge" d="M380 118 C380 170 110 150 110 224"/><path class="tree-edge" d="M380 118 V224"/><path class="tree-edge" d="M380 118 C380 170 650 150 650 224"/></svg><button class="tree-node root active" data-tree="main" role="treeitem" aria-selected="true"><span>ROOT</span><strong>main</strong><small>● clean</small></button><button class="tree-node branch ui" data-tree="ui" role="treeitem" aria-selected="false"><span>UI AGENT</span><strong>agent/ui</strong><small>3 files · working</small></button><button class="tree-node branch tests" data-tree="tests" role="treeitem" aria-selected="false"><span>TEST AGENT</span><strong>agent/tests</strong><small>8 checks · ready</small></button><button class="tree-node branch docs" data-tree="docs" role="treeitem" aria-selected="false"><span>DOCS AGENT</span><strong>agent/docs</strong><small>2 pages · review</small></button></div><article class="tree-detail" id="tree-detail" aria-live="polite"></article></div></section>
<section class="routing"><div><p class="eyebrow">Model routing</p><h2>Do not pay for<br />reasoning where<br />you need <em>rhythm.</em></h2><p class="interaction-hint">Choose a job to see why the model profile changes.</p></div><div class="route-console"><div class="route-table"><div class="head"><span>Work</span><span>Profile</span><span>Prompt shape</span></div><button class="active" data-route="plan" aria-pressed="true"><strong>Plan</strong><b>strong / broad</b><small>What changes? What can break?</small></button><button data-route="build" aria-pressed="false"><strong>Build</strong><b>fast / focused</b><small>Implement this slice. Run these checks.</small></button><button data-route="explore" aria-pressed="false"><strong>Explore</strong><b>read-only / light</b><small>Find where this contract is used.</small></button><button data-route="review" aria-pressed="false"><strong>Review</strong><b>independent</b><small>Does the diff satisfy the brief?</small></button></div><article class="route-detail" id="route-detail" aria-live="polite"></article></div></section>
<section class="model-gearbox" id="models"><div class="section-label"><span>Model gearbox</span><span>capability tier × thinking effort</span></div><div class="gearbox-intro"><div><p class="eyebrow">Two separate knobs</p><h2>Choose the engine.<br />Then choose the <em>gear.</em></h2></div><p>A stronger model changes the capability ceiling. Higher reasoning effort gives that model more room to work. Start with the lightest combination that passes your real checks, then move one knob at a time.</p></div><div class="gearbox"><div class="provider-tabs" role="tablist" aria-label="Model providers"><button class="active" data-model-provider="openai" role="tab" aria-selected="true">OPENAI</button><button data-model-provider="claude" role="tab" aria-selected="false">CLAUDE</button><button data-model-provider="gemini" role="tab" aria-selected="false">GEMINI</button></div><article class="provider-detail" id="provider-detail" aria-live="polite"></article><div class="effort-rail"><span>REASONING / THINKING</span><button data-effort="low" aria-pressed="false"><b>LOW</b><small>bounded + fast</small></button><button class="active" data-effort="medium" aria-pressed="true"><b>MEDIUM</b><small>default start</small></button><button data-effort="high" aria-pressed="false"><b>HIGH</b><small>complex + costly</small></button></div><article class="effort-detail" id="effort-detail" aria-live="polite"></article></div><div class="gearbox-rule"><span>ROUTING RULE</span><strong>Use strong models for ambiguity and judgment. Use lighter models for bounded execution. Raise effort only when evaluation shows a gain.</strong></div></section>
<section class="skills" id="skills"><div><p class="eyebrow">Skills</p><h2>Write the right way<br /><em>once.</em></h2><p>A skill is a reusable procedure. It can carry instructions, references, scripts, and assets. It is not magical memory, and it does not replace acceptance criteria.</p><div class="skill-principles"><span>01 / trigger clearly</span><span>02 / load detail on demand</span><span>03 / return evidence</span></div></div><div class="skill-explorer"><div class="skill-package" role="tree" aria-label="Skill package files"><span>SKILL PACKAGE</span><button class="active" data-skill-file="skill" role="treeitem" aria-selected="true"><code>SKILL.md</code><small>procedure and limits</small></button><button data-skill-file="references" role="treeitem" aria-selected="false"><code>references/</code><small>facts to consult</small></button><button data-skill-file="scripts" role="treeitem" aria-selected="false"><code>scripts/</code><small>repeatable checks</small></button><button data-skill-file="assets" role="treeitem" aria-selected="false"><code>assets/</code><small>templates and examples</small></button></div><article class="skill-detail" id="skill-detail" aria-live="polite"></article></div><pre><code>name: review-ui · check focus, mobile, reduced motion · run verification · return evidence</code></pre></section>
<section class="skill-builder" id="create-skill"><div class="section-label"><span>Create a skill</span><span>repeatable pain → reusable judgment</span></div><div class="builder-intro"><div><p class="eyebrow">The skill forge</p><h2>Teach the decision.<br />Keep the context <em>light.</em></h2></div><p>Do not package everything you know. Capture the non-obvious choices that repeatedly improve an outcome, then prove the skill changes behavior.</p></div><div class="builder-workbench"><nav class="builder-steps" role="tablist" aria-label="Skill creation workflow"><button class="active" data-skill-step="observe" role="tab" aria-selected="true"><b>01</b><span>Observe</span><small>find repeated friction</small></button><button data-skill-step="trigger" role="tab" aria-selected="false"><b>02</b><span>Define trigger</span><small>route precisely</small></button><button data-skill-step="scaffold" role="tab" aria-selected="false"><b>03</b><span>Choose anatomy</span><small>only needed files</small></button><button data-skill-step="write" role="tab" aria-selected="false"><b>04</b><span>Write guidance</span><small>decisions, not trivia</small></button><button data-skill-step="validate" role="tab" aria-selected="false"><b>05</b><span>Validate</span><small>test real behavior</small></button></nav><article class="builder-detail" id="builder-detail" aria-live="polite"></article><aside class="builder-artifact"><div class="artifact-head"><span>OUTPUT / SKILL PACKAGE</span><i></i></div><pre aria-label="Example skill structure"><code>review-ui/<br />├── SKILL.md<br />├── agents/<br />│ └── openai.yaml<br />├── references/<br />│ └── accessibility.md<br />└── scripts/<br /> └── verify.mjs</code></pre><div class="artifact-command"><span>VALIDATE</span><code>quick_validate.py ./review-ui</code></div></aside></div><div class="builder-loop"><span>AFTER REAL USE</span><div><b>observe failure</b><i></i><b>sharpen one rule</b><i></i><b>retest behavior</b><i></i><b>keep it narrow</b></div></div></section>
