mirror of
https://github.com/storytold/EventCenterPlugin.git
synced 2026-10-13 23:52:57 +00:00
Import BlueprintWebSocket C++, add asyncio redis to python script
(nothing tested yet, c++ build works)
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@@ -18,7 +18,13 @@ public class EventCenterPlugin : ModuleRules
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"RedisPlugin/Public",
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"RedisPlugin/Classes"
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"RedisPlugin/Classes",
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// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"BlueprintWebSocket/Public"
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//"BlueprintWebSocket/Private",
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}
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);
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@@ -39,7 +45,12 @@ public class EventCenterPlugin : ModuleRules
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// NB(bt): Using the commercial Redis Plugin by GameSeed (AKA "SDRedis")
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"RedisPlugin"
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"RedisPlugin",
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// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"BlueprintWebSocket"
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}
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);
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@@ -7,6 +7,9 @@
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// RedisPlugin
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#include "RedisObject.h"
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// BlueprintWebSocketPlugin
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#include "BlueprintWebSocketWrapper.h"
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// EventCenterPlugin
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#include "EventSourceActor.generated.h"
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