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https://github.com/storytold/EventCenterPlugin.git
synced 2026-10-09 00:09:42 +00:00
this constructor call seems to work?
I added the starter content
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@@ -11,6 +11,10 @@ ASpawnableActor::ASpawnableActor()
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// Set this actor to call Tick() every frame.
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// You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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static ConstructorHelpers::FObjectFinder<UStaticMesh> BaseMeshAsset(TEXT("StaticMesh'/Game/StarterContent/Props/MaterialSphere.MaterialSphere'"));
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//static ConstructorHelpers::FObjectFinder<UStaticMesh> BaseMeshAsset(TEXT("StaticMesh'/Game/StarterContent/Props/MaterialSphere.uasset'"));
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UStaticMesh* Asset = BaseMeshAsset.Object;
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}
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ASpawnableActor::~ASpawnableActor()
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@@ -35,11 +39,12 @@ void ASpawnableActor::Tick(float DeltaTime)
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void ASpawnableActor::SetMesh()
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{
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// NB: Everything below segfaults
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//BaseMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BaseMesh"));
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//BaseMesh->SetupAttachment(RootComponent);
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/*static ConstructorHelpers::FObjectFinder<UStaticMesh> BaseMeshAsset(TEXT("StaticMesh'/Game/StarterContent/Props/MaterialSphere.MaterialSphere'"));
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/*
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static ConstructorHelpers::FObjectFinder<UStaticMesh> BaseMeshAsset(TEXT("StaticMesh'/Game/StarterContent/Props/MaterialSphere.MaterialSphere'"));
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if (BaseMeshAsset.Object)
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{
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BaseMesh->SetStaticMesh(BaseMeshAsset.Object);
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