<section class="skill-catalog" id="field-kit"><div class="section-label"><span>Common skills</span><span>choose behavior before model</span></div><div class="catalog-intro"><div><p class="eyebrow">The field kit</p><h2>Different jobs.<br />Different <em>instincts.</em></h2></div><p>A skill changes how an agent approaches work. Some shape communication. Others enforce research, debugging, review, or completion discipline. Select one to inspect its operating rule and verified source.</p></div><div class="skill-deck"><div class="skill-index" role="tablist" aria-label="Common agent skills"><button class="active" data-common-skill="ponytail" role="tab" aria-selected="true"><span>SIMPLIFY</span><strong>ponytail-lite</strong><small>minimum code that holds</small></button><button data-common-skill="caveman" role="tab" aria-selected="false"><span>COMMUNICATE</span><strong>caveman</strong><small>signal without filler</small></button><button data-common-skill="unlazy" role="tab" aria-selected="false"><span>COMPLETE</span><strong>unlazy</strong><small>gates and evidence</small></button><button data-common-skill="research" role="tab" aria-selected="false"><span>INVESTIGATE</span><strong>research</strong><small>primary sources first</small></button><button data-common-skill="debug" role="tab" aria-selected="false"><span>DIAGNOSE</span><strong>diagnosing-bugs</strong><small>tight feedback loop</small></button><button data-common-skill="review" role="tab" aria-selected="false"><span>REVIEW</span><strong>code-review</strong><small>standards × spec</small></button><button data-common-skill="tokens" role="tab" aria-selected="false"><span>ECONOMIZE</span><strong>token-saver</strong><small>compress noisy output</small></button></div><article class="common-skill-detail" id="common-skill-detail" aria-live="polite"></article></div><div class="skill-loadout"><span>ONE PRACTICAL LOADOUT</span><div><b>PLAN</b> unlazy <i></i> <b>BUILD</b> ponytail-lite <i></i> <b>DEBUG</b> diagnosing-bugs <i></i> <b>REPORT</b> caveman</div></div><article class="install-skills"><header><div><span>INSTALL PACK</span><strong>Ask your coding agent to verify, install, and validate the skills.</strong></div><button data-copy-target="prompt-install-skills"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-install-skills"></code></pre><footer>Review every source before installation. Existing local skills must be preserved.</footer></article></section>
<section class="hands-on" id="hands-on"><div class="section-label"><span>Hands-on</span><span>10 minutes / one missing feature</span></div><div class="hands-intro"><div><p class="eyebrow">Tiny Tasks lab</p><h2>Same task.<br />Better <em>operating system.</em></h2></div><div><p>Start with a deliberately incomplete static task board. Run one prompt as written, reset, then run the skill-enabled version. Compare diff size, verification evidence, and unnecessary complexity.</p><div class="starter-links"><div class="starter-link-group"><a href="../hands-on/starter/" class="starter-link">Open the starter →</a><a href="https://git.marcospaulo.dev.br/netcracker/ai-for-dummies/src/branch/pages/hands-on/starter" class="starter-link starter-link-source">Clone from Gitea →</a></div><div class="starter-link-group"><a href="../hands-on/rules/" class="starter-link">Open the rules lab →</a><a href="https://git.marcospaulo.dev.br/netcracker/ai-for-dummies/src/branch/pages/hands-on/rules" class="starter-link starter-link-source">Clone from Gitea →</a></div></div></div></div><div class="exercise-brief"><span>THE MISSING FEATURE</span><strong>Add All / Open / Done filters that survive reload and browser navigation.</strong><div><b>STACK</b> HTML · CSS · JavaScript <b>DEPENDENCIES</b> none <b>FILES</b> 3</div></div><div class="prompt-compare"><article class="prompt-card"><header><div><span>RUN A</span><strong>Good prompt</strong></div><button data-copy-target="prompt-basic"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-basic"></code></pre><footer>Clear context · constraints · acceptance · evidence</footer></article><article class="prompt-card enhanced"><header><div><span>RUN B</span><strong>Good prompt + skills</strong></div><button data-copy-target="prompt-skills"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-skills"></code></pre><footer>Same contract · explicit working methods · stronger proof</footer></article></div><div class="comparison-strip"><span>COMPARE THE RUNS</span><div><b>01</b> Files changed</div><div><b>02</b> New dependencies</div><div><b>03</b> Checks actually run</div><div><b>04</b> Evidence returned</div></div><p class="copy-status" id="copy-status" role="status" aria-live="polite"></p></section>
<aside class="rule"><span>THE HUMAN JOB</span><strong>The agent may be autonomous in execution. Intent, boundaries, and evidence remain yours.</strong></aside><aside class="callout"><span>START HERE</span><strong>Begin with one agent and one skill. Add parallelism only when the tasks are truly independent.</strong></aside>
<section class="verification" id="verification"><div class="section-label"><span>Verification</span><span>run each gate separately</span></div><div class="verify-intro"><div><p class="eyebrow">Checks become evidence</p><h2>Three layers.<br />Run each one alone.</h2></div><p>Run a gate on its own line, print its exit code, attach the output. The result is the deliverable.</p></div><div class="verify-layers"><article><span>01 · STATIC</span><h3>Lint and types</h3><p>Format, lint, type-check. Fast and scoped to one file. Run on every save.</p><code>pnpm lint; echo "lint=$?"
pnpm typecheck; echo "typecheck=$?"</code></article><article><span>02 · BEHAVIOR</span><h3>Unit and contract</h3><p>Tests that repeat. Run before claiming done.</p><code>pnpm test; echo "test=$?"
cd services/api &amp;&amp; go test ./...</code></article><article><span>03 · INTEGRATION</span><h3>Real UI and API</h3><p>Drive the actual UI, API, or browser. Slower and flakier — only this catches mobile overflow and a missing 404.</p><code>pnpm check:ui; echo "ui=$?"
