mirror of
https://github.com/storytold/EventCenterPlugin.git
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Use secrets for websocket server
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@@ -1,2 +1,4 @@
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Binaries/
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Intermediate/
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python/
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secrets.toml
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@@ -6,10 +6,23 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
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## Installation
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1. Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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1. Install python and dependencies
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```
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# Windows works just as Linux,
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python -m venv python
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# Except for activating the venv
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.\python\Scripts\Activate.ps1
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# Then it's easy again,
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pip install -r requirements.txt
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```
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2. Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
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2. You need to adjust the main project's build dependencies (`ProjectName.Build.cs`) to include the following,
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3. You need to adjust the main project's build dependencies (`ProjectName.Build.cs`) to include the following,
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```
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PublicDependencyModuleNames.AddRange(new string[] {
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Binary file not shown.
@@ -4,57 +4,9 @@ import aioredis
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import asyncio
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import redis
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import sys
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import toml
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import websockets
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#redis_client = redis.Redis(host='localhost', port=6379, db=0)
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# Redis pubsub (blocking)
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"""
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pool = redis.ConnectionPool(host='localhost', port=6379, password='', db=0)
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redis_pool = redis.StrictRedis(connection_pool=pool)
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pubsub = redis_pool.pubsub()
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pubsub.subscribe('testing')
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pubsub.subscribe('foo')
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#for message in pubsub.listen():
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# if message['data'] == 'exit':
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# sys.exit()
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# print(message)
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"""
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# Single request/response websocket
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"""
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async def hello(websocket, path):
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name = await websocket.recv()
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print(f"< {name}")
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greeting = f"Hello {name}!"
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await websocket.send(greeting)
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print(f"> {greeting}")
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start_server = websockets.serve(hello, "localhost", 8765)
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asyncio.get_event_loop().run_until_complete(start_server)
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asyncio.get_event_loop().run_forever()
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"""
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# Infinitely publishing websocket server:
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"""
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async def time(websocket, path):
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while True:
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now = datetime.datetime.utcnow().isoformat() + "Z"
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await websocket.send(now)
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await asyncio.sleep(random.random() * 3)
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start_server = websockets.serve(time, "127.0.0.1", 5678)
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asyncio.get_event_loop().run_until_complete(start_server)
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asyncio.get_event_loop().run_forever()
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"""
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from aioredis.pubsub import Receiver
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from aioredis.abc import AbcChannel
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@@ -64,6 +16,8 @@ CHANNELS = [
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'testing',
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]
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print('reading secrets', flush=True)
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SECRETS = toml.load("secrets.toml")
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print('defining server', flush=True)
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@@ -91,26 +45,15 @@ async def server(websocket, path):
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asyncio.ensure_future(reader(mpsc))
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redis = await aioredis.create_redis_pool('redis://localhost')
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redis = await aioredis.create_redis_pool(SECRETS['redis_url'])
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#await redis.subscribe(mpsc.channel('channel:1'), mpsc.channel('channel:testing'), mpsc.channel('testing'))
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channels = [mpsc.channel(ch) for ch in CHANNELS]
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await redis.subscribe(*channels)
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print('starting websocket server', flush=True)
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try:
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while True:
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# Receive data from "the outside world"
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#message = await websocket.recv()
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# Feed this data to the PUBLISH co-routine
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#await publish_to_redis(message, path)
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#print('sending ping', flush=True)
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#await websocket.send("Websocket ping")
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# TODO: Do we need to ping to keepalive?
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if not queue.empty():
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msg = queue.get_nowait() # TODO THROWS EXCEPTION IF EMPTY (data race?)
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