mirror of
https://github.com/storytold/EventCenterPlugin.git
synced 2026-10-09 00:09:42 +00:00
Import BlueprintWebSocket C++, add asyncio redis to python script
(nothing tested yet, c++ build works)
This commit is contained in:
@@ -18,7 +18,13 @@ public class EventCenterPlugin : ModuleRules
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"RedisPlugin/Public",
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"RedisPlugin/Classes"
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"RedisPlugin/Classes",
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// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"BlueprintWebSocket/Public"
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//"BlueprintWebSocket/Private",
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}
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);
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@@ -39,7 +45,12 @@ public class EventCenterPlugin : ModuleRules
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// NB(bt): Using the commercial Redis Plugin by GameSeed (AKA "SDRedis")
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"RedisPlugin"
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"RedisPlugin",
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// NB(bt): Using the commercial BlueprintWebSocket plugin described in README.md
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// Add this in the Unreal Engine Plugins menu.
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// If not present, use the Epic Games Launcher's Unreal Library Marketplace.
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"BlueprintWebSocket"
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}
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);
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@@ -7,6 +7,9 @@
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// RedisPlugin
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#include "RedisObject.h"
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// BlueprintWebSocketPlugin
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#include "BlueprintWebSocketWrapper.h"
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// EventCenterPlugin
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#include "EventSourceActor.generated.h"
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@@ -1,5 +1,6 @@
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#!/usr/bin/env python3
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import aioredis
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import asyncio
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import redis
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import sys
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@@ -7,21 +8,23 @@ import websockets
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#redis_client = redis.Redis(host='localhost', port=6379, db=0)
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# Redis pubsub (blocking)
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"""
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pool = redis.ConnectionPool(host='localhost', port=6379, password='', db=0)
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redis_pool = redis.StrictRedis(connection_pool=pool)
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#redis_connection = redis_pool.redis_connect()
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#pubsub = redis_connection.pubsub()
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pubsub = redis_pool.pubsub()
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pubsub.subscribe('testing')
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pubsub.subscribe('foo')
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#for message in pubsub.listen():
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# if message['data'] == 'exit':
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# sys.exit()
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# print(message)
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"""
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# Single request/response websocket
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"""
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async def hello(websocket, path):
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name = await websocket.recv()
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@@ -38,6 +41,8 @@ asyncio.get_event_loop().run_until_complete(start_server)
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asyncio.get_event_loop().run_forever()
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"""
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# Infinitely publishing websocket server:
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"""
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async def time(websocket, path):
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while True:
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now = datetime.datetime.utcnow().isoformat() + "Z"
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@@ -48,5 +53,47 @@ start_server = websockets.serve(time, "127.0.0.1", 5678)
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asyncio.get_event_loop().run_until_complete(start_server)
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asyncio.get_event_loop().run_forever()
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"""
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from aioredis.pubsub import Receiver
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from aioredis.abc import AbcChannel
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print('defining server', flush=True)
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async def server(websocket, path):
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print('subscribing to redis pubsub', flush=True)
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mpsc = Receiver(loop=loop)
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async def reader(mpsc):
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async for channel, msg in mpsc.iter():
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assert isinstance(channel, AbcChannel)
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print("Got {!r} in channel {!r}".format(msg, channel))
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asyncio.ensure_future(reader(mpsc))
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redis_connection = await aioredis.create_connection(('localhost', 6379))
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await redis_connection.subscribe(mpsc.channel('channel:1'), mpsc.channel('channel:testing'))
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print('starting websocket server', flush=True)
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try:
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while True:
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# Receive data from "the outside world"
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message = await websocket.recv()
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# Feed this data to the PUBLISH co-routine
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#await publish_to_redis(message, path)
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await asyncio.sleep(1)
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except websockets.exceptions.ConnectionClosed:
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print('Connection Closed!')
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loop = asyncio.get_event_loop()
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loop.set_debug(True)
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ws_server = websockets.serve(server, 'localhost', 8765)
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loop.run_until_complete(ws_server)
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loop.run_forever()
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