TURBO_FORCE=true pnpm e2e</code></article></div><div class="verify-antipatterns"><span>FOUR WAYS A GREEN REPORT IS FALSE</span><div class="ap-grid"><article><b>1</b><div><strong>Pipe a gate</strong><p>tail, grep, or head hide the real exit code — a pipeline returns the last command's status.</p></div></article><article><b>2</b><div><strong>Swallow a rejection</strong><p>A silent <code>.catch(() =&gt; {})</code> hides a panic, an upstream limit, or a partial failure.</p></div></article><article><b>3</b><div><strong>Trust the cache</strong><p>Turbo caches results. A gate that "passes" may not have run — use <code>TURBO_FORCE=true</code>.</p></div></article><article><b>4</b><div><strong>Skip the third layer</strong><p>Lint and unit can both be green while the page breaks on mobile and the API never returns 404.</p></div></article></div></div><article class="verify-cta"><span>RUN IT YOURSELF · two labs, under 10 minutes each</span><div class="verify-cta-grid"><a href="../hands-on/starter/" class="verify-card"><strong>Path A · verification lab</strong><p>Fill the four-row comparison strip on the starter. Run A naively, Run B with <code>$gate-discipline</code> and <code>$webapp-testing</code>.</p><small>Open the starter →</small><small class="verify-card-source">Clone ↗ <span>git.marcospaulo.dev.br/.../src/branch/pages/hands-on/starter</span></small></a><a href="../hands-on/rules/" class="verify-card"><strong>Path B · rules lab</strong><p>Toggle every rule off, run the prompt. Toggle every rule on, run it again. Compare diff size, gate invocations, and the names of checks the agent names back.</p><small>Open the rules lab →</small><small class="verify-card-source">Clone ↗ <span>git.marcospaulo.dev.br/.../src/branch/pages/hands-on/rules</span></small></a></div></article></section>
<section class="sources"><div class="section-label"><span>Keep learning</span><span>12 new readings + primary docs</span></div><p>Go deeper with official documentation, production case studies, Medium, and practitioner workflows. <a href="../rules/">Rules and enforcement case study →</a> <a href="../skills-review/">Skills review desk →</a> <a href="../docs/references/README.md">Primary references →</a> <a href="../docs/references/additional-reading.md">12-part reading path →</a></p></section>
<section class="chapter-route"><div class="section-label"><span>Navigate by idea</span><span>short chapters / one system</span></div><p>Prefer a focused chapter? Start with the <a href="../summary/">route map</a>, then jump directly to <a href="../models/">models</a>, <a href="../agents/">agents and worktrees</a>, <a href="../skills/">skill creation</a>, <a href="../rules/">rules</a>, or the <a href="../skills-review/">skills review desk</a>.</p></section></main><script src="../app.js" defer></script>
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<header class="topbar"><a class="brand" href="#top"><span class="mark">A</span> field guide</a><nav class="chapter-links" aria-label="Chapter sections"><a href="#fleet">01 fleet</a><a href="#worktrees">02 worktrees</a><a href="#models">03 models</a><a href="#skills">04 skills</a><a href="#create-skill">05 create</a><a href="#field-kit">06 field kit</a><a href="#hands-on">07 hands-on</a><a href="#verification">08 verify</a></nav><div class="topbar-tools"><a class="skills-review-link" href="skills-review/">review submissions ↗</a><div class="lang-switch" aria-label="Language"><button class="active" data-lang="en" aria-pressed="true">EN</button><span>/</span><button data-lang="pt" aria-pressed="false">PT</button></div><span class="edition">AI ENGINEERING <i></i> 01 / 2026</span></div></header>
<section class="hero" id="top"><div><p class="eyebrow">A presentation for humans who ship</p><h1>AI for<br /><em>dummies.</em></h1><p class="lede">You do not need an army of models. You need a system: one mind to frame the work, several hands to execute it, and a clean boundary between every task.</p></div><aside class="hero-index"><span>FIELD NOTE / 001</span><strong>Ship the<br /><em>system.</em></strong><small>Skills · agents · worktrees · proof</small></aside></section>
<section class="hero-stats" aria-label="Chapter summary"><div><strong>01</strong><span>strong model<br />for ambiguity</span></div><div><strong>03</strong><span>bounded workers<br />in parallel</span></div><div><strong></strong><span>iterations<br />with evidence</span></div><p>Read this as a route map, not a prompt recipe.</p></section>
<section class="thesis"><div><span>RULE ZERO</span><strong>Strong model for ambiguity.<br />Light model for bounded work.</strong></div><div class="signal" aria-hidden="true"><b>THINK</b><i></i><i></i><i></i><b>MAKE</b></div></section>
<section class="fleet" id="fleet"><div class="section-label"><span>A small fleet</span><span>coordination before parallelism</span></div><div class="fleet-grid"><article class="captain"><span>ORCHESTRATOR</span><h2>Decides what<br />needs to happen.</h2><code>Opus / reasoning</code></article><div class="arrow"></div><div class="workers" role="group" aria-label="Worker agents"><button class="worker-card active" data-worker="ui" aria-pressed="true"><span>UI</span><strong>Component and visual states</strong><code>agent/ui</code></button><button class="worker-card" data-worker="tests" aria-pressed="false"><span>TEST</span><strong>Acceptance cases</strong><code>agent/tests</code></button><button class="worker-card" data-worker="docs" aria-pressed="false"><span>DOCS</span><strong>Guide and examples</strong><code>agent/docs</code></button></div></div><div class="worker-detail" id="worker-detail" aria-live="polite"></div><p class="caption">The orchestrator preserves intent, writes small contracts, and gathers results that can be verified. It does not need to type every line.</p></section>
<section class="failure-map"><div class="section-label"><span>Why the boundary matters</span><span>one vague task / three predictable failures</span></div><div class="failure-grid"><article><span>01</span><strong>Context soup</strong><p>Every worker reads everything. Nobody knows which facts are load-bearing.</p></article><article><span>02</span><strong>Branch collision</strong><p>Two agents touch the same checkout. The fastest path becomes conflict resolution.</p></article><article><span>03</span><strong>Confident drift</strong><p>The diff is polished, but no one checks whether it solved the original problem.</p></article></div></section>
<section class="workflow" aria-labelledby="workflow-title"><div class="copy"><p class="eyebrow">The subagent loop</p><h2 id="workflow-title">Click a phase.<br /><em>See the handoff.</em></h2><p>Delegation means moving one bounded task into a smaller context—not giving away responsibility.</p></div><div class="phase-tabs" role="tablist" aria-label="Workflow phases"><button class="active" data-phase="plan" role="tab" aria-selected="true"><b>01</b> PLAN</button><button data-phase="build" role="tab" aria-selected="false"><b>02</b> BUILD</button><button data-phase="review" role="tab" aria-selected="false"><b>03</b> REVIEW</button></div><article class="phase-panel" id="phase-panel" aria-live="polite"></article></section>
<section class="handoff"><div class="section-label"><span>What crosses contexts</span><span>brief → diff → evidence</span></div><table><thead><tr><th>Package</th><th>Contains</th><th>Why it matters</th></tr></thead><tbody><tr><th scope="row">Brief</th><td>goal, files, boundaries</td><td>stops the worker inventing the problem</td></tr><tr><th scope="row">Worktree</th><td>branch and isolated checkout</td><td>parallel edits do not collide</td></tr><tr><th scope="row">Checks</th><td>tests, build, criteria</td><td>turns “looks good” into evidence</td></tr><tr><th scope="row">Diff</th><td>small, reviewable change</td><td>integration and discard stay cheap</td></tr></tbody></table></section>
