Ten git worktrees each carried their own 225 MB node_modules (1.1 GB across five) and paid 11s per `npm ci`. pnpm hardlinks from a shared store: the same five worktrees cost ~250 MB total, and a fresh install is 4s. What changed beyond the mechanical rename: - `overrides` moved to `pnpm-workspace.yaml`. pnpm 11 does not read the `pnpm` field in package.json *or* npm's top-level `overrides`, and it fails silently — the vite/defu/language-server pins would have quietly stopped applying. - Build scripts are blocked by default in pnpm; esbuild and sharp are allowed explicitly via `allowBuilds` (renamed from `onlyBuiltDependencies` in 11). - `packageManager` + `engines` pin the toolchain. - gate.sh rejects a package-lock.json/yarn.lock/bun.lock outright, so an agent running `npm install` out of habit fails loudly instead of building a second, divergent dependency tree. - CI bootstraps pnpm with `npm install --global pnpm@11.25.0` rather than corepack (unbundled as of Node 25) or pnpm/action-setup (this self-hosted act-runner has never run a job; fetching a third-party action is not something to discover on the first one). Two pre-existing CI bugs fixed while in the file: - the gate installed with `npm install --package-lock=false`, which discarded the lockfile the previous session had just fixed. - the visual-regression step imported `playwright`, which is not a dependency, and `visual-regression.mjs` has no compare mode anyway — in CI it overwrote its own baselines and passed unconditionally. Removed with a comment; it comes back when it can diff. The `publish` job is now manual (`workflow_dispatch`). During the migration dist/ holds three HTML files against the live pages branch's ten, so publishing on every push to main would take the site down to a stub. Restore at task 20. HANDOVER.md's incident log still says npm where it describes what happened at the time; that is history, not a missed rename. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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name, description
| name | description |
|---|---|
| visual-regression | Prove a refactor did not change how the site looks. Use before and after any page migration, token consolidation, or breakpoint change on ai-for-dummies. |
Visual regression
"Maintain the same styles" is a testable claim. Test it.
Capture
The repo already has a Playwright pattern (scripts/inspect.py). Extend it
rather than inventing one.
from playwright.sync_api import sync_playwright
ROUTES = ['/', '/full-guide/', '/summary/', '/models/', '/agents/',
'/skills/', '/rules/', '/skills-review/',
'/hands-on/starter/', '/hands-on/rules/']
WIDTHS = [560, 800, 1100, 1600]
with sync_playwright() as p:
browser = p.chromium.launch(headless=True)
for route in ROUTES:
for w in WIDTHS:
page = browser.new_page(viewport={'width': w, 'height': 900})
page.goto(f'{BASE}{route}', wait_until='networkidle')
page.screenshot(path=f'{OUT}/{route.strip("/").replace("/","_") or "index"}-{w}.png',
full_page=True)
page.close()
browser.close()
Run once against the vanilla site (pnpm run serve), once against
pnpm run preview. Keep both sets.
Compare
for f in before/*.png; do
compare -metric AE "$f" "after/$(basename $f)" null: 2>&1 # ImageMagick
echo " <- $(basename $f)"
done
Pixel-exact is not the bar — antialiasing differs. Judge by eye where the metric is non-trivial, and attach the pair to the task report.
The three widths that catch the most
- 560px — where the 16 ad-hoc breakpoints collapse to
--bp-sm. Highest risk in the whole migration. - 800px — the most common existing breakpoint; layout flips here.
- 1600px —
min-widthrules that only fire on large screens are the ones nobody notices are broken.
Also screenshot at the old breakpoint values you removed (520, 530, 600, 620, 720, 850, 880, 900), not just the new ones. Regressions hide exactly there.
What a real difference looks like
Expect and accept: sub-pixel text shifts, antialiasing.
Investigate: anything that moves by more than ~2px, any colour change (that is a token bug), any element that appears or disappears (that is content loss — stop and check the snapshot diff).
Reduced motion
Capture one pass with prefers_reduced_motion='reduce'. Animations must land in
their correct end state, not vanish.