Update readme with build script instructions

This commit is contained in:
Brandon Thomas
2021-03-02 05:54:21 -05:00
parent adb459e657
commit c0957d9bb2
+16 -1
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@@ -6,9 +6,24 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
## Installation
Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
1. Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
2. You need to adjust the main project's build dependencies (`ProjectName.Build.cs`) to include the following,
```
PublicDependencyModuleNames.AddRange(new string[] {
// Preset dependencies
"Core", "CoreUObject", "Engine", "InputCore",
"...",
// EventCenter
"BlueprintWebSocket",
"EventCenterPlugin",
});
```
Unfocused Audio needs to be set in Config/DefaultEngine.ini, otherwise the game won't play audio when unfocused,
```