<section class="worktrees" id="worktrees"><div class="worktree-intro"><p class="eyebrow">Git worktrees</p><h2>One branch<br />per <em>hand.</em></h2><p>A worktree is another directory linked to the same repository. Each agent gets its own checkout and index; history remains shared.</p><p class="interaction-hint">Select a node to inspect its checkout, owner, and next action.</p></div><div class="tree-lab"><div class="tree-toolbar"><span>repository topology</span><span class="tree-live"><i></i> 4 checkouts</span></div><div class="tree-stage" role="tree" aria-label="Repository worktree topology"><svg viewBox="0 0 760 330" preserveAspectRatio="none" aria-hidden="true"><path class="tree-edge trunk" d="M380 48 V118"/><path class="tree-edge" d="M380 118 C380 170 110 150 110 224"/><path class="tree-edge" d="M380 118 V224"/><path class="tree-edge" d="M380 118 C380 170 650 150 650 224"/></svg><button class="tree-node root active" data-tree="main" role="treeitem" aria-selected="true"><span>ROOT</span><strong>main</strong><small>● clean</small></button><button class="tree-node branch ui" data-tree="ui" role="treeitem" aria-selected="false"><span>UI AGENT</span><strong>agent/ui</strong><small>3 files · working</small></button><button class="tree-node branch tests" data-tree="tests" role="treeitem" aria-selected="false"><span>TEST AGENT</span><strong>agent/tests</strong><small>8 checks · ready</small></button><button class="tree-node branch docs" data-tree="docs" role="treeitem" aria-selected="false"><span>DOCS AGENT</span><strong>agent/docs</strong><small>2 pages · review</small></button></div><article class="tree-detail" id="tree-detail" aria-live="polite"></article></div></section>
<section class="routing"><div><p class="eyebrow">Model routing</p><h2>Do not pay for<br />reasoning where<br />you need <em>rhythm.</em></h2><p class="interaction-hint">Choose a job to see why the model profile changes.</p></div><div class="route-console"><div class="route-table"><div class="head"><span>Work</span><span>Profile</span><span>Prompt shape</span></div><button class="active" data-route="plan" aria-pressed="true"><strong>Plan</strong><b>strong / broad</b><small>What changes? What can break?</small></button><button data-route="build" aria-pressed="false"><strong>Build</strong><b>fast / focused</b><small>Implement this slice. Run these checks.</small></button><button data-route="explore" aria-pressed="false"><strong>Explore</strong><b>read-only / light</b><small>Find where this contract is used.</small></button><button data-route="review" aria-pressed="false"><strong>Review</strong><b>independent</b><small>Does the diff satisfy the brief?</small></button></div><article class="route-detail" id="route-detail" aria-live="polite"></article></div></section>
<section class="model-gearbox" id="models"><div class="section-label"><span>Model gearbox</span><span>capability tier × thinking effort</span></div><div class="gearbox-intro"><div><p class="eyebrow">Two separate knobs</p><h2>Choose the engine.<br />Then choose the <em>gear.</em></h2></div><p>A stronger model changes the capability ceiling. Higher reasoning effort gives that model more room to work. Start with the lightest combination that passes your real checks, then move one knob at a time.</p></div><div class="gearbox"><div class="provider-tabs" role="tablist" aria-label="Model providers"><button class="active" data-model-provider="openai" role="tab" aria-selected="true">OPENAI</button><button data-model-provider="claude" role="tab" aria-selected="false">CLAUDE</button><button data-model-provider="gemini" role="tab" aria-selected="false">GEMINI</button></div><article class="provider-detail" id="provider-detail" aria-live="polite"></article><div class="effort-rail"><span>REASONING / THINKING</span><button data-effort="low" aria-pressed="false"><b>LOW</b><small>bounded + fast</small></button><button class="active" data-effort="medium" aria-pressed="true"><b>MEDIUM</b><small>default start</small></button><button data-effort="high" aria-pressed="false"><b>HIGH</b><small>complex + costly</small></button></div><article class="effort-detail" id="effort-detail" aria-live="polite"></article></div><div class="gearbox-rule"><span>ROUTING RULE</span><strong>Use strong models for ambiguity and judgment. Use lighter models for bounded execution. Raise effort only when evaluation shows a gain.</strong></div></section>
<section class="skills" id="skills"><div><p class="eyebrow">Skills</p><h2>Write the right way<br /><em>once.</em></h2><p>A skill is a reusable procedure. It can carry instructions, references, scripts, and assets. It is not magical memory, and it does not replace acceptance criteria.</p><div class="skill-principles"><span>01 / trigger clearly</span><span>02 / load detail on demand</span><span>03 / return evidence</span></div></div><div class="skill-explorer"><div class="skill-package" role="tree" aria-label="Skill package files"><span>SKILL PACKAGE</span><button class="active" data-skill-file="skill" role="treeitem" aria-selected="true"><code>SKILL.md</code><small>procedure and limits</small></button><button data-skill-file="references" role="treeitem" aria-selected="false"><code>references/</code><small>facts to consult</small></button><button data-skill-file="scripts" role="treeitem" aria-selected="false"><code>scripts/</code><small>repeatable checks</small></button><button data-skill-file="assets" role="treeitem" aria-selected="false"><code>assets/</code><small>templates and examples</small></button></div><article class="skill-detail" id="skill-detail" aria-live="polite"></article></div><pre><code>name: review-ui · check focus, mobile, reduced motion · run verification · return evidence</code></pre></section>
<section class="skill-builder" id="create-skill"><div class="section-label"><span>Create a skill</span><span>repeatable pain → reusable judgment</span></div><div class="builder-intro"><div><p class="eyebrow">The skill forge</p><h2>Teach the decision.<br />Keep the context <em>light.</em></h2></div><p>Do not package everything you know. Capture the non-obvious choices that repeatedly improve an outcome, then prove the skill changes behavior.</p></div><div class="builder-workbench"><nav class="builder-steps" role="tablist" aria-label="Skill creation workflow"><button class="active" data-skill-step="observe" role="tab" aria-selected="true"><b>01</b><span>Observe</span><small>find repeated friction</small></button><button data-skill-step="trigger" role="tab" aria-selected="false"><b>02</b><span>Define trigger</span><small>route precisely</small></button><button data-skill-step="scaffold" role="tab" aria-selected="false"><b>03</b><span>Choose anatomy</span><small>only needed files</small></button><button data-skill-step="write" role="tab" aria-selected="false"><b>04</b><span>Write guidance</span><small>decisions, not trivia</small></button><button data-skill-step="validate" role="tab" aria-selected="false"><b>05</b><span>Validate</span><small>test real behavior</small></button></nav><article class="builder-detail" id="builder-detail" aria-live="polite"></article><aside class="builder-artifact"><div class="artifact-head"><span>OUTPUT / SKILL PACKAGE</span><i></i></div><pre aria-label="Example skill structure"><code>review-ui/<br />├── SKILL.md<br />├── agents/<br />│ └── openai.yaml<br />├── references/<br />│ └── accessibility.md<br />└── scripts/<br /> └── verify.mjs</code></pre><div class="artifact-command"><span>VALIDATE</span><code>quick_validate.py ./review-ui</code></div></aside></div><div class="builder-loop"><span>AFTER REAL USE</span><div><b>observe failure</b><i></i><b>sharpen one rule</b><i></i><b>retest behavior</b><i></i><b>keep it narrow</b></div></div></section>
