Import BlueprintWebSocket C++, add asyncio redis to python script

(nothing tested yet, c++ build works)
This commit is contained in:
Brandon Thomas
2021-02-18 06:16:08 -05:00
parent 5fb90c5c6c
commit c936014128
3 changed files with 66 additions and 5 deletions
@@ -18,7 +18,13 @@ public class EventCenterPlugin : ModuleRules
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"RedisPlugin/Public",
"RedisPlugin/Classes"
"RedisPlugin/Classes",
// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"BlueprintWebSocket/Public"
//"BlueprintWebSocket/Private",
}
);
@@ -39,7 +45,12 @@ public class EventCenterPlugin : ModuleRules
// NB(bt): Using the commercial Redis Plugin by GameSeed (AKA "SDRedis")
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"RedisPlugin"
"RedisPlugin",
// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
// Add this in the Unreal Engine Plugins menu.
// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
"BlueprintWebSocket"
}
);
@@ -7,6 +7,9 @@
// RedisPlugin
#include "RedisObject.h"
// BlueprintWebSocketPlugin
#include "BlueprintWebSocketWrapper.h"
// EventCenterPlugin
#include "EventSourceActor.generated.h"
+50 -3
View File
@@ -1,5 +1,6 @@
#!/usr/bin/env python3
import aioredis
import asyncio
import redis
import sys
@@ -7,21 +8,23 @@ import websockets
#redis_client = redis.Redis(host='localhost', port=6379, db=0)
# Redis pubsub (blocking)
"""
pool = redis.ConnectionPool(host='localhost', port=6379, password='', db=0)
redis_pool = redis.StrictRedis(connection_pool=pool)
#redis_connection = redis_pool.redis_connect()
#pubsub = redis_connection.pubsub()
pubsub = redis_pool.pubsub()
pubsub.subscribe('testing')
pubsub.subscribe('foo')
#for message in pubsub.listen():
# if message['data'] == 'exit':
# sys.exit()
# print(message)
"""
# Single request/response websocket
"""
async def hello(websocket, path):
name = await websocket.recv()
@@ -38,6 +41,8 @@ asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
"""
# Infinitely publishing websocket server:
"""
async def time(websocket, path):
while True:
now = datetime.datetime.utcnow().isoformat() + "Z"
@@ -48,5 +53,47 @@ start_server = websockets.serve(time, "127.0.0.1", 5678)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
"""
from aioredis.pubsub import Receiver
from aioredis.abc import AbcChannel
print('defining server', flush=True)
async def server(websocket, path):
print('subscribing to redis pubsub', flush=True)
mpsc = Receiver(loop=loop)
async def reader(mpsc):
async for channel, msg in mpsc.iter():
assert isinstance(channel, AbcChannel)
print("Got {!r} in channel {!r}".format(msg, channel))
asyncio.ensure_future(reader(mpsc))
redis_connection = await aioredis.create_connection(('localhost', 6379))
await redis_connection.subscribe(mpsc.channel('channel:1'), mpsc.channel('channel:testing'))
print('starting websocket server', flush=True)
try:
while True:
# Receive data from "the outside world"
message = await websocket.recv()
# Feed this data to the PUBLISH co-routine
#await publish_to_redis(message, path)
await asyncio.sleep(1)
except websockets.exceptions.ConnectionClosed:
print('Connection Closed!')
loop = asyncio.get_event_loop()
loop.set_debug(True)
ws_server = websockets.serve(server, 'localhost', 8765)
loop.run_until_complete(ws_server)
loop.run_forever()