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Update readme with build script instructions
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@@ -6,9 +6,24 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
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## Installation
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Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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1. Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
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2. You need to adjust the main project's build dependencies (`ProjectName.Build.cs`) to include the following,
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```
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PublicDependencyModuleNames.AddRange(new string[] {
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// Preset dependencies
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"Core", "CoreUObject", "Engine", "InputCore",
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"...",
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// EventCenter
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"BlueprintWebSocket",
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"EventCenterPlugin",
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});
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```
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Unfocused Audio needs to be set in Config/DefaultEngine.ini, otherwise the game won't play audio when unfocused,
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```
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