<section class="skill-catalog" id="field-kit"><div class="section-label"><span>Common skills</span><span>choose behavior before model</span></div><div class="catalog-intro"><div><p class="eyebrow">The field kit</p><h2>Different jobs.<br />Different <em>instincts.</em></h2></div><p>A skill changes how an agent approaches work. Some shape communication. Others enforce research, debugging, review, or completion discipline. Select one to inspect its operating rule and verified source.</p></div><div class="skill-deck"><div class="skill-index" role="tablist" aria-label="Common agent skills"><button class="active" data-common-skill="ponytail" role="tab" aria-selected="true"><span>SIMPLIFY</span><strong>ponytail-lite</strong><small>minimum code that holds</small></button><button data-common-skill="caveman" role="tab" aria-selected="false"><span>COMMUNICATE</span><strong>caveman</strong><small>signal without filler</small></button><button data-common-skill="unlazy" role="tab" aria-selected="false"><span>COMPLETE</span><strong>unlazy</strong><small>gates and evidence</small></button><button data-common-skill="research" role="tab" aria-selected="false"><span>INVESTIGATE</span><strong>research</strong><small>primary sources first</small></button><button data-common-skill="debug" role="tab" aria-selected="false"><span>DIAGNOSE</span><strong>diagnosing-bugs</strong><small>tight feedback loop</small></button><button data-common-skill="review" role="tab" aria-selected="false"><span>REVIEW</span><strong>code-review</strong><small>standards × spec</small></button><button data-common-skill="tokens" role="tab" aria-selected="false"><span>ECONOMIZE</span><strong>token-saver</strong><small>compress noisy output</small></button></div><article class="common-skill-detail" id="common-skill-detail" aria-live="polite"></article></div><div class="skill-loadout"><span>ONE PRACTICAL LOADOUT</span><div><b>PLAN</b> unlazy <i></i> <b>BUILD</b> ponytail-lite <i></i> <b>DEBUG</b> diagnosing-bugs <i></i> <b>REPORT</b> caveman</div></div><article class="install-skills"><header><div><span>INSTALL PACK</span><strong>Ask your coding agent to verify, install, and validate the skills.</strong></div><button data-copy-target="prompt-install-skills"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-install-skills"></code></pre><footer>Review every source before installation. Existing local skills must be preserved.</footer></article></section>
<section class="hands-on" id="hands-on"><div class="section-label"><span>Hands-on</span><span>10 minutes / one missing feature</span></div><div class="hands-intro"><div><p class="eyebrow">Tiny Tasks lab</p><h2>Same task.<br />Better <em>operating system.</em></h2></div><div><p>Start with a deliberately incomplete static task board. Run one prompt as written, reset, then run the skill-enabled version. Compare diff size, verification evidence, and unnecessary complexity.</p><div class="starter-links"><div class="starter-link-group"><a href="hands-on/starter/" class="starter-link">Open the starter →</a><a href="https://git.marcospaulo.dev.br/netcracker/ai-for-dummies/src/branch/pages/hands-on/starter" class="starter-link starter-link-source">Clone from Gitea →</a></div><div class="starter-link-group"><a href="hands-on/rules/" class="starter-link">Open the rules lab →</a><a href="https://git.marcospaulo.dev.br/netcracker/ai-for-dummies/src/branch/pages/hands-on/rules" class="starter-link starter-link-source">Clone from Gitea →</a></div></div></div></div><div class="exercise-brief"><span>THE MISSING FEATURE</span><strong>Add All / Open / Done filters that survive reload and browser navigation.</strong><div><b>STACK</b> HTML · CSS · JavaScript <b>DEPENDENCIES</b> none <b>FILES</b> 3</div></div><div class="prompt-compare"><article class="prompt-card"><header><div><span>RUN A</span><strong>Good prompt</strong></div><button data-copy-target="prompt-basic"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-basic"></code></pre><footer>Clear context · constraints · acceptance · evidence</footer></article><article class="prompt-card enhanced"><header><div><span>RUN B</span><strong>Good prompt + skills</strong></div><button data-copy-target="prompt-skills"><span>COPY</span><i aria-hidden="true"></i></button></header><pre><code id="prompt-skills"></code></pre><footer>Same contract · explicit working methods · stronger proof</footer></article></div><div class="comparison-strip"><span>COMPARE THE RUNS</span><div><b>01</b> Files changed</div><div><b>02</b> New dependencies</div><div><b>03</b> Checks actually run</div><div><b>04</b> Evidence returned</div></div><p class="copy-status" id="copy-status" role="status" aria-live="polite"></p></section>
<aside class="rule"><span>THE HUMAN JOB</span><strong>The agent may be autonomous in execution. Intent, boundaries, and evidence remain yours.</strong></aside><aside class="callout"><span>START HERE</span><strong>Begin with one agent and one skill. Add parallelism only when the tasks are truly independent.</strong></aside>
<section class="verification" id="verification"><div class="section-label"><span>Verification</span><span>run each gate separately</span></div><div class="verify-intro"><div><p class="eyebrow">Checks become evidence</p><h2>Three layers.<br />Run each one alone.</h2></div><p>Run a gate on its own line, print its exit code, attach the output. The result is the deliverable.</p></div><div class="verify-layers"><article><span>01 · STATIC</span><h3>Lint and types</h3><p>Format, lint, type-check. Fast and scoped to one file. Run on every save.</p><code>pnpm lint; echo "lint=$?"
pnpm typecheck; echo "typecheck=$?"</code></article><article><span>02 · BEHAVIOR</span><h3>Unit and contract</h3><p>Tests that repeat. Run before claiming done.</p><code>pnpm test; echo "test=$?"
cd services/api &amp;&amp; go test ./...</code></article><article><span>03 · INTEGRATION</span><h3>Real UI and API</h3><p>Drive the actual UI, API, or browser. Slower and flakier — only this catches mobile overflow and a missing 404.</p><code>pnpm check:ui; echo "ui=$?"
TURBO_FORCE=true pnpm e2e</code></article></div><div class="verify-antipatterns"><span>FOUR WAYS A GREEN REPORT IS FALSE</span><div class="ap-grid"><article><b>1</b><div><strong>Pipe a gate</strong><p>tail, grep, or head hide the real exit code — a pipeline returns the last command's status.</p></div></article><article><b>2</b><div><strong>Swallow a rejection</strong><p>A silent <code>.catch(() =&gt; {})</code> hides a panic, an upstream limit, or a partial failure.</p></div></article><article><b>3</b><div><strong>Trust the cache</strong><p>Turbo caches results. A gate that "passes" may not have run — use <code>TURBO_FORCE=true</code>.</p></div></article><article><b>4</b><div><strong>Skip the third layer</strong><p>Lint and unit can both be green while the page breaks on mobile and the API never returns 404.</p></div></article></div></div><article class="verify-cta"><span>RUN IT YOURSELF · two labs, under 10 minutes each</span><div class="verify-cta-grid"><a href="hands-on/starter/" class="verify-card"><strong>Path A · verification lab</strong><p>Fill the four-row comparison strip on the starter. Run A naively, Run B with <code>$gate-discipline</code> and <code>$webapp-testing</code>.</p><small>Open the starter →</small><small class="verify-card-source">Clone ↗ <span>git.marcospaulo.dev.br/.../src/branch/pages/hands-on/starter</span></small></a><a href="hands-on/rules/" class="verify-card"><strong>Path B · rules lab</strong><p>Toggle every rule off, run the prompt. Toggle every rule on, run it again. Compare diff size, gate invocations, and the names of checks the agent names back.</p><small>Open the rules lab →</small><small class="verify-card-source">Clone ↗ <span>git.marcospaulo.dev.br/.../src/branch/pages/hands-on/rules</span></small></a></div></article></section>
