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disallowed in production build
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@@ -16,7 +16,7 @@ ASpawnableSkeletalMeshActor::ASpawnableSkeletalMeshActor()
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BaseMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("BaseMesh"));
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RootComponent = BaseMeshComponent;
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BaseMeshComponent->SetupAttachment(RootComponent);
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//BaseMeshComponent->SetupAttachment(RootComponent);
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}
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ASpawnableSkeletalMeshActor::~ASpawnableSkeletalMeshActor() {
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