mirror of
https://github.com/storytold/EventCenterPlugin.git
synced 2026-10-09 00:09:42 +00:00
cleanup
This commit is contained in:
@@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(SpawnableSkeletalMeshActorLog);
|
||||
|
||||
ASpawnableSkeletalMeshActor::ASpawnableSkeletalMeshActor()
|
||||
{
|
||||
UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("CTORz"));
|
||||
UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("CTOR"));
|
||||
|
||||
// Set this actor to call Tick() every frame.
|
||||
// You can turn this off to improve performance if you don't need it.
|
||||
@@ -24,7 +24,7 @@ ASpawnableSkeletalMeshActor::~ASpawnableSkeletalMeshActor() {
|
||||
|
||||
void ASpawnableSkeletalMeshActor::SetSpawnableSkeletalMesh(USkeletalMesh* skeletalMesh)
|
||||
{
|
||||
UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("SetSpawnableSkeletalMesh()z"));
|
||||
UE_LOG(SpawnableSkeletalMeshActorLog, Log, TEXT("SetSpawnableSkeletalMesh()"));
|
||||
|
||||
BaseMesh = skeletalMesh;
|
||||
|
||||
@@ -35,28 +35,5 @@ void ASpawnableSkeletalMeshActor::SetSpawnableSkeletalMesh(USkeletalMesh* skelet
|
||||
BaseMeshComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block);
|
||||
|
||||
BaseMeshComponent->SetSimulatePhysics(true);
|
||||
|
||||
|
||||
|
||||
//BaseMeshComponent->SetAllBodiesCollisionObjectType(ECollisionChannel::ECC_PhysicsBody);
|
||||
|
||||
//BaseMeshComponent->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Block);
|
||||
//BaseMeshComponent->SetUseCCD(true);
|
||||
//BaseMeshComponent->SetEnableGravity(true);
|
||||
//BaseMeshComponent->SetSimulatePhysics(true);
|
||||
|
||||
//SetActorEnableCollision(true);
|
||||
|
||||
//BaseMeshComponent->SetCollisionProfileName("Custom...", true);
|
||||
|
||||
//BaseMeshComponent->SetCollisionObjectType(ECollisionChannel::ECC_Pawn);
|
||||
//BaseMeshComponent->SetAllBodiesCollisionObjectType(ECollisionChannel::ECC_Pawn);
|
||||
|
||||
//BaseMeshComponent->SetCollisionResponseToAllChannels(ECR_Block);
|
||||
//BaseMeshComponent->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block);
|
||||
|
||||
//BaseMeshComponent->SetAllBodiesSimulatePhysics(true);
|
||||
//BaseMeshComponent->UpdateCollisionProfile();
|
||||
//BaseMeshComponent->UpdatePhysicsToRBChannels();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user