<section class="sources"><div class="section-label"><span>Keep learning</span><span>12 new readings + primary docs</span></div><p>Go deeper with official documentation, production case studies, Medium, and practitioner workflows. <a href="rules/">Rules and enforcement case study →</a> <a href="skills-review/">Skills review desk →</a> <a href="docs/references/README.md">Primary references →</a> <a href="docs/references/additional-reading.md">12-part reading path →</a></p></section>
<section class="chapter-route"><div class="section-label"><span>Navigate by idea</span><span>short chapters / one system</span></div><p>Prefer a focused chapter? Start with the <a href="summary/">route map</a>, then jump directly to <a href="models/">models</a>, <a href="agents/">agents and worktrees</a>, <a href="skills/">skill creation</a>, <a href="rules/">rules</a>, or the <a href="skills-review/">skills review desk</a>.</p></section></main><script src="app.js" defer></script>
</body></html>
<header class="top"><a href="./" aria-current="page">AI FOR DUMMIES</a><span>00 / START HERE</span><a href="skills-review/">review desk ↗</a></header>
<section class="hero"><p class="eyebrow">The short route</p><h1>Ship the<br><em>system.</em></h1><p>Start with the map. Then open the one chapter that matches the decision in front of you: model, agent, worktree, skill, rule, or proof.</p><a class="guide-launch" href="full-guide/">Take the full field guide <span></span></a></section>
<section class="grid route-grid" aria-label="Guide chapters">
<article class="card"><b>01</b><h2>Models</h2><p>Capability and effort are separate knobs.</p><a href="models/">Open chapter →</a></article>
<article class="card"><b>02</b><h2>Agents & trees</h2><p>Bound roles, handoffs, and worktrees.</p><a href="agents/">Open chapter →</a></article>
<article class="card"><b>03</b><h2>Skills</h2><p>Capture repeatable decisions in small packages.</p><a href="skills/">Open chapter →</a></article>
<article class="card"><b>04</b><h2>Rules</h2><p>Connect guidance to enforcement.</p><a href="rules/">Open chapter →</a></article>
<article class="card"><b>05</b><h2>Hands-on</h2><p>Compare a strong prompt with skill-enabled work.</p><a href="hands-on/starter/">Open lab →</a></article>
<article class="card"><b>06</b><h2>Review desk</h2><p>Browse original packages, references, scripts, and improvements.</p><a href="skills-review/">Open desk →</a></article>
</section>
<section class="landing-note"><span>THE THREAD</span><strong>Frame uncertainty → isolate execution → preserve judgment → verify the change.</strong></section>
<footer>The route map is now the default entry. The full guide remains available whenever you want the whole narrative.</footer>
</main>
</body>
</html>
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.guide-launch{display:inline-flex;gap:14px;align-items:center;margin-top:20px;padding:12px 16px;background:var(--ink);color:var(--paper);font:700 12px ui-monospace,monospace;letter-spacing:.06em;text-decoration:none;text-transform:uppercase;transition:transform .2s ease,background .2s ease}.guide-launch:hover{transform:translateY(-3px);background:var(--blue)}.guide-launch span{color:var(--gold);font-size:22px;line-height:0}.route-grid .card{display:flex;min-width:0;flex-direction:column}.route-grid .card a{margin-top:auto}.landing-note{display:grid;grid-template-columns:170px minmax(0,1fr);gap:30px;margin:0 0 70px;padding:25px 0;border-top:1px solid var(--ink);border-bottom:1px solid var(--ink)}.landing-note span{color:var(--red);font:700 11px ui-monospace,monospace;letter-spacing:.1em}.landing-note strong{font-size:clamp(22px,3.2vw,42px);line-height:1.08;letter-spacing:-.04em}@media(max-width:520px){.landing-note{grid-template-columns:1fr;gap:9px;margin-bottom:45px}}@media(prefers-reduced-motion:reduce){.guide-launch{transition:none}.guide-launch:hover{transform:none}}
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<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Models</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../summary/">← ROUTE MAP</a><span>01 / MODELS</span><a href="../">field guide ↗</a></header><section class="hero"><p class="eyebrow">Model routing</p><h1>Choose the<br><em>engine.</em></h1><p>A model has a capability ceiling. Effort controls how much room it gets to reason. Route by uncertainty and verification cost.</p></section><section class="grid"><article class="card"><b>LOW</b><h2>Bounded rhythm</h2><p>Lookup, small edits, formatting, and transformations with clear checks.</p></article><article class="card"><b>MEDIUM</b><h2>Default work</h2><p>Normal implementation where the contract is clear but context matters.</p></article><article class="card"><b>HIGH</b><h2>Ambiguity</h2><p>Planning, architecture, security judgment, and hard failures.</p></article></section><section class="model"><div><p class="eyebrow">Two knobs</p><h2>Capability<br>× effort</h2></div><div class="panel"><strong>ROUTING RULE</strong><code>strong model + high effort → frame ambiguity · light model + low effort → bounded execution · raise one knob at a time → compare evidence</code></div></section><section class="practice"><div><p class="eyebrow">Sequence</p><h2>Spend judgment<br>where it <em>compounds.</em></h2></div><div class="steps"><article><b>01</b><div><strong>Plan</strong><span>Strong model: scope, risks, acceptance, and worktree split.</span></div></article><article><b>02</b><div><strong>Build</strong><span>Focused worker: smallest context and lightest model that can pass.</span></div></article><article><b>03</b><div><strong>Review</strong><span>Independent pass when missed issues cost more than the call.</span></div></article></div></section><nav class="links"><a href="../agents/">Next: agents & trees →</a><a href="../rules/">Rules case study →</a></nav></main></body></html>
<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Models</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../summary/">← ROUTE MAP</a><span>01 / MODELS</span><a href="../full-guide/">field guide ↗</a></header><section class="hero"><p class="eyebrow">Model routing</p><h1>Choose the<br><em>engine.</em></h1><p>A model has a capability ceiling. Effort controls how much room it gets to reason. Route by uncertainty and verification cost.</p></section><section class="grid"><article class="card"><b>LOW</b><h2>Bounded rhythm</h2><p>Lookup, small edits, formatting, and transformations with clear checks.</p></article><article class="card"><b>MEDIUM</b><h2>Default work</h2><p>Normal implementation where the contract is clear but context matters.</p></article><article class="card"><b>HIGH</b><h2>Ambiguity</h2><p>Planning, architecture, security judgment, and hard failures.</p></article></section><section class="model"><div><p class="eyebrow">Two knobs</p><h2>Capability<br>× effort</h2></div><div class="panel"><strong>ROUTING RULE</strong><code>strong model + high effort → frame ambiguity · light model + low effort → bounded execution · raise one knob at a time → compare evidence</code></div></section><section class="practice"><div><p class="eyebrow">Sequence</p><h2>Spend judgment<br>where it <em>compounds.</em></h2></div><div class="steps"><article><b>01</b><div><strong>Plan</strong><span>Strong model: scope, risks, acceptance, and worktree split.</span></div></article><article><b>02</b><div><strong>Build</strong><span>Focused worker: smallest context and lightest model that can pass.</span></div></article><article><b>03</b><div><strong>Review</strong><span>Independent pass when missed issues cost more than the call.</span></div></article></div></section><nav class="links"><a href="../agents/">Next: agents & trees →</a><a href="../rules/">Rules case study →</a></nav></main></body></html>
