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https://github.com/storytold/Azure-Kinect-Sample-for-Unity.git
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Sample
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@@ -0,0 +1,37 @@
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[1.0.1]
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Adding Readme file
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Adding local plugin importer callbacks.
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Removing Bintray references in package.json
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[2.0.3]
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Fix bug where importing the asset store ads package would cause duiplicate symbols,
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and removing the asset store ads package would cause missing symbols.
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[2.0.4]
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Added new description string to package.json
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Fixed art assets to use no compression (fixes issue switching between iOS and PC builds)
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[2.0.5] - 2018-03-29
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Fix for https://fogbugz.unity3d.com/f/cases/1011363
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Fixes an incorrect guid that the importer used to include/exclude the runtime assembly from the build.
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[2.0.6] - 2018-03-29
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Update changelog for this and 2.0.5
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[2.0.7] - 2018-04-06
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Fix editor assembly project file to include the importer script.
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[2.0.8] - 2018-05-01
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Add call to SetShouldOverridePredicate to exclude package dll when asset store dlls are present.
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Update unity version attribute to support 2017.4 LTS
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Fix an issue with the editor assembly to add back in some iOS platform specific code that was removed
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via conditionals (which is fine for source packages, but doesn't work with precompiled assemblies)
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