mirror of
https://github.com/storytold/ActorSpawningPlugin.git
synced 2026-10-09 00:09:44 +00:00
Blank plugin state
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Binaries/
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Intermediate/
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*~
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "ActorSpawningPlugin",
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"Description": "spawn actors in various ways",
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"Category": "Other",
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"CreatedBy": "bt",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": false,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "ActorSpawningPlugin",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ActorSpawningPlugin : ModuleRules
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{
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public ActorSpawningPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ActorSpawningPlugin.h"
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#define LOCTEXT_NAMESPACE "FActorSpawningPluginModule"
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void FActorSpawningPluginModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FActorSpawningPluginModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FActorSpawningPluginModule, ActorSpawningPlugin)
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@@ -0,0 +1,15 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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class FActorSpawningPluginModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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