diff --git a/README.md b/README.md index b86274a..e633bc6 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,13 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket) plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation. +Unfocused Audio needs to be set in Config/DefaultEngine.ini, otherwise the game won't play audio when unfocused, + +``` +[Audio] +UnfocusedVolumeMultiplier=1.0 +``` + ## Usage It's expected to wire events up in the `Level Blueprint`.