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ai-for-dummies/.agents/snapshots/skills.txt
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feat: give the chapters motion, diagrams, and retrieval practice
Three strands of work on the chapter surface, all reading from the same
constraint: this site ships no runtime dependencies, so every effect below
is native CSS or an .astro component.

Motion (src/styles/motion.css, DrawRule.astro). A scroll-driven layer of
reveals, hero parallax, section depth, and a hairline that paints itself
along its path, scrubbed by `animation-timeline: view()` — 0KB against
lottie-web's ~60KB gzipped on the main thread. Every scrubbed rule sits
inside `prefers-reduced-motion: no-preference` and `@supports`, so a
Firefox reader or an opted-out one gets the complete static page rather
than one with holes in it. Ranges key to `cover 40%`-`cover 75%` where the
motion is meant to be watched: `view()` ranges key to first visibility,
which on a 2600px page is long before anyone is reading the section.
`.agents/skills/motion/references/scroll-driven.md` records the technique
and the two ways `pathLength` normalisation was broken while building it.

Diagrams (StepFlow.astro, WorktreeMap.astro). The `.steps` stack on
/skills/, /models/, and /agents/ becomes a numbered flow with connectors,
and /agents/ grows the worktree map it was describing in prose — reusing
the `trees` collection rather than a second set of strings. The map's
static variant is gated one class deeper than full-guide's page styles, so
the interactive copy renders byte-identical. Connectors are pseudo-elements,
not SVG: a stretched path desynchronises its own dash pattern, and a
straight line does not need one. Mermaid was considered and rejected at
~1MB of runtime.

Retrieval practice (/rules/, /skills/). A "check yourself" section of
native `<details>` question/answer pairs plus a citation row, both bilingual
through the existing `data-copy` toggle, and both JavaScript-free.

Two audit blind spots surfaced and are closed rather than worked around:
`build.inlineStylesheets: 'never'`, because Astro inlined sheets under ~4kB
and audit-ui.mjs reads its colour and size baseline from dist/_astro/*.css;
and `--columns` declared in the grid components, because an element-level
custom property is not a declaration the audit can resolve.

legacy/styles/skills.css is renamed and imported for its side effect. Inside
a *page*, `?url` resolves to that page's own CSS chunk whatever file it
names, so the link pointed at the wrong asset and the sheet was emitted but
never loaded — the package preview had been rendering unstyled and
overflowing since the Astro cutover.

verify.mjs gains 5 assertions for the recall sections and their Portuguese
copy: 89 now, against the 84 baseline.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-06 16:04:08 -03:00

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AI For Dummies — Skills
← ROUTE MAP
03 / SKILLS
review desk ↗
Reusable judgment
Teach the
decision.
A skill changes behavior. Keep the trigger precise, put the workflow in
SKILL.md
, and move conditional facts, scripts, and examples into focused files.
Package anatomy
One job.
More than
one
file.
Choose a file to see why it belongs in the package.
REVIEW-UI / SKILL PACKAGE
├── SKILL.md
trigger + workflow
├── references/
conditional facts
├── scripts/
deterministic checks
└── assets/
templates + examples
Create a skill
Observe →
trigger →
validate
01
Observe friction
Find a repeated decision or failure.
02
Define the trigger
Say when it should load and when it should stay out.
03
Choose anatomy
Use references for facts and scripts for deterministic mechanics.
04
Evaluate behavior
Test realistic prompts, edge cases, safety, and evidence.
Check yourself
Recall it before
you
ship it.
Answer from memory first — the reveal is the feedback.
Format specification ↗
Try it on the Tiny Tasks lab →
The skill never loads. What is the first suspect?
+
The trigger. A precise description says when to load the skill — and when to leave it out. A vague one never fires.
Where do the workflow, the facts, and the repeated mechanics each go?
+
The workflow stays in SKILL.md, conditional facts move to references/, and deterministic repeated mechanics become scripts/.
What proves a skill works?
+
Behavior, not headings: realistic prompts, edge cases, and safety checks with observable evidence — the same bar the review desk applies.
Agents & trees →
Rules case study →
Review submitted skills →
Full guide: skill forge →