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This spawns it! I can see the mesh (it's unlit)
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@@ -20,6 +20,8 @@ ASpawnableActor::ASpawnableActor()
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BaseMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BaseMesh"));
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BaseMeshComponent->SetupAttachment(RootComponent);
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BaseMeshComponent->SetStaticMesh(BaseMesh);
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}
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ASpawnableActor::~ASpawnableActor()
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