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import { readFileSync } from 'node:fs';
const read = (path) => readFileSync(new URL(`../${path}`, import.meta.url), 'utf8');
const pages = ['index.html','full-guide/index.html','summary/index.html','models/index.html','agents/index.html','skills/index.html','rules/index.html','skills-review/index.html','hands-on/starter/index.html','hands-on/rules/index.html'];
for (const page of pages) {
const html = read(page);
if (!html.includes('name="viewport"')) throw new Error(`${page} lacks a viewport declaration`);
if (html.match(/<(script|link)[^>]+(src|href)="https?:[^\"]+"/i)) throw new Error(`${page} has an external runtime dependency`);
}
const shared = read('chapters.css');
const skills = read('skills/styles.css');
const guide = read('full-guide/index.html');
const guideAudit = read('full-guide/audit.css');
for (const token of ['@media(max-width:800px)','@media(max-width:520px)']) if (!shared.includes(token)) throw new Error(`shared chapter CSS lacks ${token}`);
for (const token of ['minmax(0,1.3fr)','overflow-wrap:anywhere','@media(max-width:800px)','prefers-reduced-motion']) if (!skills.includes(token)) throw new Error(`skills package CSS lacks ${token}`);
if (!guide.includes('href="audit.css"')) throw new Error('full guide does not load its responsive audit overrides');
for (const token of ['.handoff table','.route-table button','overflow-wrap:anywhere']) if (!guideAudit.includes(token)) throw new Error(`full guide audit CSS lacks ${token}`);
console.log('responsive UI audit passed');
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@@ -1,6 +1,7 @@
import { readFileSync } from 'node:fs';
const read = (path) => readFileSync(new URL(`../${path}`, import.meta.url), 'utf8');
const html = read('index.html');
const landingHtml = read('index.html');
const html = read('full-guide/index.html');
const js = read('app.js');
const refs = read('docs/references/README.md');
const additional = read('docs/references/additional-reading.md');
@@ -38,9 +39,9 @@ console.log('rules content verification passed');
for (const token of ['const languageCopy','const stages','const skills','const prompts','renderStage','renderSkill','renderLanguage','copyPrompt','addEventListener']) if (!rulesJs.includes(token)) throw new Error(`missing rules interaction ${token}`);
for (const token of ['data-lang="en"','data-lang="pt"','data-copy-prompt','aria-live="polite"','role="tablist"']) if (!rulesHtml.includes(token)) throw new Error(`missing rules control ${token}`);
console.log('rules interaction verification passed');
if (!html.includes('href="rules/"')) throw new Error('main presentation does not link to rules page');
if (!html.includes('href="skills-review/"')) throw new Error('main presentation does not link to skills review page');
for (const token of ['summary/','models/','agents/','skills/','chapter-route']) if (!html.includes(token)) throw new Error(`main presentation missing chapter route ${token}`);
if (!html.includes('href="../rules/"')) throw new Error('main presentation does not link to rules page');
if (!html.includes('href="../skills-review/"')) throw new Error('main presentation does not link to skills review page');
for (const token of ['../summary/','../models/','../agents/','../skills/','chapter-route']) if (!html.includes(token)) throw new Error(`main presentation missing chapter route ${token}`);
if (rulesHtml.includes('script src="http') || rulesHtml.includes('rel="stylesheet" href="http')) throw new Error('rules page has an external runtime dependency');
for (const token of ['@media(min-width:2200px)','@media(max-width:900px)','@media(max-width:600px)','prefers-reduced-motion']) if (!rulesCss.includes(token)) throw new Error(`missing rules responsive contract ${token}`);
console.log('rules standalone verification passed');
@@ -53,3 +54,13 @@ console.log('skills review verification passed');
for (const page of [summaryHtml, modelsHtml, agentsHtml, skillsHtml]) if (!page.includes('../chapters.css') || !page.includes('ROUTE MAP')) throw new Error('chapter page missing shared navigation');
for (const token of ['--ink','@media(max-width:800px)','@media(max-width:520px)']) if (!chaptersCss.includes(token)) throw new Error(`missing chapter responsive contract ${token}`);
console.log('chapter route verification passed');
for (const token of ['The short route','full-guide/','models/','agents/','skills/','rules/','hands-on/starter/','skills-review/']) if (!landingHtml.includes(token)) throw new Error(`landing page missing ${token}`);
if (landingHtml.includes('app.js')) throw new Error('landing page should remain a fast, static route map');
console.log('landing route verification passed');
for (const token of ['data-package-file="skill"','data-package-file="references"','data-package-file="scripts"','data-package-file="assets"','id="package-preview"','script src="app.js"']) if (!skillsHtml.includes(token)) throw new Error(`skills anatomy missing ${token}`);
const skillsApp = read('skills/app.js');
const skillsCss = read('skills/styles.css');
for (const token of ['const packageFiles','function renderPackage','addEventListener','renderPackage(\'skill\')']) if (!skillsApp.includes(token)) throw new Error(`skills anatomy interaction missing ${token}`);
for (const token of ['grid-template-columns:minmax(190px','overflow-wrap:anywhere','@media(max-width:800px)','prefers-reduced-motion']) if (!skillsCss.includes(token)) throw new Error(`skills anatomy responsive contract missing ${token}`);
console.log('skills anatomy verification passed');
console.log('presentation verification passed');
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@@ -0,0 +1,23 @@
const packageFiles = {
skill: { label: 'SKILL.md', title: 'The operating contract', body: 'The one file that should always be loaded. Define the exact trigger, the ordered workflow, safety limits, and the evidence the agent returns.', code: '---\nname: review-ui\ndescription: Review a changed UI for focus, reflow, and motion.\n---\n\n1. Inspect the changed interaction.\n2. Run the UI checks.\n3. Return findings with evidence.' },
references: { label: 'references/', title: 'Facts, only when needed', body: 'Keep conditional detail out of the main instruction. A dialog pattern, framework caveat, or accessibility checklist belongs here when it is not needed for every review.', code: 'references/\n└── accessibility.md\n ├── keyboard interaction patterns\n └── focus and reflow checklist' },
scripts: { label: 'scripts/', title: 'Mechanics that should not depend on memory', body: 'Turn deterministic checks into runnable tools. The agent still judges the result, but it should not have to recreate a viewport test or filename rule by hand.', code: 'scripts/\n└── check-reflow.mjs\n └── checks 320px, 1280px, and 4K widths' },
assets: { label: 'assets/', title: 'Starting material, not hidden instructions', body: 'Use assets for templates and examples a person or agent can copy. Keep them clearly named so package readers can choose the right starting point.', code: 'assets/\n├── review-report.md\n└── focus-test-fixture.html' }
};
const preview = document.querySelector('#package-preview');
const buttons = [...document.querySelectorAll('[data-package-file]')];
function renderPackage(file) {
const item = packageFiles[file];
preview.classList.remove('is-swapping');
void preview.offsetWidth;
preview.classList.add('is-swapping');
preview.innerHTML = `<span>SELECTED / ${item.label}</span><h3>${item.title}</h3><p>${item.body}</p><pre><code>${item.code}</code></pre>`;
buttons.forEach((button) => {
const selected = button.dataset.packageFile === file;
button.classList.toggle('active', selected);
