Import BlueprintWebSocket C++, add asyncio redis to python script

(nothing tested yet, c++ build works)
This commit is contained in:
Brandon Thomas
2021-02-18 06:16:08 -05:00
parent 5fb90c5c6c
commit c936014128
3 changed files with 66 additions and 5 deletions
@@ -18,7 +18,13 @@ public class EventCenterPlugin : ModuleRules
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"RedisPlugin/Public",
"RedisPlugin/Classes"
"RedisPlugin/Classes",
// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"BlueprintWebSocket/Public"
//"BlueprintWebSocket/Private",
}
);
@@ -39,7 +45,12 @@ public class EventCenterPlugin : ModuleRules
// NB(bt): Using the commercial Redis Plugin by GameSeed (AKA "SDRedis")
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"RedisPlugin"
"RedisPlugin",
// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"BlueprintWebSocket"
}
);
@@ -7,6 +7,9 @@
// RedisPlugin
#include "RedisObject.h"
// BlueprintWebSocketPlugin
#include "BlueprintWebSocketWrapper.h"
// EventCenterPlugin
#include "EventSourceActor.generated.h"