button.setAttribute('aria-selected', String(selected));
});
}
buttons.forEach((button) => button.addEventListener('click', () => renderPackage(button.dataset.packageFile)));
renderPackage('skill');
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<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Skills</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../summary/">← ROUTE MAP</a><span>03 / SKILLS</span><a href="../skills-review/">review desk ↗</a></header><section class="hero"><p class="eyebrow">Reusable judgment</p><h1>Teach the<br><em>decision.</em></h1><p>A skill changes behavior. Keep the trigger precise, put the workflow in <code>SKILL.md</code>, and move conditional facts, scripts, and examples into focused files.</p></section><section class="pipeline"><div><p class="eyebrow">Package anatomy</p><h2>One job.<br>More than<br>one <em>file.</em></h2></div><div class="panel"><strong>REVIEW-UI / SKILL PACKAGE</strong><code>├── SKILL.md → trigger + workflow · ├── references/ → conditional facts · ├── scripts/ → deterministic checks · └── assets/ → templates + examples</code></div></section><section class="practice"><div><p class="eyebrow">Create a skill</p><h2>Observe →<br>trigger →<br>validate</h2></div><div class="steps"><article><b>01</b><div><strong>Observe friction</strong><span>Find a repeated decision or failure.</span></div></article><article><b>02</b><div><strong>Define the trigger</strong><span>Say when it should load and when it should stay out.</span></div></article><article><b>03</b><div><strong>Choose anatomy</strong><span>Use references for facts and scripts for deterministic mechanics.</span></div></article><article><b>04</b><div><strong>Evaluate behavior</strong><span>Test realistic prompts, edge cases, safety, and evidence.</span></div></article></div></section><nav class="links"><a href="../agents/">Agents & trees →</a><a href="../rules/">Rules case study →</a><a href="../skills-review/">Review submitted skills →</a></nav></main></body></html>
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<header class="top"><a href="../summary/">← ROUTE MAP</a><span>03 / SKILLS</span><a href="../skills-review/">review desk ↗</a></header>
<section class="hero"><p class="eyebrow">Reusable judgment</p><h1>Teach the<br><em>decision.</em></h1><p>A skill changes behavior. Keep the trigger precise, put the workflow in <code>SKILL.md</code>, and move conditional facts, scripts, and examples into focused files.</p></section>
<section class="pipeline package-anatomy">
<div><p class="eyebrow">Package anatomy</p><h2>One job.<br>More than<br>one <em>file.</em></h2><p class="package-hint">Choose a file to see why it belongs in the package.</p></div>
<div class="package-workbench" data-package-workbench>
<div class="package-tree" role="tablist" aria-label="Files in the review-ui skill package">
<p>REVIEW-UI / SKILL PACKAGE</p>
<button class="active" data-package-file="skill" role="tab" aria-selected="true"><code>├── SKILL.md</code><small>trigger + workflow</small></button>
<button data-package-file="references" role="tab" aria-selected="false"><code>├── references/</code><small>conditional facts</small></button>
<button data-package-file="scripts" role="tab" aria-selected="false"><code>├── scripts/</code><small>deterministic checks</small></button>
<button data-package-file="assets" role="tab" aria-selected="false"><code>└── assets/</code><small>templates + examples</small></button>
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<section class="practice"><div><p class="eyebrow">Create a skill</p><h2>Observe →<br>trigger →<br>validate</h2></div><div class="steps"><article><b>01</b><div><strong>Observe friction</strong><span>Find a repeated decision or failure.</span></div></article><article><b>02</b><div><strong>Define the trigger</strong><span>Say when it should load and when it should stay out.</span></div></article><article><b>03</b><div><strong>Choose anatomy</strong><span>Use references for facts and scripts for deterministic mechanics.</span></div></article><article><b>04</b><div><strong>Evaluate behavior</strong><span>Test realistic prompts, edge cases, safety, and evidence.</span></div></article></div></section>
<nav class="links"><a href="../agents/">Agents & trees →</a><a href="../rules/">Rules case study →</a><a href="../skills-review/">Review submitted skills →</a><a href="../full-guide/#create-skill">Full guide: skill forge →</a></nav>
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<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Route map</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../">← AI FOR DUMMIES</a><span>00 / ROUTE MAP</span><a href="../skills-review/">review desk ↗</a></header><section class="hero"><p class="eyebrow">Start here</p><h1>Ship the<br><em>system.</em></h1><p>This guide turns AI work into a shape: frame the problem, choose the model and agent, isolate changes, teach repeatable decisions, and verify the result.</p></section><section class="grid"><article class="card"><b>01</b><h2>Models</h2><p>Capability and effort are separate knobs.</p><a href="../models/">Open chapter →</a></article><article class="card"><b>02</b><h2>Agents & trees</h2><p>Bound roles, handoffs, and worktrees.</p><a href="../agents/">Open chapter →</a></article><article class="card"><b>03</b><h2>Skills</h2><p>Capture repeatable decisions.</p><a href="../skills/">Open chapter →</a></article><article class="card"><b>04</b><h2>Rules</h2><p>Connect guidance to enforcement.</p><a href="../rules/">Open chapter →</a></article><article class="card"><b>05</b><h2>Practice</h2><p>Compare prompts and skill-enabled runs.</p><a href="../hands-on/starter/">Open lab →</a></article><article class="card"><b>06</b><h2>Review desk</h2><p>Browse original files and improved drafts.</p><a href="../skills-review/">Open desk →</a></article></section><nav class="links"><a href="../">Full field guide</a><a href="../docs/operations-guide.md">Operations guide</a></nav><footer>Each chapter stands alone; the order follows a real task becoming a reliable change.</footer></main></body></html>
<!doctype html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>AI For Dummies — Route map</title><link rel="stylesheet" href="../chapters.css"></head><body><main><header class="top"><a href="../full-guide/">← AI FOR DUMMIES</a><span>00 / ROUTE MAP</span><a href="../skills-review/">review desk ↗</a></header><section class="hero"><p class="eyebrow">Start here</p><h1>Ship the<br><em>system.</em></h1><p>This guide turns AI work into a shape: frame the problem, choose the model and agent, isolate changes, teach repeatable decisions, and verify the result.</p></section><section class="grid"><article class="card"><b>01</b><h2>Models</h2><p>Capability and effort are separate knobs.</p><a href="../models/">Open chapter →</a></article><article class="card"><b>02</b><h2>Agents & trees</h2><p>Bound roles, handoffs, and worktrees.</p><a href="../agents/">Open chapter →</a></article><article class="card"><b>03</b><h2>Skills</h2><p>Capture repeatable decisions.</p><a href="../skills/">Open chapter →</a></article><article class="card"><b>04</b><h2>Rules</h2><p>Connect guidance to enforcement.</p><a href="../rules/">Open chapter →</a></article><article class="card"><b>05</b><h2>Practice</h2><p>Compare prompts and skill-enabled runs.</p><a href="../hands-on/starter/">Open lab →</a></article><article class="card"><b>06</b><h2>Review desk</h2><p>Browse original files and improved drafts.</p><a href="../skills-review/">Open desk →</a></article></section><nav class="links"><a href="../full-guide/">Full field guide</a><a href="../docs/operations-guide.md">Operations guide</a></nav><footer>Each chapter stands alone; the order follows a real task becoming a reliable change.</footer></main></body></html>